I really like Jellicent, but i think Gourgeist deserves the buff, flavour and competitive-wise. I REALLY dislike Normal/Dark dog. Its not that good a sand sweeper, (takes sand damage) and couple that up with LO and Hazards, its not gonna last long. And don't even get me started on its fraility. Sure, a resistance to shadow ball and knock off is cool. Too bad you can't switch in on sed Shadow Ball user (F.Blast, Sludge Wave) and is infact checked if not under sand. Knock off users are worse, as one, many have secondary STAB or coverage to hit incredibly hard (Bisharp, Weavile), it can't harm said knock off user (Scizor) and it generally hates losing its item. So... not feeling it.
Houndoom is generally the most obsure and interesting sub in this slate. But I have one prob. Why Rattled? The shadow ball checker is nice, but this ability requires switchin skill. Weak to ALL hazards, (where spikes are a legit thing now) having horrid bulk AND a balls ass defensive typing plus Mega slot competition makes it hard to see this through. Plus Sun is viable now, and that would rob it of one of its finest wallbreakers (its not like it has substancial bulk to set up). If u gave a better ability (like Competitive to fuck with intimidate, Weak Armour makes sense flavour-wise, Mummy looks like it could go with the haunted vibe, Drought cuz sun, even PRANKSTER would be cool) maybe I would prefer it over another weakness ridding buff. But honestly, its the best option.
Edit: Sry. I take back the sand sweeper comment + LO. But my other points are still true.
About Cerebus. I don't think it has the bulk to suffice properly abusing this ability. And don't say Hazards are easy to remove. With (2) new Defiant abusers and a meh Competitive user, defog lost its coolness. Ghosts are a bit more common than before, so spinblocking is abit easier than b4. One must generally state that at least one layer of spikes and/or SR is up. So check those calcs.
Houndoom is generally the most obsure and interesting sub in this slate. But I have one prob. Why Rattled? The shadow ball checker is nice, but this ability requires switchin skill. Weak to ALL hazards, (where spikes are a legit thing now) having horrid bulk AND a balls ass defensive typing plus Mega slot competition makes it hard to see this through. Plus Sun is viable now, and that would rob it of one of its finest wallbreakers (its not like it has substancial bulk to set up). If u gave a better ability (like Competitive to fuck with intimidate, Weak Armour makes sense flavour-wise, Mummy looks like it could go with the haunted vibe, Drought cuz sun, even PRANKSTER would be cool) maybe I would prefer it over another weakness ridding buff. But honestly, its the best option.
Edit: Sry. I take back the sand sweeper comment + LO. But my other points are still true.
About Cerebus. I don't think it has the bulk to suffice properly abusing this ability. And don't say Hazards are easy to remove. With (2) new Defiant abusers and a meh Competitive user, defog lost its coolness. Ghosts are a bit more common than before, so spinblocking is abit easier than b4. One must generally state that at least one layer of spikes and/or SR is up. So check those calcs.
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