Mawile [QC 3/3][GP 2/2]

Quite Quiet

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250px-303Mawile.png



[OVERVIEW]

Due to its great defensive typing, Mawile has found its place in NU both as an offensive threat with Sheer Force and Life Orb and as a defensive threat with Intimidate and support moves. That isn't the end of Mawile, however, as it also has access to a lot of usable moves for either set, such as Sucker Punch, Stealth Rock, and Baton Pass. Offensive Mawile is also one of the better setup sweepers that can easily get past Mega Audino. However, Mawile's below average base stats let it down a lot of the time, as it really has to specialize either offensively or defensively to be as effective as possible. As a result, the defensive set isn't all that powerful, the offensive set isn't very bulky, and both sets suffer from being quite slow. Its low base Speed means that it relies on Sucker Punch against faster threats, which they can take advantage of. Lastly, while Mawile's physical bulk is passable even when uninvested, its special bulk is terrible regardless, so it takes quite a bit of damage even from resisted special attacks.

[SET]
name: Offensive
move 1: Play Rough
move 2: Sucker Punch
move 3: Iron Head
move 4: Swords Dance / Stealth Rock
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Play Rough has great neutral coverage and gains a power boost from Sheer Force. Sucker Punch is used to help Mawile patch up its below average Speed for an offensive Pokemon. Iron Head is a fully accurate STAB move that hit Poison-types, Mega Audino, and Rock-types much harder than Play Rough, although there is a slight drop in power against everything else. Swords Dance allows Mawile to get past almost any defensive Pokemon in the tier bar Quagsire. Stealth Rock is an option over Swords Dance, though, if the team doesn't require the extra power that Mawile gains from it. Alternatively, Fire Fang can be used to hit the Steel-types that Mawile otherwise cannot touch.

Set Details
========

Maximum Attack EVs and an Adamant nature are used to hit as hard as possible, and maximum Speed EVs enable Mawile able to outspeed most defensive Pokemon that don't invest in Speed, as well as Jolly Rhydon. Life Orb is used to further boost the power of Mawile's moves, which are boosted even more by Sheer Force save for Sucker Punch.

Usage Tips
========

This set should be played as a wallbreaker, as Mawile can easily break through most defensive Pokemon after a boost except Quagsire and, if not using Fire Fang, Steel-types. Due to Mawile's typing, it can easily deal with a lot of the Dark- and Psychic-types in the tier, as well as slower Fighting-types and Flying-types that have no way to touch it. However, while Mawile can get rid of Dark-types, it has a relatively hard time switching in again a lot of them, as they can get rid of its Life Orb with Knock Off or deal a lot of damage with special attacks. While Sucker Punch helps Mawile with its low Speed, Pokemon such as Rotom, Lilligant, and Klinklang can take advantage of this by using Will-O-Wisp or setting up. Use Mawile's resistances and physical bulk to come in on Pokemon that have no way to deal significant damage to it, such as Scyther, physical Skuntank, and Mega Audino without Fire Blast. Alternatively, a slow pivot such as Lanturn can be used to get Mawile in safely. It's important for Swords Dance variants to preserve most of their HP for when they need to set up, as a weakened Mawile has far fewer opportunities to do so than a healthy one. This is not as much of a concern for Stealth Rock variants, though. For the Pokemon that Mawile normally can set up on, make sure they aren't using coverage moves that hit Mawile super effectively, as this can thwart Mawile's attempt to set up. If Mawile is using Stealth Rock, use it against Pokemon that Mawile naturally forces out, such as Scyther and Mega Audino. If the opposing team has Xatu, however, it can be worth it to try predicting the switch to Xatu and hit it with Play Rough or Iron Head instead.

Team Options
========

In order for Mawile to be as effective as possible, it requires the aid of a teammate like Rhydon, Regirock, Samurott, Floatzel, Hariyama, or Lanturn, which can deal with Fire-types. Mawile also needs a partner like Tauros, Archeops, or Jynx that can deal with faster offensive Pokemon that Mawile cannot use Sucker Punch to beat, such as Sawk and Lilligant. Furthermore, because Mawile is pretty reliable at checking Dark-types, Ghost- and Psychic-types such as Mesprit, Claydol, Musharna, and Xatu enjoy Mawile's presence. If Mawile isn't using Stealth Rock itself, it still likes entry hazard support to wear down Fire-types faster. Cacturne fits this role well, as it can set up Spikes and deals with Quagsire easily. Common Stealth Rock setters such as Mesprit, Carracosta, Torterra, and Rhydon also pair well with Mawile. Mesprit can also threaten common Mawile answers such as Garbodor, Weezing, and Quagsire, and it can use Healing Wish to give Mawile a second chance to set up. Volt Switch, Baton Pass, or U-turn users such as Mesprit, Lanturn, Xatu, Scyther, Primeape, and Musharna can help get Mawile in safely. Xatu also discourages entry hazards from going up and can deal with most Spikers, such as Garbodor and Roselia, which can often take advantage of Mawile. Due to Mawile's ease of getting past bulky setup sweepers such as Musharna and Mega Audino, Pokemon that otherwise struggle against them, such as Mesprit and Malamar, are good teammates as well.


[SET]
name: Defensive
move 1: Stealth Rock
move 2: Play Rough / Iron Head
move 3: Baton Pass
move 4: Swords Dance / Toxic
item: Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Stealth Rock is one of the most powerful support options that Mawile gets. The attacking move of choice is Play Rough, which deals pretty decent damage even coming off an uninvested Attack stat and can easily bring down frailer Pokemon such as Shiftry and Hariyama. While Iron Head is weaker and has worse neutral coverage, it cannot miss, and it OHKOes Jynx, and brings Archeops into Defeatist range; pick whichever attack's benefits matter more to your team. When used in tandem with Swords Dance, Iron Head also allows Mawile to deal with Mega Audino. Baton Pass is used to grab momentum for the team on a predicted switch. This Mawile set can spare a slot to fit Swords Dance, and when combined with Baton Pass, it allows Mawile to pass the boosts to a teammate. If passing Swords Dance boosts isn't required, Toxic is an option to inflict passive damage, and Pain Split is Mawile's best method to recover health. Taunt is an option to stop Pokemon such as Ferroseed and Calm Mind Mega Audino from taking advantage of Mawile.

Set Details
========

Maximum EVs are put into Defense and HP and an Impish nature is used to increase Mawile's physical bulk as much as possible. Intimidate further helps Mawile to take physical hits when it switches in on the opponent's physical attackers. Leftovers is used for the little bit of passive recovery it brings, which helps Mawile survive for slightly longer.

Usage Tips
========

Mawile can easily switch in on a lot of the physical attackers in the tier, such as Zangoose, physical Swellow, Scyther, and Shiftry, due to its typing, physical bulk, and Intimidate. Using Baton Pass to keep momentum on your side is an important part of using Mawile after Stealth Rock is up. It's often more useful to switch Mawile out for a teammate than it is to stay in and attack. If the opponent has an Xatu, Baton Pass is also a safer option than trying to set up Stealth Rock. Defensive Mawile is, sadly, not an answer to Malamar, even with Play Rough, as Intimidate boosts Malamar's Attack instead. Because Mawile has no reliable recovery, it can easily get worn down if it has to handle too many of the opponents Pokemon throughout a match. While Mawile does resist Knock Off, losing its Leftovers can be severely crippling for it, especially without Pain Split. If Mawile has Swords Dance, it's worth remembering that while Mawile gets quite a few opportunities to use Swords Dance throughout a game, careless attempts to pass boosts can result in either lost momentum or losing Mawile or another teammate.


Team Options
========

While Mawile's typing doesn't give it many weaknesses, a teammate like Rhydon, Regirock, Samurott, Floatzel, Lanturn, or Hariyama, which can deal with Fire-types, as well as a Pokemon like Torterra, Tangela, or Samurott, which can deal with Ground-types, are key to making Mawile work at its best. Defensive Mawile can fit on bulkier VoltTurn cores with Pokemon such as Xatu, Mesprit, and Lanturn, but any team with frailer threats such as Floatzel and Archeops appreciates the slow Baton Pass that Mawile can provide. Xatu and Mesprit also have good defensive synergy with Mawile, as it can freely switch into Scyther and Dark-types such as Skuntank that threaten them. A specially defensive Pokemon such as Mega Audino, Lanturn, and Hariyama can take on the special attackers that Mawile has no business staying in on. If Mawile is using Swords Dance, physical attackers such as Tauros, Archeops, and Sawk are excellent partners, as they can easily use the extra power to punch holes in the opposing team. Wallbreakers such as Aurorus and Magmortar that otherwise have some trouble switching in appreciate Mawile's slow Baton Pass support, and these two in particular have good matchups versus common Mawile switch-ins as well. Lastly, a Wish passer to keep Mawile healthy is useful but not required.

[STRATEGY COMMENTS]
Other Options
=============

A specially based mixed attacking set using 4 Atk / 252 SpA / 252 Spe, a Naive nature, Play Rough, Grass Knot, Flash Cannon, and either Fire Blast or Sucker Punch is usable, as it can lure in and deal with the Pokemon that normally have a good matchup versus Mawile, such as Weezing. Fire Blast on its own is also an option on the offensive set, as it deals with physically bulky Grass-types such as Tangela, Gourgeist-Super, and Gourgeist-Small better and prevents Mawile from taking damage from Ferroseed's Iron Barbs. For the defensive set, Super Fang is an option, but Mawile's standard attacks generally do enough damage already.

Checks and Counters
===================

**Fire-types**: Fire-types such as Magmortar, Pyroar, and Ninetales resist both of Mawile's STAB types and have little problem taking Mawile out with their STAB moves. However, Mawile can still threaten weakened Fire-types with Sucker Punch. Ninetales and Pyroar can avoid Sucker Punch by using Will-O-Wisp, though. If it gets a free switch, Combusken can also revenge kill Mawile.

**Faster Pokemon**: Mawile's low Speed allows a lot of faster Pokemon, such as Sawk, Archeops, Kabutops, Klinklang, Magmortar, and Ludicolo, to deal large amounts of damage to it before it has a chance to hit back. Offensive Mawile can use Sucker Punch to somewhat avoid this, though.

**Physically Bulky Pokemon**: Very physically bulky Pokemon such as Weezing, Garbodor, Quagsire, Torterra, and Sandslash can switch in and threaten Mawile either with a burn or with damage.

**Steel-types**: Klinklang is the main Steel-type that Mawile has to watch out for if not using Fire Fang, as Klinklang can set up on either set and easily beat it. Other Steel-types such as Pawniard, Ferroseed, and other Mawile cannot switch into Mawile, but they can deal with it if given a free switch assuming that Mawile doesn't run Fire Fang.
 
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- low special bulk and not resisting water- fire- and electric moves is annoying
This is not as relevant; what matters more is that even defensive Mawile can take a number from the likes of STAB Psychics, Leaf Storms, and Ice Beams.
 
okay, I stopped being lazy. I probs missed a bunch of things so let me have it QC... :(

Examples will come soon™
 
[OVERVIEW]

+ it's cute, which is everything that matters

+ great defensive typing to set up or wall with
+ can be a powerful attacker with LO SF or defensive thanks to intimidate
+ lots of move options, both offensive and defensive
- very average stats, means defensive isn't powerful and offensive not that bulky and both sets are slow too :(
- low special bulk and takes quite a bit of damage from resisted attacks
Resisted special attacks.

[SET]
name: Offensive
move 1: Play Rough
move 2: Sucker Punch
move 3: Iron Head / Fire Fang
move 4: Swords Dance / Stealth Rock
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • STAB Play Rough, boosted by Sheer Force, is powerful
  • Sucker Punch helps Mawile with its Speed problem
  • Iron Head is more reliable than Play Rough, and hits Poison-types
  • Fire Fang hits Ferroseed and other Steel-types
  • Swords Dance boosts attack...
  • Stealth Rock can be used as a support option instead, if you don't want/need sd

Set Details
========

  • Max Attack with 252 EVs and an Adamant nature to be as powerful as possible
  • Max Speed so Mawile can outspeed as much as possible
  • Life Orb boosts the power of all Mawile's moves, further boosted by Sheer Force
Mention the biggest reason Mawile wants max Speed would be to outspeed Jolly Rhydon.

Usage Tips
========

  • Use Mawiles resist and physical bulk to get it in, or have a slow pivot supporting Mawile to get it in safely
  • Swords Dance variants should preserve their HP so it can set up a sd and clean late-game
  • If Mawile runs Stealth Rock it's less of a concern, though
  • Random coverage moves sucks, so try to make sure the opposing Pokemon isn't running a move that can hit Mawile super-effectively
You probably want to mention its holepunching qualities here, and what kind of mons Mawile can threaten (Darks, Psychics, slow Fightings, certain Flyings mons).


[SET COMMENTS]
Moves
========
  • Stealth Rock for team support
  • Play Rough deals pretty okay damage even unresisted
  • Iron Head is weaker and has less neutral coverage but cannot miss, pick whichever matter more
  • Baton Pass can grab momentum on a predicted switch
  • Defensive Mawile can spare the slot, so Swords Dance is used so it can pass the boosts to a teammate
  • Regardless, Toxic is an option if more passive damage is preffered, or Pain Split, which is Mawile's best method to recover health
  • Taunt can be used to stop Pokemon such as Ferroseed and CM Mega Audino from taking advantage of Mawile
Add that Play Rough allows Mawile to swiftly bring down Shiftry, while Iron Head OHKOes Jynx and brings Archeops down to its Defeatist.

Set Details
========
  • 252 HP / 64 SpD always survive the 2HKO from LO Jynx's Ice Beam.
  • The rest of the EVs are put into Defense to increase Mawile's physical bulk as much as possible
  • Intimidate further helps Mawile to take physical hits when it switches in on the opponents physical threats.
  • Leftovers for the little bit of passive recovery.
Mention that the spread is to avoid the 2HKO from LO Jynx's Ice Beam after Stealth Rock, as well as allowing Mawile to survive the 3HKO from Jynx's non-LO Ice Beams.

Usage Tips
========
  • Defensive Mawile is, sadly, not an answer to Malamar, despite it's STAB SE move :(
  • Mawile can easily get worn down if it has to handle too many of the opponents pokemon
  • While Mawile does restist Knock Off, losing its Leftovers can be severely crippling, especially without Pain Split
  • Mawile get quite a lot of opportunities to use Swords Dance, but careless attempts to pass boosts can result in lost momentum or losing a Pokemon
Mention what threats Mawile even handles in the first place (Shiftry, Zangoose, Swellow, etc.).


[STRATEGY COMMENTS]
Other Options
=============
  • specially based mixed attacker
  • fire blast on offensive
  • grass knot
  • subpunch
Super Fang could be worth a look. You also want to mention the targets of those attacks obviously.

QC 1/3
 
250px-303Mawile.png



[OVERVIEW]

+ it's cute, which is everything that matters

+ great defensive typing to set up or wall with (mention the great stab)
+ can be a powerful attacker with LO SF or defensive thanks to intimidate
+ lots of move options, both offensive and defensive mention sucker punch, baton pass, and stealth rock imo
- very average stats, means defensive isn't powerful and offensive not that bulky and both sets are slow too :(
- low special bulk and takes quite a bit of damage from resisted special attacks

[SET]
name: Offensive
move 1: Play Rough
move 2: Sucker Punch
move 3: Iron Head / Fire Fang
move 4: Swords Dance / Stealth Rock
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • STAB Play Rough, boosted by Sheer Force, is powerful
  • Sucker Punch helps Mawile with its Speed problem
  • Iron Head is more reliable than Play Rough, and hits Poison-types
  • Fire Fang hits Ferroseed and other Steel-types
  • Swords Dance boosts attack...
  • Stealth Rock can be used as a support option instead, if you don't want/need sd

Set Details
========

  • Max Attack with 252 EVs and an Adamant nature to be as powerful as possible
  • Max Speed so Mawile can outspeed as much as possible, the most notable being Jolly Rhydon
  • Life Orb boosts the power of all Mawile's moves, further boosted by Sheer Force

Usage Tips
========

  • Mawile can easily deal with a lot of the Dark- and Psychic-types in the tier, as well as slower Fighting-types and Flying-types that has no way to touch Mawile
  • Use Mawiles resist and physical bulk to get it in mawile can't really switch in on much so I'd name the pokemon it can come in on i.e. scyther, skuntank, liepard though Knock Off, mega audino w/o fire blast, etc, or have a slow pivot supporting Mawile to get it in safely
  • Swords Dance variants should preserve their HP so it can set up a sd and clean late-game
  • If Mawile runs Stealth Rock it's less of a concern, though
  • Random coverage moves sucks, so try to make sure the opposing Pokemon isn't running a move that can hit Mawile super-effectively
Mawile functions better as a wallbreaker imo, as it's really hard to wall and after a SD boosts it breaks through everything but Quagsire and Steel types if no Fire Fang; a lot of the time it's best for it to come in and get a big hit on physical walls for teammates as opposed to sweep

Team Options
========

  • Something to deal with Fire types, such as Rhydon, Regirock, Samurott, Floatzel, and Lanturn
  • something to deal with all the faster attackers that Mawile can't beat with Sucker Punch alone (aka almost everything faster)
  • Mawile is pretty good at dealing with Dark-types, so Ghost- or Psyshic-types that enjoy Mawile's ability to get rid of Dark-types works
  • If Mawile isn't using Stealth Rock itself, it still likes Entry Hazard support to wear down Fire-types that threaten it faster mention Spikes, cacturne is particular has always been a nice partner; it helps breaks stuff like Quag too after sr and a layer of spikes, and ko faster mons w/ sucker punch
mention Mesprit because healing wish is super nice, hp fire lures steels, and it gives it switch in opportunities w/ u-turn/luring in skunk and stuff; Xatu is super nice too since a lot of Spikers can take advantage of Mawile, and it has U-turn (I'd give a mention to volt turners in general)


[SET]
name: Defensive
move 1: Stealth Rock
move 2: Play Rough / Iron Head
move 3: Baton Pass
move 4: Swords Dance / Toxic / Pain Split
item: Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 192 Def / 64 SpD

[SET COMMENTS]
Moves
========

  • Stealth Rock for team support
  • Play Rough deals pretty okay damage even unresisted, and can easily bring down frailer Pokemon such as Shiftry and yama
  • Iron Head is weaker and has less neutral coverage but cannot miss. It also gets the KO on Jynx and bring Archeops into Defeatist range, so pick whichever attack that matter more mention it beats mega audino w/ sd too
  • Baton Pass can grab momentum on a predicted switch
  • Defensive Mawile can spare the slot, so Swords Dance is used so it can pass the boosts to a teammate
  • Regardless, Toxic is an option if more passive damage is preffered, or Pain Split, which is Mawile's best method to recover health
  • Taunt can be used to stop Pokemon such as Ferroseed and CM Mega Audino from taking advantage of Mawile


Set Details
========

  • 252 HP / 64 SpD always survive the 2HKO from LO Jynx's Ice Beam after Stealth Rock, as well as allowing Mawile to survive the 3HKO from Non-Life Orb Jynx's Ice Beam.
  • The rest of the EVs are put into Defense to increase Mawile's physical bulk as much as possible
  • Intimidate further helps Mawile to take physical hits when it switches in on the opponents physical threats.
  • Leftovers for the little bit of passive recovery.

Usage Tips
========

  • Mawile can easily switch in on a lot of the physical attackers in the tier, Zangoose, Physical Swellow, and Shiftry among others.
  • Defensive Mawile is, sadly, not an answer to Malamar, despite it's STAB SE move :(
  • Mawile can easily get worn down if it has to handle too many of the opponents pokemon
  • While Mawile does restist Knock Off, losing its Leftovers can be severely crippling, especially without Pain Split
  • Mawile get quite a lot of opportunities to use Swords Dance, but careless attempts to pass boosts can result in lost momentum or losing a Pokemon
give a big mention to spamming bp since gaining momentum is a huge part of Mawile's niche as a rocker; it will mostly use this move after it sets up rocks/there's a xatu


Team Options
========

  • Something to deal with Fire-types, such as Rhydon, Regirock, Samurott, Floatzel, and Lanturn and yama
  • Something to deal with Ground-types, such as Torterra, Tangela, and Samurott
  • Special sponge that can take on the special attackers that Mawile has no business staying in on, such as Mega Audino, Lanturn, and Hariyama
  • Physical attackers that can use the Swords Dance boosts if Mawile runs it give examples, tauros is the big one
  • A Wish passer to keep Mawile healthy is useful, but not required (meh I wouldn't mention this)
again I'd mention xatu, and other volturners in general; mawile fits really well in voltturn bulky offense/balance. add mentions of wallbreakers such as Magmortar and Aurorus since they love all the switch in opportunities from bp, and they have a good matchup vs most mawile switch-ins

[STRATEGY COMMENTS]
Other Options
=============

  • specially based mixed attacker I'd list moves, I'm guessing play rough/fire blast/ grass knot / flash cannon, bp, or sucker maybe? most new players won't run what to run
  • fire blast on offensive for Tangela, Quilladin, other Mawiles, and Ferroseed (without taking Iron Barb damage)
  • grass knot for Quagsire, Rhydon, and Carracosta
  • subpunch
  • super fang on defensive


Checks and Counters
===================

**Fire-types**: Fire-types such as Magmortar, Pyroar, and Nintales resist both of Mawile's STABs and have little problem taking Mawile out with their STAB moves. Mawile can still threaten weakened Fire-types with Sucker Punch though. Pyroar can avoid Sucker Punch by using Will-O-Wisp though.

**Faster Pokemon**: Due to Mawile's low Speed stat, there are a lot of faster Pokemon that can deal large amounts of damage to it before it has a chance to hit back. Offensive Mawile can use Sucker Punch to somewhat avoid this, though.

**Physically bulky Pokemon**: Really physically bulky Pokemon such as Weezing and Quagsire can switch in and threaten Mawile, either with a burn or with damage. Generally bulky Pokemon such as Torterra, Sandslash, and Lanturn that can survive at least one hit can also be included in this.
add a steel type section probably, and a xatu mention would be nice since it just walls def mawile, maybe hazard control in general to include claydol/sandslash

looks good overall 2/3 first QC check n___n
 
looks good overall 2/3 first QC check n___n
uh I did everything except removing wish passing from defensive TO. I really don't see much harm in keeping wishpass for defensive. Yeah it's not the most important thing to have, but it can be nice if your team relies on mawile to take on a bunch of pokemon. I can remove it, but I don't think just mentioning it quickly towards the end of TO hurts any :/

I added Steel-types to C&C, but looking at it, it doesn't really look all that important since the main offender there is Klinklang (and sorta Pawniard vs defensive). Ferroseed can't beat offensive Mawile either way, because it's not stopping it from setting up to +6 and hitting it until dead anyway, and an opposing Mawile's match up really depends on what set you have on Mawile.

I don't have time to write this until friday/saturday, so if someone else has some input before I get on it feel free to say something.
 
I finally stopped being lazy and finished writing this. Like always, the overview is terrible :[
 
250px-303Mawile.png



[OVERVIEW]

Due to a great defensive typing Mawile has fund its place in NU both offensively and defensively. It can either go offensive with Sheer Force or take a more defensive approach with Intimidate and support moves. That isn't the end of Mawile, however, as it also has access to a lot of usable moves for either set, Sucker Punch, Stealth Rock, and Baton Pass to name a few. However, Mawile's base stats really lets it down a lot of the times. Because of below average stats in almost everything, Mawile really has to specialize to be at its most effective. As a result the defensive set isn't all that powerful, the offensive set isn't very bulky, and both sets suffer from being quite slow. And while Mawile's physical bulk is passable even uninvested, its special bulk is terrible no matter what, and as a result takes quite a of damage even from resisted special attacks. Most importantly though, it is the objectively cutest Pokemon in NU, so it's always worth using for that reason.

remove the bolded sentence I shouldnt have to explain why


[SET]
name: Offensive
move 1: Play Rough
move 2: Sucker Punch
move 3: Iron Head / Fire Fang
move 4: Swords Dance / Stealth Rock
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

deslash fire fang, iron head is very important to hit steels, rhydon (+2 pr only does max 66 while iron head is a guaranteed kill after a boost), regirock, and mega audino and its also a fully accurate stab move which is really good

[SET COMMENTS]
Moves
========

Play Rough has great neutral coverage, and gains a power boost from Sheer Force, which makes it even more powerful. Sucker Punch is used to help Mawile patch up its, for an offensive Pokemon, below average Speed. Iron Head is a more reliable STAB move than Play Rough that also hit Poison-types harder, but the decrease in power on everything else is noticeable. Alternatively Fire Fang can be used to hit the Steel-types that Mawile otherwise has no way to touch. Swords Dance allows Mawile to get past almost any defensive Pokemon in the tier, excluding Quagsire. However, if the extra power that Swords Dance gives Mawile, Stealth Rock can be used instead.

the bolded sentence needs rewording.. it just doesnt make sense and you're not rly explaining why I'd use rocks over sd

add more to the iron head description and give it more credit, saying the decrease in power on everything else is noticeable isnt entirely true when the increased accuracy somewhat makes up for the drop in power. like I said hitting rhydon/regirock, poisons, and mega audino is critical


Set Details
========

Max Attack EVs and an Adamant nature is used to hit as hard as possible. Combined with max Speed EVs to make Mawile able to outspeed most defensive Pokemon that doesn't invest in Speed, as well as Jolly Rhydon. Life Orb is used to further boost the power of all Mawile's moves, which are boosted even more by Sheer Force, excluding Sucker Punch.

Usage Tips
========

This set should be played as a wallbreaker as Mawile can easily break through most defensive Pokemon after a boost, excluding Quagsire and Steel-types if Mawile is not using Fire Fang. Due to Mawile's typing it can easily deal with a lot of the Dark- and Psychic-types in the tier, as well as slower Fighting-types and Flying-types that has no way to touch Mawile. Use Mawile's resists and physical bulk to get in on Pokemon such as Scyther, physical Skuntank, or Mega Audino without Fire Blast that has no way to deal significant damage to Mawile. Alternatively, a slow pivot such as Lanturn can be used to get Mawile in safely. It's important for Swords Dance variants to preserve most of their HP for when it needs to set up a Swords Dance, as a weakened Mawile has far fewer set-up opportunities than a healthy one. This is not as much of a concern for Stealth Rock variants, though. For the Pokemon that Mawile normally can set up on, make sure they aren't using coverage moves that can hit Mawile super effectively, as this can end Mawile's attempt to set up.

talk about how it should be wary of switching into dark types because either it will lose its life orb from shiftry/liepard/pawniard or take heavy damage from one of their attacks (shiftrys leaf storm/cacturne's dark pulse), and it should also be wary of fire blast from skuntank
if you want you can specify that non-fire blast skuntank is a very easy switch in opportunity for mawile given the best it can do is taunt it and unlike other darks it doesnt have knock off


Team Options
========

In order for Mawile to be as effective as possible, it requires the aid of something that can deal with Fire-types, such as Rhydon, Regirock, Samurott, Floatzel, Hariyama, and Lanturn. Mawile also needs a partner that can deal with faster offensive Pokemon that Mawile cannot use Sucker Punch to deal with, such as Sawk and Lilligant. Good examples of Pokemon that can deal with such threats are Tauros, Archeops, and Jynx. Further, as Mawile is pretty good at dealing with Dark-types, Ghost- or Psyshic-types such as Mesprit, Claydol, Musharna, and Xatu that enjoy Mawile's ability to get rid of Dark-types. If Mawile isn't using Stealth Rock itself, it still likes Entry Hazard support to wear down Fire-types that threaten it faster. Cacturne fits this role well, as it has Spikes while also dealing with Quagsire easily. Other common Stealth Rock setters such as Mesprit, Carracosta, Torterra, and Rhydon also pair well with Mawile. Mesprit can also use Healing Wish to give Mawile a second chance. Volt Switch, Baton Pass, or U-Turn users like the aforementioned Mesprit are also helpful, as they can help get Mawile in safely. Other good options include Lanturn, Xatu, Scyther, Primeape, and Musharna. Xatu also discourages hazards from going up, and can deal with most Spikes users as they often can take advantage of Mawile.

its not rly that good at dealing with dark types bc like I said earlier its either losing its life orb which sucks, or taking a ton of damage from an attack from the mixed darks; yes those mons are good teammates but its moreso that mawile checks darks, its not a reliable answer to them
add to the part about mesprit about how it can threaten weezing, garbodor, and quagsire, mawile's most common defensive answers


[SET]
name: Defensive
move 1: Stealth Rock
move 2: Play Rough / Iron Head
move 3: Baton Pass
move 4: Swords Dance / Toxic / Pain Split
item: Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 192 Def / 64 SpD

[SET COMMENTS]
Moves
========

Due to the nature of Stealth Rock, it is one of the most powerful support options Mawile gets. The attacking move of choice is Play Rough. It deals pretty decent damage even with an uninvested Attack stat, and can easily bring down frailer Pokemon such as Shiftry and Hariyama. While Iron Head is weaker and has less neutral coverage, it cannot miss, which makes it a decent option over Play Rough. It also gets the KO on Jynx and bring Archeops into Defeatist range, so pick whichever attack that matter more. With Swords Dance, Iron Head also allows Mawile to deal with Mega Audino. Baton Pass is used to grab momentum for the team on a predicted switch. This Mawile set can spare a slot to fit Swords Dance, and combined with Baton Pass it allows Mawile to pass the boosts to a teammate. If passing Swords Dance boosts isn't required, Toxic is an option for more passive damage, or Pain Split, which is Mawile's best method to recover health. Taunt is an option to stop Pokemon such as Ferroseed and CM Mega Audino from taking advantage of Mawile.

I'd deslash pain split, it doesnt sound very good
give toxic a lot more credit, it prevents mawile from losing to sd scyther and cripples cm musharna


Set Details
========

The spread 252 HP / 64 SpD allows Mawile to always survive the 2HKO from LO Jynx's Ice Beam after Stealth Rock, as well as the 3HKO from Non-Life Orb Jynx's Ice Beam. The rest of the EVs are put into Defense to increase Mawile's physical bulk as much as possible, which is also boosted by the Impish nature used. Intimidate further helps Mawile to take physical hits when it switches in on the opponents physical threats. Leftovers is used for the little bit of passive recovery it brings, which helps Mawile survive slightly longer than otherwise.

I'd rather max hp max def be the main spread since lo jynx usually runs focus blast which rips through mawile so that defeats the purpose of having the eving to live 2 ice beams (focus blast + ice beam kills easily) and the sash set (or life orb for that matter) can just put it to sleep anyways

Usage Tips
========

Mawile can easily switch in on a lot of the physical attackers in the tier, Zangoose, Physical Swellow, and Shiftry among others due to its typing and physical bulk after Intimidate. Using Baton Pass to keep momentum on your side is an important part of using Mawile, after Stealth Rock is up. It's often more useful to switch Mawile out for a teammate than it is to stay in and attack. If the opponent has an Xatu, Baton Pass is also a safer option than trying to set up Stealth Rock. However, Defensive Mawile is, sadly, not an answer to Malamar, even with Play Rough, as Intimidate boosts Malamar's Attack instead. Because Mawile has no reliable recovery to use it can easily get worn down if it has to handle too many of the opponents Pokemon throughout a match. While Mawile does resist Knock Off, losing its Leftovers can be severely crippling for Mawile, especially without Pain Split. If Mawile has Swords Dance, it's worth remembering that while Mawile gets quite a lot of opportunities to use Swords Dance throughout a game, careless attempts to pass boosts can result in lost momentum or losing Mawile or another teammate.

Team Options
========

While Mawile's typing doesn't hold many weaknesses, something to deal with Fire-types, such as Rhydon, Regirock, Samurott, Floatzel, Lanturn, and Hariyama, as well as something to deal with Ground-types, such as Torterra, Tangela, and Samurott, are key to making Mawile work at its best. Defensive Mawile fits well on bulkier voltturn cores with Pokemon suck as Xatu, Mesprit, and Lanturn. A Specially Defensive Pokemon that can take on the special attackers that Mawile has no business staying in on, such as Mega Audino, Lanturn, and Hariyama are very helpful as well. If Mawile is using Swords Dance, physical attackers such as Tauros, Archeops, and Sawk are exelent partners, as they can easily use the extra power to punch holes in the opponents teams. Wallbreakers such as Aurorus and Magmortar that otherwise has some trouble switching in appreciates Mawile's slow Baton Pass'es to get free switch-ins, and has a good match-ups versus common Mawile switch-ins as well. Lastly, a Wish passer to keep Mawile healthy is useful, but not required.

with the part about wallbreakers specify that they appreciate the baton pass bc they're fairly slow

[STRATEGY COMMENTS]
Other Options
=============

A specially based mixed attacker set with Play Rough, Grass Knot, Fire Blast, and either Flash Cannon or Sucker Punch is usable, as it can lure in and deal with the Pokemon that normally have a good match up versus Mawile, such as Weezing. Fire Blast on its own is also an option on the offensive set, as it better deals with the physically bulky Grass-types such as Tangela, Quilladin, and Gourgeist as well as avoiding Iron Barbs damage from Ferroseed. Grass Knot can also be used to hit Quagsire, Rhydon, and Carracosta harder. A SubPunch set is usable, but offensive Mawile have better options mostly. For the defensive set, Super Fang is an option but Mawile's regular attacks generally do enough damage already.

quilladin isnt relevant dont mention it
remove sub punch


Checks and Counters
===================

**Fire-types**: Fire-types such as Magmortar, Pyroar, and Nintales resist both of Mawile's STABs and have little problem taking Mawile out with their STAB moves. However, Mawile can still threaten weakened Fire-types with Sucker Punch. Pyroar can avoid Sucker Punch by using Will-O-Wisp though. ninetales also runs wisp occasionally which avoids sucker
add combusken, obviously cannot switch in bc its neutral to fairy but is a very effective revenge killer given that it resists sucker and can also dodge it with sub or wisp


**Faster Pokemon**: Due to Mawile's low Speed stat, there are a lot of faster Pokemon that can deal large amounts of damage to it before it has a chance to hit back. Offensive Mawile can use Sucker Punch to somewhat avoid this, though. examples?

**Physically bulky Pokemon**: Really physically bulky Pokemon such as Weezing and Quagsire can switch in and threaten Mawile, either with a burn or with damage. Generally bulky Pokemon such as Torterra, Sandslash, and Lanturn that can survive at least one hit can also be included in this. lanturn isnt a great example because it relies on a scald burn to beat it while tort/slash make much more sense here since they can ohko mawile

**Steel-types**: Klinklang is the main Steel-type Mawile has to watch out for unless it's using Fire Fang, as Klinklang can set up on either set and easily beat it. Other Steel-types such as Pawniard, Ferroseed, and other Mawiles cannot switch in, but they can deal with Mawile if given a free switch-in assuming it doesn't run Fire Fang.

**Hazard Control**: The defensive Mawile set has no way of dealing with Xatu, and other hazard control Pokemon, such as Claydol and Sandslash, also has a fairly easy time switching in and getting rid of the Stealth Rock that Mawile sets up.
comments in bold, lmk when you've implemented as its late and I might have missed some stuff
any thoughts on specially based mixed attacker getting a full set? I know you wrote it up already and we ran into this last time with pinsir but I feel that grass knot and flash cannon are really cool and deserve higher mentions, the latter luring in garb and weezing pretty nicely
I guess you could just toss grass knot and flash cannon in moves and mention a different spread in set details
 
I (think) I did everything except the (maybe) special set. On that though, I don't mind adding it as a moves/set mention and removing it from OO, because its cool, but I'd need confirmation that it's flash cannon/grass knot/play rough/filler we're talking about, or is it some other special set? That's the only one I've been using :l
 
I am terrible at remembering to post I did something about the special set. boltsandbombers idk if that's how you want it though (I don't know how other analyses deal with a second moveset in set details, so I did something)
 
Overview

I feel that somewhere in the overview, you should list that Mawile is notable for being one of the few setup sweepers that breaks past Mega Audino with little issues. When you address it's low speed, say that it also causes Mawile to have an over reliance on using Sucker Punch against offensive Pokemon, which can often be taken advantage of.

Offensive


In moves, because Fire Fang was deslashed move the mention of it below Stealth Rock. I know bolts said to mention a special set in moves, but I'd prefer seeing it in OO, just make sure to make it the first thing mentioned. Likewise, remove the mention of it in set details. In usage tips, add a line about Sucker Punch and mention in what scenarios it can be taken advantage of (ex: Rotom using Will-O-Wisp, or causing Klinklang to set up on Mawile). Also add a line about Stealth Rock, and when it's most appropriate when to use to move and make sure to note that if the opposing team has Xatu, predict its incoming switch in by hitting it with Play Rough/Iron Head. In team options, specifically mention Garbodor and Roselia as Spikes setters that Xatu can switch in on. Team options should also list Pokemon that struggle breaking past bulkier foes such as Musharna and Mega Audino, and Mawile can deal with thier Calm Mind sets relatively well, so things like Mesprit and Malamar make fine teammates

Defensive

Scyther and Skuntank are also other examples of the Pokemon that Mawile can switch into freely, so add that. When mentioning Mesprit and Xatu as VoltTurn partners, be sure to note the synergy between them, as Mawile can freely switch in on Dark-types and Scyther, both of which threaten them. I don't necessarily think that Mawile only fits on bulkier VoltTurn cores, as it can do a great job bringing frailer Pokemon is such as Archeops and Floatzel (they also threaten Fire-types), thanks to its very slow Baton Pass.

Checks and Counters

In the physically bulky Pokemon section, add Garbodor here as well, as it doesn't really fear too much from even offensive Mawile sets, and wears it down with Rocky Helmet and Aftermath damage. The hazard control doesn't really fit for a mon like Mawile, especially when it can Baton Pass in most scenarios against all of those. Remove that section.

3/3
 
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I think I got all of that (I forgot to remove the specially offensive set from OO since bolts posted, so...) ._.

Throwing GP on this I guess...
 
uh ok

remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Due to a great defensive typing, (AC) Mawile has found its place in NU both offensively as an offensive threat with Sheer Force and Life Orb and defensively as a defensive threat with Intimidate and support moves. It can either go offensive with Sheer Force or take a more defensive approach with Intimidate and support moves. That isn't the end of Mawile, however, as it also has access to a lot of usable moves for either set, such as Sucker Punch, Stealth Rock, and Baton Pass to name a few. Offensive Mawile is also one of the better setup sweepers that can easily get past Mega Audino. However, Mawile's below average base stats really lets let it down a lot of the times time, (AC) Because of below average stats in almost everything, Mawile as it really has to specialize to be at its most effective. As a result, (AC) the defensive set isn't all that powerful, the offensive set isn't very bulky, and both sets suffer from being quite slow. Its low base Speed means it relies on Sucker Punch against faster threats, which they can take advantage of. And Lastly, (AC) while Mawile's physical bulk is passable even uninvested, its special bulk is terrible no matter what, and as a result it takes quite a bit of damage even from resisted special attacks.

[SET]
name: Offensive
move 1: Play Rough
move 2: Sucker Punch
move 3: Iron Head
move 4: Swords Dance / Stealth Rock
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Play Rough has great neutral coverage (RC) and gains a power boost from Sheer Force, which makes it even more powerful. Sucker Punch is used to help Mawile patch up its, for an offensive Pokemon, below average Speed. Iron Head is a fully accurate STAB move that hit Poison-types, Mega Audino, and Rock-types much harder than Play Rough, although there is a slight drop in power against everything else. Swords Dance allows Mawile to get past almost any defensive Pokemon in the tier, excluding Quagsire. Stealth Rock is an option over Swords Dance, (AC) though, if the team doesn't require the extra power Mawile gains from it. Alternatively, (AC) Fire Fang can be used to hit the Steel-types that Mawile otherwise has no way to touch.

Set Details
========

Maximum Attack EVs and an Adamant nature is used to hit as hard as possible, (comma) This is combined with max and maximum Speed EVs to make enable Mawile able to outspeed most defensive Pokemon that doesn't don't invest in Speed, as well as Jolly Rhydon. Life Orb is used to further boost the power of all Mawile's moves, which are boosted even more by Sheer Force, excluding Sucker Punch.

Usage Tips
========

This set should be played as a wallbreaker, (AC) as Mawile can easily break through most defensive Pokemon after a boost, excluding Quagsire and, if not using Fire Fang, Steel-types if Mawile is not using Fire Fang. Due to Mawile's typing, (AC) it can easily deal with a lot of the Dark- and Psychic-types in the tier, as well as slower Fighting-types and Flying-types that has have no way to touch Mawile it. However, while Mawile can get rid of Dark-types, it still has a relatively hard time switching in again a lot of them, as they can either get rid of its Life Orb with Knock Off (RC) or deal a lot of damage with special attacks. While Sucker Punch helps Mawile with its Speed problem, Pokemon such as Rotom, Lilligant, and Klinklang can take advantage of this by using Will-O-Wisp or setting up, respectively. Use Mawile's resists resistances and physical bulk to get in on Pokemon that have no way to deal significant damage to it, (AC) such as Scyther, physical Skuntank, or and Mega Audino without Fire Blast that has no way to deal significant damage to Mawile. Alternatively, a slow pivot such as Lanturn can be used to get Mawile in safely. It's important for Swords Dance variants to preserve most of their HP for when it needs they need to set up a Swords Dance, as a weakened Mawile has far fewer set-up opportunities to do so than a healthy one. This is not as much of a concern for Stealth Rock variants, though. For the Pokemon that Mawile normally can set up on, make sure they aren't using coverage moves that can hit Mawile super effectively, as this can end thwart Mawile's attempt to set up. If Mawile is using Stealth Rock, use it versus Pokemon such as Scyther and Mega Audino that Mawile naturally forces out. If the opposing team has an Xatu, (AC) however, it it can be worth it to try and predict predicting the switch in (remove hyphen) and hit it with Play Rough or Iron Head instead.

Team Options
========

In order for Mawile to be as effective as possible, it requires the aid of something that can deal with Fire-types, such as Rhydon, Regirock, Samurott, Floatzel, Hariyama, and or Lanturn. Mawile also needs a partner that can deal with faster offensive Pokemon that Mawile cannot use Sucker Punch to deal with, such as Sawk and Lilligant. Good examples of Pokemon that can deal with such threats are Tauros, Archeops, and Jynx. Furthermore, as Mawile is pretty reliable at checking Dark-types, Ghost- or Psyshic Psychic-types such as Mesprit, Claydol, Musharna, and Xatu that enjoy Mawile's ability to threaten Dark-types presence. If Mawile isn't using Stealth Rock itself, it still likes entry hazard support to wear down Fire-types that threaten it faster. Cacturne fits this role well, as it has can set up Spikes while also dealing and deals with Quagsire easily. Other Common Stealth Rock setters such as Mesprit, Carracosta, Torterra, and Rhydon also pair well with Mawile. Mesprit can also threaten common Mawile answers such as Garbodor, Weezing, and Quagsire, and it can use Healing Wish to give Mawile a second chance. Volt Switch, Baton Pass, or U-turn users like the aforementioned Mesprit are also helpful, as they can help get Mawile in safely. Other good options include Lanturn, Xatu, Scyther, Primeape, and Musharna. Xatu also discourages hazards from going up (RC) and can deal with most Spikes users, such as Garbodor and Roselia, as they which often can take advantage of Mawile. Due to Mawile's ease of getting past bulky set up setup sweepers such as Musharna and Mega Audino, Pokemon such as Mesprit and Malamar that otherwise struggle with those are good teammates too.


[SET]
name: Defensive
move 1: Stealth Rock
move 2: Play Rough / Iron Head
move 3: Baton Pass
move 4: Swords Dance / Toxic
item: Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Due to the nature of Stealth Rock, it is one of the most powerful support options Mawile gets. The attacking move of choice is Play Rough. It deals pretty decent damage even with coming off an uninvested Attack stat (RC) and can easily bring down frailer Pokemon such as Shiftry and Hariyama. While Iron Head is weaker and has less worse neutral coverage, it cannot miss, which makes it a decent option over Play Rough. It also and it gets the KO on Jynx and brings Archeops into Defeatist range; (SC) so pick whichever attack's benefits that matter more. When used in tandem with Swords Dance, Iron Head also allows Mawile to deal with Mega Audino. Baton Pass is used to grab momentum for the team on a predicted switch. This Mawile set can spare a slot to fit Swords Dance, and combined with Baton Pass, (AC) it allows Mawile to pass the boosts to a teammate. If passing Swords Dance boosts isn't required, Toxic is an option for more passive damage, (AC) that allows Mawile to beat Pokemon or and Pain Split, which is Mawile's best method to recover health. Taunt is an option to stop Pokemon such as Ferroseed and CM Calm Mind Mega Audino from taking advantage of Mawile.

Set Details
========

The EVs are put into Defense and HP and an Impish nature is used to increase Mawile's physical bulk as much as possible, which is also boosted by the Impish nature used. Intimidate further helps Mawile to take physical hits when it switches in on the opponents physical attackers. Leftovers is used for the little bit of passive recovery it brings, which helps Mawile survive slightly longer than otherwise.

Usage Tips
========

Mawile can easily switch in on a lot of the physical attackers in the tier, Zangoose, physical Swellow, Scyther, and Shiftry, (AC) among others, (AC) due to its typing and physical bulk after Intimidate. Using Baton Pass to keep momentum on your side is an important part of using Mawile (RC) after Stealth Rock is up. It's often more useful to switch Mawile out for a teammate than it is to stay in and attack. If the opponent has an Xatu, Baton Pass is also a safer option than trying to set up Stealth Rock. However, Defensive Mawile is, sadly, not an answer to Malamar, even with Play Rough, as Intimidate boosts Malamar's Attack instead. Because Mawile has no reliable recovery, (AC) to use it can easily get worn down if it has to handle too many of the opponents Pokemon throughout a match. While Mawile does resist Knock Off, losing its Leftovers can be severely crippling for Mawile it, especially without Pain Split. If Mawile has Swords Dance, it's worth remembering that while Mawile gets quite a lot of opportunities to use Swords Dance throughout a game, careless attempts to pass boosts can result in lost momentum or losing Mawile or another teammate.


Team Options
========

While Mawile's typing doesn't hold many weaknesses, something to deal with Fire-types, such as Rhydon, Regirock, Samurott, Floatzel, Lanturn, and or Hariyama, as well as something to deal with Ground-types, such as Torterra, Tangela, and or Samurott, are is key to making Mawile work at its best. Defensive Mawile can fit on bulkier VoltTurn cores with Pokemon suck as Xatu, Mesprit, and Lanturn, but any team with frailer threats such as Floatzel and Archeops appreciates the slow Baton Pass Mawile can use provide. Xatu and Mesprit also has have good synergy with Mawile, as it can freely switch into Scyther and Dark-types such as Skuntank that threaten them. A specially defensive Pokemon that can take on the special attackers that Mawile has no business staying in on, such as Mega Audino, Lanturn, or and Hariyama, (AC) are is very helpful as well. If Mawile is using Swords Dance, physical attackers such as Tauros, Archeops, and Sawk are exelent excellent partners, as they can easily use the extra power to punch holes in the opponents teams opposing team. Wallbreakers such as Aurorus and Magmortar that otherwise has have some trouble switching in appreciates appreciate Mawile's slow Baton Pass'es to get free switch-ins, and has a have good matchups(remove hyphen) versus common Mawile switch-ins as well. Lastly, a Wish passer to keep Mawile healthy is useful (RC) but not required.

[STRATEGY COMMENTS]
Other Options
=============

A specially based mixed attacker attacking set using 4 Atk / 252 SpA / 252 Spe, a Naive nature, Play Rough, Grass Knot, Fire Blast, and either Flash Cannon or Sucker Punch is usable, as it can lure in and deal with the Pokemon that normally have a good matchup (remove space) versus Mawile, such as Weezing. Fire Blast on its own is also an option on the offensive set, as it better deals with the physically bulky Grass-types such as Tangela, and Gourgeist as well as avoiding Iron Barbs damage from Ferroseed. For the defensive set, Super Fang is an option, (AC) but Mawile's regular standard attacks generally do enough damage already.

Checks and Counters
===================

**Fire-types**: Fire-types such as Magmortar, Pyroar, and Ninetales resist both of Mawile's STAB types and have little problem taking Mawile out with their STAB moves. However, Mawile can still threaten weakened Fire-types with Sucker Punch. Ninetales and Pyroar can avoid Sucker Punch by using Will-O-Wisp, (AC) though. Given a free switch in, Combusken, can also revenge kill Mawile.

**Faster Pokemon**: Due to Mawile's low Speed stat, there are allows a lot of faster Pokemon, such as Sawk, Archeops, Kabutops, Klinklang, Magmortar, and Ludicolo, that can to deal large amounts of damage to it before it has a chance to hit back. Offensive Mawile can use Sucker Punch to somewhat avoid this, though.

**Physically bulky Pokemon**: Really physically bulky Pokemon such as Weezing, Garbodor, and Quagsire can switch in and threaten Mawile, either with a burn or with damage. Generally bulky Pokemon such as Torterra and Sandslash that can survive at least one hit can also be included in this.

**Steel-types**: Klinklang is the main Steel-type Mawile has to watch out for unless it's if it's not using Fire Fang, as Klinklang can set up on either set and easily beat it. Other Steel-types such as Pawniard, Ferroseed, and other Mawiles Mawile cannot switch in, but they can deal with Mawile if given a free switch in (remove hyphen) assuming it doesn't run Fire Fang.
 
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Add Remove Comment
[OVERVIEW]

Due to a its great defensive typing, Mawile has found its place in NU both as an offensive threat with Sheer Force and Life Orb and as a defensive threat with Intimidate and support moves. That isn't the end of Mawile, however, as it also has access to a lot of usable moves for either set, such as Sucker Punch, Stealth Rock, and Baton Pass. Offensive Mawile is also one of the better setup sweepers that can easily get past Mega Audino. However, Mawile's below average base stats let it down a lot of the time, as it really has to specialize (in what?) to be at its most effective as possible. As a result, the defensive set isn't all that powerful, the offensive set isn't very bulky, and both sets suffer from being quite slow. Its low base Speed means that it relies on Sucker Punch against faster threats, which they can take advantage of. Lastly, while Mawile's physical bulk is passable even when uninvested, its special bulk is terrible no matter what regardless, and as a result so it takes quite a bit of damage even from resisted special attacks.

[SET]
name: Offensive
move 1: Play Rough
move 2: Sucker Punch
move 3: Iron Head
move 4: Swords Dance / Stealth Rock
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Play Rough has great neutral coverage and gains a power boost from Sheer Force. Sucker Punch is used to help Mawile patch up its, for an offensive Pokemon, below average Speed for an offensive Pokemon. Iron Head is a fully accurate STAB move that hit Poison-types, Mega Audino, and Rock-types much harder than Play Rough, although there is a slight drop in power against everything else. Swords Dance allows Mawile to get past almost any defensive Pokemon in the tier, excluding bar Quagsire. Stealth Rock is an option over Swords Dance, though, if the team doesn't require the extra power that Mawile gains from it. Alternatively, Fire Fang can be used to hit the Steel-types that Mawile otherwise has no way to cannot touch.

Set Details
========

Maximum Attack EVs and an Adamant nature is are used to hit as hard as possible, and maximum Speed EVs enable Mawile able to outspeed most defensive Pokemon that don't invest in Speed, as well as Jolly Rhydon. Life Orb is used to further boost the power of Mawile's moves, which are boosted even more by Sheer Force, excluding save for Sucker Punch.

Usage Tips
========

This set should be played as a wallbreaker, as Mawile can easily break through most defensive Pokemon after a boost, excluding except Quagsire and, if not using Fire Fang, Steel-types. Due to Mawile's typing, it can easily deal with a lot of the Dark- and Psychic-types in the tier, as well as slower Fighting-types and Flying-types that have no way to touch it. However, while Mawile can get rid of Dark-types, it has a relatively hard time switching in again a lot of them, as they can get rid of its Life Orb with Knock Off or deal a lot of damage with special attacks. While Sucker Punch helps Mawile with its low Speed problem, Pokemon such as Rotom, Lilligant, and Klinklang can take advantage of this by using Will-O-Wisp or setting up. Use Mawile's resistances and physical bulk to get come in on Pokemon that have no way to deal significant damage to it, such as Scyther, physical Skuntank, and Mega Audino without Fire Blast. Alternatively, a slow pivot such as Lanturn can be used to get Mawile in safely. It's important for Swords Dance variants to preserve most of their HP for when they need to set up, as a weakened Mawile has far fewer opportunities to do so than a healthy one. This is not as much of a concern for Stealth Rock variants, though. For the Pokemon that Mawile normally can set up on, make sure they aren't using coverage moves that can hit Mawile super effectively, as this can thwart Mawile's attempt to set up. If Mawile is using Stealth Rock, use it versus against Pokemon that Mawile naturally forces out, such as Scyther and Mega Audino that Mawile naturally forces out. If the opposing team has Xatu, however, it can be worth it to try predicting the switch in to Xatu and hit it with Play Rough or Iron Head instead.

Team Options
========

In order for Mawile to be as effective as possible, it requires the aid of something a teammate like that can deal with Fire-types, such as Rhydon, Regirock, Samurott, Floatzel, Hariyama, or Lanturn, which can deal wth Fire-types. Mawile also needs a partner like Tauros, Archeops, or Jynx that can deal with faster offensive Pokemon that Mawile cannot use Sucker Punch to deal with beat, such as Sawk and Lilligant. Good examples of Pokemon that can deal with such threats are Tauros, Archeops, and Jynx. Furthermore, as because Mawile is pretty reliable at checking Dark-types, Ghost- or and Psychic-types such as Mesprit, Claydol, Musharna, and Xatu enjoy Mawile's presence. If Mawile isn't using Stealth Rock itself, it still likes entry hazard support to wear down Fire-types faster. Cacturne fits this role well, as it can set up Spikes and deals with Quagsire easily. Common Stealth Rock setters such as Mesprit, Carracosta, Torterra, and Rhydon also pair well with Mawile. Mesprit can also threaten common Mawile answers such as Garbodor, Weezing, and Quagsire, and it can use Healing Wish to give Mawile a second chance to sweep. Volt Switch, Baton Pass, or U-turn users like the aforementioned Mesprit such as Lanturn, Xatu, Scyther, Primeape, and Musharna are also helpful, as they can help get Mawile in safely. Other good options include Lanturn, Xatu, Scyther, Primeape, and Musharna. Xatu also discourages entry hazards from going up and can deal with most Spikers users, such as Garbodor and Roselia, which can often can take advantage of Mawile. Due to Mawile's ease of getting past bulky setup sweepers such as Musharna and Mega Audino, Pokemon such as Mesprit and Malamar that otherwise struggle with those against them, such as Mesprit and Malamar, are good teammates too as well.


[SET]
name: Defensive
move 1: Stealth Rock
move 2: Play Rough / Iron Head
move 3: Baton Pass
move 4: Swords Dance / Toxic
item: Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Moves
========

Stealth Rock is one of the most powerful support options that Mawile gets. The attacking move of choice is Play Rough, which. It deals pretty decent damage even coming off an uninvested Attack stat and can easily bring down frailer Pokemon such as Shiftry and Hariyama. While Iron Head is weaker and has worse neutral coverage, it cannot miss, and it gets the OHKOes on Jynx, (AC) and brings Archeops into Defeatist range; pick whichever attack's benefits matter more to your team. When used in tandem with Swords Dance, Iron Head also allows Mawile to deal with Mega Audino. Baton Pass is used to grab momentum for the team on a predicted switch. This Mawile set can spare a slot to fit Swords Dance, and when combined with Baton Pass, it allows Mawile to pass the boosts to a teammate. If passing Swords Dance boosts isn't required, Toxic is an option for more to inflict passive damage, and Pain Split is Mawile's best method to recover health. Taunt is an option to stop Pokemon such as Ferroseed and Calm Mind Mega Audino from taking advantage of Mawile.

Set Details
========

The Maximum EVs are put into Defense and HP and an Impish nature is used to increase Mawile's physical bulk as much as possible. Intimidate further helps Mawile to take physical hits when it switches in on the opponent'(apostrophe)s physical attackers. Leftovers is used for the little bit of passive recovery it brings, which helps Mawile survive for slightly longer than otherwise.

Usage Tips
========

Mawile can easily switch in on a lot of the physical attackers in the tier, such as Zangoose, physical Swellow, Scyther, and Shiftry, among others, due to its typing, strong and physical bulk, and after Intimidate. Using Baton Pass to keep up momentum on your side is an important part of using Mawile after setting up Stealth Rock is up. It's often more useful to switch Mawile out for a teammate than it is to stay in and attack. If the opponent has an Xatu, Baton Pass is also a safer option than trying to set up Stealth Rock. Defensive Mawile is, sadly, not an answer to Malamar, even with Play Rough, as Intimidate boosts Malamar's Attack instead. Because Mawile has no reliable recovery, it can easily get worn down if it has to handle too many of the opponent'(apostrophe)s Pokemon throughout a match. While Mawile does resist Knock Off, losing its Leftovers can be severely crippling for it, especially without Pain Split. If Mawile has Swords Dance, it's worth remembering that while Mawile gets quite a lot of few opportunities to use Swords Dance throughout a game, careless attempts to pass boosts can result in either lost momentum or losing Mawile or another teammate.


Team Options
========

While Mawile's typing doesn't hold give it many weaknesses, something to deal with Fire-types, such as a teammate like Rhydon, Regirock, Samurott, Floatzel, Lanturn, or Hariyama, which can deal with Fire-types, as well as something to deal with Ground-types, such as a Pokemon like Torterra, Tangela, or Samurott, which can deal with Ground-types, are is key to making Mawile work at its best. Defensive Mawile can fit on bulkier VoltTurn cores with Pokemon suck such as Xatu, Mesprit, and Lanturn, but any team with frailer threats such as Floatzel and Archeops appreciates the slow Baton Pass that Mawile can provide. Xatu and Mesprit also have good defensive synergy with Mawile, as it can freely switch into Scyther and Dark-types such as Skuntank that threaten them. A specially defensive Pokemon such as Mega Audino, Lanturn, or Hariyama that can take on the special attackers that Mawile has no business staying in on, such as Mega Audino, Lanturn, amd Hariyama, is very helpful as well. If Mawile is using Swords Dance, physical attackers such as Tauros, Archeops, and Sawk are excellent partners, as they can easily use the extra power Mawile's wallbreaking to punch holes in clean up the opposing team. Wallbreakers such as Aurorus and Magmortar that otherwise have some trouble switching in appreciate Mawile's slow Baton Pass support, and these two in particular have good matchups versus common Mawile switch-ins as well. Lastly, a Wish passer to keep Mawile healthy is useful but not required.

[STRATEGY COMMENTS]
Other Options
=============

A specially based mixed attacking set using 4 Atk / 252 SpA / 252 Spe, a Naive nature, Play Rough, Grass Knot, Flash Cannon, and either Fire Blast or Sucker Punch is usable, as it can lure in and deal with the Pokemon that normally have a good matchup versus Mawile, such as Weezing. Fire Blast on its own is also an option on the offensive set, as it better deals with physically bulky Grass-types such as Tangela, (RC) and Gourgeist (which one) better and prevents Mawile from taking as well as avoiding Iron Barbs damage from Ferroseed's Iron Barbs. For the defensive set, Super Fang is an option, but Mawile's standard attacks generally do enough damage already.

Checks and Counters
===================

**Fire-types**: Fire-types such as Magmortar, Pyroar, and Ninetales resist both of Mawile's STAB types and have little problem taking Mawile out with their STAB moves. However, Mawile can still threaten weakened Fire-types with Sucker Punch. Ninetales and Pyroar can avoid Sucker Punch by using Will-O-Wisp, though. Given If it gets a free switch in, Combusken, (RC) can also revenge kill Mawile.

**Faster Pokemon**: Mawile's low Speed stat allows a lot of faster Pokemon, such as Sawk, Archeops, Kabutops, Klinklang, Magmortar, and Ludicolo, to deal large amounts of damage to it before it has a chance to hit back. Offensive Mawile can use Sucker Punch to somewhat avoid this, though.

**Physically bulky Bulky Pokemon**: Really Very physically bulky Pokemon such as Weezing, Garbodor, and Quagsire, Torterra, and Sandslash can switch in and threaten Mawile, (RC) either with a burn or with damage. Generally bulky Pokemon such as Torterra and Sandslash that can survive at least one hit can also be included in this.

**Steel-types**: Klinklang is the main Steel-type that Mawile has to watch out for if it's not using Fire Fang, as Klinklang can set up on either set and easily beat it. Other Steel-types such as Pawniard, Ferroseed, and other Mawile cannot switch into Mawile, but they can deal with Mawile it if given a free switch in assuming it that Mawile doesn't run Fire Fang.
GP 2/2
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If Mawile is using Swords Dance, physical attackers such as Tauros, Archeops, and Sawk are excellent partners, as they can easily use the extra power Mawile's wallbreaking to punch holes in clean up the opposing team.
Defensive Mawile is not wallbreaking, it's passing away the boosts to either of those. Baton Pass is not slashed with anything, so there's no way to incorrectly assume that SD is used without Baton Pass either. Do you have an alternative to this, that doesn't incorrectly speak about Mawile wallbreaking?

Also: can I write "specialize either offensively or defensively" or should I use "specialize in an offensive or a defensive role"?

Did everything else.
 
Defensive Mawile is not wallbreaking, it's passing away the boosts to either of those. Baton Pass is not slashed with anything, so there's no way to incorrectly assume that SD is used without Baton Pass either. Do you have an alternative to this, that doesn't incorrectly speak about Mawile wallbreaking?

Also: can I write "specialize either offensively or defensively" or should I use "specialize in an offensive or a defensive role"?

Did everything else.
Sorry about that; I misread that part and forgot about BP. The sentence is fine as is. And "specialize either offensively or defensively" is fine.
 
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