It works for me. It's hard to tell what's going on though, since I'm not really into BH. Care to explain?
I'm not sure what you want me to explain but I'll try my best.. (I also can't see the replay cuz it says "Replays are currently offline due to technical difficulties. We'll be back up soon!")
--
Anyways, Balanced Hackmons is an 'other metagame.' You can choose any pokemon except for Primal Groudon, Primal Kyogre, and the CAP stuff. You can also choose any ability except for Wonder Guard (which I believe is the only banned ability). Finally, you can choose any move (except Chatter and Assist)
--
Found some stuff (these abilities are banned)
--
Clauses:
- Endless Battle Clause: Players cannot use any moveset on any Pokémon capable of intentionally causing an endless battle. Thus:
- A Pokémon may not carry Recycle and hold a Leppa Berry in conjunction with Heal Pulse and Milk Drink, Moonlight, Morning Sun, Recover, Roost, Slack Off, Soft-Boiled, or Wish.
- A Pokémon may not hold a Leppa Berry while carrying Recycle and Pain Split.
- A Pokémon may not hold a Leppa Berry while carrying Recycle and Fling.
- OHKO Clause: Players cannot use the moves Fissure, Guillotine, Horn Drill, or Sheer Cold.
- Evasion Clause: Players cannot use the moves Double Team or Minimize.
- Ability Clause: Each team may not have more than 2 of any ability.
- -Ate Clause: Players can only have one of Aerilate, Pixilate, or Refrigerate on their team.
--
Some threats or popular movesets are:
Normalize + Entrainment Mega Gengar
Imposter Chansey
Aerliate Mega Rayquaza
Pixilate Mega Diancie
Refrigerate Kyurem-Black
Prankster/Magic Bounce Giratina/Registeel
Sturdy Shedinja
--
I can't watch the replay so I can't explain why I did that and stuff but I'll try to explain why the movesets for my pokemon.
--
Lugia @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- Roost
- Will-O-Wisp
- Swagger
Here is Lugia (I don't know how to insert sprites) which formerly was Umbreon.
--
Okay, let's get started. So why did I choose Unaware? In Balanced Hackmons, there are lots of set ups. For example, Tail Glow Mega Rayquaza, Belly Drum Regigigas, Baton Pass Mega Slowbro, or Contrary Ho-Oh/Mega Mewtwo Y/Pretty much anything with a good Sp. A/A. I use Unaware to take way less damage.
--
Why Foul Play? Foul Play is a move that deals more damage when the target has more attack. I use Swagger to grant an attack stat on the target (which does not affect Lugia because it has Unaware) and to confuse (which deals a lot of damage if the target has a lot of attack).
--
Why Roost? Roost is just a healing move but on flying types, it removes their flying type for that turn. This could be useful if you outspeed the target and the target is using something like Stone Edge. Also, just because you are Unaware, it doesn't mean you are invincible. You could still take a lot of damage... I have once been OHKO'd by a Shadow Force.
--
Why Will-O-Wisp? Will-O-Wisp grants a burn on the target which weakens their attack.
--
Giratina @ Safety Goggles
Ability: Prankster
EVs: 208 HP / 48 Def / 252 SpD
Calm Nature
- Spore
- Taunt
- Heal Order
- Haze
Here is Giratina, my pokemon that I usually send out first...
--
Let's start.. Why did I choose Safety Goggles? Safety Googles prevent moves like Spore (also weather but it doesn't really matter).
--
Why Prankster? Prankster allows me to move first if the opponent is not using a priority move. I use Giratina to start because Prankster can be used to Taunt and/or to Spore the target.
--
Why Heal Order? Heal Order is just a basic recovery move.
--
Why Haze? I know that you said you aren't really into BH but you are probably thinking that Topsy-Turvy or Heart Swap is better. The reason I chose Haze instead of the others is because Topsy-Turvy is countered by Magic Coat or Magic Bounce. When you use Heart Swap on let's say, a Shell Smashed Shuckle (idk). The opponent could predict that use Shell Smash again. Now, if you Heart Swap again, then it'll make no difference. Haze just clears all stats to 0. And since, I do not have any set up moves (Tail Glow, Cosmic Power, etc.) or Baton Pass, Haze is the best choice.
--
Registeel @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Metal Burst
- Slack Off
- Defog
- Heal Bell
Registeel is my -ate (Pixilate, Aerilate, Refrigerate) counter.
--
Magic Bounce bounces off status moves and hazards onto the enemy. It is countered by Mold Breaker, Teravolt, and Turboblaze which is why I usually start off with Giratina.
--
Why Metal Burst? Metal Burst is helpful against countering the -ates because they can also have Searing Shot or Precipice Blades or something..
--
Why Slack Off? Slack Off is just a basic recovery move.
--
Defog is to clear hazards off the field. I like using Defog better than Rapid Spin because I don't have any hazard setters and it also works on ghosts.
--
Heal Bell is for curing my team from statuses.
--
Diancie-Mega @ Pixie Plate
Ability: Pixilate
EVs: 172 Atk / 84 SpA / 252 Spe
Lonely Nature
- Fake Out
- Extreme Speed
- Boomburst
- Spiky Shield
--
Why Pixilate? Pixilate is very popular on Diancie and is used so it can deal a ton of damage with priority Extreme Speed and Fake Out. And the massive damage from Boomburst.
--
Fake Out is so I can make the target flinch which is pretty much free damage (unless they have Protect, Detect, King's Shield, Spiky Shield, or is faster than me and use Fake Out.
--
Extreme Speed is (I think) a +2 priority move for 80 damage which is boosted to (I think) 104 damage. This move is very fast and can be used faster than Prankster Spore.
--
Boomburst is just a ton of damage (no more needed to be said)...
--
Spiky Shield can be used for faster -ates like Diancie-Mega (when it has 252+ speed) and Mega Rayquaza. I also use Diancie-Mega to lead when I see a Shedinja in their team because 1 Spiky Shield vs Endeavor = Dead Shedinja.
--
Slowbro-Mega @ Safety Goggles
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Spore
- Imprison
- Transform
- Lunar Dance
Okay, this is certainly interesting. I think I found this on the forums somewhere but changed it. On the forums, it was Illusion Gengar with Gengarite. Now, I have Slowbro-Mega with Safety Googles. Let me explain.
--
Safety Goggles is for when I use Spore but opponent is Magic Bounce/Switches into Magic Bounce.
--
Prankster is for priority moves.
--
Spore is to make the target fall asleep so I can use my moves without getting damaged.
--
Imprison is so when I transform, the target can't use any moves.
--
Transform is so I can transform into the target, gaining their stuff.
--
Lunar Dance is when some of my Pokemon is super low or I am super low.
--
Aerodactyl-Mega @ Life Orb
Ability: Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- V-create
- Brave Bird
- Parting Shot
Here is my Aerodactyl-Mega which is my second lead.
--
I use Aerodactyl as my second lead when there are no Deoxys-S or set ups because it can deal A LOT of damage and can Parting Shot whenever it wants (unless Encore or Imprison and stuff but you get what I mean :p).
--
Why Magic Guard? I use Magic Guard because Head Smash and Brave Bird now has no recoil. Life Orb can't hurt it. Hazards and statuses can't hurt it (Burn will not hurt but will weaken attack).
--
Head Smash does 150 damage which is insane and now has no recoil!
--
Newly added. I replaced Wood Hammer with it to counter Aegislash, Registeel, Aggron-Mega, and Steelix-Mega. I use V-Create instead of Flare Blitz because it has a bigger chance to OHKO Registeel. I used to not have V-Create because I didn't have Slowbro-Mega.
--
Hope this clears some things up! I didn't explain EVS and stuff because it would take too long... I have something to ask you. How do you make this into a spoiler (the open close tab thing)? cuz this is very long...