ORAS OU RMT: Attempting a Hyper offense team

Been on a hiatus from pokemon, and now I wanna play on showdown again. I'm not that good at teambuilding, though, so I figured smogon's RMT forum could help with that. A Hyper Offense team is something I've never really played around with, as I usually go for balance teams. I already tested this team out the past week and it does OK. I'd just like to get some suggestions.


haxorus.gif

HandleWithCare (Haxorus) (M) @ Lum Berry
Ability: Mold Breaker
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Dragon Dance
- Poison Jab
- Earthquake
- Outrage

I want this team to center around haxorus. Mold Breaker is great for levitators like rotom and multiscale dragonite, two very common OU pokes. Plus, it's damage output after 1 DD is stupid. Poison Jab is there to get around fairy types who think they have a chance. I use a lum berry to get around status effects that would otherwise cripple haxorus. I feel that its pretty important for a pokemon who's only job is to IHKO things.

weavile.gif

Swiper No Swiping (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Ice Shard
- Icicle Crash
- Low Kick

Revenge killer and late-game clean up. Weavile hits hard and fast, and has priority. Knock off is basically the "you have no good switch ins" button, icicle crash's flinch chance is worth it, and low kick because fattys need to do some pushups and I'm all to happy to help.

aggron-mega.gif

TankYouVeryMuch (Aggron-Mega) (M) @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Heavy Slam
- Avalanche
- Rock Slide

Stealth Rock lead and a giant middle finger to physical attackers. Avalanche ruins garchomp leads, and rock slide hits zard and smogon bird. It also deals with fairy types.

starmie.gif

NoThisIsPatrick (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Psyshock
- Thunderbolt

I've always loved starmie, so any excuse to use one is a good excuse. This isnt a spinner set, as dont feel that rocks really hurt this team that badly. Plus, I want this to be something of a wallbreaker, hitting stuffing hard (especially on predicted switches) and helping clean up late game if need be. BoltBeam is tried and true, and psyshock gets around mons like venusaur, conkeldurr, keldeo (if they have a ground switch in), and special walls.

magnezone.gif

OppositesAttract (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon

Trap steel types, drop nuke-level special attacks, get paid. Drag-Mag is in full effect. Simply the threat of magnezone makes players run shed shell, which means they arent running optimal items. IMO, that's huge, and the only thing bigger is mag's special attack when equipped with specs. I believe that qualifies mag as a wallbreaker. It also deals with fairy types, and gains momentum thanks to a slow volt switch.

conkeldurr.gif

OldManJenkins (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Ice Punch
- Knock Off
- Mach Punch

I need some more bulk, and fighting type priority never hurts, so here's conk. It punches holes in the team and stays healthy with drain punch. Ice punch is great for opposing dragons, as well as walls like landorus and gliscor. Mach punch goes first, so thats why you run it. Also, knock off does stuff.
Thoughts:

-I'm thinking of replacing conk with either a dedicated, suicide lead like garchomp (so that aggron can assume full-time tanking duty), or scarfchomp to deal with faster threats like mega lopunny, megazam, and +1 DD users.

-Starmie could probably stand to be replaced with something that hits a little harder. Still, dat coverage.

-I dont have much in the way of great switch-ins.

If you wanna test this team for yourself, here ya go.
HandleWithCare (Haxorus) (M) @ Lum Berry
Ability: Mold Breaker
EVs: 16 HP / 252 Atk / 240 Spe
Adamant Nature
- Dragon Dance
- Poison Jab
- Earthquake
- Outrage

Swiper No Swiping (Weavile) (M) @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Ice Shard
- Icicle Crash
- Low Kick

TankYouVeryMuch (Aggron-Mega) (M) @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Heavy Slam
- Avalanche
- Rock Slide

NoThisIsPatrick (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Psyshock
- Thunderbolt

OppositesAttract (Magnezone) @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon

OldManJenkins (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Ice Punch
- Knock Off
- Mach Punch
 
I understand that this is a hyper offensive team, but you do have some pretty glaring weaknesses. Namely: Ground, Fire, Fighting and Fairy. If you were to exchange Magnezone for Heatran, you will still have a strong steel special attacker who can kill steel types. It also may go a long way in doing something about the Fire, Fairy and Ground weaknesses. You will lose the trapping effect and the Volt Switch, but it may be worth it.

485.png

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Flash Cannon
- Lava Plume
- Earth Power
- Stone Edge

Also consider adding Rapid Spin on Starmie. There are other entry hazards besides SR, including, Spikes, Toxic Spikes, and Sticky Web. Especially Sticky Web, as an offensive team you don't want to lose that speed advantage on your sweepers. You have two other Pokemon with Ice Attacks already, how much would you lose if you dropped Ice Beam? I also don't see the advantage of Analytic over Natural Cure here...

121.png

NoThisIsPatrick (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Rapid Spin
- Psyshock
- Thunderbolt
 
Last edited:
hello

So you want a hyper offensive team? Alright. First off Haxorus is not very viable in OU at all. It's very niche and it's role can be filled by others pretty easily. So I suggest you run Mega Charizard X > Haxorus. Essentially they're both Dragon Dancers, but Mega Charizard outclasses it by a mile and cleans up some weaknesses your team has such as to Fast Electrics such as Mega Manectric. With that implementation Magnezone is no longer needed, so I suggest you use Serperior > Magnezone. Serperior finishes off a FWG core with Charizard and Starmie as well as pretty much KO what Charizard struggles against such as Hippowdon and Landorus. I also gives you another WinCondition that's incredibly easy to use and very reliable. Lastly since you now need a Stealth Rock setter I suggest you run Earth Plate Landorus-T > Aggron. Landorus gives your team a nice fall back Pokemon when you need to switch-in to something that's got you cornered. It has stellar power behind it's Earthquakes that really compliment your team's composition.

Not wanting to make too many changes but Klefki really fits the spot of Conkeldurr a lot better. It gives your team Spikes and Speed Control which is very beneficial in getting more setup opportunities and breaking opposing teams better. It works as a panic button against things like opposing Mega Charizards and Mega Gyarados It also gives you a decent special tank as well for Fairies and threats such as Gengar. Shed Shell > Leftovers to avoid being helpless to Magnezone.

Also I suggest you run Natural Cure > Analytic, Rapid Spin > Thunderbolt, and Scald > Hydro Pump on Starmie. The team outcome is weak to status and would having a status sponge that can actually hit hard and spin away hazards for Mega Charizard
Charizard @ Charizardite X
Ability: Blaze
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Dragon Dance
- Roost
- Dragon Claw
- Flare Blitz

Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire]
- Dragon Pulse
- Glare

Landorus-Therian @ Earth Plate
Ability: Intimdate
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- U-Turn
- Stealth Rock
- Earthquake
- Stone Edge

OPTIONAL
Klefki @ Shed Shell
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Flash Cannon
- Thunder Wave
- Spikes
- Magnet Rise
in short
462.png
-->
497.png
Serperior
612.png
-->
006-mega-x.png
Mega Charizard X
306-mega.png
-->
645-therian.png
Landorus-T

OPTIONAL
534.png
-->
707.png
Klefki
 
How would he get blocked by Grass types and Dragon types if he has Weavile, Haxorus, Heatran and Mega-Aggron?
Water + Ice is too good to pass, Heatran is a shaky answer to dragons cause every one gets Ground coverage and the relevant grass types can beat it.
Weavile gets worn down too quickly with LO + Hazards + *insert residual damage*
M-Aggron is not that good at HO even with 140 Atk because there are other glues for HO that doesnt need Mega such as fat Garchomp, fat Lando-T and Assault Vest users like Azumarrill or Raikou, it even makes a worse matchup vs offense breakers such as Overheat Mega Manectric, Mega Sceptile or even Low Kick Weavile because its too heavy, also Grass types are commonly paired with Charizard X, who can sweep this full team at +1 with some prior damage.

Haxorus is slower than most dragons so it gets killed quickly
 
Water + Ice is too good to pass, Heatran is a shaky answer to dragons cause every one gets Ground coverage and the relevant grass types can beat it.
Weavile gets worn down too quickly with LO + Hazards + *insert residual damage*
M-Aggron is not that good at HO even with 140 Atk because there are other glues for HO that doesnt need Mega such as fat Garchomp, fat Lando-T and Assault Vest users like Azumarrill or Raikou, it even makes a worse matchup vs offense breakers such as Overheat Mega Manectric, Mega Sceptile or even Low Kick Weavile because its too heavy, also Grass types are commonly paired with Charizard X, who can sweep this full team at +1 with some prior damage.

Haxorus is slower than most dragons so it gets killed quickly


The original questions was, "How would he get blocked by Grass types and Dragon types if he has Weavile, Haxorus, Heatran and Mega-Aggron?"

How does Weavile's weakness to Hazards relate to this question?

As for the reference to Fat Garchomp, Fat Lando, etc. That also has no relevance to switching Ice Beam to Rapid Spin, nor how his team would have a problem in dealing with Grass and Dragon types.

Additionally, In the example given on 'Common Rating Mistakes' to avoid it mentions a Dragon type setting up and sweeping a team as well, see here.

As for all of the grass types in OU, which are: Ferrothorn, Mega-Venusaur, Celebi, Breloom and Serperior. Besides Breloom, Heatran handles all of the Grass types in OU quite well.

This is an offensive team and he has plenty to handle Grass and Dragon types.

For Dragons he has:
Weavile with Ice Shard + Icicle Crash
Haxorus with Outrage
Aggron with Heavy Slam + Avalanche
Heatran with Flash Cannon

For Grass types he has:
Weavile with Ice Shard + Icicle Crash
Heatran with Lava Plume
Conkeldurr with Ice Punch
Aggron with Avalanche

Of course Heatran and Haxorus are not going to switch in on a dragon, but that doesn't mean he is lacking the offensive capability to kill them. I could have suggested to change T-bolt, Hydro Pump, or Psyshock to Rapid Spin on Starmie. Changing Ice Beam was smarter because he already has 3 other Ice attacking moves (Ice Shard, Icicle Crash, and Avalanche) vs the Zero other Electric, Water and Psychic attacking moves. There is some truth that Mega-Aggron could be outclassed by other Pokemon, but that just isn't relevant to this question.

I'm not saying my suggestions are perfect, but saying that Ice Beam should not be taken off of Starmie for the reasons you explained, just doesn't make sense.
 
Last edited:
hello

So you want a hyper offensive team? Alright. First off Haxorus is not very viable in OU at all. It's very niche and it's role can be filled by others pretty easily. So I suggest you run Mega Charizard X > Haxorus. Essentially they're both Dragon Dancers, but Mega Charizard outclasses it by a mile and cleans up some weaknesses your team has such as to Fast Electrics such as Mega Manectric. With that implementation Magnezone is no longer needed, so I suggest you use Serperior > Magnezone. Serperior finishes off a FWG core with Charizard and Starmie as well as pretty much KO what Charizard struggles against such as Hippowdon and Landorus. I also gives you another WinCondition that's incredibly easy to use and very reliable. Lastly since you now need a Stealth Rock setter I suggest you run Earth Plate Landorus-T > Aggron. Landorus gives your team a nice fall back Pokemon when you need to switch-in to something that's got you cornered. It has stellar power behind it's Earthquakes that really compliment your team's composition.

Not wanting to make too many changes but Klefki really fits the spot of Conkeldurr a lot better. It gives your team Spikes and Speed Control which is very beneficial in getting more setup opportunities and breaking opposing teams better. It works as a panic button against things like opposing Mega Charizards and Mega Gyarados It also gives you a decent special tank as well for Fairies and threats such as Gengar. Shed Shell > Leftovers to avoid being helpless to Magnezone.

Also I suggest you run Natural Cure > Analytic, Rapid Spin > Thunderbolt, and Scald > Hydro Pump on Starmie. The team outcome is weak to status and would having a status sponge that can actually hit hard and spin away hazards for Mega Charizard
Charizard @ Charizardite X
Ability: Blaze
EVs: 40 HP / 252 Atk / 216 Spe
Jolly Nature
- Dragon Dance
- Roost
- Dragon Claw
- Flare Blitz

Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire]
- Dragon Pulse
- Glare

Landorus-Therian @ Earth Plate
Ability: Intimdate
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- U-Turn
- Stealth Rock
- Earthquake
- Stone Edge

OPTIONAL
Klefki @ Shed Shell
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Flash Cannon
- Thunder Wave
- Spikes
- Magnet Rise
in short
462.png
-->
497.png
Serperior
612.png
-->
006-mega-x.png
Mega Charizard X
306-mega.png
-->
645-therian.png
Landorus-T

OPTIONAL
534.png
-->
707.png
Klefki

I agree with KidMagic in the sense that other Pokemon can do the same things that you are wanting Mega-Aggron and Haxorus to preform. However, In no universe does Klefki play the same role as Conkeldurr. If Serperior, Zard-X and Lando were exchanged, it would leave a large weakness to Fairy, Dragon and Flying. Certainly Klefki could patch up those weaknesses, but those weaknesses didn't exist prior to your recommendations.

I also also don't see how Klefki would fit in on this team as it is an offensive team, whereas Klefki plays more of a defensive support role. Maybe there would be some other way to maintain the spirit of the team without changing 4/6 of the original Pokemon.
 
I agree with KidMagic in the sense that other Pokemon can do the same things that you are wanting Mega-Aggron and Haxorus to preform. However, In no universe does Klefki play the same role as Conkeldurr. If Serperior, Zard-X and Lando were exchanged, it would leave a large weakness to Fairy, Dragon and Flying. Certainly Klefki could patch up those weaknesses, but those weaknesses didn't exist prior to your recommendations.

I also also don't see how Klefki would fit in on this team as it is an offensive team, whereas Klefki plays more of a defensive support role. Maybe there would be some other way to maintain the spirit of the team without changing 4/6 of the original Pokemon.
Klefki fits on offense cause it gives it all it wants, Speed Control for Wallbreakers and to Slow Down Offense Breakers, Dual Screens for Setup Sweepers, Hazard Stack for more KO's, you should know this always: Klefki + Offense = OTP
 
I would just like to reiterate that I wanted haxorus to be the main focus of the team. I knew the the inevitable "just use megazard x" suggestion would come, but it's been done already. Everyone uses zard x, I've used zard x. I could have easily put zard x on this team in the first place, but I wanted to make use of haxorus's unique qualities, those being it's gigantic base attack, mold breaker, and not being 4x weak to stealth rock.
 
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