ORAS UU Pretty Common Team - #1 Ladder

Hello everyone, this is a team I made that got to #1 and I would like to share with you.

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Simple team, with common pokemons and common sets that somehow made it to #1.

As it is a very simple team, it is very easy to play with it, so I think it is a great team for anyone that is starting in UU.

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At first I had Honchkrow instead of Mega Swampert, as i lacked offensive pressure, but i realized I need to change, I will explain latter why Mega Swampert and why it is the only pokemon with and unusual set.

I decided I wanted a team that could lay both Stealth Rock and Spikes. SpDef Empoleon and PhDef Chesnaught is a amazing core that not only could lay Rocks and Spikes but could also Defog, Burn and Phaze.
Arcanine was the next choice, with good defenses and intimidade, it rounded the FWG core pretty well.

Next I wanted a pokemon that would avoid both getting Rocks on my side of the field and keep them from being removed from the other side. Answer: Sableye. Ghost + (Priority) Taunt means no Rapid Spin and no Defog.

Next I wanted a pokemon that could heal my team, Florges was the obvious choice...but it was to passive with the Wish Aromatherapy set...so I decided to make it a sweeper, and switched it to the Calm Mind set. I became surprisingly my main win condition.

Finally, my team was having problem with Rotom Heat, Infernape, Offensive Zapdos, Chandeluer, Blastoise, Suicune and other Fire/Electric/Water pokemons, so I needed a pokemon that could switch in reapetedly against all of them, not to mention a pokemon that could take knock offs, hence my unusual Mega Swampert.

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Empoleon @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Roar
- Stealth Rock
- Defog

Special defensive pokemon that can burn some enemies.

Tips:
- Try to Roar when you know a defogger is coming in.
- Keep it alive against Rain teams.
- Suicune check, against Cune, always use Rocks, then Roar. Don't care about a Burn, Florges will heal you latter ;]
- Watch out for water absorbers and mixed attackers like Superpower Hydreigon.

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Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Leech Seed
- Wood Hammer
- Drain Punch

Physical defensive pokemon with seeds and spikes

Tips:

- Bulletproof is actually interesting against Shadow Ball and Sludge Bomb, use it to get another lay of spikes
- Don't go laying spikes if the opponent has a defogger, use at most one layer before u get rid of it
- Wood Hammer instead of Spiky Shield to deal faster with threats like Suicune, Swampert, Kabutops and others
- Peoples don't always expect a strong attack coming from him, so a well timed Wood Hammer is very useful.
- Try to use Leech Seed against a threatening sweeper as this team can switch around till the opponents sweepers is on KO range

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Arcanine @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Morning Sun
- Will-O-Wisp
- Flare Blitz
- Extreme Speed

Supposed to be First Gen legendary. Love this guy

Tips:

- Be careful with this guy, tho he is bulky, he must always be with complete health to check some pokemons
- Double switching with this guy is very useful to get the opponents attacker intimidated before he can even move
- Keep him alive if u think you will need a "Life Saver" Intimidate even if he dies doing so.

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Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Taunt
- Will-O-Wisp
- Knock Off
- Recover

The most annoying pokemon ever...
Tips:

- Taunt against Stall, Knock off items and burn the pokemon that could to serious harm to Florges, like Cobalion and MegAggron.
- Keep this guy alive to knock off Important items like Life Orb from Nidos (m and f) and Zapdos and eviolite from Porygon. (Nidoking specially, since it can 2HKO your entire team)
- Don't let it be tricked into a choice item!

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Florges @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Moonblast
- Synthesis
- Aromatherapy

The Win Con

Tips:

- It can come in many times during the matches to fire a moon blast or heal your pokemon
- Keep it full health as it can only set up against some pokemon if it has 100% hp
- Don't be greedy! Just use enough calm minds to sweeps, normally just 2 is already enough

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Swampert @ Swampertite
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Roar
- Rest
- Sleep Talk

The weirdo in this team.

When you see a mega and powerful as Mega Swampert you imagine it been the Star of the team...this time is isn't...but it is the glue the team needed. Amazing Defensive typing backed up by 100/110/110 defenses, plus Scald and roar and you've got a really difficult pokemon to kill.

Tips:

- Bring it in against all the pokemon I mentioned in the beginning and start Scalding/Roaring.
- Time your Rest/Talk well, remember you've got Florges that can Heal you, so you don't always have to wait 2 turns to wake up

Final Considerations:

There really isn't much about this team, it ain't strong, it doesn't have any amazing set, but it works, and I really encourage you to try it.

This team works better against Balance and Offense, but it requires some serious smart plays to win against HO and Stall so, be careful!
 
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Nasty Plot Infernape makes your team cry -_- You said you are using the CM Florges set, and while that's not included in your OP, it's typically 252/252 Bold, which gets demolished by Nape as well but remains your best check. There's not a real way to change your matchup against that without reworking the team entirely, just something I guess you should be aware of - my recommendations when playing vs. it would be getting a moonblast off with Florges then just Espeeding or something, but if you let it NP (say you need to save Chesnaught and it comes in as an RK) you're basically gonna Sac two mons to beat it.

CM Chandy presents similar problems, but not to the same degree because you can sort of pressure it a little more.

Your Nido checks look a bit thin as well - only Sableye can really go toe to toe with Queen, but even then you're hopefully burning then recovering and crossing your fingers you survive long enough.

It's not particularly common at the moment, but watch for SD Heracross, as it doesn't care about the burn, outspeeds everything on the team and OHKOs everything with an SD, 2HKOs everything without one.
 
I agree with teal6 with the weaknesses he pointed out. NP Ape, SD Facade Hera, and CM Chandy all can force switches on certain mons, set up, and proceed to go to town on your team since you lack any speed to revenge kill them outside of Espeed (which Chandy is immune to). Opposing CM Florges seem to be a pain, too since you can't really break it with anything unless you crit it with your own CM Florges. Nidos also are massive threats, like you said. So, I have two suggestions to help with these threats:

Try SpD CursePert > PhysDef RoarPert You get a much better check to Nidos and Chandelure and a win condition that can set up alongside things like CroCune and Reuniclus. Having Roar on both Empoleon and Swampert is redundant since they pretty much roar out the same things. Here is the set:

Swampert-Mega @ Swampertite
Ability: Damp
EVs: 240 HP / 16 Def / 252 SpD
Careful Nature
- Curse
- Rest
- Earthquake
- Ice Punch

Ice Punch over Waterfall is to avoid being setup fodder for Mence, but Rotom-H becomes more annoying (however it cannot touch you without HP Grass).

Flash Fire > Intimidate on Arcanine is also an option to help with NP Ape, but it removes the utility of Intimidate which sucks. A spread of 252 HP / 176 Def / 80+ Spe to outspeed Adamant Hera, or a spread of 252 HP / 80 Def / 176+ Spe to outspeed Jolly Hera can be used if you think outspeeding it is more important than overall bulk. Like teal6 said, SD Hera is uncommon, so maybe keeping the bulk is best.

Gl with the team
 
I agree with Do A Bibarel 's suggestion of using Curse SpD Mega Swampert, as it can act as a nice wincon for your team, and proves to be a very prominent threat to take down, especially with Florges' Aromatherapy backing it up.

However, I do not see how using that can help you in general against Nasty Plot Infernape, as they usually carry Grass Knot in order to deal with Bulky Water-type such as Suicune. I don't understand the need for Arcanine in this context as well, since it loses to Fighting-types, especially Sub SD Cobalion after Stealth Rock damage. Moreover, the only reason I see Arcanine being useful, is to check Slurpuff, a Pokemon already having a hard time setting up on your team, as each of the Pokemon can cripple it with Status, or damage it heavily. Therefore, a solid Fighting-type check is crucial for your team, which also relieves Florges. An ideal option would be using a Defensive Salamence over Arcanine, as it can check both Nasty Plot Infernape, and Fighting-types such as Heracross and Cobalion, while still retaining the ability to Intimidate.

However, with Salamence being used, Slurpuff looks dangerous on your team, given that it can setup against it. Having a Salamence means that you can open up a slot on Empoleon, since Salamence can use Defog more efficiently, due to it having a reliable recovery move, and Empoleon can focus on checking Slurpuff. Therefore, running a Chople Berry Flash Cannon Empoleon is ideal for your team, as it can check Slurpuff, and also beat weakened Florges as they try to heal up on Empoleon.

Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 24 Def / 236 Spe
Impish Nature
- Roost
- Aerial Ace
- Earthquake
- Defog

Good luck! :toast:
 
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Nasty Plot Infernape makes your team cry -_- You said you are using the CM Florges set, and while that's not included in your OP, it's typically 252/252 Bold, which gets demolished by Nape as well but remains your best check. There's not a real way to change your matchup against that without reworking the team entirely, just something I guess you should be aware of - my recommendations when playing vs. it would be getting a moonblast off with Florges then just Espeeding or something, but if you let it NP (say you need to save Chesnaught and it comes in as an RK) you're basically gonna Sac two mons to beat it.

CM Chandy presents similar problems, but not to the same degree because you can sort of pressure it a little more.

Your Nido checks look a bit thin as well - only Sableye can really go toe to toe with Queen, but even then you're hopefully burning then recovering and crossing your fingers you survive long enough.

It's not particularly common at the moment, but watch for SD Heracross, as it doesn't care about the burn, outspeeds everything on the team and OHKOs everything with an SD, 2HKOs everything without one.


Hey Bro,
Yes, Nasty Plot Nape is a pain in the ass, but I don't see it a lot. On the other hand, CM Chandy is more common and, as you said, really gives me trouble, there really isn't much I can do. About Hera, it never really gave me trouble, but I can see your point as it can be very dangerous.

I really liked Do a Bibareland and Arifeen suggestions, I think I will try them! =D
 
I agree with teal6 with the weaknesses he pointed out. NP Ape, SD Facade Hera, and CM Chandy all can force switches on certain mons, set up, and proceed to go to town on your team since you lack any speed to revenge kill them outside of Espeed (which Chandy is immune to). Opposing CM Florges seem to be a pain, too since you can't really break it with anything unless you crit it with your own CM Florges. Nidos also are massive threats, like you said. So, I have two suggestions to help with these threats:

Try SpD CursePert > PhysDef RoarPert You get a much better check to Nidos and Chandelure and a win condition that can set up alongside things like CroCune and Reuniclus. Having Roar on both Empoleon and Swampert is redundant since they pretty much roar out the same things. Here is the set:

Swampert-Mega @ Swampertite
Ability: Damp
EVs: 240 HP / 16 Def / 252 SpD
Careful Nature
- Curse
- Rest
- Earthquake
- Ice Punch

Ice Punch over Waterfall is to avoid being setup fodder for Mence, but Rotom-H becomes more annoying (however it cannot touch you without HP Grass).

Flash Fire > Intimidate on Arcanine is also an option to help with NP Ape, but it removes the utility of Intimidate which sucks. A spread of 252 HP / 176 Def / 80+ Spe to outspeed Adamant Hera, or a spread of 252 HP / 80 Def / 176+ Spe to outspeed Jolly Hera can be used if you think outspeeding it is more important than overall bulk. Like teal6 said, SD Hera is uncommon, so maybe keeping the bulk is best.

Gl with the team

Hey bro, Thanks for the suggestion!

I will try the SpD CursePert as you said, seems like a good idea to have a second Win Con haha. This way I can use a more offensive version and I must admit I really missed Earthquake sometimes in the other set!

As for Arcanine, i will switch it to Mence for testing purposes and Arifeen suggested!
 
I agree with Do A Bibarel 's suggestion of using Curse SpD Mega Swampert, as it can act as a nice wincon for your team, and proves to be a very prominent threat to take down, especially with Florges' Aromatherapy backing it up.

However, I do not see how using that can help you in general against Nasty Plot Infernape, as they usually carry Grass Knot in order to deal with Bulky Water-type such as Suicune. I don't understand the need for Arcanine in this context as well, since it loses to Fighting-types, especially Sub SD Cobalion after Stealth Rock damage. Moreover, the only reason I see Arcanine being useful, is to check Slurpuff, a Pokemon already having a hard time setting up on your team, as each of the Pokemon can cripple it with Status, or damage it heavily. Therefore, a solid Fighting-type check is crucial for your team, which also relieves Florges. An ideal option would be using a Defensive Salamence over Arcanine, as it can check both Nasty Plot Infernape, and Fighting-types such as Heracross and Cobalion, while still retaining the ability to Intimidate.

However, with Salamence being used, Slurpuff looks dangerous on your team, given that it can setup against it. Having a Salamence means that you can open up a slot on Empoleon, since Salamence can use Defog more efficiently, due to it having a reliable recovery move, and Empoleon can focus on checking Slurpuff. Therefore, running a Chople Berry Flash Cannon Empoleon is ideal for your team, as it can check Slurpuff, and also beat weakened Florges as they try to heal up on Empoleon.

Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 24 Def / 236 Spe
Impish Nature
- Roost
- Aerial Ace
- Earthquake
- Defog

Good luck! :toast:

Hey Bro, Thanks for the feedback!

I really liked your combo suggestion! I will try it and get back to you!
 
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