Replays:
vs. bulky: http://replay.pokemonshowdown.com/ou-315162214
vs. double weather hyper-offense: http://replay.pokemonshowdown.com/ou-315174861
video commentary about the replays (if you visit this link shortly after the thread creation, the video will not have properly processed yet and 1080 won't be available - it will later though): ]click
Hello guys,
I've been using and enjoying this team quite a bit, so I'm sharing it with you guys. It has also been quite successful. Aside from just wanting to share it, I'm also looking for some advice and specific replacements as I am currently unhappy with a few specific things on the team which I will get back to later. Enjoy reading!
At a glance:
---------------------------------------------------------------------------------------------------------------
Ability: Serene Grace
EVs: 252 HP / 136 SpD / 120 Spe
Careful Nature
- Healing Wish
- Iron Head
-Thunder Wave Thunder
- Stealth Rock
Ability: Drizzle
EVs: 244 HP / 176 Def / 28 SpA / 60 Spe
Bold Nature
IVs: 0 Atk
- Encore
- Scald
-Ice Beam Hypnosis
-Rain Dance Rest
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Superpower
Ability: Bulletproof
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 30 HP
- Belly Drum
- Drain Punch
- Seed Bomb
- Substitute
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Superpower
THREAT LIST
With the exception of Zapdos (who is a threat because I can't really kill it), all of these pokemon are really hard to switch into, especially with proper prediction. Any help/input would be greatly appreciated.
IMPORT
vs. bulky: http://replay.pokemonshowdown.com/ou-315162214
vs. double weather hyper-offense: http://replay.pokemonshowdown.com/ou-315174861
video commentary about the replays (if you visit this link shortly after the thread creation, the video will not have properly processed yet and 1080 won't be available - it will later though): ]click
Hello guys,
I've been using and enjoying this team quite a bit, so I'm sharing it with you guys. It has also been quite successful. Aside from just wanting to share it, I'm also looking for some advice and specific replacements as I am currently unhappy with a few specific things on the team which I will get back to later. Enjoy reading!
At a glance:
---------------------------------------------------------------------------------------------------------------
Reasons for selecting the pokemon and rough order of addition
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Sleep Talk
- Rest
- Scald
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Sleep Talk
- Rest
- Scald
I've always liked teams with lategame win conditions. I was am also a big fan of CurseLax especially in previous gens. I've also been fond of slower gameplay which throughout the gens, sadly, has declined more and more. I would be that guy running a full wrap team in gen1, snorlax in gen2 just kidding everyone runs snorlax and 5 counters in gen2, spite on dusclops in gen3 to cheese your blissey's aromatherapy on a TSS-like team (i.e. Veteran In Love's infamous 'Superman') and so forth. Although power creep is real, offense is stronger than ever and slower'ish/stall teams nowadays pack all sorts of annoying stuff such as magic bounce, there is still some room for a slower, balanced team - which I found in CroCune. As a bonus it's a pretty good switch-in against most Keldeos, as secret sword doesn't do much due to the massive def stat. Only HP electric hurts (and focus blast but almost nobody carries that alongside secret sword... they probably should though, unless they really fear the SDef Tenta).
Ability: Serene Grace
EVs: 252 HP / 136 SpD / 120 Spe
Careful Nature
- Healing Wish
- Iron Head
-
- Stealth Rock
My second pokemon had to carry healing wish, a crucial element of a team like this (or one revolving around a strong sweeper) is that you need healing wish to give your wincon(win condition) a second chance to do its gimmick, as it will usually run into the pokemon on the enemy team that are supposed to deal with it. I've also played with Charizard-Y + Victini teams with 2 healing wishers and it's been difficult to play without one after realizing their potential.
Ability: Drizzle
EVs: 244 HP / 176 Def / 28 SpA / 60 Spe
Bold Nature
IVs: 0 Atk
- Encore
- Scald
-
-
At this point I slapped on Politoed, as it deals with Jirachi's fire weakness and allows it to stand up to certain pokemon for an extra turn. Heatran is a big one - we've all been in situations against pokemons where you should swap out, but they could stealth rock on your swap and gain an advantage (Landorus-T and Garchomp are also known for these stand-offs). With Politoed on the team, you can use stealth rock safely (provided rain is up) against opposing Heatrans (and healing wish out of magma storm if it's that kind of 'tran). Politoed also boosts Suicune's power, as it is kind of lackluster without scald burns or CMs under its belt. The SpA EVs seem random but with 24 SpA I have 4.7% chance to 2HKO specially defensive Heatran (going all the way down to ~1% at 0 SpA), with 28 SpA that gets boosted to 19.9%. It also guarantees the 2HKO after stealth rock, which I do not have with 24 SpA or lower. 191 speed to outspeed Heatran. I've been thinking of replacing ice beam with protect, it makes me safer against Mcham and MLop, it also totally destroys Char-Y in rain (although solar beam already does negligible damage).
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Superpower
After adding Politoed we can establish that we have a rain team, so we use Tornadus-T. Assault Vest is to give me some wiggle room with Regenerator if I miss-predict a special attack. I'm not entirely sold on Assault Vest but right now, I don't see another way. I put 252 in SpA because I've personally found all hybrid spreads to be shit and useless as I'm just spamming hurricane anyway. I've also gone for a timid nature.
Ability: Bulletproof
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 30 HP
- Belly Drum
- Drain Punch
- Seed Bomb
- Substitute
This is really the only thing I could come up with as an answer to Ferrothorn and Manaphy, it's also good against Breloom and can outspeed various threats at +1 (such as Alakazam). Its ability blocks sludge bomb too (and shadow ball), giving it some cool utility against MVenu. Something often overlooked is that it blocks zap cannon and gyro ball, meaning it can set up on both Forretress and Ferrothorn for free.
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Superpower
I didn't have a mega yet nor a swift swimmer, so MSwampert seemed obvious. Nothing too special here, but gives me a pretty good alternate wincon and another target for healing wish. 4 in SDef for Porygon.
THREAT LIST
With the exception of Zapdos (who is a threat because I can't really kill it), all of these pokemon are really hard to switch into, especially with proper prediction. Any help/input would be greatly appreciated.
IMPORT
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Sleep Talk
- Rest
- Scald
Politoed @ Damp Rock
Ability: Drizzle
EVs: 244 HP / 176 Def / 28 SpA / 60 Spe
Bold Nature
IVs: 0 Atk
- Encore
- Scald
- Ice Beam
- Rain Dance
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 136 SpD / 120 Spe
Careful Nature
- Iron Head
- Thunder Wave
- Stealth Rock
- Healing Wish
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Superpower
Chesnaught @ Salac Berry
Ability: Bulletproof
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 30 HP
- Belly Drum
- Drain Punch
- Seed Bomb
- Substitute
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Superpower
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Sleep Talk
- Rest
- Scald
Politoed @ Damp Rock
Ability: Drizzle
EVs: 244 HP / 176 Def / 28 SpA / 60 Spe
Bold Nature
IVs: 0 Atk
- Encore
- Scald
- Ice Beam
- Rain Dance
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 136 SpD / 120 Spe
Careful Nature
- Iron Head
- Thunder Wave
- Stealth Rock
- Healing Wish
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Superpower
Chesnaught @ Salac Berry
Ability: Bulletproof
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
IVs: 30 HP
- Belly Drum
- Drain Punch
- Seed Bomb
- Substitute
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Superpower
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