Hoopa-Unbound @ Choice Scarf
Ability: Magician
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Hyperspace Hole
- Trick
- Destiny Bond / Quash
I like this Hoopa-U set. It hits really hard with its two main STABs, breaking protect with both for things that are slower than it, which after the Choice Scarf boost includes things like Mega Diancie hitting through Wide Guard or Mega Kangaskhan hitting through a first turn double Protect. While it has some cool secondary coverage options like Gunk Shot or whatever, this uses the last two moves supportively.
Trick ensures that when faced with Trick Room, I can just Trick scarf onto a setter and not only disrupt how they use their setter, but also ensure that while under their Trick Room I used hyperspace moves to break through protect before my Mega Kangaskhan/Diancie/whatever else moves.
Destiny Bond lures scarf Landorus-T into U-turn KOing Hoopa-U or do other things similar. The other option I listed, Quash, lets you force an opposing mon (including scarf Landorus-T) into moving last for another mon to do something or even just butcher the Landorus-T.
The EVs could be optimized for stuff but I have max SPA to hit fighting types, specifically Keldeo and Terrakion, as hard as possible with Hyperspace Hole (Hyperspace Fury also gets nerfed by Intimidate anyway 3:)