ORAS OU Stall Wars Episode VII: Mega Venusaur Awakens

What should we do?

  • Ban Hoopa-U today

    Votes: 10 37.0%
  • Ban Hoopa-U yesterday

    Votes: 17 63.0%

  • Total voters
    27
A long time ago in a galaxy far far away...

A stall team was born.

After enjoying M-Sableye's glorious utility, an evil Sith Lord decided to try new toys in a stall team. He hadn't tried Mega Venusaur, and its raw bulk, type and ability and appealed to him.

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Green blob (Chansey) @ Eviolite
Ability: Natural Cure
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SpD CHANGED TO 12 HP / 248 Def/248SpD
Bold Nature
- Toxic
- Seismic Toss
- Soft-Boiled
- Heal Bell

This is in all my stall teams. Here is the most evil Sith Lady pokemon ever created. Classic set. It laughs at special hits and sometimes at physical ones too. Cures teammates status (specially burns) and annoys the rival with toxic. Seismic toss ensure it isnt taunt bait, and soft-boiled, for recovery. And remember this. Avoid getting hit by knock off. Avoid it. It makes it a weaker blissey, and we dont want that.
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Pokerface (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Recover
- Toxic

I tend to use an unaware pokemon in almost every stall team i make. Call me lazy if you wish, but it solves a lot of problems, and sweepers dont run rampant over my team with him. Scald to fish for the burn (specially against things like scizor), earthquake for a good Stab (scald is very weak and i won't be using it unless the opponent's pokemon wants a burn or is flying type), toxic(again) to annoy and recover for...recover(y). Evs for maximum physical walling capabilities. Dont underestimate it, it can be more than a stop to sweepers, its a good physical wall.
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Flower power (Venusaur) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Leech Seed
- Giga Drain
- Sludge Bomb
- Synthesis

He is the force made pokemon. It walls every physical threat that hasnt got super effective attacks or a boosting move. Leech seed is to annoy, get passive damage, and why not, a bit of recovery. Giga drain for grass stab, sludge bomb for poison stab, and why not, to fish for status. Synthesis for recovery. Apart from physical attacks, it tries to deal with manaphy (lacking psychic) before it destroys the team. The same can be said about serperior, but this one is also hurt by skarmory.
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Margaret Thatcher (Skarmory) (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Roost
- Whirlwind
- Stealth Rock
- Brave Bird

Mixed wall, and the steel type every stall team should have. I am surprised at how good it works. It laughs at most neutral attacks, and it resists so many things...Roost for recovery, whirlwind to phaze those stupid set-up sweepers, stealth rock is self-explanatory, and brave bird because its a powerful stab and it helps me deal with serperior. I dont use spikes because I dont have a spinner and anyway...defog is so common.
Beware of Magnezone
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Missingno's son (Mew) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD CHANGED TO 252 HP/228SpD/32Sp
Careful Nature
- Knock Off
- Will-O-Wisp
- Soft-Boiled
- Defog

This little cat (its a cat isnt it) is a secondary special wall. It annoys so much by knocking off objects and burning (which makes him a good physical wall too). Soft boiled for recovery. Defog for...hazard removal. I use mew because its the only pokemon that can will'o'wisp and defog without being weak to rocks. Its basically role compression. It's a good answer to mega medicham too.
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Thinner Chansey (Clefable) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soft-Boiled
- Moonblast
- Flamethrower
- Charge Beam

This spot was reserved to deal with other stall teams. Before the Gothitelle ban (May the force be with her) a trick goth was here, annoying so much. After that i had to look for a replacement. I had problems with m-sableye stall, and i needed an answer to that. Magic guard clefable was a good answer. Doesnt fear the burns (yes, somebody needs to help chansey at status absorbing). Evs for maximum physical bulk, moonblast for stab and to kill m-sab, soft boiled for recovery, flamethrower for those nasty steels (hi ferrothorn and scizor, I will see you in the switch-in). And in the last spot charge beam. Why? Because Stallbreaker talonflame is troublesome. I had nothing in the team for it. And Clefable tries to deal with it (I wish it could do better). Life orb is for the power with no drawbacks

I also tried heatran with magma storm, ancient power and taunt for this spot, but i am not sure. I like recovery so much.
I have also thought of trying:
-A swords dance roost edgequake gliscor instead of clefable to stallbreak, but I havent used it yet.
-A specially defensive talonflame with acrobatics, roost, taunt and bulk up, again to stallbreak.

If i ended up using one of those pokemon it would be in the place of clefable. Talonflame is looking good for me.

Problems

Hoopa U

Its a nightmare. Its movepool is too wide. It chooses its counters. Clefable fears gunk shot. Skarmory doesnt like Hyper Space Fury. Grass knot for quagsire. Let's not talk about chansey and drain punch. Psychic/psyshock for venusaur. And mew...we already talked about that. Luckily, its frail on the physical side.

Stallbreaker Talonflame

Despite Clefable's movepool, it can still be a problem, specially if paired up with unaware clefable.

Mega Pinsir

This stupid pokemon can destroy my team if skarmory is too weak to check it. It 2hkoes or ohkoes the rest of the team (quagsire is ohkoed too) as easily as if they were the death star.

Mega Charizards

The problem is: which one is it? Mew is chosen to lose half of its health to discover it. Outrage M-Char-X 2ohkoes quagsire according to what i have heard but...does somebody run that?

Mega Medicham

It used to be a bigger problem, with mew as the only counter, but hopefully clefable has improved this a bit. Still threatening tho.

Manaphy

Its a problem because it has a lot of sets. M-Venusaur usally stops it if it lacks psychic. Chansey is a good answer too, but beware...Rain dance Rest Tail Glow Scald, despite not being common, exists.
 
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OK, It looks like you have a general idea of what your doing, but fail to cover some common threats and lack the offensive presence to deal with what you can't cover.

Change Chansey's spread to 12 HP / 248 Def / 248 SpD Bold because the Eviolite rounds down the EVs.
Make Mew's spread 248 HP / 228 SpD / 32 Spe Careful in order to out-speed Adamant Bisharps
And make Clefable 252 HP / 172 Def / 84 SpD Calm annd Change its moveset to Ice Beam / Thunderbolt / Calm Mind / Soft-Boiled

OR you could Change Clefable to your Stealth Rocker, replace Skarmory with Doublade, and add Mandibuzz over Mew.
 
Could u replace anything for Mandibuzz?

It beats both Hoopa and Gengar which are pretty good vs stall.
OK, It looks like you have a general idea of what your doing, but fail to cover some common threats and lack the offensive presence to deal with what you can't cover.

Change Chansey's spread to 12 HP / 248 Def / 248 SpD Bold because the Eviolite rounds down the EVs.
Make Mew's spread 248 HP / 228 SpD / 32 Spe Careful in order to out-speed Adamant Bisharps
And make Clefable 252 HP / 172 Def / 84 SpD Calm annd Change its moveset to Ice Beam / Thunderbolt / Calm Mind / Soft-Boiled

OR you could Change Clefable to your Stealth Rocker, replace Skarmory with Doublade, and add Mandibuzz over Mew.
Chansey's and Mew's Evs changed.
I dont like the idea of the bolt beam clefable because the main purpose of clefable is to kill m-sableye, and with that moveset m-sableye can sit in front of clefable boosting itself. Clefable isn't working as good as expected so I am most likely going to change it to Stallbreaker talonflame.
Talonflame
Ability: Gale Wings
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Acrobatics
- Roost
- Bulk Up
- Taunt
The speed Evs are for speed creeping other stallbreaking talonflames
I have to test it a bit yet, but I am pretty sure clefable is going out.
 
What I think About Your Team First Glance

Stall.Joy.

How You Can Improve Your Team

clefable.gif

showdown. (Clefable) (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Flamethrower
- Soft-Boiled
- Moonblast

Calm Mind boosts Clefable’s Special Attack and Special Defense stat, making it both powerful and bulky.The given Special Defense and HP investment along with a Calm nature allow Clefable to, most of the time, avoid the 2HKO from Mild Life Orb Kyurem-B's Ice Beam, Scarf Keldeo scald/hydro, Thundurus's Thunderbolt, Mega Diancie's Moonblast, and Mega Manectric's Thunderbolt. Very Important stuff!


venusaur-mega.gif


Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 236 HP / 252 Def / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power Fire
- Synthesis
- Sludge Bomb
- Giga Drain

This isn't necessary change. Just seems your team is weak to ferro and could use a solid counter. Hidden power fire also will make this a check/counter to scizor if the blue unaware monster goes down. Just something to consider.

Conclusion
Please don't use stall ;.; haha, In all seriousness this team is as solid as stall can be
now these days maybe consider building a stall team with scarf ttar for hoopa.
I wish you massive success buddy and hope you take my changes into consideration.
 
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What I think About Your Team First Glance

Stall.Joy.

How You Can Improve Your Team

clefable.gif

showdown. (Clefable) (M) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Flamethrower
- Soft-Boiled
- Moonblast

Calm Mind boosts Clefable’s Special Attack and Special Defense stat, making it both powerful and bulky.The given Special Defense and HP investment along with a Calm nature allow Clefable to, most of the time, avoid the 2HKO from Mild Life Orb Kyurem-B's Ice Beam, Scarf Keldeo scald/hydro, Thundurus's Thunderbolt, Mega Diancie's Moonblast, and Mega Manectric's Thunderbolt. Very Important stuff!


venusaur-mega.gif


Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 236 HP / 252 Def / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power Fire
- Synthesis
- Sludge Bomb
- Giga Drain

This isn't necessary change. Just seems your team is weak to ferro and could use a solid counter. Hidden power fire also will make this a check/counter to scizor if the blue unaware monster goes down. Just something to consider.

Conclusion
Please don't use stall ;.; haha, In all seriousness this team is as solid as stall can be
now these days maybe consider building a stall team with scarf ttar for hoopa.
I wish you massive success buddy and hope you take my changes into consideration.

I will certainly change Clefable's moveset and EV spread, but I am not too sure about Venusaur. It's true that Ferrothorn is very annoying, but Leech Seed helps me wear down Venu's counters while they switch in. I will test it though. By the way, what are those 20 Evs in speed for?
 
I will certainly change Clefable's moveset and EV spread, but I am not too sure about Venusaur. It's true that Ferrothorn is very annoying, but Leech Seed helps me wear down Venu's counters while they switch in. I will test it though. By the way, what are those 20 Evs in speed for?

Azumarill and the Cleafable spread is off. It sgould be 252/172/84+
 
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