Greeting. With me today is the latest version of my Kanto Classic team titled "The Very First Pokemon" which is based around Rock Polish Rhydon. Haven't done an RMT in a while lol
Team Preview:
When deciding on my win condition, I initially went with Quiver Dance Venomoth. However, the issues that presented themselves when using Venomoth were as follows. One, I have no hazard removal, so Stealth Rocks badly hurt my main sweeper. Two, I swear Sleep Powder's accuracy is worse than Focus Blast's. Don't listen to that "75% accuracy" nonsense. It's not true, bro. Overall, I rarely won games by solely using Venomoth and it's been letting me down as of late.
Moving on to Rock Polish Rhydon and here we have an absolute beast. One Rock Polish and a weakened Slowbro and it's getting kills. Great dual STAB in EdgeQuake and a very high offensive stat right off the bat while providing me with a normal resist and a second electric immunity (Jolteon's Volt Absorb).
So Rhydon has issues with Machamp, opposing Water types such as Gyarados + Starmie and opposing Ground types such as Nidoking, Golem and Dugtrio. Slowbro is capable of coming in on all of these and crippling the non-Ground types with Thunder Wave while repelling most of their attacks with ease.
Opposing Slowbro was proving difficult to break, and the team so far lacked a revenge killer that can outpace and do serious damage to the likes of Alakazam and Gengar. Enter Jolteon.
The Queen and King of Kanto Classic, Clefable and Snorlax, were added next to further enhance the defensive backbone of this team. Clefable provides necessary Stealth Rocks and deter set up sweepers with its Unaware ability while Snorlax is a specially-defensive tank that phases the opposing team with RestTalk Whirlwind as my stop to Baton Pass teams.
Snorlax, especially Curselax, started to become a nuisance to the team. That's why we had to call in the Champ himself.JOHN CENA Machamp was finally added to the team to break fat normals such as Snorlax and Chansey while providing a form of priority with Bullet Punch to pick off a weakened foe.
Lastly, the team was proving to be Fissure weak, and Gengar was incredibly difficult to face. Accommodations had to be made and another Pokemon had to be let go. Zapdos took Jolteon's slot, giving me an Fissure immunity. Other changes included giving Snorlax Crunch over Whirlwind to further improve our Gengar matchup so Zapdos can be our phaser of choice with Roar. Clefable now has Heal Bell over Encore so the team still had a way to be rid of status conditions.
The Sets:
Rhydon
Ability: Lightning Rod
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Polish
- Earthquake
- Stone Edge
- Megahorn
The star of the show and the very first Pokemon to ever be designed by Ken Sugimori, Rock Polish Rhydon is a beast to be reckoned with. All it needs is one Rock Polish and a weakened team is sweeped. Stone Edge and Earthquake provided fantastic STAB coverage as anyone reading this RMT already knows about, while Megahorn rounds out the coverage by letting me blast holes in Slowbro switchins (2HKOing after rocks, which is fucking impressive) as well as Starmie and the rare Exeggutor after I have Rock Polished up.
The reason I'm running Jolly over Adamant nature is to outspeed the base 130 speed tier after a single Rock Polish, something Adamant fails to do. I'd rather outspeed HP Ice/Ground Jolteon and EQ/Aqua Tail Aerodactyl before either of them do massive and unnecessary damage to me.
Slowbro
Ability: Regenerator
Level: 50
EVs: 244 HP / 76 Def / 4 SpA / 180 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Thunder Wave
You're probably looking at this Slowbro set with a face akin to "o_O". I can explain, lol
This is a set I created for Slowbro that I believe can handle a much wider portion of the metagame than the standard physically defensive spread can. The special bulk itself is supposed to turn Alakazam's Shadow Ball in to a 3HKO vs this set, which allows me to get off a Thunder Wave while still standing with a decent amount of health. This also allows me to tank a Shadow Ball from Gengar way better and OHKO back with a Psyshock leaving me with more health to Regenerate after switching out.
Scald and Psyshock are your standard dual STAB combo that hits a wide portion of the meta for super effective damage, while Slack Off gives me reliable recovery. Thunder Wave cripples fast Pokemon and set up sweepers, taking them out of commission unless they have a Heal Bell user.
Zapdos
Ability: Pressure
Level: 50
EVs: 252 HP / 60 Def / 4 SpA / 188 SpD / 4 Spe
Calm Nature
- Roar
- Roost
- Discharge
- Extrasensory
I originally had Jolteon in this slot, but upon further analysis (shoutout to DragonWhale), I was extremely Fissure weak. Zapdos provides me with a bulky Ground immunity and a phaser to prevent Baton Pass chains from running rampant against my team.
The special bulk allows Zapdos to have a higher chance of preventing the 2HKO from Gengar's Sludge Wave after Stealth Rocks. The rest goes to physical defense to take Snorlax on as best it can while putting the last 8 EVs in speed (to outpace opposing min speed 100s such as opposing Zapdos and Tentacruel) and Special Attack. Discharge is essentially the Scald of Electric attacks with a 30% paralysis chance and Extrasensory ensures I can hit Nidoking AND Venusaur with a super effective hit, especially when Nido comes in.
Clefable
Ability: Unaware
Level: 50
EVs: 244 HP / 244 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
-Encore Heal Bell
- Moonlight
The team needed a hazard setter, especially one that was capable of sustaining not only herself but the rest of the team. Enter Clefable, the Queen of the Kanto Classic metagame. Moonblast for main STAB attack, Heal Bell to be rid of status conditions and Moonlight for recovery.
The EV spread is mainly to creep opposing Clefable and Machamp while still taking physical hits very well with no noticeable differences had I went with just a simple 252/252 spread.
Snorlax
Ability: Thick Fat
Level: 50
EVs: 16 HP / 100 Atk / 188 Def / 200 SpD / 4 Spe
Impish Nature
- Body Slam
-Whirlwind Crunch
- Rest
- Sleep Talk
Ok, so this is the most complex EV spread you'll be seeing today.
There really isn't much to explain regarding the moveset itself. It's RestTalkWhirlwind with Body Slam and Crunch. Whirlwind phases opposing set up sweepers and forces them to take Stealth Rock damage while Body Slam destroys Minimize Clefable and spreads Paralysis like a don. Crunch allows Snorlax to eat Gengar for breakfast.
On to the EV spread. 100 attack ensures that Body Slam always 2HKOs a Minimize Clefable unless it's using Cosmic Power. The physical bulk prevents Snorlax from being 2HKOd after Stealth Rock by Alakazam's Psyshock. 4 speed creeps opposing Snorlax and the rest gets put in to SpDef.
Machamp
Ability: No Guard
Level: 50
EVs: 172 HP / 252 Atk / 4 Def / 4 SpD / 76 Spe
Adamant Nature
- Dynamic Punch
- Bullet Punch
- Toxic
- Stone Edge
Lastly, we have our Snorlax breaker and just a wallbreaker in general. Dynamic Punch is incredibly difficult to switch in to unless you're Gengar, in which case come catch the Stone Edge + Bullet Punch combo, which will most likely kill. Toxic nabs Slowbro and Clefable on the switch in, and can lead to a nasty combination of Toxic damage + Confusion damage for a nice chunk of residual damage.
The speed EVs creep on Clefables while the rest get put in Attack and bulk.
Threatlist:
Gengar
Kinda tough to switch in to and is, imo, my worst enemy. My best answer is Snorlax, who can use Crunch to wear it down. I have to watch out for Taunt and Will-o-Wisp sets though.
Starmie
Annoying to switch in to as well, especially if it has Tbolt for Slowbro. Snorlax is again my safest switchin, and Zapdos can tank hits from it as well.
Team Preview:







When deciding on my win condition, I initially went with Quiver Dance Venomoth. However, the issues that presented themselves when using Venomoth were as follows. One, I have no hazard removal, so Stealth Rocks badly hurt my main sweeper. Two, I swear Sleep Powder's accuracy is worse than Focus Blast's. Don't listen to that "75% accuracy" nonsense. It's not true, bro. Overall, I rarely won games by solely using Venomoth and it's been letting me down as of late.

Moving on to Rock Polish Rhydon and here we have an absolute beast. One Rock Polish and a weakened Slowbro and it's getting kills. Great dual STAB in EdgeQuake and a very high offensive stat right off the bat while providing me with a normal resist and a second electric immunity (Jolteon's Volt Absorb).


So Rhydon has issues with Machamp, opposing Water types such as Gyarados + Starmie and opposing Ground types such as Nidoking, Golem and Dugtrio. Slowbro is capable of coming in on all of these and crippling the non-Ground types with Thunder Wave while repelling most of their attacks with ease.



Opposing Slowbro was proving difficult to break, and the team so far lacked a revenge killer that can outpace and do serious damage to the likes of Alakazam and Gengar. Enter Jolteon.





The Queen and King of Kanto Classic, Clefable and Snorlax, were added next to further enhance the defensive backbone of this team. Clefable provides necessary Stealth Rocks and deter set up sweepers with its Unaware ability while Snorlax is a specially-defensive tank that phases the opposing team with RestTalk Whirlwind as my stop to Baton Pass teams.






Snorlax, especially Curselax, started to become a nuisance to the team. That's why we had to call in the Champ himself.






Lastly, the team was proving to be Fissure weak, and Gengar was incredibly difficult to face. Accommodations had to be made and another Pokemon had to be let go. Zapdos took Jolteon's slot, giving me an Fissure immunity. Other changes included giving Snorlax Crunch over Whirlwind to further improve our Gengar matchup so Zapdos can be our phaser of choice with Roar. Clefable now has Heal Bell over Encore so the team still had a way to be rid of status conditions.

Rhydon
Ability: Lightning Rod
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Polish
- Earthquake
- Stone Edge
- Megahorn
The star of the show and the very first Pokemon to ever be designed by Ken Sugimori, Rock Polish Rhydon is a beast to be reckoned with. All it needs is one Rock Polish and a weakened team is sweeped. Stone Edge and Earthquake provided fantastic STAB coverage as anyone reading this RMT already knows about, while Megahorn rounds out the coverage by letting me blast holes in Slowbro switchins (2HKOing after rocks, which is fucking impressive) as well as Starmie and the rare Exeggutor after I have Rock Polished up.
The reason I'm running Jolly over Adamant nature is to outspeed the base 130 speed tier after a single Rock Polish, something Adamant fails to do. I'd rather outspeed HP Ice/Ground Jolteon and EQ/Aqua Tail Aerodactyl before either of them do massive and unnecessary damage to me.

Slowbro
Ability: Regenerator
Level: 50
EVs: 244 HP / 76 Def / 4 SpA / 180 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Thunder Wave
You're probably looking at this Slowbro set with a face akin to "o_O". I can explain, lol
This is a set I created for Slowbro that I believe can handle a much wider portion of the metagame than the standard physically defensive spread can. The special bulk itself is supposed to turn Alakazam's Shadow Ball in to a 3HKO vs this set, which allows me to get off a Thunder Wave while still standing with a decent amount of health. This also allows me to tank a Shadow Ball from Gengar way better and OHKO back with a Psyshock leaving me with more health to Regenerate after switching out.
Scald and Psyshock are your standard dual STAB combo that hits a wide portion of the meta for super effective damage, while Slack Off gives me reliable recovery. Thunder Wave cripples fast Pokemon and set up sweepers, taking them out of commission unless they have a Heal Bell user.

Zapdos
Ability: Pressure
Level: 50
EVs: 252 HP / 60 Def / 4 SpA / 188 SpD / 4 Spe
Calm Nature
- Roar
- Roost
- Discharge
- Extrasensory
I originally had Jolteon in this slot, but upon further analysis (shoutout to DragonWhale), I was extremely Fissure weak. Zapdos provides me with a bulky Ground immunity and a phaser to prevent Baton Pass chains from running rampant against my team.
The special bulk allows Zapdos to have a higher chance of preventing the 2HKO from Gengar's Sludge Wave after Stealth Rocks. The rest goes to physical defense to take Snorlax on as best it can while putting the last 8 EVs in speed (to outpace opposing min speed 100s such as opposing Zapdos and Tentacruel) and Special Attack. Discharge is essentially the Scald of Electric attacks with a 30% paralysis chance and Extrasensory ensures I can hit Nidoking AND Venusaur with a super effective hit, especially when Nido comes in.

Ability: Unaware
Level: 50
EVs: 244 HP / 244 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
-
- Moonlight
The team needed a hazard setter, especially one that was capable of sustaining not only herself but the rest of the team. Enter Clefable, the Queen of the Kanto Classic metagame. Moonblast for main STAB attack, Heal Bell to be rid of status conditions and Moonlight for recovery.
The EV spread is mainly to creep opposing Clefable and Machamp while still taking physical hits very well with no noticeable differences had I went with just a simple 252/252 spread.

Snorlax
Ability: Thick Fat
Level: 50
EVs: 16 HP / 100 Atk / 188 Def / 200 SpD / 4 Spe
Impish Nature
- Body Slam
-
- Rest
- Sleep Talk
Ok, so this is the most complex EV spread you'll be seeing today.
There really isn't much to explain regarding the moveset itself. It's RestTalk
On to the EV spread. 100 attack ensures that Body Slam always 2HKOs a Minimize Clefable unless it's using Cosmic Power. The physical bulk prevents Snorlax from being 2HKOd after Stealth Rock by Alakazam's Psyshock. 4 speed creeps opposing Snorlax and the rest gets put in to SpDef.

Machamp
Ability: No Guard
Level: 50
EVs: 172 HP / 252 Atk / 4 Def / 4 SpD / 76 Spe
Adamant Nature
- Dynamic Punch
- Bullet Punch
- Toxic
- Stone Edge
Lastly, we have our Snorlax breaker and just a wallbreaker in general. Dynamic Punch is incredibly difficult to switch in to unless you're Gengar, in which case come catch the Stone Edge + Bullet Punch combo, which will most likely kill. Toxic nabs Slowbro and Clefable on the switch in, and can lead to a nasty combination of Toxic damage + Confusion damage for a nice chunk of residual damage.
The speed EVs creep on Clefables while the rest get put in Attack and bulk.
Snorlax
Ability: Thick Fat
Level: 50
EVs: 16 HP / 100 Atk / 188 Def / 200 SpD / 4 Spe
Impish Nature
- Body Slam
- Crunch
- Rest
- Sleep Talk
Clefable
Ability: Unaware
Level: 50
EVs: 244 HP / 244 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Heal Bell
- Moonlight
Zapdos
Ability: Pressure
Level: 50
EVs: 252 HP / 60 Def / 4 SpA / 188 SpD / 4 Spe
Calm Nature
- Roar
- Roost
- Discharge
- Extrasensory
Machamp
Ability: No Guard
Level: 50
EVs: 172 HP / 252 Atk / 4 Def / 4 SpD / 76 Spe
Adamant Nature
- Dynamic Punch
- Bullet Punch
- Toxic
- Stone Edge
Slowbro
Ability: Regenerator
Level: 50
EVs: 244 HP / 76 Def / 4 SpA / 180 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Thunder Wave
Rhydon
Ability: Lightning Rod
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Polish
- Earthquake
- Stone Edge
- Megahorn
Ability: Thick Fat
Level: 50
EVs: 16 HP / 100 Atk / 188 Def / 200 SpD / 4 Spe
Impish Nature
- Body Slam
- Crunch
- Rest
- Sleep Talk
Clefable
Ability: Unaware
Level: 50
EVs: 244 HP / 244 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Heal Bell
- Moonlight
Zapdos
Ability: Pressure
Level: 50
EVs: 252 HP / 60 Def / 4 SpA / 188 SpD / 4 Spe
Calm Nature
- Roar
- Roost
- Discharge
- Extrasensory
Machamp
Ability: No Guard
Level: 50
EVs: 172 HP / 252 Atk / 4 Def / 4 SpD / 76 Spe
Adamant Nature
- Dynamic Punch
- Bullet Punch
- Toxic
- Stone Edge
Slowbro
Ability: Regenerator
Level: 50
EVs: 244 HP / 76 Def / 4 SpA / 180 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Thunder Wave
Rhydon
Ability: Lightning Rod
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Polish
- Earthquake
- Stone Edge
- Megahorn
Threatlist:

Kinda tough to switch in to and is, imo, my worst enemy. My best answer is Snorlax, who can use Crunch to wear it down. I have to watch out for Taunt and Will-o-Wisp sets though.

Annoying to switch in to as well, especially if it has Tbolt for Slowbro. Snorlax is again my safest switchin, and Zapdos can tank hits from it as well.
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