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Hello there. Welcome to my RMT. As you already know, this is built around Mega Alakazam and right now metagame is probably as favorable as it can get for Mega Zam. Also ORAS OU is coming to an end and will probably be like this forever, so a good time to post a team 

I also laddered uptill 1799 Elo with a decent GXE of ~84 [proof], so theres that. Couldn't play much later due to time limitations.
Here' a good soundtrack that'll please yer ears as you read.
Play it while reading :]
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So starting off with Zam I wanted to make a hazard stacking team and wanted a mon wth both spikes and rocks as the lead. Skarmory seemed best fit for this role.
So now its pretty obvious that I need something to abuse Defog, so Bisharp.
At this stage my team was pretty weak to Bisharp itself so Keldeo seems the best fit mon here.
Now I was pretty weak to bird-spam and also needed something for MSableye, so I added Rotom-W and Azumarill.
Final Team:
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~Now for a into more details~
Skarmory (M) @ Custap Berry
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Spikes
- Stealth Rock
- Taunt
- Brave Bird
Description: So Skarmory is the suicide lead and is this is a pretty standard set for a HO team.It servers only one purpose: get rocks and spikes up. Taunt prevent some SR users. Maximum speed EVs to be as fast as possible and rest dumped into HP. Custap helps to get a extra layer of spikes or weaken the mon with BB.
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Bisharp (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Description: Skarmory sets and rocks and Bisharp abuses hazard removal getting boosts that can sometimes end games early. Bisharp plays and important role in the team, bringing a strong priority along with perhaps the best move of Gen 6, Knock Off. This is my only reliable answer to a well played Clefable so one needs to be careful vs clef.
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Azumarill (F) @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
Description: Choice Banded Azumarill brings alot of power to the team, helping to patch up the weakness to Mega Sableye is a valuable member of the squad. Not only that it also brings a good priority for the team and can clean up by itself if certain mons on opposing team is weakened.
Away (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge
Scarf Lando maintains the offensive nature of the team as well helping to check some fast electric mons which the team and also birds. Suggested by oml it's too ez
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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
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So starting off with Zam I wanted to make a hazard stacking team and wanted a mon wth both spikes and rocks as the lead. Skarmory seemed best fit for this role.


So now its pretty obvious that I need something to abuse Defog, so Bisharp.



At this stage my team was pretty weak to Bisharp itself so Keldeo seems the best fit mon here.




Now I was pretty weak to bird-spam and also needed something for MSableye, so I added Rotom-W and Azumarill.
Final Team:






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~Now for a into more details~



Skarmory (M) @ Custap Berry
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Spikes
- Stealth Rock
- Taunt
- Brave Bird
Description: So Skarmory is the suicide lead and is this is a pretty standard set for a HO team.It servers only one purpose: get rocks and spikes up. Taunt prevent some SR users. Maximum speed EVs to be as fast as possible and rest dumped into HP. Custap helps to get a extra layer of spikes or weaken the mon with BB.
The EVs can be changed to 252 HP and 252 Spe with 0 IVs in HP and Def to help get into Custap range easier. Suggested by Gilbertosaurus
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Bisharp (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Description: Skarmory sets and rocks and Bisharp abuses hazard removal getting boosts that can sometimes end games early. Bisharp plays and important role in the team, bringing a strong priority along with perhaps the best move of Gen 6, Knock Off. This is my only reliable answer to a well played Clefable so one needs to be careful vs clef.
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Azumarill (F) @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
Description: Choice Banded Azumarill brings alot of power to the team, helping to patch up the weakness to Mega Sableye is a valuable member of the squad. Not only that it also brings a good priority for the team and can clean up by itself if certain mons on opposing team is weakened.



Away (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge
Scarf Lando maintains the offensive nature of the team as well helping to check some fast electric mons which the team and also birds. Suggested by oml it's too ez



Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
Description: Rotom-W is just here as a bird-check and help with slow Volt Switches. It can decently check most physical attackers and cripple them with Wil-O-Wisp. Rotom-W also handles Azumarill and Slow Mega Scizor which are big threats to the team.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 60 HP / 196 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Will-O-Wisp
Heatran helps vs stall and Serp. Also vs Malt and Zard X if they lack EQ.Suggested by oml its to ez
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Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Description: Keldeo patches up the Bisharp weakness of the team, which is huge and also Mega Scizor to some extent. Secret Sword hits most things which can the other members of the team like Ferrothorn, Heatran for good damage KOing the later.HP Electric in the last slow helps to get past Slowbro, Azumarill and sometimes Starmie easier. A scarf can be also used but is redundant as the team has good priority and Mega Alakazam.
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Heatran @ Leftovers
Ability: Flash Fire
EVs: 60 HP / 196 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Will-O-Wisp
Heatran helps vs stall and Serp. Also vs Malt and Zard X if they lack EQ.Suggested by oml its to ez



Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Description: Keldeo patches up the Bisharp weakness of the team, which is huge and also Mega Scizor to some extent. Secret Sword hits most things which can the other members of the team like Ferrothorn, Heatran for good damage KOing the later.HP Electric in the last slow helps to get past Slowbro, Azumarill and sometimes Starmie easier. A scarf can be also used but is redundant as the team has good priority and Mega Alakazam.
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Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Encore/Calm Mind/Taunt
Description: Mega Alakazam has an awesome speed tier, outspeeding the entire unboosted metagame and hits af. If rocks and spikes are up with Zam checks removed and no luck involved with Focus Blast, Mega Zam can clean house. Zam brings a lot for the team. It acts as a check to Mega Venusaur which can potentially solo the team. Zam also has quite a few utility options for the last slot, Encore is preferred. CM and Taunt can be used as well.
If stall breaker tran is used, then Dazzling Gleam can be considered in the last slot aswell
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The team was alot of fun to use and it certainly has room for improvement. So any feedback is appreciated :]





Skarmory (M) @ Custap Berry
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Spikes
- Stealth Rock
- Taunt
- Brave Bird
Bisharp (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Alakazam-Mega @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Encore
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
Azumarill (F) @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Spikes
- Stealth Rock
- Taunt
- Brave Bird
Bisharp (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Alakazam-Mega @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Encore
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
Azumarill (F) @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Skarmory (M) @ Custap Berry
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Spikes
- Stealth Rock
- Taunt
- Brave Bird
Bisharp (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Alakazam-Mega @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Encore
Away (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge
Heatran @ Leftovers
Ability: Flash Fire
EVs: 60 HP / 196 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Will-O-Wisp
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Spikes
- Stealth Rock
- Taunt
- Brave Bird
Bisharp (M) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head
Alakazam-Mega @ Alakazite
Ability: Magic Guard
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Encore
Away (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge
Heatran @ Leftovers
Ability: Flash Fire
EVs: 60 HP / 196 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Will-O-Wisp
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Electric]
I dont really talk to alot of people, here are some cool ones i got to know.
Arik TheUzigunner Arifeen Xboy Entei. Blades Haxorus
Arik TheUzigunner Arifeen Xboy Entei. Blades Haxorus
That's all. Thanks for reading!~
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