Alright, so I SRed for a Bold Zapdos and this is what came out:
Zapdos - #145 (Bold)
HP: 30 - 31
Att: 16 - 17
Def: 30 - 31
SpA: 6 - 7
SpD: 22 - 23
Speed: 8 - 9
My planned moveset looks something like this:
Roost
T-Wave
Hidden Power (no clue what, but it's BP 63)/Toxic
Thunder/T-Bolt
Any suggestions? I'm particularly stuck on whether or not I should use Thunder over T-Bolt to make up for his crap-tastic Sp. Attack IV.
It's really hard to give sound advice without knowing the hidden power or what role you need it to play in your team. For tbolt versus thunder, unless you have rain dance support, I would go with tbolt. Thunder always seems to miss at the most inappropriate times. Since you already have thunder wave, thunder doesn't even have its increased para chance going for it.Comments on my Zapdos?
Looks good to me. Comments on my Zapdos?
im using a +atk Dusknoir, what atk should i be shooting for if i want to OHKO Salamence/Garchomp and Gyarados with Ice and Thunder Punches, if it is at all possible?
This question involves migrating then evolving to get a new ability. For example, Ursaring. If you had a Pickup Teddiursa in emerald and tutored it Fire Punch, could you clone it in emerald and migrate multiple ones and hope for one to evolve with quick feet? Or do all of them evolve into the same ability?
I remember Mekkah having a sig that addressed this but I don't remember what it said.
http://www.smogon.com/forums/showthread.php?t=30200
Should I use Weezing or Gliscor over Roserade cause I'm Heraweak...I'm also looking for an Electivire replacement..I just don't really like the pokemon lol...
Damn, I was afraid of that. Thanks anywayEvery clone will evolve into the same ability every time.
Alright, narrowed down some things the rest of the way.
Zapdos - #145 (Bold)
HP: 30
Att: 16
Def: 31
SpA: 7
SpD: 22
Speed: 9
Hidden Power (Ghost 63)
I think I want to start up a LeafGreen game in order to, among other things, catch a suicune. My question is this: I know that, once you've seen it and permanently thereafter, Suicune's (or other wandering legendary) nature and IVs are locked. when does the game decide this? At what point should I save and catch suicune, before resetting and reloading if it has a bad nature and/or IVs?
For that matter, if I were to do the same with D/P later, when are Cresselia's stats locked?
I think that all wandering pokemon (i.e. latios, latias, cresselia, mesprit, etc.) have their natures and ivs set from the start of the game, so there is no way to SR for them. You just need to get lucky from the start and there's nothing you can do to influence it.
Also, the FR/LG dogs have been proven to have 4 ivs of 0 due to an error in the making of the games on nintendo's side. So it's probably a bad idea to use FR/LG to catch them, you should try colosseum.
how do you breed both superpower and aqua jet on azumarill?
analysis: http://www.smogon.com/forums/showthread.php?p=412393
" If you use Superpower, you are locked into Double-Edge and Aqua Jet. "