The funny thing is specs Hoopa commonly runs tbolt now and focus blast 2hkos while dpulse does over 25%, so mandibuzz isn't even a good Hoopa counter anymore with the advent of the specs set.making its only true counter Mandibuzz.
The funny thing is specs Hoopa commonly runs tbolt now and focus blast 2hkos while dpulse does over 25%, so mandibuzz isn't even a good Hoopa counter anymore with the advent of the specs set.making its only true counter Mandibuzz.
While I appreciate the pro-ban sentiment, you have to keep in mind that hoopa actually can put in a ton of work vs offense. Hoopa can lure in fast physical attackers like lop and meta, who get punished by like tankchomp and that's really nice. Also, offense runs some defensive backbones like landot+rotomw, both of whom get blown the fuck back by specs dpulse and proceed to give hoopa a free kill. Also, a lot of offensive teams run fast special attackers like mmane and latios to deal with common threats, and those mons are lures in by rotomw, one of many slow volturners, who proceeds to volt switch hoopa into the game, and since they cant ohko hoopa, they are forced to flee the battlefield. Point is that Hoopa is really good vs offense with any competently built team and can basically make most fat teams click x without a pursuit trapper, which is absolutely bonkers.Obviously Hoopa-U doesn't perform so well against faster more offensive teams
While I appreciate the pro-ban sentiment, you have to keep in mind that hoopa actually can put in a ton of work vs offense. Hoopa can lure in fast physical attackers like lop and meta, who get punished by like tankchomp and that's really nice. Also, offense runs some defensive backbones like landot+rotomw, both of whom get blown the fuck back by specs dpulse and proceed to give hoopa a free kill. Also, a lot of offensive teams run fast special attackers like mmane and latios to deal with common threats, and those mons are lures in by rotomw, one of many slow volturners, who proceeds to volt switch hoopa into the game, and since they cant ohko hoopa, they are forced to flee the battlefield. Point is that Hoopa is really good vs offense with any competently built team and can basically make most fat teams click x without a pursuit trapper, which is absolutely bonkers.
My point was that hoopa is so versatile that you never know what set it's running, so you can sack your counters to one set early game and lose to the other late game. Stop trying to twist my words and actually look at the fucking argument lol.Too right my man, mons like lopunny coming in on hoopa isn't a bad thing it's a good thing! It's merely a lure, all part of the plan lol hoopa is so broken holy shit
Also, lo tornt actually has a lot of definite checks and counters like spdef rachi, zong, rotomw, mmane and others whereas NOTHING in the game can tank a hit from hoopa. There are a ton of mons that can switch into Keldeo , and pursuit trapping requires you to predict so you have to keep in mind that your opp can see you sending in the trapper, so the prediction there goes both ways. Clef is beaten by incoming heatran, mgross, gengar, etc and twave doesn't prevent many of its counters from beating it. Mgarde is countered very well by most steel types like spdef rachi, klefki, mmeta, zor, skarm. Mega Hera is beaten easily by clef and lando among other mons. Banded terrak is kinda valid, but defensive lando still counters. Banded azu is beaten by a lot of fat grass types like mvenu and amoong. So your point of these mons being like hoopa is kind of null since there are numerous counters for all of them, and they all have flaws on their own that stop them from being nearly as good as hoopa.Pokemon with few counters aren't unheard of either. LO Tornadus-T is almost impossible to switch in to, and the things than can are worn down easily. Keldeo is infamous for being difficult to switch in to, and it has the advantage of most counters being easily pursuit trapped. Clefable often needs to be scouted for fire blast/twave before you can beat it safely. Mega garde, mega hera, banded terrakion and azumarill are all examples of pokemon that are extremely difficult to switch in to.
gonna post more fleshed out thoughts later but here they are summed up in one picture
(choice specs pushing hoopa over the edge)![]()
I'm talking about it being so versatile that you can lose to any set at any given time late-game, which is really stupid. My point about physical attackers getting punished by tankchomp was just to show that competent hoopa builds usually have mons that can punish its checks."Hoopa can lure in fast physical attackers like lop and meta, who get punished by like tankchomp" is a pretty clear statement. The only one twisting your words here is you.
most mons that run pursuit get blown back by fblast, tbolot is actually common on specs hoopa rn, but you would know that if you had any fucking knowledge of recent metagame trends, and the prediction argument goes both ways, so the hoopa user can also predict you to go into your resist and blow it back,Hoopa has definite counterplay:
- pursuit
- any fast physical mon
- motherfucking mandibuzz nobody's running tbolt on hoopa you retards
- anything that resist whatever move it chooses and can hit back (if choiced)
To add onto this, even if TTar crunches correctly, they run the risk of the hoopa not being choiced and blowing it back with a fighting move after living crunch.Hoopa-U has forced bulky teams to run scarf tyranitar as the check to it, but this isn't even a solid check as it forces a 50/50 whether to pursuit or crunch. Hoopa-U has made playing in many playstyles very restrictive and needs to go, not to mention its many sets that leaves you guessing which mon to go into as each set has different checks.
My point is that your point isn't a point, knowmsayin. That's basic teambuilding, not some ultra secret technique unique to hoopa. It's 100% irrelevant.I'm talking about it being so versatile that you can lose to any set at any given time late-game, which is really stupid. My point about physical attackers getting punished by tankchomp was just to show that competent hoopa builds usually have mons that can punish its checks.
most mons that run pursuit get blown back by fblast, tbolot is actually common on specs hoopa rn, but you would know that if you had any fucking knowledge of recent metagame trends, and the prediction argument goes both ways, so the hoopa user can also predict you to go into your resist and blow it back,
To add onto this, even if TTar crunches correctly, they run the risk of the hoopa not being choiced and blowing it back with a fighting move after living crunch.
My point was showing that a flaw as small as being weak to physical attacks isn't a big deal since punishers for those mons are usually integrated into teamss regardless. Me getting "personal" with you was just pointing out your lack of metagame knowledge since you called people using tbolt "retards" as tbolt is actually common on hoopa. Also, my point was that pursuit trapping requires prediction and winning 50/50s to be effective, so that's not the best way of arguing against a ban of a mon (see: aegislash).My point is that your point isn't a point, knowmsayin. That's basic teambuilding, not some ultra secret technique unique to hoopa. It's 100% irrelevant.
Don't try and get personal with me, I do not care in the slightest how bad you think I am. I dunno why you're bringing in prediction, I already said hoopa rewards prediction so the fuck are you on about.
Its not always hard to see what item is running depending on the enemy team, if they lack special atackers then hoopa is probably specs, and even if its hard to switch into, so it is with other wallbreakers..I'm gonna preface this by saying... Ban Hoopa
Pro-ban or anti-ban, we should all agree on one fact: Hoopa has no safe switchins. Let's take the recently most common specs set for example. Everything that's faster is either ohko'd or takes at least ~80%, while anything slower is 2hko'd or sometimes ohko'd. Hoopa can also run mixed LO, CB, ebelt, and so many different movesets that makes coming into it a pure guessing game. Even the "safe counters" like Hoopa and Klefki (not very good anyways) cannot come into sets like LO fire punch or specs.
Now I'd like to refute some of the common anti-ban arguments.
- "So what if Hoopa has no 100% switchins, the same can be said for Kyu-B and Manaphy": As bludz stated, what makes Hoopa different is that it has such a large array of options that switching into it sometimes is a pure guessing game. With something like Manaphy you could switch into Lati, Venusaur, Chansey, or Ferro rather safely, and even if it has the right moveset, you at least know what counters it. For Kyurem, theres Clefable, Scizor, Chansey, Ferro, Tyranitar, and more. For Hoopa though, all of the different item and moveset combinations that it can viably run makes it impossible to know what walls, if anything at all. Another thing that really makes Hoopa overpowering is the ability to often just click the appropriate dark STAB. Even vs resists, specs dark pulse or band hyperspace is difficult to switch into. Even Keldeo, a typically sturdy mon, hardly comes into STAB.
252 Atk Choice Band Hoopa Unbound Hyperspace Fury vs. 0 HP / 4 Def Keldeo: 156-183 (48.2 - 56.6%) -- 89.1% chance to 2HKO
- "Hoopa is deadweight vs offense": If offense never runs Alakazam, Manectric, Latios, Thundurus, and all those other pokemon that Hoopa 1v1s, then yea! Let's not forget the fact that Hoopa is often paired with voltturn mons like Rotom that allow free switchins vs many things that Hoopa can take advantage of. Please also bear in mind that choice scarf is a viable set on Hoopa, while offense has a super tough time switching into that. Scarf isn't even a terrible item vs balance teams, because trick and coverage moves can definitely handle some walls, with the added bonus of really messing up offense while also reliably switching into and beating pokemon like Alakazam. Here is a replay of an SPL game of mine, showcasing the threat Hoopa can be vs offense teams:
http://replay.pokemonshowdown.com/smogtours-ou-114519
- "Hoopa is easily beaten by pursuit, a very common move": Unlike Latios and other psychic types, Hoopa actually threatens to ohko literally all pursuit users. Tyranitar, Weavile, Metagross, and any other pursuit user is directly threatened by an ohko from Hoopa, so switching right in is not a safe means of dealing with Hoopa at all. Also, unlike other psychics, Hoopa isn't necessary killed by pursuit, as it can easily live a mispredicting Tyranitar pursuit or even a pursuit on the switch if at full. If the pursuiter mispredicts, then Hoopa can threaten to ohko back with a given coverage move.
I really don't want to bring this last point up, because it's such a terrible argument for not banning something, but I feel I need to persuade some people who have this fear.
- "If Hoopa goes, what will break fat teams/stall?": Generally, if there is an issue after a ban occurs, we can all act accordingly with future suspects. This isn't even relevant here though, because fat teams will not be an issue with Hoopa gone. We still have Gardevoir, Hoopa, Zards, Torn, and so many other viable wallbreakers that it is still hard to easily get away with bulkier teams. I can assure you that people won't be freely spamming stall or semi-stall in a Hoopa-less metagame, as we saw from the tier trends before it was released.
Please, if you value the health and development of the ORAS OU metagame, vote ban.
once again, we have like 50 mons to beat stall: taunt gengar, tg mana, lo tornt, cm clef, taunt tran, spdef talon and many others. Also, most people run hoopa on volturn, so having 2 u turners, 1 volt switcher, one special mega, and a defogger doesn't exactly point towards any one hoopa set (this is just one example)Its not always hard to see what item is running depending on the enemy team, if they lack special atackers then hoopa is probably specs, and even if its hard to switch into, so it is with other wallbreakers..
Like you mentioned before,stall will be stronger after hoopa u gets banned, there are also pokemons used in stall that can handle stall, seeing this, i dont see why we need to get rid of one of the ebst wallbreakers in ou, there will onlybe a few left. This will seem irrelevant now, but then some premier bulky pokemon will rise in usage and be too strong in the tier.
ttar and weavile have to rely on not catching a focus blast to the face, lando, scizor, megabee, and most scarfers have to rely on not catching a dark pulse to the face (and megabee cant even safely mevo vs hoopa since hyperspace moves). If you can name one VIABLE switch in to specs hoopa that doesn't rely on prediction to get in vs hoopa safely on a switch, then I'll stop arguing with you. also, you don't know that hoopa is non-scarfed until the hoopa player controls their hand, so they force you to sack mons you don't want to early game in order to prevent hoopa from sweepping you. Also, pursuit trappers have to rely on predicting the move they switch into correctly as well as winning a 50/50 with pursuit and prediction goes both ways.Its dumped on by the follow mons
-Landorus
-Weavile
-Tyranitar
-Mandibuzz (common on DECENT stall teams)
-M-scizor
-Mega Beedrill (only allowed by pure intellectuals such as myself)
-Any scarf user / faster equivalent.
Honestly not to insult anyone but I'm convinced that people who are so anti-Hoopa are people who forget what calc'ing is. Non-scarf Hoopa is slow as shit and HAS switch ins. Its pursuit trapped by tons of mons too, its not even funny.
Specs is kind of ban-worthy in my opinion, but its probably going to be the next Mega Metagross where bandwagoning children attempt to remove any mon that forces them to think outside the box on their teambuilding style.
As a stall aficionado I can safely say that Hoopa-U is a pretty big threat to most stall teams, but its nothing that can't be overcome by Mandibuzz or umbreon depending on the set. I dont want to hear the argument "well its le up in le aire xDD" since its really not. We know the mons that will be used, the stats are right in front of us.
End of discussion. Don't ban man.
Not to mention Hoopa has a 4 times weakness to bug which I feel like at of people are ignoring. That basically guarantee a free u-turn giving your opponent the momentum.
gardevoir, gengar, tornt, and wisp talon do not face you to run a trapper... garde is countered by 90% of the steel types on balance, gengar is beaten by glisc and mandi, tornt is beaten by like every elec+spdef rachi, and wisp flame is beaten by tran and rock types, so these other mons dont really necessitate pursuit trapping like hoopa does. I can name a counter to any mon in OU bar hoopa, so I don't really get that point either.I disagree that Hoopa-U should be ban to ubers. From reading through the thread so far it looks like people are obsessed with the fact the Hoopa can easily get a kill. Sure it has no true counter but that can be said about alot of pokemon in ou. There are so many threats in the meta game right now, like Mega Gardevoir and mega Charizard, that majority of the time your going to have to stack something when facing them. Besides most of the time your going to have a pokemon that useless against the opponents team. Not to mention Hoopa has a 4 times weakness to bug which I feel like at of people are ignoring. That basically guarantee a free u-turn giving your opponent the momentum. Next point people have brought up so far is that Hoopa forces balance to run Tyranitar or some kind of a pursuit trapper. Yeah I won't argue that almost every balanced team I've seen has ran a t-tar or some kind pf pursuit trapper but that's not solely because of Hoopa-u. There are so many threats in the meta right now,like mega gardevoir, gengar, tornadus-t, and wisp talonflame, that destroy balance your basically forced to run Tyranitar or a pursuit trapper. Even if Hoopa gets banned it won't change that fact that your basically forced to run a t-tar or some other trapper on balance in this meta. Not to mention Hoopa offers no defensive synergy, being able live 1 special hit from full doesn't count. Hoopa to me right now feels like how mega metagross, mega altaria, and manaphy were a few months ago. There was huge outcry in the community to ban them but once the meta adapted people realized they weren't even that good.