Team Intro : Hey guys, my first RMT on smogon and my first team that i actually got some success with but still this team can have some good improvements. I wanted to build something around volcanion and mega manectric and ended up with this. Lets get into it :)
The team and choices in detail :
Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Flamethrower
- Thunderbolt
- Volt Switch
Mega Manectric is one of my favorite mega (don't judge me), it's fantastic speed after mega-evolving, intimidate annoying physical threats and it's the real momentum gainer for my team.
The EV spread is standard, volt switch helps in chipping damage and switching out of certain situations,
flamethrower hits bulky grass types and steels harder than hp ice. Thunderbolt hits hard and is the preferred move to seriously dent something and hp ice helps deal with lando-t switch-ins, dragons and other grounds in general.
Heatran @ Power Herb
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Solar Beam
- Earth Power
Heatran acts as the stall-breaker for the team while also providing a way to deal with grass and steel types. Magma storm hits hard and inflicts chip damage. Taunt for status control, power herb + solar beam deals with bulky water types and earth power for other heatrans. Heatran can also put in work and pressure bisharp and trap and eliminate clefable one on one with smooth functioning.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 196 Atk / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Superpower
Next i wanted something to complete the volt-turn sets and check physical threats and have some defensive measures in my team. Intimidate + physical bulk + choice scarf help accumulate chip damage and check physical presence in opponent team. Maximum hp and defense for bulk. Earthquake hits what it's supposed to hit and helps making aggressive plays. U-turn for chip damage and slow u-turn helps me bring in something safely. Knock Off has amazing utility and getting rid of items of switch-ins helps and getting rid of choice items is definitely a plus. Finally superpower for additional offense and scarf gives speed control.
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 72 HP / 4 Def / 252 SpA / 180 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Flamethrower
- Sludge Bomb
- Hidden Power [Grass]
Finally my best friend and one of the coolest looking pokemon, i love the choice specs set and it's just raw destruction. Specs is the best item atm. Water Absorb is amazing as i can predict scald/aqua jet in advance and volc checks azumarill to death. 72 Hp to tank some hits. max special atk to hit hard with modest and 180 speed creep to outspeed defensive lando-t which switches in a lot. Steam Eruption is scald on steroids and hits very hard, Flamethrower over f blast to hit accurate every time. Sludge bomb also hits altaria and does more damage than sludge wave over time with poison hax and finally hp grass to destroy rotom-wash and other water types who think they can switch around freely. The volt-turn core make full use of volcanion.
Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Iron Head
- Thunder Wave
Next, i wanted some spikes and utility and the search for bulky grass types starts and ends at ferrothorn. Chople berry allows me to withstand a focus blast and check some things that i normally cant. Stealth rock help increase hazard damage, leech seed helps in sacking and recovery, iron head for hitting fairies and hitting hard in general and finally thunder wave for hax and spreading that annoying yellow magic.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hidden Power [Fire]
- Psyshock
- Defog
Initially i had weavile in this last spot but after a few matches i realised how ridiculously weak to stealth rock i was, so i decided to go with offensive defog latios to have some offensive presence and remove hazards. Good speed, attacking hard. Draco Meteor hits hard and is the best stab to have, hp fire to deal with grass/steels and scizor, psyshock deals with special walls like chansey and various assault vest users like raikou, torn-t and conkeldurr. Finally defog clears hazards.
So, that was the team i managed to craft and suggestions and improvements are highly appreciated.
Importable :
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 72 HP / 4 Def / 252 SpA / 180 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Flamethrower
- Sludge Bomb
- Hidden Power [Grass]
Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Flamethrower
- Thunderbolt
- Volt Switch
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 196 Atk / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Superpower
Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Iron Head
- Thunder Wave
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
Heatran @ Power Herb
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Solar Beam
- Earth Power
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