Gastrodon (QC 2/3) (Not Written)

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[OVERVIEW]

  • Great typing allows it to check prominent threats such as Kabutops, Swords Dance Charizard, and Aggron
  • Good ability in Storm Drain allows to check Water-types such as Lanturn and Samurott as well
  • Incredibly vulnerable to grass-type coverage from the likes of Vileplume, Lilligant, and Pyroar
  • Able to black Scald thanks to its ability Storm Drain and also block Volt Switch thanks to its Ground immunity, a trait unique to it in NU
  • Access to Recover to repeatedly check said threats
  • Very slow, outsped by virtually the entire tier
  • Prone to being worn down by status and Spikes residual damage, forcing it to use recover more often

[SET]
name: Physically Defensive
move 1: Scald
move 2: Earth Power / Earthquake
move 3: Recover
move 4: Toxic
item: Leftovers
ability: Storm Drain
nature: Bold / Relaxed
evs: 252 HP / 244 Def / 12 Spe

[SET COMMENTS]
Moves
=======

  • Scald is a very spammable move with a nifty chance to burn that also hits many of the pokemon Gastrodon counters super effectively, such as Archeops and Rhydon
  • Earth Power is a good secondary STAB move, hitting several pokemon such as Electivire and Klinklang, as well as most offensive water-types such as Omastar and Kabutops super-effectively and being potentially boosted by Storm Drain; Earthquake can be used instead to hit physically frail pokemon such as Lanturn an Jynx harder than Earth Power
  • Toxic racks up damage against many of Gastrodon's common switch-ins, such as Abomasnow, Lilligant, and Mantine, as well as generally bulky pokemon such as Eviolite Scyther and Mega Audino
  • Recover allows Gastrodon to not be worn down and continually check threats such as Lanturn and Barbaracle
  • Counter is an option over Toxic to punish attackers such as Swords Dance Rhydon and Malamr that attempt to set up on Gastrodon

Set Details
=======
  • Hit Points and Defense are maximized to better tank physical hits from pokemon such as Scyther and Aggron
  • Storm Drain allows Gastrodon to act as a Scald blocker and helps check water-types
  • 12 speed is needed to outspeed minimum speed Rhydon and KO it with Scald
  • Leftovers provides passive recovery alongside Recover
  • If using Earthquake, use a Relaxed nature and move the 12 speed EVs to maximize defense and put the remaining EVs in Special Defense
Usage Tips
=======
  • Gastrodon thrives most on balanced and defensive archetypes, where it can check threatening attackers such as Shell Smash Barbaracle and Life Orb Samurott
  • Be wary of Grass-types such as Shiftry and Ludicolo when using Gastrodon, as they can OHKO it with impunity
  • Try to avoid status, particularly Burn and Poison, when using Gastrodon, as it cannot cure it
  • Gastrodon can pivot into predicted water-type attacks from pokemon such as Floatzel and Samurott to gain the special attack boost
  • Do not play recklessly with Gastrodon, as it must maintain high health to avoid being overwhelmed
  • Gastrodon is able to use Recover often times in a match due to its high PP, so take advantage of this and use it often
  • You should be wary when switching Gastrodon in on common Water and Fire-types such as Pyroar and Samurott, as they may carry grass-type coverage; therefore, scouting beforehand is ideal
  • Scald is Gastrodon's most spammable move, and should be used often to wear down opposing switch-ins to Gastrodon with a burn
  • Gastrodon works well as a physical sponge that can spread damage or cripple pokemon such as Kangaskhan, Archeops, and Primeape

Team Options
=======
  • Gastrodon appreciates cleric support from pokemon such as Vileplume and Miltank in order to repeatedly check threats such as Archeops and Aggron without being worn down by troublesome status conditions
  • Grass-types and Fire-types such as Charizard, Pyroar, Roselia, Lilligant, and Combusken share great synergy with Gastrodon; Fire types love how Gastrodon checks troublesome pokemon such as Rhydon and Kabutops and also provide a grass-type and freeze-dry switch-in, while grass-types are also able to check other grass-types and appreciate Gastrodon's ability to pivot into strong FIre-type and Flying type attackers such as Swords Dance Charizard and Swords Dance Combusken; however, they stack a weakness to Freeze-Dry
  • Specially bulky pokemon such as Mega Audino and Grumpig can make up for Gastrodon's weakness to Grass-type moves and Freeze-Dry, and also provide cleric support if need be
  • Pokemon that appreciate the removal of pokemon such as Rhydon and Aggron, like most Flying-types, are good partners
  • Hazard removal is also important when using Gastrodon, as it gets worn down quickly by Spikes damage; as such, hazard removers such as Shiftry and Hitmonchan are greatly appreciated
[STRATEGY COMMENTS]
Other Options
=======
  • An offensive set utilizing either Life Orb, Choice Specs, or Leftovers can be used, but struggles with breaking down bulky cores and lacks powerful moves
  • Yawn is an option to force versus pokemon that would otherwise check Gastrodon such as Vileplume, and is especially potent with Scald's ability to punish common switch-ins with a burn
  • Clear Smog can be used to dissuade physical sweepers such as Malamar and Swords Dance Pinsir from trying to set up
  • Curse with a spread of 252 HP / 140 Def / 116 SpD, a Sassy Nature, and the moves Curse, Recover, Earthquake, and Scald is an option to allow Gastrodon to tank physical and special hits better and possibly sweep late-game
  • Ice Beam seems tempting, but simply does not do enough damage to the premier grass-types of NU, such as Vileplume and Lilligant, to warrant a moveslot
  • Mirror Coat can be used in tandem with a Rindo Berry or just Leftovers to surprise usual checks such as Grass-types like Lilligant and Shiftry, as well as lure pokemon like Hidden Power Grass Pyroar and Energy Ball Vivillon
Checks and Counters
=======

**Grass-type pokemon**: These pokemon, such as Lilligant and Vileplume, can easily take anything Gastrodon has and OHKO it with a STAB move, although they must be wary of getting hit with a Toxic on the switch, or a Scald burn.

**Status**: Status such as Toxic from the likes of Pellipper and Mantine, which Gastrodon would otherwise have no issue checking, wears down Gastrodon fast, as it has no reliable way of curing it. This prevents it from consistently checking threats like Swords Dance Charizard as well as it could if it wasn't statused.

**Super effective coverage**: Powerful super effective coverage moves such as Life Orb Haunter's Energy Ball, Choice Specs Aurorus' Freeze-Dry, and Life Orb Charizard's or Pyroar's Hidden Power Grass will generally OHKO it.

**Special Walls**: Specially bulky pokemon such as Mega Audino, Roselia, and Sliggoo can generally switch into Gastrodon with impunity and threaten it with either STAB moves, or use Gastrodon as setup fodder, although they must be wary of Toxic; however, Roselia is immune to Toxic.

I'm doing this in a wee bit of a hurry, so just tell me if there's anything I've missed. I'd also appreciate if someone could say if curse is a worthwhile option. Thanks :]

This is also my first analysis, and I'm currently editing but can't do it all at once, so I'll post when I'm done
 
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Curse honestly isn't that good. As a bulky booster, Musharna is typically superior as it hits harder and has Synchronize to deter other Pokémon from trying to Toxic it (bar Steelix). It's also forced out very easily, and most Grass type moves are special so it doesn't help Gastrodon that much.
 
Curse is definitely worth a mention in OO. It's very scary lategame and can be used on (Semi-)stall as a good wincon, after Grass-types are fainted of course. Gastrodon becomes quite hard to kill after a couple of curses under its belt, allowing it to better check Tauros, Kangaskhan, etc etc. This is the set I have used, idk if its optimal but if no-one else posts a better set maybe go with this.

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 140 Def / 116 SpD
Sassy Nature
- Curse
- Earthquake
- Scald
- Recover

I'd mention this on the first bullet point in OO
 
Checks and Counters should be laid out like this even during QC.

**Threat A**: blah

**Threat B**: blah blah

**Threat C**: blah blah blah

You should also go into more depth about things in general; for example, when you bring up Grass- and Fire-types as good partners in team options, give some reasons as to why they have good synergy, like how they resist incoming Grass-type attacks and appreciate a reliable switch in to Scald and Water-type attacks in general.

Also make sure to mention specific examples whenever you can. You do this with team options but it need to be present in other sections too; what targets specifically is Toxic useful for?; what Water-types can Gastrodon check reliably?; what targets are hit harder by Earthquake than by Earth Power?

The base content is good but you just need to expand on it and give examples.
 
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Checks and Counters should be laid out like this even during QC.

**Threat A**: blah

**Threat B**: blah blah

**Threat C**: blah blah blah

You should also go into more depth about things in general; for example, when you bring up Grass- and Fire-types as good partners in team options, give some reasons as to why they have good synergy, like how they resist incoming Grass-type attacks and appreciate a reliable switch in to Scald and Water-type attacks in general.

Also make sure to mention specific examples whenever you can. You do this with team options but it need to be present in other sections too; what targets specifically is Toxic useful for?; what Water-types can Gastrodon check reliably?; what targets are hit harder by Earthquake than by Earth Power?

The base content is good but you just need to expand on it and give examples.

done this, I think (hope) this is QC ready
 
imo put curse as a moves mention on the set

also an offensive set should probably be on here. if not specs, definitely offensive lefties or both.

your set should be formatted like this:

[SET]
name: Physically Defensive
move 1: Scald
move 2: Earth Power / Earthquake
move 3: Toxic
move 4: Recover
item: Leftovers
ability: Storm Drain
nature: Bold / Relaxed
evs: 252 HP / 244 Def / 12 Spe

tho i'd also switch the orders of toxic and recover
 
imo put curse as a moves mention on the set

also an offensive set should probably be on here. if not specs, definitely offensive lefties or both.

your set should be formatted like this:

[SET]
name: Physically Defensive
move 1: Scald
move 2: Earth Power / Earthquake
move 3: Toxic
move 4: Recover
item: Leftovers
ability: Storm Drain
nature: Bold / Relaxed
evs: 252 HP / 244 Def / 12 Spe

tho i'd also switch the orders of toxic and recover

I have no qualms with adding a curse set tbh, but I'd like to hear what other qc memebers have to say.

I also am okay with an offensive lefties set, but I'm not sure of specs so I'd like to see what other people say.
 
Me and Punchshroom talked about an offensive set and we think it should be first point in OO. Compared to Assault Vest Lanturn it's very slow, doesn't get Hydro Pump or Volt Switch for scouting, and is super easy to take down with Grass-type attacks. Recover, Earth Power, and Storm Drain are good niches though. I'll get back to you with an EV spread that you can include for this. Specs and maybe even Life Orb should also be mentioned here; I found Life Orb to be pretty good myself.
 
Overview:
  • Mention that its typing also grants it an immunity to Electric-types, meaning that it provides teams with a Volt Switch blocker.
  • Expand on the fact that Storm Drain also makes Gastrodon an optimal Scald switch in.
  • Note that while its typing provides many resistances, it also leaves Gastrodon incredibly vulnerable to Grass-types
  • Personally, I'd separate Gastrodon's low speed and its vulnerability into two separate points. For the speed point, mention that it is outsped by virtually the whole tier, and therefore is forced to Recover more often. Then for the second point, note that Gastrodon is especially vulnerable to status because it cuts into its longevity and hinders its ability to check Pokemon throughout the course of a match.
Moves:
  • Add Lanturn and Jynx onto the list of Pokemon targeted by Earthquake since they're two of the most relevant reasons you'd use Earthquake in the first place.
Set Details:
  • Just give Storm Drain a quick mention here and explain that it helps check Water-types, and act as a Scald blocker.
Usage Tips:
  • Gastrodon thrives on Balanced and Defensive teams as a physically defensive pivot that can check dangerous wallbreakers such as Life Orb Samurott and Choice Band Aggron.
  • Mention the fact that Gastrodon should be weary of switching into Fire-types such as Magmortar and Pyroar, because they commonly carry coverage in Hidden Power Grass to take it out, and therefore it is beneficial to scout for it.
  • Add in the fact that Scald is Gastrodon's most spammable move, as it can cripple potential switches with its chance to burn.
  • Talk about Gastrodon being able to use Recover often thanks to its high PP, and how the user should take advantage of this to preserve Gastrodon throughout the match.
  • You'd also wanna mention that Gastrodon works well as a physical sponge that can cripple Physical attackers such as Kangaskhan, Hitmonchan, Scyther, and Choice Scarf Primeape with either Toxic, or dealing damage and potentially burning them with Scald.
Team Options:
  • Mention that Gastrodon appreciates Cleric Support in order to keep it free from status and increase its longevity
  • Expand on Fire-types by explaining that they patch up Gastrodon's weakness to Grass-type attacks, and in return appreciate a partner that is immune to Water-type attacks.
  • I'd remove Grass-types as partners since they dont contribute anything particularly notable for Gastrodon, but I'd wait to get a few more opinions on this.
  • Add in Sap Sipper Pokemon such as Miltank, Sawsbuck, and Sliggoo. Miltank is a notable partner as it provides Stealth Rock support, lures in Ground-, Rock-, and Steel-types such as Rhydon and Steelix, and also provides Heal Bell support.
  • Hazard removal is very helpful for Gastrodon, because it gets worn down very quickly by Toxic Spikes.
Other Options:
  • Clear Smog definitely needs a mention here, since it helps against ChickenPass, SD Samurott, and Calm Mind boosters.
  • Yawn is also deserving of a mention, preventing switch ins such as Lilligant, and Vivillon from setting up on Gastrodon.
  • I'd mention the fact that if you're running Mirror Coat, holding a Rindo Berry would be very helpful to surprise the Pokemon you're trying to lure such as Lilligant, HP Grass Pyroar, and Energy Ball Vivillon.
Checks & Counters:
  • This section needs a lot more detail into it. For examples, list out Grass-types such as Lilligant, Vileplume, and Roselia.
  • Flesh out the sections with more detail and examples, and go in depth on what each of them do to force out and threaten Gastrodon.
Solid start overall, just needs to be expanded.
 
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I have several issues regarding the format and content of this analysis.
[OVERVIEW]
  • Great typing allows it to check prominent threats such as Rhydon and Aggron
  • Good ability in Storm Drain allows to check Water-types such as Mantine and Samurott as well
  • Access to Recover to repeatedly check said threats
  • Very slow and is prone to being worn down
The Overview is very barebones; it offers the absolute bare minimum of what we want to know about Gastrodon.
- You should list more threats that Gastrodon stops, most notably physically offensive Water-types such as Kabutops, Samurott, and Barbaracle, plus the likes Aggron and Swords Dance Charizard (personally, I'm not even sure if I can consider Gastrodon a full Rhydon stop, since +2 EQ 2HKOes while Scald fails to OHKO unless u snag a burn).
- Replace Mantine with Lanturn, and especially note Gastrodon's ability to block both Scald and Volt Switch from Lanturn, a trait unique to it in NU.
~Eternally's other points can be implemented here as well.

[SET]

Name: Physically Defensive
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 244 Def / 12 Spe
Bold/Relaxed Nature
- Scald
- Earth Power/Earthquake
- Recover
- Toxic
Your set format is still incorrect; I'll give you the correct formatting as well as the new investment while I'm at it:

[SET]
name: Physically Defensive
move 1: Scald
move 2: Earth Power / Earthquake
move 3: Recover
move 4: Toxic
item: Leftovers
ability: Storm Drain
nature: Bold / Relaxed
evs: 252 HP / 252 Def / 4 SpD

There's no need for the 12 Speed investment; it only creeps 0 Speed bulky Rhydon, which doesn't have the offensive investment / presence to be a significant threat to Gastrodon anyway. Relaxed nature is even slashed in, which would also defeat the purpose of the Speed EVs. Therefore, move them into Defense and Special Defense.

Moves
=======
(remove spacing)
  • Scald is a very spammable move with a nifty chance to burn that also hits many of the pokemon Gastrodon counters super effectively, such as Aggron and Rhydon
  • Earth Power is a good secondary STAB move, hitting several pokemon such as Electivire and Klinklang super-effectively and being boosted by Storm Drain; Earthquake can be used instead to hit physically frail pokemon such as Magmortar and Muk harder
  • Toxic racks up damage against many of Gastrodon's common switch-ins, such as Abomasnow, Lilligant, and Mantine
  • Recover allows Gastrodon to not be worn down and continually check threats such as Lanturn and Barbaracle
- Aggron isn't something you'd Scald should you have Earth Power. Replace that mention with Archeops and Charizard, the latter of which you can cleanly 2HKO, and only add Aggron as a Scald target when you're specifying that Gastrodon is carrying Earthquake instead of Earth Power.
- Earth Power's primary targets are the physically offensive Water-types it walls (Kabu, Rott, Barb), so emphasize those as well. Add Eternally's notes on EQ too, though I'd remove Muk from the list as it isn't very relevant, and you'd fare fine with Earth Power / Scald burn anyway.
- You can mention Toxic wearing down generally bulky Pokemon as well, such as Mega Audino, Scyther, and opposing Gastrodon.
- I don't even know how you can mess this one up, but Lanturn is a bad example of a mon that Gastrodon needs to Recover against, because Gastro doesn't need to do so. Better examples would be immediate hard-hitters that Gastrodon checks, such as Archeops and Aggron.

[Set Details]
=======
(remove spacing)
  • Hit Points and Defense are maximized to better tank physical hits from pokemon such as Scyther and Aggron
  • 12 speed is needed to outspeed minimum speed Rhydon and KO it with Scald
  • Leftovers provides passive recovery alongside Recover
  • If using Earthquake, use a Relaxed nature and move the speed EVs to defense
- The maximum physical bulk allows Gastrodon to take hits from a wider variety of Pokemon than that. It most notably prevents Gastrodon from being beaten down by strong physical attacks, such as not being 2HKOed by Tauros, Hariyama, Kangaskhan, Archeops, and +2 Charizard's Acrobatics (provided Gastrodon is not burned prior). Countering stuff physical Water-types and Aggron is honestly second priority when deciding investment, but mention Gastrodon's ability to counter them nevertheless.
- As mentioned before, 12 Speed isn't needed anymore.

Usage Tips
=======
(remove spacing)
  • Be wary of Grass-types such as Shiftry and Cradily when using Gastrodon, as they can OHKO it with impunity
  • Try to avoid status when using Gastrodon, as it cannot cure it
  • Pivot into predicted water-type attacks from pokemon such as Floatzel and Samurott to gain the special attack boost
  • Do not play recklessly with Gastrodon, as it must maintain high health to avoid being overwhelmed
- Cradily isn't relevant; you can easily replace it with other more dangerous / relevant Grass-types such as Ludicolo, Abomasnow, Lilligant, and Vileplume.
- Specify burn and poison when talking about detrimental status to Gastrodon and how they hinder it (reduce longevity, expose it to more 2HKOs from powerful attackers). It's not like Gastrodon even gives an ounce of a care about being frozen or something.
- Emphasize that you can pivot Gastrodon into Water-type moves, most notably Scald, not that you have to.

Team Options
=======

  • Grass-types and Fire-types such as Charizard, Pyroar, and Cradily share great synergy with Gastrodon, as they appreciate Gastrodon taking on pokemon like Barbaracle and Aggron
  • Specially bulky pokemon such as Audino can make up for Gastrodon's lacking special defense
  • Pokemon that appreciate the removal of pokemon such as Rhydon and Aggron, like most Electric-types, are good partners
- Again, Cradily is hardly relevant (in fact I'd go as far as to say it competes for a teamslot with Gastrodon) so I'd remove it. In fact, why would Grass-types even care about Gastrodon handling Rhydon and Aggron for them?
- You can also note on the synergy between Gastrodon and Fire-types by mentioning more Pokemon which bother Fire-types that Gastrodon can handle, such as Samurott, Archeops, and Lanturn, while also stating that Fire-types can help resist Grass-type attacks + Freeze-Dry for it.
- Gastrodon isn't so much lacking in Special Defense, rather it just wants teammates that can take Grass-type moves and Freeze-Dry for it.
- I don't see how Electric-types are bothered by Aggron in any way; replace that with Flying-types (which also resist Freeze-Dry btw), and give examples to these Flying-types.

Other Options
=======
  • Curse with a spread of 252 HP / 140 Def / 116 SpD, a Sassy Nature, and the moves Curse, Recover, Earthquake, and Scald is an option to allow Gastrodon to tank physical hits better and possibly sweep late-game
  • An offensive set can be used, but is inconsistent at checking what the standard defensive set does
  • Stockpile could be used, but does not remedy Gastrodon's speed, and Gastrodon is still very vulerable to Grass-types when fully boosted
  • Mirror Coat and Counter can surprise usual checks
- Shadestep I'm gonna need you to explain the investment of this spread and what it particularly does to warrant such specific investment here.
- Less experienced players would be tempted to try Ice Beam, but explain why it isn't a very optimal idea here (without investment, it doesn't do enough lasting damage to the majority of NU's Grass-types)
- That's not really the main flaw of the offensive set. erisia already touched upon some of its shortcomings, but to elaborate further, Gastrodon lacks both high-powered attacks and the Speed to be really effective against bulky cores.
- Purely defensive boosts usually amount to nothing (Gastro already has Curse as well), so remove this from the list.
- Eternally already mentioned Clear Smog and its use, so I'm just gonna suggest additional targets such as Swords Dance Scyther and Malamar.
- Here's probably the biggest change: I feel Counter is good enough to be put into the Moves section. Basically it allows Gastrodon to be much more responsive in its role as a physical sponge. Now it can actually reliably beat the likes of Tauros and Kangaskhan instead of hoping for a turn 1 Scald burn, dispatch stuff like Hitmonchan and Swords Dance Rhydon without too much hassle (note: Scald doesn't OHKO SD Rhydon without burn), and be a nasty surprise against mons such as Swords Dance Samurott and Shuca Berry Barbaracle (although it should be used with caution against Samurott as it could very well just SD again). As a bonus, it allows Gastrodon to combat Malamar as well.


Checks and Counters
=======

Grass-type pokemon: These pokemon can easily take anything Gastrodon has and HKO with a STAB move, although they must be wary of Toxic.

Status: Status wears down Gastrodon fast, as it has no reliable way of curing it. This prevents it from consistently checking threats like Kabutops as well as it could if it wasn't statused.

Powerful special attacks: Powerful special attacks such as Choice Specs Aurorus' Hyper Voice will nearly OHKO it, if not outright KO it.

Special Walls: Special walls such as Mega Audino can generally switch into Gastrodon with impunity, although they must be wary of status.
Ok first off:
Checks and Counters should be laid out like this even during QC.

**Threat A**: blah

**Threat B**: blah blah

**Threat C**: blah blah blah
The base content is good but you just need to expand on it and give examples.
done this, I think (hope) this is QC ready
No, you did not do any of this. The formatting is still wrong, and the content here is still close to barren.
- What Grass-type Pokemon?
- What mons that commonly carry status should Gastrodon worry about? (btw, Gastrodon can still check Kabutops just fine even when Toxiced, another bad example)
- Is Aurorus's Hyper Voice the only strong special attack in the tier? (btw, this is already a hint that you're off the track, and you're not narrowing down the moves that really hurt Gastrodon, such as Freeze-Dry and Grass coverage moves)
- Is Mega Audino the only specially bulky Pokemon in the tier? (again, if you can only think of like one option, you should probably rethink / reword this section, if not scrap it entirely)
 
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Drangonn PM'd me earlier on Showdown asking if this was done.

When I say "update this with the given feedback", I mean all of it. You haven't updated the overview despite both ~Eternally and Punchshroom suggesting extensive changes for instance. If you disagree with their suggestions, bring it up in the thread so they know you've at least considered it. For the record I think 12 Spe is fine on Earth Power variants to avoid taking an unnecessary +2 Earthquake from SD Tank Rhydon: it's a rare circumstance but one worth sparing 12 EVs for imo.

Go through everything they've said and make sure it's either implemented or you post explaining why you disagree with it.

Also since this is your first analysis maybe give this a read: http://www.smogon.com/forums/threads/writing-nu-analyses-required-reading.3533601/
 
So I updated the overview, added some stuff that I felt I skipped over, but I wanted to adress a few things.

Punchshroom, you mentioned that I said Gastrodon should recover VERSUS Lanturn. I wrote it to mean it should use recover whenever possible in order to CHECK threats like Lanturn. I don't know where in that statement I implied it needs to recover against Lanturn.

I also didn't use the max def spread, in order to beat sd rocks rhydon even at +2 switching in.

I also didn't remove Stockpile, because Gastrodon makes better use of it than many other mons (although it is still gimmicky) and has ground stab to hit crap like garbodor thats immune to toxic.

I added everything else.

~Eternally check plz
 
The fact that a QC member has asked you to fix the formatting of C&C twice and you still haven't done it after claiming that you did is really not cool at all. Please just look at another analysis in progress or the formatting guide, and don't lie about stupid small things like that.

I'm very curious as to why Counter is slashed, Punch explicitly stated that it should be in the moves section, not on the actual set. If you can give me a good argument as to why it should be there, go ahead.

Remove mentions of Stockpile, it is way too gimmicky even for OO.
and has ground stab to hit crap like garbodor thats immune to toxic.
How is this remotely an argument for mentioning Stockpile? You wouldn't be using Toxic versus a Garbodor anyways, you'd just click your chosen Ground type attack.

I'm also not sure why you think you can just tag someone asking for a check like that as if he's your servant or something, if he wants to check the analysis he will do so when he wants to when he has time, not because you asked for it. Because the analysis is in the QC stage as shown by the title, you do not need to ask for checks in the first place.

I get that this is your first analysis but there are a lot of little things that are holding back the progress and quality of this analysis that really shouldn't be happening, please just take your time and be careful with implementing everything QC members say exactly as it is told.

If everything is not actually fixed in 24 hours this is being reassigned.
 
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In the **Status** section, you should give examples of status users that Gastrodon would otherwise like to switch in on, such as Toxic from Mantine or Pelipper.

I'm also not sure that **Strong Special Attackers** should be a thing, as Gastrodon actually has quite good neutral bulk and access to Recover. You should change this to **Super effective coverage** or something, as the most threatening special attackers are things like HP Grass Charizard/Pyroar/Magmortar and Energy Ball Haunter, which can lure Gastrodon in and OHKO it. Freeze dry users such as Aurorus should also be mentioned here.

Oh, and reiterate in the overview that Gastrodon is vulnerable both to Grass-types themselves (like Vileplume and Lilligant as you mentioned) and Grass-type coverage/Freeze Dry (so HP Grass Fire-types + Aurorus).

Other than that this looks good, QC 1/3.
 
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Looks like you've implemented all of erisia's check and fixed up everything Punch and I asked. So most of my changes are just going to be helping you patch up the Checks and Counters section.

  • Remove Grass-types from team options, they don't provide any significant synergy or stand out as exemplary partners.
**Grass-type pokemon**: These pokemon, such as Lilligant and Vileplume, can easily take anything Gastrodon has and OHKO it with a STAB move, although they must be wary of getting hit with a Toxic on the switch, or a Scald burn.
  • Reword this to something like: "Grass-types such as Lilligant, Vileplume and Roselia can comfortably switch into Gastrodon, while threatening to OHKO it with a super-effective STAB move. Furthermore Lilligant can set up Quiver Dances as Gastrodon switches out, while Roselia can set up Spikes and in general serves as a complete stop to Gastrodon thanks to its ability Natural Cure. However, apart from Roselia, most Grass-types do not appreciate being afflicted by a Scald burn.
**Status**: Status such as Toxic from the likes of Pellipper and Mantine, which Gastrodon would otherwise have no issue checking, wears down Gastrodon fast, as it has no reliable way of curing it. This prevents it from consistently checking threats like Swords Dance Charizard as well as it could if it wasn't statused.
  • Add in Toxic Spikes from Garbodor and Weezing
  • Mention Toxic Steelix, as Gastrodon commonly switches into it and can be caught on the switch.
**Super effective coverage**: Powerful super effective coverage moves such as Life Orb Haunter's Energy Ball, Choice Specs Aurorus' Freeze-Dry, and Life Orb Charizard's or Pyroar's Hidden Power Grass will generally OHKO it.
  • I'd like to see this section expanded a bit more as it is a little bare at the moment.
  • Mention that common Pokemon that Gastrodon checks, such as Floatzel and Samurott can run HP Grass and Grass Knot respectively to lure in and deal large amounts of damage to it.
  • Add in Seed Bomb Garbodor as an example as well
**Special Walls**: Specially bulky pokemon such as Mega Audino, Roselia, and Sliggoo can generally switch into Gastrodon with impunity and threaten it with either STAB moves, or use Gastrodon as setup fodder, although they must be wary of Toxic; however, Roselia is immune to Toxic.
  • Remove Roselia from this section since it will be put with other Grass-types now.
  • Add in Substitute Mantine as a mention, since it basically hardwalls Gastrodon and cripples it with Toxic.
  • Reword the sentence, and specifically state that Mega Audino can set up Calm Mind on Gastrodon, while Sliggoo can Set up Curse.
  • Remove the bit about them threatening it with their STAB moves, as they wont do much damage without a boost.
Once you've added all of this in, QC 2/3

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This is a high priority mon now with the viability rank changes. Given that this is a new mon that needs an on-site analysis too, the QC team want you to some progress on this over the next 48 hours or this will be reassigned.
 
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