[11:06:21] #erisia: ~workshop new
[11:06:21] @BB-8-NU: A new workshop session was created
[11:06:29] #erisia: ~workshop add Specs Camerupt
[11:06:29] @BB-8-NU: Specs Camerupt added
[11:06:53]
Shadestep: do we wanna go trick room
[11:06:54]
Punchshroom: I actually looked up Rupt's analysis like 2 hrs ago
[11:06:55]
Shadestep: wit haggron
[11:06:57]
Shadestep: ;O
[11:07:01]
Blast: two words: thunder wave
[11:07:14] #erisia: so what does specs rupt run
[11:07:22]
LucianVega: fblast hp elecitr earth power
[11:07:24]
Blast: eruption fire blast earth power hp electric
[11:07:25]
LucianVega: rocks
[11:07:28]
LucianVega: JK
[11:07:39] #erisia: yeah that sounds good
[11:07:42] #erisia: so partners
[11:07:43]
LucianVega: doesh earth power 2 koes gastro?
[11:07:51] #erisia: !weak camerupt
[11:08:00]
Shadestep: grass type.
[11:08:03]
Shadestep: like lilligant
[11:08:05]
Punchshroom: 252+ SpA Choice Specs Camerupt Earth Power vs. 252 HP / 0 SpD Gastrodon: 246-291 (57.7 - 68.3%) -- guaranteed 2HKO after Leftovers recovery
[11:08:09]
Blast: gone
[11:08:13]
LucianVega: that does decent amount
[11:08:15] #erisia: !dt cameurpt
[11:08:21]
Shadestep: cameurpt
[11:08:22] #erisia: and you outspeed too, nice
[11:08:25] #erisia: what evs?
[11:08:34]
Punchshroom: !analysis camerupt
[11:08:34] XY Camerupt analysis, brought to you by Smogon University
[11:08:43]
Blast: are we going tr
[11:08:44]
LucianVega: if specs id run 136 speed 120 hp
[11:08:44]
Blast: or n
[11:08:59] #erisia: n
[11:09:27] #erisia: i think mantine is a good partner since camerupt cock blocks most electric types
[11:09:48]
Punchshroom: Camerupt also likes Poison-types as it shits on them
[11:09:56]
Shadestep: so go lilligant then
[11:09:59]
Shadestep: as a partner
[11:09:59]
Shadestep: :D
[11:10:00]
Punchshroom: Primeape's U-turn could give it opportunities
[11:10:10] #erisia: yeah a slow pivot would be nice too
[11:10:20]
Blast: specs mantine + specs camel
[11:10:21]
Blast: x
[11:10:23]
nv: x
[11:10:25] #erisia: x
[11:10:26]
Shadestep: x
[11:10:32]
LucianVega: scarf rotom could be decent 2
[11:10:40] #erisia: !dt mantine
[11:10:46] #erisia: !weak mantine
[11:11:02]
Punchshroom: SubToxic Mantine to lure other Mantines
[11:11:17] #erisia: well rupt has hp electric but idk
[11:11:29]
nv: I am with Shadestep tbh
[11:11:33]
nv: A Grass-type would be nice
[11:11:38]
nv: We could be rly heat and run
[11:11:40] Pebel: il be that on person thats doesnt elong
[11:11:43]
Punchshroom: yeah, but Primeape could still be a nice partner
[11:11:43]
nv: !dt cacturne
[11:11:45]
nv: :o
[11:11:54] #erisia: ew cacturne
[11:11:57]
nv: :(
[11:12:02]
Punchshroom: I don't really like the idea of more than one slow, frail wallbreaker on the team
[11:12:03]
nv: Spikes + Water immunity tho
[11:12:15]
nv: Well at least Cacturne has priority
[11:12:18]
nv: But I digress
[11:12:21] #erisia: specs camerupt + specs mantine + grass type
[11:12:40] #erisia: ~workshop add Specs Mantine
[11:12:40] @BB-8-NU: Specs Mantine added
[11:12:44]
Punchshroom: is Specs Mantine __that__ necessary?
[11:12:50]
Punchshroom: I still feel like SubToxic is more flexible
[11:12:59]
Shadestep: yeah same
[11:13:00] #erisia: n but it sounds funny, what do other people think
[11:13:04]
LucianVega: i faced sub toxic few times and its so good
[11:13:08] #erisia: okay sure
[11:13:12]
Blast: ya i'd support
[11:13:14]
Blast: subtoxi
[11:13:15]
Blast: c
[11:13:15] #erisia: ~workshop remove Specs Mantine
[11:13:15] @BB-8-NU: Specs Mantine removed
[11:13:18]
LucianVega: it craps on balance tbh
[11:13:26] #erisia: ~workshop add Sub Toxic Mantine
[11:13:27] @BB-8-NU: Sub Toxic Mantine added
[11:13:33]
nv: Ok so Grass type
[11:13:38] %kay: what are we at?
[11:13:39] %kay: oo
[11:13:39]
nv: !ds grass type, nu
[11:13:42]
nv: ~workshop team
[11:13:42] @BB-8-NU: Specs Camerupt / Sub Toxic Mantine
[11:13:45]
nv: That kay
[11:13:46]
nv: :)
[11:13:47]
Shadestep: ligilant
[11:13:47] %kay: thnx
[11:13:48] %kay: looks slow
[11:13:49] #erisia: preferably something decently fast with sweeping potential
[11:13:55]
LucianVega: ye
[11:13:56] DracoMaster Cherub: use lilligant
[11:13:58]
nv: Lilligant looks best imo
[11:14:00] #erisia: sure
[11:14:03] DracoMaster Cherub: you break everything down with the other two
[11:14:04] #erisia: hp rock or hp ice?
[11:14:13]
nv: HP Rock tbh
[11:14:15]
LucianVega: rock
[11:14:16]
Punchshroom: probably Rock
[11:14:23] #erisia: sounds good to me
[11:14:31] #erisia: ~workshop add HP Rock Lilligant
[11:14:31] @BB-8-NU: HP Rock Lilligant added
[11:14:44] #erisia: so now we just need the rest of the team
[11:14:50]
Punchshroom: Shiftry switch-ins
[11:14:51] #erisia: ice resist would be nice
[11:15:01]
Shadestep: definitely need spinner / defog
[11:15:01] #erisia: need rocks, probably hazard removal too
[11:15:08]
Shadestep: + fighting resist
[11:15:11]
LucianVega: pilosw
[11:15:11] #erisia: normal resist
[11:15:13]
LucianVega: nvm
[11:15:22]
Punchshroom: something for AcroZard too
[11:15:23] #erisia: ~workshop team
[11:15:23] @BB-8-NU: Specs Camerupt / Sub Toxic Mantine / HP Rock Lilligant
[11:15:26]
Punchshroom: otherwise it sets up on Rupt
[11:15:39] #erisia: so a flying resist
[11:15:47]
Punchshroom: Rock-type, basically
[11:15:49] #erisia: what about thunder wave regirock
[11:15:54]
Shadestep: flying + normal resist + sr is esy just use a rock type
[11:15:57]
Shadestep: oh hell yea
[11:16:00]
LucianVega: we can run regi since we have electric resist
[11:16:01] #erisia: anything paralysed gets KO'd by camerupt tbh
[11:16:09]
Shadestep: lol why do we use regirock in like every workshop
[11:16:17] #erisia: because it's actually really good
[11:16:20]
Shadestep: ues
[11:16:21]
Punchshroom: oh fine let's use Lunatone
[11:16:24]
Punchshroom: __hue__
[11:16:28]
Shadestep: i was working on a vr post
[11:16:30]
Shadestep: so no-one snipe me
[11:16:31]
Shadestep: tyvm
[11:16:39] #erisia: aurorus (again) could work
[11:16:42]
Blast: let's use rp bp solrock
[11:16:44]
nv: Regirock is underrated af Shadestep lol
[11:16:45]
Blast: :D
[11:16:56]
Shadestep: ikr
[11:16:58] #erisia: gives us an ice resist too
[11:16:59]
Shadestep: love thunder wave
[11:17:01]
LucianVega: regi is cool but rise of gastro didnt help at all
[11:17:04]
Punchshroom: we still don't have Shiftry switch-ins
[11:17:17]
LucianVega: ye
[11:17:25] #erisia: we could use a slow pivot for camerupt
[11:17:27]
Shadestep: regirock + weezing
[11:17:28]
LucianVega: weezing lets go
[11:17:30]
Shadestep: :D
[11:17:35]
LucianVega: sniped
[11:17:38]
Quite Quiet: there's one mon that is both a ice resist, and a shiftry switch in
[11:17:40]
Blast: regirock + audino
[11:17:43]
Quite Quiet: __avalugg__
[11:17:45]
Blast: double twave core
[11:17:47]
LucianVega: lol
[11:17:49]
Shadestep: avathugg
[11:17:51] #erisia: so now we have toxic mantine + twave regirock + wisp weezing
[11:17:56] #erisia: is that too much status
[11:17:58]
Blast: **AV**alugg
[11:18:04] #erisia: we also need hazard control or a grounded poison
[11:18:05]
Punchshroom: get some Hex in this biatch
[11:18:18]
Shadestep: we could go skunk
[11:18:18]
Blast: shoutouts A
[11:18:27] kay was promoted to Room Moderator by erisia.
[11:18:27]
Shadestep: so we get a psychic immune
[11:18:40]
Punchshroom: you know Weezing could attempt Toxic Spikes here
[11:18:48] #erisia: special skunk doesn't seem like it'd contribute much here
[11:18:49]
Punchshroom: any Poison-type is going to be Rupt fodder
[11:18:54] #erisia: outside of defog
[11:19:06] #erisia: i like weezing tbh
[11:19:15]
Punchshroom: weezing is nice
[11:19:24] #erisia: but if we poison everything then we can't para stuff for rupt
[11:19:26]
Punchshroom: not getting 6-0ed by mAudino :3
[11:19:33] #erisia: ~workshop add Regirock
[11:19:33] @BB-8-NU: Regirock added
[11:19:37] #erisia: ~workshop team
[11:19:37] @BB-8-NU: Specs Camerupt / Sub Toxic Mantine / HP Rock Lilligant / Regirock
[11:19:59]
Shadestep: lets add a spinblocker
[11:20:14]
Shadestep: or like
[11:20:14] #erisia: we need hazard control first
[11:20:18]
Punchshroom: why exactly?
[11:20:22]
Shadestep: at least a reliable fighting switchin
[11:20:25]
Punchshroom: the spinblocker part I mean
[11:20:34]
LucianVega: definitely a reliabel check to DD don
[11:20:37]
LucianVega: and fightinc ehck
[11:20:38] #erisia: !ds defog, nu
[11:20:43]
LucianVega: and only thing i see fulfilling those is weez
[11:20:46]
Shadestep: thats why we run weezing1
[11:21:09] #erisia: chan seems like best spinner atm
[11:21:18]
Shadestep: weezing also gives way to deal with malamar
[11:21:19] Andersonba1210: Chan +
[11:21:22]
Shadestep: which is really nice
[11:21:23]
Kay: we need something for psychics too
[11:21:25]
Kay: if we go chan
[11:21:25] #erisia: and cameurpt deals with most ghost types
[11:21:26]
Punchshroom: Chan would be nice
[11:21:29]
LucianVega: we die to psychic types
[11:21:33]
Punchshroom: saves us from Shell Smashers
[11:21:39] #erisia: LO chan i presume
[11:22:31] #erisia: ~workshop add LO Hitmonchan
[11:22:31] @BB-8-NU: LO Hitmonchan added
[11:22:45] #erisia: so last slot, we need an ice resist
[11:22:52] #erisia: psychic resist
[11:23:03]
LucianVega: whats the team
[11:23:11] #erisia: ~workshop team
[11:23:11] @BB-8-NU: Specs Camerupt / Sub Toxic Mantine / HP Rock Lilligant / Regirock / LO Hitmonchan
[11:23:20]
LucianVega: fighting check doesnt exist
[11:23:28] #erisia: oh true
[11:23:31]
Shadestep: yea cant we go pelipper
[11:23:35]
Shadestep: over mantine
[11:23:36]
Shadestep: since
[11:23:40]
Shadestep: with twave + sleep powder
[11:23:44]
Shadestep: from regi and lilli
[11:23:54]
nv: Well sorry I gtg guys but gl with the workshop n_n
[11:23:57]
Punchshroom: that's probably a step in the right direction
[11:23:57] #erisia: yeah we're getting a lot of mixed status atm
[11:24:00]
Shadestep: + fighting resist
[11:24:02] #erisia: cya nv
[11:24:07] #erisia: okay sure
[11:24:15] #erisia: ~workshop remove Sub Toxic Mantine
[11:24:15] @BB-8-NU: Sub Toxic Mantine removed
[11:24:21] #erisia: ~workshop add Pelipper
[11:24:21] @BB-8-NU: Pelipper added
[11:24:26] #erisia: ~workshop team
[11:24:26] @BB-8-NU: Specs Camerupt / HP Rock Lilligant / Regirock / LO Hitmonchan / Pelipper
[11:24:41]
LucianVega: or
[11:24:45] #erisia: shadestep do you want to build and submit this btw
[11:25:00]
Shadestep: ya sure
[11:25:06]
Punchshroom: Ice + Psychic resist left?
[11:25:11]
Shadestep: im not too sold on hitmonchan here, btw
[11:25:22]
Shadestep: tbh*
[11:25:22] #erisia: if we have pelipper we don't need chan
[11:25:24]
Punchshroom: oh yeah we have pelipper to Defog now
[11:25:28]
Punchshroom: sniped rip
[11:25:29] #erisia: ~workshop remove LO Hitmonchan
[11:25:30] @BB-8-NU: LO Hitmonchan removed
[11:25:43] Andersonba1210: Yama = ice resist
[11:25:47] #erisia: but yeah ice resist still needed
[11:25:58] #erisia: we could run yama
[11:26:08]
Shadestep: neat
[11:26:11]
Shadestep: yea lets do it
[11:26:20]
Shadestep: but we're hella weak to edgequake
[11:26:25] #erisia: ~workshop add Hariyama
[11:26:26] @BB-8-NU: Hariyama added
[11:26:47]
Shadestep: we could go DD torterra ? lilligant. thoughts?
[11:26:55]
Shadestep: dd torterra > lilligant*
[11:27:01] #erisia: n we already have camerupt as our ground type
[11:27:08]
Punchshroom: then we don't have a solid Water answer
[11:27:10] #erisia: tbh i'm not a huge fan of lilligant atm
[11:27:23] #erisia: but i'm biased so idk
[11:27:27]
Punchshroom: Lilligant gives us much needed Speed tho
[11:27:46] #erisia: what about shiftry?
[11:27:53] #erisia: gives us a psychic check
[11:27:57]
Punchshroom: not a Scald switch-in tho
[11:28:00] #erisia: true
[11:28:03]
Punchshroom: and shaky Psychic check
[11:28:18] #erisia: ~workshop team
[11:28:18] @BB-8-NU: Specs Camerupt / HP Rock Lilligant / Regirock / Pelipper / Hariyama
[11:28:40]
Punchshroom: I feel like Regirock's worth is slightly diminished with yama around
[11:28:49] #erisia: why?
[11:29:09] #erisia: i guess we have a LOT of fire resists
[11:29:19] #erisia: but regi is our normal/flying resist
[11:29:21]
Punchshroom: yeah Yama counters most Fires nicely
[11:29:27]
Punchshroom: bar Charizard I guess
[11:29:48]
Shadestep: how about mesprit > regirock
[11:29:59]
Shadestep: you still have twave and sr
[11:30:08]
Shadestep: but gain a ground immunity and a general pivot
[11:30:12] #erisia: and what would our normal/flying resist be?
[11:30:18]
Shadestep: and then add a normal resist last
[11:30:20] #erisia: i like slow mesprit with camerupt though
[11:30:30]
Shadestep: a steel like.. klinklang?
[11:30:30]
Shadestep: :o
[11:30:31]
Punchshroom: I feel like Steelix could offer good role compression
[11:30:38]
Shadestep: or yea steelix
[11:30:40]
Punchshroom: Normal/Flying/Psychic resist
[11:30:44] #erisia: true
[11:31:02] #erisia: but i like the idea of twave somewhere
[11:31:12]
Punchshroom: honestly Klinklang doesn't sound like a shabby idea either
[11:31:26] #erisia: yeah mesprit + klinklang
[11:31:36]
Punchshroom: hmm that may just work
[11:31:50]
Shadestep: so camel - pelipper - lilligant - physdef mesprit - klinklang - av yama?
[11:32:00] #erisia: ~workshop remove Regirock
[11:32:00] @BB-8-NU: Regirock removed
[11:32:05] #erisia: ~workshop add Def Mesprit
[11:32:05] @BB-8-NU: Def Mesprit added
[11:32:10]
Punchshroom: with Mesprit being the Fighting resist, could we consider switching pelipper back for Mantine?
[11:32:11]
Punchshroom: or naw
[11:32:19] #erisia: ~workshop add Klinklang
[11:32:19] @BB-8-NU: Klinklang added
[11:32:28] #erisia: if we did it'd be defog mantine at this point
[11:32:36]
Shadestep: yea definitely
[11:32:39]
Shadestep: hmm lemme think
[11:32:40] #erisia: but i like the water immune
[11:32:41]
Punchshroom: do we __need__ hazard control tho?
[11:32:51]
Shadestep: i dig the water immune too
[11:32:57] #erisia: do we get wrecked by kangaspikes?
[11:32:58]
Punchshroom: it's not like any of our mons are deathly weak to hazards
[11:33:11]
LucianVega: samurott looks really annoying if no water imunity
[11:33:13]
Shadestep: else we just rely on Hariyama as our water resist
[11:33:14] #erisia: the lack of poison type is what worries me
[11:33:27] #erisia: hariyama is a bad scald switch in without guts
[11:33:32]
LucianVega: yeah shiftry switchin is X
[11:33:33] #erisia: and we need the ice/fire resist now
[11:33:56] #erisia: isn't klink a decent shiftry switch in
[11:34:01]
LucianVega: n
[11:34:05]
Punchshroom: hmm
[11:34:12]
Punchshroom: maudino can function well alongside Rupt
[11:34:23] #erisia: yeah i was thinking megadino somwhere
[11:34:23]
LucianVega: knock does like 60, and shiftry outspeds it next turn
[11:34:32] #erisia: ~workshop team
[11:34:32] @BB-8-NU: Specs Camerupt / HP Rock Lilligant / Pelipper / Hariyama / Def Mesprit / Klinklang [11:34:47] #erisia: ~workshop remove Pelipper
[11:34:47] @BB-8-NU: Pelipper removed
[11:34:55] #erisia: ~workshop add Mantine
[11:34:55] @BB-8-NU: Mantine added
[11:35:51]
Shadestep: hey cant we go stone edge on camerupt
[11:35:54]
Shadestep: over hp electric
[11:35:55]
Shadestep: for zard
[11:36:31]
LucianVega: hp electric does like 70
[11:37:19]
LucianVega: 252+ SpA Choice Specs Camerupt Hidden Power Electric vs. 0 HP / 0 SpD Charizard: 214-252 (72 - 84.8%) -- guaranteed 2HKO
[11:37:47]
Shadestep: hm i guess
[11:38:22]
Shadestep: anywaysss what moves on mesprit
[11:38:30]
Shadestep: sr psychic uturn twave?
[11:38:38]
LucianVega: n
[11:38:46]
LucianVega: signal beam over twave or 6 0ed by malamar
[11:39:14] #erisia: hnnnnng t wave is really nice for camerupt
[11:39:30] #erisia: but u-turn is nice for pivoting...
[11:39:34]
LucianVega: we r forced to have signal tho
[11:39:57] lolbro: ~workshop team
[11:40:07] lolbro was promoted to Room Moderator by erisia.
[11:40:14]
lolbro: ty
[11:40:17]
lolbro: ~workshop team
[11:40:17] @BB-8-NU: Specs Camerupt / HP Rock Lilligant / Hariyama / Def Mesprit / Klinklang / Mantine
[11:40:43]
lolbro: are worrying about mala
[11:40:50]
lolbro: *are we?
[11:40:54] #erisia: we could always run signal beam on mantine
[11:40:59]
Shadestep:
http://pastebin.com/41ttfuwh
[11:41:00]
lolbro: haze
[11:41:01]
Shadestep: this should be it
[11:41:03] #erisia: or haze
[11:41:07]
LucianVega: signal beam is always better option
[11:41:11]
lolbro: haze also stops busken
[11:41:14]
LucianVega: since it will get +1 anyway
[11:41:23]
LucianVega: and run through the team
[11:41:27] dogmen was promoted to Room Voice by Shadestep.
[11:41:30]
Shadestep: c::::
[11:41:46] #erisia: yeah i think this is fine
[11:41:53]
Shadestep: oki, cool!
[11:41:59] #erisia: i can live without u-turn on mesprit, the para support is more important
[11:42:14] #erisia: someone should do a test battle really
[11:42:20] #erisia: i can't atm
[11:42:28]
LucianVega: shadey
[11:42:35]
Shadestep: n im gonna make the post
[11:42:42]
Shadestep: wait actually
[11:42:45]
Shadestep: ok ill fite ium
[11:42:49] #erisia: do the battle before the post
[11:42:54] #erisia: so we can make necessary changes lol
[11:43:11]
LucianVega: link battle
[11:44:10]
Shadestep:
http://play.pokemonshowdown.com/battle-nu-389914758
[11:48:03]
Kay: why is our only normal resist weak to all the coverage they run
[11:48:37]
LucianVega: lol
[11:49:07]
Kay: like how does the team beat tauros D:
[11:49:46]
Kay: or kanga for that matter
[11:52:07] #erisia: yeah maybe we should fix that
[11:52:50] #erisia: mesprit could come in after a death and twave but that's not the best strat
[11:53:05]
Shadestep: test
[11:53:06]
Shadestep: ok
[11:53:15]
Kay: I feel like replacing klinklang for a dedicated normal resist would work better
[11:53:36]
Kay: ~~free miltank~~
[11:53:48]
LucianVega: team would need normal psychic and scyther check in that slot
[11:53:54] #erisia: we could re-add regirock over mesprit and use a different fighting resist
[11:53:57]
LucianVega: so few teamslots would be changed
[11:54:06]
Punchshroom: there's still Steelix
[11:54:14] #erisia: or steelix
[11:54:39] #erisia: yeah i think this team still needs some work to fix that issue
[11:54:57] #erisia: i really like regirock as para is great for camerupt and we already have a ground type
[11:55:25] #erisia: we could use like offensive mesprit or something in the last slot
[11:55:36] #erisia: !ds psychic-type, nu
[11:55:42] #erisia: !ds psychic type, nu
[11:55:42] Claydol, Jynx, Malamar, Mesprit, Musharna, Xatu
[11:56:37] #erisia: shadestep what do you think
[11:56:46] #erisia: idk what mesprit set but specs sounds good
[11:57:07]
Shadestep: hm? sorry i had to leave for a sec
[11:57:10]
Shadestep: whats the concern
[11:57:27] #erisia: we're thinking of swapping klang for regirock and changing the mesprit set
[11:57:38] #erisia: for a better matchup against normal types
[11:57:52] #erisia: we already have a sweeper in lilligant so idk whether klang contributes too much
[11:57:56]
Shadestep: hm fair
[11:58:02]
Shadestep: yeah klinklang is kinda the oddball here
[11:58:15] #erisia: i think specs mesprit + def mantine is decent enough vs fighting types
[11:58:59]
Shadestep: then we're
[11:59:04]
Shadestep: reaaaally weak to shiftry though
[12:00:33]
Shadestep: hmm
[12:00:53] #erisia: maybe just offensive colbur mesprit then
[12:00:59] #erisia: like calm mind + three attacks?
[12:02:17]
Shadestep: offensive mesprit and then regi > kling?
[12:02:18]
Shadestep: oki
[12:04:06]
Shadestep: ~workshop end
[12:04:07] @BB-8-NU: Workshop session ended