Gen VII: Pokémon Sun and Moon (New info Post #5834)

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The good thing about Complete Zygarde's transformation method is that once it does transform into Complete Zygarde, it regains a sizeable amount of its HP back, which means post-transformation, it'll be pretty healthy (and its stats go up hardcore, as stated above). Not only that, but Zygarde is actually fairly bulky which means it can probably take a hit that can get it to less than half HP, and survive (at least the 50-percent form is, not sure about the 10-percent form). This is unlike Darmanitan who has a really bad defensive typing and is also incredibly frail, which means it dies to pretty much any non-resistant hit, while Zygarde has the sheer bulk to survive a hit that isn't a super effective attack.

I'm honestly kind of disappointed with the transformation method they used for Zygarde, but at the same time, the HP recovery the ability grants+the stat boosts make it passable, and Complete Zygarde is still a perfectly usable Pokemon on its own post-transformation (if not possibly insane, as I said in a previous post, Complete Zygarde post-transformation is probably gonna be absurd and potentially Uber/AG material). I would've preferred if Complete Zygarde was a complete standalone from 50-Zygarde and 10-Zygarde, but this method is passable since it heals a sizeable amount of HP back allowing Zygarde to come back as a completely new Pokemon in Complete Zygarde, and it increases all of its stats too. Zygarde also has the sheer bulk to make use of its transformation ability well, as it's actually very bulky, which is something a lot of people don't seem to notice.

So yeah, it's not a complete waste, but Game Freak did kind of make it a silly transformation method and as always, some stuff they do is always inexplicable. But...the way Zygarde is built+the additional bonus of HP recovery from Power Construct make this at least passable, and Complete Zygarde could be completely usable both in-game and competitively (and could end up as Uber/AG material in competitive).
 
The good thing about Complete Zygarde's transformation method is that once it does transform into Complete Zygarde, it regains a sizeable amount of its HP back, which means post-transformation, it'll be pretty healthy (and its stats go up hardcore, as stated above). Not only that, but Zygarde is actually fairly bulky which means it can probably take a hit that can get it to less than half HP, and survive (at least the 50-percent form is, not sure about the 10-percent form). This is unlike Darmanitan who has a really bad defensive typing and is also incredibly frail, which means it dies to pretty much any non-resistant hit, while Zygarde has the sheer bulk to survive a hit that isn't a super effective attack.

I'm honestly kind of disappointed with the transformation method they used for Zygarde, but at the same time, the HP recovery the ability grants+the stat boosts make it passable, and Complete Zygarde is still a perfectly usable Pokemon on its own post-transformation (if not possibly insane, as I said in a previous post, Complete Zygarde post-transformation is probably gonna be absurd and potentially Uber/AG material). I would've preferred if Complete Zygarde was a complete standalone from 50-Zygarde and 10-Zygarde, but this method is passable since it heals a sizeable amount of HP back allowing Zygarde to come back as a completely new Pokemon in Complete Zygarde, and it increases all of its stats too. Zygarde also has the sheer bulk to make use of its transformation ability well, as it's actually very bulky, which is something a lot of people don't seem to notice.

So yeah, it's not a complete waste, but Game Freak did kind of make it a silly transformation method and as always, some stuff they do is always inexplicable. But...the way Zygarde is built+the additional bonus of HP recovery from Power Construct make this at least passable, and Complete Zygarde could be completely usable both in-game and competitively (and could end up as Uber/AG material in competitive).

The actual transformation is kind of lame gameplay wise, but it does work thematically. If I recall, they mentioned that Zygarde can access its Complete Form if it feels that it is outmatched, which makes sense for it to transform when it reaches 50% or lower HP since it would on the brink of fainting after another attack.

Complete "regaining" HP pushes this thematic forward along with the stat boosts.
 
I keep hearing about these "massive" stat boosts as well as regaining HP, can someone clarify on these? To me, this sounds like Zygarde's formes all have different base HP stats, but given that no alternate formes so far (AZ Floette is basically its own species so it doesn't count) have a different HP stat than the base form, this doesn't seem realistic to me.
 
Insofar as I'm aware, when we saw the transformation happen in the trailer, Zygartron came out of it with a larger percentage of its HP bar full than it had when the ability activated. Which implies either that Power Construct heals the user after activation, or Zygarde has different base HP for each form.
 
Well, to be fair, Zygarde doesn't seem to revert when it regains health and its stats (at least its HP) seems to increase massively unlike Darmanitan Zen Mode
Probably just means its HP stat increases. But it's still really unnecessary. The inability to consistently wield Zygarde 100% is frustrating. At this point, it doesn't even feel like there's any point for Zygarde to exist. The third member of a legendary trio should be the one that acts as a superior or authoritarian of the two main legends. Like Rayquaza- that was a perfect example. Sinnoh did a good job of integrating Giratina in there as well in Platinum.

Zygarde is the complete opposite type of each. Xerneas's Fairy typing makes it immune to its Dragon STABs and Yveltal's Flying typing makes it immune to the Ground STABs. It's the complete opposite. Maybe there are some mythos or some shit, but it's just too gimmicky. Zygarde could easily become one of the coolest Pokemon but it's stuck as the inferior Garchomp. Zygarde overall just feels like it's been made into promotion material. It doesn't deserve that.
 
Yveltal's Flying typing makes it immune to the Ground STABs.

Nope, Thousand Arrows ignores ground immunities (no matter why, so it also hits levitate, air balloon, and magnet rise), so Zygarde has nigh perfect coverage with just Core Enforcer (assuming it is dragon) and Thousand Arrows.

This also makes it easier to get Zygarde-100% out on the field since Substitute won't have to fight for a move-slot.
 
Are people complaining about Zygarde 100% aware of how BULKY that thing is gonna be? Zygarde 50% has 108/121/95 bulk, Zygarde 100% has TWICE that base HP, and I'm betting its defenses will be buffed too. If its offenses will raise too (and they will), with perfect coverage with two of its STAB alone (meaning that sub + DD/Coil don't ha to compete for a slot) it's just a matter of balance that this thing got a nerf in the way it activates. It will likely be uber instead of AG material (it definitely would have been AG without that nerf).
 
Are people complaining about Zygarde 100% aware of how BULKY that thing is gonna be? Zygarde 50% has 108/121/95 bulk, Zygarde 100% has TWICE that base HP, and I'm betting its defenses will be buffed too. If its offenses will raise too (and they will), with perfect coverage with two of its STAB alone (meaning that sub + DD/Coil don't ha to compete for a slot) it's just a matter of balance that this thing got a nerf in the way it activates. It will likely be uber instead of AG material (it definitely would have been AG without that nerf).

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How do people know that Core Enforcerer is a physical move? Zygarde 100% shot a beam of energy from his chest and that looks a lot like a special attack to me.
 
Game Freak always gives priority to lore making sense and either way I don't think that Power Construct is that bad the point with that ability and the two formes is the next:

It can choose between inicially having speed and and less reduction of hp upon going complete because if in videos ZC is shown with 287 max hp and in Z10% with 125 max hp ends up with 167 hp from having 5 hp before the transition

With Z50% It has more inital bulk and less speed for a more safe transition to complete mode but has more hp reduction upong going complete in another video is shown to go from Z50% 183 max hp to ZC with 291 max hp having at the end 115 hp.

It's safe to assume we can choose between 10% and 50% which one we can go to battle so it is basically like having 2 pokemon in one with the Zygarde Complete in a fight, which share a hp bar, if that by itself isn't good enough.

Some say that Power construct is on the level of Zen mode that is just not right just because they have the same activation condition the merits of Power construct are clearly better than Zen mode which are Power construct doesn't revert meaning we can use support to make it get full hp and also presumably an even bigger bst boost than Zen mode.

Some complain it has the same typing as Garchomp which is also wrong one of the most defining traits other than types are movepool, stats, and ability. Let me show how different is Zygarde than garchomp.

1st Zygarde can transform without an item even though at 50% health and lets the team still have a mega free to choose, Garchomp needs a mega stone for that and eats up the slot.

Stats wise in the videos 10% and complete are faster than Garchomp there is that, 50% is more bulky and Complete I don't know because I don't the have stats but it won't be short of the previous either.

Movepool: Zygarde with dd, coil, espeed, Core enforcer, thousand arrows/waves and glare, to garchomp just having Stealth rock over it.

Ability: Being able to get massive stat boost is better than only rough skin.

I understand if you dislike it and respect that but don't make something that is by itself nice at the least, look like it's useless or degrade it with your words.
 
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Thousand Arrows: "This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground."

No Flying-types, Levitate Pokémon or Air Balloon owners are safe from that move. The only Pokémon who would be safe are Grass/Fairy Pokémon (like Whimsicott)... and Shedinja.

Ah I forget that ! Crap :D
 
Not to mention Zygarde gets some things to handle its weaknesses. Sludge Wave, Stone Edge, Rock Slide, Iron Tail. It also gets Crunch, Extreme Speed, Brick Break, Superpower, and Zen Headbutt (among other utility/situational moves) for neutral damage. And who knows how many moves it'll be given now that it has its new forms (right off the bat I can see it getting the Elemental Fangs).
 
Thousand Arrows: "This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground."

No Flying-types, Levitate Pokémon or Air Balloon owners are safe from that move. The only Pokémon who would be safe are Grass/Fairy Pokémon (like Whimsicott)... and Shedinja.
And let's not forget our new savior: Cutiefly (who probably will faint from a resisted ground move, but that's not the point)
 
I only realized just now that Core Enforcer matches quite nicely with Solgaleo and Lunala's signature moves. Well, apart from the fact it's explicitly said Core Enforcer's ability nullifier only works on targets that have already moved.
 
Core Enforcer nullifies abilities but we don't know if it has to hit first to do that or not. So Shedinja is a maybe.

But sheesh guys I said "NIGH perfect coverage with dragon and ground" as in "close to 100% but not quite" or "yeah some pokemon resist it but you really have to scrape the bottom of the barrel"

True, only a few gimmicky Pokémon don't take at least neutral damage from Zygarde's attacks, and that should be proof of Zygarde's incredible coverage. Besides, an HP Fire can easily take care of the Pokémon that can resist the STAB combo (ergo, Bug/Fairy and Grass/Fairy), so Zygarde 100% could be nearly unwallable.

Sure, we have yet to see what it truly is capable to do, but the destructive potential is still there.
 
Not just destructive. We've seen what Garchomp has managed to become this gen - now apply Zygarde's decent mono coverage in Thousand Arrows and that absurd HP stat. Could be a serious defensive threat, too, depending on set, meta and ability to hold items (well, obviously a threat in OU. Maybe in Ubers too is my point.)
 
Not just destructive. We've seen what Garchomp has managed to become this gen - now apply Zygarde's decent mono coverage in Thousand Arrows and that absurd HP stat. Could be a serious defensive threat, too, depending on set, meta and ability to hold items (well, obviously a threat in OU. Maybe in Ubers too is my point.)

Don't forget access to Coil and ExtremeSpeed.
 
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