ORAS OU Switch ins ? (First RMT that reached 1700s)

What is your favorite core ?


  • Total voters
    33
Introduction

Welcome to my first RMT. This following team is based off a core of Banded Tyranitar and Volcanion which just destroys stall!

manectric-mega.gif
starmie.gif
volcanion.gif
tyranitar.gif
skarmory.gif
hippowdon.gif

The Teambuilding Process
The Core

tyranitar.gif
volcanion.gif

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit

Volcanion @ Expert Belt
Ability: Water Absorb
EVs: 80 HP / 252 SpA / 176 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Flamethrower
- Hidden Power Grass
- Earth Power


These are the two monsters I've decided to build around. BandTar helps trap the Lati twins in order for Volcanion to put in work, you could also use it to weaken or kill chansey. Volcanion is here to kill mons that can switch into Tyranitar , such as bulky grounds. Also absorbs Will-O-Wisps from Sableye and scares it out or eats potential Scalds from Keldeo if you so choose. Expert Belt is used to bluff Choice Specs and potentially kill Ferrothorns that think can set up Stealth Rocks on my switch.This set is used to speed creep defensive Landorus-Therians and non scarf Volcanions. Hidden Power Grass is used to 2HKO Rotom-wash with Stealths Rocks.

Rounding Off The Core

manectric-mega.gif


Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

I loved using Mega-Manectric in XY. I also wanted a fast Volt Switch user that can lure the Lati twins or Chansey and get me a free switch in into BandTar and start the destruction. Another reason for Manectric is to supply a switch in for Heatran , that I can then proceed to switch into Volcanion to kill with earth Power. It can also act as a revenge killer or potential sweeper once everything has been weaken and can check AV Tornadus-Therian that can also cause trouble to my core.


Completing The Team

I needed a hazard remover since Spikes and Stealth Rocks destroy the above mons. For this role I chose a rapid spinner in Starmie.

starmie.gif


Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Rapid Spin
- Recover
- Reflect Type

This mon being here is quite simple, helps me have a switch in to Keldeo and Heatran which I otherwise would hope lava plume doesn't burn. Absorbs statuses thanks to Natural Cure. Spins away the hazards. Reflect type is there so I can somewhat take on pursuit trappers.

As you can probably tell, fairy types can really creates problems, specifically Mega-Diancie with it's combined stabs of Rock and Fairy.

skarmory.gif


Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Spikes
- Roost
- Whirlwind

Specially defensive Skarm fixes my Fairy switch in problem as well as scaring out Mega-Diancie. Spikes helps me put pressure on teams and harzard removers that let my Tyranitar come in to Pursuit trap. It can also phaze around Pokemon and rack up damage or kill off weakened Pokemon. It also acts as my Excadrill counter , since it adds another Ground immunity and a steel resist. If you so desire , Rocky Helmet can be used to weaken Scarfed Landorus-T that can also get out of hand.


My team is pretty weak to electric types, and can be punished by Volt Switch users. I also needed a Stealth Rock user in order to help me secure 2HKOs and also weaken Pokemon that are not affected by Spikes. Hippowdown was my choice.

hippowdon.gif


Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic
Hippowdon helps this this with both Thundurus forms, unless Nasty Plot, which your answer to it is Focus Blast misses or clicking X. Hippo also helps me deal with Bisharp... unless it Sword Dances. Stealth Rock helps me with flying types like Thundurus and Landorus-T and helps me weaken the opposing team. Toxic is there for Rotom-Wash and Ground types and of course, weaken the opposing team.

Threats
medicham-mega.gif


Boltbeam Mega-Medicham just destroys my defensive core. Only way to deal with it is having hazards up and sacking your Pokemons one by on to scare it out with Manectric. Ultimately you can hope for misses.

thundurus.gif

Nasty Plot destroys my soft check to it in Hippowdon since I'm running toxic over stone egde. My answer to this is dodging Focus Blast and weakening with Rocks and HP

serperior.gif

Skarmory being my switch in to this dies to HP Fire. My answer is weakening this with hazards and scaring it out with Manectric.

bisharp.gif
weavile.gif
tyranitar.gif

Pursuit trappers are difficult to play around since I have to have to predict their switch, since Weavile and ScarfTar out speed Starmie, while Bisharp is not as much a problem unless you are weakened.

manaphy.gif
kyurem-black.gif

Manaphy and Kyuem-Black both possess the coverage to break by defensive core in water/ice + fire/electric and offer me no switch ins, although they can be weakened thanks to hazards and Manectric or scared out.

Importable
http://pastebin.com/kgAVFM45
 
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Nice team. Although Its not much of a rate, I would take Sludge Wave over Earth Power on Volcanion, as the only typing that it would be good against that wouldn't be covered by either Flamethower or Steam eruption is poison, which is rare outside of Gengar (who can't take a steam eruption anyways) Sludge wave gives you a better way to harm faries and slams Clefable. It might be better against Heatran, but Heatran shouldn't want to stay in on you anyways, unless its running Power Herb+Solar Beam

Also because there isn't any way to gaurentee that the Thundurus isn't running HP Ice/Nasty plot or Grass Knot, Hippowdon isnt exactly a counter
 
Hey man nice team but I have a couple of suggestions. Kyurem-B is probably the biggest threat the build due to the fact that you have zero switch-ins to its STAB and coverage attacks; and the only Pokemon that scares it out is CB Tyranitar. In addition, your team doesn't really appreciate Rotom-W that much due to the lack of switch-ins to its STABs and status move. Weavile is also a bit of a conundrum considering that Skarmory is Specially Defensive so there's really no switch-in to its STABs and coverage move, but can be checked by Manectric and Volcanion when healthy. Lastly, aside from Mega Manectric exclusively being great vs Offensive oriented teams and Tyranitar exclusively having a good matchup vs stall or balanced team, you really don't have a win condition that can clean up late game.

My first suggestion will be to replace Starmie with Clefable. Like Starmie, Clefable is a solid Keldeo answer, able to switch into any attack it wants to go for bar Specs Hydro Pump. In addition, Clefable isn't 2HKOed by any of Weavile's attacks aside from Poison Jab, and is a solid Rotom-W switch-in as well, absorbing any move it wants to go for, including Will-O-Wisp, due to its ability, Magic Guard. It's not 2HKOed by Kyurem-B's Ice Beam, and it gives your team a late game win condition that can set up and sweep late game.

Losing Starmie does make your team hazard weak, I'm going to suggest Defog>Spikes on Skarmory. Losing the extra hazards is pretty provocative, but being able to switch your Manectric and Volcanion safely is very important.

Lastly, I'm going to suggest max speed on Volcanion with Sludge Wave>HP Grass. Max Speed on Volcanion allows it to outspeed most Volcanion since they run Modest, as well as speed tieing other base 70s such as Breloom. Sludge Wave allows Volcanion to hit Fairy types such as Azumarill and Clefable for Super Effective damage. I'm not sure if hitting Gastrodon is the most important thing for this team, considering how Tyranitar has a good chance of 2HKOing it with Crunch after Stealth Rocks, Clefable being such as great counter to it, and Hippowdon being able to Toxic.

===================

Last thing, good luck with the team. What you can do if you aren't satisfied with Expert Belt Volcanion's damage output, is going Choice Specs over E-Belt for a higher damage output without it having to be super effective damage. Specs Keldeo is a problem but Manectric can check it; and Volcanion and Clefable can pivot around against its STABs since Clefable resists Fighting and Volcanion is immune to Water. I had a blast using this team and I hope you do to.

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit

Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Defog
- Roost
- Whirlwind

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Thunder Wave
- Moonblast
- Soft-Boiled

Volcanion @ Expert Belt
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Fire Blast
- Sludge Wave
- Earth Power

If you need replays, hit me up :]
 
Hey man nice team but I have a couple of suggestions. Kyurem-B is probably the biggest threat the build due to the fact that you have zero switch-ins to its STAB and coverage attacks; and the only Pokemon that scares it out is CB Tyranitar. In addition, your team doesn't really appreciate Rotom-W that much due to the lack of switch-ins to its STABs and status move. Weavile is also a bit of a conundrum considering that Skarmory is Specially Defensive so there's really no switch-in to its STABs and coverage move, but can be checked by Manectric and Volcanion when healthy. Lastly, aside from Mega Manectric exclusively being great vs Offensive oriented teams and Tyranitar exclusively having a good matchup vs stall or balanced team, you really don't have a win condition that can clean up late game.

My first suggestion will be to replace Starmie with Clefable. Like Starmie, Clefable is a solid Keldeo answer, able to switch into any attack it wants to go for bar Specs Hydro Pump. In addition, Clefable isn't 2HKOed by any of Weavile's attacks aside from Poison Jab, and is a solid Rotom-W switch-in as well, absorbing any move it wants to go for, including Will-O-Wisp, due to its ability, Magic Guard. It's not 2HKOed by Kyurem-B's Ice Beam, and it gives your team a late game win condition that can set up and sweep late game.

Losing Starmie does make your team hazard weak, I'm going to suggest Defog>Spikes on Skarmory. Losing the extra hazards is pretty provocative, but being able to switch your Manectric and Volcanion safely is very important.

Lastly, I'm going to suggest max speed on Volcanion with Sludge Wave>HP Grass. Max Speed on Volcanion allows it to outspeed most Volcanion since they run Modest, as well as speed tieing other base 70s such as Breloom. Sludge Wave allows Volcanion to hit Fairy types such as Azumarill and Clefable for Super Effective damage. I'm not sure if hitting Gastrodon is the most important thing for this team, considering how Tyranitar has a good chance of 2HKOing it with Crunch after Stealth Rocks, Clefable being such as great counter to it, and Hippowdon being able to Toxic.

===================

Last thing, good luck with the team. What you can do if you aren't satisfied with Expert Belt Volcanion's damage output, is going Choice Specs over E-Belt for a higher damage output without it having to be super effective damage. Specs Keldeo is a problem but Manectric can check it; and Volcanion and Clefable can pivot around against its STABs since Clefable resists Fighting and Volcanion is immune to Water. I had a blast using this team and I hope you do to.

Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit

Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Defog
- Roost
- Whirlwind

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Toxic

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Thunder Wave
- Moonblast
- Soft-Boiled

Volcanion @ Expert Belt
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Fire Blast
- Sludge Wave
- Earth Power

If you need replays, hit me up :]
Thank you ! I'll try out the new team and see how it goes :]
 
Hey Scyther Squad your team looks nice and powerful but like BreloomMyHomie said, kyurem is a super big threat to your team and you also have no way to counteract mega medicham + mega diancie effectively. Furthermore your issues with dark types can also be improved.

I have 2 suggestions that can fix those.

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 136 Def / 92 SpD / 32 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Roost
- Taunt

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind

By replacing starmie with this custom built mew set and volcanion with keldeo, you will be able to take on the likes of diancie, kyurem-b,mega medi and even power-up-punch mega lop which has the ability to break your team.

Mew calcs

252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 92+ SpD Mew: 165-196 (40.8 - 48.5%) -- 9% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 136 Def Mew: 169-200 (41.8 - 49.5%) -- 24.6% chance to 2HKO after Stealth Rock and Leftovers recovery

252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 136 Def Mew: 154-182 (38.1 - 45%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

224 SpA Mega Diancie Moonblast vs. 252 HP / 92+ SpD Mew: 148-175 (36.6 - 43.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

252 Atk Mega Diancie Diamond Storm vs. 252 HP / 136 Def Mew: 168-198 (41.5 - 49%) -- 16.4% chance to 2HKO after Stealth Rock and Leftovers recovery

+1 252 Atk Mega Lopunny Return vs. 252 HP / 136 Def Mew: 226-267 (55.9 - 66%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
(after p.u.p You can proceed to wisp and cripple it or roost and scout what he is going to do)

Mew will also be able to stall break a lot of other mons,will o wisp its counters such as pursuits users on the switch and annoy clef (which can give you a lot of trouble).

Mew will also be lure in the pursuit users and force them to go for the knock off or crunch because they don't want to be burnt. This will allow you to go to keldeo to take the hit and KO them with secret sword or scald burn their switch ins.

Furthermore, mew will be able to check the likes of gastrodon, so you will not need toxic on your hippo which will then open a slot for you to use stone edge to hit that nasty plot thundy :]

Keldeo will have the same function as volcanion but offers you a lot more defensively and it isn't weak to rock.

Lastly, defog on skarm over spikes will be preferred as you will loss the rapid spin. You don't have to since you will now have no rocks weakness, but if you are facing hazard spammers you will run into some issues.
 
Hey Scyther Squad your team looks nice and powerful but like BreloomMyHomie said, kyurem is a super big threat to your team and you also have no way to counteract mega medicham + mega diancie effectively. Furthermore your issues with dark types can also be improved.

I have 2 suggestions that can fix those.

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 136 Def / 92 SpD / 32 Spe
Careful Nature
- Knock Off
- Will-O-Wisp
- Roost
- Taunt

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind

By replacing starmie with this custom built mew set and volcanion with keldeo, you will be able to take on the likes of diancie, kyurem-b,mega medi and even power-up-punch mega lop which has the ability to break your team.

Mew calcs

252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 252 HP / 92+ SpD Mew: 165-196 (40.8 - 48.5%) -- 9% chance to 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 136 Def Mew: 169-200 (41.8 - 49.5%) -- 24.6% chance to 2HKO after Stealth Rock and Leftovers recovery

252 Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 136 Def Mew: 154-182 (38.1 - 45%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

224 SpA Mega Diancie Moonblast vs. 252 HP / 92+ SpD Mew: 148-175 (36.6 - 43.3%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

252 Atk Mega Diancie Diamond Storm vs. 252 HP / 136 Def Mew: 168-198 (41.5 - 49%) -- 16.4% chance to 2HKO after Stealth Rock and Leftovers recovery

+1 252 Atk Mega Lopunny Return vs. 252 HP / 136 Def Mew: 226-267 (55.9 - 66%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
(after p.u.p You can proceed to wisp and cripple it or roost and scout what he is going to do)

Mew will also be able to stall break a lot of other mons,will o wisp its counters such as pursuits users on the switch and annoy clef (which can give you a lot of trouble).

Mew will also be lure in the pursuit users and force them to go for the knock off or crunch because they don't want to be burnt. This will allow you to go to keldeo to take the hit and KO them with secret sword or scald burn their switch ins.

Furthermore, mew will be able to check the likes of gastrodon, so you will not need toxic on your hippo which will then open a slot for you to use stone edge to hit that nasty plot thundy :]

Keldeo will have the same function as volcanion but offers you a lot more defensively and it isn't weak to rock.

Lastly, defog on skarm over spikes will be preferred as you will loss the rapid spin. You don't have to since you will now have no rocks weakness, but if you are facing hazard spammers you will run into some issues.

Thanks :] , I've tried the team out and every time I got wrecked by keld and heatran , who could spam lava plume and scald
 
Hey solid Scyther Squad, one thing I noticed is that you said you were weak to Thundy-I and Serp in your threatlist. You could probably playing around them, but they can still be slightly problematic. As the only thing that can revenge them, would be Mega Manectirc, as Starmie lacks away to deal solid damage to them. A good way to solve your issue in dealing with these mons, is by replacing Tyranitar with Banded Weavile. Banded Weavile is like Tyranitar, except that it is faster. Not only that, but it has priority with Ice Shard, so you dont have really have to worry about being Thunder Waved by Thundy. Not only that, but you can also pursuit trap Thundy and Serp if you expect them to switch out and cripple them for the rest of the match. You can also force out Mega Medicham and some situation, and make it taste a banded pursuit on the switch out. Which overall makes it a lot easier to deal with.

weavile.png

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit


Another thing I noticed about your team, is that most of the threats to your team are threats, because they can abuse Starmie. What I mean is that Thundy, Serp, Weavile, Tyranitar, Bisharp, Manaphy, and Kyurem-B all can force starmie out easily or just straight up switch into it. You can handle Thundy, Serp, Tyranitar, Bisharp, and Manaphy all at a decent level. You have ways to revenge kill them and prevent them from sweeping. However, Weavile is a huge ass threats as the only thing that can out speed it is Mega Manectric. Everything else gets destroyed by it. Kyurem-B annihilates your team, as the only things faster are Starmie and Mega Manectric. Both cant do shit back to it. That's why I recommend running Thunder Wave over Reflect Type on Starmie. Reflect Type is really only useful if you are expecting to be pursuited, while Thunder Wave helps you not get rekt by powerful threats to your team. A slower Kyurem-B and Weavile are a lot easier to handle, when your entire team out paces them.

The last set of changes I recommend is replacing Whirlwind on Skarm with Taunt, and Toxic on Hippowdon with Whirlwind. Taunt on Skarm is helpful as it makes it harder for your opponent to set up their own hazards, and prevents them from blowing yours away. Taunt also keeps slower wallbreakers and stallbreakers, from taking advantage of Skarmory. Whirlwind on Hippo gives you away to abuse your hazards and take on things that would attempt to set up on Hippo.

Also a few ev's you could change. On volcanion, if you arent running max speed I would recommend running a spread of | 48 Hp | 252 SpAtk | 208 Spe | The purpose of this spread is to outpace, Adamant Mega Scizor and Mega Heracross, max speed chesnaught, 72 spe gliscor, and max speed tyranitar. You could also run 244 Spe if you wish to out speed neutral max speed venusaur, gardevoir, togekiss, mamoswine, and mega altaria. However, I prefer 208 most of the time. I would also run a spread of | 244 Hp | 252 SpDef | 12 Spe | on skarmory. This allows you to out speed other skarmorys and Taunt them, and other common spreads on pokemon such as Metagross, Tyranitar, Magnezone, and Azumarill.

I hope I helped :]
 
Thanks :] , I've tried the team out and every time I got wrecked by keld and heatran , who could spam lava plume and scald

Yea you would have to play around with those with keldeo and mew.

An option to fully deal with those mindless plays is to use curse gastrodon over your hippowdon and throw steath rocks on skarmory. It almost does the same job as hippo and you will be surprised how little people prep for curse gastrodon and get 6-0 by it.

Gastrodon-East @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 112 Def / 148 SpD
Sassy Nature
- Scald
- Earthquake
- Curse
- Recover

EVs are made to take 2 dracos from latios and live.

You can also just run max def+/hp with toxic over curse to check spec keldeo more reliably.Though this leaves you with a massive weakness to nasty plot thundy, so pray for focus blast miss.

Hippo is generally better (fatter and has rocks/phaze) but gastrodon can be situationly better.

For example, after a curse all those cookie cutter builds with lati, none sd lado, metagross, heatran, keldeo, ttar, exca, rachi, weavil, bish and tank chomp are just gonna die.
Something to try out.
 
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