ORAS OU Plus Ultra !!! Peaked 1918

Hello Smogon. I here to present an offensive team around Medicham since I really like the poke. I was really successful but I would like to make it better and share it with the Smogon community. So lets begin and also remember when faced with challenges in life GO BEYOND PLUS ULTRA!

Author's note: Please excuse any grammar or spelling errors made in this RMT.

The alt I used for this peak was Terry24.
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All Might (Medicham) (M) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- Bullet Punch
- High Jump Kick

Here's the main focus of the team. Medicham in my opinion is one of the best wall breakers in the game. There's really not much to say about this set because its not far from the standard Medicham-M set. Fake out is for priority and to help break things focus sash and sturdy. Ice punch pokes super effective to ice like bulky ground types, grass types and dragons. Also the reason why its jolly is because I wanted outspeed bulky garchomp before mega evolution so I wouldn't lose too much damage other than rocky helmet and rough skin. The reason for bullet punch is to counter weavile after fake out since my team was weak to it during team building and to lure in Mega diancie especially if it leads against me.

252 Atk Pure Power Mega Medicham Fake Out vs. 0 HP / 4 Def Weavile: 103-122 (36.6 - 43.4%) -- guaranteed 3HKO
252 Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 4 Def Weavile: 206-244 (73.3 - 86.8%) -- guaranteed 2HKO
252 Atk Pure Power Mega Medicham Bullet Punch vs. 0 HP / 0 Def Mega Diancie: 272-320 (112.8 - 132.7%) -- guaranteed OHKO


garchomp.gif

Deathgoro (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 164 HP / 252 Def / 92 Spe
Impish Nature
- Fire Blast
- Earthquake
- Dragon Tail
- Stealth Rock

Garchomp here is the standard Chomp set. This set is able to get hazard over mega lopunny while doing considerable amount to damage because of its bulk,rocky helmet and rough skin. Fire blast is to damage steel types like ferrothorn and skarmory. Earthquake is STAB. Dragon tail is to help phase so your point will have less chance to set up on Garchomp. Also the reason why I have bulky chomp > Lando T is because I needed a better way to deal with bisharp.

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Present Mic (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 212 HP / 244 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Pain Split
- Hydro Pump
- Volt Switch
- Thunder Wave

Rotom's job here is to the primary bird check of the team because of its bulk and typing. Volt switch helps the team gain momentum since its a bulky slow Volt turner. The reason why I have thunder wave > will - o - wisp because this team is weak to DD Zard X. Rotom is able to take a 1+ Adamant dragon claw so rotom will be able to twave it after the hit or while its trying to use dragon dance.

+1 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 248 HP / 212+ Def Rotom-W: 204-240 (67.3 - 79.2%) -- guaranteed 2HKO after Leftovers recovery

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Backdraft (Manaphy) @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Tail Glow
- Rain Dance
- Energy Ball

Manaphy here is the second hard hitter for the team and I need something else to handle stall. Manaphy is able to set on mega sableye with tail and hell from will o wisp with rain dance. Also I chose energy ball > ice beam so i can handle bulky water types better like slowbro, rotom-w and alomomola while dealing with bulky ground types.

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Mt.Lady (Excadrill) (F) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Rock Slide
- Rapid Spin
- Earthquake

Now I needed hazard removal so I chose excadrill because of that and I needed something to deal with Thundurus and Manectric-M( and no latias doesn't count in this case because im not able to stop mantric volt turn and the momentum my opponent gains on me). Iron head helps deal with fairies and rock slide helps deal with bird spam. Also mold breaker also allows Excadrill to hit pokes like Rotom-w or pokes with levitate with Earthquake.

tornadus-therian.gif


Gran Torino (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 64 HP / 192 SpA / 252 Spe
Hasty Nature
- U-turn
- Knock Off
- Hurricane
- Iron Tail/Heat Wave

Now Tornadus-t is here is because I needed a draco switch in. Assault vest allows me to take special attacks better. U-turn and regenerate helps me gain momentum and pivot. Hurricane allows Tornadus-t to check Mega Venusaur and Amoonguss since I dont have a psychic type move on Medicham. Also the reason for Iron tail is to deal with fairies like Diance Mega. Shoutouts to my friend teso24 for recommending Iron tail to me.

0 Atk Tornadus-T Iron Tail vs. 0 HP / 0 Def Diancie: 204-244 (84.6 - 101.2%) -- 6.3% chance to OHKO

Deathgoro (Garchomp) (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 164 HP / 252 Def / 92 Spe
Impish Nature
- Fire Blast
- Earthquake
- Dragon Tail
- Stealth Rock

Mt.Lady (Excadrill) (F) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Rock Slide
- Rapid Spin
- Earthquake

All Might (Medicham) (M) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- Bullet Punch
- High Jump Kick

Present Mic (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs:212 HP / 244 Def / 52 Spe
Bold Nature
IVs: 0 Atk
- Pain Split
- Hydro Pump
- Volt Switch
- Thunder Wave

Backdraft (Manaphy) @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Tail Glow
- Rain Dance
- Energy Ball

Gran Torino (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
EVs: 64 HP / 192 SpA / 252 Spe
Hasty Nature
- U-turn
- Knock Off
- Hurricane
- Iron Tail


Thats all. I hope you enjoy the team and any constructive criticism is appreciated. Have a nice day everyone. Again PLUS ULTRA and SMASH!
 
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Hello, cool team you have got there, just a few questions about the EVs:

Can you explain the EVs on Tornadus-t? The Special Atk investment is very high. Do you get any OHKO/2HKOS with that? I dislike having AV Torn-T with only 64 HP investment.
Also Adamant Excadrill will result in being completly outspeed by threats like Mega Alakazam who can 2hko your entire team after rocks. I dislike Adamant because you cannot reliably revengekilll it, but I guess it is fine since you have Fakeout+BP on MMedicham which kills Zam after some prior damage.

Also your Rotom-W spread is 212 HP / 244+ Def but you provided the calcs for Rotom-W @ 248HP / 212 Def+. You might want to fix that. Also Rotom is Impish, it should be Bold.

The team is very solid overall. You do have some weaknesses if you lose a certain mon but as long as you identify the threats in the opponents team, it's good enough.
 
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Just gonna suggest a few changes I think work for the team

Change 1: Adamant over Jolly Nature on Medicham is better because you have dual priority and it nets a neat KO on Weavile after rocks 100% of the time. Also, because of the way that Medicham is used (feasting on slower, bulky mons), jumping the base 95 and other base 100 speed tier mons isn't really valuable, especially since they all run timid these days anyways.

Change 2: Banded Azumarill works well over Manaphy because it is an excellent Draco Meteor switch in and helps to check Keldeo while checking Weavile for you, who is a huge threat. Chances are that standard Azumarill won't work super well vs stall, so I recommend running Choice Band Ice Punch to smack incoming grass types like Amoonguss and Tangrowth.

Change 3: Toxic over Fire Blast on Garchomp is nice on this team because you are fairly weak to Mega Slowbro without Tail Glow+Energy Ball Manaphy and running Toxic over Fire Blast doesn't really make you weak to anything because you already have Rotom-W to burn Scizor and Torn-T to use Heat Wave on it. Toxic obviously helps put Mega Slowbro on a timer so that it doesn't sweep through your team.

Change 4: 44 speed on Rotom is a good benchmark to hit for outspeeding Jolly Azumarill and I recommend it over 52 speed because the extra bulk is always worth it, but if 52 speed creeps a Pokemon that I'm forgetting about, then feel free to correct me.

Hope I helped :]
 
Just gonna suggest a few changes I think work for the team

Change 1: Adamant over Jolly Nature on Medicham is better because you have dual priority and it nets a neat KO on Weavile after rocks 100% of the time. Also, because of the way that Medicham is used (feasting on slower, bulky mons), jumping the base 95 and other base 100 speed tier mons isn't really valuable, especially since they all run timid these days anyways.

Change 2: Banded Azumarill works well over Manaphy because it is an excellent Draco Meteor switch in and helps to check Keldeo while checking Weavile for you, who is a huge threat. Chances are that standard Azumarill won't work super well vs stall, so I recommend running Choice Band Ice Punch to smack incoming grass types like Amoonguss and Tangrowth.

Change 3: Toxic over Fire Blast on Garchomp is nice on this team because you are fairly weak to Mega Slowbro without Tail Glow+Energy Ball Manaphy and running Toxic over Fire Blast doesn't really make you weak to anything because you already have Rotom-W to burn Scizor and Torn-T to use Heat Wave on it. Toxic obviously helps put Mega Slowbro on a timer so that it doesn't sweep through your team.

Change 4: 44 speed on Rotom is a good benchmark to hit for outspeeding Jolly Azumarill and I recommend it over 52 speed because the extra bulk is always worth it, but if 52 speed creeps a Pokemon that I'm forgetting about, then feel free to correct me.

Hope I helped :]

Hello Littlelucario,

Thanks for your reply but the only thing I disagree with is the Azumarill > Manaphy suggest because 1. I will be forced to have one of my pokes burned if my point leads with mega sableye against that team 2. I wouldnt have much to hit Mega Sableye other than Azu which weakins my match up against stall even more because stall teams with Sab will have switchins to a lock azu. 3. Banded azu does less than 40% to Amoongus so it wouldnt help much anyway

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 136+ Def Amoonguss: 137-162 (31.7 - 37.5%) -- 0% chance to 3HKO after Black Sludge recovery
 
That rly a identic team as mine , except thats your running a fast voltturn over a slow you turn.

Anyway you dont strugles at all with bisharp , using heat wave on tornadus and eq on scarf excadrill kills it btw. No need 3 mons to cover a single mon whos getting unused (comparing to the middle of XY metagame).

Theres 2 changes is see about it >

Changes garchomp for Tyranitar smooth rock and use sand rush excadrill. Make you struggles with Rotom-W since you can only revenche it with mega medicham whos not even sure to 2hko it with fake out + high jump kick after lefties recovery.
Changes garchomp to a Yache berry offensiv stealth rock landorus (witch i do) who is making you gaining a slow u turn. It will when your opponent cant kill landorus , give you a free u turn and completly giving you a comeback on the game , or just destroy thundurus/manetric-m/jolteon and so on with them hp ice and make the opponent rly mad. People hates get rekt by a berries. You can play on mentalty and outsmart your opponent to just make him loses any hope of win and make terribles missplay (well thats how im winning my games). Also you strugles a bit with latwins and make you taking dracos meteor freely. That something i cant help you , cause i generaly sack my excadrill to put those in a range to be killed by pursuit and finish it with weavile. Its pretty tougth , but you can run salac berry on manaphy

252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 0 SpD Manaphy: 277-328 (81.2 - 96.1%) -- guaranteed 2HKO after Leftovers recovery

It make you get nices speeds , but you have to risk : kill latios or anticipe a switch and tailglow , its more tougth ofc

Gl with this team.

Heres the sets of landorus and manaphy :

Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 248 HP / 84 Atk / 176 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Manaphy @ Salac Berry
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Ice Beam
- Surf
- Energy Ball
 
Hello Littlelucario,

Thanks for your reply but the only thing I disagree with is the Azumarill > Manaphy suggest because 1. I will be forced to have one of my pokes burned if my point leads with mega sableye against that team 2. I wouldnt have much to hit Mega Sableye other than Azu which weakins my match up against stall even more because stall teams with Sab will have switchins to a lock azu. 3. Banded azu does less than 40% to Amoongus so it wouldnt help much anyway

252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 252 HP / 136+ Def Amoonguss: 137-162 (31.7 - 37.5%) -- 0% chance to 3HKO after Black Sludge recovery
You can lead with Rotom-Wash against Sableye and Volt Switch into Azumarill if you wish and you can do fine vs Stall, but you just need to predict a tad more vs it. Without Azumarill, you have a much harder matchup vs Keldeo and Weavile and your team can do well enough vs stall if you play correctly. Additionially, since Azumarill takes the pressure off of Tornt to switch into both keld and latios, you can run life orb Tornt, which is a really big threat to stall. Also, Banded Ice Punch also does a million to amoonguss. Obviously you don't have to make my changes, but I recommend at least trying them out and see how you fare.
 
Its possible to understand

Playing with Mega medicham - Rotom wash - Landorus-T/tankchomp + Fairy answer become a solid team that much people are using at this moment of the oras OU.

Much mega medicham are this way builded so Its possible that he create a realy same team ^^

Anyway i dont see the problems about taking a OLD RMT and take his back to the actual meta. People who makes RMT know that they team will be tested and sometime played no?
 
http://www.smogon.com/forums/threads/oras-ou-smoking-gunz-peaked-1-2047-elo.3567850/#post-6723268
Come on be serious man -.- as if nobody was able to see that a team is stolen
ahhhhhh a standard team looks similar to another standard team ahhhhhhh

as far as the team goes, you really are super weak to weavile so id recommend trying cm toxic suicune > manaphy as it still breaks stall but also gives you a check to weavile and another way to beat cm clefable (pressure + cm).
 
Its possible to understand

Playing with Mega medicham - Rotom wash - Landorus-T/tankchomp + Fairy answer become a solid team that much people are using at this moment of the oras OU.

Much mega medicham are this way builded so Its possible that he create a realy same team ^^

Anyway i dont see the problems about taking a OLD RMT and take his back to the actual meta. People who makes RMT know that they team will be tested and sometime played no?
First of all the team isn't "old" because Lifeisaroll and I are still working on a variant without hoopa . The manaphy makes no sense in the team and shows that it was slapped into the team without caring about adapting the remaining mons . Manaphy is suuposed to beat stall instead of hoopa? Nice. Sadly it is deadweight vs offense and has 0 synergy with medicham. Btw hello slowbro and psychic mons .
So Terry try to learn what is synergy if you want to steal my best friend's team, and maybe that you will manage to peak a bit higher than me when I used pachirisu in OU: http://www.smogon.com/forums/threads/pachirisu-voltturn-1909-elo.3579143/
 
Dude I didn't even know that RMT exist until know. I just wanted to build a non sand team around medicham. You know what I don't have to justify myself too you I didn't steal that team. I thought of it all on my own
Really hard to believe because manaphy is completely out of place and has 0 synergy with the team. If it wasn't stolen there would have been some adaptation, the most obvious being Landó >chomp so as to free the rotom slot and add something else(with landó you have a birdkiller and ground resistor , manaphy resists water making rotom useless
 
Really hard to believe because manaphy is completely out of place and has 0 synergy with the team. If it wasn't stolen there would have been some adaptation, the most obvious being Landó >chomp so as to free the rotom slot and add something else(with landó you have a birdkiller and ground resistor , manaphy resists water making rotom useless

Okay this is gonna me my last reply towards this topic because I hate being fucking accused of something I did not do and us going back and forth will get us nowhere. 1. I am not a great builder and there are still mechanics of team building I need to learn to become better like how you mentioned synergy earlier. That's what happens when you have to teach yourself teambuilding. I sometimes fall into habits and just used pokemon I am familiar with. The way I build teams is usually around my playstyle or what I would do in certain situation when I battle to compensate for lack of proper team building skills. Sometimes I like to prepare for specific pokemon because they annoyed me in the past going against it. For example, The Medicham set used in this team was because I really hate going against Sash Breloom and Weavile when they lead against me. I still dont kinda fully understand the text book of stallbreaking so I go off Walking breaking and experience to deal with stall. I chose Manaphy mainly because it can hit and set up on Mega Sableye which counters Medicham and I really hate going against Mega Sab. 2. I understand more now why you are upset because of the similarites and the fact that you and your friend are still working on a updated version of his previous RMT but that doesn't give you the right to automatically assume I just stole your friend team. Most of the sets I used are very Common in OU and used a lot on Offensive teams so it is possible for people to better similiar teams as others especially when using common set. But my response towards your accusation of I stole your friends team due to lack of team synergy again I am not a great builder and still need to learn concepts about team building but my way of team building may not be the best or standard way.

I am sorry for any inconvenience my team caused for you and your friend but I did not steal his team or used it as a reference when team building. If you would like to give me some advice or information on proper team building in a peaceful manner I would gladly accept it so something like this wouldn't happen again. I hope you have a nice day when reading this and again I did not steal your friends team.
 
He's adamant that he didn't steal the team so please stop accusing him now. Yes the teams are similar but it's not that much of a stretch to be a coincidence considering how many standard OU teams are posted in this forum. He's given his reasoning for using Manaphy and has apologised for any inconvenience it might have caused you, so stop belittling him. Any more posts on the matter will be deleted.
 
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