Move Priority Tiers
+5 Helping Hand
+4 Snatch, Magic Coat
+3 Follow Me
+2.5 Focus Punch (charge)
+2 Protect, Detect, Endure, Feint
+1 all "Quick Attack" moves, Extremespeed, Fake Out, Bide, Sucker Punch
*0 Sleep Talk, Assurance, Me First, Payback, Everything else
-1 Vital Throw
-2 Focus Punch
-3 Revenge, Avalanche
-4 Counter, Mirror Coat
-5 Roar, Whirlwind
-6 Trick Room
Thanks, you just saved me some time.It'll show the highest stat, if it has multiple stats as highest, the game will pick one of these.
The only pure types Standard Electivire doesn't hit SE are Fighting, Psychic, Bug, and Ghost. Fighting covers 5 types, Ice covers another 4 types, Ground hits yet another 3 (Fighting covers Rock and Steel), and Electric covers one more (Ice also gets Flying). For more coverage, substitute Electric (which will exchange Water coverage) for:What 4 move combination provides the most super effective hits? Is there anything more than the 13/17 provided by Standard Electivire?
The only pure types Standard Electivire doesn't hit SE are Fighting, Psychic, Bug, and Ghost. Fighting covers 5 types, Ice covers another 4 types, Ground hits yet another 3 (Fighting covers Rock and Steel), and Electric covers one more (Ice also gets Flying). For more coverage, substitute Electric (which will exchange Water coverage) for:
--Flying for Fighting and Bug coverage.
--Ghost for Ghost and Psychic coverage.
or
--Dark for Ghost and Psychic coverage.
Looking at Serebii's type chart, I'm very confident that that's the best you can do.
In fact, Fighting, Ice, and Ground cover so many types that only one Pokemon can't be hit for neutral damage from either type: Surskit. >< Taking Fighting out of that equation doesn't change that, either!* (And a Flying attack can then hit it SE! lol)
*That's why the Ground / Ice combination is comparable to Ghost / Fighting and Electric / Ice, right now.
Yup, that's what it looks like from where I'm sitting.So,
-Flying/Ghost/Dark
-Fighting
-Ground
-Ice
gets 14/17 types SE, excluding dual-type Pokemon?
None of the common sets require egg moves, just that you delay your evolution until 25 so that shedinja can get swords dance. You could get night slash if you really wanted it though I suppose.Which egg moves should I breed onto a Nincada if I want to have both a ninjask and shedinja from the same pokemon?
None of the common sets require egg moves, just that you delay your evolution until 25 so that shedinja can get swords dance. You could get night slash if you really wanted it though I suppose.
There are a lot of things you're not going to be able to outspeed. Namely base 100 scarfers, and scarfed +natures from 80 up.Thanks, exactly what I was looking for.
By the by, can a Ninjask work with Adamant? What will it not outspeed with max speed IV's and EV's?
There are a lot of things you're not going to be able to outspeed. Namely base 100 scarfers, and scarfed +natures from 80 up.
...with Explosion, right? If that's the case, 220 flirts with the possibility and 259 guarantees it.How much attack is needed to OHKO max HP/Def Blissey?