This place is as organized as the pentagon wow thats awesome :o im a noob so thx
Can u help me.... Sorry.... But I am new here and I am looking the place for ask for tips...It is not the right place to ask. You could go to the Orange Islands Forum.
Thx uhttp://www.smogon.com/forums/forums/orange-islands.205/
These are the Orange Islands. There you will find a thread in which you can ask your questions that pertain to the cartridge.
How good I need to be to make it to high ladder in OU ? I am always stuck in like 1550 to 1600+ Elo. That frustrates me quite a bit so I wanted to ask you if you could give me any tips to ladder better.
Most games with a ranked ladder really just become a grind-fest after a certain rating. Maybe you simply don't play enough?
There will always be single individuals who stand out even amongst the top, but usually you can only be so good mechanically at a game. Imagine it like stairs, you need an increasing amount of "skill", to reach rating X, than it stays rather flat or has only slight ups/downs for a while, when most (!) games are decided by comps, RNG, etc. and then the graph does an insanely steep jump up again when it's about being the absolute Elite.
About ladder anxiety, the only tip I can give you is to stop caring. As stupid as that sounds. There is no "elo hell", there are no benefits, nothing. You know, and the game files have saved, what your max rating was, so even if you drop down to 1k, what does it matter? You made it up once, you can simply play it up again. And if losing doesn't matter, all you can do, is win.
Thanks for the words dude. I hustled myself because I was thinking ELO = Skill but in Pokemon there are some factors like hax that you cannot simply control. I'mma start no to care much about that.
If you want a more accurate measure of skill, you should take a look at GXE rather than Elo. Elo can be affected by lots of factors, and especially right at the very top you have to keep winning every game to retain your ELO due to a single loss pushing you down into the 1900s again. In a world where every competitive player played on the ladder (this doesn't happen) you would notice that the best players at the ladder meta (which is different to the tour meta due to various factors such as counter-styling not being present on the ladder and, as such, more well-rounded teams being rewarded more than good counter-styles that would fall flat vs. a random opponent are) would be the players with the highest GXE rating rather than the highest ELO rating, because ELO can be artificially inflated by playing a lot as well as being affected by decay whereas GXE can't be artificially inflated and is not susceptible to decaying.Thanks for the words dude. I hustled myself because I was thinking ELO = Skill but in Pokemon there are some factors like hax that you cannot simply control. I'mma start no to care much about that.
generally speaking spdef sd (sometimes bu) is the most common/viable set.So I know that the Mega Pinsir+Dragonite birdspam team that's been going around runs Choice Band on Talonflame, but on other teams, what's the Talonflame set(s) du jour? I suspect that that one team is skewing the usage stats, which I would otherwise just look at.
NoHas there been a successful team on the ladder and/ or in tours that uses NO mega this generation?
31, I'd say. Doesn't smogon automatically set all IV's to 31 anyways?Should special attackers that run U-turn solely for pivoting purposes (i.e; Mega Pidgeot, AV Tornadus-T w/o Superpower) run 0 or 31 Atk IVs?
There really aren't a lot of foul play users in OU, more often than not you'll just be better off getting as much damage as you can from u-turn. The chip damage will come in handy far more often than the ability to switch in to or stay in on a foul play user.Should special attackers that run U-turn solely for pivoting purposes (i.e; Mega Pidgeot, AV Tornadus-T w/o Superpower) run 0 or 31 Atk IVs?
Hello and welcome to Smogon!Hey guys,
So I'm new to team building and would really love some help.
Right now I'm building a team around Mega Medicham and Chandelure with my friend since these are our two favorite pokemon.
The sets we used are the Fake Out, non-bulk up Medicham, and specs Chandelure, any idea how we should go about building this team?
I believe we want the team to either be categorized as full HO or bulky offense.
I've been trying to use mons not normally used in OU, but any suggestions are helpful since recommending OU mons can also spark ideas for other mons as well.
Tbh it's less about "gaining the ability" to post a thread than having a good resource/thread idea. If you have a good idea for a thread, ask a mod if you can post it. (Seeing as SM is coming soon, now might not be the best time.)How do I gain the ability to make a thread here?
First of all, they don't perform the same roles. Bulky Talonflame is a bad revenge killer unless it's facing something either weak to Flying or weakened. Its niche is in breaking defensive teams with Bulk Up/Taunt or offensive teams with SD. CB Talonflame, on the other hand, is a revenge killer, but it's pretty lackluster outside of that (although it does hit hard, it gives free turns to most resists).Which is the Better Set Banded Talonflame or Bulky Talonflame
So this guy on the Amino app says that Banded Flame Is better than Bulky Flame.
I say they preform the same roles but Banded has immediate power.
Bulky has more survivability in roost and no recoil, support in will o wisp, and sweeps/revenge kills with gale wings + Swords Dance or Bulk Up
Ok thanksWelcome to Smogon!
Tbh it's less about "gaining the ability" to post a thread than having a good resource/thread idea. If you have a good idea for a thread, ask a mod if you can post it. (Seeing as SM is coming soon, now might not be the best time.)
First of all, they don't perform the same roles. Bulky Talonflame is a bad revenge killer unless it's facing something either weak to Flying or weakened. Its niche is in breaking defensive teams with Bulk Up/Taunt or offensive teams with SD. CB Talonflame, on the other hand, is a revenge killer, but it's pretty lackluster outside of that (although it does hit hard, it gives free turns to most resists).
Also, don't double post. Please use the Edit button.