SPOILERS! Pokemon Sun and Moon Full Game Datamine General Discussion Thread

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I read through that post, but I saw nothing really concrete about actual leveling (despite it claiming to have that info). What do we know about that part?
There's drinks that can raise your levels as well as drinks that raise your evs. As far as I know, there's ones that raise up to 10 levels at once.
 
I read through that post, but I saw nothing really concrete about actual leveling (despite it claiming to have that info). What do we know about that part?
there's level up drinks and i think level up "courses" on the EV islands

still inelegant, but one day we'll be back to the BW2 ideal...one day...
 
there's level up drinks and i think level up "courses" on the EV islands

still inelegant, but one day we'll be back to the BW2 ideal...one day...
While it ain't perfect, it's still extremely good. The only concern is actually getting enough festival coins but from what I hear, even that's rather easy.
 
EV Training without actually playing the game is now my favourite feature of Sun and Moon.

This is absolutely outstanding for those that want to play the game and want to build a competitive team but lack the free time to EV-train Pokemon. Say, you have a really busy week and can only play during the next weekend.

Voilá, fully EV-trained Pokemon! (Well, I guess you'd at least bother to change the EV training focus)
 
EV Training without actually playing the game is now my favourite feature of Sun and Moon.

This is absolutely outstanding for those that want to play the game and want to build a competitive team but lack the free time to EV-train Pokemon. Say, you have a really busy week and can only play during the next weekend.

Voilá, fully EV-trained Pokemon!

Perfect for me TBH. I work full time but I also have a Youtube Channel. Seems like a great thing.
 
Has anyone discovered mega stones outside of the Battle Tree? The selection there is minuscule.
I'm curious about which ones are obtainable there. I was expecting at least the Mega Stones for everything in S/M, but that's far from “miniscule.”

I think this is every Mega Evolved Pokémon in Alola. What stones are missing from here?

Alakazam
Slowbro
Gengar
Kangaskhan
Pinsir
Gyarados
Aerodactyl
Scizor
Sableye
Sharpedo
Absol
Glalie
Salamence
Metagross
Garchomp
Lucario
 
All 3 Kanto Starter mega stones are apparently obtained after beating Red/Blue in the Battle Tree. Awaiting further confirmation on this one.
 
I'm curious about which ones are obtainable there. I was expecting at least the Mega Stones for everything in S/M, but that's far from “miniscule.”

I think this is every Mega Evolved Pokémon in Alola. What stones are missing from here?

Alakazam
Slowbro
Gengar
Kangaskhan
Pinsir
Gyarados
Aerodactyl
Scizor
Sableye
Sharpedo
Absol
Glalie
Salamence
Metagross
Garchomp
Lucario

The lack of Gardevoirite is saddening....
 
The lack of Gardevoirite is saddening....
I don't know what's available or not; I just provided the list I made by searching Alola's Pokédex list for everything that can Mega Evolve; the Ralts line seems to be absent here. :-/

What I would be hopeful for (but very surprised to see) would be NPC's who would give you the non-Alolan stones in you have the proper Pokémon with you, akin to how you get items like the Prism Bottle, Genesect's Drive items, et cetera when you bring them to the right NPC's… I somehow doubt they'll be so kind, though.
 
Have those rumors about Crobat getting Merciless / a base stat boost been completely debunked?

Was kinda hoping they'd be true but it doesn't look like it.
 
Have those rumors about Crobat getting Merciless / a base stat boost been completely debunked?

Was kinda hoping they'd be true but it doesn't look like it.
I'd have been ecstatic if this were true honestly. Crobat's a godly Pokemon already(good in comp, amazing design) but with merciless...mmm. It's still good anyways.
 
Good lord....Festival Plaza's ev drinks are....oh my god.
Classic 252/252/4 builds now take literal fucking seconds. Never mind that you can constantly rotate stalls.....they made Ev training a heck of a lot more convenient honestly.

http://boards.4chan.org/vp/thread/29864489 - Outlines how this shit works. It's glorious. One of game freak's best decisions in this generation honestly. So convenient.
Hot damn, and we all thought Super Training's demise was a bad thing. Goodbye horde hunting and shitty minigames, hello steroid-pumped drinks!
I've said this before, but it seems blindingly obvious to me that what has happened is that Gamefreak has been focusing on the VGC as the competitive standard for the last two generations, and that any additions - be they Pokemon, move changes, etc - that benefitted the 1v1 meta were by accident rather than design. I've seen many people in this forum complaining that GF has approached this generation with an anti-competitive mindset. I believe the exact opposite to be true - almost all of the new Pokemon seem to be designed with competitive play in mind, but the 'competitive play' they're aiming at is VGC doubles. The ire around these parts is simply a result of the fact that Smogon has chosen to focus on 1v1 battling, which never received GF's support or attention, as the competitive standard, and most of the posters here are looking at how good the new Pokemon are at performing in a setting they were never designed for to begin with. Much has, for example, been made of the low speed of the new mons, and how it supposedly renders them 'useless'. No, it renders them useless in the OU meta, but in the doubles meta, where Trick Room is everywhere, and field manipulation is likely to be the name of the game, it actually makes a lot of them potentially very dangerous. What we play isn't the competitive standard the games were designed for.

Take Golispod. In singles, yes, its ability is very hard to take seriously, but in doubles it actually has applicability, since it means that its two opponents have a harder time teaming up to take it down (if it goes under 50% from the first attack, it will simply retreat from the second) - a fact that you could potentially design plays around. The same goes for Palossand, who, with a teammate, can get to +2 spdef and +6 def in one turn with access to reliable recovery. I'm not saying that either strategy will necessarily be good in doubles (I think that's MUCH too early to tell), but that that's what they were designed for.
As much as I wish that Game Freak would focus a bit more on Singles, this is one of the greatest posts I have ever seen on this thread. I think Game Freak is trying to get more people to branch out to doubles rather than play singles all the time. Hell, I might actually try VGC this year with the absence of balance genie!
 
The Emerald Gym Leader rematches pulled the focus on doubles quite right. Something like that again... would be nice.
The emerald rematches (4 sets of increasingly stronger doubles teams of the gym leaders) are the neatest idea that almost no one would experience

put like 60 hours into that post game across 2 playthroughs and never experienced it once.

and then rather than refine that idea they just dropped it for other assorted rematch replacements or not at all depending on the game
 
You know if they're going to up the focus on doubles in the future you know what would be nice

a doubles mode for the main story.
I think S/M have already started with that, more fights are doubles now and there's a rather interesting mini-boss fight with Faba that uses a nice strategy. Hope they continue this trend and expand on it....but then again, Memefreako.
 
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