Anyone know if there is anything like the Friend Safari this time around?
The QR Pokemon alongside the "wild Pokemon calling for help" mechanic may be the new version.Anyone know if there is anything like the Friend Safari this time around?
I've heard about that. I'm just curious if it will allow us to catch Pokemon that aren't native to Alola. Like Scolipede or somethingThe QR Pokemon alongside the "wild Pokemon calling for help" mechanic may be the new version.
the QR scanner allows you to catch 27 non-native pokemon lines (all of them are 3 stage lines, so 81 pokemon total)I've heard about that. I'm just curious if it will allow us to catch Pokemon that aren't native to Alola. Like Scolipede or something
Phew! You asked for it, and you got it! All pokemon catchable in the alola dex, as well as legal/illegal moves when taking the QR code pokemon into account.Thanks for doing all of the legwork on the egg move front, Riah. It's invaluable.
Any chance you'll be exploring something similar as it pertains to legal/illegal egg moves for the returnees?
After all, we're starting from scratch with them as well at least until the bank comes online in January.
Let's say I want to recreate the Smogon-recommended Dual Screens moveset for Ledian from XY.
I'll need to breed over Encore from the Bug group.
Shuckle would normally be the route for that but he's not around.
Few steps forward, and a few steps back. I think they realized just how easy and casual XY really were. After they essentially "set the bar" with those games ORAS had to be even easier to act as the "sequel" of gen 6. They're revamping things like story (no spoilers) which from what I hear are drastically improved from the garbage that was XY. While actually making players grind even only slightly more than XY, but the payoff is fantastic. Compared to mindlessly killing hordes over and over, we have a few more options.the QR scanner allows you to catch 27 non-native pokemon lines (all of them are 3 stage lines, so 81 pokemon total)
it's....it's a step back, shall we say.
I think ORAS is harder & more involved than XY almost across the board and I say that as someone who turned exp share off in XY.Few steps forward, and a few steps back. I think they realized just how easy and casual XY really were. After they essentially "set the bar" with those games ORAS had to be even easier to act as the "sequel" of gen 6. They're revamping things like story (no spoilers) which from what I hear are drastically improved from the garbage that was XY. While actually making players grind even only slightly more than XY, but the payoff is fantastic. Compared to mindlessly killing hordes over and over, we have a few more options.
Depends on how you look at it. ORAS introduced Blissey suicide bases, every EV hot spot was only that one stat Horde. Weather no longer blocked you from sweet scent. Yes, the story was amazing, especially in the Delta episode. But they more-or less took the mechanics of XY and made them even easier.I think ORAS is harder & more involved than XY almost across the board and I say that as someone who turned exp share off in XY.
Pokemon Colosseum and XD: Gale Of Darkness did his, but as far as i know both games got mixed reviews for being so different.You know if they're going to up the focus on doubles in the future you know what would be nice
a doubles mode for the main story.
ohDepends on how you look at it. ORAS introduced Blissey suicide bases, every EV hot spot was only that one stat Horde. Weather no longer blocked you from sweet scent. Yes, the story was amazing, especially in the Delta episode. But they more-or less took the mechanics of XY and made them even easier.
I do think they were inspired by "soaring" in ORAS and how it took fly HM out of the picture. So they thought "hey, why don't we do that for all HMs?"
Lol no biggie, I was essentially saying XY made competitive building easier, and having a bad story to go with it. Sun and Moon realized how mindlessly easy they made it. So not only did they make you grind a bit more for a big pay off, but some beloved features (friend safari) are gone to make it more interactive with summoning allies as you torture a pokemonoh
pha
ok so i missed the context here (DESPITE TALKING ABOUT IT FOR HTE PAST 3 PAGES). I thought you meant game difficulty, not barrier to competitive battling.
end me this is like the 6th time this week
XD & Colosseum didn't get mixed reviews for being "different" as it were that the games had pretty significant flaws. Colosseum in particular is quite ugly and not just because of the completely unaltered n64 models; lots of fuzzy textures, lots of ........ interesting ......... character designs that barely move. Both games are almost excruciatingly slow in both battles & text. On a more gameplay specific perspective, you had a very weird balance of pokemon and when they were available (XD shoves literally half of its pokemon in the final location of the game). Purifying a shadow pokemon was also kind of its own annoying affair (that XD significantly improved on), especially since you needed to purify them to trade them over to main games.Pokemon Colosseum and XD: Gale Of Darkness did his, but as far as i know both games got mixed reviews for being so different.
I don't think so.Are Doduo/Dodrio catchable?
1)Battle Tree has mini bosses in the form of trial captains/characters such as Guzma/Plumeria. Not sure exactly on what number/what frequency you encounter each on though. There's also the battle royale facility.1) I assume that the Battle Tree is the new Battle Maison/Frontier/etc. Is there anything interesting about it compared to previous iterations?
2) Is Ability Capsule in the game?
3) I've read multiple times that hyper training doesn't change the IVs, it just "masks" them with 31s. How can you tell? In other words, if the stat screen just shows the stats (and not the IVs), wouldn't a bad-IV and a perfect-IV Pokemon be indistinguishable? Also, does the game tell you that a max IV Pokemon is ineligible for hyper training?
1) AI is definitely more competent in Battle Tree. I'd compare it more to a Frontier Facility, though. As the guy above me said, there are "mini-bosses" within it that you can face, such as Wally and Cynthia, or even Blue or Red. I'm not sure if the Trial Captains are present in it, though. But there are a few other characters that you can come across, but I'm not mentioning names.1) I assume that the Battle Tree is the new Battle Maison/Frontier/etc. Is there anything interesting about it compared to previous iterations?
2) Is Ability Capsule in the game?
3) I've read multiple times that hyper training doesn't change the IVs, it just "masks" them with 31s. How can you tell? In other words, if the stat screen just shows the stats (and not the IVs), wouldn't a bad-IV and a perfect-IV Pokemon be indistinguishable? Also, does the game tell you that a max IV Pokemon is ineligible for hyper training?
I love your spread sheets man. Keep it up! Sprites would be awesome though, but if your having problems then don't worry about it.Hey guys, just an update:
My Sun Moon spreadsheet dex is finished. Got dex entries, full movesets, almost everything!
https://docs.google.com/spreadsheet...tk0FCRAx51xVkuOlcWaJk1zPvE/edit#gid=364158318
Some people have been asking for sprites too, but I don't have those atm. If anyone knows where I can mass-download all of them at once, I could maybe get that done.
If you put a Pokemon with an IV of 0 in all stats who did Hyper Training to all stats and compared it to a Pokemon with an IV of 31 in all stats, you won't be able to tell the difference unless you took both to an IV Checker (which I think is present in the Battle Tree).Thanks for your replies, guys. My question about hyper training boils down to: Can you tell apart a Pokemon that was caught with bad IVs versus a Pokemon that was caught with good IVs? Maybe there's an IV checker guy somewhere in the game, but ignoring that, just looking at the Pokemon alone, can you tell? If you can't tell, is there any point to soft-resetting for good IVs any more?
This may help: http://boards.4chan.org/vp/thread/29864489Does anyone know the exact amount you need to leave your pokemon on isle evelup for a specific amount of evs....like the time/ev ratio