Awesome, thank you. I would've been sorely disappointed if it didn't.Yes, it does.
Asking because certain abilities like defiant don't work if an ally reduces the defiant 'mons stats.Does reciever activate if your ally suicides(memento, Explosion, etc) or if it is ko'd by passive damage like rocky helmet, burn, etc
Does Berserk trigger when the Pokemon falls to less than half HP via a status move such as Pain Split?
Yes it is.I've heard something about paralysis reducing a Pokemon's Speed to 50% now instead of 25%, is that true?
I've heard something about paralysis reducing a Pokemon's Speed to 50% now instead of 25%, is that true?
These are known and already listed in OP. (Forgot to remove)Comatose: Are Sleep Talk and Snore usable at all times? Does Wake-Up Slap do double damage?
How do the stat drops from burn and paralysis interact with Beast Boost?
It does. I probably should've made that clearer in my initial post about it.Shields Down: Does the Pokemon revert to shield forme if its HP is brought to above 50% its max HP by Leftovers?
We've had another source note that the damage output of -ate abilities has been lowered. I haven't seen anyone disprove my calcs yet either. We can probably move this to confirmed info, but I'd be fine if we left it as tentative as it might encourage double and triple checking.Has the damage modifier on -ate abilities (Pixilate, Refrigerate, etc) been changed from 1.3x? (Tentatively, -ate abilities along with Galvanize and Normalize have a 1.2x boost)
Mentioned this way earlier somewhere. It only boosts 1 stat, chooses which tied stat in order of Atk, Def, SpA, SpD, Spe where Atk would be the highest priority pick and Spe would be the lowest.How does Beast Boost decide the stat to boost when the Pokemon has multiple stats with the same raw value?
I know someone posted in this thread somewhere that they don't. I'd believe them since it'd work like Weather abilities.Terrain-setting Abilities: Will they still trigger if the Pokemon faints from Stealth Rock/Spikes damage upon entry?
Another tester + my retesting pretty much brings this to a confirmed 1.5xSteelworker (Currently tested to give 1.5x boost needs more testing) further boosts the damage from moves used by Pokemon that are already Steel-type.
To clarify, this is true for any type changing move (ex Conversions, Soak, Trick or Treat).If Zygarde uses Power Construct it will override any type change by Camouflage and revert it to Dragon/Ground typing.
We've had another source note that the damage output of -ate abilities has been lowered. I haven't seen anyone disprove my calcs yet either. We can probably move this to confirmed info, but I'd be fine if we left it as tentative as it might encourage double and triple checking.
Beak Blast burns on contact even if the user is KO'd. Shell Trap does not trigger if the user is KO'd.So there are two new moves that work very similar to Focus Punch: Beak Blast and Shell Trap. -3 priority, but they "charge" first in the turn, then the opponent attacks, and then the move is unleashed. Focus Punch's conditional is that it can't be hit. These two moves are different. Beak Blast burns the opponent upon physical contact for that turn, and then executes the move regardless. Shell Trap plants the trap, then unleashes a 150 BP Special Fire move upon physical contact, with it failing otherwise. I'm wondering if one or both of these moves execute upon the user getting KOed. For Beak Blast, if it faints from a contact move, does it still burn the attacker? For Shell Trap, does it still unleash a 150 BP attack upon a contact move despite a KO? These are different than Focus Punch in that regard, so that's why I ask. Really would be a cool bonus for both of them.
I haven't seen much discussion on Stomping Tantrum. What counts a a move failing? For some specific things to test out I can think of: missing a move, flinching either from an opponents attack, or being hit out of Focus Punch, the user's move failing because of Protect/Detect, Protect/Detect failing from being used in succession, substitute/belly drum when health is bellow half (or other status moves failing because requirements weren't fulfilled), user hitting itself in confusion, and being prevented from using attack having been taunted/imprisoned that turn.
- Strength Sap: Does it heal an amount equal to exactly the target's Attack stat or is it percentage based? Does it ignore any stat changes to the target's Attack stat?
Do their moves fail, or do they simply ignore the retargeting?
...Who's Moldy?
Not really a battle mechanic, but Pokémon hatched from Eggs now have an apparent 50-50 chance to be in either parent's Poké Ball if the parents are a same-species couple.
Impossible until the Bank update in January.Would someone care to test this, just to be sure? Try breeding a male Pokémon in a Safari Ball with a HA female of the same species in a different ball, and a male non-Alolan form holding an Everstone with a female Alolan form in a Beast Ball.
Impossible until the Bank update in January.
Or hacking, I guess...
YesDoes Encore fail when used on a Pokemon that previously used a Z-move?
Aurora Veil is removed by Brick Break (didn't test Psychic Jaws)Aurora Veil: Can it be removed with Brick Break/Psychic Jaws?
Mimikyu was Paralyzed by Zap Cannon through its disguise (the disguise did break, but the Mimikyu was inflicted with paralysis prior to this happening)Does Disguise prevent secondary effects from moves whose damage it blocks?
An Electrified Moongeist Beam hit the selected target, completely ignoring the fact that its partner had Lightning Rod.Sunsteel Strike/Moongeist Beam: Assumed they simply have built-in Mold Breaker, but can they actually ignore Abilities belonging to Pokemon other than the target? For example, can they be redirected by Lightning Rod, assuming you've Mold Breaker Electrified Sunsteel Strike?