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I would say we could have a slate that has the gen 7 pokemon (including the alolan forms) with the limitations (like no pokemon over 670 BST and have the banned mega stones (I'm looking at you, Beedrillite)) in place.
I would say we could have a slate that has the gen 7 pokemon (including the alolan forms) with the limitations (like no pokemon over 670 BST and have the banned mega stones (I'm looking at you, Beedrillite)) in place.
on a serious note I second the idea of a normal Gen 7 slate, this project will have to get into Gen 7 stuff at some point and I think sooner rather than later is best
Also, FALCOWNPAUNCH!, Completely Serious Name is a bit stronger than that. Moves under 70 BP do 33% extra damage anyway, and then do double damage on top of that boost if Parp isn't holding an item. So, Swift isn't a 120 BP move but a 160 BP STAB move. Water Pulse is 160 as well, though Bubblebeam becomes 173 BP. Shock Wave has the same accuracy as Swift, and it also gets access to Icy Wind, which means you can sling very strong BoltBeam coverage around. It also gets access to Snarl, which helps this set too as it means your STAB isn't blocked by Ghosts.
However, on balance I think I still prefer a physical Fake Out-using set, especially since Gen VII Sucker Punch gets the full boost from CSN. Sure, you don't get as much coverage, but you can do some very nasty things with the damage. There's also potential for a paraflinch set using TWave and Headbutt/Bite (for Ghost-types) with U-Turn for if one comes across a status absorber or spreader. Hope that's at all useful. =]
Also, FALCOWNPAUNCH!, Completely Serious Name is a bit stronger than that. Moves under 70 BP do 33% extra damage anyway, and then do double damage on top of that boost if Parp isn't holding an item. So, Swift isn't a 120 BP move but a 160 BP STAB move. Water Pulse is 160 as well, though Bubblebeam becomes 173 BP. Shock Wave has the same accuracy as Swift, and it also gets access to Icy Wind, which means you can sling very strong BoltBeam coverage around. It also gets access to Snarl, which helps this set too as it means your STAB isn't blocked by Ghosts.
However, on balance I think I still prefer a physical Fake Out-using set, especially since Gen VII Sucker Punch gets the full boost from CSN. Sure, you don't get as much coverage, but you can do some very nasty things with the damage. There's also potential for a paraflinch set using TWave and Headbutt/Bite (for Ghost-types) with U-Turn for if one comes across a status absorber or spreader. Hope that's at all useful. =]
Well, jeez, that makes it even better. Yikes. With the Ability boost, I did some calcs:
+2 252 SpA Mega Exdoom Boomburst vs. 252 HP / 224+ SpD Mew: 357-421 (88.3 - 104.2%) -- 25% chance to OHKO
+2 252+ SpA CSN Parp Swift vs. 252 HP / 224+ SpD Mew: 319-376 (78.9 - 93%) -- guaranteed 2HKO after Leftovers recovery
That's only about a 10% difference right there. I'm just going to assume most Parp will run Adamant/Modest on account of its Ability making it blazingly fast anyway.
Just so I don't make this post a response to a quote, here's what will probably be the standard NP Parp:
Fairly self-explanatory. Boost with Nasty Plot, proceed to get knocked down to 1 HP by any hit from an offensive fusion, and lay into your opponents with your CSN-boosted STAB moves. Swift won't miss, Snarl provides secondary STAB, and you have whatever coverage you want. Water Pulse hits Rock-types and Ground-types hard, Icy Wind can hit Grass-types, Shock Wave nails bulky Water-types, Grass Knot can hit bulky Waters hard as well but can also hit Rock-/Ground-types, and Hidden Power would be there mostly to hit Steel-types, so probably HP Fire/Fighting.
Also, I'm totally hyped for Gen 7 for next slate onward. I've already got some cool fusion ideas!
As for gen 7 slates.
Toxapex will make extremely bulky mons.
Pheromosa will make some ludicrously fast mons, and it can basically fuse with a mon with a good movepool to break it...
Xurkitree can fuse with something like Porygon-Z (DNA).
And just for a quick idea, to match Harem (don't kill me): Pheromosa x Kyurem. Dragon/Fighting or Dragon/Bug. And a monsterous mixed attack on top of that
Parp @ Normal Gem
Ability: Completely Serious Name
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Slash
- Thief
- Encore / U-turn / Coverage
It uses Fake Out and loses its Normal Gem while delivering an attack that flinches the opponent and deals intense damage. Then your item is off and you can use boosted STAB Slash (210 Power) and boosted STAB Thief (150 Power) to rupture everything with STABs that it every type neutrally. Encore is utility to force out a lot of mons, U-turn gains momentum and has 140 Power while switching you out, or, if you're weird you could run coverage to hit something super-effectively.
As for gen 7 slates.
Toxapex will make extremely bulky mons.
Pheromosa will make some ludicrously fast mons, and it can basically fuse with a mon with a good movepool to break it...
Xurkitree can fuse with something like Porygon-Z (DNA).
And just for a quick idea, to match Harem (don't kill me): Pheromosa x Kyurem. Dragon/Fighting or Dragon/Bug. And a monsterous mixed attack on top of that
Xurkitree and Kartana have so much raw power that a fusion like Kartana + Deoxys-A would make us need to get even more extreme with defensive mons. Luckily, I have planned something immensely stupid.
Last slate? Of this thread in particular or FE in general?
Time to brush off an old planned fusion from like September or so with a non-indicative name
Parents: Abomasnow+Ferrothorn
Shared egg group: Grass
Offspring name: Arrow
New type: Grass/Ice
New base stats: 92/103/113/83/110/50 (BST 551)
New ability and desc: Crystallized Silver (Iron Barbs+Snow Warning)- Deals 1/4th of the target's health on contact with non-Ice types, deals 1/8 of the target's health to Ice types
Notable moves: Leech Seed, Stealth Rocks, Gyro Ball, Thunder Wave, Protect, Iron Head, Ice Shard, Swords Dance, Giga Drain, Earthquake
Role identification: A pretty decent tank in its own right, though a bit outclassed. Use the Mega.
Mega Arrow
New type: Grass/Ice
New base stats: 92/143/143/123/130/20 (BST 651)
New ability and desc:Snow Warning
Notable moves: Same as above
Role identification: Despite crippling low Speed, Mega Arrow is a great choice for a Mega slot. Despite Grass/Ice being a poor defensive typing, it's a pretty solid offensive typing, and the boosted defenses are a nice plus to keep it from getting too fried by Fire-type attacks. Though, thanks to its ability, it's unfortunately only really good on Hail or Trick Room teams. It also has a pretty solid priority choice in Ice Shard, allowing it to hit many of the powerful Dragons in the tier. Grass/Ice/Ground coverage gives it near-perfect coverage options. Oh yeah, and it's also the slowest fusion ever, so there's that.
Great Speed with an alright ability make this the premiere in Special nuke with surprisingly decentish STAB combos and tons of coverage.
Parents: Accelgor+Deoxys-Attack Shared egg group: DNA Offspring name: Axys-Attack New type: Bug/Psychic New base stats: 65/135(+10)/30/150(+10)/40/167(+20) (SBT 587) New ability and desc: Absolute Grip (Pressure+Sticky Hold)-Any moves that would removes this Pokemon's item will fail. Please note that Obliterate will still remove its item thanks to it being an ability. Notable moves: Ice Beam, Extreme Speed, Psycho Boost, Bug Buzz, Focus Blast, U-Turn, Knock Off, Low Kick Role identification: This is a speed demon with great mixed offenses that can run a lot of sets due to both parents giving it a ton of coverage to work with
The ultimate friend and ultimate physical wall in the tier. Seriously, it has two of the fattest Mega Evolutions in the tier.
Parents: Slowbro+Aggron Shared egg group: Monster Offspring name: Abro New type: Water/Steel New base stats: 92/102/155/90/80/50 (BST 569) New ability and desc: Obfuscating Stupidity (Oblivious+Rock Head)- Not affected by passive damage from recoil or entry hazards, but still affected by passive damage from status Notable moves: Scald, Heavy Slam, Thunder Wave, Roar, Stealth Rock, Slack Off, Earthquake, Calm Mind, Curse, Flash Cannon Role identification: It has great bulk on its own, with two disgustingly fat Mega Evolutions to boot. It's an all-around great wall, even with somewhat mediocre Special Defense. Its relatively mixed offenses also give it plenty of potential set options.
Mega Abro A
New type: Water/Steel New base stats: 92/132/205/90/100/50 (BST 669) New ability and desc: Filter Notable moves: Same as above Role identification: This is the more mixed bulk-based of its two Mega Evolutions, with better physical offenses than special offenses.
Mega Abro S
New type: Water/Steel New base stats: 92/102/225/120/100/50 (BST 669) New ability and desc: Shell Armor Notable moves: Same as above Role identification: Similar to the above Mega, but it trades its Special bulk for becoming absurdly fat on the physical spectrum, with better special offenses than physical offenses.
Hail Hydra
Parents: Hydreigon+Garchomp Shared egg group: Dragon Offspring name: Hydra New type: Dragon/Dark New base stats: 110/127/102/112/97/110 (BST 658) New ability and desc: Floating Veil (Sand Veil+Levitate)-Immune to Ground, Steel, and Rock type moves in the sand. Takes no damage from sandstorm. Notable moves: Swords Dance, Draco Meteor, Dragon Pulse, Fire Blast, Dragon Claw, Outrage, Fire Blast, Earthquake Role identification: This is an incredible fusion, with its typing and ability giving it an effective four immunities. It's basically the ultimate counter for sand teams. It also has a fantastic movepool. Mega Hydra
New type: Dragon/Dark New base stats: 110/167/122/140/107/100 (BST 758) New ability and desc: Sand Force Notable moves: Same as above Role identification: This is even more monstrous than the normal form, even with an unarguably worse ability. It has insanely high offenses on both sides of the spectrum, great bulk, and still has decent Speed after Mega Evolution.
It's high noon.
Parents: Sableye+Diancie Shared egg group: DNA Offspring name: Deadeye New type: Fairy/Ghost New base stats: 70(+20)/87/112/92(+10)/117(+10)/50 (BST 528) New ability and desc: High Noon (Clear Body+Stall)-Removes negative stat changes at the end of every turn Notable moves: Recover, Moonblast, Foul Play, Fake Out, Will-O-Wisp, Calm Mind, Night Shade, Shadow Ball Role identification: This is a decently fat mon with a nice variety of sets it can run, including utility and bulky Calm Mind sets, with equal proficiency.
Mega Deadeye
New type: Fairy/Ghost New base stats: 70/97/162/112/167/20 (BST 628) New ability and desc: Magic Bounce Notable moves: Same as above Role identification: Even with its mediocre HP, its defenses alone make it absurdly difficult to kill, and it also has a pretty amazing typing defensively.
It's not quite a laser, but still as deadly as one
Parents: Lopunny+Zoroark Shared egg group: Field Offspring name: Lazar New type: Dark/Normal New base stats: 72/100/82/97/88/115 New ability and desc: Illusory Trick (Illusion+Klutz)- This Pokemon's item appears to take no effect, but still activates (i.e. Leftovers show no healing, Life Orb doesn't show the recoil damage, etc.) Notable moves: Swords Dance, Knock Off, U-Turn, Sucker Punch, Pursuit, Memento, Night Slash, Return, Healing Wish, High Jump Kick Role identification: Respectable mixed attacker with good Speed but mediocre bulk. You're better off Mega Evolving it in all honesty, even with an ability as unique as Illusory Trick. It also has a really nice movepool on the physical, special, and support side of things.
Mega Lazar
New type: Dark/Fighting New base stats: 76/160/92/97/97/88/145 New ability and desc: Notable moves: Role identification:Sky-high Attack and Speed with a pretty good STAB combo and many different potential sets make this Mega a major threat in the meta. It also has Sword Dance, meaning it can murder the entire meta after just one turn of setup. STAB+Return is also perfect coverage, meaning it can safely run Swords Dance without worrying about getting hard walled by anything.
DNA Donors: Metagross / Tangrowth Offspring name: Metagrowth New Type: Grass / Steel Base Stats: 90 / 130 / 130 / 110 / 85 / 60 (+13 Atk, +3 Def, +8 SpA, +15 SpD) New ability and desc:Photosynthesis (Clear Body + Chlorophyll) - If one or more of this Pokèmon's stats would be lowered, its Speed is doubled instead (this effect occurs only the first time; from the second time it is only immune). Notable Moves: Swords Dance, Bullet Punch, Power Whip, Seed Bomb, Iron Head, Meteor Punch, Agility, Gyro Ball, Hammer Arm, Ice Punch, Thunder Punch, Knock Off, Earthquake, Leaf Storm, Flash Cannon, Focus Blast, Giga Drain, Energy Ball, Shadow Ball, Sludge Bomb, Leech Seed, Stealth Rock, Thunder Wave, Synthesis, Gyro Ball
DNA Donors: Mega Metagross / Tangrowth Offspring name: Mega Metagrowth New Type: Grass / Steel Base Stats: 90 / 140 / 160 / 120 / 105 / 100 New ability and desc:Though Claws Notable Moves: Swords Dance, Bullet Punch, Power Whip, Seed Bomb, Iron Head, Meteor Punch, Agility, Gyro Ball, Hammer Arm, Rock Slide, Ice Punch, Thunder Punch, Knock Off, Leaf Storm, Flash Cannon, Focus Blast, Giga Drain, Leech Seed, Stealth Rock, Thunder Wave, Synthesis Role Identification: Doesn't really need to Megaevolve. It's like Ferrothorn but can also go offensive and has a super strong Mega with the access to the combination of Swords Dance, Bullet Punch and Power Whip, and the coverage of Ice Punch and Thunder Punch, or the utility of Knock Off or Leech Seed or Synthesis. Far better than Kartana without having 181 base Attack. It can also be played non-Mega as a supporter thanks to Stealth Rock, Leech Seed, Gyro Ball and Giga Drain with a discrete 110 base Special Attack.
Parents: Pangoro / Nidoking Shared egg group: Field Offspring name: Kingoro New type: Dark / Poison New base stats: 98/123/87/87/83/81 New ability and desc:Poison Cannon (Poison Tounch+Mold Breaker) - This Pokémon's Poison-type moves ignore any immunity. Notable moves: Swords Dance, Sucker Punch, Gunk Shot, Knock Off, Drain Punch, Parting Shot Role Identification: WIP
DNA Donors: Samurott / Genesect Offspring name: Generott New Type: Water / Bug Base Stats: 85 / 120 / 95 / 120 / 95 / 90 (+2 HP, +10 Atk, +5 Def, +6 SpA, +13 SpD, +4 Spe) New ability and desc:Upgrade (Download + Torrent) - On switch in, doubles the power of Water- or Bug-type moves, in base of the effectiveness on the opponent (for example if opponent is resistant to Water-type, the power of Bug-type moves is doubled). Notable Moves:Swords Dance, Shift Gear, Aqua Jet, Waterfall, Megahorn, U-turn, ExstremeSpeed, Knock Off, Gunk Shot, Superpower, Iron Head, Blaze Kick, Shadow Claw, Zen Headbutt, Dragon Tail, Night Slash, Self-Destruct, Bug Buzz, Scald, Surf, Hydro Pump, Ice Beam, Blizzard, Thunder, Thunderbolt, Flamethrower, Flash Cannon, Techno Blast, Dark Pulse, Giga Drain, Energy Ball, Air Slash, Rock Polish, Thunder Wave, Taunt, Toxic, Gravity (?) Role Identification: Chose the side of the offensive spectrum you prefer:
- if you go Physical you'll have the access to some boosting moves, U-turn, priority-moves like Aqua Jet or ExstremeSpeed and a nice range of strong coverage moves;
- if you go Special you'll be able to use some very strong coverage Special moves, like Blizzard, Thunder and the various types of Techno Blast, and some strong STABs, such as Hydro Pump, Water-type Techno Blast, Scald and Bug Buzz.
It looks very strong and versatile and I personally think it could become a threat in the metagame. I decided to leave at 90 base points the Speed stat because it can supply it with Shift Gear, Choice Scarf or Rock Polish.
DNA Donors: Eelektross / Bronzong Offspring name: Strong New Type: Electric / Steel Base Stats: 75 / 105 / 105 / 110 / 105 / 45 (+1 HP, +3 Atk, +7 Def, +18 SpA, +7 SpD, +4 Spe) New ability and desc:Eruption Shield (Levitate + Heatproof) - Gives immunity to Fire- and Ground-type moves. Notable Moves: Wild Charge, Thunder Punch, Iron Head, Gyro Ball, Thunder, Thunderbolt, Volt Switch, Flash Cannon, U-turn, Earthquake, Fire Punch, Drain Punch, Knock Off, Crunch, Zen Headbutt, Flamethrower, Calm Mind, Coil, Giga Drain, Thunder Wave, Stealth Rock, Super Fang Role Identification: WIP
You wanted a Fairy/Fighting? You'll have 2 Fairy/Fightings! (I wanted it too)
DNA Donors: Altaria / Terrakion Offspring name: Terraria New Type: Fighting / Flying Base Stats: 91 / 110 / 90 / 80 / 100 / 105 (+8 HP, +11 Atk, +9 SpA, +3 SpD, +9 Spe) New ability and desc:Just Cure (Justified + Natural Cure) - Cures itself from status whenever it's hit by a Dark-type move. Notable Moves: Swords Dance, Close Combat, Stone Edge, Sky Attack, Rock Slide, Earthquake Role Identification: It has good overall stats, but no real reason to be used non-Mega.
DNA Donors: Mega Altaria / Terrakion Offspring name: Mega Terraria New Type: Fighting / Fairy Base Stats: 91 / 150 / 110 / 120 / 100 / 105 New ability and desc:Pixilate Notable Moves: Swords Dance, Dragon Dance, Quick Attack, Return, Close Combat, Iron Head, Stone Edge, Rock Slide, Earthquake Role Identification: So, yeah, that's a monster. (WIP)
DNA Donors: Gardevoir / Keldeo-Resolute Offspring name: Keldevoir-R New Type: Fairy / Fighting Base Stats: 90 / 72 / 90 / 130 / 105 / 100 (+11 HP, +4 Atk, +13 Def, +3 SpA, +3 SpD, +6 Spe) New ability and desc:Just Synch (Synchronize + Justified) - The damage and secondary effects dealt by a Dark-type move on this Pokémon is applied also on the user of the move (for example, if someone uses Knock Off on Keldevoir, they receive the same damage Keldevoir received and lose their item). Notable Moves: Moonblast, Dazzling Gleam, Secret Sword, Focus Blast, Psyshock, Psychic, Hydro Pump, Scald, Icy Wind, Thunderbolt, Shadow Ball, Energy Ball, Hypnosis, Will-O-Wisp, Thunder Wave, Calm Mind, Taunt, Destiny Bond, Encore, Memento, Heal Bell, Trick, Trick Room, Reflect, Light Screen Role Identification: Just as it is it is already very strong. It has all the coverage Gardevoir and Keldeo lack, thanks to the combined movepools of the two Pokèmon, now it has Secret Sword to hit Steel-types, Icy Wind for Grass, Ground and some Flying-types, Thunderbolt for Water and other Flying-types, Psychic for Poison-types and Shadow Ball for Ghost-types. It can also deal any status to the opponent (it learns Hypnosis, WOW, TW and Toxic) and has also some interesting utility moves such as TR, Trick, Memento and Encore. With a Scarf it can be deadly.
DNA Donors: Mega Gardevoir / Keldeo-Resolute Offspring name: Mega Keldevoir New Type: Fairy / Fighting Base Stats: 90 / 92 / 90 / 170 / 125 / 120 New ability and desc:Pixilate Notable Moves: Hyper Voice, Moonblast, Dazzling Gleam, Secret Sword, Focus Blast, Psyshock, Psychic, Hydro Pump, Scald, Icy Wind, Thunderbolt, Shadow Ball, Energy Ball, Hypnosis, Will-O-Wisp, Thunder Wave, Calm Mind, Taunt, Destiny Bond, Encore, Memento, Heal Bell, Trick, Trick Room, Reflect, Light Screen Role Identification: And then there's Mega Keldevoir. Simply everything said before but with 170 base Special Attack, Pixilate-Hyper Voice and 120 base Speed. Pretty stronk.
Last slate? Of this thread in particular or FE in general
It may help blind people read, but it can also really ruin your day.
Parents: Breloom+Azumarill Shared egg group: Fairy Offspring name: Braille New type: Fairy/Fighting New base stats: 90/100/90/70/80/70 New ability and desc: Pure Fury (Huge Power+Poison Heal)- Doubles Attack, triples Attack if it is badly poisoned Notable moves: Belly Drum, Swords Dance, Mach Punch, Spore, Play Rough, Waterfall, Knock Off, Superpower, Facade, Drain Punch Role identification: This thing is an absolute monster. It has an absurdly large and varied movepool and a rather borked ability. Its ability also allows it to go up to 984 Attack (3936 at +6). It can make even the gods cry with a Tackle at +2 and up after its ability takes effect. Thankfully, the rest of this thing's stats are pretty mediocre outside of its god-slaying Attack.
Parents: Blaziken + Folatzel Shared egg group: Field Offspring name: Blazel New type: Fire/Water New base stats: 93/123/73/108/70/108 New ability and desc: Inferno Overdrive (Blaze + Swift Swim) - When this Pokemon is at 1/3 of it's maximum HP or less, this Pokemon's Speed is doubled and it's STAB moves do 1.3x more damage. In rain, this Pokemon's Speed is doubled and it's STAB moves do 1.6x more damage (it's Fire moves ignore the power drop caused by rain) Notable moves: Flare Blitz, Aqua Jet, Waterfall, Scald, Hydro Pump, Hi Jump Kick, Thunder Punch, Fire Punch, Ice Punch, Blaze Kick, Endure, Reversal, Rain Dance, Rock Slide, Earthquake, Swords Dance, Knock Off, Brave Bird Role identification: You want a Fire-type that an function is the rain? Do you like Reversal Hitmonlee? Are you Yoshiblaze and love the Torchic and Buizel lines? Then Blazel is the Pokemon for you! While it's stats are lackluster, Blazel has a great type, movepool, and ability going for it. Fire/Water is a great type both offensively and defensively, and the combo of Blaziken's and Floatzel's movepools is great, including Flare Biltz, Aqua Jet, Swords Dance, Ice Punch, Earthquake, and Knock Off. But the best part is Blazel's ability: Inferno Overdrive. At less than 1/3 of Blazel's HP, Blazel becomes a huge threat instantly, with double the speed and ton of power when spamming STAB moves, you'll need to watch your back. And if there's rain, it gets SCARIER with it's STAB move becoming even more powerful. What's even better is the fact that Blazel gets Endure for Lietchi/Petaya Berry set, and two good recoil moves and a somewhat crippling weakness to Stealth Rock that will wittle down Blazel, making it a huge threat faster. What's not to love?
New stuff:
Parents: Roserade + Dedenne Shared egg group: Fairy Offspring name: Roseredede New type: Grass/Electric New base stats: 74/74/71/113/96/106 New ability and desc: Poisonous Plant (Cheek Pouch + Poison Point) - Every time this Pokemon eats a berry, this Pokemon heals 25% of their HP and the opposing Pokemon is poisoned. This Pokemonis also immune to getting poisoned. Notable moves: Leaf Storm, Dazzling Gleam, Stun Spore, Thunderbolt, Discharge, Aromatherapy, Synthesis, Recycle, Nuzzle, Volt Switch, Giga Drain, Sludge Bomb, Spikes, Toxic Spikes, Petal Dance Role identification: At first glance, Roseredede is nothing special, barring a great Grass/Electric-typing. But, if you look closer, this is much more than meets the eye. This is thanks to Roseredede's ability: Poisonous Plant. With Poisonous Plant, Roseredede is a big, fat troll, being able to poison anything and healing a lot whenever it eats a berry. To make this even better, it gets Recycle to abuse this, giving Roseredede a bunch of options. For example, you can run Giga Drain/Spikes/Recycle/Stun Spore or Nuzzle with a Sitrus Berry and bulky EVs to setup hazards, then spread poison around and using Stun Spore when a Poison or Steel-type shows up. Or, maybe you want to go on the offensive, a set of Giga Drain/Thunderbolt/Coverage/Recycle with a Petaya Berry to deal good amounts of damage while also effectively breaking Focus Sashes with poisons and boosting your Special Attack. Heck, you could even go with Petal Dance/Recycle with Persim Berry! With Roseredede, the options are almost endless, really.
Parents: Azelf + Yanmega Shared egg group: DNA Offspring name: Yanmelf New type: Bug/Psychic New base stats: 91/101/78/141/64/114 (+20 SpA, +10 HP, +9 Spe, +1 SpD) New ability and desc: Mach 2 Hovering (Speed Boost + Levitate) - Every turn, this Pokemon's Speed rises by 1 stage and this Pokemon is immune to Ground-type moves. Notable moves: Bug Buzz, U-Turn, Flamethrower, Thunderbolt, Psychic, Explosion, Psyshock, Dazzling Gleam, Protect, Nasty Plot, Trick, Giga Drain, Ancient Power, Knock Off, Taunt, Roost Role identification: How has nobody done this yet? Alright, so this is a Bug/Psychic-type with 141 Special Attack, amazing coverage, Speed Boost, U-Turn, Taunt, Rocks, Explosion, Trick, and Nasty Plot.... Yeah, this thing will take lives. Many, many lives. This only downsides are a Stealth Rock weakness, pitiful bulk (by Fusion Evolution standards. By regular standards, it's okay), and 4MSS. Other then those flaws, this thing is pretty gosh darn amazing
Last slate? Of this thread in particular or FE in general?
It may help blind people read, but it can also really ruin your day.
Parents: Breloom+Azumarill Shared egg group: Fairy Offspring name: Braille New type: Fairy/Fighting New base stats: 90/100/90/70/80/70 New ability and desc: Pure Fury (Huge Power+Poison Heal)- Doubles Attack, triples Attack if it is badly poisoned Notable moves: Belly Drum, Swords Dance, Mach Punch, Spore, Play Rough, Waterfall, Knock Off, Superpower, Facade, Drain Punch Role identification: This thing is an absolute monster. It has an absurdly large and varied movepool and a rather borked ability. Its ability also allows it to go up to 984 Attack (3936 at +6). It can make even the gods cry with a Tackle at +2 and up after its ability takes effect. Thankfully, the rest of this thing's stats are pretty mediocre outside of its god-slaying Attack.
Breloom/Azumarill is a fusion in the Hall of Fame already, and has a substantially less borked Ability. Anyway, here's my fusions, starting off with a new guy.
DNA Donors: Accelgor + Keldeo Offspring Name: Acceldeo New typing: Bug/Water New base stats: 85/71/80/134/80/126 (+15 Def, +20 SpA, +5 SpD) (576 BST) New Ability + description: Sticky Hold + Justified = Justice Hold (If the bearer is hit by a Dark-type move, the attacker cannot switch out, except by means that allow escaping from other trapping Abilities) Notable moves: Calm Mind, Hydro Pump, Bug Buzz, Water Shuriken, Secret Sword, Energy Ball, Sludge Bomb, Scald, Spikes, Encore, Baton Pass, Final Gambit, Icy Wind, Substitute Role identification: I made this as an attempt to put Accelgor's access to the revamped Water Shuriken to use, and I think I might have succeeded. With Surskit's formerly unique typing and amazing Special Attack and Speed stats, Acceldeo makes its debut as an extremely able Calm Mind user, able to break through teams after a single boost. It can also forgo Calm Mind if it wants to, and run a set consisting of Hydro Pump/Bug Buzz/Secret Sword/Water Shuriken. Attacking isn't all it's good for either, as it can be a great offensive Spikes setter, or it can boost up and then Baton Pass the boosts to someone else. Whatever you decide to use it for, Acceldeo will not disappoint.
Parents: Darmanitan + Weavile Shared Egg Group: Field Offspring Name: Darmanivile New typing: Fire/Dark New base stats: 97/140/70/47/80/120 (554 BST) New Ability + description: Sheer Force + Pressure = Brute Power (Basically Sheer Force + Pressure) Notable moves: Swords Dance, Flare Blitz, Knock Off, Icicle Crash, Poison Jab, Earthquake, Rock Slide, Zen Headbutt, U-turn, Superpower, Fake Out, Ice Shard Role identification: A massively strong sweeper/late-game cleaner. With an Attack stat equal to that of vanilla Darmanitan, a Speed stat which lets it tie with Arceus, and an excellent STAB combination, Darmanivile will be a destructive force if it gets voted. The main thing it gets that vanilla 'Tan doesn't is a secondary Dark typing and Swords Dance, which means that if you have an opportunity to set up, Darmanivile will run right through the opponent's entire team. Darmanivile's main problem, however, is its bulk, as it can barely take non-resisted hits.
Parents: Vaporeon + Rhyperior Shared Egg Group: Field Offspring Name: Vaperior New typing: Water/Ground New base stats: 132/112/105/92/85/62 (588 BST) New Ability + description: Water Absorb + Solid Rock = Water from the Rock (Water Absorb + Solid Rock effects) Notable moves: Scald, Stealth Rock, Wish, Protect, Earthquake, Rock Polish, Swords Dance, Baton Pass, Heal Bell, Toxic, Haze, Stone Edge, the elemental punches, Iron Head, Poison Jab, Megahorn, Dragon Tail Role identification: An exceptional defensive Stealth Rock setter. Having semi-reliable recovery in WishTect allows it to set up Stealth Rock multiple times, if needed. 132/105 physical bulk means that Vaperior can take hits from all but the strongest physical attackers. The Solid Rock half of the Ability doesn't do too much, but it could potentially help Vaperior survive a Grass attack aimed at it.
Parents: Snorlax + Sceptile Shared Egg Group: Monster Offspring Name: Sceptilax New typing: Normal/Grass New base stats: 125/107/75/95/107/85 (594 BST) New Ability + description: Thick Fat + Overgrow = Jungle Fat (Fire/Ice/Grass-type moves against the bearer deal damage with a halved attacking stat) Notable moves: Swords Dance, Return, Leaf Blade, Drain Punch, Earthquake, Dragon Claw, the elemental punches, Gunk Shot, X-Scissor, Iron Head, Rock Slide, Crunch, Curse, Agility, Work Up, Hyper Voice, Leaf Storm, Ice Beam, Thunderbolt, Giga Drain, Fire Blast, Focus Blast, Psychic, Shadow Ball, Dragon Pulse, Synthesis Role identification: A bulky attacker, with Sawsbuck's formerly unique typing. While base Sceptilax is mostly just a stepping stone to its Mega Evolution, it's a solid one regardless, and has some resistances that its Mega doesn't.
Parents: Snorlax + Sceptile Shared Egg Group: Monster Offspring Name: Mega Sceptilax New typing: Normal/Dragon New base stats: 125/132/85/135/107/110 (694 BST) New Ability + description: Lightning Rod Notable moves: Everything listed above, with emphasis on Dragon Claw/Pulse Role identification: Well, here's an odd one. While Normal/Dragon isn't too good as an offensive combination (hitting an astounding 1 type super-effectively), it's a better defensive combination than Grass/Dragon, seeing as it has no 4X weakness and fewer weaknesses overall. It's also a much better Swords Dance user than vanilla M-Scept, and can even go mixed with Work Up if you really want.
DNA Donors: Rampardos + Tornadus-I Offspring Name: Ramparnadus New typing: Rock/Flying New base stats: 88/140/65/115/65/104 (+20 SpA, +20 Spe) (577 BST) New Ability + description: Mold Breaker + Prankster = Quick Draw (When the bearer is on the field, all moves have +0 priority) Notable moves: Swords Dance, Rock Polish, Stone Edge, Acrobatics, Earthquake, Knock Off, Fire Punch, Thunder Punch, Zen Headbutt, Head Smash, Superpower, Brick Break, U-turn, Hurricane, Fire Blast, Ice Beam, Thunderbolt, Earth Power, Psychic, Sludge Bomb, Dark Pulse, Grass Knot, Ancient Power, Focus Blast, Surf, Air Slash, Stealth Rock, Taunt, Tailwind, Substitute, Focus Punch, Roar Role identification: Can you say "wallbreaker"? Tons of coverage on both sides, immense power, the ability to go mixed (which is probably necessary if you want both Flying STAB and an item), and Stealth Rock, Taunt, and Tailwind to act as a suicide lead. Ramparnadus' Ability makes it so that you can't be revenge killed by a slower priority user, such as Hitmonklang or non-Mega Metanlee. While it might seem crazy, consider that the only common priority moves that Ramparnadus really fears are Aqua Jet, Ice Shard, Bullet Punch, and Refrigerate priority. However, it affects moves with negative priority, too, and you know what Ramparnadus gets? Focus Punch. With this, you can go for a SubPunch set, or if you're feeling fast enough, you can forgo the Sub entirely and just start laying into them with the Punch. This will probably play a lot like Archeops, just without Defeatist.
Parents: Dunsparce + Manectric Shared Egg Group: Field Offspring Name: Manesparce New typing: Normal/Electric New base stats: 95/82/75/95/72/85 (504 BST) New Ability + description: Serene Grace + Static = Shocking Grace (The bearer's attacks without a chance to paralyze gain a 30% chance to paralyze) Notable moves: Calm Mind, Thunderbolt, Ice Beam, Flamethrower/Fire Blast, Roost, Signal Beam, Volt Switch, Agility, Glare, Hex, Stealth Rock, Magic Coat, Coil, Return, Wild Charge, Earthquake, Aqua Tail, Iron Tail, Zen Headbutt, Poison Jab, Rock Slide Role identification: To be honest, Manesparce's main reason to be used is its Mega. However, its base form has its uses, such as spreading paralysis with attacks that normally wouldn't.
Parents: Dunsparce + Manectric Shared Egg Group: Field Offspring Name: Manesparce New typing: Normal/Electric New base stats: 95/82/95/125/92/115 (604 BST) New Ability + description: Intimidate Notable moves: Everything listed above Role identification: Have you thanked Dunsparce's move-pool today? That aside, this is basically Mega Manectric, except with a Normal typing, better bulk, and lower Special Attack and Speed. This has Calm Mind and Agility, so this can act as a nice sweeper. You also have Roost and Stealth Rock, so you have recovery and can be a Rock setter if your team needs one. Overall, a pretty great 'mon.
On a more personal note, I'm really sad that Gengar, Cloyster, Abomasnow or Meloetta didnt get a fusion in (The last one didnt even get a submission.)
I really hoped that they could of gotten in this slate without Zard, Hax or Gyara running about
I agree, to be honest I am still surprised Gengar isn't in. Now with it's new ability, I get the feeling it will be even harder to submit something for it(or perhaps easier).
Let's get spooky in here;
Grape flavoured gom...
Parents: Gengar/Rotom-Fan Shared egg group: DNA Offspring name: Gogom New type: Ghost/Electric New base stats: 55/65/83/137/91/118 (+20SpA, +20Spe)(BST 549) New ability and desc: Levitate Notable moves: Volt Switch, Thunderbolt, Discharge, Thunder, Charge Beam, Shadow Ball, Hex, Ominous Wind, Thunder Wave, Will-o-Wisp, Dark Pulse, Psychic, Energy Ball, Sludge Bomb, Focus Blast, Dazzling Gleam, Pain Split, Infestation, Taunt, Clear Smog, Giga Drain, Icy Wind, Air Slash. Role identification: While, like many ghosts, it suffers from low HP syndrome, Gogom is supported by a massive movepool and has the right stats to use it. While 118 speed is already good, pair it up with a choice scarf and your good to go. Thanks to having access to Volt Switch, you can quickly switch in and out while doing a nice amount of stab damage.
Not just a mage or wizard...
Parents: Weezing/Mismagius Egg group: Amorphous Offspring name: Wizmagi New type: Ghost/Poison Base stats: 75/90/105/110/102/97 (BST 579) Ability: Levitate Notable moves: Calm Mind, Shadow Ball, Clear Smog, Sludge Bomb, Dark Pulse, Dazzling Gleam, Psychic, Thunderbolt, Phantom Force, Destiny Bond, Explosion, Assurance, Will-O-Wisp, Fire Blast, Infestation, Charge Beam, Energy Ball, Nasty Plot, Shadow Sneak, Sucker Punch, Thunder Wave, Foul Play, Pain Split, Heal Bell, Toxic, Toxic Spikes, Stockpile, Hyper Voice. Role identification: Wizmagi is an interesting pokemon, in that it houses a very flexible movepool. From being a setup sweeper to becoming a cleric, Wizmagi can do it. It's basically a more compact Gengar with better defences and capable of being more versatile in it's role, but losing speed and special attack.
Dare you enter the tomb?
Parents: Dusknoir/Spiritomb Egg Group: Amorphous Offspring Name: Dusktomb New Type: Ghost/Dark New Base Stats: 62/111/136/93/136/55 (BST 593) Ability: Pressure Notable Moves: Trick Room, Shadow Sneak, Sucker Punch, Foul Play, Pain Split, Trick, Payback, Nasty Plot, Calm Mind, Dark Pulse, Shadow Ball, Shadow Punch, Destiny Bond, Will-o-Wisp, Hex, Earthquake, Psychic, Ice Beam, F-Punch, T-Punch, I-Punch, Memento. Role Indentification: At first glance Dusktomb doesn't really look it's worth with only 55 speed. However, thanks to being given dark type and decent defenses, the move Payback becomes actually worthwhile using. Combined with Shadow Sneak and/or Sucker Punch and you actually have something worthwhile. Not only that, but thanks to it's parents, it has access to a lot of utility moves like Trick Room, Will-o-Wisp, Trick and Pain Split. That is not all though, as Spiritomb being one of it's parents, Dusktomb has access to the mighty Nasty Plot making even a Special set worth of using. Wether it's giving support with the likes of Trick Room or Memento or getting support, Dusktomb does what it does best; being annoying!
Spirit of the land, guide me in battle...
Parents: Landorus-Incarnate/Spiritomb Egg Group: DNA Offspring Name: Landspirit New Type: Ground/Ghost New Base Stats: 69/108/119/103/114/68 (+20Def, +20SpD)(BST 581) Ability: Intense Pressure (Intimidate&Pressure): When this pokemon switches in, the opponent loses 1 pp to all it's moves. Whenever the opponent uses a move, it costs 2 pp instead of 1. Notable Moves: Shadow Sneak, Sucker Punch, Foul Play, Pain Split, Trick, Payback, Nasty Plot, Calm Mind, Dark Pulse, Earth Power, Earthquake, Sandstorm, Swords Dance, U-turn, Icy Wind, Destiny Bond, Snarl, Shadow Ball, Focus Blast, Sludge Bomb, Rock Polish, Knock Off, Stealth Rock, Rest, Sleep Talk, Psychic, Taunt, Will-o-Wisp, Infestation, Confuse Ray, Protect, Substitute. Role Indentification: An interesting ability, for an interesting pokemon. Keep the pressure high and let your opponent loses it's calm, as s/he slowly sees their pokemon's moves drain pp fast. Keep up the momentum with U-Turn or stay and try to tank your way trough. Throw in a rest + sleep talk to quickly restore precious health and still be able to act. All in all, a fine addition to the ghost family.
Vanillish Wafer: Why would you use Thief over Night Slash on Parp? It has a higher BP, a better crit chance, and (more importantly) doesn't potentially lumber you with an item you can't get rid of. Of course, Sucker Punch will still be a better option in Gen 7, but still. =]
En garde!
Parents: Wigglytuff + Togekiss Shared Egg Group: Fairy Offspring Name: Foilist New Type: Fairy/Normal New Base Stats: 122/70/80/112/92/72 (BST: 548) New Ability & Description: (Hustle + Competitive) Prise De Fer: This Pokémon's Special Attack stat is increased by 50% and has a 50% chance of being boosted by 1 stage when another stat is lowered. Notable Moves: Hyper Voice, Dazzling Gleam, Tri Attack, Fire Blast, Ice Beam, Thunderbolt, Psyshock, Focus Blast, Shadow Ball, Air Slash, Nasty Plot, Softboiled, Thunder Wave, Heal Bell, Baton Pass Role Identification: And you thought normal Togekiss was bad enough. Now equipped with BoltBeam coverage and a frankly vicious Special Attack, you can switch in after Sticky Web has been set and enjoy a chance at even more of it! While it's a shame it doesn't get Moonblast, Dazzling Gleam off an effective base stat of 168 is not to be sneezed at, and it has a pretty excellent defensive typing, being basically mono-Fairy but with an extra immunity to Ghosts. Tri Attack can be useful for the status chance, but frankly, this fusion is about dealing damage and making sure you're the one who takes first blood. Nasty Plot can be used to boost, and if you want to, you can use it as a slow Baton Pass pivot to boost an incoming special sweeper. Frankly, though, I'm not sure why you'd need to. =]
The gloves are off!
Parents: Milotic + Goodra Shared Egg Group: Dragon Offspring Name: Marigold New Type: Water/Dragon New Base Stats: 102/90/84/115/147/90 (BST: 628) New Ability & Description: (Marvel Scale + Hydration) Kitchen Sink: This Pokémon cannot be affected by major or minor status conditions. Defence doubles in rain. Notable Moves: Dragon Pulse, Draco Meteor, Hydro Pump, Scald, Ice Beam, Thunderbolt, Dragon Breath, Fire Blast, Sludge Wave, Mirror Coat, Rain Dance, Recover, Acid Armour, Toxic, Coil Role Identification: Wall. A big, fat, Rain-abusing wall. A defensive statline of 102/84/147 is pretty good to begin with, but when it's in the rain? 102/168/147 is one of the bulkiest 'mons in the meta. Immune to status, immune to chip damage from weather... there's very little not to like here. It also has a pretty decent offensive presence, with 115 Special Attack working well with moves like Rain-boosted Scald and Hydro Pump. Add in reliable recovery and a hidden gem of a boosting move in Acid Armour, and this really is the housewife's choice. =]
Let's hope so.
Parents: Drifblim + Chandelure Shared Egg Group: Amorphous Offspring Name: Incredible New Type: Ghost/Fire New Base Stats: 115/77/77/127/82/90 (BST: 568) New Ability & Description: (Unburden + Flash Fire) Kongming Lantern: This Pokémon's Special Attack and Speed are boosted by 1.5x for each Fire-type Move it knows, as long as it is not holding an Item. Immune to Fire-type moves and burns. Notable Moves: Fire Blast, Shadow Ball, Hex, Flamethrower, Weather Ball, Dark Pulse, Thunderbolt, Energy Ball, Overheat, Will-O-Wisp, Calm Mind, Pain Split, Sunny Day, Tailwind Role Identification: Fire-type sweeper. You know, to go with all the other ones we have. This time, though, there's a bit more bite to it - the ability is extremely powerful, with plenty of scope for abuse in the hands of a Trainer unafraid of cheese. A Hex/Will-O-Wisp combo is a good place to start, with Fire Blast or Flamethrower for secondary STAB and Energy Ball to deal with Rock- and Ground-types. However, it doesn't enjoy being on the receiving end of super-effective priority (Aqua Jet being the biggest offender), and the nature of its ability means it sometimes cannot run enough coverage to deal with threats. Still, it has the potential for some serious shenanigans, and that's always fun. =]
Unconventional last slate, unpronounceable this one...
Parents: Druddigon + Tyrantrum Shared Egg Group: Dragon Offspring Name: Mirrnyong New Type: Rock/Dragon New Base Stats: 89/130/114/74/84/69 (BST: 560) New Ability & Description: (Sheer Force + Strong Jaw) Shell Breaker: Jaw- and head-based moves do 2x damage and always crit, regardless of enemy abilities, but do not inflict any additional effects. All other damaging moves do 1/3 extra damage at the expense of any additional effects, whether primary or secondary. Notable Moves: Head Smash, Elemental Fangs, Crunch, Poison Fang, Zen Headbutt, Iron Head, Outrage, Superpower, Earthquake, Aqua Tail, Hone Claws, Glare, Rock Polish Role Identification: You know Monsjustmons? This is moves, just moves. The raw damage from these is unbelievable, especially with Head Smash. However, it's a dangerous game to play, as it's slow as balls and can't deal with Priority well, since its sole priority move, Sucker Punch, doesn't count as priority due to its ability. This is a real beast of a fusion, but one that fights in a scrupulously fair way, entirely free of hax. A noble beast, if you will. =]
Hail to the chief, baby
Parents: Skarmory + Registeel Shared Egg Group: DNA Offspring Name: Seraskier New Type: Steel/Flying New Base Stats: 92 (+20)/97 (+20)/145/57/110/60 (BST: 561) New Ability & Description: (Sturdy + Clear Body) Janissary Armour: Immune to enemy-inflicted stat drops. When at full health, this Pokémon cannot be OHKOed and is immune to all stat drops, including from status ailments, and recoil damage from any source. Notable Moves: Iron Head, Brave Bird, Superpower, Payback, Earthquake, Counter, Spikes, Stealth Rock, Defog, Roost, Tailwind, Whirlwind, Taunt, Toxic, Curse, Rest, Sleep Talk, Thunder Wave Role Identification: Extreme irritant. I seem to have been building a lot of defensive fusions this thread, some of which were even legal, and I'm not totally averse to the idea of more bulky walls in the meta to slow down hyper offensive teams. Skarmory's SpecDef set is now super viable because of its much higher Special Defence, while its Def set and Registeel's RestTalk set are perfectly usable too, especially with its boosted attack and access to moves that actually do something. The addition of para spreading makes this fusion even more annoying to deal with, and soon you will be in command of a mighty empire. Like Turkey. But flying. =]
Generation 7 holds the key...
Parents: Heatran + Escavalier Shared Egg Group: DNA Offspring Name: Chatelaine New Type: Bug/Steel New Base Stats: 100 (+19)/133 (+20)/106/95/106/50 (+1. Look, it bugged me, okay?) (BST: 590) New Ability & Description: (Flash Fire + Swarm) Firefly: Immune to Fire-type attacks and burns. Upon being hit by a Fire-type move of any kind or being reduced to below 50% HP, this Pokémon's Bug-, Fire-, and Steel-type attacks do 1.5x extra damage. These effects stack. Notable Moves: Megahorn, Fell Stinger, Iron Head, Fire Fang, Flame Charge, Earthquake, Knock Off, Stone Edge, Payback, Pursuit, Taunt, Swords Dance, Rest, Sleep Talk Role Identification: Hoo boy, look at this bug. Having no weaknesses, eight resistances, and an immunity to an increasingly common coverage type, Chatelaine has a pretty much perfect defensive typing. Switching in on a predicted Fire-type attack means you can also boost your STABs on the fly, with access to Swords Dance and a decent Attack stat meaning you can finally get reliable boosts off of Fell Stinger. This is one of those fusions that just gets a massive power boost in Gen VII, thanks to Fell Stinger having 50 BP instead of 30; with that move, this fusion gets the keys to the kingdom. =]
And finally, just as a thought experiment...
===
Mascot of a new generation of games! Parents: Mandibuzz + Toucannon Shared Egg Group: Flying Offspring Name: Bandicoot New Type: Dark/Flying New Base Stats: 105/102/100/75/95/80 (BST: 557) New Ability & Description: (Big Pecks + Skill Link) Mask Power: Multi-hit moves hit for the maximum amount of times and have a 10% chance to boost this Pokémon's Defence stat by 1 stage per hit. Notable Moves: Rock Blast, Bone Rush, Bullet Seed, Brave Bird, Flame Charge, U-Turn, Brick Break, Swords Dance, Roost, Tailwind Role Identification: A potent physical attacker... a very potent physical attacker. Some of you may be wondering why I went for Mandibuzz as a fusion partner over, say, Braviary, which has a much higher Attack stat and a great ability in Sheer Force. Two words for you there: Bone Rush. Bandicoot basically has a better EdgeQuake now, along with Bullet Seed for additional coverage against bulky Water-types and Brave Bird for STAB if you want it. There are other interesting options too, but for my money, you want a Swords Dance set using Rock Blast, Bone Rush, and either Brave Bird or Roost, depending on what you want to do. 105/100/95 defences aren't bad either. There's a lot to recommend with regards to Bandicoot despite its obvious 4MSS, so vote for it today and don't let it crash! =]
Snikt. Parents: Weavile + Lycanroc Shared Egg Group: Field Offspring Name: Wolverine New Type: Rock/Ice New Base Stats: 83/128/75/60/85/129 (BST: 560) New Ability & Description: (Pressure + Sand Rush) Logan's Run: Speed doubles in Sandstorm. Upon switching in during a Sandstorm, all opposing Pokémon have the PP of their Priority moves reduced by 1-5. Notable Moves: Accelerock, Ice Shard, Rock Slide, Icicle Crash, Throat Chop, Knock Off, Fire Fang, Thunder Fang, Low Kick, Swords Dance, Taunt Role Identification: At last, Rock-type Priority! And thanks be unto GameFreak that Lycanroc has the stats to use it. Wolverine does too, with a pretty decent 128 Attack and an amazing offensive typing. Knock Off can be run for additional coverage, but new move Throat Chop is also a decent option - preventing sound moves like Exdoom's Hyper Voice is all to the good. Alas, its defences are straight-up insufficient, especially given the plethora of Fighting-types in the Fusionmons meta. One idea might be to run a Sash set with Swords Dance to ensure you get the boost off, but remember that it's a glass cannon; if you don't, it might end up an ex-mon. =]
Tis a fine fusion, to be sure, to be sure... Parents: Chandelure + Palossand Shared Egg Group: Amorphous Offspring Name: Leprechaun New Type: Fire/Ground New Base Stats: 82/75/110/132/92/67 (BST:558) New Ability & Description: (Flash Fire + Water Compaction) Lucky Charm: Boosts Defence by 2 stages and increases this Pokémon's Special Attack by 50% if hit by either a Fire- or Water-type attack. Notable Moves: Fire Blast, Earth Power, Shadow Ball, Hex, Giga Drain, Energy Ball, Dark Pulse, Overheat, Calm Mind, Shore Up, Trick, Amnesia, Will-O-Wisp Role Identification: Another exceptional wall that can come in on two very common types, Leprechaun has a fairly shallow movepool, but then again, it doesn't need much else. Fire and Ground STAB is an excellent combination, and only its low Speed holds it back.
Search where others will not go. Fuse what others will not fuse. Parents: Dragonite + Araquanid Shared Egg Group: Water 1 Offspring Name: Antiquarian New Type: Bug/Dragon New Base Stats: 90/112/104/85/126/71 (BST: 588) New Ability & Description: (Inner Focus + Water Bubble) Darkest Cove: Gain STAB on Water-type moves and all the resistances of the Water type, though not the weaknesses. Water-type moves have their base power increased by 100% before applying STAB. Immune to flinches and burns. Notable Moves: Leech Life, Lunge, Dragon Claw, Aqua Jet, Liquidation, Aqua Tail, Elemental Punches, Rock Slide, Extreme Speed, Poison Jab, Dragon Tail, Dragon Dance Role Identification: Powerful, versatile Physical attacker. Leech Life is a legit move now, with 80 BP and recovery an excellent motivator. Additionally, it gets STAB on three different types, with Aqua Jet and Liquidation being excellent moves in their own right but boosted to stratospheric damage levels by both the ability and Antiquarian's much more potent Attack stat. One minor downside is that you're disincentivised somewhat from running coverage moves, which are definitely useful - Water/Fairy-types otherwise wall your STABs, so Poison Jab access is appreciated. Plus, you can get additional gold when returning to the Hamlet just for bringing it in the party! Or is that something else...
Fusion of gold Parents: Torkoal + Mudsdale Shared Egg Group: Field Offspring Name: El Dorado New Type: Fire/Ground New Base Stats: 95/115/130/80/88/38 (BST: 546) New Ability & Description: (Drought + Stamina) Rain Shadow: Sets Sun for 5 turns upon entry. This Pokémon's Defence and Special Defence stats are boosted by 1 stage for each turn it stays on the field in Sunlight or Strong Sunlight. Notable Moves: Earthquake, Stone Edge, Rock Slide, Flame Charge, Close Combat, Gyro Ball, Payback, Body Slam, Rapid Spin, Fire Blast, Flamethrower, Overheat, Eruption, Earth Power, Sludge Bomb, Solar Beam, Focus Blast, Lava Plume, Shell Smash, Iron Defence, Amnesia, Will-O-Wisp, Substitute, Protect Role Identification: Sun setter for a meta with very few decent ones. You have a few options; you can use it as a sun setter, or you can use it as a boosting mixed attacker in its own right. You can also make it work on a Trick Room team, given how abysmal its Speed is. Still, a Shell Smash with a built in White Herb as long as sun's up isn't to be sneezed at, and it does have a pretty excellent defensive statline. However, that 4x weakness to Water isn't going to do it any favours, and it really doesn't like Taunt (though status moves are normally fine). Still, treat it as you would any other bulky attacker; ones that can set their own weather, though, are like gold dust. =]
Parents: Blastoise and Dragonite Shared egg group: Water 1 Offspring name: Blastoisinite New type: Water/Dragon New base stats: 95/118/107/102/112/89 (BST: 623) New ability and desc: Torrent + Inner Focus = Water Flincher: User's water-type moves have a 30% chance to flinch. Notable moves: Aqua Jet, Fake Out, Extreme Speed, Dragon Dance, Aqua Tail, Waterfall, Outrage, Dragon Claw, Earthquake, Thunder Punch, Fire Punch, Ice Punch, Scald, Draco Meteor, Hurricane, Dragon Tail, Rapid Spin, Defog Role identification: Blastoisinite's well-rounded stats, wide movepool, and useful ability grant it a lot of roles to play. A high Attack stat along with its movepool lets it use a triple priority set. It has Fake Out to ensure a flinch on the first turn, Aqua Jet for a reliable STAB priority with a high chance to flinch, and Extreme Speed that lets it finish off offensive threats. If you prefer more power, it can also use a Dragon Dance set, with Aqua Tail being a dangerous move thanks to its high base power and 30% chance to flinch. Waterfall, though weaker, might even be more dangerous thanks to a 51% chance to flinch. Its well-rounded bulk also allows it to be a utility Pokemon, spreading Scald burns and removing hazards with Rapid Spin or Defog, depending on your preference.
Parents: Blastoise and Dragonite Shared egg group: Water 1 Offspring name: Blastoisinite-Mega New type: Water/Dragon New base stats: 95/138/127/152/122/89 (BST: 723) New ability and desc: Mega Launcher Notable moves: Dragon Pulse, Scald, Hydro Pump, Dark Pulse, Aura Sphere, Ice Beam, Thunderbolt, Fire Blast, Hurricane, Rapid Spin, Defog Role identification: When Blastoisinite holds a Blastoisinite, it role changes to a special wallbreaker. It gets a STAB Mega Launcher-boosted Dragon Pulse!!! With 127 BP before STAB, it's almost as powerful as Draco Meteor, but with better accuracy and no drawbacks. It also has a wide special movepool consisting of Fire Blast, Dark Pulse, Aura Sphere, Ice Beam, Hurricane, and its powerful STAB Hydro Pump. All these coming from a base 152 Special Attack! It also gets an ungodly bulk for an offensive Pokémon, meaning almost nothing can OHKO it outside of strong super effective moves.
#GiveFlareonAChance
DNA Donors: Flareon and Zygarde Offspring name: Zyflare New type: Fire/Dragon New base stats: 106/120/90/100/115/80 (+20HP, +5Atk, +2SpA, +13SpD) New ability and desc: Flash Fire + Aura Break = Sun Aura: Powers up each Pokemon's Fire-type moves by 33%. Notable moves: Flare Blitz, Fire Blast, Dragon Dance, Coil, Extreme Speed, Outrage, Dragon Tail, Draco Meteor, Will-O-Wisp, Superpower, Earthquake, Wish Role identification: Sun Aura gives Zyflare 159 BP Flare Blitz and 146 BP Fire Blast. It can set up in two ways: Dragon Dance if you prefer Speed and Coil if you prefer bulk. Superpower, Earth Power, and Eathquake are useful coverage moves while Wish gives Zyflare and its teammates some recovery. Thanks to its all-around great stats, it can also use all three choice items, giving it more unpredictability.
Hustle, Loyalty, Respect
Parents: Minun and Togekiss Shared egg group: Fairy Offspring name: Miss New type: Electric/Flying New base stats: 82/55/81/107/110/97 (BST: 532) New ability and desc: Minus + Hustle = Hustle 2.0: Boosts the user's Special Attack stat by 50% but lowers the accuracy of special moves by 20%. Physical moves and status moves are unaffected. Notable moves: Nasty Plot, Thunderbolt, Air Slash, Shock Wave, Aura Sphere, Magical Leaf, Roost, Psychic, Shadow Ball, Thunder Role identification: Its stats may not say much but thanks to Hustle 2.0, Miss is a very powerful special attacker having an equivalent Special Attack stat of 185. A wide special movepool thanks to Togekiss gives its ability more mileage. It has good special bulk and can even boost its Special Attack further with Nasty Plot. The accuracy loss may hurt though moves such as Aura Sphere shrugs off the accuracy drop. A set of Nasty Plot / Shock Wave / Aura Sphere / Magical Leaf may be used if you really want to play safe with its ability. If you're daring enough, you can use an Agility set along a high-powered Thunderbolt to sweep offensive teams.
What does Delphox say?
DNA Donors: Delphox and Thundurus Offspring name: Thunderphox New type: Fire/Electric New base stats: 97/92/80/120/100/107 (+20HP, +9Def, +1SpA, +10SpD) New ability and desc: Blaze + Prankster = Pyromancer: When the user's HP is below 33%, its Fire type attacks will gain a 50% power boost and +1 priority. Notable moves: Fire Blast, Thunderbolt, Flamethrower, Nasty Plot, Psychic, Psyshock, Sludge Wave, Shadow Ball, Grass Knot, Dazzling Gleam, Taunt, Calm Mind Role identification: It gets a fantastic offensive typing and a great ability. You can either sub your way to low HP to activate its ability or take a hit from faster attacker as it has decent enough bulk. Fire/Electric really has great synergy offensive-wise, though watch out for Ground-types.
A Z-Crystal-turned-Pokémon
Parents: Snorlax and Meganium Shared egg group: Monster Offspring name: Snorlium New type: Normal/Grass New base stats: 130/106/92/84/115/65 New ability and desc: Thick Fat + Overgrow = Overweight: Halves damage taken from Fire- and Ice-type moves. When the user's HP is below 33%, Overweight quarters damage taken from Fire- and Ice-type moves. Notable moves: Body Slam, Curse, Petal Blizzard, Return, Earthquake, Fire Punch, Wild Charge, Reflect, Light Screen, Aromatherapy, Synthesis Role identification: A bulky offensive mon that can either be used as a set-up sweeper with Curse, or a Support cleric with Aromatherapy. Its Curse set is definitely an upgrade from Curselax, as it has a secondary STAB in Petal Blizzard and reliable recovery in Synthesis. Normal/Grass typing gives it a lot of useful resistances such as Water and Ground along with an immunity to Ghost. Overweight ability removes two of its crucial weaknesses and even turns them into resistances when its HP is running low.
DNA Donors: Bastiodon and Articuno Offspring name: Bastiocuno New type: Steel/Flying New base stats: 90/68/140/81/140/57 ( +15HP, +6Def, +10SpA, +9SpD) New ability and desc: Sturdy + Pressure = Super Pressure: Doubles foe's PP usage. If a move would OHKO this Pokemon from full health, that move will lose 4 PP. Notable moves: Roost, Soft-Boiled, Stealth Rock, Defog, Heal Bell, Whirlwind, Magic Coat, Toxic, Hurricane, Flash Cannon, Ice Beam, Thunderbolt, Fire Blast, Freeze Dry, Metal Burst Role identification: You want Skarmory's Hazard setting and removing capabilites? You got it. You want Chansey's cleric support giant special bulk? You got it. You want Skarmory's physical bulk, fantastic typing, and phazing support? You got it! With its sky-high bulk, you can use Bastiocuno as a mixed wall, or a dedicated wall from either side of the spectrum. It has almost all the support you can ask for. Its ability lets it drain opponents' PP fast, which can be useful in the long run. As a bonus, it can punish extremely powerful wallbreakers by draining A LOT of PP from their high-powered moves (most of which have only few PP).
Parents: Delibird + Stantler Shared Egg Group: Field Offspring Name: Deliveri New Type: Normal/Ice New Base Stats: 69/85/63/85/65/90 (+10 All) BST: 457 New Ability: Night Before Christmas (Vital Spirit + Intimidate): Has a 75% chance to put the opponent to sleep on switch in. Lowers attack if the opponent's Pokemon has a sleep immunity or if another pokemon is already asleep.
Notable Moves: Ice Beam, Thunderbolt, Rapid Spin, Return, Ice Punch, Earthquake, Gunk Shot, Jump Kick, Shadow Ball, Iron Tail, Zen Headbutt Role Identification: OK HOLD ON! Before you get your pitchforks and torches out, let me explain why it's ability isn't that OP. The Pokemon isn't going to live a hit if the sleep effect fails. It can't really benefit from putting the opponent to sleep, as it's only setup move is calm mind, which it is still too frail to benefit from. Now lets look at the plus sides of this Pokemon. It gets 1/2 STAB BoltBeam, hazard removal, and a usable physical movepool, though none of it's stats are high enough to abuse it.
Surprisingly, this Pokemon's mega isn't blue
DNA Donors: Azumarill + Latios Offspring Name: Lazuli New Type: Water/Dragon New Base Stats: 95/70/90/105/100/90 (+5 HP/ +10 Def/ +10 SpA/ +5 SpD/ +10 Spe) BST: 550 New Ability: Heated Levitate (Thick Fat + Levitate): Immunity to Fire, Ground, and Ice Notable Moves: Draco Meteor, Scald, Ice Beam, Thunderbolt, Focus Blast, Hydro Pump, Shadow Ball, Roost, Defog, Calm Mind Role Identification: A bulky special attacker with three immunities and two weaknesses. Can also be a hazard remover with defog, or a setup sweeper with calm mind. If you want more of an offensive presence, look at the mega
DNA Donors: Azumarill + Latios-Mega Offspring Name: Lazuli-Mega New Type: Water/Dragon New Base Stats: 95/110/110/135/110/90 (+40 Atk/ +20 Def/ +30 SpA/ +10 SpD) BST: 650 New Ability: Levitate Notable Moves: Same as above + Earthquake, Dragon Claw, Waterfall, Knock Off, Ice Punch, Superpower, Play Rough, Dragon Dance Role Identification: This Pokemon trades two of it's immunities for higher offensive and defensive stats. It can now run a Dragon Dance set or run an even better Calm Mind set.
GTA 6: Alola
DNA Donors: Pachirisu + Metagross Offspring Name: Pachigross New Type: Electric/Steel New Base Stats: 70/100/100/70/100/102 (+10 Atk/ +10 SpD/ +20 Spe) BST: 542 New Ability: Stat Pickup (Pickup + Clear Body): Copies all of the opponents stat boosts on switch in, and removes all negative stat changes that go with it Notable Moves: Meteor Mash, Bullet Punch, Thunder Punch, U-Turn, Gunk Shot, Earthquake, Rock Slide, Ice Punch, Nuzzle, Stealth Rock, Rock Polish Role Identification: While I was creating this, I thought that it was going to be horrible. But then I was wrong, It steals all of the opponents stats on switch in, so a dragon dance or a shell smash will make this thing almost unstoppable paired with it's mega form. It gets amazing coverage options, hazard support, and priority STAB. Now lets look at it's mega form
DNA Donors: Pachirisu + Metagross-Mega Offspring Name: Pachigross-Mega New Type: Electric/Steel New Base Stats: 70/110/120/80/120/142 (+10 Atk/ +20 Def/ +10 SpA/ +20 SpD/ +40 Spe) BST: 642 New Ability: Tough Claws Notable Moves: Same as above Role Identification: While this Mega form isn't that much stronger, it is much faster and bulkier, and with a +1 or +2 and Tough Claws, It's low attack stat isn't going to matter.
A frozen turkey for Thanksgiving
DNA Donors: Farfetch'd + Kyurem Offspring Name: Farfyuretch'd New Type: Dragon/Flying New Base Stats: 88/110/72/114/76/97 (+20 SpA/ +20 Spe) BST: 557 New Ability: Frozen Leek (Keen Eye + Pressure): If this pokemon holds a Stick, it gains a 1.3x boost to ice type attacks and gains the effects of the stick (Focus Energy). Also exerts pressure on switch in. Notable Moves: Outrage, Brave Bird, Poison Jab, Knock Off, Leaf Blade, Stone Edge, Ice Beam, Shadow Ball, Focus Blast, Flash Cannon, Draco Meteor, Earth Power, Air Slash, Heat Wave Role Identification: An amazing mixed attacker when holding the stick.
If the ability makes no sense, I can easily change it
ALRIGHT, TIME TO GET SERIOUS!!!!!
Parents: Spewpa + Combee Shared Egg Group: Bug Offspring Name: Spewbee New Type: Bug/Flying New Base Stats: 47/36/61/38/46/59 (+10 All) BST: 287 New Ability: Honeybee Armor (Shed Skin + Honey Gather): Immune to all statuses, lowers opponents speed and attack on contact, grants the user 1.5x Defense and 1.5x Special Defense, immunity to stealth rock and rock type attacks. If this pokemon is faster than the opponent, it's physical attacks do double damage Notable Moves: Bug Bite, Endeavor, Tailwind, Protect, Stun Spore, Electroweb, Iron Defense, String Shot, Poison Powder, Bug Buzz, Gust Role Identification: Ok so it's ability is very OP, but it literally has 17 usable moves, but 30% of those are outclassed or completely useless. So lets see it's ability. It gains a free eviolite, gooey, status and rock type immunity and a speed dependent huge power, ok but what is it going to do with these tools? It's highest stat is 61 lol.
DNA Donators: Beheeyem + Mew Offspring name: Bemew New type: Psychic New base stats: 108/87/87/133/98/70 New ability and desc: Telepathy + Synchronize = Alien Shield: Prevents Status conditions from affecting the user, When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. Notable moves: Psychic, Baton Pass, Nasty Plot, Aura Sphere, Psyshock, Calm Mind, Ice Beam, Roost, Thunderbolt, Shadow Ball, Sludge Wave, Flamethrower, Sludge Bomb, Energy Ball, Scald, Will-O-Wisp, Rock Polish, Volt Switch, Thunder Wave, U-Turn, Flash Cannon, Dark Pulse, Dazzling Gleam, Surf, Dragon Pulse, Earth Power, Knock Off, Stealth Rock, Defog, Vacuum Wave Role identification: With above average bulk, a huge movepool, and an amazing Special Attack Stat, Bemew's Nasty Plots are very scary to deal with. Firstly, there's litterally no coverage this monster can't get access to, secondly, it can eat up many hits and Baton Pass its boosts into another threat. Access to realiable recovery means that Bemew wont't suffer too much from its below average speed. Rock Polish can also make up for the 70 base speed, and at +2 on both Speed and Special Attack, this monster can tear through teams. Immunity to Burn, Poison and Paralysis is also very good for a pokémon that is mostly a set-up sweeper, like Bemew.
Alternatively, a Specs Set can be ran for immediate power, with Psyshock + 3 Coverage Moves. A Bulkier set with Roost, Will-O-Wisp/T-Wave, Defog/SR and Coverage can also be ran, but mostly, Mew can do a better job on that
VOLCATRON
DNA Donators: Volcanion + Heatran Offspring name: Volcatran New type: Water/Steel New base stats: 102/100/113/144/98/87 (640BST)(+12.5HP / +14SpA / +13.5Spe) New ability and desc: Flash Fire + Water Absorb = Steamproof: Activates when user is hit by a damaging Water-type move (including Water-type Hidden Power). Once activated, user’s Water-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Water-type attacks and Water-type Hidden Power. Also, the Pokémon heals up to 1/4 of its maximum Hit Points when hit with Fire-type moves. Notable moves: Magma Storm, Overheat, Lava Plume, Heat Wave, Flamethrower, Fire Blast, Steam Eruption, Flash Cannon, Sludge Bomb, Earth Power, Focus Blast, Solar Beam, Hidden Power, Stealth Rocks. Role identification: Volcatran is essencially is a very bulky pokémon, Its ability now gives it two immunities, and getting hit by a Water-type move just further boosts the power of it Steam Eruption. Volcatran has OK Coverage on top of its insane STABs, most notably, Fire Attacks, such as Overheat and Lava Plume, as they allow Volcatran to damage bulky Grass types that may want to switch-in. Volcatron also has no weaknesses to Stealth Rocks anymore, like Volcanion and Heatran (somewhat) did. Fianlly, 144 Special Attack is huge, specially with a Choice Specs, 87 Speed is also nothing to laugh at, as it reaches important speed tiers, like outspeeding Breloom and Bisharp and being able to OHKO both:
252+ SpA Choice Specs Volcatron Flamethrower vs. 0 HP / 0 SpD Bisharp: 466-550 (171.9 - 202.9%) -- guaranteed OHKO
252+ SpA Choice Specs Volcatron Flamethrower/Sludge Bomb vs. 0 HP / 0 SpD Breloom: 526-620 (201.5 - 237.5%) -- guaranteed OHKO
GARDETTA
DNA Donators: Gardevoir + Melloetta-Aria Offspring name: Gardetta-Aria New type: Fairy/Psychic New base stats: 84/71/71/137/137/99 (599BST)(+10.5SpA/+15.5 SpD/+14Spe) New ability and desc: Trace + Serene Grace = Serene Copy: User´s attacks have the same secondary effects as the opponents´s last used move, replaces the secondary effects from the original move. In case an opponent hasn´t attacked yet. Moves keep their original effects. Notable moves: Psychic, Psyschock, Moonblast, Focus Blast, Shadow Ball, Will-O-Wisp, Thunder Wave, Energy Ball, Thunderbolt, Healing Wish, Calm Mind Role identification: Just on its most basic form, Gardetta is already very threatening. 99 speed is almost trollish, but it is not bad at all. 137 Special Attack is insane and 84/137 Special Bulk is very bulky, Serene Copy is a very niche ability, but burning your opponents with their Scald is very funny.
DNA Donators: Gardevoir + Melloetta-Pirouette Offspring name: Gardetta-Pirouette New type: Fairy/Fighting New base stats: 84/137/99/71/71/137 (599BST)(+10.5Atk/+15.5 Spe/+14Def) New ability and desc: Trace + Serene Grace = Serene Copy: User´s attacks have the same secondary effects as the opponents´s last used move, replaces the secondary effects from the original move. In case an opponent hasn´t attacked yet. Moves keep their original effects. Notable moves: Relic Song, Close Combat, U-Turn, Stone Edge, Drain Punch, Fire Punch, Ice Punch, Knock Off, Thunder Punch, Shadow Sneak Role identification: Even Though you´d have to rely on Relic Song to achieve this form, it is definately worth it, as Close Combat hits very hard from that 137 Attack and 137 Speed allows you to outspeed blistering fast opponents, such as Mega-Loppuny and Mega-Manectric. The Lack of Fairy Physical STAB can be very annoying but to solve that problem all you gotta do is click mega evolve.
DNA Donators: Gardevoir (Mega) + Melloetta-Aria Offspring name: Mega Gardetta-Aria New type: Fairy/Psychic New base stats: 84/91/71/177/157/119 (699BST)(+10.5SpA/+15.5 SpD/+14Spe)[+20Atk/+40SpA/+20SpD/+20Spe - Mega Form Boost] New ability and desc: Pixielate Notable moves: Psychic, Psyschock, Hyper Voice, Focus Blast, Shadow Ball, Will-O-Wisp, Thunder Wave, Energy Ball, Thunderbolt, Healing Wish, Calm Mind Role identification: With 119 Speed and a Jaw-Dropping 177 SpA stat, Gardetta-Aria destroys opponents with its Hyper Voices and Psyshocks. There are very few switch-ins to this monster.
DNA Donators: Gardevoir (Mega) + Melloetta-Pirouette Offspring name: Mega Gardetta-Pirouette New type: Fairy/Fighting New base stats: 84/177/199/91/71/157 (699BST)(+10.5Atk/+15.5 Spe/+14Def)[+20SpA/+40Atk/+20Spe/+20Def - Mega Form Boost] New ability and desc: Pixielate Notable moves: Relic Song, Return, Quick Attack, Close Combat, U-Turn, Stone Edge, Drain Punch, Fire Punch, Ice Punch, Knock Off, Thunder Punch, Shadow Sneak Role identification: Here´s the strategy: Click Mega Evolve and Relic Song Turn 1, Gardetta will release a powerful fairy STAB that can deal almost the same damage as Vanilla M-Gardevoir´s Hyper Voice (252 SpA Timid Pixilate Gardevoir-Mega Hyper Voice vs. 0 HP / 0 SpD Mew: 229-270 (67.1 - 79.1%) -- guaranteed 2HKO)(0- SpA Jolly Pixilate Gardette-Mega Relic Song vs. 0 HP / 0 SpD Mew: 157-186 (46 - 54.5%) -- 54.3% chance to 2HKO). After that you now have 177 Attack and 157 Speed, with access to Pixielate Return and Close Combat, and you still have one coverage slot, it can be any of the elemental punches, U-Turn or Stone Edge. Do I even need to say anything else? After that you drop a ´gg´ on the chat and claim your points lol.
MAGNETRAN
DNA Donators: Magneton + Heatran Offspring name: Magnetran New type: Fire/Electric New base stats: 89/80/117/136/107/79 (BST 608)(+8HP/+7Def/+6SpA/+9SpD/+10Spe) New ability and desc: Magnet Pull + Flash Fire = Magnetic Magma: Steel & Fire types cannot run nor switch while this Pokémon is in battle. Because the opponent’s switching is blocked, the opponent cannot switch on the turn this Pokémon switches out of battle. The opponent may still switch with Baton Pass. Notable moves: Lava Plume, Flamethrower, Heat Wave, Fire Blast, Thunderbolt, Discharge, Volt Switch, Earth Power, Flash Cannon, Stealth Rocks Role identification: If you have any trouble with Fire or Steel opponents on your teambuilding you can just straight up add Magnetran to your team. 89/117/107 bulk is very good, and 136 SpA is outstanding. Magnetic Magma allows you to deal with Fire and Steel opponents easiliy, hitting Fire types with Earth Power, and Steel with the Fire STAB of your choice, Volt Switch is always nice and you might still be able to check some fairies as you have Steel coverage in Flash Cannon and resist their STAB. Having Access to Stealth Rocks is always nice, but most of the time, you'll probably be running a Specs set with two STABs, Earth Power and Flash Cannon. Finnally, 79 Speed is no joke and can outspeed some slower mons like Breloom, Bisharp, Azumarril, Heatran and Magnezone. Actually, this is a interesting fusion in the fact that it always 1v1es its DNA Donators.
Sounds Broken? It isn't, weakness to SR is never good, and you get destroyed by EQ too, also, Magnetran lacks much coverage, and it is extremely straight forward, being very predictable. Magnetran also misses reliable recovery and can easiliy be outsped by faster opponents, like Landorus-T and Gardevoir-M.
MANDOOM
Parents: Manectric + Houndoom Shared Egg Group: Field Offspring name: Mandoom New Type: Electric/Dark New Base Stats: 83/92/65/117/80/110 (BST: 548) New Ability: Flash Fire + Lighting Rod = Plasma Armor: User is immune to Fire and Electric Moves, getting hit by one boosts the user's SpA by one stage and increases the power of your STABs by 1.5x Notable Moves: Nasty Plot, Flamethrower, Shadow Ball, Sludge Bomb, Fire Blast, Overheat, Dark Pulse, Sucker Punch, Thunderbolt, Volt Switch, HP Ice Role Identification: 110 Speed coupled with 117 SpA isn't god tier, but it's definitely above average and can end up being very threatful, due to Mandoom's somewhat wide movepool and unusual typing. Plus, Plasma Armor allows Mandoom to switch into some common Fire and Electric moves and get a huge boost to use on its mega forms, cuz if a Mandoom-Mega is scary, imagine a Mandoom-Mega at +1.
Parents: Manectric (Mega) + Houndoom Shared Egg Group: Field Offspring name: Mega Mandoom-X New Type: Electric/Dark New Base Stats: 83/92/85/147/100/140 (BST: 648) New Ability: Intimidate Notable Moves: Nasty Plot, Flamethrower, Shadow Ball, Sludge Bomb, Fire Blast, Overheat, Dark Pulse, Sucker Punch, Thunderbolt, Volt Switch, HP Ice Role Identification: After Mega evolving, Mandoom-X gets very scary, a huge speed stat, coupled with outstanding 147 base SpA makes this mon a huge threat. 83/85/100 bulk with Indimate allows Mandoom-X to be able to take some hits.
Parents: Manectric + Houndoom (Mega) Shared Egg Group: Field Offspring name: Mandoom New Type: Electric/Dark New Base Stats: 83/92/105/147/90/130 (BST: 648) New Ability: Flash Fire + Lighting Rod = Plasma Armor: Solar Power Notable Moves: Nasty Plot, Flamethrower, Shadow Ball, Sludge Bomb, Fire Blast, Overheat, Dark Pulse, Sucker Punch, Thunderbolt, Volt Switch, HP Ice Role Identification: Looking at Mandoom-Y, even though it definitely looks powerful, it might feel outclassed by X. As they have the same SpA stats, Y has lower speed, and due to having no Intimidate, it has inferior bulk. But when the sun's up, Mandoom-Y can get way more threatening than its counterpart, as he essentially gains a life orb boost, that can't be knocked off, and further boosts that scary 147 SpA stat. So if you're using Mandoom on a Sun Team, you already know, go with Y, in another Team, you can go with X.
NINECATTY
Parents: Ninetales + Delcatty Shared Egg Group: Field Offspring name: Ninecatty New Type: Normal/Fire New Base Stats: 72/80/75/78/88/100(BST:493) New Ability: Flash Fire + Normalize = Flamilize (All moves turn into Fire-type. Mold Breaker users ignore this ability upon attacking.) Notable Moves: Flare Blitz, Fire Blast, Fake Out, Thunder Wave, Return, Quick Attack, Will-O-Wisp, Wish Role Identification: This is a very gimmicky mon, but it has a very cool ability and literally resists any move thrown at it. Its subpar stats definately won't help its case but its an interesting mon nontheless, it can also allow you stop pokémon that rely on coverage to deal damage such as Manaphy, and render -ate ability mons useless:
+3 252 SpA Manaphy [Fire] Surf vs. 252 HP / 0 SpD Ninecatty: 113-134 (32.4 - 38.5%) -- 98.5% chance to 3HKO
252 SpA Gardevoir-Mega [Fire] Focus Blast vs. 252 HP / 0 SpD Ninecatty: 79-94 (22.7 - 27%) -- 43.8% chance to 4HKO
252 Atk Pinsir-Mega [Fire] Close Combat vs. 252 HP / 0 Def Ninecatty: 106-125 (30.4 - 35.9%) -- 43.6% chance to 3HKO
Wish and Will-O-Wisp can allow Ninecatty to function even better as a wall, as nothing is hitting you Neutrally/Super-Effecticive anyways, just be aware of Mold Breaker users, as they ignore your ability and can devastate Ninecatty:
252 Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 0 Def Ninecatty: 476-564 (136.7 - 162%) -- guaranteed OHKO
I know I wasn't supposed to do this, but who cares, it's just for a bit of fun. Don't include this in voting unless it's allowed. :)
Parents: Toxapex + Malamar Shared Egg Group: Water 1 Offspring Name: Toxamar New Type: Dark/Poison New Base Stats: 78/87/130/70/118/64 New Ability & Description: Merciless Mix-Up (MMU for short) (Merciless + Contrary): All attacks are Critical Hits if the opponent is NOT poisoned. Also inverts all stat changes. Notable Moves: Superpower, Recover, Scald, Topsy Turvy. Role Identification: This is a fusion that I have wanted to do since I saw Toxapex. Whilst MMU may seem broken at first, it worsens Toxic Stalling and Baneful Bunker; two of Toxapex's best traits. It's amazing 78/130/118 defences and Poison/Dark typing make this mon a force to be reckoned with.