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Howdy all, I bring good tidings and a bunch of ideas to fill some voids.
Fossil Pokemon
Name: Mammini (Mammoth + Mini)
Concept: A baby mammoth with a little control over the elements of its original habitat
Type: Rock/Psychic
Abilities: Frostblood (user gains STAB on its Ice-type moves) / Analytic (Hidden)
Evolves into Mammyth at Level 30
Base Stats:
HP - 85
Atk - 35
Def - 50
SpA - 60
SpD - 50
Spe - 20
BST - 300
Name: Mammyth (Mammoth + Myth)
Concept: An adult mammoth with full control over the elements of its original habitat, with tusks covered in strange ornaments (bangles, jewelry, objects of power)
Type: Rock/Psychic
Abilities: Frostblood / Analytic (Hidden)
Evolves from Mammini at Level 30
Base Stats:
HP - 125
Atk - 55
Def - 80
SpA - 120
SpD - 80
Spe - 40
BST - 500
Competitive Use:
Mammyth serves as a bulky attacker with a variety of options to manipulate the battlefield. Though its bulk is undermined by an unfortunate seven weaknesses (Grass, Water, Ground, Steel, Bug, Dark, Ghost), it carries much utility in the form of Trick Room, Magic Room, Psychic Terrain, and Hail. It also carries a strong offensive combination with its three STABs, typically Power Gem, Ice Beam, and Psychic, though it may have to forego one or two of these to allow access for more utility.
3-Stage Evolution
Name: Canniver (Canine + Conniving)
Concept: A dog that uses illusions and deception to hunt, based on the Displacer Beast from D&D
Type: Psychic/Dark
Abilities: Steadfast / Strong Jaw / Illusion (Hidden)
Evolves into Orthreat at Level 26
Base Stats:
HP - 50
Atk - 70
Def - 30
SpA - 55
SpD - 55
Spe - 60
BST - 320
Competitive Use:
Cerberuse is a strong offensive pivot with its blazing base 130 speed and access to Parting Shot. It can do a variety of things to shut down specific enemy targets with Heal Block, Trick, Mean Look, Pursuit, and Taunt, as well as provide good damage with Crunch and Psychic Fangs backed up by a great 120 base attack and Strong Jaw.
Note that TMs and Egg Moves have not been included.
Howdy all, I bring good tidings and a bunch of ideas to fill some voids.
Fossil Pokemon
Name: Mammini (Mammoth + Mini)
Concept: A baby mammoth with a little control over the elements of its original habitat
Type: Rock/Psychic
Abilities: Frostblood (user gains STAB on its Ice-type moves) / Analytic (Hidden)
Evolves into Mammyth at Level 30
Base Stats:
HP - 85
Atk - 35
Def - 50
SpA - 60
SpD - 50
Spe - 20
BST - 300
Name: Mammyth (Mammoth + Myth)
Concept: An adult mammoth with full control over the elements of its original habitat, with tusks covered in strange ornaments (bangles, jewelry, objects of power)
Type: Rock/Psychic
Abilities: Frostblood / Analytic (Hidden)
Evolves from Mammini at Level 30
Base Stats:
HP - 125
Atk - 55
Def - 80
SpA - 120
SpD - 80
Spe - 40
BST - 500
Competitive Use:
Mammyth serves as a bulky attacker with a variety of options to manipulate the battlefield. Though its bulk is undermined by an unfortunate seven weaknesses (Grass, Water, Ground, Steel, Bug, Dark, Ghost), it carries much utility in the form of Trick Room, Magic Room, Psychic Terrain, and Hail. It also carries a strong offensive combination with its three STABs, typically Power Gem, Ice Beam, and Psychic, though it may have to forego one or two of these to allow access for more utility.
3-Stage Evolution
Name: Canniver (Canine + Conniving)
Concept: A dog that uses illusions and deception to hunt, based on the Displacer Beast from D&D
Type: Psychic/Dark
Abilities: Steadfast / Strong Jaw / Illusion (Hidden)
Evolves into Orthreat at Level 26
Base Stats:
HP - 50
Atk - 70
Def - 30
SpA - 55
SpD - 55
Spe - 60
BST - 320
Competitive Use:
Cerberuse is a strong offensive pivot with its blazing base 130 speed and access to Parting Shot. It can do a variety of things to shut down specific enemy targets with Heal Block, Trick, Mean Look, Pursuit, and Taunt, as well as provide good damage with Crunch and Psychic Fangs backed up by a great 120 base attack and Strong Jaw.
Note that TMs and Egg Moves have not been included.
1. The Fossil Pokemon is Great, I like triple stab thing
2. I have always wanted a Cerebus Pokemon, this one is Great, AND A DISPLACER BEAST. HOLY CRAP. 3.00*10^8 out of 4. GG, my good sir, you have won the contest of the best Dog Pokemon of all time. G Freaking G.
1. The Fossil Pokemon is Great, I like triple stab thing
2. I have always wanted a Cerebus Pokemon, this one is Great, AND A DISPLACER BEAST. HOLY CRAP. 3.00*10^8 out of 4. GG, my good sir, you have won the contest of the best Dog Pokemon of all time. G Freaking G.
sooo. 3.75/4 in other words? also, just wondering, but are there going to be Regional Variations in the [name] region? (we really need a name for this region...)
I really like all of the above mons... yeah, that's all.
Also, new Pokemon: Terrainiem, the All-Terrain Pokemon Name Justification: Terrain + Gem Type: Normal Ability: All-Terrain - Changes type based on what terrain is active. Misty = Fairy, Electric = Electric, Grassy = Grass, Psychic = Psychic.
(ORAS) Tutor: Snore
Water Pulse Shock Wave
Giga Drain Endeavor
Uproar
Last Resort
Hyper Voice
Skill Swap
Pain Split
Trick
Magic Coat
Magnet Rise
Iron Defense
Magic Room
Wonder Room
Stealth Rock Electroweb
Egg - Mineral, but it's genderless, so no moves:
N/A
: After hearing of the creation of Castform,
scientists in Alola thought "Hey, how about we make a Castform that compliments our guardians, the Tapus, who summon terrains?" So, scientists went to work, and after a year, a Terrainiem core was born. As a test, the scientists took the core to the Ruins of Conflict to see how it reacts to Tapu Koko's Electric Surge. The tests was a success, with the core changing into an Electric-type. However, Tapu Koko was not a big fan of a Pokemon created for the sole purpose of abusing it's ability, so it attacked the scientists, forcing them to retreat. Making a decision that would keep the new Pokemon safe, the scientists decided to send the core to the *insert the name of our region here* Region for safe-keeping. It was here where Terrainiem found it's gemstone shell, protecting it's core, and so, all Terrainiems born or cloned after that just had the gemstone shell.
For design, it's a big floating gemstone that's a shiny gray, except for it's center, where it's eyes are. This core changes color based on the terrain.
Competitive Use: Offering a huge movepool and amazing Special Attack,Terrainiem brings a lot to the table. For example, some of the possible sets it could run include: Scarf, Specs, SR + Taunt Lead, Rock Polish, Offensive Calm Mind, SubCM, Terrain Setter, Anti Lead, Calm Mind + Iron Defense + Work Up + Stored Power, and Tapu Support... yeah, that's a lot. It's a versatile Special Normal-type that differentiates itself from Porygon-Z, Exploud, and Mega Pidgeot thanks to it's moves and ability. Really, it's only flaw is an extremely meh Speed Tier (tying with Nidoking and Kommo-o) for sweeping sets and meh overall bulk at 85/105/75.
All-Out Attacker:
Terrainiem @ Life Orb / Choice Specs / Choice Scarf
Ability: All-Terrain
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Thunderbolt
- Ice Beam
- Recover / Rock Polish / Energy Ball
This set's moves can be adjusted according to what type of terrain you're using if on a terrain team.
SubCM
Terrainiem @ Leftovers
Ability: All-Terrain
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Ice Beam / Moonblast / Stored Power
- Substitute
- Calm Mind
- Recover
This set's moves can be adjusted according to what type of terrain you're using if on a terrain team.
AS of Right now, it doesn't seem too broken, It's movepool, while good, doesn't cotain every viable move in the game Cough *Robeauty* Cough And it doesnt have secret Power, (30% sleep chance on Grass), So, while it can do some things, It's still a fair bit more balanced than Protean, and Only 5 Type Stab? PShh. I may have to test this one extensively, but I think it's ok.
sooo. 3.75/4 in other words? also, just wondering, but are there going to be Regional Variations in the [name] region? (we really need a name for this region...)
The costumes are effectively the regional variants, And I was thinking The Yahoo Region, ONLY so that someone else will want to change it.
Honestly, I'm open for any suggestion.
The costumes are effectively the regional variants, And I was thinking The Yahoo Region, ONLY so that someone else will want to change it.
Honestly, I'm open for any suggestion.
The costumes are effectively the regional variants, And I was thinking The Yahoo Region, ONLY so that someone else will want to change it.
Honestly, I'm open for any suggestion.
I figured I'd have some input into this concept. Each recent generation brought with it either 1 or 2 new mechanics. XY brought Megas, SM brought Z-Moves and Alolan Forms, which are sort of Megas divided into two parts and distributed separately (form change and power increase). I suppose one thing to consider before introducing costumes or a new set of regional forms is which of the old mechanics we want to add to (eg. Megas didn't really come into SM until post-game, and no new ones were added). Do we want to add more Megas? New Z-Moves? A fresh batch of Regional forms? Keeping in mind that in addition to new Pokemon we'd also have the new costumes mechanic which adds another layer of complexity.
I figured I'd have some input into this concept. Each recent generation brought with it either 1 or 2 new mechanics. XY brought Megas, SM brought Z-Moves and Alolan Forms, which are sort of Megas divided into two parts and distributed separately (form change and power increase). I suppose one thing to consider before introducing costumes or a new set of regional forms is which of the old mechanics we want to add to (eg. Megas didn't really come into SM until post-game, and no new ones were added). Do we want to add more Megas? New Z-Moves? A fresh batch of Regional forms? Keeping in mind that in addition to new Pokemon we'd also have the new costumes mechanic which adds another layer of complexity.
We don't need more Z moves as of now, megas are plentiful, but are still add a fun twist, because it can completely change a pokemon from pitiful to amazing (looking at you Charizard). There aren't many regional forms as of SuMo, and, although costumes could be classed as regional forms, I would love to see Gen 2 get some love in someway shape or form. whether it's Megas, Regional Forms, Z moves or costumes.
So I was thinking we could add a new weather: Acid Rain. Not like the old bug that has all 4 weathers active at once, this Acid Rain is different.
Effects of Acid Rain:
Pokemon take weather damage every turn. Bug, Grass, Dragon and Poison types are immune, and this passive damage is doubled against water, steel and fairy types that aren't an immune type.
Gunk Blast and Toxic never miss.
Water moves become poison types.
Poison moves super effectively hit water types and steel (who can be poisoned)
Water moves become poison type right down to STAB and type chartage.
Solar Beam Nerf.
Weather ball doubles in power and becomes Poison. Castform also becomes poison type.
So I was thinking we could add a new weather: Acid Rain. Not like the old bug that has all 4 weathers active at once, this Acid Rain is different.
Effects of Acid Rain:
Pokemon take weather damage every turn. Bug, Grass, Dragon and Poison types are immune, and this passive damage is doubled against water, steel and fairy types that aren't an immune type.
Gunk Blast and Toxic never miss.
Water moves become poison types.
Poison moves super effectively hit water types and steel (who can be poisoned)
Water moves become poison type right down to STAB and type chartage.
Solar Beam Nerf.
Weather ball doubles in power and becomes Poison. Castform also becomes poison type.
I would remove the Water to Poison thing, as it negates the disadvantages Water gets. I do have my own weather idea though, since we're on that topic.
Raging Winds:
Pokemon that are not Flying, Dragon or Bug and do not have Levitate take 1/16 of their HP in damage in a turn.
Moves that do not have 100% accuracy have their accuracy dropped by 20% unless they are Flying, Dragon or Bug.
Hurricane has perfect accuracy.
Draco Meteor only drops Special Attack by 1, Clanging Scales does not drop Defense at all.
Gale Wings can be used regardless of health.
Fly, Sky Attack and Bounce can be executed in one turn.
Attacking moves that do not work in Sky Battles have their power halved.
Attacking moves that cannot be used in Gravity have their power increased by 1.5x.
Well, since winter is close, I might as well get a winter related into this:
Name: Pixflake-East (Pixie + Snowflake)
Type: Ice/Fairy
Abilities: Levitate / Snow Cloak / Snow Warning(Hidden)
Base Stats:
HP - 60
Atk - 65
Def - 40
SpA - 120
SpD - 40
Spe - 130
BST - 455
Location: Can be found in the Appalachian region of the map(We can names the mountains later)
Description: Small, White and Blue Pixie-Like creature holding a snowflake about 2 times it's size
Flavor: Pixflake travels through the mountains, grabbing small snowflakes. They feed off of these snowflakes and conserve the amount they eat to make one last for about a week. They are light and fast, making it easy to maneuver around the mountains. This also makes them hard to see. Pixflakes are able to find out when and where a snow storm will take place, so seeing one often means that a snowstorm is soon to come.
Name: Pixflake-West (Pixie + Snowflake)
Type: Ice/Fairy
Abilities: Levitate / Ice Body / Snow Warning(Hidden)
Base Stats:
HP - 90
Atk - 85
Def - 110
SpA - 30
SpD - 110
Spe - 30
BST - 455
Location: Can be found in the far west of the map(West Texas and West Oklahoma area; The mountainous area there isn't as high, since the Rocky Mountains are still further over)
Description: Small, White and Red Pixie-Like creature holding a snowflake about 5 times it's size
Flavor: Pixflake travels through the mountains, grabbing large snowflakes. They feed off of these snowflakes and conserve the amount they eat to make one last for about a month. They prefer larger snowflakes, since snow storms aren't as common there. So, their snowflakes make them heavier and slower. Pixflakes are able to find out when and where a snow storm will take place, so seeing one often means that a snowstorm is soon to come. Instead of getting a new snowflake like their eastern counterpart, they let snowflakes attach to what remains of their current snowflake. It is uncommon to see a Pixflake without a snowflake in the west.
Name: Foundrag
Name Justification: Foundry + Dragon
Gender: Genderless
Egg Group: Undiscovered
Type 1: Rock
Type 2: Fire
Ability 1: Levitate
Ability 2: Melting Point (Turns Steel Type moves into Fire type moves)
Hidden Ability: Draconic Light (Gives Dragon type resistances and STAB)
60, 110, 128, 39, 60, 103 (500 Base Stat Total)
Design: It's a giant snake (think Rayquaza) that is made out of rocks. The parts between the rocks are made up of molten lava, and work as the joints. Magma also drips down from its mouth.
Competitive Use: It works as a fast, bulky physical attacker. It's speed ties it for the 335th fastest Pokemon (tied with Emolga). Whilst 110 Attack might seem low, it has pretty good physical bulk (60/128) and setup moves in Bulk Up, Coil and Dragon Dance, as well as it's signature move: Pyromatic Power*.
Weaknesses: Fighting, Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Flying, Ice, Normal, Poison
(With Levitate)
Weaknesses: Fighting, Rock, Water
Resistances: Bug, Fairy, Fire, Flying, Ice, Normal, Poison
Immunities: Ground
(With Draconic Light)
Weaknesses: Fighting, Ground, Rock, Water
Resistances: Bug, Fairy, Fire (8x resist), Flying, Ice, Normal, Poison, Electric, Grass
*Pyromatic Power: Increases Attack, Defence and Speed by 1 stage. Also boosts Fire type moves like Flash Fire. However, this lowers Special Defence and deals continuous damage (1/16 max health) each turn for 5 turns. High risk = High Reward
Hopefully this is allowed. I tried to make it equal to the other Fossil made by Athicus, but it may be slightly (okay maybe far) better.
Name: Foundrag
Name Justification: Foundry + Dragon
Gender: Genderless
Egg Group: Undiscovered
Type 1: Rock
Type 2: Fire
Ability 1: Levitate
Ability 2: Melting Point (Turns Steel Type moves into Fire type moves)
Hidden Ability: Draconic Light (Gives Dragon type resistances and STAB)
60, 110, 128, 39, 60, 103 (500 Base Stat Total)
Design: It's a giant snake (think Rayquaza) that is made out of rocks. The parts between the rocks are made up of molten lava, and work as the joints. Magma also drips down from its mouth.
Competitive Use: It works as a fast, bulky physical attacker. It's speed ties it for the 335th fastest Pokemon (tied with Emolga). Whilst 110 Attack might seem low, it has pretty good physical bulk (60/128) and setup moves in Bulk Up, Coil and Dragon Dance, as well as it's signature move: Pyromatic Power*.
Weaknesses: Fighting, Ground, Rock, Water
Resistances: Bug, Fairy, Fire, Flying, Ice, Normal, Poison
(With Levitate)
Weaknesses: Fighting, Rock, Water
Resistances: Bug, Fairy, Fire, Flying, Ice, Normal, Poison
Immunities: Ground
(With Draconic Light)
Weaknesses: Fighting, Ground, Rock, Water
Resistances: Bug, Fairy, Fire (8x resist), Flying, Ice, Normal, Poison, Electric, Grass
*Pyromatic Power: Increases Attack, Defence and Speed by 1 stage. Also boosts Fire type moves like Flash Fire. However, this lowers Special Defence and deals continuous damage (1/16 max health) each turn for 5 turns. High risk = High Reward
Hopefully this is allowed. I tried to make it equal to the other Fossil made by Athicus, but it may be slightly (okay maybe far) better.
Das a good ability. Also, because Jerrytkrot never said NOT to and even updooted several posts supporting the idea, I'm gonna make a regional form. With that ability.
Harmo Amaura
Type 1: Ice
Type 2: Electric
Ability 1: Refrigerate
Hidden Ability: Draconic Light (Gives Dragon type resistances and STAB)
HP 80, Atk 60, Def 60, Spa 70, Spd 65, Spe 27,
Design: Amaura and Aurorus never went extinct in Harmo. Because of this, they take on a more... actually, why don't I just show you?
Other Notes/Competitive Use: Good defensive typing after Draconic Light is factored in, and a great offensive typing.
Harmo Aurorus
Type 1: Ice
Type 2: Electric
Ability 1: Refrigerate
Hidden Ability: Draconic Light (Gives Dragon type resistances and STAB)
HP 130, Atk 80, Def 80, Spa 105, Spd 95, Spe 31,
Other Notes/Competitive Use: Good defensive typing after Draconic Light is factored in, and a great offensive typing. High bulk and decent special attack, along with the coverage to hit what little resists its STABs. However, it suffers from weaknesses to common and powerful Ground, Rock and Fighting moves, although Ground-types have trouble switching in on its Ice moves, and its Special Attack is exactly that - decent.
Dragon Dance setup set. Return or Frustration is more reliable, but Flail can be used to exploit Sash, although you might want to minimize your defenses if you plan to use that. Abyss Teething is flat out the best Water STAB Jawnado gets. If you face a bulky opponent you can't KO, and your sash is broken, just go boom on them.
Egg Group: Field
Astonish
Covet
Fire Fang
Ice Fang
Me First
Play Rough
Poison Fang
Snatch
Sucker Punch
Item Name: Strange Mist
Holder: Shinx
Result: Bad Omen Shinx
New Type: Fairy/Dark
Abilities: Bad Luck Bringer (user's moves always critically hit, and all opponents become unable to critically hit while the user is on the field) / Intimidate
New Moves: Ominous Wind, Play Rough, Fairy Wind, Dazzling Gleam, Foul Play, Sucker Punch, Pursuit, Snarl, Dark Pulse
New Stats:
HP - 45
Atk - 40
Def - 44
SpA - 65
SpD - 44
Spe - 45
Item Name: Strange Mist
Holder: Luxio
Result: Bad Omen Luxio
New Type: Fairy/Dark
Abilities: Bad Luck Bringer (user's moves always critically hit, and all opponents become unable to critically hit while the user is on the field) / Intimidate (Hidden)
New Moves: Ominous Wind, Play Rough, Fairy Wind, Dazzling Gleam, Foul Play, Sucker Punch, Pursuit, Snarl, Dark Pulse
New Stats:
HP - 60
Atk - 60
Def - 59
SpA - 85
SpD - 59
Spe - 60
Item Name: Strange Mist
Holder: Luxray
Result: Bad Omen Luxray
New Type: Fairy/Dark
Abilities: Bad Luck Bringer (user's moves always critically hit, and all opponents become unable to critically hit while the user is on the field) / Intimidate (Hidden)
New Moves: Ominous Wind, Play Rough, Fairy Wind, Dazzling Gleam, Foul Play, Sucker Punch, Pursuit, Snarl, Dark Pulse
New Stats:
HP - 80
Atk - 85
Def - 84
SpA - 120
SpD - 84
Spe - 90
oh god we have florida? we need a fire mythical with drought!
Florashine
Name Justification: Florida THE HOTTEST PLACE ON EARTH / Floral (as in Flower) + Shine (as in Sunshine, or Dazzling Gleam)
Type 1: Fire
Type 2: Fairy
Ability 1: Drought
Hidden Ability: Magic Guard
Hp 60, Atk 145, Def 150, Spa 50, Spd 50, Spe 145,
1. Haze
1. Sacred Fire
16. Morning Sun
16. Take Down
22. Flamethrower
33. Sunny Day
36. Solar Beam
37. Moonblast
40. Petal Dance
50. Fire Lash
60. Flare Blitz
63. Outrage
71. Sunny Day
89. Play Rough
100. Sacred Fire
too lazy for the tms, but it gets a lot of varied ones
Concept/general Design: The lower body is a large, rocket-like flower that shoots fire to propel it. Has a head on top of that, which has four more flowers that emit flaming whips and can shoot fire.
Other Notes/Competitive Use: Another flower-based Fairy. Based on the glitch Pokémon 8 from Yellow in terms of stats and has a similarly-constructed level up movepool.
discharge exists.
nice that this one is more "typhoon" then "explosion", but Drizzle doesn't make sense to me flavor-wise. How about Swift Swim? It's also a little min-maxed statwise for my tastes, tone it down a little!
discharge exists.
nice that this one is more "typhoon" then "explosion", but Drizzle doesn't make sense to me flavor-wise. How about Swift Swim? It's also a little min-maxed statwise for my tastes, tone it down a little!
He didn't even actually do Typhlosion's stats, just copy-and-pasted from Quilava. Also, Quilava having 95 base Sp. Atk is kinda crazy.
Edit: Also, no Thunder Wave by TM or Shock Wave by Move Tutor? Also, the vast majority of its Egg Moves are physical. Might it be a good idea to give it access to something like maybe Parabolic Charge in place of, say, Flare Blitz? Perhaps something like Vacuum Wave in place of Double Kick or Reversal? It's also possible that Solar Beam by TM should be replaced with Flash Cannon.
Edit 2: Also, no Electroweb, Magnet Rise, Tailwind, or Sky Attack by Move Tutor? (Magnet Rise is redundant once it becomes Typhlosion so you might choose to omit that.) Icy Wind might be a fitting tutor move as well, and Air Slash and/or Air Cutter might make good egg moves. Giving it Air Cutter, Air Slash, or even just Gust automatically upon evolving to Typhlosion might also be a good idea so it gets Flying STAB to work with right away.
Edit 3: Also no Roost by TM for Typhlosion? It is a Flying-type.