But. But. ICEMarowak, Bagon, Basculin. All have Rock Head. Not Rock-type.
But. But. ICEMarowak, Bagon, Basculin. All have Rock Head. Not Rock-type.
No. Do not argue against facts,But. But. ICE
alright, I'll change it to Ice/Flying and rename Rock HeadNo. Do not argue against facts,my love.
We already have Abyss Theting which is essentially the same a single Fish Fang. And as the someone said, Golden Rush is already Aurulong's signature moveTrue, the sheet needs updating.
And fine, I changed it to "New Second Gen." Which is more accurate.
Anyways, some new moves:
Fish Fang
Type: Water (Phys)
Power: 80
Accuracy: 100
Effect: 20% chance to reduce defense on a single target. Makes Contact, boosted by Strong Jaw
Learners: Mostly fish with sharp teeth but other toothy mons get it too. Gyarados, Carvahna, Bruxish, Basculin, Totodile, Huntail, Bibarel, Wishiwashi, Jawnado,
Some non-waters too like Eelektrik, Ekans, Tyrunt and Skorupi, though you need to do some breeding.
Earth Uppercut
Type: Ground (Phys)
Power: 85
Accuracy: 90
PP: 10
Effect: Same as Sky Uppercut, but also hits airborne and hits Flying Neutrally by ignoring ONE ground immunity. Dually ground immune pokemon (Rotom-Fan) are still immune. Iron Fist boostable. Makes contact
Learners: Burrowixie, Hitmonchan, Geodude, Cubone, Swampert, Golette, Snubull, Marill , Spoink-H, Pixapart, Pawniard (and -H) (This gen lacks new ground types)
Pixie Dust
Type: Fairy
Power: --
Accuracy: 75
Effect: This Powder acts like Tri-Attack in that its effect is random. It either poisons, burns, paralyzes or puts to sleep all with a 25% chance of occuring. Under New Moon, this move has perfect accuracy.
Learners: Lotsa fairies. Fayrage, Pixagon, Cleffa, Togepi, Sylveon, Snubull, Floete, Shroomish(and -H)
Quicksilver & Gold Rush
Type: Steel (Spe, Phys respectively)
Effect: Literally Steel type E-Speeds meant to be very limited in application.
Learners: No idea.
I did introduce a new move called Shatter Head, which is Ice type Head Smash, so fire away!
Looking through the thread to see what wasn't added in the doc (*cough a lot of stuff cough*), I felt the obligation to mention that Aurora Veil and Aurora Beam should both be Light-based moves. And what are you going to do about Draconic Light?Dazzling Gleam, Flash, Flash Cannon, Laser Blast, Light of Ruin, Light Screen, Moongeist Beam, Moonlight, Ore Brilliance*, Prismatic Laser, Spotlight
Draconic Light is an ability? What more is there to do with it anyway?I think all pseudos are in the dex now, except Dragonite, so...
Dragonight
Type: Flying/Dark
Evolves From: Use the HDNAA (Hidden DNA Activator) on Dragonair that is lvl 45 or higher with a happiness under 106.
Ability: Cloud Nine (Multiscale)
Stats: 110/80/95/91/110/114 (600)
Flavor:
New Moves: Hurricane, Roost, Wing Attack, Heat Wave, Aerial Ace, Fly, Fling, Roar, Rock Slide, Sky Drop, Steel Wing, Knock Off, Foul Play, Taunt, Beat Up, Flatter, Feint Attack, Payback
Competitive Use: Mixed wall and utility Pokemon for balanced teams. Feels like we're missing some defensive Dark types.
THERE, now I'm finally finished with every Pokémon submission I wanted to make. Move submissions however...
Some new moves:
Rustle Rust
Type: Steel (-)
Power: -
Accuracy: -
Effect: Changes the target's ability to Weak Armor.
Z-Effect: Increases user Speed by 1.
Pokémon who get it: Dialga, Jirachi, Registeel, Heatran, Mawile, Aron line, Shieldon line, Bronzor line, Nosepass line, Onix line, Claydol line, Relicanth, all Fossil Pokémon, Scergafectus, Spirox-Ancient.
Brain Damage
Type: Psychic (-)
Power: -
Accuracy: -
Effect: Does damage equal to target's Special Atk stat. Lowers target's Sp Atk by 1.
Z-Effect: Increases user Special Defense by 1.
Pokémon who get it: ???
Brick Break (changes in italics)
Type: Fighting (Phys)
Power: 90 (75+5)
Accuracy: - (Now always hits)
Effect: Removes Reflect, Light Screen, Aurora Veil and similar. x1.5 power when it removes those moves.
Pokémon who get it: Same ones as before+Pokémon with Brute Force.
Floor Crack
Type: Ground (Phys)
Power: 90
Accuracy: -
Effect: Removes Trick Room, Magic Room, Wonder Room and similar. x1.5 power when it removes those moves.
Pokémon who get it: Same as Bulldoze+Pokémon with Burrow.
Hypergravity Crash
Type: Steel (Phys)
Power: 90
Accuracy: -
Effect: Sets up Gravity.
Pokémon who get it: Deoxys, Jirachi, Mew, Clefable, Wigglytuff, Beheeyem, Duskull line, Ferroseed line, Lunatone, Solrock, Minior, Mendelevia, Newtearth, Jupiteagle, Crystibi line (Metagrossnever)
Looking through the thread to see what wasn't added in the doc (*cough a lot of stuff cough*), I felt the obligation to mention that Aurora Veil and Aurora Beam should both be Light-based moves. And what are you going to do about Draconic Light?
Oh I only replied to the "light-based moves" part, but he listed them because of an ability that reflects that type of move.Draconic Light is an ability? What more is there to do with it anyway?
Yeah, Aurora Beam and Aurora Veil should definitely de light-based moves. Also, if you guys want help with filling the sheet I can helpI think all pseudos are in the dex now, except Dragonite, so...
Dragonight
Type: Flying/Dark
Evolves From: Use the HDNAA (Hidden DNA Activator) on Dragonair that is lvl 45 or higher with a happiness under 106.
Ability: Cloud Nine (Multiscale)
Stats: 110/80/95/91/110/114 (600)
Flavor:
New Moves: Hurricane, Roost, Wing Attack, Heat Wave, Aerial Ace, Fly, Fling, Roar, Rock Slide, Sky Drop, Steel Wing, Knock Off, Foul Play, Taunt, Beat Up, Flatter, Feint Attack, Payback
Competitive Use: Mixed wall and utility Pokemon for balanced teams. Feels like we're missing some defensive Dark types.
THERE, now I'm finally finished with every Pokémon submission I wanted to make. Move submissions however...
Some new moves:
Rustle Rust
Type: Steel (-)
Power: -
Accuracy: -
Effect: Changes the target's ability to Weak Armor.
Z-Effect: Increases user Speed by 1.
Pokémon who get it: Dialga, Jirachi, Registeel, Heatran, Mawile, Aron line, Shieldon line, Bronzor line, Nosepass line, Onix line, Claydol line, Relicanth, all Fossil Pokémon, Scergafectus, Spirox-Ancient.
Brain Damage
Type: Psychic (-)
Power: -
Accuracy: -
Effect: Does damage equal to target's Special Atk stat. Lowers target's Sp Atk by 1.
Z-Effect: Increases user Special Defense by 1.
Pokémon who get it: ???
Brick Break (changes in italics)
Type: Fighting (Phys)
Power: 90 (75+5)
Accuracy: - (Now always hits)
Effect: Removes Reflect, Light Screen, Aurora Veil and similar. x1.5 power when it removes those moves.
Pokémon who get it: Same ones as before+Pokémon with Brute Force.
Floor Crack
Type: Ground (Phys)
Power: 90
Accuracy: -
Effect: Removes Trick Room, Magic Room, Wonder Room and similar. x1.5 power when it removes those moves.
Pokémon who get it: Same as Bulldoze+Pokémon with Burrow.
Hypergravity Crash
Type: Steel (Phys)
Power: 90
Accuracy: -
Effect: Sets up Gravity.
Pokémon who get it: Deoxys, Jirachi, Mew, Clefable, Wigglytuff, Beheeyem, Duskull line, Ferroseed line, Lunatone, Solrock, Minior, Mendelevia, Newtearth, Jupiteagle, Crystibi line (Metagrossnever)
Looking through the thread to see what wasn't added in the doc (*cough a lot of stuff cough*), I felt the obligation to mention that Aurora Veil and Aurora Beam should both be Light-based moves. And what are you going to do about Draconic Light?
Wouldn't that just be a nerf to dragon type moves? Light based moves don't gain a bonus from any ability (And even if they did, you couldn't use it), and it can be reflected back by the ability, making it a massive nerf to the ability.Oh I only replied to the "light-based moves" part, but he listed them because of an ability that reflects that type of move.
You know how there's abilities that change moves into something else? Long Reach makes all moves not do contact, and we have Brute Force and Specialize that change physical/special categories. Maybe Draconic Light could turn Dragon type moves into light-based moves? And then his ability would reflect it. Just a suggestion.
Yes it would be a nerf in the same way that Minimize doubles the power of Stomp, Steamroller, Body Slam, etc and makes them never miss when the foe uses it against you. It's so incredibly situational that it's more of a consistency thing that makes sense to be added than a "massive nerf". What's the chance of battling against someone with a Harmonian Gigalith in this metagame with over 200 new Pokémon? And why would you use a Dragon type attack on a Rock/Fairy type intentionally? At best the player with Harmo Gigalith could predict the move and switch in safely, dealing damage to Draconic Light users. Nothing massive.Wouldn't that just be a nerf to dragon type moves? Light based moves don't gain a bonus from any ability (And even if they did, you couldn't use it), and it can be reflected back by the ability, making it a massive nerf to the ability.
1 - Ye we should have more of those :PSo let's talk about Terrains. We have 3 Pokémon with Toxic Surge, 2 Pokémon with Rocky Surge, 1 with Psychic Surge.
1. Where are the other terrain setters??? Grassy, Misty and Electric Terrains are missing.
2. Shouldn't Kabutops-Majora (the Psychic Terrain setter) be a Costume Pokémon? It was made before introducing costumes but it sounds a lot like one.
3. Isn't 3 Pokémon with Toxic Surge a little too much? exploudit did mention removing it in favor of making Harmo-Stunfisk more unique a while back and I agree with that.
4. OP said he didn't like making new Tapus because they're an Alola thing. And there are already terrain setters for their terrains. So will they be even added?
EDIT: Shouldn't Blinding Light/Blinding Sight/Blinding Night ALSO be reflected by Harmonian Gigalith's ability???
Yeah, Seed Fkare should be light based too. And don't worry abou Tsareena's signatureJerrytkrot Flamingairy is pretty underwhelming, would you mind if it got Misty Surge instead of, say, Cute Charm?
I tried to find similar underwhelming Pokemon for Grassy/Electric Terrain and found nothing. Most Grass types already have abilities that are useable. I also tried to find Grass types Costumes Items and found nothing, so I'll be making some more new Pokémon submissions...
exploudit Seed Flare should probably be a light-based move as well. :] Oh and sorry for stealing your Tsareenas' signature moves lol
Tutti-Frutti Vanilluxe
Item Name: Mixed Biomass
Holder: Vanilluxe
Result: Tutti-Frutti Vanilluxe
Abilities: Sweet Veil/Grassy Surge (Mold Breaker)
New Type: Grass/Ice
New Moves: Sweet Strike*, Sour Strike, Spicy Strike, Milk Drink, Power Gem
New Stats:
HP: 71
Atk: 79 (swap with speed - 20)
Def: 85
SpA: 130 (+20)
SpD: 95
Spe: 115 (swap with attack + 20)
BST: 555 (+20)
Competitive Analysis: It's not the destructive wallbreaker that is Tapu Bulu but this costumed Vanilluxe has its uses as a Grassy Terrain setter. Hopefully Grassy Terrain heal + Milk Drink + boosted Giga Drain will make up for the fact that it has a terrible, terrible defensive typing. Hopefully 115 Spe and varied Grass STAB options boosted by Grassy Terrain + Ice STAB + Rock coverage can make it a decent special attacker. I hope this is a good Pokémon...
Sweet Strike*
Grass
Special
BP: 90
PP: 10
ACC: 100
40% chance to Encore
Other Pokémon who learn it: Swirlix line, Bounsweet line, Cutiefly line, Combee line
Gracidea Emolga
Item Name: Mixed Biomass
Holder: Emolga
Result: Gracidea Emolga
Abilities: Unaware/Serene Grace (Electric Surge)
New Type: Electric/Grass
New Moves: Seed Flare, Aromatherapy, Leech Seed, Healing Wish, Spiky Shield
New Stats:
HP: 85 (+30)
Atk: 25 (-50)
Def: 75 (+15)
SpA: 75
SpD: 75 (+15)
Spe: 113 (+10)
BST: 425 (+20)
Competitive Analysis: Well, Emolga has some really underwhelming stats, but with Shaymin's blessing and some minmaxing, it's okay as an Electric Terrain setter. Serene Grace Seed Flare helps it lower the foe's SpD consistently, and with natural access to Volt Switch, it can create momentum for the team's more capable special attackers. Or you can try Air Slash flinch spam + Thunder Wave. However, it clearly works best as a support Pokémon. Aromatherapy, Leech Seed and Healing Wish are all great support moves, plus Spiky Shield and natural access to Roost, Taunt, Thunder Wave and Encore can make it a VERY versatile support.
Actually Seed Flare is described by the game as a shock wave, not a blast of light.Yeah, Seed Fkare should be light based too. And don't worry abou Tsareena's signature
Why does a fossil lose it's rock typing? My Aerodactyl was SUPPOSED to be a fossil montbh why would draconic light even make dragon moves light-based, that makes literally no sense, it's like you're just looking at the names and saying we gotta do something
Also, my Harmodex submissions STILL aren't in despite promises to the contrary.
...why does Harmo Talonflame lose gale wings WHY DOES HARMO TALONFLAME LOSE GALE WINGS WHY DOES HARMO TALONFLAME LOSE GALE WINGS
Which you never told anyone and just made everyone guess and dump their head in a blender?Why does a fossil lose it's rock typing? My Aerodactyl was SUPPOSED to be a fossil mon
1 - Gale Wings is nerfed if you didn't know...why does Harmo Talonflame lose gale wings WHY DOES HARMO TALONFLAME LOSE GALE WINGS WHY DOES HARMO TALONFLAME LOSE GALE WINGS
Eh, true. My badWhich you never told anyone and just made everyone guess and dump their head in a blender?
Even mere Hermernien Fermes:
Hermernien PremepeHarmonian Primeape
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1A - Tough Skulled (Renamed Rock Head)
2A - Chained Escape (When this pokemon drops below 1/3 health, speed is doubled)
HA - Intimidate
Stats:
HP - 80 (+15)
Atk - 105
Def - 100 (+40)
SpA - 30 (-30)
SpD - 100 (+30)
Spe - 40 (-55)
BST - 455
In Harmo, Primeape haven't just gotten angry, They are absolutely fuming! They lash out at anything possible, and as a result, have to be chained down. This severely limits their speed, but now allows them to block hits better. When they get in a spot of trouble, they physically overheat with adrenaline and melt the chains surrounding them. Just try an stay safe from them after that.
Harmonian Litwik
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1A - Absolute Zero (Moves that make contact have a 20% chance to freeze)
2A - Infiltrator
HA - Dazzling Light (Accuracy of moves against this pokemon are 0.8x)
Stats:
HP - 40 (-10)
Atk - 30
Def - 45 (-10)
SpA - 65
SpD - 45 (-10)
Spe - 50 (+30)
BST - 275
Harmonian Lampent
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1A - Absolute Zero (Moves that make contact have a 20% chance to freeze)
2A - Infiltrator
HA - Dazzling Light (Accuracy of moves against this pokemon are 0.8x)
Stats:
HP - 50 (-10)
Atk - 30 (-10)
Def - 50 (-10)
SpA - 95
SpD - 50 (-10)
Spe - 95 (+40)
BST - 370
Harmonian Chandelure
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1A - Absolute Zero (Moves that make contact have a 20% chance to freeze)
2A - Infiltrator
HA - Dazzling Light (Accuracy of moves against this pokemon are 0.8x)
Stats:
HP - 45 (-15)
Atk - 50 (-5)
Def - 75 (-15)
SpA - 155 (+10)
SpD - 75 (-15)
Spe - 120 (+40)
BST - 520
Notable Moves - Ice Beam, Blizzard, Thunderbolt, Thunder, Shadow Ball, Hail, Electric Terrain, Freeze Dry.
In Harmo, Chandelure have taken a different approach. In "Name" Town (the Cold town), rich people started using Ice Chandeliers, because it wouldn't melt. Chandelure decided to try to change to this style to still be able to blend in.
Just realised we have two abilities called Absolute Zero, I'll be renaming Haileta's since the name fits more with Chandelure's line imaoOne more brand new mon!!
Crappy Drawing
Picefly - Coocold - Haileta
Typing: Bug/Ice
Abilities: Compound Eyes, Shield Dust, Absolute Zero (This Pokémon's SpA, SpD and Spe are all increased by 1.2x when in Hail)[Hidden]
Evolution Method: level 9 - level 19
HP: 31 - 46 - 61
Atk: 17 - 37 - 57
Def: 31 - 106 - 61
SpA: 97 - 77 - 117
SpD: 57 - 107 - 97
Spe: 57 - 17 - 97
BST: 290 - 390 - 490
Notable Moves: Quiver Dance, Ice Beam, Blizzard, Bug Buzz, U-turn, Earth Power, Energy Ball, Moonblast, Roost
Competitive Analysis: Haileta is a very good Quiver Dance user, due to its great Special Attack and Speed and great coverage options along its powerful STABs, however, being extremely frail, having tons of common weaknesses and being quad weak to Stealth Rocks makes Haileta require lots of support to sweep. Absolute Zero can allow Haileta to become even scarier in Hail, possibly not even needing to set-up a Quiver Dance, as it has pseudo base 150 SpA / base 120 SpD / 126 Spe stats if running a set with Timid 252 SpA / 4 SpD / 252 Spe under hail.
Here's are two simple sets:
Quiver Dance Sweeper
Haileta @ Life Orb
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-Blizzard
-Bug Buzz
-Earth Power
-Quiver Dance
Absolute Zero Swepper
Haileta @ Life Orb
Ability: Ability
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-Blizzard
-Bug Buzz
-Earth Power
-U-turn
One more brand new mon!!
Crappy Drawing
Picefly - Coocold - Haileta
Typing: Bug/Ice
Abilities: Compound Eyes, Shield Dust, Boreal Boost (This Pokémon's SpA, SpD and Spe are all increased by 1.2x when in Hail)[Hidden]
Evolution Method: level 9 - level 19
HP: 31 - 46 - 61
Atk: 17 - 37 - 57
Def: 31 - 106 - 61
SpA: 97 - 77 - 117
SpD: 57 - 107 - 97
Spe: 57 - 17 - 97
BST: 290 - 390 - 490
Notable Moves: Quiver Dance, Ice Beam, Blizzard, Bug Buzz, U-turn, Earth Power, Energy Ball, Moonblast, Roost
Competitive Analysis: Haileta is a very good Quiver Dance user, due to its great Special Attack and Speed and great coverage options along its powerful STABs, however, being extremely frail, having tons of common weaknesses and being quad weak to Stealth Rocks makes Haileta require lots of support to sweep. Absolute Zero can allow Haileta to become even scarier in Hail, possibly not even needing to set-up a Quiver Dance, as it has pseudo base 150 SpA / base 120 SpD / 126 Spe stats if running a set with Timid 252 SpA / 4 SpD / 252 Spe under hail.
Here's are two simple sets:
Quiver Dance Sweeper
Haileta @ Life Orb
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-Blizzard
-Bug Buzz
-Earth Power
-Quiver Dance
Boreal Boost Swepper
Haileta @ Life Orb
Ability: Boreal Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-Blizzard
-Bug Buzz
-Earth Power
-U-turn
Raging Winds makes Gale Wings take on its old effect, so it makes it way more interesting. Besides, you could make Magic Guard a standard ability over Ice Body.1 - Gale Wings is nerfed if you didn't know
2 - For a mon quad weak to rocks, being immune to rocks is way better than having priority at full HP
Done Pika XremeDrowkala
[Drowse + Coma + Koala]
Evolution Method - Use the HDNAA on a lvl 54+ Komala
Normal-type
1A - Comatose
HP - 85
Atk - 125
Def - 85
SpA - 75
SpD - 115
Spe - 55
BST - 540
Design - Very similar to Komala, but fatter, bulkier and stronger :]
Notable Moves - Rapid Spin, Wish, Slack Off, Protect, Return, U-Turn, Belly Drum, Hammer Arm, Knock Off, Play Rough, Earthquake, Wood Hammer
Competitve Analysis - Base 125 Attack backed up by 85/85/115 bulk can make Drowkala work as either a fearsome Wallbreaker or a very sturdy wall. Access to Wish, U-Turn, Rapid Spin can ensure its supportive capabilities, while Knock Off and Hammer Arm provide it precious coverage
Harmonian Fletchinder
Ice/Flying-type
1A - Magic Guard
HA - Gale Wings
HP - 62
Atk - 46
Def - 50
SpA - 93
SpD - 57
Spe - 74
BST - 382
Harmonian Talonflame
Ice/Flying-type
1A - Magic Guard
HA - Gale Wings
HP - 78
Atk - 54
Def - 61
SpA - 121
SpD - 79
Spe - 106
BST - 499
Design - Similar to their Kalos counterparts, however, they're White colored and have snow falling from under their wings
Notable Moves - Ice Beam/Blizzard, Hurricane, Thunderbolt/Thunder, Hydro Pump, Roost, U-turn, Defog
Competitve Analysis - 121 SpA is very threatening, 106 Speed is also nothing to laugh at, also, you may choose between SR immunity or situational priority on your flying moves.
Hitmonfoul
Fighting/Dark-type
Evolution Method - Use the HDNAA on a lvl 20+ Tyrogue
1A - Pressure
HA - Foul Fight - Every attack from the user has a 30% chance to remove target's item
HP - 75
Atk - 130
Def - 67
SpA - 60
SpD - 110
Spe - 103
BST - 545
Design - Hitmonfoul looks similar to its Hitmon brothers, however, it looks more decieving and doesnt play by the rules, Hitmonfoul is a very cruel and dishonest Pokémon
Notable Moves - High Jump Kick, Knock Off, U-Turn, Mach Punch, Stone Edge, Rapid Spin
Competitve Analysis - Hitmonfoul very powerful with base 130 Attak, 103 Speed is also nice as it outspeeds base 100s, also, Hitmonfoul can take some special hits as well
Harmonian Growlithe
Water-type
1A - Intimidate
2A - Water Absorb
HA - Justified
HP - 55
Atk - 70
Def - 50
SpA - 65
SpD - 50
Spe - 60
BST - 350
Harmonian Arcanine
Water/Dark-type
1A - Intimidate
2A - Water Absorb
HA - Justified
HP - 90
Atk - 110
Def - 80
SpA - 91
SpD - 80
Spe - 104
BST - 555
Design - Similar to their Kanto counterparts, but have Water on their body and are Blue
Notable Moves - Scald, Liquidation, Crunch, Knock Off, Moonlight, Ice Fang
Competitve Analysis - Arcanine-H can perform multiple roles with its all-rounded stats, Intimidate allows it to be a physical wall and base 110 Attack hits quite hard too
Much better, now we have a gale wings user! well, once that's in the sheet, anyway
Because it DOES make sense when compared to other abilities and how moves work in the Pokémon world. Correct me if I'm wrong, but the Pokémon with Draconic Light don't have powerful Dragon type moves without, quite literally, using light that has imbued dragon power. And it's not just the name, Aurorus is obviously known for aurora light (I imagine Harmo Aurorus is no different since it has part-Electric type and Electric is related with light as well) and Foundrag has a body made of glowing lava, so it's not like those Pokémon don't have a strong light theme already.tbh why would draconic light even make dragon moves light-based, that makes literally no sense, it's like you're just looking at the names and saying we gotta do something