[OVERVIEW]
Dragonite’s excellent ability in Multiscale and priority move in Extremespeed are what gives it an edge over other Dragon-types in Battle Spot Singles. This gives it the opportunity to clean teams effectively with the bulk Multiscale provides and the handy priority move Extremespeed is to finish off weakened pokemon. Dragonite’s movepool is also notably expansive, so it has a selection of good physical and special moves to use while boasting an outragingly high Attack stat and above average Special Attack stat, respectively. Unlike most Dragon-types similar to Dragonite, it does not need a mega stone to evolve which makes it easier to use for teambuilding purposes. Unfortunately, only having access to 4 move slots really hurts Dragonite’s usefulness as there are many coverage options it’d like to run all at once, and while its Attack stat is very high, it is often outclassed in power to other Dragon-types such as Mega Charizard X and Mega Salamence.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Extremespeed / Fire Punch / Fly
item: Dragonium Z / Flynium Z / Lum Berry
ability: Multiscale
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
* Dragon Dance increases Dragonite’s Attack and Speed to new heights, outspeeding many pokemon after one boost while increasing its power as well.
* Outrage is Dragonite’s main STAB move of choice, hitting anything that doesn’t resist it very hard.
* Earthquake hits most things that Outrage can’t for solid damage, including Fairy-types Steel-types such as Tapu Koko, Aegislash, Heatran, and Mega Metagross.
* Extremespeed picks off weakened foes, most notably picking off pokemon like Mamoswine before they get to Ice Shard Dragonite. Fly can be used to hit Tapu Lele very hard, and when used in tandem with Flyinum Z, Dragonite's usual checks much harder than it could with Dragonite’s other available options including pokemon like Tapu Fini, Mega Gyarados, and Mega Venusaur. Fire Punch hits Steel-types that are neutral or immune to Ground-type moves, such as Celesteela, Ferrothorn, and Scizor.
* Lum Berry can be used on Dragonite to avoid status moves for a turn, as Dragonite is very suspectible to all of them.
* Flyinum-Z when used along with Fly gives Dragonite another STAB to use once in the game, hurting anything that doesn’t resist it for some nice damage.
* Dragonium-Z prevents Dragonite from being locked into Outrage once, and also gives it a insanely powerful attack that can dent something once.
* Jolly allows Dragonite to outspeed threats like Tapu Koko, Mega Gengar, and Adamant Choice Scarf Landorus-T, giving it the upper hand in these matchups.
* Adamant gives Dragonite more power to it attacks, most notably being able to OHKO Tapu Koko guaranteed without a Dragon Dance boost. Although the power boost is appreciated, Dragonite will fail to outspeed Tapu Koko and Mega Gengar after a Dragon Dance.
* If using Extremespeed, it’s best to save Dragonite for late game when everything is weakened; this gives it both an easier time of setting up and being able to clean up the opposing team. Otherwise, Dragonite can be used either early-game to weaken teams or late-game to clean everything up after it’s all set up. Be careful of switching Dragonite into attacks though; Multiscale will only work at full health and it can be pretty frail otherwise.
* Dragonite absolutely despises Ice-type moves and Fairy-types, so a Steel-type to switch into these is highly recommended.
* Wallbreakers can help wear down pokemon that Dragonite has a tough against such as Cresselia, Porygon2, Tapu Fini, and Suicune.
* Stealth Rock support can help Dragonite secure more KOs when sweeping.
[SET]
name: Choice Band
move 1: Outrage
move 2: Extremespeed
move 3: Earthquake
move 4: Fire Punch / Thunder Punch / Superpower
item: Choice Band
ability: Multiscale
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
* Outrage is Dragonite’s main STAB move of choice, hitting anything that doesn’t resist it very hard.
* Earthquake hits most things that Outrage can’t for solid damage, including Steel-types such as Aegislash, Heatran, and Mega Metagross.
* Extremespeed picks off weakened foes before they can hit it, Mamoswine is most notable in this since Dragonite outspeeds it before Mamoswine gets a chance to pick it off with Ice Shard due to Extremespeed's +2 speed priority.
* Fire Punch hits Steel-types that are neutral or immune to Ground-type moves, such as Celesteela, Ferrothorn, and Scizor. Thunder Punch hits Water-types such as Gyarados and Tapu Fini harder than any of its coverage moves. Superpower also hits Steel-types very hard with the addition of also hitting Normal-types such as Porygon2 and Mega Kangaskhan very hard.
* Choice Band gives Dragonite the immediate wallbreaking power it desires.
* Adamant gives Dragonite more power to its attacks.
* This Dragonite set is best used mid-game to soften things up to clear the way for another pokemon to sweep. It can be used late-game as well to clean things up with Extremespeed.
* Stealth Rock support helps Dragonite massively, being able to pick pokemon off after the additional damage it provides
* Sweepers appreciate having the opposing team weakened, so Dragonite will often want to be used with them.
* Dragonite still struggles to deal with Fairy-types, so a Steel-type to switch into these moves is highly recommended.
Dragonite’s excellent ability in Multiscale and priority move in Extremespeed are what gives it an edge over other Dragon-types in Battle Spot Singles. This gives it the opportunity to clean teams effectively with the bulk Multiscale provides and the handy priority move Extremespeed is to finish off weakened pokemon. Dragonite’s movepool is also notably expansive, so it has a selection of good physical and special moves to use while boasting an outragingly high Attack stat and above average Special Attack stat, respectively. Unlike most Dragon-types similar to Dragonite, it does not need a mega stone to evolve which makes it easier to use for teambuilding purposes. Unfortunately, only having access to 4 move slots really hurts Dragonite’s usefulness as there are many coverage options it’d like to run all at once, and while its Attack stat is very high, it is often outclassed in power to other Dragon-types such as Mega Charizard X and Mega Salamence.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Extremespeed / Fire Punch / Fly
item: Dragonium Z / Flynium Z / Lum Berry
ability: Multiscale
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
* Dragon Dance increases Dragonite’s Attack and Speed to new heights, outspeeding many pokemon after one boost while increasing its power as well.
* Outrage is Dragonite’s main STAB move of choice, hitting anything that doesn’t resist it very hard.
* Earthquake hits most things that Outrage can’t for solid damage, including Fairy-types Steel-types such as Tapu Koko, Aegislash, Heatran, and Mega Metagross.
* Extremespeed picks off weakened foes, most notably picking off pokemon like Mamoswine before they get to Ice Shard Dragonite. Fly can be used to hit Tapu Lele very hard, and when used in tandem with Flyinum Z, Dragonite's usual checks much harder than it could with Dragonite’s other available options including pokemon like Tapu Fini, Mega Gyarados, and Mega Venusaur. Fire Punch hits Steel-types that are neutral or immune to Ground-type moves, such as Celesteela, Ferrothorn, and Scizor.
* Lum Berry can be used on Dragonite to avoid status moves for a turn, as Dragonite is very suspectible to all of them.
* Flyinum-Z when used along with Fly gives Dragonite another STAB to use once in the game, hurting anything that doesn’t resist it for some nice damage.
* Dragonium-Z prevents Dragonite from being locked into Outrage once, and also gives it a insanely powerful attack that can dent something once.
* Jolly allows Dragonite to outspeed threats like Tapu Koko, Mega Gengar, and Adamant Choice Scarf Landorus-T, giving it the upper hand in these matchups.
* Adamant gives Dragonite more power to it attacks, most notably being able to OHKO Tapu Koko guaranteed without a Dragon Dance boost. Although the power boost is appreciated, Dragonite will fail to outspeed Tapu Koko and Mega Gengar after a Dragon Dance.
* If using Extremespeed, it’s best to save Dragonite for late game when everything is weakened; this gives it both an easier time of setting up and being able to clean up the opposing team. Otherwise, Dragonite can be used either early-game to weaken teams or late-game to clean everything up after it’s all set up. Be careful of switching Dragonite into attacks though; Multiscale will only work at full health and it can be pretty frail otherwise.
* Dragonite absolutely despises Ice-type moves and Fairy-types, so a Steel-type to switch into these is highly recommended.
* Wallbreakers can help wear down pokemon that Dragonite has a tough against such as Cresselia, Porygon2, Tapu Fini, and Suicune.
* Stealth Rock support can help Dragonite secure more KOs when sweeping.
[SET]
name: Choice Band
move 1: Outrage
move 2: Extremespeed
move 3: Earthquake
move 4: Fire Punch / Thunder Punch / Superpower
item: Choice Band
ability: Multiscale
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
* Outrage is Dragonite’s main STAB move of choice, hitting anything that doesn’t resist it very hard.
* Earthquake hits most things that Outrage can’t for solid damage, including Steel-types such as Aegislash, Heatran, and Mega Metagross.
* Extremespeed picks off weakened foes before they can hit it, Mamoswine is most notable in this since Dragonite outspeeds it before Mamoswine gets a chance to pick it off with Ice Shard due to Extremespeed's +2 speed priority.
* Fire Punch hits Steel-types that are neutral or immune to Ground-type moves, such as Celesteela, Ferrothorn, and Scizor. Thunder Punch hits Water-types such as Gyarados and Tapu Fini harder than any of its coverage moves. Superpower also hits Steel-types very hard with the addition of also hitting Normal-types such as Porygon2 and Mega Kangaskhan very hard.
* Choice Band gives Dragonite the immediate wallbreaking power it desires.
* Adamant gives Dragonite more power to its attacks.
* This Dragonite set is best used mid-game to soften things up to clear the way for another pokemon to sweep. It can be used late-game as well to clean things up with Extremespeed.
* Stealth Rock support helps Dragonite massively, being able to pick pokemon off after the additional damage it provides
* Sweepers appreciate having the opposing team weakened, so Dragonite will often want to be used with them.
* Dragonite still struggles to deal with Fairy-types, so a Steel-type to switch into these moves is highly recommended.
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