Lilymoding
formerly Kyosuru Jets
EDIT: Specificity and grammar
252+ Atk Life Orb Scolipede Megahorn vs. 248 HP / 8 Def Tyranitar: 429-507 (106.4 - 125.8%) -- guaranteed OHKO
252+ Atk Life Orb Scolipede Earthquake vs. 252 HP / 0 Def Heatran: 499-588 (129.2 - 152.3%) -- guaranteed OHKO
252+ Atk Life Orb Scolipede Earthquake vs. 252 HP / 0 Def Muk-Alola: 330-390 (79.7 - 94.2%) -- guaranteed 2HKO
252+ Atk Life Orb Scolipede Earthquake vs. 248 HP / 0 Def Magearna: 231-273 (63.6 - 75.2%) -- guaranteed 2HKO
252+ Atk Life Orb Scolipede Earthquake vs. 4 HP / 0 Def Excadrill: 393-463 (108.5 - 127.9%) -- guaranteed OHKO
252 Atk Life Orb Scolipede Megahorn vs. 0 HP / 0 Def Hydreigon: 463-549 (142.4 - 168.9%) -- guaranteed OHKO (Jolly because you need to be to outspeed scarf Hydreigon at +1)
252+ Atk Life Orb Scolipede Earthquake vs. 252 HP / 232+ Def Toxapex: 143-169 (47 - 55.5%) -- 16.4% chance to 2HKO after Black Sludge recovery
252+ Atk Life Orb Scolipede Earthquake vs. 36 HP / 0 Def Victini: 260-307 (74.2 - 87.7%) -- guaranteed 2HKO
252+ Atk Life Orb Scolipede Megahorn vs. 248 HP / 0 Def Mandibuzz: 224-265 (52.9 - 62.6%) -- 99.6% chance to 2HKO after Leftovers recovery
Just to name a few.
I support keeping MegaDrill at D for poison; Mega Venusaur is instrumental to matchups that, sans venu, poison struggles greatly with (see ground and water), and Scolipede does MegaDrill's job better with Speed Boost. There is no reason to run a mon that is as detrimental to your overall team dynamic for an alright pivot.
Well here's my two cents on the whole Beedrill thing. Admittedly, I am a little sentimental in my viewpoints (particularly in the latter argument) because I have a mild affinity for mega Beedrill; it's fast, it hits reasonably hard and it's good at what is does (specifically, to set up toxic spikes), at least in Gen VI.
BUG RANK (D)
To be honest, mega Beedrill is absolutely worthless in bug, especially considering so many powerful bug pokemon that rival or outright surpass any benefits that Mega Beedrill may provide (particularly scollipede who it shares a type and niche with). Bug is a type filled with so many phsyical and special attackers (ie. Heracross, Scizor (both base and mega evolved), Volarona, Buzzwole, M-Pinser, the aforementioned Scollipede, Yanmega, Durant and, to some extent, Vikavolt) and so many set-up leads (Scollipede once more, Galvantula, Shuckle and lest we forget Forretress) that Mega Beedrill is practically outclassed by the every pokemon in the S, A and B ranks and struggles to be viable enough to be a C rank mon.
Beedrill’s movepool is pretty shallow with a few good moves that it can utilise giving it a very niche role as a U-turner (which is done much better by banded scizor) in addition to the previously mentioned roles. Beedrill also has medicore defences, making it more likely to be OHKO’d by priority or by faster pokemon. Furthermore, Beedrill’s bug weaknesses aren’t mitigated by its poison typing (making it severely allergic to SR) and it’s poison type further hampers it defensively (giving it neutrality to ground and a crippling weakness to M-Alakazam). While double resistances to fighting and grass as well as resistances to bug, poison and fairy are an appreciated perk they are not a convincing selling point for anything higher than D.
All in all, I really don’t see next to no reason why it should be any rank higher than D.
POISON RANK (D ---> C)
Beedrill fairs surprisingly well in poison (on paper at least). It’s perhaps the fastest, unboosted poison pokemon available and has an excellent base 150 attack, allowing it to effectively sweep given support – which is poison’s specialty. I rarely use poison teams and poison type pokemon in general – save for Crobat, Drapion, Alolan Muk and Mega Venusaur– so most of my arguments for M-Beedrill’s C rank would be based on Arash’s arguments as well as counterpoints raised by Shadestep.
Personally, Beedrill is more suited for its role in poison teams rather than in bug teams due to the defensive nature of most poison teams. With minimal competition, I believe that Mega Beedrill can do well in poison teams
For Mega-Beedrill's offensive use, refer to Arash's comment; he expressed it perfectly
There are two main draw backs to this would be the loss of Mega Venusaur and further competition from Scollipede. Mega Venusaur is an essential component in many poison teams as it performs roles that would otherwise require an entire team to perform, such as a check to both electric and water teams, a leech seeder and a bulky tank. It also provides support to Toxapex who would otherwise be threatened by ground type attacks. Sacrificing all of these benefits for a semi-decent attacker would be pointless.
How Mega Beedrill Stacks Up Against Scollipede
I briefly touched upon how Scolipede outclasses M-Beedrill in my previous argument. However, Scollipede does everything that M-Beedrill does, if not better. For brevity, I’ll list them:
· Scollipede has access to an item and passive recovery through leftovers
· Scollipede can learn Earthquake and Megahorn which provide more damage and more reliability than Drill Run and X-scissor (respectively)
· On the subject of moves, Scollipede has a much deeper movepool than M-Beedrill allowing it to fulfill more productive roles.
· Speed Boost > Adaptability
· Scollipede is a lot more bulkier and can withstand more attacks and is a lot harder to OHKO
· U-turn may turn the tables for M-Beedrill, who may receive additional damage through Rocky Helmet + Iron Barbs/Rough Skin combo commonly found on ground, dragon, grass and steel teams. Scollipede has Baton Pass allowing it to pass on its speed and substitution.
· Tailwind vs Speed Boost SubPass (comparison)
Scollipede performs all these roles without sacrificing a mega evolution in both Bug and Poison teams.
Mons for Scolipede to check:Just a minor point but Baton Pass is banned in monotype so that isn't a relevant plus that scolipede has over beedrill. I feel you've missed something in your sum in the form of what threats scolipede actually checks that beedrill cannot such as Charizard Y, Victini and Megados to name a few.
252+ Atk Life Orb Scolipede Megahorn vs. 248 HP / 8 Def Tyranitar: 429-507 (106.4 - 125.8%) -- guaranteed OHKO
252+ Atk Life Orb Scolipede Earthquake vs. 252 HP / 0 Def Heatran: 499-588 (129.2 - 152.3%) -- guaranteed OHKO
252+ Atk Life Orb Scolipede Earthquake vs. 252 HP / 0 Def Muk-Alola: 330-390 (79.7 - 94.2%) -- guaranteed 2HKO
252+ Atk Life Orb Scolipede Earthquake vs. 248 HP / 0 Def Magearna: 231-273 (63.6 - 75.2%) -- guaranteed 2HKO
252+ Atk Life Orb Scolipede Earthquake vs. 4 HP / 0 Def Excadrill: 393-463 (108.5 - 127.9%) -- guaranteed OHKO
252 Atk Life Orb Scolipede Megahorn vs. 0 HP / 0 Def Hydreigon: 463-549 (142.4 - 168.9%) -- guaranteed OHKO (Jolly because you need to be to outspeed scarf Hydreigon at +1)
252+ Atk Life Orb Scolipede Earthquake vs. 252 HP / 232+ Def Toxapex: 143-169 (47 - 55.5%) -- 16.4% chance to 2HKO after Black Sludge recovery
252+ Atk Life Orb Scolipede Earthquake vs. 36 HP / 0 Def Victini: 260-307 (74.2 - 87.7%) -- guaranteed 2HKO
252+ Atk Life Orb Scolipede Megahorn vs. 248 HP / 0 Def Mandibuzz: 224-265 (52.9 - 62.6%) -- 99.6% chance to 2HKO after Leftovers recovery
Just to name a few.
I support keeping MegaDrill at D for poison; Mega Venusaur is instrumental to matchups that, sans venu, poison struggles greatly with (see ground and water), and Scolipede does MegaDrill's job better with Speed Boost. There is no reason to run a mon that is as detrimental to your overall team dynamic for an alright pivot.