For coverage, for the calm mind set we should add Earth Power and or Psychic or smth . Mainly because the calm mind set is WEAK rn and It'd like a boost. Coverage won't make it too overpowered in the special side so you can even slap on freeze dry or something.
Great discussion and submissions everyone! In order to keep the conversation moving, I do want to focus in on a few moves that have been mentioned in a lot of moveset submissions so far.
Heavy Slam - Would this move be chosen over Iron Head, or would Iron Head be preferred due to reliability? Are there any major KOs that Heavy Slam can achieve but Iron Head cannot? Do we want Naviathan to be able to achieve these KOs? Calcs are extremely important here.
Liquidation - Does the small boost in power allow Naviathan to beat Pokemon that it otherwise could not? Is this move necessary towards achieving our goal of boosting Naviathan's power, or would it be more of a Consistency Update than anything?
Ground or Psychic Coverage - Do we want Naviathan to beat Pokemon such as Mollux and Plasmanta, or does the power boost from Guts already make Naviathan a big enough threat that we should keep these Pokemon as counters?
Please carry on with discussion with these questions in mind. I apologize for my slight inactivity lately - I've been away from home, but I have still followed the discussion carefully.
I don't have enough of an opinion to chime in with a super defined thought, but a part of me is very uneasy to support Heavy Slam because it was discussed and banned during its actual creation. Choosing to include it now goes against one of the clearest competitive decisions of its recent creation.
It was banned at the time because in the netagame it was in, the creators didnt want to make it a broken threat. Obviously thats very far from the truth now, and we are now in an even MORE powerhouse metagame, where most sweepers dont need to rely on multiple boosts to mow through weakened teams. Iron Head may be ok now that Guts is present, but I think it opens up waay too many mons to threaten it, while Heavy Slam allows it to break past certain threats (see Mollux) while still being checked by many threat.
TM##: Gen 6 -> Gen 7
TM01: Hone Claws -> Work Up
TM28: Dig -> Leech Life
TM59: Incinerate -> Brutal Swing
TM67: Retaliate -> Smart Strike
TM70: Flash -> Aurora Veil
TM76: Struggle Bug -> Fly
TM94: Rock Smash / Secret Power -> Surf
TM98: Power-Up Punch -> Waterfall