Resource SM OU Viability Ranking Thread

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tapufini.gif

A- to B+

This is one of those instances where the flaws that it has are so large they push it back so much. Simply put, Tapu Fini struggles beating what it's supposed to beat. Greninja carries Gunk Shot, Specs Keldeo can wear it down fairly quickly, Marowak-Alola 2HKOs it with Shadow Bone, Garchomp can run Swords Dance. It's also super passive, relying on Nature's Madness to do any sort of damage, and since it's really only used as a hazard remover it gives so many Pokemon free turns to do whatever they want. Even Scald is bad on it because of Misty Terrain. Speaking of Misty Terrain, this may seem like a benefit, and in a way it is, but it also restricts your teambuilding, since stall, the only archetype you'll ever find Tapu Fini on, likes to run those kind of status moves. And yes, Toxapex is also really passive, but at least Toxapex actually walls what it's supposed to wall. And you could say that it should stay in A- due to OU losing a hazard remover, Pheromosa was used on offense, and Tapu Fini is only worth running on stall.
 
Magnezone--> A
Honestly speaking, scarf magnezone is really bad right now and is completely outclassed by Magneton(Which outspeeds Torn T Prot Greninja, Weavile, Dugtrio and even Super niche stuff like Starmie. Scarf Magnezone does not need the power. Magnezone is not a reliable way to trap Mega Scizor because in fact on of the best Mega Scizor sets runs speed EVs to creep Magnezone lacking a Choice Scarf. Scarf Magnezone is bad because of things that I have written. Also, if you could tell something that Magnezone gained, it would be great. When I think of things, it would be that Scizor is faster now, it is as easy as ever to wear it down using spikes, Tapu Lele got worse than how good it was when Magnezone was first ranked, Tapu Koko wear it down using Natures Madness much easier, and Tangrowth got a lot better.

Tapu Fini --> B+
Tapu Fini is still a good defogger, especially since Pheromosa being gone makes hazard control way harder. Sure, Protean Greninja annoys it but you shouldnt always go into Tapu Fini if you dont know the Greninja set. Tapu Fini honestly should not be your Alolan Marowak check or your SD Garchomp check, and it can still switch into Specs Keldeo multiple times + Scarf Keldeo is also really common and they are both pressured into clicking HP electric. Tapu Fini also checks Hydreigon, which is rising, and putting something with as high of a usage in both the Ladder and the tour scene in B+ is a bit too harsh. It also possesses solid sets in Calm Mind and Whirlpool, which both pressure stall, a playstyle with a massive force in the shape of Sun and Moon OverUsed.

Edit:Thought Protean Greninja dropped before Phero ban
 
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Honestly speaking, scarf magnezone is really bad right now and is completely outclassed by Magneton(Which outspeeds Torn T Prot Greninja, Weavile, Dugtrio and even Super niche stuff like Starmie. Scarf Magnezone does not need the power. Magnezone is not a reliable way to trap Mega Scizor because in fact on of the best Mega Scizor sets runs speed EVs to creep Magnezone lacking a Choice Scarf. Scarf Magnezone is bad because of things that I have written. Also, if you could tell something that Magnezone gained, it would be great. When I think of things, it would be that Scizor is faster now, it is as easy as ever to wear it down using spikes, Tapu Lele got worse than how good it was when Magnezone was first ranked, Tapu Koko wear it down using Natures Madness much easier, and Tangrowth got a lot better.

Tapu Fini is still a good defogger, especially since Pheromosa being gone makes hazard control way harder. Sure, Protean Greninja annoys it but you shouldnt always go into Tapu Fini if you dont know the Greninja set. Tapu Fini honestly should not be your Alolan Marowak check or your SD Garchomp check, and it can still switch into Specs Keldeo multiple times + Scarf Keldeo is also really common and they are both pressured into clicking HP electric. Tapu Fini also checks Hydreigon, which is rising, and putting something with as high of a usage in both the Ladder and the tour scene in B+ is a bit too harsh. It also possesses solid sets in Calm Mind and Whirlpool, which both pressure stall, a playstyle with a massive force in the shape of Sun and Moon OverUsed.

To make the value of this post more, I would like to nominate Protean Greninja --> S rank.
Protean Greninja was always super good and has finally lost one of the biggest mon that has hurt its viability- Pheromosa. Pheromosa could not only revenge kill Greninja lacking Shadow Sneak, but could get momentum with U Turn and Rapid Spin the Spikes away. It possesses many effective sets like Choice Scarf, All Out Attacker, and the best one- Spikes. It beats all the common hazard removers with it common coverage moves, and is really hard to defog the spikes off. It can also work on Sticky Web archetypes, an archetype doing extremely well.

Choice Scarf Greninja is a really solid Pokemon. It can revenge kill Volcarona, Charizard-Mega-Y, Zygarde(without enough boosts to OHKO with Extreme Speed), Scarf Garchomp, Scarf Landorus-T, and many more Pokemon. It has an important niche over all other scarfers- it is the only scarfer that revenge kills Volcarona and provides momentum.

All Out Attacker is to abuse the fact that Protean Greninja has so few checks, and can run more coverage moves to beat standard defensive cores. For example, a set with Extrasensory/Gunk Shot/Ice Beam/Hidden Power Fire can beat the Scizor/Toxapex core, the Toxapex/Zygarde core, the Clefable/Scizor/Toxapex core and with something like Hydro Pump, it can obliverate Scizor/Toxapex/Heatran cores and Tapu Bulu/Heatran cores. Dark Pulse can break Mega Metagross. The only checks to it are prone to being worn down.

Spikes Greninja beats every common hazard remover in the game, and is a massive headache to play against. Not only do Spikes even quicken the process of its best check being worn down, they are so hard to remove. With the sort of hazard control that we have right now, it is not hard for Spikes Greninja to take over. It forces many switches as turns to get spikes, so can spikes with its terrible bulk. Expert Belt can be an option, which prevents the other team from pivotting to chip Greninja with Life Orb recoil.

I honestly think that Greninja is just a little worse than Landorus-Therian and Mega Metagross, and by the defitinition of S Rank meaning that the Pokemon has to be reliable every game, there is pretty much no matchup where Greninja is dead weight, because of the limited amounts of checks, and even those having a hard time vs it.

Scarf isn't even Magnezone's primary set. It's primary set is Choice Specs, which it outclasses Magneton at that role due to Magnezone's higher Sp. Attack.

"You shouldn't always go into Tapu Fini if you don't know the Greninja set." Uh, what? Greninja has no true counters, so couldn't you say this about every Greninja switch-in?

252 SpA Choice Specs Keldeo Hydro Pump vs. 248 HP / 16+ SpD Tapu Fini: 96-113 (27.9 - 32.9%) -- 83% chance to 4HKO after Leftovers recovery

It's not switching into it multiple times throughout a match. And Hydreigon isn't the worst Pokemon on the viability rankings but it's still not that good of a Pokemon.

Also Protean Greninja is already S
 
Scarf isn't even Magnezone's primary set. It's primary set is Choice Specs, which it outclasses Magneton at that role due to Magnezone's higher Sp. Attack.

"You shouldn't always go into Tapu Fini if you don't know the Greninja set." Uh, what? Greninja has no true counters, so couldn't you say this about every Greninja switch-in?

252 SpA Choice Specs Keldeo Hydro Pump vs. 248 HP / 16+ SpD Tapu Fini: 96-113 (27.9 - 32.9%) -- 83% chance to 4HKO after Leftovers recovery

It's not switching into it multiple times throughout a match. And Hydreigon isn't the worst Pokemon on the viability rankings but it's still not that good of a Pokemon.

Also Protean Greninja is already S

I was stating that because the person I quoted was talking about only scarf.

It can switch in 3 times into keldeo at minimum, and then defog hazards off. I get that Tapu Fini is not as good as in the beginning of SM but keeping it in the same rank as stuff like Weavile/Tyranitar/Hoopa-U is pretty bad. Its also the best remover(by far) remover on Zard Y/ M Pins teams and getting worn down hurts it, but it still has leftovers.
 
Scarf isn't even Magnezone's primary set. It's primary set is Choice Specs, which it outclasses Magneton at that role due to Magnezone's higher Sp. Attack.

"You shouldn't always go into Tapu Fini if you don't know the Greninja set." Uh, what? Greninja has no true counters, so couldn't you say this about every Greninja switch-in?

252 SpA Choice Specs Keldeo Hydro Pump vs. 248 HP / 16+ SpD Tapu Fini: 96-113 (27.9 - 32.9%) -- 83% chance to 4HKO after Leftovers recovery

It's not switching into it multiple times throughout a match. And Hydreigon isn't the worst Pokemon on the viability rankings but it's still not that good of a Pokemon.

Also Protean Greninja is already S
Well if you count the leftovers recovery it gets from the turn it comes in and the turn it forces Keld out it's effectively doing 11.9%-21.9% so it isn't exactly going to be worn down that quickly in a real game scenario
 
tapufini.gif

A- to B+

This is one of those instances where the flaws that it has are so large they push it back so much. Simply put, Tapu Fini struggles beating what it's supposed to beat. Greninja carries Gunk Shot, Specs Keldeo can wear it down fairly quickly, Marowak-Alola 2HKOs it with Shadow Bone, Garchomp can run Swords Dance. It's also super passive, relying on Nature's Madness to do any sort of damage, and since it's really only used as a hazard remover it gives so many Pokemon free turns to do whatever they want. Even Scald is bad on it because of Misty Terrain. Speaking of Misty Terrain, this may seem like a benefit, and in a way it is, but it also restricts your teambuilding, since stall, the only archetype you'll ever find Tapu Fini on, likes to run those kind of status moves. And yes, Toxapex is also really passive, but at least Toxapex actually walls what it's supposed to wall. And you could say that it should stay in A- due to OU losing a hazard remover, Pheromosa was used on offense, and Tapu Fini is only worth running on stall.

I'm not sure about the argument you're making here. First, Tapu Fini is not a stall pokemon, stall is extremely standard this gen its Chansey, Mega Sableye, Toxapex, Skarmory, Dugtrio and either Clefable, Quagsire or rarely Shedninja. Fini is never found on a good stall archetype in fact Fini's primary role on a team besides Defogger is as a Stallbreaker. Taunt, Moonblast and Natures Madness makes Fini very hard for non-sheddy Stall to deal with since it can wear down a Stall team fairly well while also setting misty terrain taking away one of stalls primary means of dealing damage. I kind of agree that Fini is a very poor defogger in the metagame and does get worn down quickly but, if you're looking a Fini purely for its defogging merits its definitely going to fall short of the A- ranking but it has a lot more utility than just defogger especially vs. Stall and its other sets besides defog are being utilized better now than in the past (such as the underrated CM set). I still think Fini should keep its A- ranking, but I can see honest reasons for it to drop (lack of recovery and its inability to beat common hazard setters are big ones) but this argument doesn't really convince me.
 
Scarf isn't even Magnezone's primary set. It's primary set is Choice Specs, which it outclasses Magneton at that role due to Magnezone's higher Sp. Attack.
just came in to say that AV is definitely Magnezones best set. Specs is usuable but being able to be a bulky steel pivot is invaluable in this meta. Scarf hasn't been good in a long time.
252 SpA Choice Specs Keldeo Hydro Pump vs. 248 HP / 16+ SpD Tapu Fini: 96-113 (27.9 - 32.9%) -- 83% chance to 4HKO after Leftovers recovery

It's not switching into it multiple times throughout a match.
I don't like Fini but Keldeo is definitely not breaking it unless you get significant damage on it already or run HP Electric, which doesn't do too much and forces mind games.
 
I was stating that because the person I quoted was talking about only scarf.

It can switch in 3 times into keldeo at minimum, and then defog hazards off. I get that Tapu Fini is not as good as in the beginning of SM but keeping it in the same rank as stuff like Weavile/Tyranitar/Hoopa-U is pretty bad. Its also the best remover(by far) remover on Zard Y/ M Pins teams and getting worn down hurts it, but it still has leftovers.
Okay, so I previously stated that I was citing the Scarf set because that is the one that I typically use, but that should not be interpreted as why I believe Magnezone should be bumped. Without spending all day restating what I've already said, Magnezone serves as an excellent counter for Skarmory (that lack Shed Shell), Ferrothorn, and Celesteela, all of which being important Pokemon for either their power or utility, along with other Pokemon lower on the ladder. Using Assault Vest rather than Scarf also enables Magnezone to take out Ash-Greninja by surviving a Hydro Pump and being able to Tbolt it. I hate to steal points from other people, but as Night Train Lane said, Magnezone is also a bulky pivot, which has its own uses in of itself, as a Base 130 Special Attack combined with 70/115/90 defenses can make Magnezone have the ability to scare out plenty of Pokemon that it doesn't trap, like the popular Toxapex. Perhaps I am misled here, but I do believe that Magnezone has a lot going for it that can make it essential to numerous teams. As always, thanks for reading :)
 
I'm not sure what I'm currently reading in this thread at this point, so let's try and move in a better direction.

I'd like to see some discussion on Zard X dropping from A- to B+. It's so underwhelming and at the current time. I know on paper it hits really hard, threatens to sweep and such but like in reality it doesn't ever do anything. With how the meta currently is with Fini, Toxapex, and Landorus-T being as common as they are it just isn't sweeping. Ideally, Zard X would like to run Dual Stab, Roost, Dragon Dance. From there you DD, Roost, DD and then sweep, however without Earthquake/Thunder Punch you aren't breaking Toxapex who will use Haze, Recover up then Toxic, preventing you from sweeping entirely.

The bulky Wisp sets are also pitifully bad right now. They don't really do anything productive more often than not and just take up a mega slot while Medicham, Mawile and Metagross exist and would still make better choices for most teams regardless. I guess it would check stuff like Koko, Bulu, Heatran, but I don't think its really worth using an entire mega slot to accomplish this when there are better checks for it in the meta that don't use a mega slot, which are probably best used on a one of the aforementioned breakers.

I know SD sets are pretty cool for breaker fat builds but I haven't used them or seen them enough to make a clear opinion on these. Regardless of how that set performs, I don't think it's should be enough to warrant it staying in A-. Basically everything about this mon is underwhelming which only hurts you because the opportunity cost of using this over other megas is too high.


I'm also going to bring up regular Alakazam to be placed in B. This guy is pretty under the radar and it's super good. The set that's been going around is the Sash Counter / Shadow Ball / HP Fire / Psychic. The set gained popularity in UU and was so successful that it lead to Zam being banned. Due to Alakazam's pitiful physical bulk, nearly every physical breaker in the tier will bring it down to its Sash, allowing it to Counter and just kill it. Pairing it with Alakazam, puts opposing teams under a lot of pressure with either attacking and dying or switching and taking more hazards damage. While it's not a perfect stop to setup sweepers it is a good emergency check. Though it's not something we necessary build around, you kind of just fit it on teams, it still performs really well and deserves to be ranked because of how underrated it is at the moment. Gary, bludz and myself have all used this set with good success on ladder and in testing and I think we'd like to have it ranked.
 
I'm not sure what I'm currently reading in this thread at this point, so let's try and move in a better direction.

I'd like to see some discussion on Zard X dropping from A- to B+. It's so underwhelming and at the current time. I know on paper it hits really hard, threatens to sweep and such but like in reality it doesn't ever do anything. With how the meta currently is with Fini, Toxapex, and Landorus-T being as common as they are it just isn't sweeping. Ideally, Zard X would like to run Dual Stab, Roost, Dragon Dance. From there you DD, Roost, DD and then sweep, however without Earthquake/Thunder Punch you aren't breaking Toxapex who will use Haze, Recover up then Toxic, preventing you from sweeping entirely.

The bulky Wisp sets are also pitifully bad right now. They don't really do anything productive more often than not and just take up a mega slot while Medicham, Mawile and Metagross exist and would still make better choices for most teams regardless. I guess it would check stuff like Koko, Bulu, Heatran, but I don't think its really worth using an entire mega slot to accomplish this when there are better checks for it in the meta that don't use a mega slot, which are probably best used on a one of the aforementioned breakers.

I know SD sets are pretty cool for breaker fat builds but I haven't used them or seen them enough to make a clear opinion on these. Regardless of how that set performs, I don't think it's should be enough to warrant it staying in A-. Basically everything about this mon is underwhelming which only hurts you because the opportunity cost of using this over other megas is too high.


I'm also going to bring up regular Alakazam to be placed in B. This guy is pretty under the radar and it's super good. The set that's been going around is the Sash Counter / Shadow Ball / HP Fire / Psychic. The set gained popularity in UU and was so successful that it lead to Zam being banned. Due to Alakazam's pitiful physical bulk, nearly every physical breaker in the tier will bring it down to its Sash, allowing it to Counter and just kill it. Pairing it with Alakazam, puts opposing teams under a lot of pressure with either attacking and dying or switching and taking more hazards damage. While it's not a perfect stop to setup sweepers it is a good emergency check. Though it's not something we necessary build around, you kind of just fit it on teams, it still performs really well and deserves to be ranked because of how underrated it is at the moment. Gary, bludz and myself have all used this set with good success on ladder and in testing and I think we'd like to have it ranked.
I agree with Zard X dropping down to B+. I heard the SD set was getting some traction so I decided to use it. Lets just say that I was extremely disappointed. Unlike last gen, Zard X just doesn't carry it's weight. It's so pressured by so much crap in this meta, and so is its most common partner now. Before it was ok when pheromosa was in the meta but now you NEED tapu fini. Tapu fini itself is falling off because of how pressured it is to defog by common rockers. Zard just ends up being a liability and is most of the time sacked to get something else in. It finds it much harder to set up in this meta due to the amount of powerful attackers and how its resistances aren't really useful. Electric types are so uncommon (aside from koko who 2hkos with a resisted zap plate tbolt) and grass types can still hit it for damage (eq/rock slide in for tang and sludge bomb for MVenu). The only thing it does is pivot on tang and Scizor, both of which can just u-turn out on it or hit it for SE damage. It finds it so hard to set up against offensive teams because everything is 2hkoing it and the amount of scarfers above base 100 speed is insane. With like 20-30% off all the common scarfers kill it. Thats not hard to do because of its lacking special bulk. The sd Sets don't even feel that great because it's so pressured by rocks and fat teams carry stuff like hippo, unaware clef, and tox. They all hurt zard so much. Even what it can set up on (sableye, skarm, tran) can hurt it or status it to the point where it kills itself with recoil. Not to mention SD Zard is soooo slow and is dead weight against offensive teams. Its just so mediocre and you're better off just using Zard Y (who imo has better typing in this meta) or another mega.
 
I agree that Fini is very overrated and deserves to drop. The thing about fini is it seems nice and looks good on paper, but is awful in reality. It's a mediocre defogger as it's easy to take advantage of, dies to the tings you'd ideally like it to defeat (Protean Gren has Gunk Shot which it almost always carries, Marowak-A 2HKOs it, offensive Lando-T sets can 2HKO, etc) and even more cripplingly, it has no reliable recovery. It's also a relatively easy mon to counter, even with nature's madness, on every team type (even offense can use Bulu/offensive MVenu) because it has almost no offensive presence. Yes it can be a nice stallbreaker with taunt + nature's madness, but with no reliable recovery it is really easy to whittle away, even with misty terrain. Simply put, this thing is barely able to do what you want it to do and is all round only used because our hazard removers are terrible in this meta. Here's some calcs to demonstrate it's shortcomings:

4 Atk Life Orb Protean Greninja Gunk Shot vs. 248 HP / 192 Def Tapu Fini: 242-289 (70.5 - 84.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Landorus-Therian Earthquake vs. 248 HP / 192 Def Tapu Fini in Misty Terrain: 147-174 (42.8 - 50.7%) -- 45.7% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Thick Club Marowak-Alola Shadow Bone vs. 248 HP / 192 Def Tapu Fini: 166-196 (48.3 - 57.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

And this is the stuff that you'd want your bulky water type to check really, not get 2HKO'd by. Fini is just all round meh in this meta and struggles to check what it should.

Unrelated, but shouldn't Cresselia be ranked as it makes a great TR setter, and TR is very good right now? Not a formal nom because I haven't used it and can't be bothered to go into detail, but just mentioning it because it seems relevant right now.
 
ZardX is heavily hurt by Lando-T's omnipresence, because it often can't afford to set up another turn and certainly can't afford to do it in front of Lando. Moreover it's hurt by volcarona. This is because volcarona precipitated the rise of 101+ scarfers. Almost all of these carry a rock type move for volcarona and as such almost all revenge zard x easily. As a fire type sweeper, it's pretty much outclassed by Volc and as a physical sweeper, I feel like Gyarados does a much better job of it due to its near perfect neutral STAB, Moxie, and access to a z move to instigate Moxie. As a charizard, it's outclassed by Y, because Y has like 5 switch ins in the entire tier.

I agree with B+, since Y didn't end up rising and I really think it should be above X.

Edit for above post: Fini isn't supposed to beat Protean Gren, it's supposed to be one of the better checks to A-Gren. And of course it's going to lose out to Marowak and Offensive Lando; both have extremely powerful STAB physical attacks that it doesn't resist. Sure, it'd like to be able to check these mons, but it doesn't and it never was supposed to. Even though it's a pretty mediocre defogger, that's not saying much as all defoggers suck and it's the best of them. Plus, it has insane usage on the ladder and quite a bit in tourneys. Plus, without defog it actually becomes something of a competent tank. No drop for fini.
 
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Edit for above post: Fini isn't supposed to beat Protean Gren, it's supposed to be one of the better checks to A-Gren.

Just want to point out that this isn't a small deal. Before you know what type of ninja it is, Fini is not a check, but when you're only answer to Ash-ninja is fini, you're kinda forced to switch into the ninja in front of you to avoid the risk of losing a mon and letting it battle bond. Of course, if it's not an Ash-ninja, you just all but lost your fini. The 50/50 is entirely in the ninja user's favor, because worst case scenario they're getting some decent chip on a mon with no recovery, and best case they're getting a KO.
Same way landot doesn't check charizard until it megas into an X. you can blindly switch it in, but if you're wrong you lose your landot.

I'm not at all convinced fini is a better defogger than zapdos. While zap is SR weak, it also avoids spikes, which basically balances out in the current meta. Zapdos has recovery, a nice typing, and an actual offensive presence (electric/fire/ice coverage is p dope). Sweepers don't want to set up on it and risk a discharge para.

I think fini sees such high usage because it seems to offer great role compression in having a defogger and a blanket check in one slot, except that it's not a great blanket check and can't be relied upon to do it's job consistently throughout the match. Like, what all does fini actually check more than once? Ash-ninja may be one of the very few things it does. Most everything it wants to check can 3HKO, meaning it gets to check them once, and then next time they can kill it (any dragon, for example).
Fini is also incredibly easy to take advantage of, handing out momentum left and right.

This is my own experience, if someone has replays of fini putting in work I'd love to see. I feel like the tank set could actually be better than defog.
 
i'm gonna break my habit of avoiding this thread and nom some stuff

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A- → B+
With Pheromosa gone, Clefable's niche has decreased in significance outside of stall greatly. Before, it could run max defense plus Bold and effectively check Zygarde and Pheromosa, two major hassles for offense to switch into, all while setting rocks consistently (namely versus Sableye builds). With Latios being far less significant and Lopunny not existing, Clefable's utility is simply less valuable. It still can check Zygarde the vast majority of the time if healthy, but there are pivots with far more usefulness outside of this, like defensive HP Ice Landorus-T and Tangrowth, that render this niche relatively meaningless. While it is of obvious use to stall builds, this alone should not establish it as an A- 'mon seeing as how it is not even completely mandatory on stall.

003-m.png
A- → B+
Again, because of Pheromosa's ban, there is little reason to consider using this 'mon. Before, it could use its fantastic natural bulk to chip +1 Pheromosa into range of priority with Sludge Bomb, effectively providing a very soft means of checking it. Its lack of Regenerator and reliance on a horrible recovery move in Synthesis renders it susceptible to PP stalling as well as often causes it to drain momentum by sitting in place and recovering by using up a turn; momentum draining essentially means it isn't particularly great on the best playstyle (bulky offense). The main issue here is just its susceptibility to wear and reliance on Synthesis plus generally lower threat coverage utility compared to Tangrowth, as well as the fact that it consumes a Mega slot (meaning you're not using Medicham/Metagross/Mawile/Scizor).

I would like to disagree with both of these nominations.
While Clefable lost its great niche to combat Pheromosa it also checks Mega-Medicham as best as possible and combats Zygarde as well as stall very well.
Mega-Venusaur lost one of its uses in countering Pheromosa, however, with the extinction of Pheromosa protean (and even ash) Greninja is stronger than ever. Mega-Venusaur can combat it pretty well since only extrasensory breaks past it (it is listed as a counter to it on the smogon gen7 Greninja analysis as well).

While these mons lost an easy opponent we should look at the wider picture of how losing Pheromosa (and the release of Mega-Medicham) affected the OU metagame and how much of their niche remains intact not merely on how those mon's matchup against Pheromosa used to be.
Also dont look at my sig I swear I'm not bias.
 
Just out of interest, but why is Volcarona so high up? Losing Talonflame helps a lot sure, but Heatran's as good as ever and it now has Tapu Fini and Pykamukyu to worry about. I'm not complaining, I love that mon, but it just seems a bit odd to me. Especially as it's been pointed out that removing hazards is much harder nowadays, and it needs Rapid Spin / Defog support even more than Charizard.
 
Just want to point out that this isn't a small deal. Before you know what type of ninja it is, Fini is not a check, but when you're only answer to Ash-ninja is fini, you're kinda forced to switch into the ninja in front of you to avoid the risk of losing a mon and letting it battle bond. Of course, if it's not an Ash-ninja, you just all but lost your fini. The 50/50 is entirely in the ninja user's favor, because worst case scenario they're getting some decent chip on a mon with no recovery, and best case they're getting a KO.
Same way landot doesn't check charizard until it megas into an X. you can blindly switch it in, but if you're wrong you lose your landot.

I'm not at all convinced fini is a better defogger than zapdos. While zap is SR weak, it also avoids spikes, which basically balances out in the current meta. Zapdos has recovery, a nice typing, and an actual offensive presence (electric/fire/ice coverage is p dope). Sweepers don't want to set up on it and risk a discharge para.

I think fini sees such high usage because it seems to offer great role compression in having a defogger and a blanket check in one slot, except that it's not a great blanket check and can't be relied upon to do it's job consistently throughout the match. Like, what all does fini actually check more than once? Ash-ninja may be one of the very few things it does. Most everything it wants to check can 3HKO, meaning it gets to check them once, and then next time they can kill it (any dragon, for example).
Fini is also incredibly easy to take advantage of, handing out momentum left and right.

This is my own experience, if someone has replays of fini putting in work I'd love to see. I feel like the tank set could actually be better than defog.
Well, first of all you're assuming that fini switches into gunk shot, which is a pretty big assumption to make. If it's spikes and they know or assume you'll switch out, they'll likely start laying spikes down. Even if they don't, gunk shot is the only move Gren regularly carries that does anything to fini. Extrasensory is the only other unresisted move it carries and only does ~30% to Fini. So you're only losing a large chunk of health if the Gren user perfectly predicts your switch due to bluffing ash Gren. Fini is still a great check to Ash-Gren and can usually come into the Pro Gren once to scout it out. It's not really similar at all the Lando T and Charizard, because Charizard Y is pretty easy to see coming (partners with Tyranitar, Duggy, and at least one hazard remover), and CharY's user doesn't need to predict the switch to hit you for decent damage. Fire Blast is probably going to come no matter what. Gunk shot isn't at all guaranteed or even likely to come, unless you're doing something stupid like switching out of tangrowth into fini.

Zapdos can't run ice/fire/electric coverage and defog at the same time because roost is a necessity, and without ice it doesn't have a particularly great match up with the most common SR used in the tier, Lando, who can easily set up on it if DD or SD and then KO with stone edge. Zapdos prefers to be a tank with roost + 3 and rocks weak really does hinder it. You don't want your defogger to be weak to rocks. That's just counter productive.

Fini checks plenty. For instance - pretty much all status effects, most water and fire types, many dark and fighting types, etc. it's a good blanket check.

Edit: volc is high because it's the best special sweeper in the tier. Pyukumuku isn't relevant so and heatran is fucked by hp ground and fini doesn't really enjoy giga drain at all + it doesn't carry water attacks usually + volc resists moonblast.
 
Well, first of all you're assuming that fini switches into gunk shot, which is a pretty big assumption to make. If it's spikes and they know or assume you'll switch out, they'll likely start laying spikes down. Even if they don't, gunk shot is the only move Gren regularly carries that does anything to fini. Extrasensory is the only other unresisted move it carries and only does ~30% to Fini. So you're only losing a large chunk of health if the Gren user perfectly predicts your switch due to bluffing ash Gren. Fini is still a great check to Ash-Gren and can usually come into the Pro Gren once to scout it out. It's not really similar at all the Lando T and Charizard, because Charizard Y is pretty easy to see coming (partners with Tyranitar, Duggy, and at least one hazard remover), and CharY's user doesn't need to predict the switch to hit you for decent damage. Fire Blast is probably going to come no matter what. Gunk shot isn't at all guaranteed or even likely to come, unless you're doing something stupid like switching out of tangrowth into fini.

Zapdos can't run ice/fire/electric coverage and defog at the same time because roost is a necessity, and without ice it doesn't have a particularly great match up with the most common SR used in the tier, Lando, who can easily set up on it if DD or SD and then KO with stone edge. Zapdos prefers to be a tank with roost + 3 and rocks weak really does hinder it. You don't want your defogger to be weak to rocks. That's just counter productive.

Fini checks plenty. For instance - pretty much all status effects, most water and fire types, many dark and fighting types, etc. it's a good blanket check.

I don't think that's a big assumption to make at all. If the greninja is protean but hasn't revealed it yet, it's common for fini to switch in, and it's a generally good play to click gunk as lando won't switch into greninja, so steel type switchins are all you really need to worry about. I don't know why you're bringing up extrasensory, as gunk shot is standard on protean gren and is all it needs to hit fini.
Your analysis of my char-landot comparison only says that fini is even less reliable in checking an unknown ninja than landot is in checking an unknown zard.
You say gunk shot isn't even likely to come, that's plain false. Especially if a hazard is down already. Even if the ninja goes for the neutral play and clicks ice beam, fini has to switch out immediately or get KOd by gunk, and didn't get to defog.

"You don't want your defogger to be weak to rocks. That's just counter productive. "

You missed what I said. Zapdos is unaffected by spikes. One layer of spikes and rocks is about the same damage as one round of SR to a SR weak mon, and spikes are literally everywhere in this meta. If you're saying zapdos is a bad defogger cause it's SR weak, that's a whole other thing. I don't want to move the conversation away from fini too much.

Checking 'status effects' isn't a thing. My question is, with fini's lack of recovery, what all can it check consistently throughout a match? Mind you if it ever wants to defog it has to either eat a hit or allow a free switch. It's passivity and the ease with which it's worn down lead me to support a drop. It's defensive friends in A- (skarm, mvenu, msab, amoong, clef) are all much more difficult to wear down and perform the defensive role far better. Fini i suppose its just unfortunately one of the few viable defoggers.
 
Just out of interest, but why is Volcarona so high up? Losing Talonflame helps a lot sure, but Heatran's as good as ever and it now has Tapu Fini and Pykamukyu to worry about. I'm not complaining, I love that mon, but it just seems a bit odd to me. Especially as it's been pointed out that removing hazards is much harder nowadays, and it needs Rapid Spin / Defog support even more than Charizard.

The decline in usage of Pokemon such as Tyranitar and Latios means that it doesn't have to run Bug Buzz which is otherwise mediocre coverage, which means it can freely run HP ground in most circumstances and get away with it. And yes, Talonflame being gone is huge for it, since Talonflame was one of the best answers to it. Another thing that makes Volcarona so good is how good of an offensive typing Fire is right now, and you mentioned Tapu Fini when it rarely ever runs scald and even if it did it wouldn't matter because Volc beats Fini 1v1 because of Giga Drain regardless. Not only this, but the introduction of Z-Moves helps it immensely with breaking walls open since at +1 there's very, very little in the tier that can take it besides Chansey or some other Fire resist that isn't weak to one of its coverage moves, and Volcarona also has solid coverage options like Psychic which allows it to break otherwise hard stops such as Toxapex, which makes it hard to handle for a lot of teams if their Scarfer dies. Volcarona's influence on the tier is clearly shown when there's a scarfer like Keldeo or Terrakion on most good offensive teams because of how much of a massive threat Volcarona is to most playstyles. One more point that I'd like to make is how rare priority is in general because of Tapu Lele, and Pokemon such as Bisharp and Azumarill are far less common than they used to be, which would otherwise greatly hinder Volcarona's sweep.
 
I nominate Nihilego to A-
Nihilego has been deserving a rank upgrade for quite some time, possessing two good sets in the metagame. The sets are Choice Specs and Choice Scarf. Choice Scarf can check Volcarona, Charizard-Mega-Y, Tornadus-Therian, Thundurus, and many more Pokemon whilst revenge killing Tapu Lele, Regular Gyarados, Tapu Bulu, Tapu Koko, Marowak-Alola etc. It can snowball through teams with the right support, with Spikes wearing down steels. It can help against Metagross-Mega,Magearna, Excadrill, Jirachi, Ferrothorn etc. It has absurdly high special bulk for an attacker. Choice Specs can deal damage which is literally insane to Pokemon like Mega Scizor, while 2hkoing Mega Metagross with Hidden Power Fire.It has a decent speed tier and can quickly wear down steels even without spikes support, and manage to keep great special bulk. Choice Specs can also run speed boosting sets, comprosing a bit on power, but cleaning with a lot of effectiveness.

Nihilego is capable of coming in on common Pokemon that Volt Turners bring in. It can come in on Tangrowth, which Greninja-Ash, Landorus-T, Magearna, Jirachi, Magnezone, Rotom-Wash and Tapu Koko bring in, Tapu Fini which Greninja-Ash and Landorus-T brings in, Heatran(if slightly chipped) which Scizor-Mega, Jirachi,Magearna, and Tornadus-Therian bring in,Zapdos which Defensive Landorus-T, and Jirachi bring in and many other such combinations. Its decent bulk also allow it to come in at times. Specs Niheligo is free to poke a hole in such a position.

Nihilego also pressures many hazard removers. In spite of the fact that it does not appreciate going against the best hazard remover at the moment,(Mega Scizor) it is not complete bait for it for a Choice Specs boosted Hidden Power Fire takes it out and Power Gem does 50% with the Choice Specs boost. It beats Tapu Fini, Zapdos, and Skarmory.

Niheligo can function extremely effectively on Balance, Bulky Offense, and Offense. Bulky Offenses can provide Specs Niheligo many opportunities for coming in, and allow it to tear holes. They appreciate anything that can switch into Tornadus-T and Charizard-Mega-Y many times. They also appreciate its ability to beat Tangrowth, a Pokemon that massively annoys Bulky Offense. Even Scarf Niheligo can sometimes work on Bulky Offenses, for it is not complete Tangrowth bait. It works especially well on Mega Scizor Bulky Offenses because Mega Scizor can prevent it from being worn down from Spikes, and give it a solid Switch in to Mega Metagross. They appreciate Charizard-Mega-Y switchins more than other Bulky Offenses. Offenses massively appreciates Specs Nihelegos ability to Poke holes, can provide either of its sets Spikes Support. It is wonderful in balances as well because they love anything that switches into Charizard-Mega-Y and Tornadus-T. They can also run Mega Scizor commonly, which supports Nihilego.

Nihilego clearly differentiates itself from other B+ ranked Pokemon which are not doing too well in the current state like Weavile, Hoopa U, Scolipede, Serperior, and Gyarados and comes closer toward A- ranked Pokemon such as Amoonguss, Mega Venusaur,Mega Charizard X, Tapu Bulu,Skarmory and Mega Pinsir. With such unreliable hazard control at the moment, Nihelego can be justified as A-.
 
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doesn't spell "Nihilego" right once

triggered

But in all honesty, I don't think Nihilego is due for a rise just yet. It does check a decent amount of the tier, but the jump from B+ to A- is not small, and in reality Nihilego struggles to break past a good deal of Pokemon with its extremely limited movepool. You list two sets, but both have similar checks and counters because Nihilego always runs nearly the same attacks regardless of its item. In fact it will always be walled by a large group of Pokemon simply depending on its choice of Hidden Power, and usually it's not too difficult to guess which Hidden Power it has just by looking at its teammates.
Choice Scarf Nihilego has a fairly good matchup against offense, especially since it has the bulk to tank most Special hits (like Specs Greninja's 5-hit Water Shuriken) as it comes in, but at the same time balance and stall teams usually pack a blanket check to the meta that happens to screw Nihilego over as well. Mega Scizor and Chansey, for instance. In fact the top three Mega Evolutions at the moment are all bulky Steels that OHKO Nihilego and can have priority. Mega Medicham might contest some of them, but Nihilego would not care since Bullet Punch kills it with no prior damage. And even if we only look at offensively inclined teams, Keldeo and Garchomp are the two best Choice Scarf users in the tier at the moment, neither of which are safe matchups for Nihilego.
Choice Specs Nihilego is unexpected, and I like the Speed-boosting Specs set quite a bit, but whenever I am building a team I find that I almost always prefer another attacker over it. Nihilego is strong, but other Pokemon are stronger. Nihilego is bulky on the Special side, but other Pokemon are bulkier and have better typings. Sure, not many Pokemon have good Speed, good power, and good defensive capabilities, but the problem with Nihilego is that it doesn't excel in any of those categories, and so it is asking a lot from the rest of your team while offering a very defined quantity in return.

Also, even if I'm completely wrong here, which I could be, your argument would not be the one to convince me. Your post consists of a threatlist, more or less; you have not really explained why Nihilego should rise, you have not clarified why Nihilego doesn't need too much support (which seems to be the crux of your argument), and overall you seem a little...vague with your assertions. It is evident that you have used Nihilego and believe it to be A- worthy, but we can't really glean anything else from what you wrote.
 
I don't think that's a big assumption to make at all. If the greninja is protean but hasn't revealed it yet, it's common for fini to switch in, and it's a generally good play to click gunk as lando won't switch into greninja, so steel type switchins are all you really need to worry about. I don't know why you're bringing up extrasensory, as gunk shot is standard on protean gren and is all it needs to hit fini.
Your analysis of my char-landot comparison only says that fini is even less reliable in checking an unknown ninja than landot is in checking an unknown zard.
You say gunk shot isn't even likely to come, that's plain false. Especially if a hazard is down already. Even if the ninja goes for the neutral play and clicks ice beam, fini has to switch out immediately or get KOd by gunk, and didn't get to defog.

"You don't want your defogger to be weak to rocks. That's just counter productive. "

You missed what I said. Zapdos is unaffected by spikes. One layer of spikes and rocks is about the same damage as one round of SR to a SR weak mon, and spikes are literally everywhere in this meta. If you're saying zapdos is a bad defogger cause it's SR weak, that's a whole other thing. I don't want to move the conversation away from fini too much.

Checking 'status effects' isn't a thing. My question is, with fini's lack of recovery, what all can it check consistently throughout a match? Mind you if it ever wants to defog it has to either eat a hit or allow a free switch. It's passivity and the ease with which it's worn down lead me to support a drop. It's defensive friends in A- (skarm, mvenu, msab, amoong, clef) are all much more difficult to wear down and perform the defensive role far better. Fini i suppose its just unfortunately one of the few viable defoggers.
Checking status effects is totally a thing. Fini is great for switching into will o wisps and toxics and thunder waves, which is pretty huge when there's stuff like stall that has a status move pretty much on every poke. Finding switch ins for all of those can difficult, and Fini alleviates that issue.

As for reliable recovery, it's not like this makes it just a one time check. It can come in on plenty of stuff consistently throughout the match (read: Ash-Gren) because resisted hits do all of nothing to it and sometimes are even completely absorbed by leftovers. Lack of reliable recovery does not immediately invalidate a defensive mon. Celesteela, Magearna, Heatran, and even defensive Lando still function plenty well without it, and those are all higher ranked than its defensive friends in A-.

I brought up extrasensory because, like I said, it's the only other common move Gren carries that isn't resisted by Fini, so it's the only move besides Gunk Shot that even remotely harms Fini, which means Fini can usually switch in safely at least once to scout whether or not it's Ash, because in the current meta 2 steels are pretty much on every good team, which means gunk shot is not exactly the best move to throw around carelessly, especially due to its accuracy (or lack there of). So no, saying gunk shot is unlikely to come is plain false. If Gren forces something out, chances are it'll go for spikes because hazards are the best and even if Fini does come in it can always just gunk shot it on the next turn. It's overwhelmingly the safe, smart play in most situations, because once again Gunk Shot is unreliable.

My analysis of the char-gren/lando-fini comparison was that it's a terrible comparison. Lando should never switch into an unknown zard, because it preferably should already know what it is, because CharY only has a few effective and synergetic teammates and thus should be relatively easy to see coming. And even then, if it can't tell, it's a terrible idea to switch because you're then still facing a speed boosted CharX (if they're smart, un-mega-evolved too so they don't have to worry about EQ) or you're dead because Fire Blast kills everything.

I didn't miss what you said about Zapdos, I just didn't mention it because it's ridiculous. Zapdos isn't the worse defogger, but it's a waste of Zapdos if you're running defog on it because then it can't run roost + 3. Also without hp ice, which it drops to run defog, it loses to Lando T and Spikes Gren (gren uses spikes, is immune to discharge afterwards, then follows up with ice beam to KO Zapdos). Also an immunity to spikes doesn't make up for SR weakness, because 1 spike and neutral SR is still less than SR weakness.

Edit: Nihilego shouldn't rise. It can't break through almost any steel types and with 2 on every team that's kind of an issue. It also really only runs the scarf set.

Also the comparisons to its fellow B+ brethren fall short. Serperior, Gyarados, and Scolipede are all doing pretty well in the meta, with serperior gaining traction after the mosa ban and gyarados being the best physical sweeper rn and scolipede being the face of the pretty viable bp archetype. Sure, Gyara and Scoli only do one thing, but so does Nihilego and unlike nihilego they're pretty much the only ones that can do what they do (because moxie salamence is ew).

As for A- comparisons, Amoonguss isn't particularly notable in the meta right now, Mega Pinsir only sees good use on HO and hates the lack of viable hazard removers, and Mega Venu suffers from Mosa's ban. They're kind of at the bottom of A-.

Nihilego does scarfing great and I love it for that, but A- for a steel and ground allergic scarfer is too much.
 
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Edit: Nihilego shouldn't rise. It can't break through almost any steel types and with 2 on every team that's kind of an issue. It also really only runs the scarf set.
I specified that Spikes can wear down steels incredibly easy. Spikes are just so good in the metagame.
Serperior, Gyarados, and Scolipede are all doing pretty well in the meta, with serperior gaining traction after the mosa ban and gyarados being the best physical sweeper rn and scolipede being the face of the pretty viable bp archetype. (because moxie salamence is ew).

Sure, serp is gaining some traction. However, it is still really easy to Revenge Kill with Pokemon like Protean Greninja being super common.It also struggles from the 4 MSS. It wants to run Taunt Leaf Storm Leech Seed Substitute Hidden Power Fire Hyper Beam and even Dragon Pulse to an extent. It doesnt help serp that many common Balances run Scarf Nihilego, which easily revenge kills it. With Taunt, it pressures Stall and Sticky Web, but thats about it. Gyarados has not liked how the past few weeks have gone for it. The drop in Lando-Fini cores followed by the Phero ban hit is really hard. Scarf Keldeo often run Hp Electric, and it has a hard time setting up due to the number of faster Taunters. Baton Pass has faced a drop from once being extremely dominant. Not only do Taunters and breakers annoy Baton Pass a lot, phazers absolutely destroy it. Many Baton Pass teams struggle to beat Ferrothorn.

Sure, Gyara and Scoli only do one thing, but so does Nihilego and unlike nihilego they're pretty much the only ones that can do what they do

Wait, Nihilego can only do one thing. Last time I checked, Scarf Nihilego was a Zard Y , Volcarona, Tornadus-T check, cleaner, revenge killer, Offense breaker and Specs Nihilego was a Wallbreaker, Zard Y and Tornadus T check, balance breaker(balances do not have any switchins, Scizor-Mega dies to two Power Gems and one Hp fire while Celesteela drops to two thunderbolts). Even weird Stealth Rocks sets can be a Stealth Rocker and a Zard Y + Tornadus-Therian check. "They do what they do" makes no sense to me. Everything does what it does. And if you mean that Nihilego is bad at doing the things that it does, I think that you should check again.

As for A- comparisons, Amoonguss isn't particularly notable in the meta right now, Mega Pinsir only sees good use on HO and hates the lack of viable hazard removers, and Mega Venu suffers from Mosa's ban. They're kind of at the bottom of A-.
I added more Pokemon to the list if you think that way. Nihilego is as good as Tapu Bulu and Skarmory as well.
Nihilego does scarfing great and I love it for that, but A- for a steel and ground allergic scarfer is too much.
All of them are massively prone to spikes. Also, it is a great Specs user as well.
 
I think everyone can agree with scarf being Nihilego's best set. Because of this, the argument "it can't break through steels" doesn't mean anything. You are using your scarfer to revenge kill not to try and break holes through your opponents team; that is what other teammates are for. Scarf Keld can't beat bulky waters or grasses but that doesn't stop it from being very effective at its job and an A in the viability rankings. I haven't used specs set so I won't speak on that but I do think the scarf set is good enough to warrant a rise. In my opinion it is arguably the best scarfer to use on offense/bulky offense because it patches a lot of holes those teams tend to have giving you reliable ways to revenge every tapu (most notably scarf lele and koko which offense struggles with) and volcarona as well as being able to switch into zard Y. It can revenge kill nearly every offensive threat in the meta that isn't a steel, switches into big threats, and acts as a great late game wincon with beast boost so I think A- would be fitting. Also as a bit of a side note absorbing t spikes is great rn since a lot of offensive teams aren't running any form of hazard control.
 
I think everyone can agree with scarf being Nihilego's best set. Because of this, the argument "it can't break through steels" doesn't mean anything. You are using your scarfer to revenge kill not to try and break holes through your opponents team; that is what other teammates are for. Scarf Keld can't beat bulky waters or grasses but that doesn't stop it from being very effective at its job and an A in the viability rankings. I haven't used specs set so I won't speak on that but I do think the scarf set is good enough to warrant a rise. In my opinion it is arguably the best scarfer to use on offense/bulky offense because it patches a lot of holes those teams tend to have giving you reliable ways to revenge every tapu (most notably scarf lele and koko which offense struggles with) and volcarona as well as being able to switch into zard Y. It can revenge kill nearly every offensive threat in the meta that isn't a steel, switches into big threats, and acts as a great late game wincon with beast boost so I think A- would be fitting. Also as a bit of a side note absorbing t spikes is great rn since a lot of offensive teams aren't running any form of hazard control.

At this point neither Toshiro46 nor vsomani have offered decent evidence to support their positions on Nihilego beyond a superficial analysis of what the Pokemon does, but this post deserves further scrutiny. I must, however, still disagree.

The argument that Nihilego cannot break through Steels is very important, actually, precisely because it needs so much team support. Ironically, that sentence of yours is explaining why Nihilego should remain in B+. You can't just say "slap a Steel counter on your team" because, well, give me a Pokemon that can check every Steel type. Magnezone, the gold standard of Steel killing, loses to Mega Metagross and can't reliably trap either Mega Mawile or Mega Scizor; the former can kill it with Fire Fang + Sucker Punch and the latter can U-turn out. Plus, Nihilego and Magnezone are both extremely weak to Keldeo (the true best Choice Scarf user in the tier) and Ground-types.
You're right that Nihilego revenge kills all of the Tapus with ease; however, offense isn't exactly weak to the Tapus, at least not more so than other archetypes. Balance, for instance, has a great deal of trouble with Tapu Lele by itself. I don't know why Choice Scarf Lele is "notable" since it has really fallen off both in popularity and in effectiveness. Yes, Nihilego can switch into Mega Charizard Y, but offensive teams generally have plenty of counterplay to a 100 Speed wallbreaker with lackluster physical bulk. Besides, offense struggles to switch into much more than just Mega Charizard Y. Can Nihilego switch into Mega Metagross? Mega Mawile? Tapu Lele? Greninja? Landorus-T? The Mega Charizard Y point makes me think you searched the viability rankings for the one prevalent Mega Evolution that Nihilego is already notable for beating.
You claim that it can revenge kill nearly every offensive threat, but what of balance and stall? I will not elaborate, since you have not, but I personally find its matchup against slower, bulkier teams less-than-stellar.
Also do note that Nihilego can't tank Special attacks more than a couple of times, so it is odd when you say that Steels can be broken through but Nihilego should be used as a switch-in. In fact I would argue it is far easier to wear down a Nihilego than to wear down a Ferrothorn or Mega Scizor, simply due to the difference in typing and mixed bulk.
Nihilego is a great late game win condition, but it is not at all a self-sufficient win condition. You have to cater to its (many) needs, and even then it might not win on its own.
Finally, I'll touch on the Keldeo comparison. Nihilego struggles with Steels and Grounds; okay. Keldeo struggles with bulky Waters and Grasses. First of all, your wording itself suggests a clear difference; Keldeo can still handle offensive Water-types and Grass-types with Secret Sword, while Nihilego is hard-pressed to face any Steel-type in the metagame. Second, there are more good Steel-types than good bulky Waters or Grasses. You have Toxapex, Tapu Fini, Tangrowth, Amoonguss. Nihilego can't dent Amoonguss and has to predict the Toxapex switch-in to 2HKO it wih Thunder...assuming it even hits twice. On the other hand, Keldeo can revenge kill many of the tier's Steel-types and Ground-types with just its STABs, while Nihilego has to hope it's packing the right 4x effective Hidden Power for the match. Finally, you've even admitted it yourself; Nihilego has little variety. Keldeo, however, has other good sets, such as Specs and CM (+Z-Hyper Beam). Nihilego has a decent Specs set itself but Keldeo's is better in my opinion. Hazards lead Nihilego is subpar so I won't discuss it.
Keep Nihilego B+ for now.
 
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