So uber noob here, but how do we view the replays? Is there a site we need to access and put that code into or something?
Quick brief history about me, i played all the pokemon games since Red, even all the Mystery dungeons, also battling towers since Emerald, getting all trophies in Heartgold, XY, ORAS, and i have been so amazed by the pros here. I hope i can join the SMOGON family ^^
Whoops, i apologize for that mistake, i fixed it just now, should have double checkedWhile it's not relevant to this thread, and it's probably been so long since you played, I'd love to hear about your experiences in Frontier (both of them) and Maison, always helpful to those of us who go back and slog through those.
Also, I'm confused: you mention Swords Dance in your writeup but don't have it on your Mimikyu set. I take it should be where Protect is?
Decidated TR teams:
- Hiker Vivek/Stellan (12)
- Scientists Stein/Cadel (12)
- Scientists Cal/Tivon/Robyn (11)
- Backpackers Tammy/Reese (Slowking1, Bronzong1)
Other TR users:
- Pokémon Center Lady Perri (Aromatisse4, Musharna2, Audino4, M-Slowbro4, M-Gardevoir4)
- Pokémon Breeder Lori/Colby (Aromatisse4, Cofagrigus3, M-Slowbro4, Slowking4)
- Firefighter Presta/Calder (Jellicent3, M-Slowbro4, Slowking4)
- Sightseer Cooper/Darien (Gourgeist-Average2, Musharna2, Reuniclus2)
- Janitor Jairo (Gourgeist-Average2, Musharna2, Reuniclus2)
- Golfer Arnon/Alim (Carbink3, Reuniclus2, Cofagrigus3)
- Pokémon Breeder Nedry/Sheridan (Gourgeist-Average2, Musharna2, Oranguru3)
- Pokémon Breeder Dara/Rada (Gourgeist-Average2, Musharna2, Cofagrigus3)
- Cook Julien/Sly (Reuniclus2, Jellicent3)
- Golfer Anisa/Calliope (Gourgeist-Average2, Jellicent3)
- Office Worker Savir/Harding (Bronzong4)
- Preschooler Victor/Naya (Cresselia4)
- Lass Samantha (Cresselia4)
- Madame Donny/Gracie (Cresselia4)
- Veteran Dooley/Demiathena (Cresselia4)
- Veteran Xio (Aromatisse4)
- Cook Larry/Tony (Aromatisse4)
- Office Worker Darrel/Jana (Carbink3, Aromatisse4)
- Ace Trainer Aino (Slowking4)
- Ace Trainer Bette (Dusknoir4)
- Bellhop Donna/Gilroy (Dusknoir4)
- Pokémon Breeder Danby/Izel (Dusknoir4)
- Mallow (Trevenant4)
- Janitor Sika/Paulo (Carbink3, Trevenant4)
- Sina (Oranguru3)
- Dexio (M-Slowbro4)
- Ace Trainer Hashim (Carbink3)
- Office Worker Darrel/Jana (Carbink3, Aromatisse4)
- Janitor Sika/Paulo (Carbink3, Trevenant4)
- Sightseer Hart/Odessa (Dusknoir2)
- Gentleman Henry (Dusknoir2)
- Bellhop Dyson/Chip (Dusknoir2)
- Lass Rachel/Chan/Shanta/Sophia (Slowking1)
- Rising Star Beatrice/Marsha/Ryder (Slowking1)
- Madame Cheryl (Slowking1, Bronzong1)
- Backpackers Tammy/Reese (Slowking1, Bronzong1)
- Hiker Cleavant (Bronzong1)
- Rising Star Sorley (Bronzong1)
- Office Worker Percy/Conley/Emery (Bronzong1)
- Sightseer Kaula/Charlene (Bronzong1)
- Madame Christy (Bronzong1)
- Firefighter Bratley/Camber (Bronzong1)
- Madame Cheryl (Slowking1, Bronzong1)
- Backpackers Tammy/Reese (Slowking1, Bronzong1)
So am I the first to beat Super Singles without using any old mons, UBs, or Tapus? Sorry if I missed one earlier.
Red battle: XT2W-WWWW-WWW3-7VZH
I did get insanely lucky after the unexpected Dragon Rush KO, and the rest is hilarity. If I was smarter I'd bring Haze to the fight, maybe chunk Zard with Power Gem first, but it worked out anyway.
Sadly I can't upload my Toxapex stalling a Dragonite and Megamence to death, too many turns I guess? Here are a couple of others
4LYG-WWWW-WWW3-7VTB - Power of Minior
YTRG-WWWW-WWW3-7VTP - Vet battle withPP stall(correction, regular stall)
Team:
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Minior @ White Herb
Ability: Shields Down
EVs: 172 HP / 252 Atk / 84 Spe
IVs: 31/31/31/31/31/31 (Hyper Trained)
Adamant Nature
- Shell Smash - Acrobatics - Power Gem - Earthquake
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
IVs: 31/x/31/31/31/31
Bold Nature
- Scald - Toxic - Recover - Baneful Bunker
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 252 Atk / 4 SpD
IVs: 31/31/31/x/31/31
Adamant Nature
- Flare Blitz - Shadow Bone - Earthquake - Flame Charge
Several battles came down to PP stalling enemy Earthquakes and electric moves with switching, as you can see in the Red battle. Toxapex regenerates the neutral damage while teammates absorb the attacks.
Minior's EV spread is modified from GMars' build, which runs 188/236/84. I opted for full attack. As he discusses in the Minior thread, even with no special investment and negative nature, Power Gem nets many of the same KOs as Stone Edge or Rock Slide, on top of perfect accuracy and hitting physical tanks harder.
The extra HP helps it survive its setup.
With 84 in speed, shield form outspeeds neutral nature base 70 at +0, and +nature base 145 at +2. Core form outspeeds +nature 85 at +0, and scarfed +nature 130 at +2.
The rest is pretty straightforward.
So, if I'm looking for the strongest Alolan non-legends, what comes to mind? Toxapex of course.
It's a stall monster as you'd expect, and outstalls many of the tree's bullshit builds. Physical bulk seemed to handle more threats. 252 HP gives odd health at level 50. I would switch Bunker to Haze if only for the Red fight. Regenerator PP stalling is really tedious but it's sometimes the only way to win with a handicap.
There is probably a more optimal spread for Marowak, but I didn't really do any calcs. Flame Charge started as a filler move, since I didn't want to rely on Will-O-Miss, but ended up really useful even with no speed investment, often leading to sweeps. This thing also deals with a lot of notorious tree threats, and the endless Twave spam.
Most of you guys probably noticed that the tree's AI doesn't register abilities like the Maison did, so it will often spam status on shielded Minior, electric on Marowak, etc. This team often relies on abusing the AI like that when it can't just straight up kill it. You'll also want to find setup opportunities when you can; even if your current mon can net a kill, setting up may secure your next enemy.
I tried several different builds, including Mimikyu, A-Persian, Golisopod, Primarina, Turtonator, but this is the one that pulled through, probably by using Toxapex and allowing me to lame out its weaknesses with PP stall.
It was actually pretty tedious and I wouldn't recommend it, but I'm happy to prove you can beat the tree using only regular Alola mons.
DOUBLES COMPLETE
ALOLAN NON-LEGENDS ONLY
FINAL DESTINATION
XTPG-WWWW-WWW3-QCA5
TEAM
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REPLAYS:
ZZ4G-WWWW-WWW3-QCBN Veteran battle
9YEW-WWWW-WWW3-QCCW Oranguru turn 1 death
FHDG-WWWW-WWW3-QCFM vs Plumeria
FJBW-WWWW-WWW3-PDDP Repost, strange regular trainer at battle 30, usual win scenario
Drampa @ Life Orb
Ability: Berserk
EVs: 252 HP / 252 SpA / 4 SpD
IVs: 31/x/31/31/31/0
Quiet Nature
- Hyper Voice - Flamethrower - Energy Ball - Protect
Oranguru @ Mental Herb
Ability: Inner Focus
EVs: 252 HP / 236 Def / 4 SpA / 12 SpD
IVs: 31/x/31/31/31/0
Sassy Nature
- Psychic - Instruct - Trick Room - Protect
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 252 HP / 252 Atk / 4 SpD
IVs: 31/31/31/x/31/0
Brave Nature
- Flare Blitz - Shadow Bone - Bonemerang - Protect
Mimikyu @ Fairium-Z
Ability: Disguise
EVs: 244 HP / 252 Atk / 12 Def
IVs: 31/31/31/x/31/0
Brave Nature
- Shadow Sneak - Play Rough - Trick Room - Protect
If you're slightly confused I don't blame you.
I eschewed boltbeam and dragon STAB so I could handle Ice/Steel/Rock/dual Water more easily. It might seem redundant with A-Marowak but it works, especially since Hyper Voice handles boltbeam targets anyway whereas Steel and Rock resist it.
Unfortunately, I quickly learned that Berserk does not trigger from indirect damage such as Life Orb recoil. Odd HP generally gives me an extra attack.
"What the fuck are these apeshit EVs" you might be asking. 130 Defense guarantees a 2HKO from Bisharp 3's crit Night Slash. That's the benchmark. I wanted more all around tankiness than just special, as most of tree's heavy hitters seem physical. In case you're wondering, a Relaxed 252/148/108 build, which gets 130 Def, actually results in 1 less SpD.
16 SpD is redundant so 4 free points in SpA. Though Foul Play is an option I guess, but Psychic is nice for Fighting and Poison types.
You might be tempted to use Telepathy meme builds, but Inner Focus + Mental Herb gets Trick Room up much more reliably, and reliability is really the key to battle facilities I think. Not to mention the tree's love of flinch hax.
Marowak is pretty straightforward.
Mimikyu is probably the most confusing. I wanted a second Trick Room setter, another switch-in on Drampa's weaknesses, and something to KO pesky dark types. I debated a fast build in case of TR failure, but figured I'll try minimum speed, which ties with 31 IV neutral nature base 70 (outslowing Mega TTar by 1 point). Of course Disguise makes setting easier too, and Shadow Sneak allows for some tricky plays coupled with Instruct.
I strongly considered Comfey here, with its disregard for speed, fast TR setting, healing Drampa and Marowak's recoil, maybe even stacking Berserks or triggering them with priority Draining Kiss. But I was hesitant to have two supports, and Z-Play Rough did clinch it a few times.
Sadly my choice of Alolan TR setters is limited.
Unlike my singles win, I know for a fact I'm not the first to win Doubles with this handicap. I saw a team of Oranguru/Primarina/A-Marowak/A-Exeggutor, which honestly is probably more reliable than this one. I tried to make something different for its own sake, and I'm glad it worked out. Nice to know that even within these limits there is some variety.
Doing Multi next and I don't think my AI partner will be Alolan only, but as long as I am that's good enough for me.
@
Curious- were there specific numbers for the Golisopod spread you used? Mine was also geared for an Assault Vest but went 236/196/76. I wouldn't have used such a spread without a reason but I can't be bothered to remember what it was lol. I'm pretty sure part of it was that the loss in offense didn't change anything I needed it for.Posting a streak of 555 wins in Super Doubles.
Battle videos:
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Team Brexit
Nort-Ship Z (Kangaskhan) @ Kangaskhanite
Ability: Scrappy
EVs: 4 HP / 244 Atk / 4 Def / 4 SpD / 252 Spe
Adamant Nature
- Return
- Sucker Punch
- Drain Punch
- Fake Out
Brexit (Golisopod) @ Assault Vest
Ability: Emergency Exit
EVs: 244 HP / 252 Atk / 12 SpD
Adamant Nature
- First Impression
- Aqua Jet
- Sucker Punch
- Leech Life
Hammerhead (Landorus) @ Life Orb
Ability: Sheer Force
IVs: 31/2/30/31/31/31 (HT'd in Defense)
EVs: 4 HP / 4 Def / 244 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Hidden Power Ice
- Protect
Repulsor (Aegislash) @ Ghostium-Z
Ability: Stance Change
EVs: 252 HP / 220 SpA / 36 SpD
Level: 50
Quiet Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's ShieldThis team is similar to the final Sharpedo team I used in the Maison (HERE), but with Assault Vest Golisopod replacing Sharpedo and Aegislash getting Ghostium-Z.The immediate comparison point for this team is Mega Kangaskhan/Sharpedo/Landorus/Aegislash, so let's start with the changes.
Parental Bond got nerfed to the second hit having 25% power, and Sucker Punch's base power was nerfed to 70 as what seems like a targeted nerf towards the move's strongest user. It hurts - even with an Adamant nature, Kangaskhan is not what it used to be, and Sucker Punch has been hit the hardest, going from 120 effective BP to 87.5, a huge drop in the priority murder it could dish. Leading with two physical attackers was always suspectible to Intimidate, but old Kangaskhan used to still be pretty strong even at -1 - not so after the nerfs.
Sharpedo also got hit with Destiny Bond having Protect's property of failing if used in succession - essentially making the move unreliable, and nearly useless for Battle Tree purposes. Originally I had theorymon'd Golisopod for a more gimmicky team utilizing Choice Scarf Sawk, but patched it in Sharpedo's place instead after briefly trying it out.
Golisopod is opposite to Sharpedo in many ways despite filling the same slot - between 75/140/90 defensive stats and Assault Vest, it has more bulk than Mega Scizor and is the bulkiest non-TR lead I've ran on any Doubles or Triples team. I initially tried Life Orb, but found that it wasn't particularly good, and with Landorus carrying Life Orb I went with Assault Vest originally as a filler item, but it turned out to be a lot more effective than LO with the ability to run Leech Life as the 4th move, and use it effectively even if going slower without Emergency Exit activating prematurely and crashing the pound.
First Impression is a mix of Fake Out and Extreme Speed - usable only on the first turn, with 90 BP and +2 priority. Being Bug-type leaves its coverage very underwhelming, which Aqua Jet and Sucker Punch are for - but both are very weak in BP, and are mostly for setting up KOs for allies or finishing off weakened foes. After First Impression is used, Golisopod is a little passive and often prefers to get out with Emergency Exit activating or a switch to bank another First Impression and have more immediate power on the field from a back-up. On paper Golisopod's offense does seem underwhelming without a boosting item, and it sometimes hits like a wet noodle - but the bulky fire support ticking foes over is surprisingly usable in practice.
Between Mega Kangaskhan's nerfs, and using Return over Double-Edge, and Golisopod without a boosting item not hitting particularly hard, the front-line is surprisingly weak in immediate damage output for Doubles standards. I've not ran this kind of bulky offense lead duo before and it suffers against the likes of Rampardos, Volcarona, Walrein4, Mega Salamence - the kind of threats that you can't outlast, and need to remove from the field as soon as possible. I was positively surprised by the team's viability, and didn't expect to break 500 after losing at 202 on my first attempt with this team.
Landorus is virtually unchanged, with Hyper Training to add one more stat point to its EV spread and little else. The addition of faster Megas such as Mega Salamence and Mega Metagross does leave it more vulnerable but the damage output is still stellar when it gets to move.
Aegislash's Stance Change behaviour is different in SM, very useful when facing Confusion as it doesn't enter Blade Form prior to a possible confusion self-hit. Overall, I think the Confusion match-up improvement makes the new mechanic improve Aegislash's viability. Ghostium-Z is a big improvement for the shield, now it can OHKO most targets previously 2HKO'd as 160BP Never-Ending Nightmare being exactly twice as strong as 80BP Shadow Ball.
The rest of the write-up would be here but I've not written a single word yet. Leaving this post empty will force me to write it Soon™.
I just went with max Attack and used a defense EV calculator for a generic defensive split which suggested 244 HP / 12 SpD, and stuck with that after calcing against Thundurus2 to find tweaks towards Special Defense negligible. I had it EV'd to 228 HP / 252 Atk / 28 SpD before for LO damage (179 HP).Curious- were there specific numbers for the Golisopod spread you used? Mine was also geared for an Assault Vest but went 236/196/76. I wouldn't have used such a spread without a reason but I can't be bothered to remember what it was lol. I'm pretty sure part of it was that the loss in offense didn't change anything I needed it for.
I have mixed opinions on most of the new guys, Golisopod leaning more toward the positive side, actually. I mostly run packs of shitmons now, Smuckem style, just to validate wasting my time breeding them and trying to get the 50-milestone prizes once or twice a week. I typically forfeit on battle 51, though I was so amused by the most recent team (Oranguru, Vikavolt, Crabominable and Guzzlord) that they're still going at 76 or something. Guzzlord takes surprisingly little damage percentage-wise from STABless or neutral hits and Beast Boost snowballs quickly.
Golisopod was run on a mono-water team and did way more work than I thought it would, to the point that it and Slowbro were finishing most battles by themselves. I was extremely surprised as I had probably less faith in it than I did Crabominable. Liquidation and Rock Slide were its coverage moves.
Wishiwashi and Bewear were all right, I guess... sort of hard to kill and pretty hard hitting but nothing terribly impressive. Bewear tanked the Mega Luke CC it was engineered for, in the same battle I finally got Scarfchomp/Mega Luke scouted from Cynthia (FINALLY) so I guess there's that for a positive memory. Celesteela is annoyingly faster than Oranguru which makes it hard to abuse Instruct unless it's used as a lead, but it made an effective steamroller.
Overall I was most impressed with Vikavolt. It survived nearly all first turns that didn't involve SE hits and inflicted retarded amounts of damage. Holding a Life Orb, I have not yet found something it can't 2HKO with Instruct aside from Magnezone4, which I would simply leave for Crabby either way. Its speed was the subject of a lot of whining but its TR speed is perfect, outspeeding negative-natured 30s and easily killing the Slowthings. Coincidentally, a lot of its value came from having paralyzed Oranguru as an ally, which allowed Instruct to go first, OHKOing a target with a different move than it would use during its own turn. For a pure coincidence, this happened pretty often. I ignored this thing for months thinking it was a frail piece of shit with only passable coverage and I wish I'd tried it sooner.
I have a ton of replays for Smuckem to watch if he wants to.
Overall I was most impressed with Vikavolt. It survived nearly all first turns that didn't involve SE hits and inflicted retarded amounts of damage. Holding a Life Orb, I have not yet found something it can't 2HKO with Instruct aside from Magnezone4, which I would simply leave for Crabby either way. Its speed was the subject of a lot of whining but its TR speed is perfect, outspeeding negative-natured 30s and easily killing the Slowthings. Coincidentally, a lot of its value came from having paralyzed Oranguru as an ally, which allowed Instruct to go first, OHKOing a target with a different move than it would use during its own turn. For a pure coincidence, this happened pretty often. I ignored this thing for months thinking it was a frail piece of shit with only passable coverage and I wish I'd tried it sooner.
I have a ton of replays for Smuckem to watch if he wants to.
I wholeheartedly agree with this, and for Misty Surge alone, I think Fini is the best Psych Up user to go with the rest of the core. It shields the team against all Toxic stalling Pokémon, against sleep inducers, against Yawn phazers, and against Swagger/Confuse Ray shenanigans. As a matter of fact, with Fini by its side, Krookodile loves to receive a Swagger! Fini is also solid enough all by itself to give the team a chance whenever the main plan fails. For the longest time, I used Muddy Water over Scald, because at +2, a spread attack is so good to have, but I switched to Scald around battle 80, because I knew that eventually, a Muddy Water miss would be my downfall. Whenever the occasion is right, passing the boosts straight from Eevee to Tapu Fini is also viable, as one of the replays below highlights. Moonblast shouldn't need reasoning, it's Fini's best attack, both powerful and reliable. Protect allows Krookodile to Earthquake freely, provides free Leftovers recovery, and helps maneuver around sticky situations.Misty surge alone would warrant a spot for Fini regardless of her stats imo, covers a multitude of would be threats and negates a lot of rng without even using a slot.
Has anyone done decently/well with a team like that? What were your sweepers?
I won't say Eeveepass is viable AT ALL. Unless you have inseparable love and obsession towards Eevee, you can't make them work. Phazing moves are everywhere like you said, and Taunt will just keep Eevee from Baton Passing.
Hey! Thanks for sharing your team, but I was just thinking it looked like it had some weird choices that left it open to a few key threats in the Tree. In particular, I'm thinking about Omastar-4, especially since it can get a Shell Smash up fairly easily against Bisharp or Garchomp; similarly, Azumarill-3 seems like a significant threat with its access to Belly Drum + Aqua Jet, which looks like it could tear through your team fairly fast. Did you run into these threats often, and if / when you did, how did you deal with them?Team