It took far too long. Too many months of retarded AI, horrible matchups, and just plain bad plays. I had thought it was impossible, a fool's dream made by Trollfreak to make people like me suffer in hell. Time and again, i would go scout for new AI partners, only for them to make the stupidest mistakes, to screw me over at the last possible moment like Cynthia, or to just plain sabotage me from the start like Anabel. It had gotten to the point where I started to believe that the better the mon being used, the dumber it was going to play.
But at long last... I cleared Super Multis and got my stamp run, and got cut short at match 58, just below the cutoff mark to get on the leaderboards. (Because this game hates me)
Politoed @Fightinium Z
Modest 252 HP/252 SpA
Scald
Focus Blast
Protect
Ice Beam
Sharpedo @Sharpedonite
Adamant 252 Speed/ 252 Attack
Crunch
Waterfall
Protect
Psychic Fangs
Ace Trainer Levi
Rotom-W 4
Thunder
Hydro Pump
Will-o-wisp
Shadow Ball
Charizard-Y 3
Heat Wave
Solar Beam
Air Slash
Focus Blast
The team looks a little weird, but the logic for the leads is simple: Provide rain for Rotom-W to hit as hard as possible, and have 100% accurate Thunders to spam if possible. This helps alleviate the pressure from Politoed, while Poli can nuke the likes of Ferrothorn and Tangrowth, which Rotom-W struggles against. Protect helps me scout what might happen, and has been useful to block incoming Giga Impacts and thunder attacks, giving Rotom-W a free hit.
The backlines is where things get a little wonky. Sharpedo obviously benefits from the rain, and can make easy work of TR setters in the back (Frontliners tend to get double teamed by Poli and Rotom-W)Megazard Y with the sun is more helpful than one might imagine, as it makes Sharpedo much more safe from Thunder spammers, and prevents it from being outsped by swift swimmers like Ludicolo and Kingdra. Protect on Sharpedo is mandatory for getting off the speed boost, and Psychic Fangs gets rid of poison types and fighting types that I otherwise have to rely on Charizard's less than perfect accuracy to deal with.
Now I know you might be thinking, "Well, your partners are running inaccurate moves, so no wonder you lost before 60." But that actually wasn't the cause of my demise. But first...
J3HG-WWWW-WWW6-VJA9
the match against Red and Blue went rather well. Snorlax 4 is annoying to deal with, but I decided to leave it alone since it couldn't do much back when burned, and focused on Blue's team instead. All Out Pummeling was very helpful, allowing Politoed to pick up kills it otherwise couldn't in one turn, like Megatar boosted by sand. By the time Blue's lineup was down, Snorlax was nearly dead, and CharizardY cleaned up shop, with Politoed sitting on the sidelines watching.
QXEG-WWWW-WWW6-VJAC
Now, here is the match I lost in. I protected to scout out the Raikou, and when I saw how little damage it did, I knew it was Raikou-2, which made me happy... until I saw Carracoasta outspeed Rotom and flinch it with a rock slide. Thankfully, it died next turn, but Raikou surviving the All Out Pummeling (which was meant for Carracoasta in the event Rotom was flinched again or did something stupid) was unfortunate, as was the Ludicolo in the backline. Politoed died, and I was left with a horrible choice: Either try to go for the double protect and hope the Ludicolo perishes by Rotom's hands, attack the Ludicolo and pray I kill it, then hope Charge beam missed, or attack Raikou, and get mauled by Ludicolo. I chose option 3, since I realized Crunch on Ludi wouldn't kill it, and Sharpedo died from Giga drain. Once Tornadus used double team, and then got the confusion on Charizard, I knew it was over. It was the worst possible matchup, and nothing we could have done would have gotten us out of there alive.
Still, it feels great to finally get that stamp for Super Multi. Maybe I'll try for the leaderboard again, but not anytime soon... I'm drained.
But at long last... I cleared Super Multis and got my stamp run, and got cut short at match 58, just below the cutoff mark to get on the leaderboards. (Because this game hates me)
Politoed @Fightinium Z
Modest 252 HP/252 SpA
Scald
Focus Blast
Protect
Ice Beam
Sharpedo @Sharpedonite
Adamant 252 Speed/ 252 Attack
Crunch
Waterfall
Protect
Psychic Fangs
Ace Trainer Levi
Rotom-W 4
Thunder
Hydro Pump
Will-o-wisp
Shadow Ball
Charizard-Y 3
Heat Wave
Solar Beam
Air Slash
Focus Blast
The team looks a little weird, but the logic for the leads is simple: Provide rain for Rotom-W to hit as hard as possible, and have 100% accurate Thunders to spam if possible. This helps alleviate the pressure from Politoed, while Poli can nuke the likes of Ferrothorn and Tangrowth, which Rotom-W struggles against. Protect helps me scout what might happen, and has been useful to block incoming Giga Impacts and thunder attacks, giving Rotom-W a free hit.
The backlines is where things get a little wonky. Sharpedo obviously benefits from the rain, and can make easy work of TR setters in the back (Frontliners tend to get double teamed by Poli and Rotom-W)Megazard Y with the sun is more helpful than one might imagine, as it makes Sharpedo much more safe from Thunder spammers, and prevents it from being outsped by swift swimmers like Ludicolo and Kingdra. Protect on Sharpedo is mandatory for getting off the speed boost, and Psychic Fangs gets rid of poison types and fighting types that I otherwise have to rely on Charizard's less than perfect accuracy to deal with.
Now I know you might be thinking, "Well, your partners are running inaccurate moves, so no wonder you lost before 60." But that actually wasn't the cause of my demise. But first...
J3HG-WWWW-WWW6-VJA9
the match against Red and Blue went rather well. Snorlax 4 is annoying to deal with, but I decided to leave it alone since it couldn't do much back when burned, and focused on Blue's team instead. All Out Pummeling was very helpful, allowing Politoed to pick up kills it otherwise couldn't in one turn, like Megatar boosted by sand. By the time Blue's lineup was down, Snorlax was nearly dead, and CharizardY cleaned up shop, with Politoed sitting on the sidelines watching.
QXEG-WWWW-WWW6-VJAC
Now, here is the match I lost in. I protected to scout out the Raikou, and when I saw how little damage it did, I knew it was Raikou-2, which made me happy... until I saw Carracoasta outspeed Rotom and flinch it with a rock slide. Thankfully, it died next turn, but Raikou surviving the All Out Pummeling (which was meant for Carracoasta in the event Rotom was flinched again or did something stupid) was unfortunate, as was the Ludicolo in the backline. Politoed died, and I was left with a horrible choice: Either try to go for the double protect and hope the Ludicolo perishes by Rotom's hands, attack the Ludicolo and pray I kill it, then hope Charge beam missed, or attack Raikou, and get mauled by Ludicolo. I chose option 3, since I realized Crunch on Ludi wouldn't kill it, and Sharpedo died from Giga drain. Once Tornadus used double team, and then got the confusion on Charizard, I knew it was over. It was the worst possible matchup, and nothing we could have done would have gotten us out of there alive.
Still, it feels great to finally get that stamp for Super Multi. Maybe I'll try for the leaderboard again, but not anytime soon... I'm drained.