Introduction
What's up, y'all? I'm back with another RMT featuring some weird low-tier mon. Again, after facing people that can't make a good play to save their lives and try to fish for hax on me, I've grown so sick of the OU ladder. Every team is Gren, Lele, Mawile, Magearna, Lando, etc... basically it's ORAS all over again. I actually enjoyed playing ORAS more than current SM. Crawdaunt had its days, but now it's time for Cofagrigus to take center stage. I decided to build a hazard stacking team since that's the style I played best during ORAS.
The Team
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Soft-Boiled
- Knock Off
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Leech Seed
- Protect
- Flamethrower
- Heavy Slam
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Pain Split
- Shadow Ball
- Will-O-Wisp
Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
Garchomp @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Dragon Claw
- Fire Fang
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Dark Pulse
- Hydro Pump
- Water Shuriken
Conclusion
Like I said above, I've been desensitized to playing OU, but this team has been tested thoroughly in the 1600s - 1700s. I haven't laddered in a while so might have dropped a bit. Feel free to critique the team and try it out for yourself. Most teams forgo hazard control now so just lead with a hazard setter and wear the opponent down. Even though there's no hazard control on this build (obviously because it's built around hazard stacking), forcing your opponent to Defog for you is pretty easy.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Soft-Boiled
- Knock Off
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Leech Seed
- Protect
- Flamethrower
- Heavy Slam
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Pain Split
- Shadow Ball
- Will-O-Wisp
Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
Garchomp @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Dragon Claw
- Fire Fang
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Dark Pulse
- Hydro Pump
- Water Shuriken
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Soft-Boiled
- Knock Off
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Leech Seed
- Protect
- Flamethrower
- Heavy Slam
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 196 Def / 64 SpD
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Pain Split
- Shadow Ball
- Will-O-Wisp
Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
Garchomp @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Dragon Claw
- Fire Fang
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Dark Pulse
- Hydro Pump
- Water Shuriken
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