Introduction
Hey I decided to make another RMT, and to be honest I have had more success with this team. I decided to create my team around Ash-Greninja which is just a monster. Unfortunately I don't have proof of my peak because I assumed it recorded your highest peak, either way I would appreciate the help with my team.
Hey I decided to make another RMT, and to be honest I have had more success with this team. I decided to create my team around Ash-Greninja which is just a monster. Unfortunately I don't have proof of my peak because I assumed it recorded your highest peak, either way I would appreciate the help with my team.
Team building Process
Old Team:
New Team:
- I built my team around Ash Greninja as my main sweeper for the team as it is a great sweeper in the current meta-game.
- I then decided to partner it with Heatran who is a great core with Ash-greninja because it struggles to beat bulky water types like Tapu fini, which Grassium Z heatran lures in and OHKO's. I have now swapped Heatran out to Tapu Koko it's a much faster pivot and the Z Wild Charge is able to pretty much OHKO a lot of walls that would swap into it.
- I then decided to run Mega Venusaur because Heatran and Venusaur compliment each other and eat up each others weaknesses.
- I then decided to go with defensive Lando-T because I needed a SR and ground immunity as well as running Tapu fini to round off the fire, water, grass core. Also it provides defog support. I have swapped out Tapu Fini for Celesteela, it is just a much bulkier Pokemon and that Leech Seed recovery is really nice for my team. Also checks my tapu Lele and M-Pinsir Weakness.
- Finally I chose Scarf Garchomp because I needed something fast to revenge kill however I feel like it is quite underwhelming through testing and would love to find out better alternatives. I have changed Garchomp to Latios because I now need a defogger to remove Hazards and Latios finishes the Dragon, Steel, Fairy core.
The Team
Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Extrasensory
- Dark Pulse
This is a standard Ash-Greninja set though I decided to go with Extrasensory over U-turn just to hit Toxapex and Mega Venusaur. Venusaur especially as I struggle to weaken it with this team. Specs Hydro destroys almost anything in the meta apart from bulky grass and water types, however that is what my Heatran is for.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
- Magma Storm
- Toxic
- Substitute
- Earth Power
Heatran is just so useful to this team in my opinion as it's capable of breaking so many walls. Especially when Landorus-T tend to switch into it and magma storm does a solid chunk of damage. Also if something comes in I can't deal with because it is trapped I can freely switch out and gain some momentum.
Venusaur-Mega (M) @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
- Earthquake
- Synthesis
- Sludge Bomb
- Hidden Power Fire
I chose venusaur as my mega as it compliments with Greninja and Heatran so well. It's capable of switching into the likes of Keldeo and Greninja to an extent with ease. It's a fairly standard set and not much to really say about this tanky mon. I am now running Earthquake over Giga Drain because the amount of times I have predicted the Heatran switch and gotten off a lot of dmg is so useful.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP/ 240 Def / 20 Spe
Impish Nature
- Protect
- Earthquake
- Stealth Rock
- Hidden Power Ice
Landorus is my one ground immunity on the team which helps out Heatran a lot. Landorus is also my stealth rock user and physically defensive tank to cope with the likes of Excadrill and opposing Landorus. That is why I am using Hp Ice just to hit opposing Landorus rather than say Stone Edge. I am now running Protect on my Landorus and Leftovers just to improve my recovery. It is also a good way to scout for moves and stall out rain turns. But also lets me deal with CB Zygarde better.
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 132 Def / 124 SpD
Relaxed Nature
- Heavy Slam
- Flamethrower
- Leech Seed
- Protect
I was running Tapu Fini but as people have pointed out and I myself have realised it is really underwhelming right now and for that reason I am now running Celesteela which is my main answer to M-Pinsir and Tapu Lele which have been massive threats to my team. The Leech Seed recovery for my team is great and overall just a very useful Pokemon.
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Trick
Through testing this team i have found I am very weak to:
Tapu Lele - This pokemon is a big threat to my team, even though Celesteela is a pretty solid answer it does not appreciate a focus blast / HP Fire. Once my Celesteela is gone this thing sweeps.
Heatran - This Pokemon can be a problem depending on the set it runs, for example if it manages to lock my Latios in with Magma Storm I lose the 1 vs 1.
M-Zard Y - This thing is very much a problem for this team. My only switch in being Latios which takes about 50% from flamethrower in the sun. For this reason I am considering running Heatran over Tapu Koko, something I am still testing.
Volcarona - This thing is a big threat to my team, if it isn't in range of Greninja water shuriken it pretty much sweeps. It becomes a threat even if I am not running Heatran due to Hidden Power Ground being run.
Kyurem-Black is such a monster for this team to deal with, due to it's ability Teravolt it makes M-Venusaur's Thick Fat redundant and simply OHKO's it with Icium Z Freeze Shock anyways. My only real chance is to sack something or get the initiative to get in Latios somehow.
Kyurem-Black is such a monster for this team to deal with, due to it's ability Teravolt it makes M-Venusaur's Thick Fat redundant and simply OHKO's it with Icium Z Freeze Shock anyways. My only real chance is to sack something or get the initiative to get in Latios somehow.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- U-turn
- Water Shuriken
Heatran (M) @ Grassium Z
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Solar Beam
- Earth Power
- Taunt
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 248 Def / 8 SpD
Impish Nature
- Earthquake
- Hidden Power [Ice]
- U-turn
- Stealth Rock
Venusaur-Mega (M) @ Venusaurite
Ability: Chlorophyll
Shiny: Yes
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
- Synthesis
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Defog
- Nature's Madness
- Taunt
Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Outrage
- Stone Edge
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- U-turn
- Water Shuriken
Heatran (M) @ Grassium Z
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Solar Beam
- Earth Power
- Taunt
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 248 Def / 8 SpD
Impish Nature
- Earthquake
- Hidden Power [Ice]
- U-turn
- Stealth Rock
Venusaur-Mega (M) @ Venusaurite
Ability: Chlorophyll
Shiny: Yes
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
- Synthesis
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Defog
- Nature's Madness
- Taunt
Garchomp (M) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Outrage
- Stone Edge
Venusaur-Mega (M) @ Venusaurite
Ability: Thick Fat
Shiny: Yes
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
- Earthquake
- Hidden Power [Fire]
- Sludge Bomb
- Synthesis
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Extrasensory
- Hydro Pump
- Water Shuriken
Heatran (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Magma Storm
- Toxic
- Earth Power
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 240 Def / 20 Spe
Impish Nature
- Earthquake
- Protect
- Hidden Power [Ice]
- Stealth Rock
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 132 Def / 124 SpD
Relaxed Nature
- Flamethrower
- Heavy Slam
- Protect
- Leech Seed
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Trick
- Psyshock
- Defog
Ability: Thick Fat
Shiny: Yes
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
- Earthquake
- Hidden Power [Fire]
- Sludge Bomb
- Synthesis
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Extrasensory
- Hydro Pump
- Water Shuriken
Heatran (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Magma Storm
- Toxic
- Earth Power
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 240 Def / 20 Spe
Impish Nature
- Earthquake
- Protect
- Hidden Power [Ice]
- Stealth Rock
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 132 Def / 124 SpD
Relaxed Nature
- Flamethrower
- Heavy Slam
- Protect
- Leech Seed
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Trick
- Psyshock
- Defog
Thanks in advance for looking at my RMT please let me know if you see any changes that are needed and any more threats which could trouble this team. Special thanks to VictiniSwag , BPGXMG , and MFJr King for helping me improve the team.
Last edited: