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Fusion Evolution V3 (Voting Phase)

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Re-subs:
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dugtrio.gif

"...you have 2 options. Do you look out for yourself, or your friends?" ~ Me regarding the ability
Parents: Gumshoos / Dugtrio
Shared Egg Group: Field
Offspring Name: Dugshoos
New Type: Normal/Ground
Base Stats: 71/115/65/62/75/92
New Ability: Coward's Punishment (Stakeout + Arena Trap) - If the opponent switches out, the Pokemon switched in is trapped and this Pokemon's moves do double damage to that Pokemon. Ghost and Flying-types and Pokemon with the ability Levitate won't be trapped if switched in, but will still take double damage.
Notable Moves: Return, Body Slam, Double-Edge, Earthquake, U-Turn, Stone Edge, (Z-)Memento, Crunch, Sucker Punch, Reversal, Pursuit, Super Fang, Facade, Hone Claws, Aerial Ace, Stealth Rock, Thrash
Role Identification: Against this thing, you have 2 options. Do you look out for yourself, or your friends? What I mean by that is, thanks to Dugshoos' ability, Coward's Punishment, if you switch out, whatever gets switched in is trapped and Dugshoos gets a nice temporary power boost. So, now you have a dilemma. Do you stay in on a bad matchup to protect Pokemon you have in the back? Or, do you switch to a more favorable matchup, knowing that whatever comes in will have to deal with essentially something with 115 Attack, 92 Speed, Huge Power while they also have STAB Double-Edge, EdgeQuake (STAB on the latter) and U-Turn? In a way, you're trapped either way, just only literally in the second scenario. So, what will it be? Will you take the coward's way out and endanger your friends? Or will you stand tall in the face of adversity? The choice is yours.
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THIRD TIME'S THE CHARM (especially since it got 5 votes last time I re-subbed it)
DNA Donors: Guzzlord / Slowbro
Offspring Name: Guzzbro
New Type: Dragon/Water
Base Stats: 168/88/92/110/77/37 ( +10 Def,+9 HP, +11 SpAtk, +10 SpDef)
New Ability: Rejuvenation (Beast Boost + Regenerator) - Every time this Pokemon KOs another Pokemon, it heals 20% of it's HP. If this Pokemon is at full health, it's highest non-HP stat will be increased by 1 stage instead.
Notable Moves: Scald, Draco Meteor, Slack Off, Future Sight, Calm Mind, Ice Beam, Fire Blast, Flamethrower, Sludge Wave, Dark Pulse, Thunder Wave, Focus Blast, Light Screen, Substitute, Surf, Iron Defense
Role Identification: It's ya boi Guzz, bro!... That aside, Guzzbro is here and here to stay with it's enormous 168/92/77 that makes Toxapex look like Ninjask. On top of that, include amazing utility moves in Scald to further physical bulk, Thunder Wave to slow foes down, Light Screen to improve special bulk, and Toxic to wear down other bulky foes. Guzzbro also sports good reliable recovery in Slack Off, and a great typing in Dragon/Water with only 2 weaknesses, making this bro one hard wall to get around. It's ability, Rejuvenation, also allows Guzzbro to stay healthy or further it's bulk to new heights.
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DNA Donors: Guzzlord / Mega Slowbro
Offspring Name: Mega Guzzbro
New Type: Dragon/Water
Base Stats: 168/88/162/140/77/37
New Ability: Shell Armor
Notable Moves: See above
Role Identification: It's the same Guzzbro but with even more physical bulk at a crazy 168/162. With 140 Special Attack and Shell Armor to avoid being broken through by critical hits, Mega Guzzbro can effectively run a Calm Mind set, improving it's much lower special bulk whilst improving it's power. This is backed up by coverage from Baltimore to London and back including STAB Surf, Sludge Wave, Sludge Wave, Ice Beam, Fire Blast, Psychic, Dark Pulse, Signal Beam and more! Overall, one Calm Mind user you must watch out for.

New stuff:
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"Why would anyone want to fuse something like Fearow Noctowl?" - Not Yahooboo
DNA Donors: Noctowl / Lugia
Offspring Name: Lugiawl
New Type: Normal/Psychic
Base Stats: 103/70/110/100/133/90 (+20 Def, +12 SpA, +8 SpD)
New Ability: Power Napper (Insomnia + Multiscale) - When this Pokemon is at full HP, it take half damage from all attacks and cannot fall asleep. If this Pokemon goes to full HP while asleep, it will immediately wake up
Notable Moves: Rest, Defog, Hyper Voice, Calm Mind, Night Shade, Magic Coat, Tailwind, Heat Wave, Surf, Thunder Wave, Thunderbolt, Ice Beam, Reflect, Light Screen, Aeroblast, Dragon Tail, Roar/Whirlwind, Giga Drain, Icy Wind, Earth Power
Role Identification: This is the counterpart to Fear-Oh, as they both are forgotten/bad early game bird + the Gold/Silver duo. And, adding to the difference, while Fear-Oh is strong and kinda fast, Lugiawl is ridiculously bulky at 103/110/133 and has a better defensive typing to boot. With access to dual screens, Night Shade, Magic Coat, phazing, Defog, and Thunder Wave or Toxic, Lugiawl is an annoying wall to face, or it could even pull off a Calm Mind set. Also, it's ability doesn't seem too spectacular other than being Multiscale... until you realize that Power Napper + Rest = Rest + Hydration, but always active, giving this already bulky Pokemon the best recovery move in the game. Yeah, have fun with this one.

Oxybliss-Defense + Lugiawl Mono Normal/Psychic stall anyone?
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W O K E
DNA Donors: Hitmonlee / Regigigas
Offspring Name: Hitmonregi
New Type: Fighting/Normal
Base Stats: 80/160/81/55/114/108 (+15 Spe, +20 Atk, +5 SpD)
New Ability: Jumpstart (Reckless + Slow Start) - For 5 turns, this Pokemon's recoil and crash moves do 1.5x more damage. After 5 turns, it's recoil and crash moves do 1.2x more damage.
Notable Moves: High Jump Kick, Close Combat, Knock Off, Double-Edge, Mach Punch, Rapid Spin, Drain Punch, Earthquake, Poison Jab, Iron Head, Bulk Up, Ice Punch, Zen Headbutt, Return, Bullet Punch, Sucker Punch, Pursuit, Bulk Up, Low Kick, Blaze Kick
Role Identification: WIP
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CatDog
Parents: Pyroar / Manectric
Shared Egg Group: Field
Offspring Name: Pyronetic
New Type: Fire/Electric
Base Stats: 88/81/76/117/73/115
New Ability: Soul Charger (Moxie + Lighting Rod) - When this Pokemon gets a KO or is hit by an Electric-type move, it's Special Attack goes up by 1. Electric immunity.
Notable Moves: Fire Blast, Thunderbolt, Volt Switch, Will-O-Wisp, Signal Beam, Overheat, Thunder Wave, Dark Pulse, Roar, Taunt, Work Up, Rain Dance, Sunny Day (Solar Beam)
Role Identification: Get a KO or switch into an Electric move and Mega. Please.
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Parents: Pyroar / Mega Manectric
Shared Egg Group: Field
Offspring Name: Mega Pyronetic
New Type: Fire/Electric
Base Stats: 88/81/96/147/93/145
New Ability: Intimidate
Notable Moves: See above list
Role Identification: One of the fastest fusions out there, Mega Pyronetic is a threatening fast offensive Pokemon. It's STAB combination has great neutral coverage, with Hidden Power Ice patching up the rest, backed up by a huge 147 Special Attack stat. It's blistering 145 Speed also makes Mega Pyronetic great for keeping up momentum with Volt Switch. Overall, a speed demon to look out for.

Oh, and this thing's bulk is surprisingly good. 88/96/93 with Intimidate is no joke.
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Why is Seviper's model as tall as Mewtwo?
DNA Donors: Seviper / Mewtwo
Offspring Name: Mewviper
New Type: Psychic/Poison
Base Stats: 89/115/75/137/75/117 (+20 Spe, +10 Atk, +10 SpA)
New Ability: Health Scare (Shed Skin + Unnerve) - While this Pokemon is active, the opposing team cannot eat berries or heal their status in any way
Notable Moves: Sludge Wave/Bomb, Psychic, Psystrike, Poison Jab, Zen Headbutt, Giga Drain, Energy Ball, Sucker Punch, Dark Pulse, Knock Off, Earthquake, Flamethrower, Fire Blast, Final Gambit, Aqua Tail, Haze, Swords Dance, Coil, X-Scissor, Aura Sphere, Ice Beam, Thunderbolt, Drain Punch, Hurricane, Ice Punch, Thunder Punch, Low Kick, Stone Edge, Shadow Ball, Taunt, Will-O-Wisp, W A T E R G U N, Self-Destruct, Thunder Wave, Recover
Role Identification: While probably not as good as either of it's Megas, Mewviper has great 115/137 offenses with good 117 Speed to boot as well as bottomless coverage and pretty decent STAB neutral coverage. Also, the ability allows Mewviper to shoot off unhealable Will-O-Wisps, Thunder Waves, and Toxics, or make sure something that's currently asleep or frozen stays that way, which is cool.
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DNA Donors: Seviper / Mega Mewtwo X
Offspring Name: Mega Mewviper X
New Type: Psychic/Fighting
Base Stats: 89/195/85/137/85/117
New Ability: Steadfast
Notable Moves: Zen Headbutt, Low Kick, Drain Punch, Knock Off, Coil, Recover, Taunt, Swords Dance, Earthquake, Poison Jab, Ice Punch, Fire Punch, Thunder Punch, Stone Edge, Sucker Punch, Aqua Tail, X-Scissor
Role Identification: Monstrous 195 Attack, good 117 Speed, and all the coverage it needs as well as two good setup options in Swords Dance for sweeping and Coil + Recover or Substitute for stallbreaking. Just a monstrous physical attacker, not much else to say.
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DNA Donors: Seviper / Mega Mewtwo Y
Offspring Name: Mega Mewviper Y
New Type: Psychic/Poison
Base Stats: 89/155/55/177/105/127
New Ability: Insomnia
Notable Moves: See base Mewviper's list
Role Identification: Terrible physical bulk aside, 155/177 offenses and great 127 Speed makes Mega Mewviper Y an enormous special threat. Just think about how good regular Mewviper is, now add a bunch of physical attack and literally only 2 points of special attack less than Life Orb Mewviper without the recoil, and it can't fall asleep. That's Mega Mewviper Y and it's a huge special threat.
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When Regi Steels Yo (Flower) Girl
DNA Donors: Florges-Orange / Registeel
Offspring Name: Regiflora
New Type: Fairy/Steel
Base Stats: 84/70/124/113/152/62 (+5 HP, +15 Def, +20 SpA)
New Ability: Garden Guard (Flower Veil + Clear Body) - This Pokemon cannot have it's stats lowered by other Pokemon or be inflicted with a status.
Notable Moves: Moonblast, Flash Cannon, Stealth Rock, Calm Mind, Aromatherapy/Heal Bell, Synthesis, Thunder Wave, Seismic Toss, Giga Drain, Wish, Psychic, Magic Coat, Thunderbolt, Focus Blast, Iron Defense, Amnesia, Magnet Rise, Rock Polish
Role Identification: This is a bulky thing. 84/124/152 is ridiculous, backed up by one of the best defensive typings in the game in Fairy/Steel. With reliable recovery in Synthesis and Wish, and utility in Aromatherapy, Stealth Rock, Thunder Wave, and Magic Coat, Regiflora is an amazing cleric. But, don't underestimate it on the offensive side, 113 Special Attack isn't shabby and it packs Calm Mind and Rock Polish with more than enough bulk to set up. Be on the look out, or Regiflora WILL Regi-steel your win.
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The Curse of a Forest Destroyed by a Wildfire comes to life
DNA Donors: Trevenant / Entei
Offspring Name: Entrant
New Type: Ghost/Fire
Base Stats: 100/122/80/77/88/97 (+19 Spe, +10 SpD, +11 Attack)
New Ability: Pure Leaves (Natural Cure + Inner Focus) - This Pokemon cannot be made to flinch or be inflicted by a status by the opposing Pokemon.
Notable Moves: Z-Forest's Curse, Sacred Fire, Shadow Claw, Earthquake, Stone Edge, Drain Punch, Extreme Speed, Horn Leech, Wood Hammer, Will-O-Wisp, Trick, Leech Seed, Pain Split, Flare Blitz, Iron Tail, Iron Head, Phantom Force
Role Identification: This Pokemon made for one purpose: Z-Forest's Curse. We all love omni-boost Z-Moves and Forest's Curse is one of them. But, Trevenant can't really use it all that well. Yeah, the boosts help it just fine, but the problem lies in the move itself. It adds the Grass-typing to the opponent, which means that Trevenant's best coverage move, Earthquake, becomse weaker against targets, and it's Grass STAB becomes resisted, leaving you with Shadow Claw, Rock Slide, and Drain Punch as your best moves to hit something with, which are all weak.

That's where Entrant comes in... or enters...

You see, Entrant can make great use of Z-Forest's Curse's effect by being a Fire-type. Thanks to this, when the opponent gets Grass added to it's typing, it now most likely weak to Entrant's strong Fire STAB moves, netting an easy KO. Plus, Entrant has a good 122 Attack stat, 97 Speed, which at +1 outspeeds Mega Aero Dako, and a good amount of useful coverage to sweep with, like Earthquake for Fire and Rock-types or Drain Punch for healing. Plus, Forest's Curse becomes a fun little option to guarantee a KO or aid the team, so it isn't completely useless thanks to your typing either.
 
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Reserving before the submission phase actually isn't allowed. It's a rule that isn't really enforced, but that is because people know that it's unfair so no one barring newbies actually do it. Sorry.
 
Reserves:

Resubmitting:
Charizard / Garchomp (Garchizard)
Cresselia / Ferrothorn (Ferrelia)

New Submissions:
Loppunny / Beartic (Lopputic)
Banette / Kyurem-Black (Banerem-Black)
Swellow / Xerneas (Xernellow)
Swellow / Kyurem-White (Sweyurem-White)
Girafarig / Xerneas (Xerafarex)
Araquanid / Zekrom (Araquarom)
 
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Parents: Politoed, Tapu Koko
Shared egg group: DNA
Offspring name: Polikoko
New type: Water / Electric
New base stats:
80 / 95 / 80 / 112 (+20) / 87 / 120 (+20)
New ability and desc: Thunderstorm Surge (Electric Surge + Drizzle, Summons Thunderstorm Terrain for 5 turns. Thunderstorm Terrain has the effects of Rain and Electric Terrain combined.)
Notable moves: Hyper Voice, Focus Blast, Scald, Hydro Pump, Grass Knot, Volt Switch, Thunderbolt, Psychic, Ice Beam, Dazzling Gleam, Calm Mind
Role identification:
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Parents: Ninetales, Tapu Lele
Shared egg group: DNA
Offspring name: Leletales
New type: Fire / Psychic
New base stats:
71 / 80 / 75 / 125 (+20) / 107 / 117 (+20)
New ability and desc: Pyrokinetic Surge (Psychic Surge + Drought, Summons Pyrokinetic Terrain for 5 turns. Pyrokinetic Terrain has the effects of Sun and Psychic Terrain combined.)
Notable moves: Focus Blast, Shadow Ball, Flamethrower, Fire Blast, Energy Ball, Solar Beam, Thunderbolt, Psychic, Dark Pulse, Moonblast, Calm Mind
Role identification:
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Parents: Gigalith, Tapu Bulu
Shared egg group: DNA
Offspring name: Gigabulu
New type: Grass / Rock
New base stats:
77 / 132 / 122 / 72 / 107 (+20) / 70 (+20)
New ability and desc: Mossy Surge (Grassy Surge + Sand Stream, Summons Mossy Terrain for 5 turns. Mossy Terrain has the effects of Sand and Grassy Terrain combined.)
Notable moves: Return, Superpower, Earthquake, Stone Edge, Megahorn, Iron Head, Horn Leech, Wood Hammer, Zen Headbutt, Swords Dance
Role identification:
ninetales-alola.gif
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Parents: Alolan Ninetales, Tapu Fini
Shared egg group: DNA
Offspring name: Ninefini
New type: Ice / Fairy
New base stats:
71 / 71 / 95 / 108 (+20) / 115 / 117 (+20)
New ability and desc: Frosty Surge (Misty Surge + Snow Warning, Summons Frosty Terrain. Frosty Terrain has the effects of Hail and Misty Terrain combined.)
Notable moves: Shadow Ball, Scald, Hydro Pump, Grass Knot, Extrasensory, Ice Beam, Dark Pulse, Moonblast, Aurora Veil
Role identification:
Note for everyone, the weather + Terrain combines ALL EFFECTS. This includes minor things such as Solar Beam and Aurora Veil
 
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Resubmissions
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Giovanni
DNA Donors: Volcanion & Nidoking
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Ability: Steam Force (Water Absorb & Sheer Force) - If hit by a Water-type move, Giovanni heals up equal to 1.3x the damage it would have taken if it wasn't immune to Water-type moves. Additionally, moves with secondary effects are increased in power by 1.3x but lose their secondary effects.
Stats: 95 HP (+5) / 106 Atk (±0) / 98 Def (±0) / 127 SpA (+20) / 87 SpD (+5) / 77 Spe (±0) - 590 BST

Notable Moves: Fire Blast, Earth Power, Thunderbolt, Ice Beam
Role Identification: An amazing Offensive typing, very powerful STABs and coverage move, above average bulk and great bulk allow Giovanni to act as a premier wallbreaker that can take a hit or two if need be. On the other hand, it isn't really fast, and struggles against dedicated Special Walls that resist its STABs and tanks its coverage.

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Magnet
DNA Donors: Magearna & Thundurus
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Ability: Inside Joke (Soul Heart & Prankster) - Boosts Magnet's Special Attack stat everytime a Pokémon faints. Status moves also have their Speed Priority increased by 1.
Stats: 85 HP (+6) / 105 Atk (±0) / 92 Def (±0) / 147 SpA (+20) / 97 SpD (+5) / 102 Spe (+14) - 628 BST

Notable Moves: Heart Swap, Thunderbolt, Flash Cannon, Ice Beam, Focus Blast, Agility, Nasty Plot
Role Identification: The definition of reverse sweeper. Prankster Heart Swap literally stops any set up sweepers and allows Magnet to sweep itself, making it pretty deadly, and when you consider it as enough bulk plus a great defensive typing to tank one hit and set up it becomes threatening even if you don't give it boosts, base 102 Spe speed creeps base 100s and is nearly unreachable after an Agility. It also has huge coverage, but specially BoltBeam. On the cons, it is kind of frail so if takes one hit while setting up it'll probably not take another one if it can't OHKO what's in front of it. It also kind of has 4MSS, it wants to run Heart Swap, Agility, Nasty Plot, Thunderbolt, Ice Beam and Focus Blast all in one set. Meaning it often relies on two moves to sweeping needing a considerable amount of prior Wallbreaking.

Brand New Submissions
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Darkkoma
DNA Donors: Darkrai & Komala
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Ability: Coma Aura (Bad Dreams & Comatose) - Darkkoma and all opponents are treated as if they were sleeping à la Comatose and sleeping opponents lose 1/8th of their HP at the end of every turn.
Stats: 67 HP (±0) / 102 Atk (±0) / 77 Def (±0) / 125 SpA (+20) / 92 SpD (±0) / 115 Spe (+20) - 578 BST

Notable Moves: Nightmare, Substitute, Protect, Dark Pulse, Nasty Plot, Dream Eater
Role Identification: Darkkoma can take away 3/8 of any non Normal-type's HP at the end of every turn just by using Nightmare, SubTect can help it stall its opponents and KO them very quickly, making Darkkoma behind a Substitute one of the scariest things in FE. Fortunately, it isn't that strong, it isn't that fast and it isn't bulky at all, making it reliant on Nasty Plot and Substitute to wallbreak and make use of Nightmare.

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Menace
DNA Donors: Genesect & Yanmega
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Ability: Fast Internet (Download & Speed Boosts) - Upon switch in, and at the end of every turn; if the foe's Defense is higher than its Special Defense and Speed, Menace's Attack stat is raised by one stage; if the foe's Special Defense is higher than its Defense and Speed, Menace's Special Attack stat is raised by one stage; if the foe's Speed is higher than foe's Defense and Special Defense, Menace's Speed stat is increased by one stage; in case of a tie, the stat raised gets randomized.
Stats: 79 HP (+1) / 114 Atk (+16) / 90 Def (±0) / 124 SpA (+6) / 75 SpD (±0) / 114 Spe (+17) - 596 BST

Notable Moves: Protect, Bug Buzz, Flash Cannon, Flamethrower, Thunderbolt, Ice Beam, Techno Blast, Leech Life, U-turn, Iron Head, Extreme Speed, Rock Polish
Role Identification: A very versatile mixed attacker, with decent offensive stats all around, but an ability that gives it a ton of boosting opportunies, making it quite a threat if it gets the right boosts. On the other hand, it is easy to tank a hit if hasn't gathered enough boosts, and it is too reliant on its foe to get its boosts.

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Xenon
DNA Donors: Xerneas & Venomoth
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Ability: Pixel Vision (Fairy Aura & Tinted Lens) - Increases the power of all Fairy-type moves by 4/3x. Doubles the power of 'not very effective' Fairy-type moves used by Xenon.
Stats: 100 HP (+2) / 98 Atk (±0) / 77 Def (±0) / 130 SpA (+20) / 88 SpD (+2) / 110 Spe (+16) - 603 BST

Notable Moves: Moonblast, Quiver Dance, Geomancy, Roost, Sleep Powder
Role Identification: Xenon is a very powerful FE set up sweeper, with Quiver Dance, Power Herb Geomancy and Z-Geomancy on its arsenal it has mulitple ways of setting up, along with Roost and Sleep Powder to get even more set up opportunities. It's ability also makes it extremely powerful, not does it Fairy STAB gain an adaptability like boost, but it also ignores resistances, allowing only Fire / Steel, Fire / Poison and Steel / Poison fusions to properly resist it.

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Yttrium
DNA Donors: Yveltal & Seaking
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Ability: Swift Sorrow (Dark Aura & Swift Swim) - When using a Dark-type move, gains a 4/3x boost in power and has its Speed doubled until the end of the turn. If the waether is rain, this effect also applies to Water-type moves.
Stats: 107 HP (+4) / 130 Atk (+19) / 80 Def (±0) / 98 SpA (±0) / 89 SpD (±0) / 100 Spe (+17) - 604 BST

Notable Moves: Knock Off, Waterfall, Aqua Tail, Taunt, U-turn, Foul Play
Role Identification: This is mainly a Rain Sweeper, but it is reall great even outside of it. Considering Sly is in rain though, it has 4/3x power on its Dark-type moves and 2x power on its Water moves, and that's coming of base 130 Atk, also, if it is using a move that shares a type with it, which is will most of the time thanks to its amazing STAB combo, it essencially has doubled Speed, and that also applies even when outside rain for Dark-type moves. Really good 'mon overall! Btw, I know the name isn't an anagram like all others, but I still had to keep the pattern of using a element from the periodic table that started with Y, to make it counterpart to Xenon.

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Aloha
DNA Donors: Solgaleo & Sharpedo
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Ability: Hydrodynamic (Full Metal Body & Speed Boost) - Aloha's Speed increases by one stage at the end of every turn, prevents opponent's moves and abilities from decreasing this Pokémon's Speed stat.
Stats: 103 HP (±0) / 137 Atk (+9) / 79 Def (+6) / 112 SpA (+8) / 74 SpD (+10) / 103 Spe (+7) - 608 BST

Notable Moves: Protect, Psychic Fangs, Crunch, Filler
Role Identification: Grab a couple of boosts and Mega Evolve, pretty straight forward.

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Mega Aloha
DNA Donors: Solgaleo & Mega Sharpedo
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Ability: Strong Jaws
Stats: 103 HP (±0) / 157 Atk (+29) / 109 Def (+36) / 127 SpA (+23) / 89 SpD (+25) / 113 Spe (+17) - 708 BST

Notable Moves: Psychic Fangs, Crunch, Filler
Role Identification: The guardian of the Sun and the Sea is here! It even has prime stats upon Mega Evolving to make it even more alola like! Anyway, let's talk competitive here! 157 base Attack is already pretty high but Strong Jaws boosts the power of both its STABs to frightening levels! Base 113 Speed is not that much for FE standards, but the regular forme is pretty good at getting Speed boosts if you ask me! Also, unlike Mega Sharpedo, 103 / 109 / 89 bulk is pretty good for such a offensivel oriented Pokémon. Finally, its STAB coverage is really damn good! And while the last slot doesn't perfectly round out its coverage, it can pretty much use anything it wants there to break past most Dark and Fairy-types that would wall it. Ice Fang, Flare Blitz, Wild Charge... You get the point.

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Luau
DNA Donors: Lunala & Camerupt
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Ability: Land's Shield (Shadow Shield & Solid Rock) - Halves damage taken if either at full health or hit Super Effectively, both stack.
Stats: 113 HP (+10) / 107 Atk (+1) / 79 Def (±0) / 139 SpA (+18) / 97 SpD (+6) / 73 Spe (+5) - 608 BST

Notable Moves: Stealth Rock, Moonlight, Calm Mind, Moongeist Beam, Earth Power
Role Identification: You can use this as a bulky Stealth Rock setter and wall, but it works better to set up Calm Minds and then Mega Evolve.
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Mega Luau
DNA Donors: Lunala & Camerupt
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Ability: Sheer Force
Stats: 113 HP (+10) / 127 Atk (+21) / 109 Def (+30) / 179 SpA (+58) / 127 SpD (+36) / 53 Spe (-15) - 708 BST

Notable Moves: Earth Power, Shadow Ball, Fire Blast, Calm Mind, Stealth Rock, Moonlight, Filler
Role Identification: All hail the guardian of the Moon and the Land! I even made it prime stats just to keep the alolan theme! By the way, in case you didn't know it, Luau is like a hawaiian moon party so I felt like it really fitted and was a cool name to give to this thing (especially cuz' it is the god of the moon after all!). Well, let's get into competitive... Base 179 SpA and Sheer Force boosted Earth Powers and Shadow Balls are really really tough to switch into! Fire Blast rounds out its coverage by hitting every single Pokémon neutrally, but mainly the Grass types that can take Earth Power. It also has outstanding base 113 / 109 / 127 bulk allowing it to wallbreaker quite efficiently! The sad part though, is that base 53 Spe is kind of underwhelming even for a Wallbreaker, but its pros totally make up for it!
 
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Okay, so I usually try not to use any one Pokémon in more than one fusion per slate, but I thought of a bunch of ideas for Komala before last voting phase.

Here, asterisks in hide tag titles indicate resubmissions.

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DNA Donors: Torkoal / Komala
Offspring name: Torkoma
New Type: Fire / Normal
Base Stats: 77 / 110 / 112 / 90 / 92 / 52 | 533 BST
New ability and desc: Daydream (Drought + Comatose) - For 5 turns after switching in (8 when holding Heat Rock), the user, Torkoma, is treated as if it were asleep and in the sun.
In other words, during the 5 turns in question:
  • Fire-type attacks used by and targeting Torkoma are boosted by a factor of 1.5. Water-type attacks used by and targeting Torkoma are halved in power.
  • Solar moves used by and targeting Torkoma are executed instantly.
  • Growth used by Torkoma (hypothetically) has its boosts doubled.
  • Weather Ball used by or targeting Torkoma becomes Fire-type and 100 BP.
  • Moonlight, Synthesis, or Morning Sun used by Torkoma (hypothetically) restores 2/3 of its HP.
  • Thunder or Hurricane used by or targeting Torkoma has 50% accuracy.
  • Torkoma cannot be affected by status conditions.
  • Torkoma can use Snore and Sleep Talk freely.
  • Hex and Wake-Up Slap targeting Torkoma have double BP.
  • Dream Eater, Nightmare, and Bad Dreams affect Torkoma.
Effects cannot be bypassed by Mold Breaker or similar. Sun-related effects override external weather effects (including those of Sunny Day and opposing Daydream) and cannot be negated by Cloud Nine or similar. However, weather-related Abilities and self-targeting moves used by other Pokémon are unaffected by Daydream.
Notable Moves: Return/Frustration, Body Slam, Flame Wheel (sadly its most powerful physical Fire-type attack), Flame Charge (sadly its only other physical Fire-type attack), Wood Hammer, Earthquake, Stone Edge, Superpower, Play Rough, U-turn, Sucker Punch, Rapid Spin, Explosion, Fire Blast, Lava Plume, Solar Beam, Earth Power, Sludge Bomb, Clear Smog, Stealth Rock, Shell Smash, Calm Mind, Bulk Up, Will-O-Wisp, Wish, Yawn
Role Identification: Torkoma is mixed and slow but is immune to status conditions and has pseudo-sun going for it. This pseudo-sun neutralizes its weakness to Water, strengthens its Fire-type attacks, and allows it to use Solar Beam freely (not that that matters much, considering it has Wood Hammer) regardless of outside weather. If nothing else, this makes it less vulnerable to weather abusers. Actually, despite having no stronger physical STAB than freaking Flame Wheel and having no means of recovery other than Wish (granted it can Rest when Daydream wears off, but that's like waiting for Regigigas' Slow Start to kick in, only with less benefit), Torkoma is a swell fusion in general with Stealth Rock, Rapid Spin, U-turn, and offensive prowess alongside tanky and offensive setup options alike.
komala.gif
tapubulu.gif

DNA Donors: Komala / Tapu Bulu
Offspring name: Koma Bulu
New Type: Normal / Grass
Base Stats: 79 / 140 / 90 / 80 / 95 / 80 (+12 HP, +18 Atk, +10 Spe) | 564 BST
New ability and desc: Meadow Dream (Comatose + Grassy Surge) - For 5 turns (8 with Terrain Extender), the user, Koma Bulu, is treated as if asleep and, while grounded, gets 1/16 HP recovery per turn, takes 50% damage from quake moves, has 1.5* stronger Grass-type attacks, and takes 1.5* more damage from opposing Grass-type attacks.
Notable Moves: Return/Frustration, Wood Hammer, Horn Leech, Earthquake, Stone Edge, Superpower, Play Rough, U-turn, Sucker Punch, Rapid Spin, Leech Seed, Wish, Swords Dance, Bulk Up, Taunt, Yawn, Whirlwind
Role Identification: Primarily a physical Grass-type wallbreaker, but it has plenty else to do with its not-too-shabby other stats and the utility side of its movepool.
komala.gif
musharna.gif

Parents: Komala / Musharna
Shared egg group: Field
Offspring name: Komusha
New type: Normal / Psychic
New base stats: 100 / 95 / 85 / 101 / 105 / 57 | 543 BST
New ability and desc: Dream Sync (Comatose + Synchronize) - Through activation of this Ability, all Pokémon on the field are treated as if asleep, except those that cannot be put to sleep. During the effect, all Pokémon on the field can still attack, unless due to a prior status condition. (Basically, it boils down to every applicable Pokémon on the field being under the effect of Comatose.) The effect ends when the user, Komusha, switches out.
Notable moves: Dream Eater, Psyshock, Snore/Swift (sadly its only two viable Normal special options), Shadow Ball, Dazzling Gleam, Stored Power, Return/Frustration, Zen Headbutt, Earthquake, Play Rough, U-turn, Sucker Punch, Rapid Spin, Moonlight, Wish, Trick Room, Heal Bell, Calm Mind, Bulk Up, Swords Dance, Baton Pass, Nightmare, Healing Wish
Role Identification: Hey, look, a Pokémon that can viably used Dream Eater and Nightmare. (Well, kinda.) Arguably, this is what Musharna should have been: a Pokémon that causes other Pokémon to sleep in tandem with it (and yes, the Ability name is inspired by a game mechanic associated with Musharna). Komusha has well rounded stats (other than Speed), only two weaknesses (granted to common types in Bug and Dark), and a movepool full of support options albeit a bit lacking coverage-wise. Simply put, it's a balanced pivot that uses an all-encompassing pseudo-sleep to carve its niche.
komala.gif
hippowdon.gif

Parents: Komala / Hippowdon
Shared egg group: Field
Offspring name: Komadon
New type: Normal / Ground
New base stats: 96 / 123 / 101 / 81 / 93 / 66 | 560 BST
New ability and desc: Sandman's Spell (Comatose + Sand Stream) - For 5 turns (8 with Smooth Rock), all Pokémon on the field are treated as if asleep and in sand. During the effect, all Pokémon on the field can still attack, unless due to a prior status condition. This overrides other weather effects and cannot be negated by any variant of Cloud Nine or Mold Breaker. The effect ends when the user, Komadon, is switched out.
Notable moves: Return/Frustration, Earthquake, Stone Edge, Play Rough, Ice Fang, U-turn, Sucker Punch, Rapid Spin, Slack Off, Wish, Stealth Rock, Whirlwind, Swords Dance, Bulk Up
Role Identification: Bulky attacker, Stealth Rock setter, Rapid Spinner, pivot. Any combination of those four roles is bound to be suitable.
palossand.gif
regice.gif

DNA Donors: Palossand / Regice
Offspring name: Paloice (pile o' ice)
New Type: Ghost / Ice
Base Stats: 88 / 65 / 125 / 100 / 140 / 50 (+6 HP, +3 Atk, +20 Def, +3 SpD, +8 Spe) | 568 BST
New ability and desc: Icy Fortress (Water Compaction + Ice Body) - In hail, the user recovers 1/16 HP and gains +1 Defense at the end of every turn.
Notable Moves: Shadow Ball, Ice Beam, Thunderbolt, Earth Power, Focus Blast, Giga Drain, Shore Up
Role Identification: A simple sort of special tank that works especially well in hail. Nice of the Palossand side to provide reliable recovery and the Regice side to provide the offensive coverage that Palossand normally lacks.
palkia.gif
togetic.gif

DNA Donors: Palkia / Togetic
Offspring name: Palktic
New Type: Dragon / Fairy
Base Stats: 85 / 80 / 95 / 135 / 115 / 71 (+13 HP, +3 Def, +20 SpA, +3 SpD, +1 Spe) | 581 BST
New ability and desc: Linebacker (Pressure + Hustle) - Physical attacks targeting the user consume double PP and deal 2/3 damage but are 20% less likely to miss.
Notable Moves: Spacial Rend, Dazzling Gleam, Earth Power, Aura Sphere, Fire Blast, Dragon Tail, Roost, Wish, Heal Bell, Defog, Nasty Plot, Trick Room, Thunder Wave, Yawn, Baton Pass
Role Identification: A weird sort of special tank with myriad offensive and support options. The typing isn't much, but at least it has no 4* weaknesses.
klinklang.gif
wishiwashi-school.gif

DNA Donors: Klinklang / Wishiwashi
Offspring name: Klishiklashi
New Type: Steel / Water
Base Stats (System Form): 55 / 125 / 125 / 112 / 112 / 80 (+3 HP, +5 Atk, +3 Def, +7 SpA, +2 SpD, +20 Spe) | 609 BST
Base Stats (Unit Form): 55 / 17 / 20 / 22 / 22 / 90 | 226 BST
New ability and desc: Clear Construct (Clear Body + Schooling) - If the user is at least level 20 and above 25% HP at the end of a turn, then it enters System Form. If the user is in System Form and ends a turn at 25% HP or below, then it reverts to Unit Form. In System Form, the user is impervious to stat drops.
Notable Moves: Gear Grind, Waterfall, Earthquake, Wild Charge, U-turn, Endeavor, Flash Cannon, Scald, Hydro Pump, Thunderbolt, Ice Beam, Volt Switch, Shift Gear
Role Identification: Klinklang and Wishiwashi might not have very diverse movepools, but when combined, they have just enough to get by. Klinklang has the Shift Gear, and Wishiwashi has the coverage. With a combination like that, who needs a good Ability?
excadrill.gif
uxie.gif

DNA Donors: Excadrill / Uxie
Offspring name: Drilluxe
New Type: Ground / Psychic
Base Stats: 92 / 125 / 95 / 62 / 97 / 111 (+20 Atk, +20 Spe)
New ability and desc: Ground Breaking (Mold Breaker + Levitate) - The user's Ground-type attacks ignore immunities.
Notable Moves: Earthquake, Zen Headbutt, Fire Punch, Rock Slide, Knock Off, U-turn, Rapid Spin, Swords Dance, Stealth Rock, Memento
Role Identification: Not the most impressive physical attacker stat-wise (let alone in FE), but its Ability makes its Earthquake kinda like Thousand Arrows, and it's not super frail. Heck, even besides Earthquake, the combined movepool of Excadrill and Uxie has plenty of decent utility and coverage options.
 
zygarde.gif
eevee.gif

REEEEEEEEEEEEEEEEEE
DNA Donors: Zygarde / Eevee
Offspring name: Zeeeee
New Type: Ground / Normal
Base Stats: 82 / 91 / 100 / 63 / 90 / 75 (+1 HP, +14 Atk, +15 Def, +10 SpD)
New ability and desc: Foundation (Power Construct + Adaptability) - This Pokemon's STAB bonus is 2x rather than 1.5x. When this Pokemon is at or below half of its maximum HP, this Pokemon transforms into Zeeeee-Complete. Zeeeee-Complete's STAB bonus becomes 2.33x rather than 2x.
Notable Moves: Thousand Arrows, Extreme Speed, Retaliate, Coil, Dragon Dance, Dragon Claw, Outrage. Facade, Glare, Substitute, Sing, Zen Headbutt, Brick Break, Baby-Doll Eyes
Role Identification: Adaptability 1K Arrows, Extreme Speed and Retaliate?! Base 200 HP in Complete form?! Set-up, status moves, and even a potential SingCoil set? This thing has it all!
pidgeot.gif
xurkitree.gif

You CLOD!
DNA Donors: Pidgeot / Xurkitree
Offspring name: Peridot
New Type: Flying / Electric
Base Stats: 83 / 84 / 93 / 121 / 70 / 112 (+20 Def, +20 Spe)
New ability and desc: Limb Enhancers (Big Pecks + Beast Boost) - When this Pokemon knocks out an opponent, this Pokemon's highest non-HP non-Defense stat is raised by one stage along with its Defense.
Notable Moves: Aabb
Role Identification: Aaabbb

lunala.gif
hitmonchan.gif

*anime gasp*
DNA Donors: Lunala / Hitmonchan
Offspring name: Luna-Chan
New Type: Psychic / Fighting
Base Stats: 93 / 109 / 104 / 106 / 108 / 86 (+20 Def, +20 SpA)
New ability and desc: Magical Girl (Shadow Shield + Iron Fist) - Attacks against this Pokemon are halved, unless they are punching moves or Sucker Punch. Said moves do double the damage.
Notable Moves: Psychic, Focus Blast, High Jump Kick, Moongeist Beam, Shadow Claw, Calm Mind, Ice Punch, Fire Punch, Thunder Punch,
Role Identification: Aaabbb
cinccino.gif
deoxys-attack.gif

COOKIE CAT! HE'S A PET FOR YOUR TUMMY!
DNA Donors: Cinccino / Deoxys-Attack
Offspring name: Cookie Cat
New Type: Normal / Psychic
Base Stats: 62 / 142 / 40 / 142 / 40 / 147 (+5 Atk, +20 SpA, +15 Spe)
New ability and desc: Interstellar Refugee (Technician + Pressure) - The power of moves at or under 60 BP are doubled.
Notable Moves: Anything lol
Role Identification: Aaabbb
magearna.gif
incineroar.gif

Cat waifu is here
DNA Donors: Magearna / Incineroar
Offspring name: Mage O' Incinera
New Type: Fairy / Fire
Base Stats: 87 / 110 / 117 / 110 / 117 / 62 (+5 Atk, +15 Def, +5 SpA, +15 SpD)
New ability and desc: Ab (Soul-Heart + Intimidate) - On switch-in, the foe's Attack and Special Attack are lowered by one stage. When this Pokémon knocks out an opponent, its Attack and Special Attack are raised by one stage.
Notable Moves: Dazzling Gleam, Fleur Cannon, Flare Blitz, Fire Blast, Flamethrower, Energy Ball, Earthquake, Shift Gear, Nasty Plot, Darkest Lariat, Dark Pulse, Trick Room, Ice Beam, Thunderbolt,
Role Identification: Aaabbb
lickilicky.gif
tapukoko.gif

5-1-5-0, just this side of loko. I’m goin’ crazy, think I love you baby!
DNA Donors: Lickilicky / Tapu Koko
Offspring name: Lickiloko
New Type: Normal / Electric
Base Stats: 95 / 100 / 95 / 87 / 95 / 110 (+5 HP, +5 Def, +10 SpD, +20 Spe)
New ability and desc: Stormy Surge (Cloud Nine + Electric Surge) - Stormy Terrain is set up on switch-in. Stormy Terrain multiplies the power of Electric-type moves from grounded Pokemon 1.3x (reduced the bonus for balancing purposes). Stormy Terrain lasts until this Pokemon switches out. Other terrains cannot be set up in Stormy Terrain, even if the foe is not grounded.
Notable Moves: Thunder Wave, Wild Charge, Swords Dance, Power Whip, Earthquake, Aqua Tail, Double Edge, Zen Headbutt, Amnesia, Belly Drum, Curse, Agility,
Role Identification: Aaabbb
conkeldurr.gif
medicham.gif
Parents: Conkeldurr / Medicham
Shared egg group: Human-Like
Offspring name: Conkelcham
New type: Fighting
New base stats: 92 / 110 / 95 / 67 / 80 / 72
New ability and desc: Giant Balls (Guts + Huge Power) - When this Pokémon is statused, its attack stat is doubled. This Pokemon cannot be harmed in any way (stats or damage) by status.
Notable moves: Fake Out, High Jump Kick, Ice Punch, Thunder Punch, Fire Punch,
Role Identification: Aaabbb
toxapex.gif
cryogonal.gif
DNA Donors: Toxapex / Cryogonal
Offspring name: Toxagonal
New Type: Water / Ice
Base Stats: 85 / 56 / 121 / 74 / 138 / 70 (+20 HP, +20 Def)
New ability and desc: Ab (Merciless + Levitate) - This Pokemon is immune to attacks from Pokemon who are Poisoned, unless they would have been a critical hit.
Notable Moves: Scald, Recover, Toxic,
Role Identification: Aaabbb
 
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pidgeot.gif
xurkitree.gif
DNA Donors: Pidgeot / Xurkitree
Offspring name: Peridot
New Type: Flying / Electric
Base Stats: 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
New ability and desc: Ab (A + B) - Aaabbb.
Notable Moves: Aabb
Role Identification: Aaabbb

lunala.gif
hitmonchan.gif
DNA Donors: Lunala / Hitmonchan
Offspring name: Luna-Chan
New Type: Psychic / Fighting
Base Stats: 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
New ability and desc: Iron Shield (Shadow Shield + Iron Fist) - Attacks against this Pokemon are halved, unless they are punching moves or Sucker Punch. Said moves do double the damage.
Notable Moves: Aabb
Role Identification: Aaabbb

banette.gif
giratina.gif
DNA Donors: Banette / Giratina
Offspring name: Banetina
New Type: Ghost
Base Stats: 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
New ability and desc: Ab (A + B) - Aaabbb.
Notable Moves: Aabb
Role Identification: Aaabbb
cinccino.gif
deoxys-attack.gif
DNA Donors: Cinccino / Deoxys-Attack Offspring name: Cookie Cat New Type: Normal / Psychic Base Stats: 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe) New ability and desc: Space Refugee (Technician + Pressure) - The power of moves at or under 60 BP are doubled. Notable Moves: Aabb Role Identification: Aaabbb
These seem a little... Unfinished...
 
lunala.gif
hitmonchan.gif

*anime gasp*
DNA Donors: Lunala / Hitmonchan
Offspring name: Luna-Chan
New Type: Psychic / Fighting
Base Stats: 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
New ability and desc: Magical Girl (Shadow Shield + Iron Fist) - Attacks against this Pokemon are halved, unless they are punching moves or Sucker Punch. Said moves do double the damage.
Notable Moves: Aabb
Role Identification: Aaabbb
Just a question, do the punch moves + Sucker do more double damage when used by Luna-Chan or when aimed at it? Wasn't clear from the ability's description :P

Btw, Cookie Cat is really cool!!
 
Resubs:



gengar.gif
chandelure.gif

Probably the best Substitute out there
Parents: Gengar|Chandelure
Shared egg group: Amorphous
Offspring name: Gengalure
New type: Ghost.png Fire.png
New base stats:
70 | 70 | 85 | 147 | 92 | 105
New ability and desc: Infiltrator + Cursed Body = Blessed Protection: Infiltrator effects + when a move break this Pokémon’s substitute, that move gets disabled until the target switches out
Notable moves: Substitute,Shadow Ball, Focus Blast, Energy Ball,Flamethrower, Fire Blast, Sludge Wave, Will-O-Wisp, Memento, Pain Split, Taunt, Trick, Dazzling Gleam, Perish Song, Thunderbolt, Haze
Role identification: Having Just 5 points lower in speed than Gengar and two points more in Special Attack than Chandelure, this mon combines two good aspects of both parents, becoming a somewhat speedy nuke. It’s bulk is also very okay for the role it plays since it’s not supposed to be there taking hits all day but rather focusing on attack. While yes, it’s not the speediest of the fusions in the meta, it can utilize a scarf quite well since it’s raw Special Attack can be reliable to deliver strong attacks (Considering it’s stabs and coverage are actually pretty good, it can even hit Ground, Rock and Water with Energy Ball and Dark with Dazzling Gleam or Focus Blast). It’s ability allows it to ignore Substitutes and things like Aurora Veil and the likes, while also taking advantage of the fact that it can force out some switches to put up a substitute of it’s own making the foe have to choose wisely what move to use to break it, or having to switch out again (Which allows Gengalure to put up another sub). Another possible sets are Trick Choiced, and carring Memento or Perish Song to deliver one last forced switch when you’re on low HP.
Overall, it plays similar to both of it’s parents with slightly inferior speed to Gengar at the cost of more Power, a bit more bulk and a better ability, as well as new moves to mess around with.




Also the illegal mega because curiosity:
New base stats: 70 | 70 | 105 | 187 | 112 | 125
New ability and desc: Shadow Tag



cloyster.gif
greninja.gif

This oyster rigth here is an amazing ninja
Parents: Cloyster|Greninja (Battle Bond)
Shared egg group: DNA
Offspring name: Oysninja
New type: Water.png Ice.png
New base stats: 61 | 105 | 123 | 104 | 58 | 116 (+10 Atk, +10 Sp. Atk, +20 Speed)
New ability and desc: Battle Bond + Skill Link = Skilled Battler: Every Multi-Hit attacks always hit the maximum number of times. They also get a 25% in Base Power. Upon knocking a foe, becomes Oysninja-Ash.
Notable moves: Shell Smash, Icicle Spear, Rock Blast, Water Shuriken, Gunk Shot, U-Turn, probably a few more that you won’t use anyways.
Role identification: Straight-Up sweeper. Shell Smash is scarry, combine that with a 125 BP STAB move, a 75 BP STAB Priority move and a 125 BP Coverage move. It is very specially frail, but has a Nice def to not die instantly. I’d say Sash > White Herb to guarantee you don’t die.

Forme: Oysninja-Ash
New type: Water.png Ice.png
New base stats: 61 |155 | 123 | 154 | 58 | 126
New ability and desc: Skilled Battler
Notable moves: Same as above
Role identification: Glass Cannon much? It hás Shell Smash with 155/154/126 offenses, multi-hits all it wants and can outprioritize mons with Water Shuriken.



yveltal.gif
dedenne.gif

Winged Hamster Of Death is back
Parents: Dedenne|Yveltal
Shared egg group: DNA
Offspring name: Yvenne
New type: Electric.png Flying.png
New base stats: 96 | 94 | 76 | 126 | 82 | 120 (+20 Sp. Atk| +20 Speed) (Weigth: 102.6kg)
New ability and desc: Cheek Pouch + Dark Aura = Blackhole Aura: While this mon is active, any move with healing capabilities has 1.3x more offensive Power.
Notable moves:

Special: Air Slash, Hurricane, Oblivion Wing, Charge Beam, Discharge, Thunderbolt, Volt Switch, Thunder, Dark Pulse, Focus Blast, Shadow Ball, Heat Wave, Signal Beam

Status: Charge, Thunder Wave, Hone Claws, Taunt, Torment, Tailwind, Roost

Physical: Nuzzle, Thunder Punch, Wild Charge, Acrobatics, Aerial Ace, Sucker Punch, Thief, Knock Off, U-Turn, Zen Headbutt
Role identification: This thing has an interesting ability that allows it to use Oblivion Wing much better than before. It's defenses are fine and it's special offense is good. While it's coverage is not the best, it does have good stabs and can pivot out either way (You can even chose what you will pivot with since it has both moves).

It also has Nuzzle (The incarnation of death; just nuzzling around), Charge, Charge Beam and a few other supportive moves Dedenne gives it. It's physical movepool also isn't bad, since it has a few coverage options. It can also have a good utility of Tailwind + Volt Switch. If Doubles FE ever becomes a thing it can also act as a good partner to some mons with STABs that heal.

But in short: It's a fast special attacher with great utility in it's STABs.


New Subs:



emolga.gif
kyurem-white.gif

Here's Gen 5's Pikagod. One of them anyways
Parents: Emolga|Kyurem-White
Shared egg group: DNA
Offspring name: Emourem-White
New type: Ice.png Electric.png
New base stats:
90 | 97 | 75 | 142 | 80 | 119 (+20 Speed | +20 Sp. Atk)
New ability and desc: Motor Drive + Turboblaze = Blazing Motor: Ignores foe’s Abilities and Imunities
Notable moves: wip
Role identification: Fast Special Attacker with good STAB combo and no worries about abilities and imunities. Basically can abuse Scarf to spam Thunderbolt, use Life Orb and tear teams appart or really just be a good wallbreaker



kyurem.gif
latias.gif

Perhaps Kyurem is just a rainbow that wants all of it's colors back
Parents: Kyurem|Latias
Shared egg group: DNA
Offspring name: Kyurem-Red
New type: Dragon.png Psychic.png
New base stats: 122/105/110/120/110/102 (+20 Sp Def, +20 HP) 669 BST
New ability and desc: Levitate + Pressure: User levitates. Foe's PP usage is doubled, and if this mon is hit by a Ground-Type move, that move's PP will be halved.
Notable moves: Wip
Role identification: Look at those Base Stats. Literally nothing is below 100. You have 122/110/110 defs and 105/120/102 offenses, meaning you're a bulky mon with decent offensive capabilities (Not that fast but it'll do fine). It's also very indenpendent of the ability to be good, so it doesn't have to worry about Mold Breaker and alikes (It's not threatened by Ground anyways). But you think those stats are good? Wll, surprise, they get even better!


Stone: Latiasite
New type: Dragon.png Psychic.png
New base stats: 122/125/140/150/130/102 769 BST
New ability and desc: Levitate
Notable moves: Wip
Role identification: 122/140/130 bulk. 125/150/102 offense. 769 BST. Is there even more to say other than it's a beast? It's bulkier than cresselia but has the same Special Attack as Kyogre. It has BoltBeam, Roost, Stored Power, Calm Mind, really everything you need. Uninvested Sp. Atk hits 336 so you can leave all the rest to the bulk. Or maybe not, really it's up to you.



hoopa-unbound.gif
breloom.gif

Look at all of those hands ready to boop you
Parents: Breloom | Hoopa-Unbound
Shared egg group: DNA
Offspring name: Boopa-Umbrella
New type: Psychic.png Fighting.png
New base stats: 70 | 165 | 70 | 115 | 95 | 95 (+20 Speed | +20 Atk)
New ability and desc: Magician + Technician = Magic Assistent: Moves with less than 60 Base Power deal 1.5x more damage. If user has no item, all of it's moves deal 1.5x more damage.
Notable moves: Wip
Role identification: Strong Physical Attacker that can easly tear teams appart. Give this thing a Scarf and sweep. Mach Punch on this hurts a lot, and the coverage it gets is also quite nice. You could go special for whatever reason as well.



genesect.gif
liepard.gif

You ain't never had a fusion like this
Parents: Genesect | Liepard
Shared egg group: DNA
Offspring name: Genie
New type: Dark.png Steel.png
New base stats: 67 | 119 | 72 | 119 | 72 | 112 (+15 Atk | +15 Sp. Atk | +10 Speed)
New ability and desc: Unburden + Download = Upgrade: On switch-in, Attack or Sp. Atk is raised 1 stage based on the foes' weaker Defense. Also boosts Speed upon switching in. If this pokémon's item is lost, it's Speed is doubled and it's Attack and Special Attack are boosted by one stage.
Notable moves: Wip
Role identification: Sweeper. It has a nice type, good coverage and a fantastic ability that allows it to play the Mixed role perfectly. And if you put this thing under a Terrain and give it a Seed, it becomes fast as hell. It is only a single point weaker than Genesect but it is way faster. It also gets coverage such as Play Rough and Psychic for Fighting-Types. Overall, a great mixed attacker.



sliggoo.gif
xerneas.gif

Goo Of Life
Parents: Xerneas | Sliggoo
Shared egg group: DNA
Offspring name: Xergoo
New type: Fairy.png Dragon.png
New base stats
: 97 | 103 | 94 | 117 | 105 | 89 (+20 Def | +10 Sp. Atk | +10 Speed)
New ability and desc: Fairy Aura + Sap Sipper = While this Pokemon is active, a Fairy or Grass move used by any Pokemon has 1.33x power. Absorbs Grass and Fairy moves directed towards it, and boosts Attack by one stage whenever hit by one
Notable moves: Wip
Role identification: The main reason I made it was to absorb Fairy moves. The bulk is fine but somewhat underwhelming, as is the Speed. Sliggoo gives the fusion some nice coverage (Namely BoltBeam and Sludge Wave), and Xerneas is Xerneas. Geomancy could solve the Speed issue, and you can also switch in on a bunch of things since Fairy is very common. You also have a bit of a boost in your own Grass moves if you want to do that for whatever reason.
 
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magearna.gif
thundurus.gif

Magnet
DNA Donors: Magearna & Thundurus
SteelIC_Big.png
ElectricIC_Big.png

Ability: Inside Joke (Soul Heart & Prankster) - Boosts Magnet's Special Attack stat everytime a Pokémon faints or whenever it uses a Status move. Status moves also have their Speed Priority increased by 1.
Stats: 85 HP (+6) / 105 Atk (±0) / 92 Def (±0) / 147 SpA (+20) / 97 SpD (+5) / 102 Spe (+14) - 628 BST

Notable Moves: Heart Swap, Thunderbolt, Flash Cannon, Ice Beam, Focus Blast, Shift Gear, Calm Mind
Role Identification: The definition of reverse sweeper. Prankster Heart Swap literally stops any set up sweepers and allows Magnet to sweep itself, making it pretty deadly, and when you consider it as enough bulk plus a great defensive typing to tank one hit and set up it becomes threatening even if you don't give it boosts, base 102 Spe speed creeps base 100s and is nearly unreachable after a Shift Gear. It also has huge coverage, but specially BoltBeam. On the cons, it is kind of frail so if takes one hit while setting up it'll probably not take another one if it can't OHKO what's in front of it. It also kind of has 4MSS, it wants to run Heart Swap, Shift Gear, Calm Mind, Thunderbolt, Ice Beam and Focus Blast all in one set. Meaning it often relies on two moves to sweeping needing a considerable amount of prior Wallbreaking.
Hold up. Can't you just use Agility instead of Shift Gear?
 
Hold up. Can't you just use Agility instead of Shift Gear?
Yeah, but since both do exactly the same, I chose just to mention one instead of writing Agility/Shift Gear every single time. Smogon analysis do this for example, in the Mew analysis only Soft Boiled is mentioned even though it does the exact same as Roost.
 
Yeah, but since both do exactly the same, I chose just to mention one instead of writing Agility/Shift Gear every single time. Smogon analysis do this for example, in the Mew analysis only Soft Boiled is mentioned even though it does the exact same as Roost.
Well, I was thinking more of Foul Play.
 
resubs

milotic.gif
zweilous.gif
View attachment 87610View attachment 87611
Fünfhundertsiebenunddreißiggon
Parents: Milotic + Zweilous
Shared egg group: Dragon
Offspring Name: Zweilotic
New Type: Dragon/Water
New Base Stats: 93/82/84/92/107/79 (+10 All) BST: 537
New Ability: Marvelous Movement (Marvel Scale + Hustle): Increases defense by 1.5x, but lowers the accuracy of this pokemon's physical moves by .8x. If this pokemon is status, it's defense goes from 1.5x to 2x, and the accuracy reduction is removed. Ingnores Attack loss from Burn.
Notable Moves:
Physical: Dragon Tail, Outrage, Waterfall, Crunch, Fire Fang, Iron Head, Thunder Fang, Ice Fang, Bulldoze, Zen Headbutt
Special: Draco Meteor, Dragon Pulse, Hydro Pump, Surf, Scald, Ice Beam, Earth Power, Dark Pulse, Incinerate, Shock Wave
Status: Taunt, Coil, Light Screen, Recover
Role Identification: A good defensive pokemon with 93/84 (+1 or +2)/107 defenses. It can run either a physical Flame Orb Coil, or a special set.

Design Origin:
Regular: Milotic with Zweilous head and tail replaced with Zweilous head. Colors are taken from Zweilous.
Shiny: Purple from Shiny Zweilous's underside, and Gold from Shiny Milotic.

blissey.gif
zygarde.gif


DNA Donors: Blissey + Zygarde
Offspring Name: Blisszy
New Type: Normal/Dragon
New Base Stats: 181/75/85/78/115/75 (+20 Atk, +20 Def) BST: 609
New Ability and Desc: Natural Plague (Natural Cure + Aura Break): Gives the opponent a random status condition whenever this pokemon switches out (30% Burn, 30% Paralysis, 30% Poison (Not Toxic), 5% Sleep, 5% Freeze)
Notable Moves:
Physical: Extreme Speed, Outrage, Dragon Tail, Thousand Arrows, Thousand Waves, Superpower, Crunch, Stone Edge, Fire Punch, Ice Punch, Thunder Punch, Seismic Toss
Special: Hyper Voice, Tri-Attack, Core Enforcer, Draco Meteor, Earth Power, Focus Blast, Sludge Wave, Flamethrower, Ice Beam, Thunderbolt, Shadow Ball, Dazzling Gleam
Status: Softboiled, Wish, Dragon Dance, Coil, Calm Mind, Aromatherapy, Reflect, Light Screen, Stealth Rock
Role Identification: Wide coverage, great defensive stats, setup moves, an entry hazard, recovery, and priority in one pokemon?! Good thing it also statuses the opponent whenever it switches out.

cascoon.gif
tornadus-therian.gif
View attachment 87612View attachment 87613
DNA Donors: Cascoon + Tornadus-Therian
Offspring Name: Tornado-Cocoon
New Type: Bug/Flying
New Base Stats: 64/67/87/67/87/68 (+20 Def, +20 SpD) BST: 440
New Ability: Regenerative Skin (Shed Skin + Regenerator): Has a 33% chance to fully restore this pokemon's HP at the end of each turn. These heals cannot be consecutive
Notable Moves:
Physical: U-Turn, Superpower, Knock Off
Special: Hurricane, Focus Blast, Heat Wave, Sludge Wave
Status: Bulk Up, Taunt, Iron Defense (Had to get in one move from Cascoon), Substitute
Role Identification: A low BST pokemon combined with an overpowered ability.

Design Origin:
Regular: Cascoon, But with Tornadus wings, cloud hair, tail, and eye color.
Shiny: Green from Shiny Cascoon, Purple from shiny Tornadus-Therian, red eyes from shiny (and regular, too).
 
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Resubmissions
pinsir.gif
deoxys-attack.gif

DNA Donors: Deoxys-Attack / Pinsir
Offspring name: Deoxir-Attack
New Type: Psychic / Bug
Base Stats: 57 / 172 / 60 / 117 / 45 / 137 (+20 Atk, +20 Spe)
New ability and desc: Breakthrough (Mold Breaker + Pressure) - The user ignores the opponent's ability while attacking and is immune to all moves and abilities that lower the PP of Deoxir-A's moves.
Notable Moves: X-Scissor, Ice Punch, Fire Punch, Thunderpunch, Close Combat, Earthquake, Zen Headbutt, Knock Off, Drain Punch, Meteor Mash, Stone Edge, Swords Dance, Agility, Spikes, Stealth Rock, Taunt, Reflect, Light Screen, Magic Coat, ExtremeSpeed
Role Identification: My first fusion! Deoxir-A is designed to be a good, versatile Pokemon- but only for offensively-oriented teams. has insane coverage options and a great 172 Attack that will allow it to hit what it needs very hard in the Fusion Evolution metagame. It also has a pretty nice base 137 Speed stat, but if that's too slow, it has ExtremeSpeed as well to beat out faster opponents. It also has the potential to run a suicide lead set since it has access to two hazards, Taunt, and even Magic Coat. But that's not all.

pinsir-mega.gif
deoxys-attack.gif


DNA Donors: Deoxys-Attack / Pinsir-Mega
Offspring name: Deoxir-Attack-Mega
New Type: Psychic / Flying
Base Stats: 57 / 202 / 80 / 127 / 65 / 157 (+30 Atk, +20 Def, +10 SpA, +20 SpDef, +20 Spe)
New ability and desc: Aerilate - The user's Normal-type moves become Flying-type and gain a 1.2x boost in power.
Notable Moves: X-Scissor, Ice Punch, Fire Punch, Thunderpunch, Close Combat, Earthquake, Zen Headbutt, Knock Off, Drain Punch, Meteor Mash, Stone Edge, Swords Dance, Agility, ExtremeSpeed
Role Identification: Upon Mega Evolution, Deoxir-A's attack and speed are even better than before, and having Aerilate ExtremeSpeed make Deoxir-A either an insane nuke or a great sweeper, whichever does better for your team. It's ineffective as a suicide lead because it's outclassed by its non-mega form, so it's not as versatile in that way, but it does better in every other way than its regular form

New Fusions

kartana.gif
weavile.gif

DNA Donors: Kartana / Weavile
Offspring name: Weatana
New Type: Grass / Ice
Base Stats: 64 / 170 / 98 / 52 / 58 / 137 (+20 Atk, +20 Spe)
New ability and desc: Thief Boost (Pickpocket + Beast Boost) - If the user makes contact with an opponent, it can steal their item. If it steals an item, its highest stat raises by one stage.
Notable Moves: Sacred Sword, Swords Dance, Leaf Blade, Icicle Crash, Ice Shard, Knock Off, Pursuit, Poison Jab
Role Identification: This fusion is not supposed to be switching in too much, since its defensive typing and defensive stats are both absolute garbage, even by normal Pokemon standards. However, thanks to its amazing offensive stats, it could probably see a lot of use on Hyper Offense teams, since its attack stat is pretty nuts without having to go mega and STAB ice moves are amazing. Also, someone please make Kartana/Deoxys-A just so we have a 200 base attack 'mon without a mega, that'd be great but I don't really feel like making another Deoxys fusion.

slowbro.gif
regice.gif

DNA Donors: Slowbro / Regice
Offspring name: Regibro
New Type: Water / Ice
Base Stats: 87 / 62 / 105 / 120 / 160 / 40 (+20 SpA, +20 SpD)
New ability and desc: Crystal Growth (Regenerator + Clear Body) - Combines the effects of the two abilities.
Notable Moves: Slack Off, Thunder Wave, Thunderbolt, Ice Beam, Fire Blast, Scald, Psychic, Psyshock, Calm Mind, Iron Defense, Shadow Ball, Trick Room
Role Identification:
So this is basically "how to make Regice good," in my opinion. It now has recovery, a much better movepool, and basically Regen because lol Clear Body. Its defensive typing is much better without having to get rid of the Ice typing, too. Because of all of this, it may be a decent Calm Mind sweeper, especially since it can wall and set up on so many Special Attackers. It could most likely perform well as a Trick Room setter thanks to a solid defensive typing and its ability, though being as weak as it is to hazards hurts it. Also, did I mention that this thing gets a Mega?

slowbro-mega.gif
regice.gif

New Type: Water / Ice
Base Stats: 87 / 62 / 175 / 150 / 160 / 40
New ability: Shell Armor
Role Identification:So this is probably the most offensively-oriented Stall mon I could ever come up with. It has a pretty insane movepool, stellar bulk on both sides of the spectrum, and two setup moves (Iron Defense, Calm Mind) that work well in tandem with Shell Armor.

aggron.gif
kyurem.gif

DNA Donors: Aggron / Kyurem
Offspring name: Kyuron
New Type: Steel / Dragon
Base Stats: 97 / 120 / 155 / 95 / 95 / 72 (+20 Def, +20 SpD)
New ability and desc: Fearful Presence (Pressure + Sturdy) - This Pokemon survives anything that would knock it out in one hit if it is at full HP. If it does, the PP of the move that hit it gets cut in half.
Notable Moves: Roost, Iron Head, Roar, Stealth Rock, Toxic, Thunder Wave, Substitute, Dragon Claw
Role Identification: Its physical bulk is pretty good, as is its typing, but its special bulk is pretty subpar and it's outclassed by its mega. If you already have a mega, though, this could work as a Stealth Rock setter, a defensive pivot, or something similar, but in most cases, you should be using this thing's mega.

aggron-mega.gif
kyurem.gif

New Type: Steel
Base Stats: 97 / 150 / 205 / 95 / 115 / 72 (+20 Def, +20 SpD)
New ability: Filter
Role Identification: Like the fusion directly above this, this thing has great physical bulk, an ability that compliments it well, recovery, and a good attack stat of 150. It does everything its regular form does; it works as a physical sponge or Rocks setter, maybe both. Since I don't know what else to put here, here's a random calc.


252+ Atk Landorus-Therian Earthquake vs. 252 HP / 0 Def Filter Aggron-Mega: 154-184 (38.6 - 46.2%) -- guaranteed 3HKO

+2 252+ Atk Landorus-Therian Earthquake vs. 252 HP / 0 Def Filter Aggron-Mega: 307-364 (77.1 - 91.4%) -- guaranteed 2HKO

lol your +2 STAB Earthquake can't OHKO a steel mon

Whooo that's a lot. Probably not gonna submit any more.

EDIT: I might make another one, I made a dumb midtake and one of my fusions was illegal.
 
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So you guys might be wondering why I brought this post from page 19 up?
toxicroak.gif
lucario.gif
Parents: Toxicroak / Lucario
Shared egg group: Human-Like
Offspring name: Toxicario
New type: Poison / Fighting
New base stats: 86 / 118 / 77 / 110 / 77 / 97
New ability and desc: Triggered (Dry Skin + Justified) - Heals 1/4 of its max HP from Psychic-type moves and 1/8 of its max HP in Psychic Terrain; Psychic immunity. Takes 1.25x damage from Dark-type moves.
Notable moves: Gunk Shot, Poison Jab, Sludge Wave, Sludge Bomb, High Jump Kick, Focus Blast, Ice Punch, Icy Wind, Hidden Power, Dark Pulse, Knock Off, Crunch, Blaze Kick, Bullet Punch, Swords Dance, Nasty Plot, Extreme Speed, Shadow Ball, Shadow Claw, Stone Edge, Thunder Punch, Agility
Role Identification: A mixed attacker that can go in any direction. It also has a really good typing. Shame about that Psychic weakness... OH WAIT! TRIGGERED gives it an immunity to Psychic-type moves! It also already resists Dark, so the extra damage from those moves isn't a huge problem. Also has coverage for everything on both sides.
How is the Psychic part possible? I'm asking not because you should change it, but because I want to know your justification on Psychic Terrain so that I can make some abusers.
 
Resubmissions
pinsir.gif
deoxys-attack.gif

DNA Donors: Deoxys-Attack / Pinsir
Offspring name: Deoxir-Attack
New Type: Psychic / Bug
Base Stats: 57 / 172 / 60 / 117 / 45 / 137 (+20 Atk, +20 Spe)
New ability and desc: Breakthrough (Mold Breaker + Pressure) - The user ignores the opponent's ability while attacking and is immune to all moves and abilities that lower the PP of Deoxir-A's moves.
Notable Moves: X-Scissor, Ice Punch, Fire Punch, Thunderpunch, Close Combat, Earthquake, Zen Headbutt, Knock Off, Drain Punch, Meteor Mash, Stone Edge, Swords Dance, Agility, Spikes, Stealth Rock, Taunt, Reflect, Light Screen, Magic Coat, ExtremeSpeed
Role Identification: My first fusion! Deoxir-A is designed to be a good, versatile Pokemon- but only for offensively-oriented teams. has insane coverage options and a great 172 Attack that will allow it to hit what it needs very hard in the Fusion Evolution metagame. It also has a pretty nice base 137 Speed stat, but if that's too slow, it has ExtremeSpeed as well to beat out faster opponents. It also has the potential to run a suicide lead set since it has access to two hazards, Taunt, and even Magic Coat. But that's not all.

pinsir-mega.gif
deoxys-attack.gif


DNA Donors: Deoxys-Attack / Pinsir-Mega
Offspring name: Deoxir-Attack-Mega
New Type: Psychic / Flying
Base Stats: 57 / 202 / 80 / 127 / 65 / 157 (+30 Atk, +20 Def, +10 SpA, +20 SpDef, +20 Spe)
New ability and desc: Aerilate - The user's Normal-type moves become Flying-type and gain a 1.2x boost in power.
Notable Moves: X-Scissor, Ice Punch, Fire Punch, Thunderpunch, Close Combat, Earthquake, Zen Headbutt, Knock Off, Drain Punch, Meteor Mash, Stone Edge, Swords Dance, Agility, ExtremeSpeed
Role Identification: Upon Mega Evolution, Deoxir-A's attack and speed are even better than before, and having Aerilate ExtremeSpeed make Deoxir-A either an insane nuke or a great sweeper, whichever does better for your team. It's ineffective as a suicide lead because it's outclassed by its non-mega form, so it's not as versatile in that way, but it does better in every other way than its regular form

New Fusions

kartana.gif
weavile.gif

DNA Donors: Kartana / Weavile
Offspring name: Weatana
New Type: Grass / Ice
Base Stats: 64 / 170 / 98 / 52 / 58 / 137 (+20 Atk, +20 Spe)
New ability and desc: Thief Boost (Pickpocket + Beast Boost) - If the user makes contact with an opponent, it can steal their item. If it steals an item, its highest stat raises by one stage.
Notable Moves: Sacred Sword, Swords Dance, Leaf Blade, Icicle Crash, Ice Shard, Knock Off, Pursuit, Poison Jab
Role Identification: This fusion is not supposed to be switching in too much, since its defensive typing and defensive stats are both absolute garbage, even by normal Pokemon standards. However, thanks to its amazing offensive stats, it could probably see a lot of use on Hyper Offense teams, since its attack stat is pretty nuts without having to go mega and STAB ice moves are amazing. Also, someone please make Kartana/Deoxys-A just so we have a 200 base attack 'mon without a mega, that'd be great but I don't really feel like making another Deoxys fusion.

slowbro.gif
regice.gif

DNA Donors: Slowbro / Regice
Offspring name: Regibro
New Type: Water / Ice
Base Stats: 87 / 62 / 105 / 120 / 160 / 40 (+20 SpA, +20 SpD)
New ability and desc: Crystal Growth (Regenerator + Clear Body) - Combines the effects of the two abilities.
Notable Moves: Slack Off, Thunder Wave, Thunderbolt, Ice Beam, Fire Blast, Scald, Psychic, Psyshock, Calm Mind, Iron Defense, Shadow Ball, Trick Room
Role Identification:
So this is basically "how to make Regice good," in my opinion. It now has recovery, a much better movepool, and basically Regen because lol Clear Body. Its defensive typing is much better without having to get rid of the Ice typing, too. Because of all of this, it may be a decent Calm Mind sweeper, especially since it can wall and set up on so many Special Attackers. It could most likely perform well as a Trick Room setter thanks to a solid defensive typing and its ability, though being as weak as it is to hazards hurts it. Also, did I mention that this thing gets a Mega?

slowbro-mega.gif
regice.gif

New Type: Water / Ice
Base Stats: 87 / 62 / 175 / 150 / 160 / 40
New ability: Shell Armor
Role Identification:So this is probably the most offensively-oriented Stall mon I could ever come up with. It has a pretty insane movepool, stellar bulk on both sides of the spectrum, and two setup moves (Iron Defense, Calm Mind) that work well in tandem with Shell Armor.

aggron.gif
kyurem.gif

DNA Donors: Aggron / Kyurem
Offspring name: Kyuron
New Type: Steel / Dragon
Base Stats: 97 / 120 / 155 / 95 / 95 / 72 (+20 Def, +20 SpD)
New ability and desc: Fearful Presence (Pressure + Sturdy) - This Pokemon survives anything that would knock it out in one hit if it is at full HP. If it does, the PP of the move that hit it gets cut in half.
Notable Moves: Roost, Iron Head, Roar, Stealth Rock, Toxic, Thunder Wave, Substitute, Dragon Claw
Role Identification: Its physical bulk is pretty good, as is its typing, but its special bulk is pretty subpar and it's outclassed by its mega. If you already have a mega, though, this could work as a Stealth Rock setter, a defensive pivot, or something similar, but in most cases, you should be using this thing's mega.

aggron-mega.gif
kyurem.gif

New Type: Steel
Base Stats: 97 / 150 / 205 / 95 / 105 / 72 (+20 Def, +20 SpD)
New ability: Filter
Role Identification: Like the fusion directly above this, this thing has great physical bulk, an ability that compliments it well, recovery, and a good attack stat of 150. It does everything its regular form does; it works as a physical sponge or Rocks setter, maybe both. Since I don't know what else to put here, here's a random calc.


252+ Atk Landorus-Therian Earthquake vs. 252 HP / 0 Def Filter Aggron-Mega: 154-184 (38.6 - 46.2%) -- guaranteed 3HKO

+2 252+ Atk Landorus-Therian Earthquake vs. 252 HP / 0 Def Filter Aggron-Mega: 307-364 (77.1 - 91.4%) -- guaranteed 2HKO

lol your +2 STAB Earthquake can't OHKO a steel mon

shuckle.gif
lugia.gif

DNA Donors: Shuckle / Lugia
Offspring name: Luckle
New Type: Rock / Flying
Base Stats: 83 / 50 / 180 / 50 / 212 / 57 (+20 HP / +20 SpD)
New ability and desc: Big Gut (Gluttony + Multiscale) - When this Pokemon is at full HP, it will take half damage from any direct hit. If it does and it is holding a berry, it will eat its berry.
Notable Moves: Recycle, Recover, Sticky Web, Stealth Rock, Whirlwind, Toxic, Psychic, Aeroblast, Substitute, Defog, Stone Edge
Role Identification: Do I need to explain what a Pokemon with 83/180/212 bulk would do in battle? It's a stall mon, but its defensive typing is trash, so you have to work around that. But if you can, you have a defensive monster on your hands.

Whooo that's a lot. Probably not gonna submit any more.
Doesn't Aggron gain +20 sp.def on mega? If so shouldn't Mega Kyuron's Special Defense stat be 115?
 
So you guys might be wondering why I brought this post from page 19 up?

How is the Psychic part possible? I'm asking not because you should change it, but because I want to know your justification on Psychic Terrain so that I can make some abusers.
Dry Skin gives an immunity to Water and makes it weaker to Fire. As they were opposites and Psychic is the opposite of Dark in Pokémon, I gave it an immunity to Psychic.
 
In honour of the increased stat limit for Legendary Fusions, let's have an entire submission form composed of Legendaries fused with Pokémon whose BST is equal to 460! =]

lanturn.gif
lugia.gif

The power of Pokémon is a curious thing...
DNA Donors: Lanturn + Lugia
Offspring name: Alluring
New Type: Water/Flying
Base Stats: 130 (+15)/74/111 (+17)/83/111 (+8)/88 (BST: 597)
New ability and desc: Huey Power (Volt Absorb + Multiscale): Immune to Electric-type attacks. Upon being hit by an Electric-type attack, this Pokémon heals for +25% of its maximum HP. If this Pokémon is at full HP or has just been hit by an Electric-type attack, the next attack to target this Pokémon will do 50% less damage.
Notable Moves: Scald, Aeroblast, BoltBeam, Earth Power, Giga Drain, Brine, Whirlpool, Roost, Dual Screens, Ion Deluge, Substitute, Calm Mind, Amnesia, Thunder Wave, Heal Bell, Endure
Role Identification: Tank. Tank! TAAAAAAANK! Okay, so it lacks a little on the damage front, but it can just go on and on and on with these moves and its ability. Reliable healing and the ability to completely stonewall the many Normal-type attackers in the metagame through Ion Deluge make this fusion a serious threat, and its resistances and immunities to common coverage types like Ground and Fighting make it very handy indeed. Thanks to its ability, its Stealth Rock weakness is its only weakness, and it can heal up from those in fairly short order. A SubCM set is extremely useful, allowing it to boost with impunity courtesy of reliable recovery in Roost, but this is a fusion built for Doubles. Bung it on a field with a Discharge user and watch your enemies look upon you with dread. All shall love this fusion... and despair. =]
camerupt.gif
reshiram.gif

Sick burn.
DNA Donors: Camerupt + Reshiram
Offspring name: Cauterise
New Type: Fire/Ground
Base Stats: 85/130 (+20)/85/147 (+20)/97/65 (BST: 609)
New ability and desc: Burn After Fusing (Anger Point + Turboblaze): This Pokémon's moves ignore the target's abilities. If this Pokémon's moves would be affected by an opponent's ability, then this Pokémon's Attack and Special Attack stats are boosted by +1 Combat Stage.
Notable Moves: Blue Flare, Earth Power, Dragon Pulse, Ancient Power, Solar Beam, EdgeQuake, Flame Charge, Outrage, Iron Head, Roost, Growth
Role Identification: While an extremely scary mixed attacker, this is a fusion designed around its Mega slot. Nevertheless, if you're slightly weird, you can just use it as a basic mixed attacker which, while slow, has a boatload of attack power and an extremely useful boosting ability. Indeed, nabbing a quick boost off a useful target is an excellent use of the base forme's strengths, though do remember that you won't have nearly as much raw power behind your attacks (because attacking stats of 130 and 147 are just insufficient). Let's move on, however, to the main event...
===
Offspring name: Mega Cauterise @ Cameruptite
New Type: Fire/Ground
Base Stats: 85/150/115/187/127/45 (BST: 709)
New ability and desc: Sheer Force
Notable Moves: As above + Focus Blast, Shadow Ball, Flash Cannon, Fire Fang, Rock Slide, Crunch
Role Identification: This is why we're here, folks. The reason for this fusion's very existence has a name, and that name is "Sheer Force Blue Flare off 187 base Special Attack", which was really tricky to fit on the little badge. Add to that STAB Earth Power if you want it or SF-boosted Ghost/Fighting coverage if you don't, and this becomes a holy terror for your opponents to deal with. Sure, there are Water-types aplenty in the tier, but on that front, I've got two words for you: Trick Room. With a Quiet one with maximum EVs in Special Attack and HP, you can do some searious damage. =]
sharpedo.gif
kyurem-black.gif

Guess where the fin is.
DNA Donors: Sharpedo + Kyurem-Black
Offspring name: Huckleberry
New Type: Ice/Dark
Base Stats: 97/165 (+20)/70/107/65/115 (+20) (BST: 619)
New ability and desc: Longhorn's Clemency (Speed Boost + Teravolt): ... Speed Boost and Teravolt. You really don't need much else.
Notable Moves: Crunch, Freeze Shock, Fusion Bolt, Protect.
Role Identification: Mega Stone holder. Let's not mince words.
===
Offspring name: Mega Huckleberry @ Sharpedonite
New Type: Ice/Dark
Base Stats: 97/185/100/122/90/125 (BST: 719)
New ability and desc: Strong Jaw
Notable Moves: See above.
Role Identification: And you thought regular Mega Sharpedo was bad enough. Mega Huckleberry is a brutal attacker, albeit one vulnerable to priority. However, despite this weakness, it can tear holes in just about any and every team you'd care to mention. STAB Crunch off 185 base Attack is bad enough, but bung Strong Jaw into the mix and it's a nightmarish STAB move. Freeze Shock also hits like a speeding bus, and Fusion Bolt rounds out the pseudo-BoltBeam coverage very nicely indeed. Protect can save its hide from time to time, allowing it to act as a scout, but really it's only there because the base forme can guarantee a Speed Boost with it. I saw you running for your lives, but it's okay. It's not like Tom saw yer too. =]
jumpluff.gif
regigigas.gif

Should be a Fairy-type. Isn't.
DNA Donors: Jumpluff + Regigigas
Offspring name: Sugarplum
New Type: Normal/Flying
Base Stats: 92/127 (+20)/90/67/102/125 (+20) (BST: 603)
New ability and desc: Prima Ballerina (Chlorophyll + Slow Start): This Pokémon's Attack and Speed stats are halved. In Sun or Strong Sunlight, this Pokémon's Attack and Speed are instead doubled.
Notable Moves: Return, Acrobatics, U-Turn, EdgeQuake, Superpower, Elemental Punches
Role Identification: A brutal Sun sweeper with a peculiarly wide array of coverage moves, as well as a highly underrated typing. Effectively pure Flying with a free Ghost resistance, Normal/Flying tends to be under everyone's radar, but this fusion makes excellent use of the typing. Return and Acrobatics are the STAB moves of choice here, and while this does mean forgoing an item, it also means that (in the sunshine, at least) you're capable of basically bludgeoning anything and everything to death with a 110 BP STAB move off a 127-base Huge Power knockoff. As for coverage, you have an embarrassment of riches; EdgeQuake, pseudo-BoltBeam in the form of Thunder and Ice Punches, and useful Fighting coverage from Superpower. It's all rounded off with access to an exceptionally fast U-Turn, allowing it to bug out when faced with something it can't handle or if the sun's about to run out. This is one Sugarplum who's guaranteed to crack your nuts. =]
mrmime.gif
lunala.gif

Bloody hell...
DNA Donors: Mr. Mime + Lunala
Offspring name: Uraemia
New Type: Ghost/Fairy
Base Stats: 100 (+12)/80 (+1)/95 (+18)/125 (+7)/115 (+2)/93 (BST: 608)
New ability and desc: Sanguine Crystals (Filter + Shadow Shield): When this Pokémon is at full HP, attacks targeting it deal 50% less damage. At all other times, they do 25% less damage.
Notable Moves: Moongeist Beam, Moonblast, Night Daze, Focus Blast, Psyshock, BoltBeam, Fake Out, Foul Play, Seismic Toss, Calm Mind, Cosmic Power, Roost, Substitute, Thunder Wave, Nasty Plot
Role Identification: A surprisingly durable wall on both the physical and special side of things. With only two weaknesses, and both to fairly rare attacking types at that, Uraemia's typing grants it switchins on a large number of attacks. From there, it can set up behind a Substitute, Roost off some damage, boost with Calm Mind, Cosmic Power, or even Nasty Plot if you're feeling that way inclined, since 125 Special Attack is at least moderately usable. As for what to attack with, well, Moongeist Beam and Focus Miss complement each other very nicely, but if I had to pick one, I'd go for either Moongeist Beam or Moonblast. It really is a superlative wall, with everything it needs to succeed. Just don't ask about its kidney problems, you'll be there all night. =]
basculin.gif
xerneas.gif

At least there's only one this time...
DNA Donors: Basculin + Xerneas
Offspring name: Unbalance
New Type: Water/Fairy
Base Stats: 102 (+4)/111/80/125 (+20)/80 (+4)/110 (+12) (BST: 608)
New ability and desc: Imb Aura (Adaptability + Fairy Aura): Boosts the power of Water- and Fairy-type moves on the field by 1.33x. This Pokémon's STAB bonus is increased from 1.5x to 2.33x.
Notable Moves: Hydro Pump, Moonblast, Surf, BoltBeam, Aqua Tail, Aqua Jet, Close Combat, Head Smash, Megahorn, Geomancy
Role Identification: Basically Xerneas with less bulk... and a whoooole lot more attacking power. 125 base Special Attack is perfectly usable on its own, but the ability allows it to blast the foe with STAB Moonblast to terrifying effect. STAB Hydro Pump also works as well, demolishing anything that doesn't resist it in fairly short order. It can also abuse the ability to make excellent use of STAB Priority in Aqua Jet, for all that it's off-stat. Finally, the Geomancy set that has made Xerneas into something to be feared can turn Unbalance into... well, I'm sure you can guess. =]
 
Doesn't Aggron gain +20 sp.def on mega? If so shouldn't Mega Kyuron's Special Defense stat be 115?
Good catch! Editing that.

Also guys spam shuckle + 670+ legendary 'mon as much as possible this is the only time you can do it edit: well shoot i'm an idiot, deleting one of my fusions since it's illegal
 
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