Re-subs:
"...you have 2 options. Do you look out for yourself, or your friends?" ~ Me regarding the ability
THIRD TIME'S THE CHARM (especially since it got 5 votes last time I re-subbed it)
New stuff:
"Why would anyone want to fuse something likeFearow Noctowl?" - Not Yahooboo
W O K E
CatDog
Why is Seviper's model as tall as Mewtwo?
When Regi Steels Yo (Flower) Girl
The Curse of a Forest Destroyed by a Wildfire comes to life


"...you have 2 options. Do you look out for yourself, or your friends?" ~ Me regarding the ability
Parents: Gumshoos / Dugtrio
Shared Egg Group: Field
Offspring Name: Dugshoos
New Type: Normal/Ground
Base Stats: 71/115/65/62/75/92
New Ability: Coward's Punishment (Stakeout + Arena Trap) - If the opponent switches out, the Pokemon switched in is trapped and this Pokemon's moves do double damage to that Pokemon. Ghost and Flying-types and Pokemon with the ability Levitate won't be trapped if switched in, but will still take double damage.
Notable Moves: Return, Body Slam, Double-Edge, Earthquake, U-Turn, Stone Edge, (Z-)Memento, Crunch, Sucker Punch, Reversal, Pursuit, Super Fang, Facade, Hone Claws, Aerial Ace, Stealth Rock, Thrash
Role Identification: Against this thing, you have 2 options. Do you look out for yourself, or your friends? What I mean by that is, thanks to Dugshoos' ability, Coward's Punishment, if you switch out, whatever gets switched in is trapped and Dugshoos gets a nice temporary power boost. So, now you have a dilemma. Do you stay in on a bad matchup to protect Pokemon you have in the back? Or, do you switch to a more favorable matchup, knowing that whatever comes in will have to deal with essentially something with 115 Attack, 92 Speed, Huge Power while they also have STAB Double-Edge, EdgeQuake (STAB on the latter) and U-Turn? In a way, you're trapped either way, just only literally in the second scenario. So, what will it be? Will you take the coward's way out and endanger your friends? Or will you stand tall in the face of adversity? The choice is yours.
Shared Egg Group: Field
Offspring Name: Dugshoos
New Type: Normal/Ground
Base Stats: 71/115/65/62/75/92
New Ability: Coward's Punishment (Stakeout + Arena Trap) - If the opponent switches out, the Pokemon switched in is trapped and this Pokemon's moves do double damage to that Pokemon. Ghost and Flying-types and Pokemon with the ability Levitate won't be trapped if switched in, but will still take double damage.
Notable Moves: Return, Body Slam, Double-Edge, Earthquake, U-Turn, Stone Edge, (Z-)Memento, Crunch, Sucker Punch, Reversal, Pursuit, Super Fang, Facade, Hone Claws, Aerial Ace, Stealth Rock, Thrash
Role Identification: Against this thing, you have 2 options. Do you look out for yourself, or your friends? What I mean by that is, thanks to Dugshoos' ability, Coward's Punishment, if you switch out, whatever gets switched in is trapped and Dugshoos gets a nice temporary power boost. So, now you have a dilemma. Do you stay in on a bad matchup to protect Pokemon you have in the back? Or, do you switch to a more favorable matchup, knowing that whatever comes in will have to deal with essentially something with 115 Attack, 92 Speed, Huge Power while they also have STAB Double-Edge, EdgeQuake (STAB on the latter) and U-Turn? In a way, you're trapped either way, just only literally in the second scenario. So, what will it be? Will you take the coward's way out and endanger your friends? Or will you stand tall in the face of adversity? The choice is yours.


THIRD TIME'S THE CHARM (especially since it got 5 votes last time I re-subbed it)
DNA Donors: Guzzlord / Slowbro
Offspring Name: Guzzbro
New Type: Dragon/Water
Base Stats: 168/88/92/110/77/37 ( +10 Def,+9 HP, +11 SpAtk, +10 SpDef)
New Ability: Rejuvenation (Beast Boost + Regenerator) - Every time this Pokemon KOs another Pokemon, it heals 20% of it's HP. If this Pokemon is at full health, it's highest non-HP stat will be increased by 1 stage instead.
Notable Moves: Scald, Draco Meteor, Slack Off, Future Sight, Calm Mind, Ice Beam, Fire Blast, Flamethrower, Sludge Wave, Dark Pulse, Thunder Wave, Focus Blast, Light Screen, Substitute, Surf, Iron Defense
Role Identification: It's ya boi Guzz, bro!... That aside, Guzzbro is here and here to stay with it's enormous 168/92/77 that makes Toxapex look like Ninjask. On top of that, include amazing utility moves in Scald to further physical bulk, Thunder Wave to slow foes down, Light Screen to improve special bulk, and Toxic to wear down other bulky foes. Guzzbro also sports good reliable recovery in Slack Off, and a great typing in Dragon/Water with only 2 weaknesses, making this bro one hard wall to get around. It's ability, Rejuvenation, also allows Guzzbro to stay healthy or further it's bulk to new heights.
DNA Donors: Guzzlord / Mega Slowbro
Offspring Name: Mega Guzzbro
New Type: Dragon/Water
Base Stats: 168/88/162/140/77/37
New Ability: Shell Armor
Notable Moves: See above
Role Identification: It's the same Guzzbro but with even more physical bulk at a crazy 168/162. With 140 Special Attack and Shell Armor to avoid being broken through by critical hits, Mega Guzzbro can effectively run a Calm Mind set, improving it's much lower special bulk whilst improving it's power. This is backed up by coverage from Baltimore to London and back including STAB Surf, Sludge Wave, Sludge Wave, Ice Beam, Fire Blast, Psychic, Dark Pulse, Signal Beam and more! Overall, one Calm Mind user you must watch out for.
Offspring Name: Guzzbro
New Type: Dragon/Water
Base Stats: 168/88/92/110/77/37 ( +10 Def,+9 HP, +11 SpAtk, +10 SpDef)
New Ability: Rejuvenation (Beast Boost + Regenerator) - Every time this Pokemon KOs another Pokemon, it heals 20% of it's HP. If this Pokemon is at full health, it's highest non-HP stat will be increased by 1 stage instead.
Notable Moves: Scald, Draco Meteor, Slack Off, Future Sight, Calm Mind, Ice Beam, Fire Blast, Flamethrower, Sludge Wave, Dark Pulse, Thunder Wave, Focus Blast, Light Screen, Substitute, Surf, Iron Defense
Role Identification: It's ya boi Guzz, bro!... That aside, Guzzbro is here and here to stay with it's enormous 168/92/77 that makes Toxapex look like Ninjask. On top of that, include amazing utility moves in Scald to further physical bulk, Thunder Wave to slow foes down, Light Screen to improve special bulk, and Toxic to wear down other bulky foes. Guzzbro also sports good reliable recovery in Slack Off, and a great typing in Dragon/Water with only 2 weaknesses, making this bro one hard wall to get around. It's ability, Rejuvenation, also allows Guzzbro to stay healthy or further it's bulk to new heights.


DNA Donors: Guzzlord / Mega Slowbro
Offspring Name: Mega Guzzbro
New Type: Dragon/Water
Base Stats: 168/88/162/140/77/37
New Ability: Shell Armor
Notable Moves: See above
Role Identification: It's the same Guzzbro but with even more physical bulk at a crazy 168/162. With 140 Special Attack and Shell Armor to avoid being broken through by critical hits, Mega Guzzbro can effectively run a Calm Mind set, improving it's much lower special bulk whilst improving it's power. This is backed up by coverage from Baltimore to London and back including STAB Surf, Sludge Wave, Sludge Wave, Ice Beam, Fire Blast, Psychic, Dark Pulse, Signal Beam and more! Overall, one Calm Mind user you must watch out for.
New stuff:


"Why would anyone want to fuse something like
DNA Donors: Noctowl / Lugia
Offspring Name: Lugiawl
New Type: Normal/Psychic
Base Stats: 103/70/110/100/133/90 (+20 Def, +12 SpA, +8 SpD)
New Ability: Power Napper (Insomnia + Multiscale) - When this Pokemon is at full HP, it take half damage from all attacks and cannot fall asleep. If this Pokemon goes to full HP while asleep, it will immediately wake up
Notable Moves: Rest, Defog, Hyper Voice, Calm Mind, Night Shade, Magic Coat, Tailwind, Heat Wave, Surf, Thunder Wave, Thunderbolt, Ice Beam, Reflect, Light Screen, Aeroblast, Dragon Tail, Roar/Whirlwind, Giga Drain, Icy Wind, Earth Power
Role Identification: This is the counterpart to Fear-Oh, as they both are forgotten/bad early game bird + the Gold/Silver duo. And, adding to the difference, while Fear-Oh is strong and kinda fast, Lugiawl is ridiculously bulky at 103/110/133 and has a better defensive typing to boot. With access to dual screens, Night Shade, Magic Coat, phazing, Defog, and Thunder Wave or Toxic, Lugiawl is an annoying wall to face, or it could even pull off a Calm Mind set. Also, it's ability doesn't seem too spectacular other than being Multiscale... until you realize that Power Napper + Rest = Rest + Hydration, but always active, giving this already bulky Pokemon the best recovery move in the game. Yeah, have fun with this one.
Oxybliss-Defense + Lugiawl Mono Normal/Psychic stall anyone?
Offspring Name: Lugiawl
New Type: Normal/Psychic
Base Stats: 103/70/110/100/133/90 (+20 Def, +12 SpA, +8 SpD)
New Ability: Power Napper (Insomnia + Multiscale) - When this Pokemon is at full HP, it take half damage from all attacks and cannot fall asleep. If this Pokemon goes to full HP while asleep, it will immediately wake up
Notable Moves: Rest, Defog, Hyper Voice, Calm Mind, Night Shade, Magic Coat, Tailwind, Heat Wave, Surf, Thunder Wave, Thunderbolt, Ice Beam, Reflect, Light Screen, Aeroblast, Dragon Tail, Roar/Whirlwind, Giga Drain, Icy Wind, Earth Power
Role Identification: This is the counterpart to Fear-Oh, as they both are forgotten/bad early game bird + the Gold/Silver duo. And, adding to the difference, while Fear-Oh is strong and kinda fast, Lugiawl is ridiculously bulky at 103/110/133 and has a better defensive typing to boot. With access to dual screens, Night Shade, Magic Coat, phazing, Defog, and Thunder Wave or Toxic, Lugiawl is an annoying wall to face, or it could even pull off a Calm Mind set. Also, it's ability doesn't seem too spectacular other than being Multiscale... until you realize that Power Napper + Rest = Rest + Hydration, but always active, giving this already bulky Pokemon the best recovery move in the game. Yeah, have fun with this one.


W O K E
DNA Donors: Hitmonlee / Regigigas
Offspring Name: Hitmonregi
New Type: Fighting/Normal
Base Stats: 80/160/81/55/114/108 (+15 Spe, +20 Atk, +5 SpD)
New Ability: Jumpstart (Reckless + Slow Start) - For 5 turns, this Pokemon's recoil and crash moves do 1.5x more damage. After 5 turns, it's recoil and crash moves do 1.2x more damage.
Notable Moves: High Jump Kick, Close Combat, Knock Off, Double-Edge, Mach Punch, Rapid Spin, Drain Punch, Earthquake, Poison Jab, Iron Head, Bulk Up, Ice Punch, Zen Headbutt, Return, Bullet Punch, Sucker Punch, Pursuit, Bulk Up, Low Kick, Blaze Kick
Role Identification: WIP
Offspring Name: Hitmonregi
New Type: Fighting/Normal
Base Stats: 80/160/81/55/114/108 (+15 Spe, +20 Atk, +5 SpD)
New Ability: Jumpstart (Reckless + Slow Start) - For 5 turns, this Pokemon's recoil and crash moves do 1.5x more damage. After 5 turns, it's recoil and crash moves do 1.2x more damage.
Notable Moves: High Jump Kick, Close Combat, Knock Off, Double-Edge, Mach Punch, Rapid Spin, Drain Punch, Earthquake, Poison Jab, Iron Head, Bulk Up, Ice Punch, Zen Headbutt, Return, Bullet Punch, Sucker Punch, Pursuit, Bulk Up, Low Kick, Blaze Kick
Role Identification: WIP


CatDog
Parents: Pyroar / Manectric
Shared Egg Group: Field
Offspring Name: Pyronetic
New Type: Fire/Electric
Base Stats: 88/81/76/117/73/115
New Ability: Soul Charger (Moxie + Lighting Rod) - When this Pokemon gets a KO or is hit by an Electric-type move, it's Special Attack goes up by 1. Electric immunity.
Notable Moves: Fire Blast, Thunderbolt, Volt Switch, Will-O-Wisp, Signal Beam, Overheat, Thunder Wave, Dark Pulse, Roar, Taunt, Work Up, Rain Dance, Sunny Day (Solar Beam)
Role Identification: Get a KO or switch into an Electric move and Mega. Please.
Parents: Pyroar / Mega Manectric
Shared Egg Group: Field
Offspring Name: Mega Pyronetic
New Type: Fire/Electric
Base Stats: 88/81/96/147/93/145
New Ability: Intimidate
Notable Moves: See above list
Role Identification: One of the fastest fusions out there, Mega Pyronetic is a threatening fast offensive Pokemon. It's STAB combination has great neutral coverage, with Hidden Power Ice patching up the rest, backed up by a huge 147 Special Attack stat. It's blistering 145 Speed also makes Mega Pyronetic great for keeping up momentum with Volt Switch. Overall, a speed demon to look out for.
Oh, and this thing's bulk is surprisingly good. 88/96/93 with Intimidate is no joke.
Shared Egg Group: Field
Offspring Name: Pyronetic
New Type: Fire/Electric
Base Stats: 88/81/76/117/73/115
New Ability: Soul Charger (Moxie + Lighting Rod) - When this Pokemon gets a KO or is hit by an Electric-type move, it's Special Attack goes up by 1. Electric immunity.
Notable Moves: Fire Blast, Thunderbolt, Volt Switch, Will-O-Wisp, Signal Beam, Overheat, Thunder Wave, Dark Pulse, Roar, Taunt, Work Up, Rain Dance, Sunny Day (Solar Beam)
Role Identification: Get a KO or switch into an Electric move and Mega. Please.


Parents: Pyroar / Mega Manectric
Shared Egg Group: Field
Offspring Name: Mega Pyronetic
New Type: Fire/Electric
Base Stats: 88/81/96/147/93/145
New Ability: Intimidate
Notable Moves: See above list
Role Identification: One of the fastest fusions out there, Mega Pyronetic is a threatening fast offensive Pokemon. It's STAB combination has great neutral coverage, with Hidden Power Ice patching up the rest, backed up by a huge 147 Special Attack stat. It's blistering 145 Speed also makes Mega Pyronetic great for keeping up momentum with Volt Switch. Overall, a speed demon to look out for.
Oh, and this thing's bulk is surprisingly good. 88/96/93 with Intimidate is no joke.


Why is Seviper's model as tall as Mewtwo?
DNA Donors: Seviper / Mewtwo
Offspring Name: Mewviper
New Type: Psychic/Poison
Base Stats: 89/115/75/137/75/117 (+20 Spe, +10 Atk, +10 SpA)
New Ability: Health Scare (Shed Skin + Unnerve) - While this Pokemon is active, the opposing team cannot eat berries or heal their status in any way
Notable Moves: Sludge Wave/Bomb, Psychic, Psystrike, Poison Jab, Zen Headbutt, Giga Drain, Energy Ball, Sucker Punch, Dark Pulse, Knock Off, Earthquake, Flamethrower, Fire Blast, Final Gambit, Aqua Tail, Haze, Swords Dance, Coil, X-Scissor, Aura Sphere, Ice Beam, Thunderbolt, Drain Punch, Hurricane, Ice Punch, Thunder Punch, Low Kick, Stone Edge, Shadow Ball, Taunt, Will-O-Wisp, W A T E R G U N, Self-Destruct, Thunder Wave, Recover
Role Identification: While probably not as good as either of it's Megas, Mewviper has great 115/137 offenses with good 117 Speed to boot as well as bottomless coverage and pretty decent STAB neutral coverage. Also, the ability allows Mewviper to shoot off unhealable Will-O-Wisps, Thunder Waves, and Toxics, or make sure something that's currently asleep or frozen stays that way, which is cool.
DNA Donors: Seviper / Mega Mewtwo X
Offspring Name: Mega Mewviper X
New Type: Psychic/Fighting
Base Stats: 89/195/85/137/85/117
New Ability: Steadfast
Notable Moves: Zen Headbutt, Low Kick, Drain Punch, Knock Off, Coil, Recover, Taunt, Swords Dance, Earthquake, Poison Jab, Ice Punch, Fire Punch, Thunder Punch, Stone Edge, Sucker Punch, Aqua Tail, X-Scissor
Role Identification: Monstrous 195 Attack, good 117 Speed, and all the coverage it needs as well as two good setup options in Swords Dance for sweeping and Coil + Recover or Substitute for stallbreaking. Just a monstrous physical attacker, not much else to say.
DNA Donors: Seviper / Mega Mewtwo Y
Offspring Name: Mega Mewviper Y
New Type: Psychic/Poison
Base Stats: 89/155/55/177/105/127
New Ability: Insomnia
Notable Moves: See base Mewviper's list
Role Identification: Terrible physical bulk aside, 155/177 offenses and great 127 Speed makes Mega Mewviper Y an enormous special threat. Just think about how good regular Mewviper is, now add a bunch of physical attack and literally only 2 points of special attack less than Life Orb Mewviper without the recoil, and it can't fall asleep. That's Mega Mewviper Y and it's a huge special threat.
Offspring Name: Mewviper
New Type: Psychic/Poison
Base Stats: 89/115/75/137/75/117 (+20 Spe, +10 Atk, +10 SpA)
New Ability: Health Scare (Shed Skin + Unnerve) - While this Pokemon is active, the opposing team cannot eat berries or heal their status in any way
Notable Moves: Sludge Wave/Bomb, Psychic, Psystrike, Poison Jab, Zen Headbutt, Giga Drain, Energy Ball, Sucker Punch, Dark Pulse, Knock Off, Earthquake, Flamethrower, Fire Blast, Final Gambit, Aqua Tail, Haze, Swords Dance, Coil, X-Scissor, Aura Sphere, Ice Beam, Thunderbolt, Drain Punch, Hurricane, Ice Punch, Thunder Punch, Low Kick, Stone Edge, Shadow Ball, Taunt, Will-O-Wisp, W A T E R G U N, Self-Destruct, Thunder Wave, Recover
Role Identification: While probably not as good as either of it's Megas, Mewviper has great 115/137 offenses with good 117 Speed to boot as well as bottomless coverage and pretty decent STAB neutral coverage. Also, the ability allows Mewviper to shoot off unhealable Will-O-Wisps, Thunder Waves, and Toxics, or make sure something that's currently asleep or frozen stays that way, which is cool.


DNA Donors: Seviper / Mega Mewtwo X
Offspring Name: Mega Mewviper X
New Type: Psychic/Fighting
Base Stats: 89/195/85/137/85/117
New Ability: Steadfast
Notable Moves: Zen Headbutt, Low Kick, Drain Punch, Knock Off, Coil, Recover, Taunt, Swords Dance, Earthquake, Poison Jab, Ice Punch, Fire Punch, Thunder Punch, Stone Edge, Sucker Punch, Aqua Tail, X-Scissor
Role Identification: Monstrous 195 Attack, good 117 Speed, and all the coverage it needs as well as two good setup options in Swords Dance for sweeping and Coil + Recover or Substitute for stallbreaking. Just a monstrous physical attacker, not much else to say.


DNA Donors: Seviper / Mega Mewtwo Y
Offspring Name: Mega Mewviper Y
New Type: Psychic/Poison
Base Stats: 89/155/55/177/105/127
New Ability: Insomnia
Notable Moves: See base Mewviper's list
Role Identification: Terrible physical bulk aside, 155/177 offenses and great 127 Speed makes Mega Mewviper Y an enormous special threat. Just think about how good regular Mewviper is, now add a bunch of physical attack and literally only 2 points of special attack less than Life Orb Mewviper without the recoil, and it can't fall asleep. That's Mega Mewviper Y and it's a huge special threat.


When Regi Steels Yo (Flower) Girl
DNA Donors: Florges-Orange / Registeel
Offspring Name: Regiflora
New Type: Fairy/Steel
Base Stats: 84/70/124/113/152/62 (+5 HP, +15 Def, +20 SpA)
New Ability: Garden Guard (Flower Veil + Clear Body) - This Pokemon cannot have it's stats lowered by other Pokemon or be inflicted with a status.
Notable Moves: Moonblast, Flash Cannon, Stealth Rock, Calm Mind, Aromatherapy/Heal Bell, Synthesis, Thunder Wave, Seismic Toss, Giga Drain, Wish, Psychic, Magic Coat, Thunderbolt, Focus Blast, Iron Defense, Amnesia, Magnet Rise, Rock Polish
Role Identification: This is a bulky thing. 84/124/152 is ridiculous, backed up by one of the best defensive typings in the game in Fairy/Steel. With reliable recovery in Synthesis and Wish, and utility in Aromatherapy, Stealth Rock, Thunder Wave, and Magic Coat, Regiflora is an amazing cleric. But, don't underestimate it on the offensive side, 113 Special Attack isn't shabby and it packs Calm Mind and Rock Polish with more than enough bulk to set up. Be on the look out, or Regiflora WILL Regi-steel your win.
Offspring Name: Regiflora
New Type: Fairy/Steel
Base Stats: 84/70/124/113/152/62 (+5 HP, +15 Def, +20 SpA)
New Ability: Garden Guard (Flower Veil + Clear Body) - This Pokemon cannot have it's stats lowered by other Pokemon or be inflicted with a status.
Notable Moves: Moonblast, Flash Cannon, Stealth Rock, Calm Mind, Aromatherapy/Heal Bell, Synthesis, Thunder Wave, Seismic Toss, Giga Drain, Wish, Psychic, Magic Coat, Thunderbolt, Focus Blast, Iron Defense, Amnesia, Magnet Rise, Rock Polish
Role Identification: This is a bulky thing. 84/124/152 is ridiculous, backed up by one of the best defensive typings in the game in Fairy/Steel. With reliable recovery in Synthesis and Wish, and utility in Aromatherapy, Stealth Rock, Thunder Wave, and Magic Coat, Regiflora is an amazing cleric. But, don't underestimate it on the offensive side, 113 Special Attack isn't shabby and it packs Calm Mind and Rock Polish with more than enough bulk to set up. Be on the look out, or Regiflora WILL Regi-steel your win.


The Curse of a Forest Destroyed by a Wildfire comes to life
DNA Donors: Trevenant / Entei
Offspring Name: Entrant
New Type: Ghost/Fire
Base Stats: 100/122/80/77/88/97 (+19 Spe, +10 SpD, +11 Attack)
New Ability: Pure Leaves (Natural Cure + Inner Focus) - This Pokemon cannot be made to flinch or be inflicted by a status by the opposing Pokemon.
Notable Moves: Z-Forest's Curse, Sacred Fire, Shadow Claw, Earthquake, Stone Edge, Drain Punch, Extreme Speed, Horn Leech, Wood Hammer, Will-O-Wisp, Trick, Leech Seed, Pain Split, Flare Blitz, Iron Tail, Iron Head, Phantom Force
Role Identification: This Pokemon made for one purpose: Z-Forest's Curse. We all love omni-boost Z-Moves and Forest's Curse is one of them. But, Trevenant can't really use it all that well. Yeah, the boosts help it just fine, but the problem lies in the move itself. It adds the Grass-typing to the opponent, which means that Trevenant's best coverage move, Earthquake, becomse weaker against targets, and it's Grass STAB becomes resisted, leaving you with Shadow Claw, Rock Slide, and Drain Punch as your best moves to hit something with, which are all weak.
That's where Entrant comes in... or enters...
You see, Entrant can make great use of Z-Forest's Curse's effect by being a Fire-type. Thanks to this, when the opponent gets Grass added to it's typing, it now most likely weak to Entrant's strong Fire STAB moves, netting an easy KO. Plus, Entrant has a good 122 Attack stat, 97 Speed, which at +1 outspeeds Mega Aero Dako, and a good amount of useful coverage to sweep with, like Earthquake for Fire and Rock-types or Drain Punch for healing. Plus, Forest's Curse becomes a fun little option to guarantee a KO or aid the team, so it isn't completely useless thanks to your typing either.
Offspring Name: Entrant
New Type: Ghost/Fire
Base Stats: 100/122/80/77/88/97 (+19 Spe, +10 SpD, +11 Attack)
New Ability: Pure Leaves (Natural Cure + Inner Focus) - This Pokemon cannot be made to flinch or be inflicted by a status by the opposing Pokemon.
Notable Moves: Z-Forest's Curse, Sacred Fire, Shadow Claw, Earthquake, Stone Edge, Drain Punch, Extreme Speed, Horn Leech, Wood Hammer, Will-O-Wisp, Trick, Leech Seed, Pain Split, Flare Blitz, Iron Tail, Iron Head, Phantom Force
Role Identification: This Pokemon made for one purpose: Z-Forest's Curse. We all love omni-boost Z-Moves and Forest's Curse is one of them. But, Trevenant can't really use it all that well. Yeah, the boosts help it just fine, but the problem lies in the move itself. It adds the Grass-typing to the opponent, which means that Trevenant's best coverage move, Earthquake, becomse weaker against targets, and it's Grass STAB becomes resisted, leaving you with Shadow Claw, Rock Slide, and Drain Punch as your best moves to hit something with, which are all weak.
That's where Entrant comes in... or enters...
You see, Entrant can make great use of Z-Forest's Curse's effect by being a Fire-type. Thanks to this, when the opponent gets Grass added to it's typing, it now most likely weak to Entrant's strong Fire STAB moves, netting an easy KO. Plus, Entrant has a good 122 Attack stat, 97 Speed, which at +1 outspeeds Mega Aero Dako, and a good amount of useful coverage to sweep with, like Earthquake for Fire and Rock-types or Drain Punch for healing. Plus, Forest's Curse becomes a fun little option to guarantee a KO or aid the team, so it isn't completely useless thanks to your typing either.
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