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Fusion Evolution V3 (Voting Phase)

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Parents: Bewear, Silvally
Shared egg group: DNA
Offspring name: Silvaware
New type: Normal/Fighting
New base stats: 107/110/88/85/88/98
New ability and desc: RKS Fluff: When user is holding a memory, its primary typing changes, and its Defense is doubled.
Notable moves: Multi Attack, Crunch, Parting Shot, Superpower, Sword Dance, U-Turn
Role identification: Ghost/Fighting, Fairy/Fighting, Psychic/Fighting...add with double defense, good speed and a great support moveset, and you have something to set up the table.

Parents: Araquanid, Pyukumuku
Shared egg group: Water 1
Offspring name: Araquamuku
New type: Water/Bug
New base stats: 82/95/111/40/131/24
New ability and desc: Innard Bubble: Combines both abilities.
Notable moves: Liquidation, Recover, Leech Life, Z-Purify, Curse, Counter, Mirror Coat, Baton Pass
Role identification: Another great support tool that can find a niche in Trick Room and result in some annoyances, especially with the base 82 HP and Innard Bubble.

Parents: Pallosand, Mimikyu
Shared egg group: Amorphous
Offspring name: Pallokyu
New type: Ground/Ghost
New base stats: 92/90/95/75/90/85
New ability and desc: Compact Disguise: When this Pokemon is hit by a move, it avoids damage for one turn. When this Pokemon is hit by a Water type move, this Pokemon's Defense is raised by 1 and resets the disguise.
Notable moves: Shadow Sneak, Shadow Claw, Earthquake, Shore Up, Hypnosis, Stone Edge, Hone Claws, Play Rough
Role identification: A never completely destroyed sandcastle. Waves will make this thing stick around, and with a lot of new toys, Pallokyu is a force to be reckoned with. You can deal with an annoying Jolly 252 ATK/SPE and 4 DEF Swords Dance/Hypnosis/Earthquake/Shadow Claw, even switching Sword Dance for Hone Claws. While it may make Mimikyu weaker, you can forget that when blasting off 80% Hypnosises.

Parents: Gumshoos and Incineroar
Shared egg group: Field
Offspring name: Incinershoos
New type: Fire/Normal
New base stats: 95/115/85/70/85/55
New ability and desc: Intimidation Game: Whenever a Pokemon switches in, their attack is lowered by 1 stage.
Notable moves: Double Edge, Flare Blitz, Swords Dance, Fake Out, Body Slam, Earthquake,
Role identification: Good defenses? Check. Good ability? Check. A good moveset? Mostly.

Tapu Perlu (DNA Fusion) WIP, indescsive about which Tapu to use
Look at what I have so far!
 
Resubs:

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Parents: Serperior / Tapu Bulu
Shared egg group: DNA
Offspring name: Tapu Serpi
New type: Grass/Fairy
New base stats: 73 / 103 / 105 / 100 (+20) / 95 / 114 (+20)
New ability and desc: Power of the Forest (Contrary+Grassy Surge) - Sets Grassy Terrain for 5 turns. Tapu Serpi's stat changes are inverted.
Notable moves: Leaf Storm, Giga Drain, Glare, Dragon Pulse, Pursuit, Return, Zen Headbutt, Nature's Madness, Horn Leech, Leech Seed, Substitute, Dazzling Gleam, Smart Strike, Focus Blast, Brick Break, Return, Rock Slide, Stone Edge, Wood Hammer, Superpower
Role Identification: Your basic Contrary Serperior set but with Superpower and a Grassy Terrain boost.

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Parents: Pyukumuku/ Toxapex
Shared egg group: Water 1
Offspring name: Pyukupex
New type: Water
New base stats: 63 /72 / 151 / 52 / 146 /30
New ability and desc: Regenerated Innards (Innards Out + Regenerator)- Does 5% of the damage inflicted by the last Pokemon upon switchout and recovers 1/2 of Pyukupex's maximum hp. The damage part of the ability fails if the opposing Pokemon has not used damaging moves, or if Pyukupex is swapped out by a move like Roar or Baton Pass.
Notable moves: Baneful Bunker, Toxic Spikes, Toxic, Venoshock, Venom Drench, Poison Jab, Liquidation, Light Screen, Sludge Wave, Sludge Bomb, Scald, Infestation, Haze, Baton Pass, Gastro Acid, Taunt, Counter, Curse, Purify, Soak, Pain Split, Recover, Psych Up, Swagger, Memento
Role Identification: Two famously defensive Pokemon are now combined. The ability to do damage on switchout, no matter how little it is, is always helpful. And the regenerative properties don't hurt either. A wall/support with the ability to use many different Z-moves, including Z-Memento and Z-Purify. Combine Z-Purify with Baton Pass and you'll prepare the next Pokemon for a possible sweep.
New:

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Parents: Arceus /Zangoose
Shared egg group: DNA
Offspring name: Zance
New type: Normal
New base stats: 97/138 (+20)/90/90/90/125 (+20)
New ability and desc: Permutation (Multitype+Toxic Boost) - If this Pokemon is about to be poisoned by any means, it will not get poisoned, but instead change its type to Poison. Also, Physical moves get a 50% boost in power.
Notable moves: Extreme Speed, Judgement, Swords Dance, Poison Jab, Earthquake, Waterfall, Return, Close Combat, Taunt, Quick Attack, X-Scissor, Shadow Claw, Dragon Claw, Toxic, Recover, Refresh, Stone Edge, Aerial Ace, Flamethrower, Cosmic Power, Pursuit, Thunderbolt, Curse,
Role Identification: A Pokemon with decent stats all across the board. Sadly, its ability gets rid of things like the Facade boost, since you can not get poisoned with this ability. Permutation does have the benefit of increasing your power like Toxic Boost does, without making you succumb to poison damage. A definite Toxic Orb mon.

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Parents: Stantler/Liepard
Shared egg group: Field
Offspring name: Catdeer
New type: Normal/Dark
New base stats: 79/102/66/97/68/106
New ability and desc: Tricky Glare (Intimidate+Prankster) - The effects of Intimidate and Prankster combined.
Notable moves: Fake Out, Sucker Punch, Play Rough, Nasty Plot, Taunt, Hone Claws, Pursuit, Assist, Me First, Hypnosis, Work Up, Toxic, Shadow Claw, U-Turn, Calm Mind, Jump Kick, Return, Imprison, Thunder Wave, Embargo, Thunderbolt, Shadow Ball, Energy Ball, Night Slash, Return, Copycat, Foul Play, Megahorn, Zen Headbutt, Encore, Earthquake, Psyshock, Yawn
Role Identification: A Pokemon that can both lower stats and spread some status before it goes down. I'd personally use z-crystals on Catdeer, specifically Z-Me First or Z-Copycat. A bit of a niche and gimmicky Pokemon, but it would probably be fun to toy around with.

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Parents: Lycanroc-Midnight/Darkrai
Shared egg group: DNA
Offspring name: Dark Hunter
New type: Rock/Dark
New base stats: 78/123 (+20)/83/105 (+10)/83/114 (+10)
New ability and desc: Night Terror (No Guard+Bad Dreams) - The effects of No Guard and Bad Dreams combined.
Notable moves: Dark Void, Nasty Plot, Ominous Wind, Counter, Stealth Rock, Roar, Crunch, Dream Eater, Dark Pulse, Poison Jab, Shadow Claw, Substitute, X-Scissor, Bulk Up, Stone Edge, Rock Slide, Thunder, Brick Break, Focus Blast, Return, Swords Dance, Fire Fang, Sucker Punch, Thunder Fang, Shadow Ball, Psychic
Role Identification: Yeah, this was basically made for "No Guard" Dark Void, but also a lot other moves can benefit from Night Terror, Focus Blast in particular. And it has pretty good Attack, Special Attack, and Speed.

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Parents: Golisopod/Wormadam-Sandy
Shared egg group: Bug
Offspring name: Cowardice
New type: Bug/Ground
New base stats: 78/112/133/70/98/48
New ability and desc: Scout (Emergency Exit+Anticipation) -Exits the battle if it senses that the opposing Pokemon has super effective or OHKO moves.
Notable moves: Quiver Dance, Sucker Punch, First Impression, Bug Buzz, Earthquake, Infestation, Toxic, Liquidation, Bulk Up, Swords Dance, Leech Life, Shadow Claw, Scald, Aerial Ace, X-Scissor, Dark Pulse, Poison Jab, Waterfall
Role Identification: This Pokemon is a weird case because, even though it has decent attack and defense, its main purpose isn't really battling. As its ability puts it, it is a scout to figure out what types of moves your opponents are packing. Scout only works if the opponent has Grass/Fire/Flying/Ice moves or is carrying a OHKO move, so its nowhere near perfect.

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Parents: Victini/Lucario
Shared egg group: DNA
Offspring name: Lucini
New type: Psychic/Fighting
New base stats: 85/115 (+10)/95 (+10)/118 (+10)/95 (+10)/95
New ability and desc: Determinator (Victory Star+Justified) - If hit by a Dark-type move, Lucini's Attack rises by 1.5x.
Notable moves: Aura Sphere, Extreme Speed, Dragon Pulse, Calm Mind, Work Up, Me First, Earthquake, Swords Dance, Power-Up Punch, Counter, Poison Jab, Shadow Claw, Focus Blast, Shadow Ball, Brick Break, Bulk Up, Flare Blitz, Final Gambit, Stored Power, Zen Headbutt, Flamethrower, Psyshock, Psychic, Celebrate, Searing Shot, V-Create, Bolt Strike, Blue Flare, Dazzling Gleam, Flame Charge, Energy Ball
Role Identification: Being a Mixed Attacker is Lucini's forte. Also, it gets Celebrate from Victini. A common thing to do in battle with Victini is Z-Celebrate + Stored Power, but Z-Celebrate can always come in handy.

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Parents: Furfrou/Bewear
Shared egg group: Field
Offspring name: Furor
New type: Normal
New base stats: 108/113/80/70/85/91
New ability and desc: Fluffy Coat (Fur Coat+Fluffy) - Halves the damage from physical and Fire-type moves.
Notable moves: Superpower, Double-Edge, Pain Split, Hammer Arm, Dragon Claw, Swords Dance, Work Up, Bulk Up, Shadow Claw, Rock Slide, Earthquake, Force Palm, Ice Punch, Thunder Punch, Sucker Punch, Retaliate, Return, U-Turn, Wild Charge, Zen Headbutt
Role Identification: A good attack stat and good coverage moves abound. Plus, it has Retaliate. Can anyone say "Revenge Killer"? Hammer Arm could be used on a Trick Room team to make your slowish Furor the "fastest" in the fray.

Since people are reposting their slates, anyone have any ideas or critiques or anything?

I know I'm really bad at fusions but I enjoy the concept
 
Since people are reposting their slates, anyone have any ideas or critiques or anything?

I know I'm really bad at fusions but I enjoy the concept
Tapu Serpi would be more interesting if, instead of just being Grassy Terrain + Contrary, the terrain reversed the stat changes of all Pokemon affected by it, making it a stop to set up sweepers.
Lucini's Determinator hardly uses the Victory Star aspect - it should probably give some sort of accuracy boost too.
Catdeer could be made more interesting with an ability which, instead of just being Intimidate + Prankster, gave status moves Priority +1 and then lowers the opponent's attack whenever it uses a status move.

Look at what I have so far!

Araquamuku is somewhat OP. Abilities which double power of anything in general should be balanced very carefully, and then you also stuck on another incredible ability. Whenever this gets a chance to hit something it basically always gets a kill. It might still be fine, though.

Also, why did you remove the water moves refreshing the disguise aspect of Pallokyu? That seems like a cool thing to have.
 
Tapu Serpi would be more interesting if, instead of just being Grassy Terrain + Contrary, the terrain reversed the stat changes of all Pokemon affected by it, making it a stop to set up sweepers.
Lucini's Determinator hardly uses the Victory Star aspect - it should probably give some sort of accuracy boost too.
Catdeer could be made more interesting with an ability which, instead of just being Intimidate + Prankster, gave status moves Priority +1 and then lowers the opponent's attack whenever it uses a status move.

I'll keep these in mind.
 
New Subs
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Parents: Primarina / Meloetta
Shared egg group: DNA
Offspring name: Primetta
New type: Water/Psychic (Pirouette: Water/Fighting)
New base stats: 100 (+10) / 75 / 95 (+20) / 137 (+10) / 122 / 75
Pirouette base stats: 100 / 137 / 95 / 75 / 75 / 122
New ability and desc: Aqua Melody (Liquid Voice + Serene Grace) - Water-type moves and moves with secondary effects had become Sound-based, and such secondary effects had a doubled chance to occurs.
Notable moves: Sparkling Aria, Hydro Pump, Scald, Moonblast, Psychic, Ice Beam, Blizzard, Energy Ball, Charge Beam, Focus Blast, Psyshock, Calm Mind, Shadow Ball, Thunder, Thunderbolt, Thunder Wave, Trick Room, Trick
Pirouette Moves: Close Combat, Relic Song, U-Turn, Acrobatics, Brick Break, Fire Punch, Drain Punch, Ice Punch, Knock Off, Thunder Punch, Zen Headbutt, Waterfall, Aqua Jet
Role Identification: You obviously won't use Relic Song just for the Pirouette-viable moves, but Primetta is capable of making moves with secondary effect and Water-type moves to penetrate substitute, which is very effective against Substitute abusers such as Toxapex.
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Parents: Palkia / Sharpedo
Shared egg group: DNA
Offspring name: Sharkia
New type: Water/Dragon
New base stats: 80 / 140 (+20) / 70 / 142 (+20) / 80 / 97
New ability and desc: Pressuring Speed (Pressure + Speed Boost) - The user's Speed is increased by one stage after each turn, and double PP consumption of the foes.
Notable moves: Scald, Hydro Pump, Waterfall, Draco Meteor, Outrage, Dragon Pulse, Earth Power, Bulk Up, Dragon Claw, Earthquake, Fire Blast, Flamethrower, Focus Blast, Ice Beam, Z-Heal Block, Stone Edge, Thunder, Thunderbolt, Thunder Wave, Spacial Rend, Aqua Jet, Protect, Poison Fang, Ice Fang, Poison Jab, Psychic Fangs, Zen Headbutt
Role Identification: Having both 140 Bast Attack and 142 Base Sp. Attack can be great for a mixed Sweeper, but with Pressuring Speed, you can outspeed almost anything after a Protect and another turn. And another turn. With plenty of coverage moves and Z-Heal Block and Bulk Up as boosts, who want to mess with this dragonified Sharpedo? There is also its Mega Evolution if you doubt...
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Parents: Palkia / Sharpedo-Mega
Mega Stone: Sharpedonite
Offspring name: Mega Sharkia
New type: Water/Dragon
New base stats: 80 / 160 (+20) / 100 / 157 (+20) / 105 / 107
Ability: Strong Jaw
Notable moves: Scald, Hydro Pump, Waterfall, Draco Meteor, Outrage, Dragon Pulse, Earth Power, Bulk Up, Dragon Claw, Earthquake, Fire Blast, Flamethrower, Focus Blast, Ice Beam, Stone Edge, Thunder, Thunderbolt, Thunder Wave, Spacial Rend, Aqua Jet, Protect, Poison Fang, Ice Fang, Poison Jab, Psychic Fangs, Zen Headbutt, Crunch
Role Identification:
After some Speed Boost, this Fusion is going to be a pain! With a potential unpredictability does to Base 160 of Attack and Base 157 of Special Attack, and a reasonable bulk of 80 / 100 / 105, you do not want to mess with this space dragon shark hybrid!
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Parents: Guzzlord / Ferrothorn
Shared egg group: DNA
Offspring name: Ferrolord
New type: Steel/Dragon
New base stats: 148 / 107 (+10) / 102 (+10) / 75 / 104 (+20) / 31
New ability and desc: Barbs Boost (Beast Boost + Iron Barbs) - When defeating an opponent or when touched by a contact move, boost the user's highest non-HP stat by one stage. An attacker loses 1/8 HP when using a contact move on this Pokémon.
Notable moves: Heavy Slam, Dragon Claw, Dragon Tail, Dragon Rush, Iron Tail, Gyro Ball, Poison Jab, Earthquake, Stone Edge, Power Whip, Iron Head, Payback, Thunder Wave, Toxic, Leech Seed, Stealth Rock, Hone Claws, Knock Off.
Role Identification: Works best as a bulky sweeper or a stall, with the ability to raise either Attack, Defense or Special Defense. Hone Claws to make Iron Tail and Dragon Rush more accurate and raise Attack, Stealth Rock, Thunder Wave and Toxic for utility and Leech Seed for stall and recovery. Dragon Tail can be used for phazing, but it's worthless against Fairy-type regardless.
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Parents: Flygon / Scolipede
Shared egg group: Bug
Offspring name: Flyther
New type: Bug/Dragon
New base stats: 80 / 110 / 94 / 77 / 84 / 116
New ability and desc: High Wind Speed (Levitate + Speed Boost) - After each turn or when hit by Ground-type moves, this Pokémon's Speed is increased by one stage. Both conditions can stack. Ground immunity.
Notable moves: Dragon Dance, Earthquake, Dragon Rush, Superpower, Stone Edge, U-Turn, Fire Punch, Hone Claws, Iron Tail, Outrage, Thunder Punch, (Z-)Tailwind, Poison Tail, Megahorn, Poison Jab, X-Scissor, Toxic Spikes, Aqua Tail, Swords Dance
Role Identification: While seems like a one-trick pony, it can increase its Speed by two ways; at the end of each turn, or getting hit (without being harmed) by Ground-type moves. It also got plenty of coverage moves, allowing it to sweep properly. It can either use Swords Dance (for more Attack), Dragon Dance (for more Speed) or Hone Claws (if you considers Dragon Rush, Iron Tail or Aqua Tail) as a set-up move or can properly revenge kill with Protect.
More to come soon.
 
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Re-subs:
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"...you have 2 options. Do you look out for yourself, or your friends?" ~ Me regarding the ability
Parents: Gumshoos / Dugtrio
Shared Egg Group: Field
Offspring Name: Dugshoos
New Type: Normal/Ground
Base Stats: 71/115/65/62/75/92
New Ability: Coward's Punishment (Stakeout + Arena Trap) - If the opponent switches out, the Pokemon switched in is trapped and this Pokemon's moves do double damage to that Pokemon. Ghost and Flying-types and Pokemon with the ability Levitate won't be trapped if switched in, but will still take double damage.
Notable Moves: Return, Body Slam, Double-Edge, Earthquake, U-Turn, Stone Edge, (Z-)Memento, Crunch, Sucker Punch, Reversal, Pursuit, Super Fang, Facade, Hone Claws, Aerial Ace, Stealth Rock, Thrash
Role Identification: Against this thing, you have 2 options. Do you look out for yourself, or your friends? What I mean by that is, thanks to Dugshoos' ability, Coward's Punishment, if you switch out, whatever gets switched in is trapped and Dugshoos gets a nice temporary power boost. So, now you have a dilemma. Do you stay in on a bad matchup to protect Pokemon you have in the back? Or, do you switch to a more favorable matchup, knowing that whatever comes in will have to deal with essentially something with 115 Attack, 92 Speed, Huge Power while they also have STAB Double-Edge, EdgeQuake (STAB on the latter) and U-Turn? In a way, you're trapped either way, just only literally in the second scenario. So, what will it be? Will you take the coward's way out and endanger your friends? Or will you stand tall in the face of adversity? The choice is yours.
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THIRD TIME'S THE CHARM (especially since it got 5 votes last time I re-subbed it)
DNA Donors: Guzzlord / Slowbro
Offspring Name: Guzzbro
New Type: Dragon/Water
Base Stats: 168/88/92/110/77/37 ( +10 Def,+9 HP, +11 SpAtk, +10 SpDef)
New Ability: Rejuvenation (Beast Boost + Regenerator) - Every time this Pokemon KOs another Pokemon, it heals 20% of it's HP. If this Pokemon is at full health, it's highest non-HP stat will be increased by 1 stage instead.
Notable Moves: Scald, Draco Meteor, Slack Off, Future Sight, Calm Mind, Ice Beam, Fire Blast, Flamethrower, Sludge Wave, Dark Pulse, Thunder Wave, Focus Blast, Light Screen, Substitute, Surf, Iron Defense
Role Identification: It's ya boi Guzz, bro!... That aside, Guzzbro is here and here to stay with it's enormous 168/92/77 that makes Toxapex look like Ninjask. On top of that, include amazing utility moves in Scald to further physical bulk, Thunder Wave to slow foes down, Light Screen to improve special bulk, and Toxic to wear down other bulky foes. Guzzbro also sports good reliable recovery in Slack Off, and a great typing in Dragon/Water with only 2 weaknesses, making this bro one hard wall to get around. It's ability, Rejuvenation, also allows Guzzbro to stay healthy or further it's bulk to new heights.
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DNA Donors: Guzzlord / Mega Slowbro
Offspring Name: Mega Guzzbro
New Type: Dragon/Water
Base Stats: 168/88/162/140/77/37
New Ability: Shell Armor
Notable Moves: See above
Role Identification: It's the same Guzzbro but with even more physical bulk at a crazy 168/162. With 140 Special Attack and Shell Armor to avoid being broken through by critical hits, Mega Guzzbro can effectively run a Calm Mind set, improving it's much lower special bulk whilst improving it's power. This is backed up by coverage from Baltimore to London and back including STAB Surf, Sludge Wave, Sludge Wave, Ice Beam, Fire Blast, Psychic, Dark Pulse, Signal Beam and more! Overall, one Calm Mind user you must watch out for.

New stuff:
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"Why would anyone want to fuse something like Fearow Noctowl?" - Not Yahooboo
DNA Donors: Noctowl / Lugia
Offspring Name: Lugiawl
New Type: Normal/Psychic
Base Stats: 103/70/110/100/133/90 (+20 Def, +12 SpA, +8 SpD)
New Ability: Power Napper (Insomnia + Multiscale) - When this Pokemon is at full HP, it take half damage from all attacks and cannot fall asleep. If this Pokemon goes to full HP while asleep, it will immediately wake up
Notable Moves: Rest, Defog, Hyper Voice, Calm Mind, Night Shade, Magic Coat, Tailwind, Heat Wave, Surf, Thunder Wave, Thunderbolt, Ice Beam, Reflect, Light Screen, Aeroblast, Dragon Tail, Roar/Whirlwind, Giga Drain, Icy Wind, Earth Power
Role Identification: This is the counterpart to Fear-Oh, as they both are forgotten/bad early game bird + the Gold/Silver duo. And, adding to the difference, while Fear-Oh is strong and kinda fast, Lugiawl is ridiculously bulky at 103/110/133 and has a better defensive typing to boot. With access to dual screens, Night Shade, Magic Coat, phazing, Defog, and Thunder Wave or Toxic, Lugiawl is an annoying wall to face, or it could even pull off a Calm Mind set. Also, it's ability doesn't seem too spectacular other than being Multiscale... until you realize that Power Napper + Rest = Rest + Hydration, but always active, giving this already bulky Pokemon the best recovery move in the game. Yeah, have fun with this one.

Oxybliss-Defense + Lugiawl Mono Normal/Psychic stall anyone?
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W O K E
DNA Donors: Hitmonlee / Regigigas
Offspring Name: Hitmonregi
New Type: Fighting/Normal
Base Stats: 80/160/81/65/117/95 (+2 Spe, +20 Atk, +8 SpD, +10 SpA)
New Ability: Jumpstart (Unburden + Slow Start) - For 5 turns, this Pokemon's speed is doubled. This does not reset when switched out.
Notable Moves: High Jump Kick, Close Combat, Knock Off, Double-Edge, Mach Punch, Rapid Spin, Drain Punch, Earthquake, Poison Jab, Iron Head, Bulk Up, Ice Punch, Zen Headbutt, Return, Bullet Punch, Sucker Punch, Pursuit, Bulk Up, Low Kick, Blaze Kick
Role Identification: 160 Attack, Jumpstart, and perfect Fighting/Dark/Normal coverage makes this a late game sweeper in a box. That's it. That's all I can say. That's all you NEED to know. Enjoy.
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CatDog
Parents: Pyroar / Manectric
Shared Egg Group: Field
Offspring Name: Pyronetic
New Type: Fire/Electric
Base Stats: 88/81/76/117/73/115
New Ability: Soul Charger (Moxie + Lighting Rod) - When this Pokemon gets a KO or is hit by an Electric-type move, it's Special Attack goes up by 1. Electric immunity.
Notable Moves: Fire Blast, Thunderbolt, Volt Switch, Will-O-Wisp, Signal Beam, Overheat, Thunder Wave, Dark Pulse, Roar, Taunt, Work Up, Rain Dance, Sunny Day (Solar Beam)
Role Identification: Get a KO or switch into an Electric move and Mega. Please.
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Parents: Pyroar / Mega Manectric
Shared Egg Group: Field
Offspring Name: Mega Pyronetic
New Type: Fire/Electric
Base Stats: 88/81/96/147/93/145
New Ability: Intimidate
Notable Moves: See above list
Role Identification: One of the fastest fusions out there, Mega Pyronetic is a threatening fast offensive Pokemon. It's STAB combination has great neutral coverage, with Hidden Power Ice patching up the rest, backed up by a huge 147 Special Attack stat. It's blistering 145 Speed also makes Mega Pyronetic great for keeping up momentum with Volt Switch. Overall, a speed demon to look out for.

Oh, and this thing's bulk is surprisingly good. 88/96/93 with Intimidate is no joke.
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Why is Seviper's model as tall as Mewtwo?
DNA Donors: Seviper / Mewtwo
Offspring Name: Mewviper
New Type: Psychic/Poison
Base Stats: 89/115/75/137/75/117 (+20 Spe, +10 Atk, +10 SpA)
New Ability: Health Scare (Shed Skin + Unnerve) - While this Pokemon is active, the opposing team cannot eat berries or heal their status in any way
Notable Moves: Sludge Wave/Bomb, Psychic, Psystrike, Poison Jab, Zen Headbutt, Giga Drain, Energy Ball, Sucker Punch, Dark Pulse, Knock Off, Earthquake, Flamethrower, Fire Blast, Final Gambit, Aqua Tail, Haze, Swords Dance, Coil, X-Scissor, Aura Sphere, Ice Beam, Thunderbolt, Drain Punch, Hurricane, Ice Punch, Thunder Punch, Low Kick, Stone Edge, Shadow Ball, Taunt, Will-O-Wisp, W A T E R G U N, Self-Destruct, Thunder Wave, Recover
Role Identification: While probably not as good as either of it's Megas, Mewviper has great 115/137 offenses with good 117 Speed to boot as well as bottomless coverage and pretty decent STAB neutral coverage. Also, the ability allows Mewviper to shoot off unhealable Will-O-Wisps, Thunder Waves, and Toxics, or make sure something that's currently asleep or frozen stays that way, which is cool.
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DNA Donors: Seviper / Mega Mewtwo X
Offspring Name: Mega Mewviper X
New Type: Psychic/Fighting
Base Stats: 89/195/85/137/85/117
New Ability: Steadfast
Notable Moves: Zen Headbutt, Low Kick, Drain Punch, Knock Off, Coil, Recover, Taunt, Swords Dance, Earthquake, Poison Jab, Ice Punch, Fire Punch, Thunder Punch, Stone Edge, Sucker Punch, Aqua Tail, X-Scissor
Role Identification: Monstrous 195 Attack, good 117 Speed, and all the coverage it needs as well as two good setup options in Swords Dance for sweeping and Coil + Recover or Substitute for stallbreaking. Just a monstrous physical attacker, not much else to say.
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DNA Donors: Seviper / Mega Mewtwo Y
Offspring Name: Mega Mewviper Y
New Type: Psychic/Poison
Base Stats: 89/155/55/177/105/127
New Ability: Insomnia
Notable Moves: See base Mewviper's list
Role Identification: Terrible physical bulk aside, 155/177 offenses and great 127 Speed makes Mega Mewviper Y an enormous special threat. Just think about how good regular Mewviper is, now add a bunch of physical attack and literally only 2 points of special attack less than Life Orb Mewviper without the recoil, and it can't fall asleep. That's Mega Mewviper Y and it's a huge special threat.
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When Regi Steels Yo (Flower) Girl
DNA Donors: Florges-Orange / Registeel
Offspring Name: Regiflora
New Type: Fairy/Steel
Base Stats: 84/70/124/113/152/62 (+5 HP, +15 Def, +20 SpA)
New Ability: Garden Guard (Flower Veil + Clear Body) - This Pokemon cannot have it's stats lowered by other Pokemon or be inflicted with a status.
Notable Moves: Moonblast, Flash Cannon, Stealth Rock, Calm Mind, Aromatherapy/Heal Bell, Synthesis, Thunder Wave, Seismic Toss, Giga Drain, Wish, Psychic, Magic Coat, Thunderbolt, Focus Blast, Iron Defense, Amnesia, Magnet Rise, Rock Polish
Role Identification: This is a bulky thing. 84/124/152 is ridiculous, backed up by one of the best defensive typings in the game in Fairy/Steel. With reliable recovery in Synthesis and Wish, and utility in Aromatherapy, Stealth Rock, Thunder Wave, and Magic Coat, Regiflora is an amazing cleric. But, don't underestimate it on the offensive side, 113 Special Attack isn't shabby and it packs Calm Mind and Rock Polish with more than enough bulk to set up. Be on the look out, or Regiflora WILL Regi-steel your win.
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entei.gif

The Curse of a Forest Destroyed by a Wildfire comes to life
DNA Donors: Trevenant / Entei
Offspring Name: Entrant
New Type: Ghost/Fire
Base Stats: 100/122/80/77/88/97 (+19 Spe, +10 SpD, +11 Attack)
New Ability: Pure Leaves (Natural Cure + Inner Focus) - This Pokemon cannot be made to flinch or be inflicted by a status by the opposing Pokemon.
Notable Moves: Z-Forest's Curse, Sacred Fire, Shadow Claw, Earthquake, Stone Edge, Drain Punch, Extreme Speed, Horn Leech, Wood Hammer, Will-O-Wisp, Trick, Leech Seed, Pain Split, Flare Blitz, Iron Tail, Iron Head, Phantom Force
Role Identification: This Pokemon made for one purpose: Z-Forest's Curse. We all love omni-boost Z-Moves and Forest's Curse is one of them. But, Trevenant can't really use it all that well. Yeah, the boosts help it just fine, but the problem lies in the move itself. It adds the Grass-typing to the opponent, which means that Trevenant's best coverage move, Earthquake, becomse weaker against targets, and it's Grass STAB becomes resisted, leaving you with Shadow Claw, Rock Slide, and Drain Punch as your best moves to hit something with, which are all weak.

That's where Entrant comes in... or enters...

You see, Entrant can make great use of Z-Forest's Curse's effect by being a Fire-type. Thanks to this, when the opponent gets Grass added to it's typing, it now most likely weak to Entrant's strong Fire STAB moves, netting an easy KO. Plus, Entrant has a good 122 Attack stat, 97 Speed, which at +1 outspeeds Mega Aero Dako, and a good amount of useful coverage to sweep with, like Earthquake for Fire and Rock-types or Drain Punch for healing. Plus, Forest's Curse becomes a fun little option to guarantee a KO or aid the team, so it isn't completely useless thanks to your typing either.

Done with mine, give thoughts

Also

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH
 
Done with mine, give thoughts

Also


AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH
Hitmonregi is OP as heck, you can't just slap speed doubling on stuff like that ;-;
honestly it feels like fast base speeds are useless with how many doubling speed abilities with only small drawbacks there are. don't contribute to the problem.
 
Hitmonregi is OP as heck, you can't just slap speed doubling on stuff like that ;-;
honestly it feels like fast base speeds are useless with how many doubling speed abilities with only small drawbacks there are. don't contribute to the problem.
Fixed
 
Hello everyone. Haven't posted fusions in a while. I am back for now.
giratina.gif
lumineon.gif

Giratina + Lumineon
Parents: Giratina + Lumineon
Shared egg group: DNA
Offspring name: Lumitina
New type: Dragon/Water
New base stats: 129/84/108/84/113/90 (608)
New ability and desc: Water Pressure (Water Veil + Pressure) - Immune to burns. Opponent's PP usage is doubled. If this mon is hit by a move that has a chance to Burn, that move's PP will be halved.
Notable moves: Defog, U-Turn, Scald, Roar, Dragon Tail, Toxic, Tailwind, Rest, Sleep Talk
Role identification: The ultimate 'Fuck You' to the Burn status. 4x resistant to Fire type, 4x resistant to Scald, immune to burns. Lumitina can switch safely on every form of burn moves. With access to Defog, it can work as a hazard clearer. With U-Turn, it can work as a slow pivot. It can also work as a burn shuffler ironically, since it has both Dragon Tail/Roar and Scald. Sadly it has to rely on Leftovers and RestTalk for recovery.
walrein.gif
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Walrein + Araquanid
Parents: Walrein + Araquanid
Shared egg group: Water 1
Offspring name: Walraqua
New type: Ice/Water
New base stats: 99/85/101/82/121/63 (551)
New ability and desc: Thermal Bubble (Water Bubble + Thick Fat) - Halves damage from Fire, Water and Ice moves, doubles damage of Water and Ice moves, and prevents burns.
Notable moves: Liquidation, Surf, Ice Fang, Avalanche, Blizzard, Toxic, Encore, Super Fang, Rest, Sleep Talk, Infestation
Role identification: Bulky wallbreaker that can reach absurd levels of power. Offensively it has 3x power STAB. It doesn't need coverage, since resisted STABs do more than neutral hits. Instead of coverage, Walraqua can run Super Fang/Toxic to shut down walls, or RestTalk to recover HP more reliably than Leftovers or Leech Life. It has above average bulk and extra resistances, so being slow isn't that big of a problem. As a slow physical attacker, it doesn't have to worry about burns so that's good. It's still a problem. However, it also means it can truly shine in a Trick Room team.

Edited reposts from Fusion Evolution V2:
abomasnow.gif
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Abomasnow + Tangrowth
Parents: Abomasnow + Tangrowth
Shared egg group: Grass
Offspring name: Groboma
New type: Grass/Ice
New base stats: 105/106/110/111/77/65 (BST 574)
New ability and desc: Snow Fall (Snow Warning + Chlorophyll) - Summons hail for 5 turns. Doubles speed on hail.
Notable moves: Giga Drain, Leaf Storm, Wood Hammer, Blizzard, Ice Shard, Seed Bomb, Earthquake, Focus Blast, Sludge Bomb, Poison Jab, Rock Slide, Knock Off, Sleep Powder, Leech Seed, Toxic, Pain Split, Synthesis, Swords Dance
Role identification: 106/111 offenses and an effective speed of 130~179 (abilities like these work like Huge Power, they double EVs as well). A wide movepool, with strong reliable STAB moves on both physical and special sides, and also coverage against pesky Fire and Steel types. A reliable set-up move on the physical side, and average bulk. This is a pretty solid attacker all around, with a great offensive typing. Trash defensive type and weakness to SR makes it balanced.

Parents: MegaAbomasnow + Tangrowth
Shared egg group: [Mega]
Offspring name: Mega Groboma
New type: Grass/Ice
New base stats: 105/146/140/151/97/35 (BST 674)
New ability and desc: Snow Warning
Notable moves: Same as above.
Role identification: Definitely weaker than the regular form, but can work with Swords Dance/Ice Shard. It isn't much different from Mega Abomasnow, but it's definitely an improvement.

walrein.gif
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Walrein + Genesect
DNA Donors: Walrein + Genesect
Shared egg group: DNA
Offspring name: Reinsect
New type: Water/Steel
New base stats: 100/100/97/107/97/102 (BST 603, +10 HP, +5 Def, +5 SpDef, +20 Spe)
New ability and desc: File Too Large (Download + Thick Fat) - When this Pokemon enters the battlefield, it checks the opponent's type and takes half damage from those types.
Notable moves: Flash Cannon, Surf, Ice Beam, Thunderbolt, Bug Buzz, Dark Pulse, Energy Ball, Giga Drain, Flamethrower, Psychic, Iron Head, Waterfall, U-Turn, Crunch, Blaze Kick, Gunk Shot, Shadow Claw, Earthquake, Zen Headbutt, Extreme Speed, Explosion, Super Fang, Thunder Wave, Toxic, Shift Gear, Belly Drum, Roar
Role identification: Revenge killer, momentum gainer or bulky set-up sweeper. It can switch in more safely against threats to possibly finish them off, or to just force switches, considering it'll take half damage from STABs. As a set-up sweeper, it can take a few hits or force switches with its amazing resistances, and use either Shift Gear or Belly Drum. The huge movepool and well-rounded stats allows it to work as a physical, special or mixed attacker, and even as a bulky status-shuffler thanks to Roar and T-Wave/Toxic.

vivillon.gif
mewtwo.gif

Vivillon + Mewtwo
Parents: Vivillon + Mewtwo
Shared egg group: DNA
Offspring name: Vivtwo
New type: Flying/Psychic
New base stats: 104/81/70/140/70/120 (+11 HP, +18 SpA, +11 Spe, BST 568)
New ability and desc: Compound Burden (Compound Eyes + Pressure) - Increases accuracy to x1.5 but doubles PP usage.
Notable moves: Hurricane, Psystrike, Quiver Dance, Bug Buzz, Blizzard, Thunder, Fire Blast, Focus Blast, Shadow Ball, Taunt, Recover, Sleep Powder
Role identification: A No Guard user with less disadvantages, which works as a special set up sweeper. Quiver Dance coupled with STAB Psystrike and Hurricane is a deadly combination. Sleep Powder allows Vivtwo to reliably put the foe to sleep (remember, x1.5 accuracy) and set up more easily. The wide array of moves Mewtwo gets for coverage also helps.

Parents: Vivillon + Mega Mewtwo Y
Shared egg group: DNA [Mega]
Offspring name: Mega Vivtwo Y
New type: Flying/Psychic
New base stats: 104/121/50/180/100/130 (BST 668)
New ability and desc: Insomnia
Notable moves: Same as above
Role identification: Not very different from Mega Mewtwo Y, a bit worse than it. Has Flying STAB at least. Regular Vivtwo is better due to the ability.

Parents: Vivillon + Mega Mewtwo X
Shared egg group: DNA [Mega]
Offspring name: Mega Vivtwo X
New type: Flying/Fighting
New base stats: 104/161/80/140/80/120 (BST 668)
New ability and desc: Steadfast
Notable moves: Aerial Ace, Low Kick, Earthquake, Ice Punch, Stone Edge, Poison Jab, Taunt, Recover
Role identification: A worse Mega Mewtwo X all around. The only new STAB it gets is Aerial Ace. Don't use this, use regular Vivtwo.
 
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Oysninja under a shell smash just tears everything a new asshole. it's like krookans with speed and reliable priority. I'm worried it's too powerful, since after all Focus Sash lets you boost up every time.
Mega Kyurem-Red isn't actually nearly as powerful as Kyogre because it lacks another item or rain, so that bit about having the same special attack seems like false advertising even if it's technically correct.
Hm, would removing the 25% buff make it more balanced?
 
Parents: Bewear, Silvally
Shared egg group: DNA
Offspring name: Silvaware
New type: Normal/Fighting
New base stats: 107/110/88/85/88/98
New ability and desc: RKS Fluff: When user is holding a memory, its primary typing changes, and its Defense is doubled.
Notable moves: Multi Attack, Crunch, Parting Shot, Superpower, Sword Dance, U-Turn
Role identification: Ghost/Fighting, Fairy/Fighting, Psychic/Fighting...add with double defense, good speed and a great support moveset, and you have something to set up the table.

Parents: Araquanid, Pyukumuku
Shared egg group: Water 1
Offspring name: Araquamuku
New type: Water/Bug
New base stats: 82/95/111/40/131/24
New ability and desc: Innard Bubble: Combines both abilities.
Notable moves: Liquidation, Recover, Leech Life, Z-Purify, Curse, Counter, Mirror Coat, Baton Pass
Role identification: Another great support tool that can find a niche in Trick Room and result in some annoyances, especially with the base 82 HP and Innard Bubble.

Parents: Pallosand, Mimikyu
Shared egg group: Amorphous
Offspring name: Pallokyu
New type: Ground/Ghost
New base stats: 92/90/95/75/90/85
New ability and desc: Compact Disguise: When this Pokemon is hit by a move, it avoids damage for one turn. When this Pokemon is hit by a Water type move, this Pokemon's Defense is raised by 1 and resets the disguise.
Notable moves: Shadow Sneak, Shadow Claw, Earthquake, Shore Up, Hypnosis, Stone Edge, Hone Claws, Play Rough
Role identification: A never completely destroyed sandcastle. Waves will make this thing stick around, and with a lot of new toys, Pallokyu is a force to be reckoned with. You can deal with an annoying Jolly 252 ATK/SPE and 4 DEF Swords Dance/Hypnosis/Earthquake/Shadow Claw, even switching Sword Dance for Hone Claws. While it may make Mimikyu weaker, you can forget that when blasting off 80% Hypnosises.

Parents: Gumshoos and Incineroar
Shared egg group: Field
Offspring name: Incinershoos
New type: Fire/Normal
New base stats: 95/115/85/70/85/55
New ability and desc: Intimidation Game: Whenever a Pokemon switches in, their attack is lowered by 1 stage.
Notable moves: Double Edge, Flare Blitz, Swords Dance, Fake Out, Body Slam, Earthquake,
Role identification: Good defenses? Check. Good ability? Check. A good moveset? Mostly.

DNA: Alolan Persian and Tapu Fini
Shared egg group: DNA
Offspring name: Tapu Perlu
New type: Dark/Fairy
New base stats: 70/68/100/95/100/114
New ability and desc: Fuzzy Terrain: Summons Fuzzy Terrain when this Pokemon is sent out; for 5 turns, all physical damage is reduced and prevents all status conditions.
Notable moves: Dazzling Gleam, Dark Pulse, Power Gem, Moonblast, Defog, Scald, Nature's Madness, Parting Shot, Thunderbolt, Snarl, Calm Mind, Foul Play
Role identification: Possibly the best terrain for a lot of low defense FE-Mons. I debated on using other Tapus (like Bulu's terrain getting some HP back, Lele's stopping all priority, Koko's boosting all electric power), but Fini helps Tapu Perlu live a bit longer, so, yeah. If doubles are possible in this mod, you can also support some AV Pokemon with Flatter or Swagger. And when you're on the terrain, you gave 70/200/100 and you can break walls with your Nature's Madness move. Do I have any regrets? Nope. Not yet.
it's all done.
 
Fine
Gumshoos / Dugtrio (SV 1)
Guzzlord / Slowbro (SV 2)
Pyroar / Manectric (SV 3)
Trevenant / Entei (SV 4)
Zygarde-50% / Eevee
Pidgeot / Xurkitree
Tornadus-T / Cascoon
Lopunny / Beartic
Feraligatr / Tyrantrum
Banette / Kyurem-Black
Lunala / Lunatone
Solgaleo / Solrock
Cosmog / Marill (awwwww)
Stunfisk / Articuno
Magearna / Incineroar
 
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Serperior / Tapu Bulu (SV 1)
Arceus /Zangoose (SV 2)
Victini/Lucario (SV 3)
Guzzlord / Slowbro
Pyroar / Manectric
Seviper / Mewtwo
Trevenant / Entei
Zygarde / Eevee
Camerupt/Reshiram
Swampert/Tyranitar
Lopunny/Beartic
Bewear/Silvally
Zygarde-10% / Toucannon
Guzzlord / Ferrothorn
Pheromosa / Bruxish


 
Zygarde / Eevee
Magearna / Incineroar
Pidgeot / Xurkitree
Lickilicky / Tapu Koko
Feraligatr / Tyrantrum
Solgaleo / Solrock
Gumshoos / Dugtrio
Kommo-O / Hydreigon
Pheromosa / Bruxish
(A powerful thing thats super speedy and cannot be stopped by the seemingly obvious counter. yum)
Mienshao / Hawlucha
Swellow / Xerneas
Mienshao / Hawlucha
Guzzlord / Slowbro
Zekrom / Doublade
 
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Komala / Musharna (SV1)
Excadrill / Uxie (SV2)
Zekrom / Doublade
Golisopod / Wormadam-Sandy
Torterra / Tyrantrum
Stunfisk / Articuno
Tapu Bulu / Zygarde
Guzzlord / Slowbro
Mewtwo / Seviper
Solgaleo / Sharpedo
Lunala / Camerupt
Lanturn / Lugia
Zygarde-10% / Toucannon
Shedinja / Mewtwo
Delibird / Regigigas
 
Guys, am I forgotten? I feel like I was, but people could have their reasons for not voting me.
i feel like this literally every slate lol
haven't won in like a bajillion years, my last winning fusion was #249 (Dialcatty) and we're on 318 now

but what pisses me off more is that the allowed Cinshado into the game when it's broken as all fuck. 130 base Attack, 140 base Speed and the ability reading 'Multi-hit moves used by this pokemon are guaranteed to hit five times and are boosted 50%.' what the actual spuck is that power level? disgusting. 8/10 for concept, 0/10 for balancing. at least Dialcatty might be able to live an attack.
no idea where that mini rant came from tbh but yeah
 
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