Fusion Evolution V3 (Voting Phase)

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Strictly Resubs this time!


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The setter.
DNA Donors: Dusknoir and Zygarde
Offspring: Noir Guard
Typing:
Ghost.png
Ground.png

Stats: 96/113/130/73/120/70
(+20 HP +13 Atk +2 Def +5 SpD)
Ability and Desc: (Aura Break + Pressure) - Persistent: Applying its pressure on the field, field moves that are not extended by an item have an additional 2 turns.
Notable Moves: Trick Room, Glare, Will O Wisp, Shadow Sneak, Thousand Arrows, Thousand Waves, Extreme Speed, Curse, Rest, Coil, Dragon Dance, Haze, Core Enforcer, Toxic, Dragon Tail
Role Description: If any of you have played CAP, you know this ability single handly makes Trick Room not only a viable, but dominating playstyle. This is what Trick Room teams need to make them the potent threat they are, and Noir Guard brings this to Fusion Evolution! Noir Guard has a rather unique movepool, that while is balls on most mons, gives Noir Guard almost everything it needs to succeed. Thanks to having near perfect coverage with Thousand Arrows alone, it frees up its movesolts to support the team however it can, via setting Trick Room, spreading status, phazing and Hazing.

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The physical breaker.
DNA Donors: Hoopa-Unbound and Granbull
Offspring: Granpa-Unbound
Typing:
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Stats: 85/160/70/130/97/62
(+20 Atk +3 Def +15 SpA +2 SpD)
Ability and Desc: Houdini - If the user lacks an item, it steals the opponent's on switchin.
Notable Moves: Knock Off, Play Rough, Close Combat, Earthquake, Gunk Shot, Drain Punch, Elemental Punches, Nasty Plot, Dark Pulse, Dazzling Gleam, Fire Blast/Overheat, Focus Blast, Thunder(bolt), Trick Room
Role Description: Stitch98 made a TR setter. I made the abuser. It hits hard asf with its 160 Atk. Choice Band, Nasty Plot and LO mixed sets are completely terrifying under TR. Even without Trick Room, Granpa can tear up slow defensive and balanced teams with ease.

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diancie.gif

Damn this thing ROCKS.
DNA Donors: Diancie and Wishiwashi
Offspring: Wishiancie
Typing:
Rock.png
Water.png

Stats: 50/130/140/140/145/44 - Diamond Form
50/18/23/28/29/54 - Carbon Form
(+3 HP +10 Atk +20 SpA +3 SpD +4 Spe)
Ability and Desc: (Schooling+Clear Body) - Crystalization: Immune to all stat drops. When HP drops below 25%, reverts to Carbon form.
Notable Moves: Diamond Storm, Hydro Pump, Waterfall, Power Gem, Moonblast, Trick Room, Explosion, Earthquake, Earth Power, Ice Beam, U-Turn, Stealth Rock, Scald, Heal Bell, Calm Mind, Rock Polish
Role Description: A powerful mixed attacker under Trick Room, Wishiancie combines the rather barren movepools of its Donors and get enough tools to be a menace to most teams it faces. Wishiancie's mixed stats and ok bulk makes it simultaneously be able to threaten physical and special tanks and walls. Careful and watch its HP however, as if it drops too low its bye bye for Wishiancie.

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DNA Donors: Wishiwashi and Diancie
Offspring: Wishiancie-Mega
Typing: Rock/Water
Stats: 50/190/100/200/100/104
Ability: Magic Bounce


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bruxish.gif

Damn imagine the kids...
Parents: Sharpedo and Bruxish
Shared Egg Group: Water 2
Offspring: Sharpish
Typing:
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water.gif

Stats: 79/122/65/92/65/103 (+10 to all)
Ability and Desc: (Dazzling + Speed Boost) - Bedazzled: Both effects combined.
Notable Moves: Swords Dance, Psychic Fangs, Waterfall, Aqua Jet, Ice Fang, Thunder Fang, Destiny Bond, Earthquake
Role Description: Sharpish is potentially one of the most threatening sweepers, due to its fantastic ability Bedazzled, which not only raises its speed stat by one each stage, but also grants it with an immunity to priority, which makes it significantly hard to revengekill. A powerful sweeper in its own right, it even has a potent Mega Evolution.

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Parents: Sharpedo and Bruxish
Shared Egg Group: Water 2
Offspring: Sharpish-Mega
Typing:
Psychic.png
Water.png

Stats: 79/142/95/108/80/113
Ability: Strong Jaw
Notable Moves: Everything + Crunch
Role Description: After snatching a Speed Boost or two, Sharpish can Mega Evolve into Mega Sharpish and go to town with Strong Jaw Psychic Fangs! After a Swords Dance boost, nothing is standing in its way.

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This forecast calls for clear skies
Parents: Altaria and Drampa
Shared Egg Group: Dragon
Offspring: Drampalt
Typing:
Dragon.png

Stats: 86/75/97/112/108/68
Ability and Desc: (Natural Cure + Cloud Nine) - Clear Skies: This mon removes ALL weather conditions upon switchin.
Notable Moves: Roost, Calm Mind, Toxic, Dragon Pulse, Draco Meteor, Heal Bell, Fire Blast, Hurricane, Thunder(bolt), Ice Beam, Moonblast
Role Description: Finally! How Cloud Nine should work!! With Clear Skies, Drampalt has an invaluable niche in anti weather, by removing it comoletely! Stop Swiftswimmers in their tracks, shut down Solar Power wallbreakers, and in general kick the butt outta most weather teams. And if you think crapping on weather teams is its only niche, hope it doesn't mega!

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Parents: Altaria and Drampa
Shared Egg Group: Dragon
Offspring: Mega Drampalt
Typing:
Dragon.png
Fairy.png

Stats: 86/115/117/152/108/68
Ability: Pixilate
Notable Moves: All of the above + Hyper Voice
Role Description: Mega Drampalt may not shut down weather, but its better at doing everything else that its base form could do and more. What is more? Firing off Pixilate boosted STAB Hyper Voice off of its 152 special attack, with potential Calm Mind boosts under its belt.

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What!?! A Tapu Fusion NOT based on Terrains?
DNA Donors: Tapu Fini and Clefable
Offspring: Fablefin
Typing:
Fairy.png

Stats: 85/72/106/100/125/80
(+3 HP +12 Def +5 SpA +15 SpD +8 Spe)
Ability and Desc: Misty Mind: This mon ignores the stat changes of opponents when taking or doing damage. It is also immune to status ailiments and confusion.
Notable Moves: Moonblast, Calm Mind, Moonlight, Softboiled, Taunt, Nature's Fury, Substitute, Defog, Toxic, Scald, Fire Blast, Ice Beam, Thunder Wave, Stealth Rock, Haze, Encore
Role Description: The Unaware wall that FE stall has yearned for! Fablefin is a potent wall with a wide and useful movepool, capable of disrupting any and all means of offensive play on a team. Nature's Fury + Taunt also makes it a potent stallbreaker. Fablefin is in general a super amazing wall with massive role compression.
it's called Nature's Madness not Nature's Fury (for Fablefin)

also I don't want to go complaining too early but with the power level of many fusions this is going to have a very hard time walling stuff. sorry, it's still a cool fusion :P


Also, does the wishiwashi + diancie fusion even work? by the rules of form changes, wishiwashi will revert into its solo form before mega evolution so that will actually have garbage stats.
 
sharpedo.gif
bruxish.gif

Damn imagine the kids...
Parents: Sharpedo and Bruxish
Shared Egg Group: Water 2
Offspring: Sharpish
Typing:
psychic.gif
water.gif

Stats: 79/122/65/92/65/103 (+10 to all)
Ability and Desc: (Dazzling + Speed Boost) - Bedazzled: Both effects combined.
Notable Moves: Swords Dance, Psychic Fangs, Waterfall, Aqua Jet, Ice Fang, Thunder Fang, Destiny Bond, Earthquake
Role Description: Sharpish is potentially one of the most threatening sweepers, due to its fantastic ability Bedazzled, which not only raises its speed stat by one each stage, but also grants it with an immunity to priority, which makes it significantly hard to revengekill. A powerful sweeper in its own right, it even has a potent Mega Evolution.

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Parents: Sharpedo and Bruxish
Shared Egg Group: Water 2
Offspring: Sharpish-Mega
Typing:
Psychic.png
Water.png

Stats: 79/142/95/108/80/113
Ability: Strong Jaw
Notable Moves: Everything + Crunch
Role Description: After snatching a Speed Boost or two, Sharpish can Mega Evolve into Mega Sharpish and go to town with Strong Jaw Psychic Fangs! After a Swords Dance boost, nothing is standing in its way.
Unless I'm missing something, where does Thunder Fang come from?
 
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Swampterra
Parents: Swampert + Torterra (Monster)
You SURE you're expecting to hit it for a weakness?
New Type:
GroundIC_Big.png
WaterIC_Big.png

Ability: Uninhabitable Damp + Overgrow - If this Pokémon is on the field, Grass-type moves won't work.
Stats: 107 HP +10 / 119 Atk +10 / 107 Def +10 / 90 SpA +10 / 97 SpD +10 / 68 Spe +10
Notable Moves:
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: Waterfall, Double-Edge, Earthquake, Stone Edge, Crunch, Body Slam, Superpower, Thrash
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: Curse, Rock Polish, Swords Dance
Role Identification: Its sole weakness is blocked out by its own ability. That, and it has nice STABs to use. Shame it gets cheaped out of its own Grass-type coverage, but eh. It's worth it due to the lack of weaknesses.
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torterra.gif

Mega Swampterra
Mega Stone: Swampertite
New Type:
GroundIC_Big.png
WaterIC_Big.png

Ability: Swift Swim
Stats: 102 HP ±0 / 159 Atk +40 / 127 Def +20 / 100 SpA +10 / 117 SpD +20 / 78 Spe +10
Notable Moves: See Base, with additions:
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: Wood Hammer, Seed Bomb
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: Leech Seed, Grassy Terrain
Role Identification: Use this once you're confident there are no Grass-type moves present to wreck you. Activate the Rain, and then unleash havoc with 159 Attack and 78 Speed with Swift Swim. It's also quite difficult to revenge kill, with 102/127/117 bulk.
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Wailmigigas
Donors: Wailmer + Regigigas
No, YOU get Slow Start'd!
New Type:
WaterIC_Big.png
NormalIC_Big.png

Ability: Server Lag (Pressure + Slow Start) - The opponents have halved Attack and Speed for the first five turns this Pokémon is on the field.
Stats: 120 HP ±0 / 115 Atk ±0 / 92 Def +20 / 75 SpA ±0 / 92 SpD +20 / 80 Spe ±0
Notable Moves:
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: Waterfall, Earthquake, Heavy Slam, Double-Edge, Zen Headbutt, Thunder/Fire/Ice Punches, Knock Off, Stone Edge, Brick Break
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: Scald
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: Mist, Aqua Ring, Soak
Role Identification: Switch it in. Now your opponents are suffering Slow Start.
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Pyukugarde
Donors: Pyukumuku + Zygarde-50%
Sea Cucumber + Land Guardian = Sea Guardian or Land Cucumber?
New Type:
WaterIC_Big.png
DragonIC_Big.png

Ability: Innards Construct Innards Out + Power Construct - If this Pokémon is brought down to 50% of its HP, it changes into its Complete forme. If the damage that dropped it below 50% was from an attacking move, the attacker sustains the same amount of damage. The damage is also applied if Pyukugarde is KO'd.
Stats: 81 HP ±0 / 80 Atk ±0 / 147 Def +20 / 55 SpA ±0 / 132 SpD +20 / 50 Spe ±0
Notable Moves:
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: Thousand Waves, Thousand Arrows, Counter, Earthquake, Brick Break, Dragon Tail
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: Core Enforcer, Mirror Coat, Grass Knot, Sludge Wave
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: Haze, Coil, Gastro Acid, Toxic, Taunt, Soak, Venom Drench, Light Screen
Role Identification: This is a mon the enemy needs to swat off the field FAST. Or Toxic. Either way, you do NOT want to hit it below 50%.
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zygarde-complete.gif

Pyukugarde-Complete
New Type:
WaterIC_Big.png
DragonIC_Big.png

Ability: Innards Construct
Stats: 189 HP +108 / 80 Atk ±0 / 147 Def ±0 / 65 SpA +10 / 132 SpD ±0 / 78 Spe -10
Notable Moves: See Base
Role Identification: B U L K. Seriously, you expect mons to have anything on 189/147/132 bulk!?
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Nihilesaur
Donors: Nihilego + Venusaur
The first Ultra Beast and the first fully-evolved Kantonian starter.
New Type:
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Ability: Overgrown Beast Beast Boost + Overgrow - This Pokémon's highest non-HP stat is multiplied by 1.5 at low HP.
Stats: 114 HP +20 / 67 Atk ±0 / 85 Def +20 / 113 SpA ±0 / 115 SpD ±0 / 91 Spe ±0
Notable Moves:
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: Sludge Wave, Sludge Bomb, Solar Beam, Giga Drain, Leaf Storm, Petal Dance, Power Gem, Psyshock, Psychic, Thunderbolt, Thunder, Clear Smog, Charge Beam, Dazzling Gleam
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: Stealth Rock, Toxic Spikes, Thunder Wave, Leech Seed, Growth, Synthesis
Role Identification: I would have made this a sun sweeper, but I would've flat-out broken it. Even I have standards...
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Mega Nihilesaur
Mega Stone: Venusaurite
New Type:
PoisonIC_Big.png

Ability: Thick Fat
Stats: 114 HP ±0 / 85 Atk +18 / 125 Def +40 / 135 SpA +22 / 135 SpD +20 / 91 Spe ±0
Notable Moves: See Base
Role Identification: Defensive form. Like seriously 114/125/135 bulk is hard to break. Heck, Nihilesaur in general is hard to break.
RESUBS:
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Zeklade
Donors: Zekrom + Doublade
So I heard that ability-based sweepers are on the rise...
New Type:
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SteelIC_Big.png

Ability: Unstable Voltage (Teravolt + No Guard) - Attacks that either target this Pokémon or are used by it have perfect accuracy. Ignores abilities when attacking and attacked.
Stats: 100 HP +20 / 130 Atk ±0 / 135 Def ±0 / 82 SpA ±0 / 95 SpD +20 / 62 Spe ±0
Notable Moves:
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: Bolt Strike, Dragon Claw, Return, Stone Edge, Shadow Claw, Gyro Ball, Brick Break, Sacred Sword, Iron Head, Shadow Sneak, Pursuit
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: Swords Dance
Role Identification: While it is guaranteed to land Bolt Strike and Stone Edge, both moves with dodgy accuracy, its major role is a counter to mons that rely on abilities. Unstable Voltage means that while the likes of Sigillow and Rosium are guaranteed to land hits, the attacks in question aren't going to do much AT ALL to Zeklade. It also has Shadow Sneak as priority, making it among the few mons that can hit Tsarkion with priority. Additionally, mons with Fur Coat/Fluffy and derivatives aren't safe either, and it completely stops Base!Heratana dead in its tracks.

Oh yeah, and it's actually capable of damaging Dialcatty. Run Sacred Sword. Bam.
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Pheroxish
Donors: Pheromosa + Bruxish
Priority's nemesis.
New Type:
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FightingIC_Big.png

Ability: Dazzle Beast (Beast Boost + Dazzling) - Priority moves won't work against this Pokémon. Attempts to do so result in +1 to its highest non-HP stat.
Stats: 69 HP ±0 / 122 Atk +1 / 53 Def ±0 / 122 SpA +19 / 53 SpD ±0 / 141 Spe +20
Notable Moves:
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: Waterfall, High Jump Kick, Aqua Jet, Lunge, U-Turn, Poison Jab, Crunch, Aerial Ace, Poison Fang, Ice Fang, Rapid Spin, Aqua Tail, Z-Bounce
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: Surf, Focus Blast, Bug Buzz, Ice Beam, Blizzard, Venoshock, Psychic, Frost Breath
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: Swords Dance
Role Identification: Very fast mixed attacker. That terrible, terrible 69/53/53 bulk coupled with its very high Speed seems like priority bait... NOPE! +1 to its highest non-HP stat instead! In addition, it can pack priority of its own in Aqua Jet, so don't expect your Ninxys or Aero Dako to be safe either.
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Xurkizard
Donors: Xurkitree + Charizard
Return of the Solar Terror
New Type:
ElectricIC_Big.png
FireIC_Big.png

Ability: Blazing Beast (Beast Boost + Blaze) - Gets a Flash Fire boost when this Pokémon takes out another.
Stats: 80 HP ±0 / 86 Atk ±0 / 75 Def ±0 / 161 SpA +20 / 78 SpD ±0 / 112 Spe +20
Notable Moves:
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: Flame Charge
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: Flamethrower, Fire Blast, Discharge, Dragon Pulse, Thunderbolt, Thunder, Dazzling Gleam, Signal Beam, Energy Ball
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: Tail Glow, Z-Hypnosis, Electric Terrain
Role Identification: A hard-hitting mon with a nice speed stat. While Z-Hypnosis can be used to get it outspeeding many others, you're best off using one of the megas...

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Mega Xurkizard X
Mega Stone: Charizardite X
New Type:
ElectricIC_Big.png
DragonIC_Big.png

Ability: Tough Claws
Stats: 80 HP ±0 / 132 Atk +46 / 106 Def +33 / 182 SpA +21 / 78 SpD ±0 / 112 Spe ±0
Stats: 80 / 132 / 108 / 182 / 78 / 112 (+46 Atk, +33 Def, +21 SpA)
Notable Moves: See base, with these additions:
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: Flare Blitz, Wild Charge, Outrage, Power Whip, Dragon Claw, Shadow Claw, Earthquake, Brick Break, Crunch, Thunder Punch
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: Grass Knot
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: Dragon Dance, Ingrain
Role Identification: While this Mega is dangerous, it's not the one I'd use. It makes for a nice, fierce mixed attacker, though. Its Grass Knots hurt harder than those from Mewtwo, and thanks to Tough Claws, Mega Mewtwo Y as well, and that's without mentioning its new gift of raw physical firepower. But the next one is a true terror to behold...
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Mega Xurkizard Y

Mega Stone: Charizardite Y
New Type:
ElectricIC_Big.png
FireIC_Big.png

Ability:
Drought
Stats: 80 HP ±0 / 106 Atk +20 / 75 Def ±0 / 211 SpA +50 / 108 SpD +30 / 112 Spe ±0
Notable Moves: See Base; Emphasis on fire-type moves, +Solar Beam
Role Identification: Oh drat... STAB Fire-type moves off a Base 211 Special Attack... In Sunlight. And Solar Beam, too. This is going to be an extremely potent wallbreaker... Is anyone going to bring in a swift mon with EQ on this thing?... No? ...WELP.
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The ultimate artwork is deadly.
Celestilyph
Donors: Celesteela + Sigilyph
New Type:
SteelIC_Big.png
FlyingIC_Big.png

Ability: Beast Guard (Beast Boost + Magic Guard) - Prevents indirect damage. If it would take such damage, its highest non-HP stat goes up by 1 instead
Stats: 104 HP +20 / 79 Atk ±0 / 106 Def +15 / 110 SpA +5 / 90 SpD ±0 / 79 Spe ±0
Notable Moves:
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: Stored Power, Flash Cannon, Psychic, Psyshock, Charge Beam, Air Slash, Flamethrower, Dark Pulse, Giga Drain, Ice Beam, Hidden Power, Shadow Ball, Z-Ancient Power
other.png
: Cosmic Power, Calm Mind, Psycho Shift, Automotize, Light Screen, Reflect, Toxic, Thunder Wave
Role Identification: That Moveset is beyond insane, being that Sigilyph already gets all but five types and can cover one of those types with Hidden Power. Adding Celesteela in the equation gives it new toys to play with. This fusion is extremely versatile, given its 104/106/90 bulk, 110 SpA, and 79 Speed. Its 79 Speed can be dangerous because it can use Automotize to get itself going. Plus, it's great with Life Orb!

Alternatively, you can go with the classic Psycho Shift + Stored Power set, which can allow you to beef up both your defenses and your Special Attack all at once, resulting in further snowballing.
 
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I'll be perfectly honest here: This fusion wasn't made for any sort of competitive power. I just thought that a cupcake kitten sounded really cute. That being said, it's not as bad as I thought...
Parents: Skitty and Slurpuff
Shared egg group: Fairy
Offspring name: Puffy
New type: Normal/Fairy
New base stats: 76/72/75/70/65/71 (BST: 429)
New ability and desc: Sugar Rush (Normalize + Unburden) - If this Pokemon has a Normal-type move, the power of its normal type moves and its speed are both doubled.
Notable moves: Return, Frustration, Fake Out, Play Rough, Sucker Punch, Aromatherapy, Cotton Guard, Double Edge
Role identification: Not only is it really cute, but if you remove all Rock, Steel and Ghost type pokemon from the opposing team it can deal serious damage. Unfortunately, that's way easier said than done, so Puffy's chance at viability is slim. Puffy's chance of being adorable, however, is 100%, so it should still be appreciated.
You made a Cupcake cat instead of a cookie cat. Angery
 
Resubs:
mightyena.gif
yveltal.gif

Yvel won't stay suppressed for long, Heroes...
DNA Donors: Mightyena / Yveltal
Offspring Name: Mighty Yvel
New Type: Dark
Base Stats: 101/110/90/95/90/102 (+18 Spe, +11 SpD, +3 HP, +8 Def)
New Ability: Plan In Action (Moxie + Dark Aura) - When this Pokemon enters the field, it's Attack goes up by 1 stage and all Dark-type moves (including the opponent's) have 1.33x power.
Notable Moves: Knock Off, Sucker Punch, Play Rough, U-Turn, Iron Tail, Zen Headbutt, Rock Slide, Fire Fang, Ice Fang, Super Fang, Taunt, Tailwind, (Z-)Howl, Heat Wave, Super Fang, Roar, Heal Bell, Roost, (Z-)Me First
Role Identification: Watch in fear as the combination of the underrated but still pretty bad dog from the Hoenn region merges with the being of destruction to unleash the evilest evil the world has EVER known. When it switches in, it's plan begins with a boost to Attack, improving it's offensive presence IMMEDIATELY. Then, with evil moves like STAB Knock Off to remove items, STAB Sucker Punch to take down faster targets, and good coverage like Play Rough for noble Fighting-type heroes and Iron Tail for their pesky magic companions, Mighty Yvel will surely have the upper hand. Not to mention, it's dastardly STAB moves get boosted by 1.33x on the top, making sure that the plots will work. So, residents of the Earth, tremble in fear as the Mightiest Evil awakens! MUAAHAHAHAHAHAHAHAHAH, MUAHAHAHHA, MUAHAHAHHA.... HA... HA.... ha....
tropius.gif
celesteela.gif

Banana Blaster
DNA Donors: Tropius / Celesteela
Offspring Name: Tropisteela
New Type: Flying/Steel
Base Stats: 100/90/104/90/104/56 (+2 HP, +11 Def, +10 SpD, +1 SpA, +6 Atk)
New Ability: Stat Harvesting (Harvest + Beast Boost) - When this Pokemon uses it's berry, it has a 50% chance to immediately re-gain it's berry. Every time this happens, this Pokemon's highest non-HP stat goes up by 1. The chance goes up to 100% in the sun. Berries cannot be harvested twice in one turn.
Notable Moves: Flash Cannon, Heavy Slam, Air Slash, Roost, Leech Seed, Defog, Flamethrower, Fire Blast, Giga Drain, Toxic, Dragon Dance, Leaf Blade, Swords Dance, Earthquake, Acrobatics, Stone Edge, Flame Charge, Curse, Autotomize
Role Identification: This thing is whatever you want it to be, thanks to balanced stats, a nice movepool on all fronts, and a versatile ability in Stat Harvesting. Want a physical or special wall? BAM, 100/104/104 bulk, Leech Seed, Roost, Defog, and Toxic with the option of using an Occa Berry or Wacan Berry to pretty much get rid of a weakness. Want a special sweeper? BAM, Autotomize, STAB Flash Cannon and Air Slash, as well as Grass, Fire, and Dragon coverage with the option of a healing berry to make setup easier and get a stat boost, or a stat boosting berry to stack boosts. How about a physical attacker? BAM, Dragon Dance OR Curse, STAB Strong Heavy Slam, STAB Acrobatics (a bit gimmicky but eh), as well as useful Fire, Ground, Rock, Normal, and Grass coverage. So, basically, it's the jack of all trades, master of none.... or some, idk.


New kids on the block:

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sigilyph.gif

Stop trying to hit me and hit me!
(Side note: Would this thing be too broken as Golurk/Sigilyph? You'll see what I mean when you see the ability)
DNA Donors: Golett / Sigilyph
Offspring Name: Sigilett
New Type: Ground/Psychic
Base Stats: 85/66/75/69/75/66 (+20 HP, +10 Def, +10 SpD)
New Ability: Wonder Veil (No Guard + Wonder Skin) - All moves used against this Pokemon that have accuracy checks are 50% accurate.
Notable Moves: Stealth Rock, Roost, Toxic, Thunder Wave, Tailwind, Calm Mind, Cosmic Power, Stored Power, Magic Coat, Trick, Psycho Shift, Whirlwind, Curse, a bunch of offensive coverage but this thing is passive af lol
Role Identification: The Wonders of Wonder Veil make this little thing a HUGE pain to deal with. It's bulk may be bad, but good luck actually hitting it to take advantage of that fact. Thanks to being able to dodge a lot of things, Sigilett can use it's time to Toxic Stall, Set up rocks, cripple or phaze sweepers, or maybe even setup and sweep with Cosmic Power + Calm Mind + Stored Power. So, at long last, Barry's ultimate strategy can come into fruition!
meganium.gif
latias.gif

Look-Look at-at this-this Mega-Mega!
DNA Donors: Meganium / Latias
Offspring Name: Latium-Mega
New Type: Grass/Dragon
Base Stats: 100/81/110/101/115/95 (+20 HP, +15 Def, +5 SpA)
New Ability: Remedial Petals (Leaf Guard + Levitate) - This Pokemon cannot be inflicted with a status condition.
Notable Moves: WIP
Role Identification: WIP

meganium.gif
latias-mega.gif

DNA Donors: Meganium / Mega Latias
Offspring Name: Latium-Mega-Mega
New Type: Grass/Dragon
Base Stats: 100/101/140/131/135/95
New Ability: Levitate
Notable Moves: WIP
Role Identification: WIP
Although I'm not actually sure it's overpowered, Sigilett is ridiculously uncompetitive and really would just make the game less fun until it's banned.
 
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torterra.gif

Swampterra
Parents: Swampert + Torterra (Monster)
You SURE you're expecting to hit it for a weakness?
New Type:
GroundIC_Big.png
WaterIC_Big.png

Ability: Uninhabitable Damp + Overgrow - If this Pokémon is on the field, Grass-type moves won't work.
Stats: 107 HP +10 / 119 Atk +10 / 107 Def +10 / 90 SpA +10 / 97 SpD +10 / 68 Spe +10
Notable Moves:
Physical.png
: Waterfall, Double-Edge, Earthquake, Stone Edge, Crunch, Body Slam, Superpower, Thrash
Status.png
: Curse, Rock Polish, Swords Dance
Role Identification: Its sole weakness is blocked out by its own ability. That, and it has nice STABs to use. Shame it gets cheaped out of its own Grass-type coverage.
swampert-mega.gif
torterra.gif

Mega Swampterra
Mega Stone: Swampertite
New Type:
GroundIC_Big.png
WaterIC_Big.png

Ability: Swift Swim
Stats: 102 HP ±0 / 159 Atk +40 / 127 Def +20 / 100 SpA +10 / 117 SpD +20 / 78 Spe +10
Notable Moves: See Base, with additions:
Physical.png
: Wood Hammer, Seed Bomb
Status.png
: Leech Seed, Grassy Terrain
Role Identification: Use this once you're confident there are no Grass-type moves present to wreck you. Activate the Rain, and then unleash havoc with 159 Attack and 78 Speed with Swift Swim. It's also quite difficult to revenge kill, with 102/127/117 bulk.
Wow, I never thought that Damp would actually see some use; fusion with Overgrow to eliminate its sole weakness!
 
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pyukumuku.gif

Pyukumuku is scary now.
Parents: Kyurem-Black + Pyukumuku
Shared egg group: DNA
Offspring name: Pyuyu
New type: Water/Dragon
New base stats: 110 (+20)/115/120 (+5)/75/125 (+15)/50
New ability and desc: Scary Spikes - When this fusion is on the field, all abilities of other Pokémon are negated. In addition, this Pokémon ignores other Pokemon's stat stages when taking damage. (Not taking or doing like unaware, had to try and balance yknow)
Notable moves: Recover, Roost, Outrage, Hone Claws, Fusion Bolt, Iron Head, Stone Edge, Memento, Taunt.
Role identification: Harem-ish, but in exchange for no items having effect, instead, no stat stages have effect! It's Unaware + Overwhelming presence on the same mon! Sadly it doesn't have any good water stabs, but it has great coverage and a good defenseive movepool to help support it, plus a good defensive typing.


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Don't light you teddy bear on fire, it might just come back with a vengeance...
Parents: Bewear + Emboar
Shared egg group: Field
Offspring name: Embear
New type: Fire/Fighting
New base stats: 125/134/82/87/72/72
New ability and desc: Fire Fluff - This Pokemon's Fire-Type moves have 2.5 Power.
Notable moves: Flare Blitz, EQ, Dragon Claw, Hammer Arm, Ice Punch, Pain Split, Rock Slide, Shadow Claw, Roar, Superpower, Thunder Punch, Swords Dance, Taunt, Brick Break, Head Smash, Iron Head, Poison Jab, Stone Edge, Sucker Punch, Zen Headbutt, Will-O-Wisp.
Role identification: Whoops, I lit my teddy on fire and now it's gonna burn me alive. Emboar is a fiery monster with 134 attack and an effectively 300 power Flare Blitz! Not to mention you have absolutely amazing coverage, Swords Dance, and you're pretty bulky too with 125/82/72. Watch out for this monster.


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A level 1 monster!
Parents: Ferrothorn + Probopass
Shared egg group: Mineral
Offspring name: Probothorn
New type: Grass/Steel
New base stats: 77/84/148/74/143/40
New ability and desc: Sturdy Barbs - At Full HP, survives one hit with at least 1 HP. When this would happen, attacker loses 1/16 of its max HP.
Notable moves: Leech Seed, Stealth Rock, Pain Split, Spikes, Magic Coat, Volt Switch, Thunder Wave, Toxic, Taunt, Knock Off.
Role identification: An evil fusion with access to a bunch of evil moves, but the most evil thing about it is the ability. Set your level to level 1, and spam leech Seed so that you NEVER DIE. WAHAHAHA. this Is just the thing FE needs. A lvl 1 leech Seed mon. You can also play a legit set but it's nowhere near as good as the level 1.
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Aero Dako? More like, Aeromosa.
Parents: Pheromosa + Aerodactyl
Shared egg group: DNA
Offspring name: Aeromosa
New type: Rock/Bug
New base stats: 75/141 (+20)/51/98/56/160 (+20)
New ability and desc: Rock Boost (RockHead + BeastBoost) - combined effects.
Notable moves: U-Turn, Stone Edge, Rock Slide, High Jump Kick, Ice Beam, Ice Fang, Iron Head, Pursuit, Stealth Rock, Taunt, EQ, Aqua Tail, Crunch, Lunge, Quiver Dance.
Role identification: Aeromosa is basically an improved Pheromosa at this point. If you want the improved IMPROVED form, look below.
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Parents: Pheromosa + Mega Aerodactyl
name: Mega Aeromosa
New type: Rock/Bug
New base stats: 75/171/71/108/76/180
New ability and desc: Tough Claws
Notable moves: aforementioned, plus Roost, highlighting U-Turn.
Role identification: An amazing U-Turn user with 171 attack and 180 speed, your unlikely to be outsped, an die you have Tough Claws STAB boosted U-Turn or Lunge too. You also have the rest of your movepool and especially Ice Fang too since it gets boosted now.


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Couldn't think of anything for this one, so..... HA! Wasted your time!
Parents: Milotic + Dragonite
Shared egg group: Water 1, Dragon
Offspring name: Dragotic
New type: Water/Dragon
New base stats: 103/107/97/110/122/90
New ability and desc: Miracle Scale - While statused, this Pokémon takes 1/2 damage from attacks and no damage from the status.
Notable moves: Dragon Dance, Outrage, Waterfall, Earthquake, Extreme Speed, Fire Punch, Haze, Heal Bell, Ice Beam, Ice Punch, Rock Slide, Roar, Roost, Recover, Thunder Punch, Stone Edge, Superpower, Thunder Wave, Thunderbolt, Scald, Iron Head, Hurricane, Focus Blast, Fire Blast, Flamethrower, Aqua Jet, Defog, Coil, Dragon Tail.
Role identification: As you tell, Dragotic gets a pretty diverse movepool, allowing for many uses. It can function as a Special attacker, physical attacker, wall, team support, a lot of stuff. It's ability make sure it extremely hard to kill and it can even setup with DDance/Coil.


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Did someone say high BST?
Parents: Zygarde10 + Kyurem
Shared egg group: DNA
Offspring name: Kyugarde, Kyugarde-Complete
New type: Dragon/Ice
New base stats: 93 (+4)/130 (+15)/80/110 (+15)/90 (+3)/108 (+3)
Complete Forme: 255/130/130/140/100/78 (BST: 833)
New ability and desc: Pressured Construct - Doubles this Pokemon's PP consumption. At 50% max HP or less at end of turn, changes to complete Forme.
Notable moves: Roost, Dragon Tail, Ice Beam, Coil, Outrage, Draco Meteor, Extreme Speed, Glare, Haze, Thiusand Arrows, Core Enforcer, Pain Split, Stone Edge, lots more I'm 2 lazy.
Role identification: Slap a sash or hope for th best and then BAM, highest BST in the game. Period. Has 255/130/100 defenses which is outstanding, 140 special attack coupled with its 78 low speed and CORE ENFORCER will kick ass. However, Kyugarde is very vulnerable to PP stall as it's ability makes it double its PP consumption and there are quite a bit of pressure mons in FE. 140 spa is a lot, but it's not enough for some walls. I mainly just made this because FATFAT.


RESUBS:

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Is anything but petite.
Parents: Pawniard + Meditite
Shared egg group: Human-Like
Offspring name: Petite
New type: Fighting/Dark
New base stats: 47/72/72/50/57/70 (BST: 368)
New ability and desc: Enormous Power - This Pokémon's attack is quadrupled.
Notable moves: Sucker Punch, Knock Off, Psycho Cut, Pursuit, Swirds Dance, Rock Polish, Poison Jab, Shadow Claw, Iron Head, Bullet Punch, Brick Break, Drain Punch, Fake Out, Fire Punch, High Jump Kick, Ice Punch, Recover, Rock Slide, Thunder Punch, Zen Headbutt, Facade.
Role identification: Petite is anything but petite when it comes to dealing big damage. It's an extremely powerful physical attacker with a surprisingly wide movepool.
 
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it's called Nature's Madness not Nature's Fury (for Fablefin)

also I don't want to go complaining too early but with the power level of many fusions this is going to have a very hard time walling stuff. sorry, it's still a cool fusion :P


Also, does the wishiwashi + diancie fusion even work? by the rules of form changes, wishiwashi will revert into its solo form before mega evolution so that will actually have garbage stats.

Look at Clefable and how it still functions quite well in OU. I think Fablefin shall surely more than hold its own.

Wishiwashi's mega isnt a thing. Thats just hypothetical wishfull thinking.

Unless I'm missing something, where does Thunder Fang come from?

That is an oversight on my part.
 
HEAVY WIP

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Description
DNA Donors: Palkia / Monferno
Offspring name: Pokemon
New Type: Water / Fighting
Base Stats: 77 / 129 / 76 / 114 / 86 / 110 (+20 Atk, +20 Spe)
New ability and desc: Ability (Pressure + Blaze) - Fire-type moves have their power doubled and their PP halved.
Notable Moves: Aabb
Role Identification: Aaabbb
 
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ok so i dont really understand, are exclusive z-moves allowed on fusions with their users as parents?
considering the similarity to mega stones and the fact they're not really op, I think they should be
 
HEAVY WIP

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Description
DNA Donors:Palkia / Monferno
Offspring name: Pokemon
New Type: Water / Fighting
Base Stats: 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe)
New ability and desc: Ability (Pressure + Blaze) - The power of Fire-type moves are doubled.
Notable Moves: Aabb
Role Identification: Aaabbb

I'd assume with some PP cost.
ok so i dont really understand, are exclusive z-moves allowed on fusions with their users as parents?
considering the similarity to mega stones and the fact they're not really op, I think they should be

No one has ever discussed it, but if it's actually codeable, Exclusive Z-Moves being wielded by the fusions could make for interesting fusions.
 
Old Submissions
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Parents: Araquanid / Toxapex
Shared egg group: Water 1
Offspring name: Araquapex
New type: Water / Poison
New base stats: 69 / 76 / 131 / 61 / 147 / 48
New ability and desc:Healing Bubble (Regenerator + Water Bubble) - Combines the effects of Water Bubble and Regenerator.
Notable moves: Liquidation, Leech Life, Recover, Toxic Spikes, Toxic, Haze, Scald
Role Identification: This is basically just Toxapex with an offensive presence. It can nuke targets with Liquidation/Scald, which allows it to not be as much of setup bait as Toxapex, and its wallbreaking power can be very threatening if you don't have a Water resist.

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P E L I D O N M A S T E R R A C E
DNA Donors:
Pelipper / Groudon
Offspring name: Pelidon
New Type: Ground / Water
Base Stats: 100 / 100 / 123 / 97 / 97 / 77 (+20 HP, +0 Atk, +3 Def, +0 SpA, +17 SpD, +0 Spe) New ability and desc:Climate Change(Drizzle + Drought) - Upon switching in, the user summons rain if holding a Damp Rock or sun if holding a Heat Rock. Nothing happens if the user isn't holding either of those.
Notable Moves: Stealth Rock, Defog, Precipice Blades, Lava Plume, Earth Power, Scald, Hurricane, Roost, Solar Beam, U-Turn, Bulk Up, Swords Dance
Role Identification: Though a part of this was me just wanting to make a weather fusion, I thought of this and thought it would be hilarious if I made a Pelipper + Groudon sprite, so if you have any reason to vote for this, let it be that. But it is actually a pretty good weather setter. Having U-Turn, Roost, Defog, and Stealth Rock is all nice for something that needs to pivot out a lot. It kinda gets screwed by Knock Off (unless I could change the ability so it prevents Knock Off? I'd doubt that) but it still is pretty good at what it does.


Name: Pelidon-Primal
New Type: Ground / Fire
Base Stats: 100 / 130 / 143 / 147 / 97 / 77
New ability and desc: Desolate Land
Role Identification: The "imagine how funny this sprite would be" still applies here, but this is probably going to be a better standalone Pokemon, since regular Pelidon is mainly a support 'mon. Imagine Primal Groudon, but with less Attack, more Special Attack, and recovery. That's this thing. It's pretty versatile since it can run basically any PDon set you can think of, but with recovery and U-Turn.
New Submissions

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DNA Donors: Ditto / Drifblim
Offspring name: Dittblim
New Type: Normal / Ghost but it really doesn't matter
Base Stats: 99 / 69 / 53 / 69 / 35 / 69 (+20 HP, +5 Atk, +7 Def, +0 SpA, +2 SpD, +5 Spe)
New ability and desc: Identity Theft (Imposter + Unburden) - The user transforms into the opponent upon switchin. Immediately after that, its Speed doubles.
Notable Moves: lol
Role Identification: This is basically just "optimized Ditto" in my eyes. It's probably not going to be that useful against Stall if that archetype even exists in FE, but against offense, it would probably make the ultimate check for setup sweepers. It does what Ditto does, but better; it has a much better HP stat, instant Speed buffs when it switches in, and it doesn't need to run Choice Scarf anymore. Because of this, it MIGHT actually be broken for similar reasons to Marshadow since it could potentially force offense to keep its setup sweepers off of the field and it would get easy revenge kills, but in other matchups, it might just be useless.

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Parents: Sceptile / Heliolisk
Egg Group: Both have both Monster and Dragon.
Offspring name: Sceptilisk
New Type: Electric / Grass
Base Stats: 76 / 77 / 68 / 117 / 99 / 124 (+10 Across the Board)
New ability and desc: Solar Charge (Overgrow + Solar Power): If the user's HP is above 1/3 and it is in the sun, all of its Special attacks gain a 1.5x boost in power. Additionally, if it is a Grass-type move, another 1.3x multiplier is added onto that.
Notable Moves: Leaf Storm, Dragon Pulse, Focus Blast, Dark Pulse, Surf, Hidden Power, Thunderbolt, Charge Beam, Volt Switch, Agility, Giga Drain, Energy Ball
Role Identification: If only there were two Hidden Abilities allowed on one fusion...imagine if the 1.3x multiplier to Grass moves was replaced with doubling speed! I may make something like that later with Unburden/Any of the weather-related Speed abilities and Solar Power. Anyways, this is design to be a somewhat versatile Sun threat that doesn't excel at one thing, but could easily do one of many things for a sun team. For one, it can be a nice wallbreaker and pivot for the team, but to do that, it would need Defog or Rapid Spin support, since its ability only allows it to switch into Stealth Rock twice (unless you run Giga Drain or Parabolic Charge). It could also make for a really nice late-game cleaner with Agility since its power boost is so drastic, but it would need the sun up at all times (which can be harder to keep than it sounds) and it would need to find a setup opportunity. Those two things are really all Sun needs since all weather teams are Hyper Offense subvariants, but being able to do either of those could really help support a team and make it easy to fit into one.

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DNA Donors: Shedinja / Malamar
Offspring name: Malinja
New Type: Ghost / Psychic
Base Stats: 43 / 111 / 66 / 49 / 52 / 76 (+20 Atk, +20 Speed)
New ability and desc: Evasion (Wonder Guard, Contrary): This Pokemon only takes damage from not very effective attacks.
Notable Moves: Shadow Sneak, Swords Dance, Superpower, Psycho Cut, Shadow Claw, Happy Hour, Rock Slide, Taunt, Trick Room, Sucker Punch
Role Identification: Upon looking at Malinja's ability, you'd think "oh my gosh that's busted." Upon looking at Malinja's stats, you'd think "oh my gosh that's garbage." I think it'd be fine. It only has two resistances, both of which are somewhat rare attacking types (Poison, Psychic) so it has plenty of opportunities to set up Swords Dance, Trick Room, Z-Happy Hour, or whatever else you want to do. Trick Room also helps; this thing's speed is low for Fusion Evolution and it can Taunt a switchin that tries to use Toxic or something on it.
 
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