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Fusion Evolution V3 (Voting Phase)

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keldeo.gif
magearna.gif

HOW ON EARTH DOES KELDEO NOT HAVE A FUSION
Parents: Keldeo | Magearna
Shared egg group: DNA
Offspring name: Leakage Drone
New type: Water.png Steel.png
New base stats:
105 | 83 | 102 | 129 | 102 | 106 (+20 HP | +20 Speed)
New ability and desc: Soul-Heart + Justified = Pure Heart: Upon the fainting of a foe or being hit by a Dark-Type, raises Attack and Special Attack by one stage
Notable moves: Wippity Woppity Woo
Role identification: Bulky, Somewhat fast sweeper. Leakage Drone can fill the Scarfed role perfectly. With near-perfect stab coverage (Hitting everything else you need with any other move of choice) and a pretty good defensive type, L.D. can take advantage of it's bulk and run a more slow but tanky set. The amount of coverage this thing gets is also pretty nice - Thunderbolt, Ice Beam, Dazzling Gleam, Energy Ball and Secret Sword are all examples of that. If you're not content enough with Scarf, try Shift Gear - You have enough bulk to use it and all you really need is Coverage against opposing Water-Types (Energy Ball/Thunderbolt comes to mind). Or perhaps you want to try a Substitute + Calm Mind set? Why not? And once a foe faints, you can start snowballing against the rest of the team. Your already-good Special Attack gains a boost (Attack does as well but who cares). Drone has all the tools you need.



regigigas.gif
inkay.gif

Is a giant golemcapable of moving continents. Decides to have a kid with a small weird squid.
Parents: Regigigas | Inkay
Shared egg group: DNA
Offspring name: Regink
New type: Normal.png Dark.png
New base stats:
101 | 107 | 86 | 58 | 86 | 72 (+20 HP| +15 Sp. Def | +5 Def)
New ability and desc: Slow Start + Contrary = Quick Start: On switch-in, this Pokemon's Attack and Speed are doubled for 5 turns.
Notable moves: Wip
Role identification: Strong as hell physical attacker. It's stats are meh at first but it then activates the ability and gains basically Huge Power that also doubles speed. At the least it finds a hard time when it comes to opportunities to switch in, and has no priority, but it is still a hella strong monster.



raichu.gif
raichu-alola.gif

How has this not been done yet?
Parents: Raichu | Raichu-Alola
Shared egg group: Field, Fairy
Offspring name: Raichu-Crossbread
New type: Electric.png Psychic.png
New base stats:
70 | 97 | 62 | 102 | 92 | 120
New ability and desc: Lightning Rod + Surge Surfer = Lightning Surfer: Under Electric Terrain, this pokémon's Speed and Special attack are doubled. Boosts both when hit by an Electric-Type attack
Notable moves: Wip
Role identification: Electric Surge Sweeper



hoopa.gif
meloetta.gif

Your Meloetta has been updated to Emo Form
Parents: Hoopa | Meloetta
Shared egg group: DNA
Offspring name: Emo Opal
New type: Ghost.png Normal.png
New base stats:
90 | 93 | 88 | 139 | 139 | 90 (+20 Def | +10 Sp. Def | +10 Speed)
New ability and desc: Magician + Serene Grace = Calm Trick: This Pokemon's moves have their secondary effect chance doubled. If an item is bein held, becomes Emo Opal - Author
Notable moves: Wip
Role identification: A better Meloetta, basically. There really isn't much to say here other than it's able to activate Author form in a much better way

Form: Emo Opal - Author
New type: Ghost.png Fighting.png
New base stats:
90 | 139 | 90 | 93 | 88 | 139
New ability and desc: Calm Trick
Notable moves: wip
Role identification: Meloetta Pirouette but it doesn't have to carry Relic Song.



darmanitan.gif
mew.gif

How to make a good Zen Form Darmanitan fusion:
Parents: Darmanitan | Mew
Shared egg group: DNA
Offspring name: Darmew
New type: Fire.png Psychic.png
New base stats:
122 | 140 | 77 | 65 | 77 | 97 (+20 HP|+20 Atk)
New ability and desc: Zen Mode + Syncronise = Peaceful Charm: If this Pokémon has a statua aliment, becomes Zen Mode, and ignores the status' effect.
Notable moves: Yeah like if I was gonna list Mew's notable moves.
Role identification: Use it as you may. In this form it is a somewhat fast, somewhat bulky physical attacker. Rest up and have and extra bulk while asleep. You have almost infinite coverage and pretty good support moves as well. But this form isn't the one that shines the most

Form: Darmew - Zen
New type: Fire.png Psychic.png
New base stats:
122 | 65 | 137 | 140 | 137 | 57
New ability and desc: Peaceful Charm
Notable moves: Nope. Not gonna do this with a Mew fusion.
Role identification: Hold a Toxic Orb and be a great bulky special attacker. Mew's infinite coverage and support moves makes this a very dangerous fusion. It can just recover any damage with no effort. It can use Psyshock to hit on the Physical side. It can do wonders with the support moves it gets. Zen Darmew is just a really good form.



victini.gif
serperior.gif

You know where this is going
Parents: Victini | Serperior
Shared egg group: DNA
Offspring name: Prince
New type: Fire.png Grass.png
New base stats:
87 | 102 | 97 | 102 | 97 | 116 (+10 Speed | +15 Attack | +15 Sp. Atk)
New ability and desc:
Victory Star + Contrary = Loser Comet: This Pokemon and its allies' moves have their accuracy multiplied by 1.1 and if they have a stat stage raised it is lowered instead, and vice versa.
Notable moves: V-Create, Leaf Storm, Overheat
Role identification: Spam V-Create, Leaf Storm and Overheat. The End.


Re-Subs:


heatran.gif
vespiquen.gif

Fire Toad + Queen Bug = Decent fusion?
Parents: Heatran|Vespiquen
Shared egg group: DNA
Offspring name: Heatiquen
New type: Steel.png Bug.png
New base stats: 100 / 85 / 109 / 115 / 109 / 58 (+20 HP |+5 Def |+10 Sp. Atk |+5 Sp. Def)
New ability and desc: Flash Fire + Pressure = Heat Pressure: Doubles the usage of foe's PP. When hit by a Fire-type move, absorbs it, gains a flash fire effect and the PP usage becomes Tripled
Notable moves: Defend Order, Heal Order, Lava Plume, Bug Buzz, Will-O-Wisp, Stealth Rock, Earth Power, Overheat, Taunt, Destiny Bond, Tailwind, U-Turn
Role identification: Vespiquen gave Heatran all it always wanted in Defense Boosting Move and Recovery, and Heatran gave Vespiquen all she ever wanted in not sucking. Spoting a great defensive type backed up by a powerful stalling ability, Heatiquen can be very hard to take down. It has basically no weknesses, can switch onto a Fire move to make you lose even more PP, can boost it's defense and heal it right back. All the while also having a not bad Sp. Atk and okay Stabs overall. I think a Lava Plume/Defend Order/Heal Order (Or Roost)/STAB of choice set is a good one.



stoutland.gif
incineroar.gif

Inspired by the anime
Parents: Stoutland|Incineroar
Shared egg group: Field
Offspring name: Stoar
New type: Normal.png Fire.png
New base stats: 100 / 122 / 100 / 72 / 100 / 80
New ability and desc: Sand Rush + Blaze = Fierce Fire: Doubles Speed and gains a 1.5x boost to fire moves under Sandstorm or if HP is 33% or lower (For both effects); immune to Sandstorm's damage.
Notable moves: Wip
Role identification: Not gonna lie, made this mainly because of the anime. But it turned out to be rather nice. With Mew-Level bulk, and a good attack stat, Stoar has it's place among the other bulky sweepers of the mod. Due to it's ability and bulk combined, it can survive some hits and when it's HP is low, it can become very fast, as well as gaining a nice boost to one of it's STABs. Alternatively, Double-Edge and Flare Blitz can get you to be there. It's bulk also allows it to set up with Swords Dance if you want. It can also be used in Sand teams for a bit of variety.
 
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keldeo.gif
magearna.gif


Parents: Keldeo | Magearna
Shared egg group: DNA
Offspring name: Leakage Drone
New type: View attachment 88602 View attachment 88603
New base stats:
105 | 83 | 102 | 129 | 102 | 106 (+20 HP | +20 Speed)
New ability and desc: Soul-Heart + Justified = Pure Heart: Upon the fainting of a foe or being hit by a Dark-Type, raises Attack and Special Attack by one stage
Notable moves: Wippity Woppity Woo
Role identification: Bulky, Somewhat fast sweeper. Leakage Drone can fill the Scarfed role perfectly. With near-perfect stab coverage (Hitting everything else you need with any other move of choice) and a pretty good defensive type, L.D. can take advantage of it's bulk and run a more slow but tanky set. The amount of coverage this thing gets is also pretty nice - Thunderbolt, Ice Beam, Dazzling Gleam, Energy Ball and Secret Sword are all examples of that. If you're not content enough with Scarf, try Shift Gear - You have enough bulk to use it and all you really need is Coverage against opposing Water-Types (Energy Ball/Thunderbolt comes to mind). Or perhaps you want to try a Substitute + Calm Mind set? Why not? And once a foe faints, you can start snowballing against the rest of the team. Your already-good Special Attack gains a boost (Attack does as well but who cares). Drone has all the tools you need.



regigigas.gif
inkay.gif


Parents: Regigigas | Inkay
Shared egg group: DNA
Offspring name: Regink
New type: View attachment 88604 View attachment 88605
New base stats:
81 | 124 | 81 | 58 | 81 | 92 (+14 Atk | +10 Sp. Def | +20 Speed)
New ability and desc: Slow Start + Contrary = Quick Start: On switch-in, this Pokemon's Attack and Speed are doubled for 5 turns. If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
Notable moves: Wip
Role identification: Strong as hell physical attacker. It's stats are meh at first but it then activates the ability and gains basically Huge Power that also doubles speed. At the least it finds a hard time when it comes to opportunities to switch in, and has no priority, but it is still a hella strong monster.



raichu.gif
raichu-alola.gif


Parents: Raichu | Raichu-Alola
Shared egg group: Field, Fairy
Offspring name: Raichu-Crossbread
New type: View attachment 88608 View attachment 88609
New base stats:
70 | 97 | 62 | 102 | 92 | 120
New ability and desc: Lightning Rod + Surge Surfer = Lightning Surfer: Under Electric Terrain, this pokémon's Speed and Special attack are doubled. Boosts both when hit by an Electric-Type attack
Notable moves: Wip
Role identification: Electric Surge Sweeper



hoopa.gif
meloetta.gif


Parents: Hoopa | Meloetta
Shared egg group: DNA
Offspring name: Emo Opal
New type: View attachment 88613 View attachment 88614
New base stats:
90 | 93 | 88 | 139 | 139 | 90 (+20 Def | +10 Sp. Def | +10 Speed)
New ability and desc: Magician + Serene Grace = Calm Trick: This Pokemon's moves have their secondary effect chance doubled. If an item is bein held, becomes Emo Opal - Author
Notable moves: Wip
Role identification: A better Meloetta, basically. There really isn't much to say here other than it's able to activate Author form in a much better way

Form: Emo Opal - Author
New type: View attachment 88613 View attachment 88615
New base stats:
90 | 139 | 90 | 93 | 88 | 139
New ability and desc: Calm Trick
Notable moves: wip
Role identification: Meloetta Pirouette but it doesn't have to carry Relic Song.



darmanitan.gif
mew.gif


Parents: Darmanitan | Mew
Shared egg group: DNA
Offspring name: Darmew
New type: View attachment 88616 View attachment 88609
New base stats:
122 | 140 | 77 | 65 | 77 | 97 (+20 HP|+20 Atk)
New ability and desc: Zen Mode + Syncronise = Peaceful Charm: If this Pokémon has a statua aliment, becomes Zen Mode, and ignores the status' effect.
Notable moves: Yeah like if I was gonna list Mew's notable moves.
Role identification: Use it as you may. In this form it is a somewhat fast, somewhat bulky physical attacker. Rest up and have and extra bulk while asleep. You have almost infinite coverage and pretty good support moves as well. But this form isn't the one that shines the most

Form: Darmew - Zen
New type: View attachment 88616 View attachment 88609
New base stats:
122 | 65 | 137 | 140 | 137 | 57
New ability and desc: Peaceful Charm
Notable moves: Nope. Not gonna do this with a Mew fusion.
Role identification: Hold a Toxic Orb and be a great bulky special attacker. Mew's infinite coverage and support moves makes this a very dangerous fusion. It can just recover any damage with no effort. It can use Psyshock to hit on the Physical side. It can do wonders with the support moves it gets. Zen Darmew is just a really good form.

Reserving Heatran/Vespiquen (Resub) and Incineroar/Stoutland (Also resub)
regink not only has ridiculous attack and speed but it can also boost its attack and defense with superpower

hell no
 
New Subs
palkia.gif
persian-alola.gif

Parents: Palkia + Persian-Alola
Shared egg group: DNA
Offspring name: Perk
New type: Water/Dark
New base stats: 87 (+10)/110 (+20)/80/112/92/117 (+10)
New ability and desc: Expert (Pressure + Technician): Multiply the base power of Moves with BP at 60 or lower by 2.5x, but costs an extra PP when using these moves.
Notable moves: Dragon Breath, Water Pulse, Ancient Power, Hydro Pump, Spatial Rend, Aura Sphere, Aerial Ace, Bulldoze, Dragon Tail, Fire Blast, Flamethrower, Focus Blast, Hidden Power, Ice Beam, Rock Tomb, Thunder, Thunderbolt, Thunder Wave, Earthpower, Earthquake, Incinerate, Rock Smash, Shock Wave, Bulk Up, Hone Claws, Z-Heal Block, Whirlpool, Bite, Fake Out, Feint Attack, Assurance, Feint, Night Slash, Dark Pulse, Payback, Shadow Ball, Shadow Claw, Snarl, U-Turn, Assist, Foul Play, Parting Shot, Z-Parting Shot
Role identification: A mixed sweeper that, thanks to its ability, will make weak moves into powerful ones while still being able to put up their useful property, such as Rock Smash finally seeing the light after being boosted into 100, and Water Pulse and Snarl or Feint Attack as very powerful moves, this will enable Perk to go hand to hand with the more intimidating foes.

sawk.gif
bisharp.gif

Parents: Sawk + Bisharp
Shared egg group: Human-like
Offspring name: Bisaw
New type: Fighting/Steel
New base stats: 80/135/97/55/82/87
New ability and desc: Logic Breaker (Mold Breaker + Inner Focus): Ignores any Ability of the opponent. This Ability itself cannot be negated.
Notable moves: Close Combat, Bulk Up, Earthquake, Poison Jab, Stone Edge, Taunt, Fire Punch, Ice Punch, Thunder Punch, Knock Off, Zen Headbutt, Iron Head, Swords Dance, Rock Polish, Shadow Claw, Thunder Wave, Toxic, X-Scissor, Psycho Cut, Stealth Rock, Sucker Punch, Foul Play, Hone Claws
Role identification: Tired of Pokémon that are instantly top tier just because of their Ability? While not having the best to boot, its already powerful Base Attack of 135 and can speed up with Rock Polish. It also got Earthquake or Stone Edge to fend off Fire-type, Zen Headbutt or Psycho Cut against Fighting-type and Ice Punch against Ground-type. This Pokémon simply sweeps without worrying about annoying Abilities.
tapukoko.gif
raichu-alola.gif

Parents: Tapu Koko + Raichu
Shared egg group: DNA
Offspring name: Tapu Alola
New type: Fairy/Electric
New base stats: 70 (+5)/100/77 (+10)/115 (+20) /80/125 (+5)
New ability and desc: Electric Surfer (Electric Surge + Surge Surfer): Combines both Electric Surge and Surge Surfer.
Notable moves: Brave Bird, Wild Charge, Nature's Madness, Discharge, Electro Ball, Dazzling Gleam, Calm Mind, Grass Knot, Roost, Thunder, Thunderbolt, Thunder Wave, Toxic, U-Turn, Volt Switch, Psychic, Quick Attack, Nuzzle, Nasty Plot, Focus Blast, Psyshock, Fake Out, Thunder Punch, Wish, Z-Happy Hour/Z-Hold Hands/Z-Celebrate, Iron Tail, Surf
Role identification: Bringing two Abilities that can work with each other into one. With Z-Happy Hour/Z-Celebrate, or Nasty Plot, it can become an efficient Special sweeper, and easily one of the fastest thanks to Electric Surfer. It can even take advantage of Electro Ball does to the insane Speed it would have! It can also use Surf or Grass Knot as a coverage move against Ground-type threats, and Psychic/Psyshock to fend off most Poison-types. It also got Volt Switch for the pace.

mew.gif
gardevoir.gif

Parents: Mew + Gardevoir
Shared egg group: DNA
Offspring name: Gardew
New type: Psychic/Fairy
New base stats: 84/82/82/132 (+20)/107/110 (+20)
New ability and desc: Ur Ability (Synchronize + Trace): When this Pokémon switches in, all opposing Pokémon will gain this Ability, unless if the opponent Ability cannot be changed.
Notable moves: Nasty Plot, Psychic, Aura Sphere, Healing Wish, Moonblast, all viable TMs and past Tutor Moves (too many of them to list at once).
Role identification: A Special Sweeper that shut down abusers of Huge Power, Adaptability, and other dangerous Ability by taking these away. As a Mew fusion, it also has access to all TM moves and previous Tutor Moves, making it unpredictable. It Mega Evolution is just in case of a need of better sweeping, since Nasty Plot help the Special Attack a lot.
mew.gif
gardevoir-mega.gif

Parents: Mew + Mega Gardevoir
Mega Stone: Gardevoirite
Offspring name: Gardew
New type: Psychic/Fairy
New base stats: 84/102/82/172 (+20)/127/130 (+20)
Ability: Pixilate
Notable moves: Nasty Plot, Psychic, Aura Sphere, Healing Wish, Hyper Voice, all viable TMs and past Tutor Moves (too many of them to list at once).
Role identification: Basically a more powerful Gardew that lack of the useful Ur Ability, but get Pixilate for a powerful Hyper Voice Fairy STAB. Nothing else except of being faster and harder hitting.
arcanine.gif
rhyperior.gif

Parents: Arcanine + Rhyperior
Shared egg group: Field
Offspring name: Arperior
New type: Fire/Rock
New base stats: 112/135/105/87/77/77
New ability and desc: Blazing Rock (Flash Fire + Solid Rock): This Pokémon is immune to Super Effective hits and Fire-type moves.
Notable moves: Extreme Speed, Flare Blitz, Crunch, Flame Charge, Wild Charge, Will-o-Wisp, Close Combat, Iron Tail, Iron Head, Hammer Arm, Poison Jab, Stone Edge, Earthquake, Megahorn, Rock Polish, Shadow Claw, Swords Dance, Avalanche, Fire Punch, Thunder Punch, Ice Punch, Stealth Rock
Role identification: Fire/Rock sounds like a bad combination, isn't it? But the Blazing Rock Ability will make up for that and the low Special Defense. It also have access for Swords Dance for a power boost, and Extreme Speed or Rock Polish to compensate the slow speed. Since it got no weaknesses, it should only worries about it low Special Defense. Even so, an Assault Vest can help and will appreciate Sandstorm support.
registeel.gif
aegislash.gif

Parents: Registeel + Aegislash
Shared egg group: DNA
Offspring name: Regislash
New type: Steel/Ghost
New Shield base stats: 70/62/170 (+20)/62/170 (+20)/55
New Blade base stats: 70/170 (+20)/62/170 (+20)/62/55
New ability and desc: Clear Change (Stance Change + Clear Body): Combines Stance Change and Clear Body.
Notable moves: Autotomize, Iron Head, King's Shield, Night Slash, Sacred Sword, Shadow Sneak, Swords Dance, Flash Cannon, Gyro Ball, Shadow Ball, Shadow Claw, Charge Beam, Hammer Arm, Curse, Earthquake, Focus Blast, Rock Polish, Rock Slide, Thunder, Thunderbolt, Thunder Wave, Ice Punch, Thunder Punch, Hone Claws, Stealth Rock
Role identification: Basically Aegislash 2.0, with better stats and bigger movepool. Unlike Aegislash, Registeel can use Hammer Arm, Focus Blast, Charge Beam, Earthquake and Curse, as well as Thunder, Thunderbolt, Ice Punch and Thunder Punch. If you know how to use Aegislash, then you will love this better-than-ever Registeel. It also have a bonus to ignore stat reducement from opponents, making Intimidate and fusioned variants and Sticky Web obsolete.
 
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skitty.gif
dialga.gif

Oh, bother.
Parents: Skitty and Dialga
Shared egg group: DNA
Offspring name: Ditty
New type: Normal/Steel
New base stats: 75/97/82/97/67/90 (+15 Attack, +5 Sp.Atk, +20 Speed) (BST: 508)
New ability and desc: Normalized Enemy (Normalize + Pressure) - The opponent's moves are all normal-type.
Notable moves: Everything Dialcatty has, as far as I can tell.
Role identification: In case something happens to everyone's least favourite clock cat Dialcatty, here's a nerfed version so I can continue to annoy people across the world by forcing them to run ability suppression. If nothing happens to Dialcatty, Ditty can enjoy a fruitful life in FE UU. Unless it gets quickbanned from there, but in that case it might be one of the first BL mons, and that's an achievement of a sort, right?
skitty.gif
slurpuff.gif

I'll be perfectly honest here: This fusion wasn't made for any sort of competitive power. I just thought that a cupcake kitten sounded really cute. That being said, it's not as bad as I thought...
Parents: Skitty and Slurpuff
Shared egg group: Fairy
Offspring name: Puffy
New type: Normal/Fairy
New base stats: 76/72/75/70/65/71 (BST: 429)
New ability and desc: Sugar Rush (Normalize + Unburden) - If this Pokemon has a Normal-type move, the power of its normal type moves and its speed are both doubled.
Notable moves: Return, Frustration, Fake Out, Play Rough, Sucker Punch, Aromatherapy, Cotton Guard, Double Edge
Role identification: Not only is it really cute, but if you remove all Rock, Steel and Ghost type pokemon from the opposing team it can deal serious damage. Unfortunately, that's way easier said than done, so Puffy's chance at viability is slim. Puffy's chance of being adorable, however, is 100%, so it should still be appreciated.
I'll vote Puffy if you change Skitty to Delcatty
 
Nerfed it. In fact I've finished the rest of my subs, feedback's appreciated

I don't feel like the change you made is enough. Even though it can't boost its attacking power/bulk with Superpower anymore, if you're Adamant and max Atk/Speed, you still have a Pokemon with 688 Attack and 566 Speed for five turns. If I calced this correctly, that means you have about a base 233 Speed and a base 293 attack stat, including Regigigas's great coverage options.

I don't see how that could be balanced, even with the amount of crazy stuff in FE.
 
I don't feel like the change you made is enough. Even though it can't boost its attacking power/bulk with Superpower anymore, if you're Adamant and max Atk/Speed, you still have a Pokemon with 688 Attack and 566 Speed for five turns. If I calced this correctly, that means you have about a base 233 Speed and a base 293 attack stat, including Regigigas's great coverage options.

I don't see how that could be balanced, even with the amount of crazy stuff in FE.
That attack stat can't be lowered, but would it help if AquaticPanic removed the speed buff?

Also on the subject of that, you added +50 to it, not +40
 
Ok nerfed the Speed. If that's still broken I'll have to delete it because it's literally impossible to nerf it more
 
Resubmissions (with improved formatting on Notable Moves)
wishiwashi-school.gif
greninja-ash.gif

DNA Donors: Wishiwashi / Greninja-Ash
Offspring name: Washinja
New Type: Water / Dark
Base Stats (Learning Form): 78 / 117 / 98 / 121 / 103 / 96 (+20 HP, +20 Spe) | 613 BST
Base Stats (Mastered Form): 78 / 167 / 98 / 171 / 103 / 106 | 723 BST
Base Stats (Newbie Form): 78 / 16 / 16 / 24 / 20 / 106 | 260 BST
New ability and desc: Ninja School (Schooling + Battle Bond) - If the user is at least level 20 and has more than 25% HP, it enters Learning Form. If the user scores a KO in Learning Form, it enters Mastered Form. If the user falls below 25% HP in either Learning Form or Mastered Form, it reverts to Newbie Form.
Notable Moves:
special.png
Scald, Hydro Pump, Water Shuriken, Dark Pulse, Ice Beam
physical.png
Waterfall, Night Slash, Earthquake, U-turn
other.png
Taunt
Role Identification: High risk, high reward. Strong when it gets a KO, but severely nerfed when it drops below 25% HP.
torkoal.gif
komala.gif

DNA Donors: Torkoal / Komala
Offspring name: Torkoma
New Type: Fire / Normal
Base Stats: 77 / 110 / 112 / 90 / 92 / 52 | 533 BST
New ability and desc: Daydream (Drought + Comatose) - For 5 turns after switching in (8 when holding Heat Rock), the user, Torkoma, is treated as if it were asleep and in the sun.
In other words, during the 5 turns in question:
  • Fire-type attacks used by and targeting Torkoma are boosted by a factor of 1.5. Water-type attacks used by and targeting Torkoma are halved in power.
  • Solar moves used by and targeting Torkoma are executed instantly.
  • Growth used by Torkoma (hypothetically) has its boosts doubled.
  • Weather Ball used by or targeting Torkoma becomes Fire-type and 100 BP.
  • Moonlight, Synthesis, or Morning Sun used by Torkoma (hypothetically) restores 2/3 of its HP.
  • Thunder or Hurricane used by or targeting Torkoma has 50% accuracy.
  • Torkoma cannot be affected by status conditions.
  • Torkoma can use Snore and Sleep Talk freely.
  • Hex and Wake-Up Slap targeting Torkoma have double BP.
  • Dream Eater, Nightmare, and Bad Dreams affect Torkoma.
Effects cannot be bypassed by Mold Breaker or similar. Sun-related effects override external weather effects (including those of Sunny Day and opposing Daydream) and cannot be negated by Cloud Nine or similar. However, weather-related Abilities and self-targeting moves used by other Pokémon are unaffected by Daydream.
Notable Moves:
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Return/Frustration, Body Slam, Flame Wheel (sadly its most powerful physical Fire-type attack), Flame Charge (sadly its only other physical Fire-type attack), Wood Hammer, Earthquake, Stone Edge, Superpower, Play Rough, U-turn, Sucker Punch, Rapid Spin, Explosion
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Fire Blast, Lava Plume, Solar Beam, Earth Power, Sludge Bomb, Clear Smog
other.png
Stealth Rock, Shell Smash, Calm Mind, Bulk Up, Will-O-Wisp, Wish, Yawn
Role Identification: Torkoma is mixed and slow but is immune to status conditions and has pseudo-sun going for it. This pseudo-sun neutralizes its weakness to Water, strengthens its Fire-type attacks, and allows it to use Solar Beam freely (not that that matters much, considering it has Wood Hammer) regardless of outside weather. If nothing else, this makes it less vulnerable to weather abusers. Actually, despite having no stronger physical STAB than freaking Flame Wheel and having no means of recovery other than Wish (granted it can Rest when Daydream wears off, but that's like waiting for Regigigas' Slow Start to kick in, only with less benefit), Torkoma is a swell fusion in general with Stealth Rock, Rapid Spin, U-turn, and offensive prowess alongside tanky and offensive setup options alike.
yveltal.gif
emolga.gif

DNA Donors: Yveltal / Emolga
Offspring name: Yvolga
New Type: Dark / Flying
Base Stats: 90 / 103 / 77 / 123 / 79 / 121 (+20 SpA, +20 Spe) | 593 BST
New ability and desc: Dusk Drive (Dark Aura + Motor Drive) - If the user is targeted by a Dark-type attack, it takes no damage and instead has the power of its own Dark-type attacks boosted by a factor of 1.5 (à la Flash Fire).
Notable Moves:
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Dark Pulse, Oblivion Wing, Hurricane, Focus Blast, Heat Wave, Thunderbolt, Volt Switch
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U-turn, Knock Off, Sucker Punch, Foul Play, Pursuit, Nuzzle
other.png
Roost, Taunt, Encore
Role Identification: Nothing says "Knock Off absorber" quite like a Dark immunity, am I right? That's what Yvolga is for the most part, and its access to Encore and Pursuit can potentially come in handy for foes that use Knock Off for coverage. Speaking of coverage, having Focus Blast and Electric moves for coverage complements its ability to take on opposing Dark-types. And I guess Flying STAB is kinda cool too.
ninjask.gif
pinsir.gif

Parents: Ninjask / Pinsir
Shared egg group: Bug
Offspring name: Pinjask
New type: Flying / Bug
New base stats: 73 / 117 / 82 / 62 / 70 / 132 | 536 BST
New ability and desc: Machsie (Speed Boost + Moxie) - User's Attack and Speed are boosted by 1 stage if the user scores a KO.
Notable moves:
physical.png
U-turn, Aerial Ace, Earthquake, Close Combat, Knock Off, Feint, Quick Attack
other.png
Swords Dance, Stealth Rock, Defog
Role Identification: Primarily a Mega Stone holder, but it might just have the offensive prowess (and Ability) to do without. Its Ability also encourages not Mega Evolving turn 1.

ninjask.gif
pinsir-mega.gif

Mega Evolution: Mega Pinjask
Type: Flying
Base Stats: 73 / 147 / 102 / 72 / 90 / 152 (+30 Atk, +20 Def, +10 SpA, +20 SpD, +20 Spe) | 636 BST
Ability: Aerilate
Notable Moves: above + Return, Double-Edge
Role Identification: Needless to say, losing Bug typing is more of a benefit than a hindrance. When Mega Evolving, Pinjask loses trivial STAB and resistances to types already resisted by Flying, in favor of losing two key weaknesses and being less weak to Rock. It also gets powerful Flying STAB thanks to Aerilate, and its already decent offenses are improved. In a few words: basically a late-game cleaner.
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Parents: Ampharos / Slowbro
Shared egg group: Monster
Offspring name: Slowbaros
New type: Water / Electric
New base stats: 102 / 85 / 107 / 117 / 95 / 52 | 558 BST
New ability and desc: Shockingly Dense (Oblivious + Static) - If an opposing Pokémon attempts to tamper with the user's mental state, said Pokémon gets paralyzed instead.
Notable moves:
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Scald, Volt Switch, Discharge, Ice Beam, Fire Blast
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Slack Off, Trick Room, Calm Mind, Heal Bell, Magic Coat, Yawn
Role Identification: If not Mega Evolving turn 1, Slowbaros is normally setting up against something that could potentially Taunt or Encore it. It could also be a Mega Slowbaros A biding its time for the perfect type change opportunity.

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Mega Evolution: Mega Slowbaros A
Type: Water / Dragon
Base Stats: 102 / 105 / 127 / 167 / 115 / 42 (+20 Atk, +20 Def, +50 SpA, +20 SpD, -10 Spe) | 658 BST
Ability: Mold Breaker
Notable Moves: above + Dragon Pulse, Focus Blast, Thunderbolt, Psyshock; - Ice Beam; emphasis on Trick Room
Role Identification: Here in the yellow corner, we have the offensive Trick Room setter that essentially trades its Grass and Ground weaknesses for Dragon and Fairy weaknesses. It also loses out on Electric STAB, but Water+Dragon coverage is better offensively, and Slowbaros can always run Volt Switch to share some of its Trick Room turns with other members of the team. Shame about the lack of coverage against Fairies, but at least opposing Abilities won't hinder this Mega (for the most part).

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Mega Evolution: Mega Slowbaros S
Type: Water / Electric
Base Stats: 102 / 85 / 177 / 147 / 95 / 52 (+70 Def, +30 SpA) | 658 BST
Ability: Shell Armor
Notable Moves: see base Slowbaros; + Cotton Guard; emphasis on Calm Mind
Role Identification: And here in the pink corner, we have the bulky Water/Electric type that takes better advantage of the utility side of its movepool. Well...actually, it doesn't have all that much utility outside of spreading status with Scald, Discharge, and potentially Yawn or Toxic. Rather, the main potential of this Mega lies in having the bulk to set up Calm Mind and wreak havoc with it. Cotton Guard is a nice little bonus from the Ampharos side, considering some Mega Slowbro builds in standard run Iron Defense.
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(made a few name-related tweaks to this one)
Parents: Salazzle / Kommo-o
Shared egg group: Dragon
Offspring name: Slalom
New type: Poison / Fighting
New base stats: 81 / 97 / 102 / 115 / 92 / 111 | 598 BST
New ability and desc: Piercing Rounds (Corrosion + Bulletproof) - The user's ball/bomb moves ignore type-related immunities.
Notable moves:
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Sludge Bomb, Focus Blast, Fire Blast, Clanging Scales
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Poison Jab, Sky Uppercut, Earthquake, Knock Off
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Nasty Plot, Autotomize / Rock Polish, Taunt, Will-O-Wisp, Swords Dance, Dragon Dance
Role Identification: Here's a special attacker that doesn't (normally) have to worry about Ghost- or Steel-types when firing off Focus Blast and Sludge Bomb respectively. Keep in mind that it's 4* weak to Psychic and has a hard time breaking down opposing Poison-types.

New submissions
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DNA Donors: Diggersby / Mewtwo
Offspring name: Diggeter
New Type: Ground / Psychic
Base Stats: 95 / 83 / 83 / 122 / 83 / 124 (+20 SpA, +20 Spe) | 590 BST
New ability and desc: Cheeky Consumer (Cheek Pouch + Unnerve) - Upon switch-in, the user consumes all Berries on the opponent's side of the field. For each Berry consumed, the user recovers 1/3 HP and gains the effect of the Berry.
Notable Moves:
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Earth Power, Psystrike, Ice Beam, Fire Blast, Aura Sphere / Focus Blast, Thunderbolt, Shadow Ball
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Earthquake, Knock Off, U-turn
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Spikes, Taunt, Will-O-Wisp, Recover
Role Identification: Works against Harvest-related fusions without having to spend a turn using Knock Off. Also has a lovely offensive movepool.
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Mega Evolution: Mega Diggeter X
Type: Ground / Fighting
Base Stats: 95 / 163 / 93 / 122 / 93 / 124 (+80 Atk, +10 Def, +10 SpD) | 690 BST
Ability: Steadfast
Notable Moves: see above physical+other + Superpower, Drain Punch, Stone Edge, Gunk Shot, Iron Head, Ice Punch, Swords Dance
Role Identification: Scary physical attacker by virtue of its high offensive stats, wealth of physical coverage, and access to Swords Dance. It may not have a useful Ability in this Mega form, but it's less prone to Knock Off, I suppose.
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Mega Evolution: Mega Diggeter Y
Type: Ground / Psychic
Base Stats: 95 / 123 / 63 / 162 / 113 / 134 (+40 Atk, -20 Def, +40 SpA, +30 SpD, +10 Spe) | 690 BST
Ability: Insomnia
Notable Moves: see base Diggeter
Role Identification: Life Orb base hits harder than Mega Y, but this form can be used for a better Speed tier, the ability to counteract sleep shenanigans, and slightly improved special bulk.
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DNA Donors: Celesteela / Mew
Offspring name: Stew
New Type: Steel / Psychic
Base Stats: 101 / 103 / 109 / 103 / 109 / 97 (+3 HP, +3 Atk, +8 Def, +9 SpD, +17 Spe) | 622 BST
New ability and desc: Tandem Boost (Beast Boost + Synchronize) - If another Pokémon on the field has its stat(s) boosted, so too does the user.
Notable Moves:
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Iron Head, Zen Headbutt, Earthquake, Drain Punch, Knock Off, U-turn...just to name a few
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Flash Cannon, Psyshock, Earth Power, Focus Blast, Fire Blast, Volt Switch...just to name a few
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Leech Seed, Rock Polish / Autotomize, Swords Dance, Nasty Plot, Stealth Rock, Defog, Roost, Taunt, Will-O-Wisp...you guessed it, just to name a few
Role Identification: Not only is it versatile stat-wise and movepool-wise, but it's another sort of fusion that turns the concept of stat boosting on its head. Like how you wouldn't want to Quiver Dance in front of an Oricorio, be careful boosting around this thing. It has its own methods of boosting, yes, but it won't hesitate to abuse those of others.
 
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Oh yeah. Remember Uber megas are banned, including Mewtwo (at least for now).
Well, shoot. That's the first I've explicitly heard of Mewtwonite X and Y being banned (my thought process was that only Mewtwo was banned from OU, not technically its Mega Stones), but fine, I've edited my post accordingly. (For the time being, I'll keep Diggeter anyway.)

I'm guessing Primal Groudon and Kyogre are included as well?
 
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Getting the Fergie treatment...
DNA Donors: Rhyperior + Zygarde
Offspring name: Hairdryer
New Type: Rock/Ground
Base Stats: 120 (+9)/130 (+10)/126 (+1)/68/95 (+20)/67 (BST: 606)
New ability and desc: Blowout (Solid Rock + Aura Break): Super-effective attacks targeting this Pokémon deal 33% of their original damage. However, resisted attacks targeting this Pokémon deal 33% extra damage.
Notable Moves: EdgeQuake, Extreme Speed, Elemental Fangs, Hammer Arm, Shadow Claw, Megahorn, Thousand Arrows, Thousand Waves, Core Enforcer, Poison Jab, Substitute, Glare, Coil, Toxic
Role Identification: Serious friggin' tank, both specially and physically. STAB EdgeQuake is an insane combination, especially off a highly usable base 130 Attack, while it also has coverage moves like Ice Fang, Hammer Arm, and Shadow Claw to add a little supereffective bite to its coverage pool. Thousand Arrows is less powerful, but its ability to hit through Levitate and similar abilities is useful in a meta wherein such abilities are often used to cover for double weaknesses to Ground, and though it's off-stat, Core Enforcer is a very powerful move that means you can remove abilities even while Taunted. There's potential for more defensive sets as well, with my personal favourite being a SubCoil set that can make Stone Edge hit way more reliably, though it is vulnerable to flinching and phazing. All in all, though, this is one fusion that'll blow you away.
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Time to Hangtown die...
Parents: Gothitelle + Beheeyem
Shared egg group: Human-Like
Offspring name: Omelette
New type: Psychic
New base stats: 82/75/95/120/112/62 (BST: 546)
New ability and desc: Frittata Frenzy (Competitive + Analytic): This Pokémon boosts its Special Attack by 2 stages if one of its other stats is lowered or if it moves last.
Notable moves: Psychic, Psyshock, Shadow Ball, Thunderbolt, Dark Pulse, Signal Beam, Energy Ball, Recover, Psychic Terrain, Cosmic Power, Substitute, Trick Room, Heal Bell, Magic Coat
Role Identification: Highly effective boosting sweeper with a good amount of staying power, despite a fairly lacklustre typing. Though it isn't exactly overburdened with coverage options, its ability combined with good defensive stats allows it to blitz through walls and deal serious damage if given the opportunity to set up. Psychic and Psyshock are good moves, Psyshock in particular giving it a way around special walls, while Dark-types can be slapped with Signal Beam. What's also worth remembering is that switching counts as a Priority +7 move, which means that switching out to a check or counter allows Omelette to boost via its ability (assuming the switchin isn't the ever-fun-ruining Harem). Finally, it has quite a wide array of cleric options - Heal Bell is always nice, Cosmic Power can be useful from behind a sub or on the switch, and Recover is just a flat-out brilliant move to have in your arsenal. All in all, there's a lot you can do, though it's countered pretty hard by Dark-types whose ability makes them immune to Bug; still, you can't make a fusion without breaking eggs. =]
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From the new fusion range by Mattel...
DNA Donors: Toxicroak + Tapu Bulu
Offspring name: Tapu Buckaroo
New Type: Grass/Fighting
Base Stats: 76/133 (+15)/90/85/90 (+5)/100 (+20) (BST: 569)
New ability and desc: Banzai Run (Dry Skin + Grassy Surge): Summons Grassy Terrain and Rain upon switching in. This Pokémon takes 25% additional damage from Fire-type moves, but heals for 1/8th of its maximum HP every turn when under the effects of Rain or Grassy Terrain, or for 25% of its maximum HP if they are the target of a Water-type move.
Notable Moves: Wood Hammer, Superpower, Cross Chop, Horn Leech, Drain Punch, EdgeQuake, Gunk Shot, Poison Jab, Ice Punch, Thunder Punch, Megahorn, Sucker Punch, Knock Off, Swords Dance, Toxic, Grassy Terrain, Rain Dance
Role Identification: A combination Weather and Terrain setter with an ability that benefits handily from both. The additional weakness to Fire-type moves is offset by their 50% reduction in power while rain is up, and its ability to heal off residual damage from things like recoil is extremely valuable. Healing for 5/16 of its HP per turn is a very, very large amount, and Water-type immunity is reasonably useful, even if it's already resisted. Add to that two STAB healing moves in the form of Horn Leech and Drain Punch and you have a seriously tough customer. However, do be careful when you're using this fusion; Hurricane cannot miss in the rain and you're doubly weak to it. All in all, though, you can see why this fusion is a favourite of Father Dougal's. =]
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Fall.
Parents: Tropius + Turtonator
Shared egg group: Monster
Offspring name: Prostration
New type: Grass/Dragon
New base stats: 89/83/119/91/96/53 (BST: 531)
New ability and desc: Bend The Knee (Harvest + Shell Armour): This Pokémon has a 50% chance to recover one-use-only held items of a biological nature (Berries, Herbs, &c) at the end of its turn, rising to 100% in Sun or Harsh Sunlight. This Pokémon is immune to critical hits, and being targeted by an attack that would automatically crit instead raises this Pokémon's crit chance by 1 combat stage in Sun or Harsh Sunlight.
Notable moves: SHELL SMASH, Leaf Storm, Draco Meteor, Overheat, Giga Drain, Dragon Pulse, Flamethrower, Shell Trap, Air Slash, Focus Blast, Flash Cannon, Synthesis
Role Identification: Shell Shmash shweeper and abuser of herbs, specifically White Herb. The ability makes it an absolute monster to deal with despite its fairly limp offensive stats because of how it can abuse this one item combination. Leaf Storm and Draco Meteor are the STABs of choice here, with Overheat providing Fire-type coverage for the tier's many Steel-types. Beyond that, you don't need a lot else - sure, you can run more healing-centric sets with things like Giga Drain and Synthesis, but the drop in power is enormous. This is one fusion that has a very specific playstyle and a clearly-defined role. A stop, drop, and role. =]
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Pushed into living hell...
Parents: Krookodile + Darmanitan
Shared egg group: Field
Offspring name: Domination
New type: Fire/Ground
New base stats: 110/138/77/57/72/103 (BST: 557)
New ability and desc: Twisted Fall (Moxie + Sheer Force): KOing a target or using a move with a secondary effect raises this Pokémon's attack stat by 1 combat stage. This Pokémon's moves do not inflict secondary effects; instead, they gain 33% Base Power.
Notable moves: Flare Blitz, EdgeQuake, Power Trip, Superpower, Shadow Claw, Knock Off, Flame Charge, Zen Headbutt, Aqua Tail, Iron Tail, Swords Dance
Role Identification: Self-boosting heavy hitter with a penchant for slightly crap metal bands. Domination's niche is hitting like a speeding bus going down hill: it's already gonna hurt, but the longer you leave it, the worse it's gonna get. Flare Blitz is the primary STAB move, giving you boost after boost with its horrifying ability; just keep a weather eye on that recoil damage, because it can really start to rack up. Earthquake, on the other hand, has a slightly lower BP but no such problems with recoil, assuming you do the smart thing and run a Life Orb. From there, you can elect to go EdgeQuake, smack people about with Superpower that never lowers your Attack, or have at them with boosts from Power Trip (which rapidly becomes a very unpleasant prospect). Flame Charge is a useful secondary STAB move, effectively becoming a damaging Dragon Dance. This is one fusion that really, really lives up to its name. =]
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What's your word of the day?
DNA Donors: Uxie + Cobalion
Offspring name: Lexicon
New Type: Steel/Psychic
Base Stats: 85 (+2)/90 (+8)/140 (+11)/82/120 (+19)/101 (BST: 618)
New ability and desc: Power Word: Immunity (Levitate + Justified): This Pokémon takes no damage from, and ignores any effects of, Ground- and Dark-type moves. If this Pokémon is targeted by Ground- or Dark-type moves, including indirectly (Spikes, Sand Tomb, &c), then its Attack stat is boosted by +1 combat stage.
Notable Moves: Iron Head, Zen Headbutt, Foul Play, Sacred Sword, Elemental Punches, X-Scissor, Knock Off, U-Turn, Flash Cannon, Psychic, Focus Blast, Thunderbolt, Shadow Ball, Dazzling Gleam, Giga Drain, Signal Beam, Screens, Toxic, Heal Bell, Magic Coat, Iron Defence, Amnesia, Rain Dance, Stealth Rock, Yawn
Role Identification: Support! We don't have all that many of those, do we. Lexicon's main asset is its versatility, as well as only having two weaknesses compared to three immunities and nine (count 'em!) resistances! This can really work as a Screens setter, with great defensive stats that don't take up a mega slot and the ability to soak up hits like nobody's business or switch out with U-Turn, which might even end up being boosted. Which is nice. Iron Head is the better Steel-type STAB compared to Iron Tail, as it means it can reliably hit targets, but let's face it, you're not going to be doing damage with this fusion. It can set up rocks. It can set up screens. It can set up full stop, with moves such as Iron Defence and Amnesia. All it really lacks is reliable recovery, but it's still an excellent support. Give it a try! =]
===RESUBS===

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The movement of the spheres
DNA Donors: Porygon-Z + Serperior
Offspring name: Orreries
New Type: Normal/Grass
Base Stats: 80/77/82/125 (+20)/82/121 (+20) (BST: 567)
New ability and desc: Crossed Stars (Adaptability + Contrary): This Pokémon's stat changes are reversed. Additionally, this Pokémon gains a x2 Damage bonus to moves upon which it does not get STAB.
Notable Moves: Leaf Storm, BoltBeam, Dark Pulse, Dragon Pulse, Psyshock, Hidden Power Fire, Recover, Glare
Role Identification: A fairly bog-standard Contrarian at first glance, it uses Leaf Storm as a boosting move to supercharge its damage. After that, it breaks out the coverage moves, which do more damage than its STABs (there's that Contrary usage!) and can deal neutral damage to pretty much everything. Psyshock is extremely useful for getting around irritating special walls that might otherwise check it, but really what it fears most is priority; keep it in reserve as a lategame wincon and your stars should be coming right. =]
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At least there's only one this time...
DNA Donors: Basculin + Xerneas
Offspring name: Unbalance
New Type: Water/Fairy
Base Stats: 102 (+4)/111/80/125 (+20)/80 (+4)/110 (+12) (BST: 608)
New ability and desc: Imb Aura (Adaptability + Fairy Aura): Boosts the power of Water- and Fairy-type moves on the field by 1.33x. This Pokémon's STAB bonus is increased from 1.5x to 2.33x.
Notable Moves: Hydro Pump, Moonblast, Surf, BoltBeam, Aqua Tail, Aqua Jet, Close Combat, Head Smash, Megahorn, Geomancy
Role Identification: Basically Xerneas with less bulk... and a whoooole lot more attacking power. 125 base Special Attack is perfectly usable on its own, but the ability allows it to blast the foe with STAB Moonblast to terrifying effect. STAB Hydro Pump also works as well, demolishing anything that doesn't resist it in fairly short order. It can also abuse the ability to make excellent use of STAB Priority in Aqua Jet, for all that it's off-stat. Finally, the Geomancy set that has made Xerneas into something to be feared can turn Unbalance into... well, I'm sure you can guess. =]
 
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Well, shoot. That's the first I've explicitly heard of Mewtwonite X and Y being banned (my thought process was that only Mewtwo was banned from OU, not technically its Mega Stones), but fine, I've edited my post accordingly. (For the time being, I'll keep Diggeter anyway.)

I'm guessing Primal Groudon and Kyogre are included as well?
Primals aren’t banned.
 
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Dark weasel meets the spirit, whatever, of destruction. Not much more to say.

DNA Donors: Sneasel + Yveltal
Offspring Name: Yvelsel
New typing: Dark/Flying
New base stats: 90/133/75/83/86/127 (+20 Atk, +20 Spe) (594 BST)
New Ability + description: Inner Focus + Dark Aura = Inner Darkness (While the bearer is active, Dark-type attacks used by any Pokemon have 1.33x power and a 30% chance to flinch)
Notable moves: Swords Dance, Knock Off, Sucker Punch, Acrobatics, Poison Jab, U-turn, Pursuit, Zen Headbutt, Low Kick, Substitute
Role identification: A bit like Hawlucha, in that it has SD + Acrobatics, and it'll be likely to actually use that set. Its Ability strengthens that move that everyone loves, Knock Off, along with giving a hefty boost to Sucker Punch and Pursuit. Dark/Flying is not one of the premier defensive typings, but it has a few noteworthy resistances to Ground, Dark, and Psychic.

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Beware the firepower. Trust me on this one.

Parents: Infernape + Medicham
Shared Egg Group: Human-Like
Offspring Name: Fiericham
New typing: Fire/Fighting
New base stats: 78/92/83/92/83/104 (532 BST)
New Ability + description: Pure Power + Blaze = Blaze Power (The power of the bearer's Fire-type attacks is doubled)
Notable moves: Swords Dance, Flare Blitz, High Jump Kick, the elemental punches, Earthquake, Stone Edge, Gunk Shot, U-turn, Drain Punch, Mach Punch, Zen Headbutt, Nasty Plot, Fire Blast/Flamethrower, Focus Blast, Psychic, Grass Knot, Shadow Ball, Overheat, Trick
Role identification: Although Fiericham's stats don't look like much, its Ability pumps up the power of its Fire-type attacks to insane levels and gives it a shot at sweeping. It has boosting moves on both sides of the spectrum, an excellent offensive typing in Fire/Fighting, and enough Speed to run a Choice Scarf effectively. It can even go mixed with Overheat! Granted, its coverage moves are rather weak, and 78/83/83 bulk isn't spectacular, but if you need to disintegrate anything not resistant to Fire, Fiericham's your 'mon.

More coming later, probably.
 
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Parents: Dusknoir & Deoxys-Defense (Annoying Ghost)
Shared egg group: DNA
Offspring name: Dusko-Defense
New type: Ghost/Psychic
New base stats: 67(+20)/85/157(+10)/67/157(+10)/67 (600)
New ability and desc: Pressure
Notable moves: Disable, Elemental Punch, Night Shade, Shadow Sneak, Pursuit, Will-O-Wisp, Mean Look, Curse, Destiny Bond, Haze, Memento, Skill Swap, Calm Mind, Taunt, Infestation, Spikes, Psycho Shift, Zen Headbutt, Amnesia, Iron Defense, Counter, Mirror Coat, Recover
Role identification: A very bulky pokemon with only two weakness. However both of them are 4x weakness. Dusko-Defense can be very annoying with many of its moves. They can trap pokemon and take them down slowly and they can recover the damage off. They can stop sweepers from setting up with Haze.

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Parents: Manectric & Camerupt (Very Angry Volcano Dog)
Shared egg group: Field
Offspring name: Manerupt
New type: Electric/Fire
New base stats: 80/97/75/115/75/82 (524)
New ability and desc: Anger Rod (Lighting Rod + Anger Point.) Whenever this pokemon get hit with an electric type move, the user Special attack get maxed out. Immune to electric type moves.
Notable moves: Electric Terrain, Elemental Fangs, Wild Charge, Thunderbolt/Thunder, Curse, Flame Burst, Switcheroo, Flamethrower/Fire Blast, Overheat, Charge Beam, Volt Switch, Snarl, Eruption, Lava Plume, Earth Power, Earthquake, Yawn, Heat Wave, Sunny Day, Solar Beam, Explosion, Rock Slide, Rock Polish, Flash Cannon
Role identification: Manerupt will become real angry if hit with an electric type moves. If you do hit him with an electric type moves, be ready for a world of pain. Manerupt have a great offensive typing in Fire/Electric. Even though its speed is not the best but it have ways to improve it.
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New type: Electric/Fire
New base stats: 80/97/95/145/95/102 (624)
New ability and desc: Intimidate
Notable moves: Same as base
Role identification: Mega Manerupt X this the faster version of its base. It have more bulk and contain Intimidate allow it to be somewhat bulky.
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New type: Electric/Fire
New base stats: 80/117/105/155/105/62 (624)
New ability and desc: Sheer Force
Notable moves: Moves with secondary effects
Role identification: Mega Manerupt Y is probably the better mega, even with its speed getting lowed. Its defense is better, its attacks are stronger due to sheer force and a base special attack stat of 155.

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Parents: Escavalier & Wormadam-Trash (Weird Bug Fusion Thing)
Shared egg group: Bug
Offspring name: VaTrash
New type: Bug/Steel
New base stats: 75/112/110/74/110/38 (519)
New ability and desc: Swarm Instinct (Swarm + Anticipation) Both Combined
Notable moves: Gyro Ball, Iron Head, X-Scissor, Sword Dance, Fell Stinger, Knock Off, Drill Run, Poison Jab, Megahorn, Metal Burst, Quiver Dance, Sucker Punch, Bug Buzz, Psychic, Shadow Ball, Flash Cannon, Energy Ball, Focus Blast
Role identification: On of the best Gyro ball user. With 112 base attack and base 38 speed combined with Stab, it going to deal a lot of damage. Even though VaTrash have access to Quiver Dance, it probably not going to be run much due to a pretty low Special Attack and Speed.

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Parents: Dhelmise & Crawdaunt (Pirate Crawfish)
Shared egg group: DNA
Offspring name: Dheldaunt
New type: Grass/Water
New base stats: 76(+10)/135(+10)/92/88/92(+20)/47 (530)
New ability and desc: Night Walker (Steelworker & Adaptability) Power up STAB moves from 1.5X to 2x and Dark types’ moves 50% more damage.
Notable moves: Rapid Spin, Switcheroo, Phantom Force, Anchor Shot, Power Whip, Earthquake, Rain Dance, Shadow Claw, Payback, Sword Dance, Surf, Flash Cannon, Knock Off, Night Slash, Razor Shell, Crunch, Crabhammer, Taunt, Aqua Jet, Dragon Dance, Superpower, Waterfall
Role identification: Dheldaunt have an amazing ability and an attack stat to back it up with. Dheldaunt have STAB on three pretty good types. Its best niche is to be run on a trick room since it have low speed. Also it have many powerful moves to back all this up.

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Parents: Honchkrow & Fearow (Flying Bully of the Night)
Shared egg group: Flying
Offspring name: Fear Crow
New type: Dark/Flying
New base stats: 92/107/58/83/56/85 (481)
New ability and desc: Night Bully (Sniper & Super Luck.) This pokemon have a higher chance to crit. When this pokemon does crit, it does more damage.
Notable moves: Night Slash, Sucker Punch, Nasty Plot, Dark Pulse, Brave Bird, Z-Mirror Move, Sky Attack (Power Herb), Taunt, Drill Run, Agility, Focus Energy, Tri Attack, U-Turn
Role identification: The crit bird. Even though it don’t have the best stats, it still can hit like a truck. It have the possibility to always land a crit. The biggest problem is that Fear Crow is frail. This will make it hard to set up and deal damage. It is pretty slow too for a FE sweeper.

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Parents: Omastar & Dragalge (World First Pokemon Motorcycle)
Shared egg group: Water 1
Offspring name: Dragstar
New type: Dragon/Water
New base stats: 77/77/117/112/106/59 (548)
New ability and desc: Ocean Boost (Adaptability + Swift Swim) Both Combine
Notable moves: Hydro Pump, Shell Smash, Knock Off, Spikes, Haze, Toxic Spikes, Ice Beam, Rain Dance, Scald, Surf, Sludge Bomb/Wave, Dragon Pulse, Draco Meteor, Thunderbolt/Thunder, Shadow Ball
Role identification: Dragstar is a monster under rain. Being able to boost its speed and water types moves, it will make it hard to switch in. With a movepool which allow it to hit things that counters it, they won’t like switching in. Having access to probably the best set up move, things are going to hate it even more.
 
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Parents: Dusknoir & Deoxys-Defense (Annoying Ghost)
Shared egg group: DNA
Offspring name: Dusko-Defense
New type: Ghost/Psychic
New base stats: 72(+20)/90/162(+10)/72/162(+10)/72 (+5 to all stats) (630)
New ability and desc: Pressure
Notable moves: Disable, Elemental Punch, Night Shade, Shadow Sneak, Pursuit, Will-O-Wisp, Mean Look, Curse, Destiny Bond, Haze, Memento, Skill Swap, Calm Mind, Taunt, Infestation, Spikes, Psycho Shift, Zen Headbutt, Amnesia, Iron Defense, Counter, Mirror Coat, Recover
Role identification: A very bulky pokemon with only two weakness. However both of them are 4x weakness. Dusko-Defense can be very annoying with many of its moves. They can trap pokemon and take them down slowly and they can recover the damage off. They can stop sweepers from setting up with Haze.

Parents: Manectric & Camerupt (Very Angry Volcano Dog)
Shared egg group: Field
Offspring name: Manerupt
New type: Electric/Fire
New base stats: 80/97/75/115/75/82 (524)
New ability and desc: Anger Rod (Lighting Rod + Anger Point.) Whenever this pokemon get hit with an electric type move, the user Special attack get maxed out. Immune to electric type moves.
Notable moves: Electric Terrain, Elemental Fangs, Wild Charge, Thunderbolt/Thunder, Curse, Flame Burst, Switcheroo, Flamethrower/Fire Blast, Overheat, Charge Beam, Volt Switch, Snarl, Eruption, Lava Plume, Earth Power, Earthquake, Yawn, Heat Wave, Sunny Day, Solar Beam, Explosion, Rock Slide, Rock Polish, Flash Cannon
Role identification: Manerupt will become real angry if hit with an electric type moves. If you do hit him with an electric type moves, be ready for a world of pain. Manerupt have a great offensive typing in Fire/Electric. Even though its speed is not the best but it have ways to improve it.
New type: Electric/Fire
New base stats: 80/97/95/145/95/102 (624)
New ability and desc: Intimidate
Notable moves: Same as base
Role identification: Mega Manerupt X this the faster version of its base. It have more bulk and contain Intimidate allow it to be somewhat bulky.
New type: Electric/Fire
New base stats: 80/117/105/155/105/62 (624)
New ability and desc: Sheer Force
Notable moves: Moves with secondary effects
Role identification: Mega Manerupt Y is probably the better mega, even with its speed getting lowed. Its defense is better, its attacks are stronger due to sheer force and a base special attack stat of 155.

Parents: Escavalier & Wormadam-Trash (Weird Bug Fusion Thing)
Shared egg group: Bug
Offspring name: VaTrash
New type: Bug/Steel
New base stats: 75/112/110/74/110/38 (519)
New ability and desc: Swarm Instinct (Swarm + Anticipation) Both Combined
Notable moves: Gyro Ball, Iron Head, X-Scissor, Sword Dance, Fell Stinger, Knock Off, Drill Run, Poison Jab, Megahorn, Metal Burst, Quiver Dance, Sucker Punch, Bug Buzz, Psychic, Shadow Ball, Flash Cannon, Energy Ball, Focus Blast
Role identification: On of the best Gyro ball user. With 112 base attack and base 38 speed combined with Stab, it going to deal a lot of damage. Even though VaTrash have access to Quiver Dance, it probably not going to be run much due to a pretty low Special Attack and Speed.
You only get +5 to all stats for both parents having the same ability for egg group fusions, not DNA fusions.
 
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DNA: Articuno / Heatran
Offspring name: Heatcuno
New Type: Flying-Fire
Base Stats: 100 / 90 / 115 / 115 / 115 / 85 | BST 620 (+10 HP / +3 Atk / +17 Def / +3 SpA / +4 Spe)
New ability and description: Snow Flash (Flash Fire + Snow Cloak). Grants immunity to Ice, Fire and Hail.
Notable Moves: Offensive: Lava Plume, Hurricane, Freeze Dry, Flash Canon, Earth Power
Utility: Roost, Defog, Will-O-Wisp, Toxic, Stealth Rock, Taunt, Aurora Veil
Role Identification: WIP
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Parents: Hippowdon / Walrein
Offspring name: Hipporain
New Type: Ground – Water
Base Stats: 109 / 106 / 114 / 91 / 91 / 66 | BST 577
New ability and description: Ice Stream (Ice Body + Sand Stream) – Summons hail. Heals 1/16 of max HP in hail.
Notable Moves: Offensive: Earthquake, Blizzard, Waterfall, Super Fang
Utility: Stealth Rock, Slack Off, Whirlwind, Toxic
Role Identification:With one of the best defensive typing, a good 109/114/71 bulk, a reliable recovery in Slack Off and utility in Ice Stream and Stealth Rock, Hipporein is made for being a good support for hail stall/offense. It has only one weakness in Grass but Grass-types don't have a good match-up against Hipporein because Hipporein can run perfect accuracy Blizzard and Hipporein team partners are often Ice-types which take advantage of the Hail.
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Parents: Pinsir / Gliscor (Bug)
Offspring name: Pinsor
New Type: Ground-Bug
Base Stats: 85 / 125 / 127 / 65 / 87 / 105 | BST 594
New ability and description: Hyper Cutter
Notable Moves: Offensive: Earthquake, U-Turn, Close Combat, Stone Edge
Utility: Stealth Rock, Roost
Set-Up: Swords Dance, Rock Polish
Role Identification: Pinsor may be a good addition to FE lower tier as it's a bulky attacker rather fast. Thanks to STAB U-Turn and nice offensive stats it can run a Choice locked set, but it can also a double dancer set with Swords Dance and Rock Polish.
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New Type: Ground-Flying
Base Stats: 85 / 155 / 147 / 75 / 107 / 125 | BST 694
New ability and description: Aerilate
Notable Moves: Offensive: Double-Edge, Return, Facade, Quick Attack
Role Identification: Mega Pinsor is a super pick for Flying Spam team. It has access to one of the strongest Flying move in the game in Aerilate boosted Double-Edge. It also has access to STAB priority in Aerilate Quick Attack. It has STAB Earthquake which super effective against flying resists (bar Zapdos and Skarmory likes). Unlike most Flying types it isn't weak to Steath Rock. It can serves as a wincon with either Swords Dance or Rock Polish.
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DNA: Kyurem-White / Camerupt
Offspring name: Kyurupt-White
New Type: Ground-Ice
Base Stats: 100 / 110 / 90 / 155 / 90 / 70 | BST 615 (+3 HP / +10 Def / +18 SpA / +3 SpD / +3 Spe)
New ability and description: Blaze Rock (Turboblaze + Solid Rock). Abilities which increases damages against this Pokémon are nullified.
Notable Moves: Offensive: Ice Beam, Earth Power, Fusion Flare, Focus Blast, Draco Meteor
Utility: Roost, Will-O-Wisp, Stealth Rock
Role Identification:
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Stone: Kyuruptite
New Type: Ground-Ice
Base Stats: 100 / 130 / 120 / 195 / 120 / 50 | BST 715
New ability and description: Sheer Force
Role Identification:
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DNA Donors: Diggersby / Magearna
Offspring name: Diggearna
New Type: Ground / Fairy
Base Stats: 100 / 75 / 105 / 90 / 105 / 75 | BST 550 (+18 HP / +9 Def / +9 SpD / +4 Spe)
New ability and description: Soul-Power (Soul-Heart + Huge Power). Doubles Special Attack.
Notable Moves: Offensive: Aura Sphere, Dazzling Gleam, Earth Power, Energy Ball, Flash Canon, Fleur Canon, Focus Blast, Ice Beam, Surf, Thunderbolt
Utility: Heart Swap, Pain Split, Spikes, U-Turn, Volt-Switch
Set Up: Agility, Calm Mind
Role Identification: One of the best Wallbreaker, Ground/Fairy has a great neutral coverage (only naturally resisted by Steel / Flying and Poison / Flying) and a perfect neutral coverage under Gravity. It has also access to Agility to threaten offense.
Diggearna @ Choice Specs
Ability: Soul-Power
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
- Fleur Canon
- Earth Power
- Volt-Switch / U-Turn
- Ice Beam / Thunderbolt / Spikes

Diggearna @ Electrium-Z / Icium-Z
Ability: Soul-Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Agility
- Earth Power
- Dazzling Gleam
- Calm Mind / Ice Beam / Thunderbolt
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DNA: Emboar / Metagross
Offspring name: Emboss
New Type: Fire-Steel
Base Stats: 100 / 140 / 100 / 100 / 80 / 80 | BST 600 (+5 HP / +11 Atk / +3 Def / +3 SpA / +3 SpD / +13 Spe)
New ability and description: Molten Metal(Blaze + Light Metal). Boosts power of Fire-type moves and weight 50%when at 1/3 of max HP or less.
Notable Moves: Offensive: Heavy Slam, Heat Crash, Earthquake, Wild Charge, Ice Punch, Bullet Punch, Superpower, Pursuit, Head Smash
Utility: Stealth Rock, Agility
Role Identification:
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Stone: Embossite
New Type: Fire-Steel
Base Stats: 100 / 150 / 120 / 110 / 100 / 120 | BST 700
New ability and description: Tough Claws
Role Identification:
 
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