Strictly Resubs this time!
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The setter.
DNA Donors: Dusknoir and Zygarde
Offspring: Noir Guard
Typing:![]()
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Stats: 96/113/130/73/120/70
(+20 HP +13 Atk +2 Def +5 SpD)
Ability and Desc: (Aura Break + Pressure) - Persistent: Applying its pressure on the field, field moves that are not extended by an item have an additional 2 turns.
Notable Moves: Trick Room, Glare, Will O Wisp, Shadow Sneak, Thousand Arrows, Thousand Waves, Extreme Speed, Curse, Rest, Coil, Dragon Dance, Haze, Core Enforcer, Toxic, Dragon Tail
Role Description: If any of you have played CAP, you know this ability single handly makes Trick Room not only a viable, but dominating playstyle. This is what Trick Room teams need to make them the potent threat they are, and Noir Guard brings this to Fusion Evolution! Noir Guard has a rather unique movepool, that while is balls on most mons, gives Noir Guard almost everything it needs to succeed. Thanks to having near perfect coverage with Thousand Arrows alone, it frees up its movesolts to support the team however it can, via setting Trick Room, spreading status, phazing and Hazing.
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The physical breaker.
DNA Donors: Hoopa-Unbound and Granbull
Offspring: Granpa-Unbound
Typing:![]()
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Stats: 85/160/70/130/97/62
(+20 Atk +3 Def +15 SpA +2 SpD)
Ability and Desc: Houdini - If the user lacks an item, it steals the opponent's on switchin.
Notable Moves: Knock Off, Play Rough, Close Combat, Earthquake, Gunk Shot, Drain Punch, Elemental Punches, Nasty Plot, Dark Pulse, Dazzling Gleam, Fire Blast/Overheat, Focus Blast, Thunder(bolt), Trick Room
Role Description: Stitch98 made a TR setter. I made the abuser. It hits hard asf with its 160 Atk. Choice Band, Nasty Plot and LO mixed sets are completely terrifying under TR. Even without Trick Room, Granpa can tear up slow defensive and balanced teams with ease.
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Damn this thing ROCKS.
DNA Donors: Diancie and Wishiwashi
Offspring: Wishiancie
Typing:![]()
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Stats: 50/130/140/140/145/44 - Diamond Form
50/18/23/28/29/54 - Carbon Form
(+3 HP +10 Atk +20 SpA +3 SpD +4 Spe)
Ability and Desc: (Schooling+Clear Body) - Crystalization: Immune to all stat drops. When HP drops below 25%, reverts to Carbon form.
Notable Moves: Diamond Storm, Hydro Pump, Waterfall, Power Gem, Moonblast, Trick Room, Explosion, Earthquake, Earth Power, Ice Beam, U-Turn, Stealth Rock, Scald, Heal Bell, Calm Mind, Rock Polish
Role Description: A powerful mixed attacker under Trick Room, Wishiancie combines the rather barren movepools of its Donors and get enough tools to be a menace to most teams it faces. Wishiancie's mixed stats and ok bulk makes it simultaneously be able to threaten physical and special tanks and walls. Careful and watch its HP however, as if it drops too low its bye bye for Wishiancie.
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DNA Donors: Wishiwashi and Diancie
Offspring: Wishiancie-Mega
Typing: Rock/Water
Stats: 50/190/100/200/100/104
Ability: Magic Bounce
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Damn imagine the kids...
Parents: Sharpedo and Bruxish
Shared Egg Group: Water 2
Offspring: Sharpish
Typing:![]()
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Stats: 79/122/65/92/65/103 (+10 to all)
Ability and Desc: (Dazzling + Speed Boost) - Bedazzled: Both effects combined.
Notable Moves: Swords Dance, Psychic Fangs, Waterfall, Aqua Jet, Ice Fang, Destiny Bond, Earthquake
Role Description: Sharpish is potentially one of the most threatening sweepers, due to its fantastic ability Bedazzled, which not only raises its speed stat by one each stage, but also grants it with an immunity to priority, which makes it significantly hard to revengekill. A powerful sweeper in its own right, it even has a potent Mega Evolution.
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Parents: Sharpedo and Bruxish
Shared Egg Group: Water 2
Offspring: Sharpish-Mega
Typing:![]()
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Stats: 79/142/95/108/80/113
Ability: Strong Jaw
Notable Moves: Everything + Crunch
Role Description: After snatching a Speed Boost or two, Sharpish can Mega Evolve into Mega Sharpish and go to town with Strong Jaw Psychic Fangs! After a Swords Dance boost, nothing is standing in its way.
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This forecast calls for clear skies
Parents: Altaria and Drampa
Shared Egg Group: Dragon
Offspring: Drampalt
Typing:![]()
Stats: 86/75/97/112/108/68
Ability and Desc: (Natural Cure + Cloud Nine) - Clear Skies: This mon removes ALL weather conditions upon switchin.
Notable Moves: Roost, Calm Mind, Toxic, Dragon Pulse, Draco Meteor, Heal Bell, Fire Blast, Hurricane, Thunder(bolt), Ice Beam, Moonblast
Role Description: Finally! How Cloud Nine should work!! With Clear Skies, Drampalt has an invaluable niche in anti weather, by removing it comoletely! Stop Swiftswimmers in their tracks, shut down Solar Power wallbreakers, and in general kick the butt outta most weather teams. And if you think crapping on weather teams is its only niche, hope it doesn't mega!
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Parents: Altaria and Drampa
Shared Egg Group: Dragon
Offspring: Mega Drampalt
Typing:![]()
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Stats: 86/115/117/152/108/68
Ability: Pixilate
Notable Moves: All of the above + Hyper Voice
Role Description: Mega Drampalt may not shut down weather, but its better at doing everything else that its base form could do and more. What is more? Firing off Pixilate boosted STAB Hyper Voice off of its 152 special attack, with potential Calm Mind boosts under its belt.
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What!?! A Tapu Fusion NOT based on Terrains?
DNA Donors: Tapu Fini and Clefable
Offspring: Fablefin
Typing:![]()
Stats: 85/72/106/100/125/80
(+3 HP +12 Def +5 SpA +15 SpD +8 Spe)
Ability and Desc: Misty Mind: This mon ignores the stat changes of opponents when taking or doing damage. It is also immune to status ailiments and confusion.
Notable Moves: Moonblast, Calm Mind, Moonlight, Softboiled, Taunt, Nature's Fury, Substitute, Defog, Toxic, Scald, Fire Blast, Ice Beam, Thunder Wave, Stealth Rock, Haze, Encore
Role Description: The Unaware wall that FE stall has yearned for! Fablefin is a potent wall with a wide and useful movepool, capable of disrupting any and all means of offensive play on a team. Nature's Fury + Taunt also makes it a potent stallbreaker. Fablefin is in general a super amazing wall with massive role compression.
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Dragon Powers!! We need the versatility!
Parents: Kommo-O and Hydreigon
Shared egg group: Dragon
Offspring name: Komodreigon
New type:![]()
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New base stats: 93/117/117/125/107/101
New ability and desc: S.O.N.A.R - Immune to sound based and ground moves.
Notable moves: Clanging Scales, Draco Meteor, Focus Blast, Superpower, Outrage, Belly Drum, Dragon Dance, Fire Blast, Flash Cannon, Iron Tail, Swords Dance, Autotomize, Sky Uppercut, Dark Pulse, Thunderbolt, Surf, Taunt, Roost, Bulk Up
Role identification: Its a better Hydreigon. Komodreigon is a beast that shits on walls like its parents and is sooo versatile its disgusting. Autotomize sets, Choice sets, AoA sets, Swords Dance and Dragon Dance sets and even gimmicky Belly Drum sets are just a taste of Komodreigon's talent. It can lure in and beat most of its counters with the appropriate coverage. Its also a bonus to be immune to all Ground attacks, random Boombursts, other Clanging Scales, and Hyper Voices from Pixilating Fairies, which are very common.
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The Sun sweeper we deserve
DNA Donors: Sandslash-Alola and Groudon
Offspring: Don Slash
Typing:![]()
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Stats: 90/140/140/62/86/80
(+15 Atk +10 Def +9 SpD +3 HP +3 Spe)
Ability and Desc: (Slush Rush + Drought) Solar Rush - Chlorophyll Clone
Notable Moves: Precipice Blades, Earthquake, Swords Dance, Rock Polish, Iron Head, Icicle Crash, Stone Edge, Rapid Spin, Fire Punch
Role Description: Extremely potent sun sweeper with a interesting typing for Sun abuse. It also packs Rapid Spin to clear hazards for Fire types.
In case you young butts wanna take a glance at all my glorious oldie fusions.