Expect distribution results soon enough!
Not the most impressive thing ever, but when you consider we are talking about Lycanroc, you can see why these damages are notable. That is, unless you want to run SD instead, which is risky due to Lycanroc-Night being rather slow.252+ Atk Lycanroc-Midnight Stone Edge vs. 248 HP / 252+ Def Eviolite Chansey: 433-511 (61.5 - 72.6%) -- guaranteed 2HKO
252+ Atk Lycanroc-Midnight Brick Break vs. 252 HP / 88+ Def Ferrothorn: 220-260 (62.5 - 73.8%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Lycanroc-Midnight Stone Edge vs. 252 HP / 192+ Def Toxapex: 181-214 (59.5 - 70.3%) -- guaranteed 2HKO
252+ Atk Lycanroc-Midnight Stone Edge vs. 248 HP / 252+ Def Skarmory: 186-220 (55.8 - 66%) -- guaranteed 2HKO
Or Torterra ;]RIP Overgrow. Grass types just have better things to do... or are Meganium.
252 Atk Togedemaru Fake Out vs. 248 HP / 252+ Def Eviolite Chansey: 96-113 (13.6 - 16%) -- possible 7HKO
252 Atk Togedemaru Wild Charge vs. 248 HP / 252+ Def Eviolite Chansey: 532-627 (75.6 - 89.1%) -- guaranteed 2HKO
252 Atk Togedemaru Wild Charge vs. 252 HP / 0 Def Stakataka: 208-246 (63.8 - 75.4%) -- guaranteed 2HKO
252 Atk Togedemaru Fake Out vs. 212 HP / 44 Def Heatran: 33-39 (8.7 - 10.3%) -- possibly the worst move ever
252 Atk Togedemaru Wild Charge vs. 212 HP / 44 Def Heatran: 366-432 (97.3 - 114.8%) -- 81.3% chance to OHKO after Leftovers recovery
252 Atk Togedemaru Wild Charge vs. 252 HP / 24 Def Sableye-Mega: 325-384 (106.9 - 126.3%) -- guaranteed OHKO
252 Atk Togedemaru Fake Out vs. 248 HP / 200+ Def Rotom-Wash: 51-61 (16.8 - 20.1%) -- possible 7HKO after Leftovers recovery
252 Atk Togedemaru Wild Charge vs. 248 HP / 200+ Def Rotom-Wash: 288-339 (95 - 111.8%) -- 68.8% chance to OHKO after Leftovers recovery
252 Atk Togedemaru U-turn vs. 248 HP / 200+ Def Rotom-Wash: 90-106 (29.7 - 34.9%) -- guaranteed 4HKO after Leftovers recovery
252 Atk Togedemaru Iron Head vs. 244 HP / 12 Def Gliscor: 175-207 (49.7 - 58.8%) -- 16% chance to 2HKO after Poison Heal
252 Atk Togedemaru Iron Head vs. 248 HP / 212+ Def Tangrowth: 136-162 (33.7 - 40.1%) -- guaranteed 3HKO
252 Atk Togedemaru U-turn vs. 248 HP / 212+ Def Tangrowth: 160-190 (39.7 - 47.1%) -- guaranteed 3HKO
Part fighting would probably be better.Name: Hyper Beam and clones
Existing Move?: Y
Category: Unchanged
Type: Unchanged
BP: Unchanged
PP: Unchanged
Effect: User has to recharge after using the move, unless it successfuly KOs a foe.
Priority: 0
Misc.: Unchanged
Z-Move: Unchanged
Niche: High risk high reward moves. Basically retain their early gen mechanics.
Potential Pokemon With This Move: Uhhhh... Almost everything already gets them lol
Name: Astonish
Existing Move?: Y
Category: Physical
Type: Ghost
BP: 40
PP: 24
Effect: 100% flinch chance
Priority: +3
Misc.: First turn only
Z-Move: 100 BP
Niche: Allows for a Ghost-Type Fake Out clone on much needed things.
Potential Pokemon With This Move: Current distribution is fine
Name: Rollout / Ice Ball
Existing Move?: Y / Y
Category: Physical / Physical
Type: Rock / Ice
BP: 120
PP: 16
Effect: Lasts 2-3 turns. Confuses the user afterwards.
Priority: 0
Misc.: Contact.
Z-Move: 190 / 190
Niche: Good STAB for either types.
Potential Pokemon With This Move: Currently, most mons that get Rollout aren't even Rock-Type, so let's add more Rock-Type users to the list. As for Ice Ball... Barely anything gets it. So, add more users in general to Ice Ball.
Name: Submission
Existing Move?: Y
Category: Physical
Type: Fighting
BP: 150
PP: 24
Effect: 50% Recoil
Priority: 0
Misc.: Contact.
Z-Move: 200
Niche: Great improvement to be alongside Wild Charge when it comes to being a Head Smash clone.
Potential Pokemon With This Move: Current + Emboar, Hitmontop at the least. Submission is an extemamly restricted move for some reason.
Name: Flame Body / Effect Spore / Cursed Body / Static
Existing Ability?: Y
Effect: Always activate now
Niche: For no reason, the old effect only had a 30% chance to activate, while most, 1f not all, other contact-activation abilities had a sure chance of activating. Cursed Body is probably the best
Potential Pokemon With This Ability: Old distribution?
Name: Keen Eye
Existing Ability?: Y
Effect: Moves used by this Pokémon always hit
Niche: It's a one-sided No Guard, what's not to like? (Needs a bit of a redistribution, tho)
Potential Pokemon With This Ability: I'm not sure what exactally, but holly hell does this ability need more users.
Name: Big Pecks
Existing Ability?: Y
Effect: This Pokémon's Def and Sp. Def are raised by one for each of it's stats that are lowered by a foe
Niche: It's now a defiant clone, making the ones with Big Peck have a cool way to boost their defenses.
Potential Pokemon With This Ability: Current + Articuno, Zapdos, Moltres (Ability #2), Noctowl, Skarmory (-Keen Eye), Togekiss?
Name: Gale Wings
Existing Ability?: Y
Effect: This pokémon's Flying-type moves have their priority increased by 1.
Niche: Whoever played Gen 6 knows this thing is good. With the priority control in the meta, it becomes more balanced.
Potential Pokemon With This Ability: Other than Talonflame, we could give it to things like Fearow, Swanna and Pidgeot.
New Type: Bug / Ghost
New Moves: Shadow Charge, Shadow Claw, Astonish, Confuse Ray, Destiny Bond, Night Shade, Phantom Force, Shadow Sneak, Will-O-Wisp, Memento
Ability Changes: Dry Skin ---> Cursed Body; Damp ---> Prankster
Rationale: You know Parasect. I know Parasect. Everyone knows Parasect: Basically just a zombie bug. Almost every entry mentions how the bug is pratically dead and the shroom controls it. So, let's take that one step further, and make it a Bug / Ghost (Mushrooms tecnically aren't supposed to be Grass anyways)
Competitive Value: Being basically the only Bug / Ghost that doesn't die in one hit, Parasect has a cool nieche in having an unique type. Not only that, but by gaining Prankster, it has Priority Spore, being able to set-up afterwards. It isn't the best thing ever, but being part Ghost would be a great improvement for it, and would make sense flavor-wise
New Type: Electric / Grass
New Moves:
Rationale:
Competitive Value:
New Type: Grass / Dragon
New Moves:
Rationale:
Competitive Value:
New Type: Ice / Rock
New Moves:
Rationale:
Competitive Value:
Would making the Simis part normal in adition to their current type be a good idea?
I'll be sure to check the discord later.
I'm not sure, they fit both, but with part fighting they'd just be outclassed by Keldeo / Breloom / Infernape. Being part normal, their only competition would be Bibarel (lol) / Sawsbuck / Pyroar, which would give the simis some reason to be used (And would open up for a more varied movepool since Normal-Types get wide coverage). I'll try to decide until the next slate so I can submit them laterPart fighting would probably be better.
[/QUOTE]Name: Noble Roar
Existing Move?: Y
Category: Unchanged
Type: Unchanged
BP: 20
PP: Unchanged
Effect: Same as before, except the roar part actually forces a switch. The forced in mon has their attack stats lowered by 1 stage
Priority: -6
Misc.: Unchanged
Z-Move: Unchanged
Niche: Limited availability sound move that gives an edge to force switching.
Potential Pokemon With This Move: Distribution's a bit low. Maybe regal roarers? Arcanine with Intimidate sure will force a lot of extra switches, especially with stronger Morning Sun. The Johto trio seem worthy, but does Suicune really need a way to ensure its tankiness is higher?
Name: Howl
Existing Move?: Y
Category: --
Type: Dark
BP: Same
PP: Same
Effect: Lowers enemy attack by 1, and raises users by 1
Priority: 0
Misc.: None. Sound based for what its worth. If it fails to lower attack, it fails to boost user's.
Z-Move: Unchanged
Niche: Howl sucks. By being both Growl and a +1 attack, it means setting up in the face of a 'counter' can be a lot easier to pull off.
Potential Pokemon With This Move: Current distribution is low, but Arcanine and Entei will sure enjoy this huge buff.
Name: Seed Bomb
Existing Move?: Y
Category: Unchanged
Type: Unchanged
BP: Unchanged
PP: Unchanged
Effect: 50% chance to seed Target.
Niche: Leech seeds are sweet, but their ability to be spread is incredibly limited.
Potential Pokemon With This Move: Current distribution is good, really good. You might see it on something like Mantine for its seed utility the way Amola uses Scald despite SpAtk being its weaker stat.
Name: Blunderguard
Existing Ability?: N
Effect: Only able to be hurt by NvE moves (excludes natural immunities)
Niche: For Shedinja's enjoyment. The guessing game can really take foes by storm.
Potential Pokemon With This Ability: Only Shedinja! Anything else is bordering on insane!
Name: Iron Fist
Existing Ability?: Y
Effect: On top of a 20% damage boost, punch moves always strike Fairy types Super Effectively
Niche: Iron Fist is outclassed fully by Tough Claws. All IF moves are boosted by TC as well. While the moves are more limited, all hitting fairy means that Fire Punch is 4x effective vs. Tapu Bulu and Magerna, Thunder Punch 4x vs Tapu Fini, Ice Punch 4x vs Mega Altaria and Tapu Bulu, and the Fight Moves are enjoying 1 less resistance. It's called IRON fist so it should break cute fairies.
Potential Pokemon With This Ability: It's disbursement is good. Pangoro likes how its Dual STAB is less resistable.
Name: Poison Touch
Existing Ability: Yes
Effect: Becomes poison -ATE
Niche: Poison granted might be a nerf over normal depending on who gets it and who you ask. However, contact poison could be worse than the status you mean to inflict.
Potential Pokémon with Ability: It's distribution is low, but not bad. Maybe Remove Alola Grimer/Muk to give the regular dark-less version a reason to feel useful. It'll get interesting mileage on Seismotoad. Dragalge has better things to do. The Poison/Fight frog has better things to do with the always awesome Dry Skin.
Nothing yet.
Not thr best fit in the world, but not the worst.Also people I wanna hear some thoughts in an idea I had but not sure if I should do it or not: Would making Fury Cutter and Echoed Voice become Outrage clones be dumb? I think they make less sense than Rollout / Ice Ball (The other two I turned into Outrage clones) since in those moves the explaination would be that the user rolls uncontrollably and then gets dizzy, but I'm not sure if it fits FC / EV (Specially since a lot of things that get Fury Cutter aren't even Bug-Type)