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Is worth try to build a M-Gyarados balance instead of classic HO builds?
If that is the case, some partners? I ask this because I feel the smogdex review is pretty outdated
Any help is valuable
 
Is worth try to build a M-Gyarados balance instead of classic HO builds?
If that is the case, some partners? I ask this because I feel the smogdex review is pretty outdated
Any help is valuable
I've actually built a pretty good M-Gyara Bulky Offense, not so sure about Balance builds tho but BO and Balance are pretty closely related, the team is kinda outdated at this point but I basically utilized Heatran's ability to pressure fat grasses like Tang, Bulu and Ferro, and Specs Koko to pivot it in successfully against those targets, and Kart breaking down defensive cores with its sheer power, now the team does struggle with the high usage of Zapdos and rising usage of Gliscor (yeah u lose to TDK stall), which wasn't the case back then when I made this team at the start of USUM.
Gyarados-Mega (M) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Substitute

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Hidden Power [Ice]

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 22 Spe
- Fleur Cannon
- Ice Beam
- Volt Switch
- Hidden Power [Fire]

Kartana @ Fightinium Z / Grassium Z
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Defog
I've actually been trying to revamp the team for the current meta, but M-Gyara just isn't as threatening as it used to be with Bulu and Zapdos being so common and Steela losing usage which Gyara could set up on.
 
I've actually built a pretty good M-Gyara Bulky Offense, not so sure about Balance builds tho but BO and Balance are pretty closely related, the team is kinda outdated at this point but I basically utilized Heatran's ability to pressure fat grasses like Tang, Bulu and Ferro, and Specs Koko to pivot it in successfully against those targets, and Kart breaking down defensive cores with its sheer power, now the team does struggle with the high usage of Zapdos and rising usage of Gliscor (yeah u lose to TDK stall), which wasn't the case back then when I made this team at the start of USUM.
Gyarados-Mega (M) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Earthquake
- Substitute

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn

Heatran (F) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Taunt
- Toxic

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Hidden Power [Ice]

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 22 Spe
- Fleur Cannon
- Ice Beam
- Volt Switch
- Hidden Power [Fire]

Kartana @ Fightinium Z / Grassium Z
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Defog
I've actually been trying to revamp the team for the current meta, but M-Gyara just isn't as threatening as it used to be with Bulu and Zapdos being so common and Steela losing usage which Gyara could set up on.


Not too keen on the lack of speed control there and some of the resists not existing; I'd go with dual stab taunt dd M-Gyara atm, way more effective than sub EQ, M-Gyara is pretty alright right now despite the popularity of Tapu Bulu and Zapdos; you could run something like Toxic Yache Berry Landorus-T here which invites those two easily and cripples them for the rest of the match, and Yache also sponges a fair bit vs Tapu Koko. (And you could go Scarf Defog Kartana here, then if you really want to; tech in Firium on Heatran)




I've also been messing with a few M-Gyara teams a fair bit, and it's been doing pretty good.
 
Not too keen on the lack of speed control there and some of the resists not existing; I'd go with dual stab taunt dd M-Gyara atm, way more effective than sub EQ, M-Gyara is pretty alright right now despite the popularity of Tapu Bulu and Zapdos; you could run something like Toxic Yache Berry Landorus-T here which invites those two easily and cripples them for the rest of the match, and Yache also sponges a fair bit vs Tapu Koko. (And you could go Scarf Defog Kartana here, then if you really want to; tech in Firium on Heatran)




I've also been messing with a few M-Gyara teams a fair bit, and it's been doing pretty good.
Fair enough for me, definitely seems like good suggestions for the team
 
Are megas just less important than in Gen 6? Barring metagross, are they all just worse now?
Both. Thanks to Z-moves existing, there's a lot less pressure for the main offensive pokemon of a team to be a mega with high stats, and instead now, the ability to hold a nuking move often is more important that having a mega. That and a lot of megas are either outclassed ( Mega Manectric, Gardevoir and Mega Venusaur), completely walled by the metagame ( Charizard Y), were never better than their base forms to begin with ( Mega T-tar and Garchomp) or fit best on specific playstyles so their usability is lessened because of that ( Sableye and Swampert). The only mega that is still impressively still viable on the upper echelon of the viability rankings now is Scizor, but thats because of its defensive set.

Another big reason why they aren't as mandatory is because of how teams are structured in balance and Bo which make up the majority of teams in Ou. Like you have two purely defensive pokemon, one utility ( rocks), one scarfer, one breaker, and another breaker/wincon, but only two megas are defensive ( one of them is bad), most don't have too much utility outside of Scizor, and teams prefer to have wincons with Z-moves to break through mons that would otherwise wall them. That basically limits most megas to being breakers, which you guessed it, face competition among themselves and other breakers that can utilize items.

Basically, power creep has edged out a lot of megas, and most either require a lot of support, are solid but have individual problems that hold them back somewhat, or are no longer as defensively valuable
 
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Despite this, a good chunk of them remain pretty good, MZor is a strong wincon/ utility mon, MMaw is really good right now and so is Medi, Msab remains a stall staple, Mega Swampert and Zam are super solid in both rain and psyspam both of which are good playstyles, Mgyara was also mentioned a bit, Pinsir remains as threatening as ever and Zard X can bust through common defensive cores right now and has some versatility like wisp 2 attacks and roost dd alongside 3 attacks roost.

They are slightly less important, but a good bunch of them are effective metagame threats still.
 
Despite this, a good chunk of them remain pretty good, MZor is a strong wincon/ utility mon, MMaw is really good right now and so is Medi, Msab remains a stall staple, Mega Swampert and Zam are super solid in both rain and psyspam both of which are good playstyles, Mgyara was also mentioned a bit, Pinsir remains as threatening as ever and Zard X can bust through common defensive cores right now and has some versatility like wisp 2 attacks and roost dd alongside 3 attacks roost.

They are slightly less important, but a good bunch of them are effective metagame threats still.
Just to tag onto this some megas stand outright as great mons, but theres no need to teambuild and think 'right what is my mega going to be?'. If one happens to fit the role, go for it, if not, you're at no disadvantage.
 
is there a place where I can find the teams SPL players uses in its games?
You can either look for individual team archives (if youre looking for ou stuff theres just zoms thread but other tiers have team dumps too), wait for more people to post in the spl discussion thread finch bumped earlier today or try to snatch teams from the replays thread if youre confident you can figure out unrevealed sets and spreads
 
Could we move kommo-o up to ou, because it has a really really good z-move that Powers up it's incredibly spamable clanging scales, along with it's other stats
 
Could we move kommo-o up to ou, because it has a really really good z-move that Powers up it's incredibly spamable clanging scales, along with it's other stats
Tiers are dependant on usage, and Kommo-o simply does not get enough usage to be OU, additionally it actually struggles to find a niche in the tier due to competition with more efficient breakers such as Kart, Zygarde and offensive Lando. Its weaknesses to psychic and fairy also don't do it any favours, leaving it vulnerable to common threats like Lele, Magearna and Koko.
 
Tiers are dependant on usage, and Kommo-o simply does not get enough usage to be OU, additionally it actually struggles to find a niche in the tier due to competition with more efficient breakers such as Kart, Zygarde and offensive Lando. Its weaknesses to psychic and fairy also don't do it any favours, leaving it vulnerable to common threats like Lele, Magearna and Koko.
I would like to see a recommended moveset at least
 
I would like to see a recommended moveset at least
We don’t write analyses for unranked mons, but I made this post earlier:
Didn't want to leave you without an answer, so I made up a spread for you to test out, but heads up that Kommo-o isn't considered to be viable in OU rn:

Kommo-o @ Kommonium Z
Ability: Bulletproof
EVs: 248 Atk / 16 SpA / 244 Spe
Naughty Nature
- Dragon Dance
- Clanging Scales
- Close Combat
- Poison Jab

Borderline OHKO chances with Clangorous Soulblaze only go down by about 6.25% if you'd rather max out your speed

Kommo-o @ Kommonium Z
Ability: Bulletproof
EVs: 248 Atk / 8 SpA / 252 Spe
Naughty Nature
- Dragon Dance
- Clanging Scales
- Close Combat
- Poison Jab

16 SpA lets you ohko Kart with Clangorous Soulblaze after SR so you can use it to boost up and gives you 93.8% to ohko Blacephalon with Clangorous Soulblaze, you can bump this up to 20 to guarantee the ohko on Blace, but then you go to 93.8% chance to ohko 40 hp mega mawile after rocks instead of guaranteed, and you should have some hazard on the field before you attempt to sweep with kommo-o anyway, so you're better off with the 248-16 split imo. 244 Speed EVs let you outpace Ash-Gren at +1. PJab over EQ for Lele and Bulu, most EQs targets are covered well enough by CC + hazards.

S to A- rank Pokemon on the VR:
Landorus-T: 156 SpA OHKOs offensive with Clangorous Soulblaze after SR, not a hard mon to chip though
Toxapex: SpDef Pex, +1 252+ Atk EQ only does 72.5-85.8, +2 252+ does 97-114.1, +2 128+ Atk EQ for OHKO after rocks, but this mon will haze you - have something on your team to lure it.
Ferrothorn: Stat of +1 298 (60+ EVs) for CC ohko against 252/88+ Def spread
Greninja-Ash: 267 speed at +1 to outspeed, 244 EVs
Heatran: +1 0 atk cc kills 212/44 spread
Kartana: 16 SpA EVs for clangorous to ohko, +1 CC ohkos at with 0 evs as well
Magearna: +1 252+ EV CC has 37.5% chance to ohko no investment after rocks, 81.3% after 1 spike, eq has 93.8% chance to ohko after rocks
Tapu Koko: +1 EQ is a guaranteed kill after rocks with no investment, poison jab needs
Tyranitar: CC guaranteed ohko
Zygarde: Clangorous Soulblaze guaranteed ohko
Celesteela: The more attack the better; +1 252+ CC 2hkos past lefties + protect
Clefable: Nope. Have something on your team to lure it.
Greninja: 184 Speed EVs to outspeed at +1
Kyurem-B: CC or CS are enough
Mawile (Mega): +1 248+ CC needed to OHKO 40 HP variant after rocks
Scizor (Mega): +1 144+ EVs to 2HKO after rocks
Tapu Bulu: Desparately need poison jab - +1 0 investment ohkos AV variant
Tapu Lele: EQ doesn't cut it, need +1 ~100+ evs Poison Jab
Volcarona: Can't really OHKO but it doesn't do much to you in return, just play carefully around flame body with clangorous/clanging
Blacephalon: 20 SpA EVs to OHKO with CS
Hoopa-U: +1 0 EVs OHKOes
Keldeo: +1 208+ CC ohkoes after rocks
Latios: Clangorous takes care of it
Lopunny (Mega): CC fodder
Magnezone: CC fodder
Pinsir (Mega): 0 EVs clangorous will OHKO if base form takes SR damage,
Sableye (Mega): Can potentially break through it with clangorous in exchange for getting burned, would need more than 100 SpA EVs though
Tyranitar (Mega): CC Fodder
Venusaur (Mega): Bulletproof to block sludgebomb, can boost up on
I haven't tried it yet, but I would generally try to go about this set by forcing a switch with Kommo-o, probably most often into a fairy, using the forced switch to Dragon Dance (probably pop Clangorous Soulblaze if opp lacks a fairy), then clicking the right move against what's in front of it, getting off a Clangorous Soulblaze boost if I could for the additional power and bulk. Definitely needs at least SR support before it attempts to go off.

Let me know if it works out for you!
 
I Know that Koko is the best electric-type in the tier and all that shit, but in the current metagame, which set from Thundurus-T is the most efective? Double Dance or Nasty Plot + 3 attacks with electrium/fightinium?
 
I Know that Koko is the best electric-type in the tier and all that shit, but in the current metagame, which set from Thundurus-T is the most efective? Double Dance or Nasty Plot + 3 attacks with electrium/fightinium?

I think Sludge Wave or HP Flying variants with Fight Z is potentially quite solid right now as a balance breaker, double dance just lacks the coverage sometimes to really get some success in, where 3 attacks variants pose an immediate threat and the surprise of HP Flying or Swave can threaten a lot of bulky cores at the moment.
 
Yes, Darkrai will most likely be contested. With Dark Void having a 50% accuracy, it can be easily killed on the first turn (it is quite frail after all). Deoxys Defense and Deoxys Speed are banned for their capability to boost their already dominating stat. (Deoxys D getting Iron Defense and Deoxys Speed getting Agility)
That question was literally over a year old, and no Darkrai is not getting suspected. It still has 125 speed alongside 135 special attack+Nasty Plot.
 
I am not quite sure, as I am not a developer for PS. But, what I do know is that those 28 haven’t been released, because A: They haven’t been fully created yet, or B: They are not being released for good reason (as in OPness, etc.)
Stop answering old questions. Only answer new questions, and please update your meta knowledge before continuing to answer.
 
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