ASB Gym League Signup Thread MKIII

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For TMan87
Rock Gym NM said:
You walk towards a stone henge, having spotted a small stone hut right beside it that is the residence of the Gym Leader. By now you're experienced in traveling to know that this region is unique in that their Gym Leaders come in all shapes, sizes and social classes - some living on cruise ships, others in cemeteries, yet others in.... Let's just say the Gym League here either has a tight, biased budget, is an eccentric bunch, or both.

As you walked closer to the henge, you can feel as if these rocks simply jutted, or grew, out of the ground, as if they've stood there for eons, without work of man. Even the beams above the pillars seemed to be molded, not placed. But.... how?

"The answer, of course, lies in languages,"
"Gyah!!"

You jumped in shock, as the Leader appears beside you out of nowhere.

"Hi, I'm Wukong. I assume you're here for the Badge?"

You nodded, and his face splits into a grin.

"Let's get started then!"

He ran ahead, touching a pillar as he crossed the threshold. The whole henge immediately glowed with.... Unown runes?

"Come on, let's have a blast! As long as we battle within the Rock Henge, we'll be fine!"

Format
  • 5 vs 5 Doubles, GL B7P5
  • 96-hour DQ (once someone goes over that, I'll usually leave a VM asking them to look at it. If their recent activity is twice over the time, a straight no-warning DQ may be requested by opponent)
  • 2 Abilities
  • 2/5 Recoveries/Chills
  • 7 Substitutions per round (excluding KO subs of course)
  • 1 Mega-Evolution
  • Switch = OK
  • Items = MEGA-STONES ONLY
  • Turn Order = COIN-FLIP
Arena mechanics
  1. All Rock-types get Rock Head if they don't already have it.
  2. The move Rock Slide has 30% chance to summon Stealth Rock onto the field instead of the original 30% flinch chance.
  3. All defensive moves listed under Rock STAB gain +4 Priority instead of the original +1.
  4. No external rock, water, or grass sources.
  5. No seismic combos allowed.
  6. Camouflage turns user into Rock-type, Nature Power calls Ancient Power, and Secret Power may lower Speed by one (1) stage.
Subrefs
None

No Ongoing Challenge
- Leader ZhengTann vs. Challenger TMan87 (Unaccepted, Excess)

Ongoing Challenge
- Leader Elevator Music vs Challenger Birkal (Unaccepted)
- Leader P2X7 vs Challenger JJayyFeather (Unaccepted)

Bug
- Closed
Dark
- N/A
Dragon
- N/A
Electric
- N/A
Fairy
- N/A
Fighting
- N/A
Fire
- N/A
Flying
- N/A
Ghost
- N/A
Grass
- N/A
Ground
- N/A
Ice
- Leader Elevator Music vs Challenger TMan87 (Unaccepted, excess challenge)
Normal
- N/A
Poison
- N/A
Psychic
- N/A
Rock
- N/A
Steel
- Leader smashlloyd20 vs Challenger YellowAdminSilver (Unaccepted, Excess)
Water
- N/A
 
TMan87 ZhengTann Mine

Subrefs
None

No Ongoing Challenge
None

Ongoing Challenge
- Leader Elevator Music vs Challenger Birkal (Unaccepted)
- Leader P2X7 vs Challenger JJayyFeather (Unaccepted)

Bug
- Closed
Dark
- N/A
Dragon
- N/A
Electric
- N/A
Fairy
- N/A
Fighting
- N/A
Fire
- N/A
Flying
- N/A
Ghost
- N/A
Grass
- N/A
Ground
- N/A
Ice
- Leader Elevator Music vs Challenger TMan87 (Unaccepted, excess challenge)
Normal
- N/A
Poison
- N/A
Psychic
- N/A
Rock
- N/A
Steel
- Leader smashlloyd20 vs Challenger YellowAdminSilver (Unaccepted, Excess)
Water
- N/A
 
Cancelling Ground-type challenge.
Challenging Ice-type Gym!

Elevator Music
Rawr fite me

3v3 Gym Singles
Hard 2 Day DQ (3 for refs)
3 Subs
All abilities
Items on
2 recoveries / 5 Chills
1 Mega
1 Z Move
Default weather is hail. Non-hail weathers can only be summoned with a weather rock.

Subrefs
None

No Ongoing Challenge
None

Ongoing Challenge
- Leader Elevator Music (Ice) vs Challenger Birkal
- Leader P2X7 vs Challenger JJayyFeather (Unaccepted)

Bug
- Closed
Dark
- N/A
Dragon
- N/A
Electric
- N/A
Fairy
- N/A
Fighting
- N/A
Fire
- N/A
Flying
- N/A
Ghost
- N/A
Grass
- N/A
Ground
- N/A
Ice
- Leader Elevator Music vs Challenger TMan87 (Unaccepted, excess challenge)
Normal
- N/A
Poison
- N/A
Psychic
- N/A
Rock
- N/A
Steel
- Leader smashlloyd20 vs Challenger YellowAdminSilver (Unaccepted, Excess)
Water
- N/A
 
Elevator Music Birkal anything to make my own battle happen faster.
Let's get the dazzle ready.

Subrefs
None

No Ongoing Challenge
None

Ongoing Challenge
- Leader P2X7 vs Challenger JJayyFeather (Unaccepted)

Bug
- Closed
Dark
- N/A
Dragon
- N/A
Electric
- N/A
Fairy
- N/A
Fighting
- N/A
Fire
- N/A
Flying
- N/A
Ghost
- N/A
Grass
- N/A
Ground
- N/A
Ice
- Leader Elevator Music vs Challenger TMan87 (Unaccepted, excess challenge)
Normal
- N/A
Poison
- N/A
Psychic
- N/A
Rock
- N/A
Steel
- Leader smashlloyd20 vs Challenger YellowAdminSilver (Unaccepted, Excess)
Water
- N/A
 
Accepting JJayyFeather's challenge.
Arena: The Old, Abandoned Meteor Falls Where All Those Teens Disappeared One Year Ago, Today
Field Type: Flying
Complexity: Moderate
Restrictions: Limited Weather (see description)
Description:

Meteor Falls: important stop in any Hoennite's journey to the top, favored sojourn of that region's champion, and former site of a Flying Gym. This Gym was very short-lived, as the Gym League lost contact with the leader during his first match, and most challengers were lost, as well. The Gym League quickly found a replacement, and the Gym fell to obscurity. However, tales soon arose of a party of teenagers who vanished without a trace while searching for the site of the Gym; these stories are often used to spook younger Hoennites, but it is hard to find someone who doesn't believe them on some level.

Nevertheless, you have heard rumors that the Gym is again accepting challengers, so you head to the Hoenn region to investigate these reports, armed with a flashlight and your wits. Remembering that the cave is home to an excessively large amount of Zubat, you have entered the base floor with an equal amount of Repel spray. However, the dark history of the gym lurks in the back of your mind, and you can't shake a feeling of unease, almost like something is watching you.

Unfortunately, finding the Gym for which you are looking is not exactly the easiest task, as the information you gathered was somewhat ambiguous; "Meteor Falls" leaves much to be desired. As a result, you are left to pause and carefully plot out your next move.

Suddenly, a dark shape flits across your peripheral vision. Starting, you attempt to follow the blur with your light, but it is nowhere to be found. As your adrenaline level rises, your composure begins to dissipate, climaxing when the shape dives toward you as a terrifying, yet somewhat familiar, shriek pierces the air. You recoil in fear and drop your torch, which shuts off upon impact with the ground, prompting you to scrabble about the floor to find the implement.

When the flashlight is once again in your grasp, you turn the beam on the silhouette, revealing a small Zubat. As it hovers in the air in front of you, ignoring the copious amount of Repel in use, you recall an apocryphal piece of information: That eccentric of a leader made his lair in a cave, using Zubat to communicate with potential challengers. Feeling as if you have found an important clue as to the Gym's authenticity, you cautiously step forward. The Zubat darts a few meters away, then halts, wheeling to face you as if to beckon you towards it. You oblige, as the Pokemon seems your best shot at finding the Gym.

The Zubat brings you to one of the bodies of water found in the system and waits for you to devise a means of following it. You release a Pokemon capable of carrying you across oceans with Surf, and the Zubat darts to a nearby waterfall. Upon its arrival at its destination, the Pokemon crawls into a cranny in the stone abutting said waterfall and disappears.

Seeing only one way to proceed and noticing the silhouette of your guide behind the torrent, you push through the crashing waterfall and emerge into a small cavern. You immediately perceive a drastic difference in temperature; whereas the main system was damp and cool, this area is marked by a somewhat oppressive heat. Furthermore, the floor is covered by billowing clouds of fog, through which a handful of small, red lights glitter eerily. Several Solrock float through the air at various positions, casting a bright light that illuminates the rest of the area, which is revealed to be a rather large, dome-shaped room reaching dimensions of 20 x 20 x 40. Markings on the ground indicates that this is clearly an arena of sorts, and a sizable meteorite, streaked with rivulets of an unknown, red mineral and lodged in the center of the field, marks the center of the zone designated for combat.

The Zubat you followed here reappears from its hiding spot and swiftly maneuvers toward a person, whom you assume to be the leader, standing in the corner of the cave with his back turned to you, seemingly observing a vein of red ore identical to that visible in the meteorite and recording what he sees in a notepad. He greets the Pokemon as it arrives, then turns to face you and approaches.

"I assume that you are here to challenge the Gym, eh?" the man states; he attempts to continue, but you interrupt him to ask about the rumors that brought you here. The man sighs. "Yes, the Gym is open, and I am its leader. I have been In my defense, though, how was I supposed to know that a dimensional rift lay beneath the cavern floor? That provoked the Zygarde intervention, and—" he shakes his head, then says "I am rambling; that is a story for another day. Anyway, after that fiasco ended, I discovered that the Gym Committee had already found my replacement. Eventually, though, I was called upon once more to reopen the gym, which I gladly answered."

Again, you cut in, inquiring about the stories of missing teenagers. The leader rubs the bridge of his nose and says, with a hint of irritation in his voice, "That is merely an urban legend! Yes, a group of kids did enter my cave last year, but they are fine; granted, they encountered the Zygarde in its full glory, but they fled, unharmed, to Fallarbor Town. The media exaggerated the whole ordeal, though, and the entire region has been afraid of my little cave, here, ever since." He affixes his gaze on you. "I have no more time to spend disputing such tales. Do you wish to challenge my gym?" You nod in affirmation, and the leader clears his throat and says:

"Well, then, I should inform you that there are a few special conditions in play here:


-"By now, you've probably noticed the abundance of Solrock here. Their incandescence provides a wonderful substitute for true sunlight,
providing all effects of Sunny Day. However, exposure to the red ore has changed the Pokemon in unexpected ways, causing them to emit a great deal of heat, as well. As a result, the weather effect reduces the power of Ice-type attacks, rather than Water-type attacks. Also, due to the subterranean environment of the arena, the weather cannot be altered unless the user is holding the appropriate weather rock.


-"I have long known this cavern to cast an aegis of sorts over its inhabitants, but it, too, has changed since I discovered the red ore. Watch this."

The leader tosses a Pokeball to the ground, releasing a Ledyba. He caresses the Pokemon's head, causing a rippling, green light to trace the path drawn by his fingers before vanishing moments later.

"Don't ask me how it works—I did not even know how the last protection functioned—, but this new fortification dampens the strength of strikes that would otherwise be crippling while affecting weaker blows less tangibly. If I were to put a number to this occurrence, I would say that it reduces the damage modifier of all moves with a type effectiveness of 4x to 2x, rather than 2.25x.


-"If you look around, you'll notice that the walls are studded with a special gemstone that closely resembles Pinsirite. The high concentrations of what appears to be a raw form of the Mega Stone has convinced the Gym League to
allow me to bring Pinsir to all matches that take placed in this area. However, as a result of the immense energy exuded from the natural Pinsirite when sent out, a primal sense is awakened inside the Pokemon, and it refuses to hold any item that is not Pinsirite, Mega Evolving immediately upon send-out."


-"The plentiful amount of rocks is sufficient to fling during a brawl. The ground here is surprisingly fertile and allows the growth of mosses, but when that fails, I have a collection of houseplants stashed in various corners of the cavern. The waterfall through which you entered, besides being an excellent target at which to practice launching fireballs, is an abundant source of flowing water. You can probably deduce from my rambling that there are no restrictions to any moves here."


- "Although the majority of the Zygarde left the cave after the issue was resolved, a few cells lingered to monitor my activities. Somehow, the things record my conversations and send them back to the main Pokemon. You probably have seen their lights through the fog, already, as they glow for some reason, and, if you can invoke the Power(,) of Nature, you can draw upon the Pokemon's power to assist yourself in battle."


-"Oh, and another thing." The leader glances upwards. Following his gaze, you notice a massive colony of Zubat roosting at the ceiling of the cave. "Try not to disturb them. Their discomfort is expressed in quite the cacophonous manner. I suppose that a Pokemon so disposed might purposely trigger the colony's disruption by certain methods—say, Secret Power—but I feel that those individuals are quite impolite."


-"Finally, timeliness is essential here; potential challengers usually manage to find my gym in rapid succession, spurred by the same rumors that you heard, and I shall need a while to answer their questions, as well. I thus issue you a single warning: if you tarry in your challenge, I shall "call in" a report to the Zygarde; said report is usually baseless," the leader gives you a stern look, then continues, "but it is nevertheless in your best interest to evacuate my gym after I do so."

Summary:
- The default weather is, for the purposes of all Abilities, moves, and other pertinent mechanics, a duplicate of Sun, but it reduces the Base Attack Power of Ice-type attacks, rather than Water. The only weather that can be called without the use of its respective weather rock is Sun.
- The damage modifier of 4x effective attacks is x2.
- Roost has +1 priority. A Pokemon that uses Roost retains all resistances and immunities granted by the Flying type until the end of the action.
- Mega Pinsir may be brought by the leader, but it must hold Pinsirite and must Mega-Evolve immediately upon send-out.
Codifications:
- Nature Power calls Thousand Arrows.
- Camouflage changes the user into a Ground-type.
- Secret Power rolls to Confuse.
- There are no restrictions on external water and grass sources.

Battle Rules
4v4 Gym Doubles
3 Day DQ, 1 Warning
All Items
All Abilities
Infinite Chills / Recoveries
Switch=OK
3 Substitutions
0 Mega Evolutions
Subrefs
None

No Ongoing Challenge
None

Ongoing Challenge
- Leader P2X7 vs Challenger JJayyFeather

Bug
- Closed
Dark
- N/A
Dragon
- N/A
Electric
- N/A
Fairy
- N/A
Fighting
- N/A
Fire
- N/A
Flying
- N/A
Ghost
- N/A
Grass
- N/A
Ground
- N/A
Ice
- Leader Elevator Music vs Challenger TMan87 (Unaccepted, excess challenge)
- Leader Elevator Music vs Challenger Complications (Unaccepted, excess challenge)
Normal
- N/A
Poison
- N/A
Psychic
- N/A
Rock
- N/A
Steel
- Leader smashlloyd20 vs Challenger YellowAdminSilver (Unaccepted, Excess)
Water
- N/A
 
Challenging Elevator Music's Ice Gym.
There's no Worry Seed to protect you there.
I think.
Right?
Correct :>

3v3 Gym Singles
Hard 2 Day DQ (3 for refs)
3 Subs
All abilities
Items on
2 recoveries / 5 Chills
1 Mega
1 Z Move
Default weather is hail. Non-hail weathers can only be summoned with a weather rock.

Subrefs
None

No Ongoing Challenge
None

Ongoing Challenge
- Leader P2X7 vs Challenger JJayyFeather
- Leader Elevator Music (Ice) vs Challenger TMan87

Bug
- Closed
Dark
- N/A
Dragon
- N/A
Electric
- N/A
Fairy
- N/A
Fighting
- N/A
Fire
- N/A
Flying
- N/A
Ghost
- N/A
Grass
- N/A
Ground
- N/A
Ice
- Leader Elevator Music vs Challenger Complications (Unaccepted, Excess Challenge)
Normal
- N/A
Poison
- N/A
Psychic
- N/A
Rock
- N/A
Steel
- Leader smashlloyd20 vs Challenger YellowAdminSilver (Unaccepted, Excess Challenge)
Water
- N/A
 
Throwing down a challenge for Yoshiblaze at the Poison Gym.

Subrefs
None

No Ongoing Challenge
None

Ongoing Challenge
- Leader P2X7 vs Challenger JJayyFeather
- Leader Elevator Music (Ice) vs Challenger TMan87

Bug
- Closed
Dark
- N/A
Dragon
- N/A
Electric
- N/A
Fairy
- N/A
Fighting
- N/A
Fire
- N/A
Flying
- N/A
Ghost
- N/A
Grass
- N/A
Ground
- N/A
Ice
- Leader Elevator Music vs Challenger Complications (Unaccepted, Excess Challenge)
Normal
- N/A
Poison
- Leader Yoshiblaze vs Challenger PTPlatinum (Unaccepted, Excess Challenge)
Psychic
- N/A
Rock
- N/A
Steel
- Leader smashlloyd20 vs Challenger YellowAdminSilver (Unaccepted, Excess Challenge)
Water
- N/A
 
Throwing down a challenge for Yoshiblaze at the Poison Gym.
GWknc75.png
"Ah, my old friend, long time no see! Sure, let's have at it!"
Battle Details:
Format
: 3v3 Singles (Gym Leader brings 6)
DQ: 72 hours
Substitutions: 3 per Pokemon
Switch: OK
Abilities: All
Items: On
Mega Evolutions: 1
Z-Moves: 1
Recoveries / Chills: Infinite
Arena: Peter's Purple Poison Public Pool for People and Pokemon
Turn Order: Gym Leader sends out Pokemon first.

Effects:
- Default weather is Artificial Acid Rain. AAR acts like normal rain, but Psychic-type moves are weakened instead of Fire-type moves. It cannot be replaced without weather rocks. The AAR is safe for humans and Pokemon, but it does slightly effect the brain power of Pokemon. Don't worry though, it will only weaken their attacking moves that use their brains, so you don't have to sue us.
- Normal Poison now deals 3 damage per action. Being around so much poison helps strengthen the effects poison, causing more damage.
- When a Pokemon is Poisoned, the Gastro Acid effect is put on the Pokemon for 6 actions. Resets if a poisoned Pokemon is switched out and comes back in still poisoned. The pool helps amplify the effects of poison, causing Pokemon to lose someof their special power for a little while.
- Fissure fails when used. How are you able to cause a Fissure in a pool?

Codifications:
- Camouflage: Poison
- Nature Power: Sludge Bomb
- Secret Power: 30% Chance to Poison
Subrefs
None

No Ongoing Challenge
None

Ongoing Challenge
- Leader P2X7 vs Challenger JJayyFeather
- Leader Elevator Music (Ice) vs Challenger TMan87
- Leader Yoshiblaze vs Challenger PTPlatinum

Bug
- Closed
Dark
- N/A
Dragon
- N/A
Electric
- Leader Dogfish44 vs Challenger Toon
Fairy
- N/A
Fighting
- N/A
Fire
- N/A
Flying
- N/A
Ghost
- N/A
Grass
- N/A
Ground
- N/A
Ice
- Leader Elevator Music vs Challenger Complications (Unaccepted, Excess Challenge)
Normal
- N/A
Poison
- N/A
Psychic
- N/A
Rock
- N/A
Steel
- Leader smashlloyd20 vs Challenger YellowAdminSilver (Unaccepted, Excess Challenge)
Water
- N/A
[
 
On to badge number 10

Challenging Dogfish44

....yea running out of gym options here

Accepted!

iPu06pe.gif


"Observe, the power of the man blessed by Tapu Koko! (Even if he still needs to claim it........)"

Leader Dogfish44 will battle Toon!

Format: 4 v 4 Gym 3APR Doubles (Challenger brings 4, Leader brings 7)
DQ Time: 3 Days
Banned Moves: -
Chills: 5 Per Pokémon
Recoveries: 2 Per Pokémon
Arena: HMS Tesla
Switch: OK
Items: ON
Abilities: ALL
Substitutions: 2 per Pokémon
Mega Evolutions: OFF
Action Editing Period: 4 Hours
 
Last edited:
lol expecting me to have a soul

Taking Dogfish44 vs Toon
Subrefs
None

No Ongoing Challenge
None

Ongoing Challenge
None

Bug
- Closed
Dark
- N/A
Dragon
- N/A
Electric
- N/A
Fairy
- N/A
Fighting
- N/A
Fire
- N/A
Flying
- N/A
Ghost
- N/A
Grass
- N/A
Ground
- N/A
Ice
- Leader Elevator Music vs Challenger Complications (Unaccepted, Excess Challenge)
Normal
- N/A
Poison
- N/A
Psychic
- N/A
Rock
- N/A
Steel
- N/A
Water
- N/A

Please update the queue after you post -.-
 
Also wait, I was smoking something whenever I issued that challenge to the Flying Gym... I already have that badge o.o

Cancelling that challenge Frosty P2X7

Challenging Gerard of the Psychic Gym
Subrefs
None

No Ongoing Challenge
None

Ongoing Challenge
- Leader Gerard vs Challenger JJayyFeather (Unaccepted)

Bug
- Closed
Dark
- N/A
Dragon
- N/A
Electric
- N/A
Fairy
- N/A
Fighting
- N/A
Fire
- N/A
Flying
- N/A
Ghost
- N/A
Grass
- N/A
Ground
- N/A
Ice
- Leader Elevator Music vs Challenger Complications (Unaccepted, Excess Challenge)
Normal
- N/A
Poison
- N/A
Psychic
- N/A
Rock
- N/A
Steel
- N/A
Water
- N/A
 
https://www.smogon.com/forums/threa...s-challenger-toon.3629727/page-2#post-7753052

Toon defeats Fairy Gym

Subrefs
None

No Ongoing Challenge
None

Ongoing Challenge
- Leader Gerard vs Challenger JJayyFeather (Unaccepted)

Bug
- Closed
Dark
- N/A
Dragon
- N/A
Electric
- N/A
Fairy
- N/A
Fighting
- N/A
Fire
- N/A
Flying
- N/A
Ghost
- N/A
Grass
- N/A
Ground
- N/A
Ice
- Leader Elevator Music vs Challenger Complications (Unaccepted, Excess Challenge)
Normal
- N/A
Poison
- N/A
Psychic
- N/A
Rock
- N/A
Steel
- N/A
Water
- N/A
 
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