Fusion Evolution V4

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Yung Dramps

awesome gaming
This isn't how it works though, since mega evolution is handled through Mix and Mega rules the mega is always based off of the Solo form, so no Awakened Mega.
Actually, School form is considered the base form (since that's what you fuse with, not solo). In fact, the one that has to go is actually just the Dormant Mega form (And good riddance anyway, that thing is t r a s h)

EDIT: Nvm, found an easier solution. Just changed the wording of the ability so that Awakened is the base form.
 
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Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist

DNA Donors: Combee / Rayquaza
Offspring name: Beequaza
New Type:
/

Base Stats: 67 / 100 / 67 / 100 / 67 / 100 (+0 HP, +10 Atk, +1 Def, +10 SpA, +1 SpD, +18 Spe)
New ability and desc: Honey Rain (Honey Gather + Air Lock) This ability affects the team even if Beequaza isn't on the field. Upon switching a pokemon in, if the pokemon has any item without competitive use, summons Honey Rain for 5 turns. Under honey rain, bug type moves deal double damage, fire type moves deal half damage, bug-typed pokemon heals 1/8th of their health at the end of each turn and not bug-typed pokemon can't switch out.
Notable Moves: Who cares... U-turn, I guess?
Role Identification: Thanks to this ridiculously over-powered ability, now things like pokeball or whatever are broken! I don't want to say anything about this fusion, you just have to admire it.
 
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Honey is not coded into Showdown, as far as I'm aware.

DNA Donors: Combee / Rayquaza
Offspring name: Beequaza
New Type:
/

Base Stats: 67 / 100 / 67 / 100 / 67 / 100 (+0 HP, +10 Atk, +1 Def, +10 SpA, +1 SpD, +18 Spe)
New ability and desc: Honey Rain (Honey Gather + Air Lock) This ability affects the team even if Beequaza isn't on the field. Upon switching a pokemon in, if this pokemon has honey for item, summons Honey Rain for 5 turns. Under honey rain, bug type moves deal double damage, fire type moves deal half damage, bug-typed pokemon heals 1/8th of their health at the end of each turn and not bug-typed pokemon can't switch out.
Notable Moves: Who cares... U-turn, I guess?
Role Identification: Who said honey was useless? With this ridiculously over-powered ability, now honey is broken! I don't want to say anything about this fusion, you just have to admire it.
 

Yung Dramps

awesome gaming
gonna repost my submission for official reasons

Behold, the coolest fusion ever!
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Fusion Name: Gyarashi-Dormant
Egg Group: Water 2
Stats: 80 / 20 / 19 / 22 / 25 / 75 (241)
Ability: Terrifying Ascension (Intimidate + Schooling): Gyarashi starts out in its Awakened form when at full HP, transforms into Dormant upon reaching 25% HP or less. Upon being sent out for the first time, the foe has their Attack minimized. If Gyarashi-Awakened is switched out after this and comes back in, Terrifying Ascension functions like Intimidate.
Type:
/

Notable Moves: See below
Role Identification: Ok... So this form sucks. Thing is, it isn’t what you’re supposed to be paying attention to...

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Fusion Name: Gyarashi-Awakened
Egg Group: Water 2
Stats: 80 / 142 / 114 / 110 / 127 / 65 (638)
Ability: Terrifying Ascension (Intimidate + Schooling): Gyarashi starts out in its Awakened form when at full HP, transforms into Dormant upon reaching 25% HP or less. Upon being sent out for the first time, the foe has their Attack minimized. If Gyarashi-Awakened is switched out after this and comes back in, Terrifying Ascension functions like Intimidate.
Type:
/

Notable Moves
: Waterfall, Earthquake, U-turn, Ice Fang, Stone Edge, Bounce, Crunch
: Hydro Pump, Ice Beam, Fire Blast, Thunderbolt, Hurricane, Scald
: Dragon Dance, Taunt, Roar, Thunder Wave, Rest, Sleep Talk
Role Identification: ...This is. Awakened Gyarashi’s Attack and bulk makes it a horrifying bulky set-up sweeper. Terrifying Ascension is great at securing set-up opportunities by reducing the power of prominent physical attackers to that of mush. Gyarashi also has a sufficient 110 Special Attack, making mized sets a possibility. But wait, it gets better!



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Fusion Name: Gyarashi-Awakened-Mega
Egg Group: Water 2
Stats: 80 / 172 / 144 / 120 / 157 / 65 (738)
Ability: Mold Breaker
Type:
/

Notable Moves: See Gyarashi-Awakened
Role Identification: Oh, baby! Ok, so let’s break it down real quick. Here we have a Pokemon with higher Attack than Kyurem-Black with Cresselia tier defenses, that also ignores all the stupid abilities in FE. It may not be the absolute best (there are arguably stronger mons and alternate forms, also that speed tier is kinda sucky), but damn is it good. After all, it is tied with behemoths like Tyrazma for the 9th highest BST in Fusion Evolution, and Mold Breaker is probably the best unaltered ability in the format. Watch out for this guy!


Here's some other stuff, too.
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Fusion Name: Unfeasable
Egg Group: Flying
Stats: 82 / 112 / 82 / 73 / 68 / 106 (523)
Ability: 360 No-Scope (Sniper + Super Luck): All of this Pokemon’s attacking moves strike for a critical hit. Crit power is 2x.
Type:
/

Notable Moves
: Double-Edge, Drill Peck, Drill Run, Quick Attack, Pursuit, U-turn
: Air Slash, Tri Attack, Heat Wave
: Roost, Wish, Detect, Morning Sun, Tailwind, Taunt, Agility, Baton Pass
Role Identification: When I set out to make a viable Unfezant fusion, I knew I had a daunting task on my hands. So here you go: A Normal/Flying type with OK stats which essentially gets Huge Power that ignores crits. It can’t possibly be broken, not in this format. It doesn’t even get Brave Bird, for God’s sake!


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Fusion Name: Shadman
Egg Group: DNA
Stats: 95 / 132 (+20) / 90 / 105 (+10) / 95 / 122 (+10) (639)
Ability: Strange Moisture (Technician + Hydration): In Rain, this Pokemon’s Water type attacks and attacks that are 60 BP and below receive a 1.5x boost (on top of rain). Also heals status conditions in rain.
Type:
/

Notable Moves
: Close Combat, Spectral Thief, Liquidation, U-turn, Knock Off, Shadow Sneak
: Scald, Shadow Ball, Energy Ball, Dazzling Gleam, Hidden Power, Focus Blast
: Tail Glow, Will-O-Wisp, Bulk Up
Role Identification: This mon is a surprisingly strong attacker that has bulk and the ability to run either physical or special sets to suit the needs of your team. Just don't spend too long awkwardly squirming in your chair...


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Fusion Name: Silja
Egg Group: DNA
Stats: 93 (+10) / 100 (+5) / 93 (+12) / 100 (+1) / 93 (+10) / 110 (+2) (589)
Ability: Instant Adaptation (RKS System + Protean): If the user is Silja, primary type changes depending on the held memory. At the end of the turn, the memory Silja holds will change into another memory corresponding to the first alphabetical weakness of the foe, with Silja’s typing changing along with it. This only works if Silja is already holding a memory.
Type:
/

Notable Moves
: Multi-Attack, U-turn, Gunk Shot, Waterfall, Double-Edge, Explosion, Pursuit, Low Kick, Shadow Sneak
: Hyper Voice, Scald, Hydro Pump, Thunderbolt, Dark Pulse, Flamethrower, Ice Beam, Water Shuriken, Tri Attack
: Swords Dance, Taunt, Parting Shot, Spikes, Toxic Spikes, Magic Coat, Roar, Haze
Role Identification: Y'know, a lot of people complain that Zygarde is too hard to properly wall. Pfft! Thousand Arrows spam is easy to handle compared to this. Simply put, defensively countering Silja is impossible without extremely high physical defense. Otherwise, it just assimilates to the type that your "wall" is weak too and smacks you with the corresponding Multi-Attack (If a Multi-Attack based move is made for this guy in Fusion Moves, that too).
Done with submissions for this slate. Thoughts?

I'm mainly curious whether Silja is broken or not.
 
This isn't how it works though, since mega evolution is handled through Mix and Mega rules the mega is always based off of the Solo form, so no Awakened Mega.
Not only does precedent prove you wrong, but Mix and Mega only works that way due to a coding issue.
 

DNA Donors: Manaphy/Darkrai
Offspring name: Manarai
New Type: Dark/Water
Base Stats: 101 / 95 / 100 / 117 / 100 / 131 (+16 HP, +0 Atk, +5 Def, +0 SpA, +5 SpD, +19 Spe)
New ability and desc: Awake In the Night (Hydration + Bad Dreams) ~ At the end of each turn, this Pokémon cures it’s own Status condition. In rain, will also damage adjacent foes by 1/8 of their max HP at the end of each turn if the cured status condition is Asleep.
Notable Moves: Dark Pulse, Scald, Surf, Tail Glow, Rest, Focus Blast, Ice Beam, Knock Off, U-Turn, Sucker Punch, Taunt, Z-Hypnosis
Role Identification: A good switchin if a foe is Tim use a move to inflict status, and an excellent setup sweeper. Rest/Awake In the Night provides easy recovery with its 101/100/100 defenses, while using Tail Glow to setup. It’s typing isn’t also one not too commonly seen in FE, but not uncommon either. Dark/Water is a good decent typing able to hit decently and has good resistances, plus Prankster immunity.


DNA Donors: Shaymin/Celebi
Offspring name: Celemin
New Type: Grass
Base Stats: 110 / 105 / 110 / 110 / 110 / 125 (+5 HP, +0 Atk, +5 Def, +5 SpA, +5 SpD, +20 Spe) (+5 all around)
New ability and desc: Natural Cure
Notable Moves: Normal sets for each.
Role Identification: Basically Celebi and/or Shaymin, but quite a bit bulkier and a lot faster.


DNA Donors: Luxray/Darkrai
Offspring name: Dark Ray
New Type: Electric/Dark
Base Stats: 90 / 105 / 90 / 115 / 90 / 110 (+15 HP, +0 Atk, +6 Def, +0 SpA, +6 SpD, +13 Spe)
New ability and desc: Dreamfighter (Guts + Bad Dreams) ~ While Asleep, this Pokemon’s attack is 1.5. Can attack while asleep. While Burned, ignores burn damage to inflict 1/8 maximum HP to adjacent opponent’s at the end of each turn, and ignores Burn attack drop.
Notable Moves: Volt Switch, Nasty Plot, Swords Dance, Thunderbolt, Superpower, Knock Off, Night Slash, Dark Pulse, Sucker Punch, Substitute, Crunch, Ice Beam, Poison Jab, Sludge Bomb, Will-O-Wisp, Taunt
Role Identification: Can either be a bulky-ish special attacker abusing flame orb, or a bulky-ish physical attacker abusing Rest. Has great coverage, amazing utility, ok bulk, and great speed. It’s main thing, however, is how it can be either a really powerful physical attacker or a stall you special attacker. It has 2 completely different competitive playstyles!


DNA Donors: Silvally/Klefki
Offspring name: Silver Key
New Type: Fairy/Normal
Base Stats: 94 / 90 / 100 / 90 / 100 / 85 (+18 HP, +3 Atk, +7 Def, +3 SpA, +9 SpD, +0 Spe)
New ability and desc: Advantage (RKS System + Prankster) - This Pokémon gains the traits of every type, (Dark is immune to Pranksters moves, Fire is immune to Burn, Poison clears Toxic Spikes on switchin, etc.) it’s Status Moves have +1 Priority, and it ignores the type traits of any opposing type of Pokémon on the field.
Notable Moves: Parting Shot, Defog, Spikes, U-Turn, Ice Beam, Thunder Wave, Toxic, Switcheroo, Calm Mind, Dazzling Gleam, Play Rough, Foul Play, Magic Coat, Return/Frustration, Tri Attack, thunderbolt.
Role Identification: I admit, I kinda stretched this, but I hope it’s not too far of a stretch. Anywho,it’s Abolty is amazing, now making is immune to almostt every major status except Asleep and Confusion, granting immunity to other prankster moves, and clearing toxic spike sales on switchin are the most noticeable. (Or would it having the traits of flying? I don’t see anything saying flying trait makes it not grounded, so idk) It may not seem like much, but all these small little traits come together and it’s actually a pretty good thing to have. Immunity to weather, not being trapped, no paralysis... BUT, it also ignores the opponent’s traits. So, now you can easily Toxic or Thunder Wave Steel/Poison or Electric mons, respectively, as well as hurting hail/sand teams a bit because now YOU get the 1.5 spdef boost while they dont, and they also take damage from the weather. Probbaly greatest thing about ignoring foes type traits, however, Is you now get to use prankster without fear of dark types.


DNA Donors: Stakataka/Guzzlord
Offspring name: Guardian
New Type:
Dragon/Steel
Base Stats: 151 / 141 / 140 / 80 / 95 / 33 (+4 HP, +20 Atk, +3 Def, +0 SpA, +13 SpD, +0 Spe) (+5 all around)
New ability and desc: Beast Boost (+5 all around)
Notable Moves: Outrage, Gyro Ball, Iron Head, Heavy Slam, Knock Off, Stone Edge, Stealth Rock, Trick Room, Earthquake, Superpower, Hammer Arm
Role Identification: Hella bulky physical attacker. Great vest user too. Paired up with a good wish passer, this thing will never die.


DNA Donors: Kyurem-Black/Ledian
Offspring name: Lesbian
New Type: Dragon/Bug
Base Stats: 96 / 110 / 90 / 87 / 100 / 101 (+6 HP, +8 Atk, +15 Def, +0 SpA, +0 SpD, +11 Spe)
New ability and desc: Early Offensive (Teravolt + Early Bird) - This Pokémon attacks 2 in a turn instead of 1. The second attack is the same as the first attack, no PP used, and it attacks right after the first attack.
Notable Moves: U-Turn, Outrage, Ice Punch, Roost, Defog, Swords Dance, Knock Off, Fusion Bolt, Iron Head, Dragon Claw, Rock Slide, Thunder Punch.
Role Identification: Just like kyub misses it’s Ice Stab, Lesbian has U-Turn, but nothing else outside of that D:. Other than that though, she is aaaing with great coverage, decent bulk, recovery, setup, and, good utility AS WELL AS being able to use all of it’s attacks twice with no drawbacks.
 
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Maybe this lady could be the first living creature to break past Chansey with a Special move.
DNA Donors: Magearna / Dhelmise
Offspring name: Damisela
New Type:

Base Stats: 85 Hp/113 Atk/107 Def/128 SpA/102 SpD/62 Spe (+10 HP, +20 SpA, +10 Spe)
New ability and desc: Ladies First (Soul-Heart + Steelworker) - The Pokémon's Special Attack stat is booosted by one stage and have its Special Attacks power boosted x1.5.
Notable Moves:
-Physical:
Shadow Claw, Brick Break, Knock Off, Power Whip, Earthquake, Rock Slide, Anchor Shot, Rapid Spin, Heavy Slam, Gyro Ball, EXPLOSION.
-Special: Fleur Cannon, Shadow Ball, Dazzling Gleam, Focus Blast, Ice Beam, Thunderbolt, Giga Drain, Energy Ball, Aura Sphere, Volt Switch, Flash Cannon, Grass Knot, Surf, Sludge Wave, Signal Beam, Wirlpool.
-Status: Shift Gear, Calm Mind, Switcheroo, Leech Seed, Synthesis, Trick Room, Pain Split, Heal Bell, Swords Dance (?), Thunder Wave, Heart Swap, Reflect, Light Screen, Block.
Role Identification: Aaabbb

Life Orb: The Fusion
Parents: Rampardos / Sceptile
Shared egg group: Monster
Offspring name: Reptile
New type:

New base stats: 93 Hp/135 Atk/72 Def/95 SpA/77 SpD/99 Spe
New ability and desc: Cold Blood (Sheer Force + Unburden) - This Pokemon's attacks with secondary effects have 2x power; nullifies the effects. When holding a Life Orb, the user has its Speed doubled, but this Pokemon's attacks with secondary effects don't receive the Life Orb boost and chip damage.
Notable moves:
-Physical:
Rock Slide, Leaf Blade, Bulldoze, Elemental Punches, Iron Head, Zen Headbutt, Superpower, Drain Punch, Crunch, Pursuit, Rock Smash.
-Special: Energy Ball, Ancient Power, Fire Blast, Flamethrower, Ice Beam, Focus Blast, Earth Power, Thunderbolt, Giga Drain, Surf.
-Status: Swords Dance, Stealth Rock, Agility, Synthesis, Leech Seed, Hone Claws, Work Up, Quick Guard, Whirlwind.
Role Identification: Aaabbb

Was that an item?
DNA Donors: Golisopod / Golurk
Offspring name: Glorius
New Type:

Base Stats: 90 Hp/135 Atk/110 Def/60 SpA/90 SpD/60 Spe (+8 HP, +11 Atk, +3 SpA, +5 SpD, +13 Spe)
New ability and desc: No item, no glory (Emergency Exit + Klutz) - This Pokémon's attacks always remove the target's item. Pokémon holding no item are forced to switch out at the end of each turn if Glorius is still on the field.
Notable Moves:
-Physical:
First Impression, Earthquake, Leech Life, Stone Edge, Elemental Punches, Rock Slide, Drain Punch, Liquidation, Sucker Punch, Aqua Jet, Waterfall, Razor Shell, Poison Jab, Throat Chop, Hammer Arm, Superpower, Shadow Claw, Zen Headbutt, Iron Head, Heavy Slam, Gyro Ball, Low Kick, Power-Up Punch, Bulldoze, Rock Tomb, Endeavor.
-Status: Swords Dance, Stealth Rock, Spikes, Bulk Up, Taunt, Curse, Wide Guard, Magic Coat.
Role Identification: Aaabbb

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=

YES
DNA Donors: Tangrowth / Articuno
Offspring name: Flying Spaguetti Monster
New Type:

Base Stats: 105 Hp/100 Atk/115 Def/105 SpA/100 SpD/70 Spe (+10 HP, +8 Atk, +3 Def, +3 SpA, +13 SpD, +3 Spe)
New ability and desc: Divine Pasta (Regenerator + Snow Cloak) - This Pokémon restores 1/3 of its maximum HP when switches out and when it's under any weather condition. This Pokémon doesn't take damage from Hail or Sand.
Notable Moves:
-Physical:
Power Whip, Knock Off, Earthquake, Rock Slide, Poison Jab, Seed Bomb, Aerial Ace, U-Turn, Bullet Seed, Ice Shard, Brick Break, Sky Attack (Z), Fly (Z), Bulldoze, Rock Tomb, Endeavor.
-Special: Giga Drain, Hurricane, Energy Ball, Leaf Storm, Focus Blast, Freezy-Dry, Ice Beam, Extrasensory, Sludge Bomb, Grass Knot, Blizzard, Solar Beam, Icy Wind, Infestation, Signal Beam.
-Status: Roost, Defog, Swords Dance, Leech Seed, Growth, Aurora Veil, Reflect, Light Screen, Synthesis, Roar, Tailwind, Curse, Detect.
Role Identification: Aaabbb


Hmmm...
Parents: Gyarados / Scrafty
Shared egg group: Dragon
Offspring name: Gator
New type:

New base stats: 97 Hp/122 Atk/112 Def/67 SpA/122 SpD/84 Spe
New ability and desc: Moxie
Notable moves:
-Physical:
High Jump Kick, Waterfall, Drain Punch, Aqua Tail, Knock Off, Poison Jab, Earthquake, Stone Edge, Rock Slide, Elemental Punches, Head Smash, Iron Head, Zen Headbutt, Fake Out, Outrage, Dragon Claw, Dual Chop, Super Fang, Low Kick, Dragon Tail, Power-Up Punch, Low Sweep, Foul Play, Bulldoze, Rock Tomb.
-Status: Dragon Dance, Bulk Up, Taunt, Thunder Wave, Roar, Splash (Z), Quick Guard, Reflect.
Role Identification: Aaabbb

Parents: Scrafty / Gyarados-Mega
Shared egg group: Dragon
Offspring name: Gator-Mega
New type:

New base stats: 97 Hp/152 Atk/142 Def/77 SpA/152 SpD/84 Spe
New ability and desc: Mold Breaker
Notable moves: Same as above, focus on Dark-type attacks.
Role Identification: Aaabbb
RESUBBEDTHINGSBECAUSENOIDEAS:]

Friendly reminder that this thing weights 302 kg :^)
DNA Donors: Metagross / Heracross
Offspring name: Mechagross
New Type:

Base Stats: 80 Hp/150 Atk/102 Def/67 SpA/102 SpD/87 Spe (+20 Atk, +10 SpD, +10 Spe)
New ability and desc: Metalic Stomps (Light Metal + Guts) - The foes' weight is halved. When statused, this Pokemon's attacks deal double damage to the target if it's lighter than the user. Ignores burn halving physical damage.
Notable Moves:
-Physical:
Megahorn, Meteor Mash, Bullet Punch, Earthquake, Stone Edge, Close Combat, Rock Slide, Knock Off, Thunder Punch, Ice Punch, Pursuit, Facade, Iron Head, Zen Headbutt, Hammer Arm, Power-Up Punch, EXPLOSION, Stomping Tantrum, Rock Tomb, Bulldoze.
-Status: Swords Dance, Stealth Rock, Agility, Rock Polish, Bulk Up, Trick, Curse, Light Screen, Reflect.
Role Identification: Aaabbb

DNA Donors: Metagross-Mega / Heracross
Offspring name: Mechagross-Mega X
New Type:

Base Stats: 80 Hp/160 Atk/122 Def/77 SpA/122 SpD/127 Spe (+10 Atk, +20 Def, +10 SpA, +20 SpD, +40 Spe)
New ability and desc: Tough Claws
Notable Moves: Same as above, focus on contact moves.
Role Identification: T O U G H C L A W S M E G A H O R N


DNA Donors: Metagross / Heracross-Mega
Offspring name: Mechagross-Mega Y
New Type:

Base Stats: 80 Hp/210 Atk/142 Def/67 SpA/112 SpD/77 Spe (+60 Atk, +40 Def, +10 SpD, -10 Spe)
New ability and desc: Skill Link
Notable Moves: Same as above + Pin Missile, Rock Blast, Bullet Seed & Arm Thrust.
Role Identification: 2 1 0 B A S E A T T A C K and has a bit more bulk :]
 
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Been a long time since I visited the forums... Anyway, let's bring back some old fusions from the labaratory;
Parents: Avalugg/Garchomp
Shared egg group: Monster
Offspring name: Avachamp
New type: Ice/Ground
New base stats: 111/133/149/72/75/75
New ability and desc: Mineral Absorbtion (ice body/sand veil) - During a sandstorm a Pokémon with Mineral Absorbtion will regain 1/16 of its maximum HP at the end of each turn. It also has it's evasion increased by 20%. A Pokémon with this Ability will take no damage from the sand if it otherwise would.
Notable moves: Earthquake, Ice Fang, Sandstorm, Bulldoze, Avalanche, Rapid Spin, Recover, Iron Defense, Stealth Rock, Rock Polish, Rest, Curse, Sword Dance
Role identification: While it's true that this fusion does not have the best defensive typing, it's high defense should compensate for it. Thriving in a weather that is more common then others, Avachamp is a welcome addition to any sand team. Being able to set up rocks, dealing damage and recover HP it has lost, surely avachamp is fun to mess around with. "But what if I want more?" I hear you say. Then have no fear, mega avachamp is just around the corner.
Parents: Avalugg/Garchomp
Shared egg group: Monster
Offspring name: Mega Avachamp
New type: Ice/Ground
New base stats: 111/173/169/112/85/65
New ability and desc: Sand Force
Notable moves: Earthquake, Avalanche, Bulldoze, Outrage, Iron Head, Stone Edge, Poison Jab, Aqua Tail, Body Slam, Crunch, Super Power
Role identification: Due to Avachamp's ability, it's easy to set up for a sweep with Mega Avachamp. This thing hits like a truck, especially in sand! While it's still not super fast, it doesn't care when avalanche gets that boost. True raw power.

Parents: Weezing/Mismagius
Egg group: Amorphous
Offspring name: Wizmagi
New type: Ghost/Poison
Base stats: 75/90/105/110/102/97 (BST 579)
Ability: Levitate
Notable moves: Calm Mind, Shadow Ball, Clear Smog, Sludge Bomb, Dark Pulse, Dazzling Gleam, Psychic, Thunderbolt, Phantom Force, Destiny Bond, Explosion, Assurance, Will-O-Wisp, Fire Blast, Infestation, Charge Beam, Energy Ball, Nasty Plot, Shadow Sneak, Sucker Punch, Thunder Wave, Foul Play, Pain Split, Heal Bell, Toxic, Toxic Spikes, Stockpile, Hyper Voice.
Role identification: Wizmagi is an interesting pokemon, in that it houses a very flexible movepool. From being a setup sweeper to becoming a cleric, Wizmagi can do it. It's basically a more compact Gengar with better defences and capable of being more versatile in it's role, but losing speed and special attack.

Parents: Seismitoad/Omastar
Egg group: Water 1
Offspring name: Toadstar
New type: Water/Ground
Base stats: 102/92/115/115/87/79 (BST 605)
Ability: Swift Swim
Important moves: Hydro Pump, Earth Power, Brine, Scald, Spikes, Toxic Spikes, Stealth Rock, Hyper Voice, Sludge Bomb, Sludge Wave, Rain Dance, Refresh, Focus Blast, Rest, Sleep Talk, Aqua Ring, Ice Beam, Mud Shot, Mud Bomb, Muddy Water, Infestation, Grass Knot, Rock Polish, Shell Smash
Description: Now this is a pokemon that has access to a very large movepool which makes it a very versatile pokemon. While it's most use lies in laying down spikes, t-spikes and rocks, Toadstar gets a lot better in rain due to Swift Swim. While it does have a 4x weakness to grass, it sports enough moves to quickly cripple those thanks to Ice Beam, Sludge Bomb and Infestation.
 

The Two Musketeers
DNA Donors: Cobalion / Terrakion
Offspring name: Cobrakion
New Type: Steel / Rock
Base Stats: 96 / 134 / 114 / 86 / 86 / 133 (+20 Atk, +20 Spe) | 649 BST
New ability and desc: Justified (+5 to all stats)
Notable Moves:
Iron Head, Stone Edge, Rock Slide, Earthquake, Close Combat, Sacred Sword, X-Scissor, Zen Headbutt, Quick Attack
Volt Switch
Swords Dance, Rock Polish, Stealth Rock, Taunt
Role Identification: Just what you'd expect from a fusion of Cobalion and Terrakion: Cobalion's decent physical bulk and pivot move, combined with Terrakion's hefty physical offense and perfectly usable coverage. Stealth Rock and Taunt allow it to function as a good lead.



Let's slow down a bit...
Parents: Aegislash / Probopass
Shared egg group: Mineral
Offspring name: Aegipass
New type: Steel / Rock
New base stats (Magnetic Form): 70 / 62 / 157 / 72 / 160 / 60 | 581 BST
New base stats (Directional Form): 70 / 157 / 62 / 160 / 72 / 60
New ability and desc: Desert Mirage (Stance Change + Sand Force) - The user starts off in Magnetic Form, in which it takes 10/13 damage (roughly 77%) from Rock-, Ground-, and Steel-type attacks (but not Stealth Rock). Before the user executes an attack in Magnetic Form, it changes to Directional Form, in which its Rock-, Ground-, and Steel-type attacks deal 1.3* damage. Before the user executes King's Shield in Directional Form, it reverts to Magnetic Form.
Notable moves:
Iron Head / Gyro Ball, Head Smash / Stone Edge, Earthquake, Sacred Sword, elemental punches, Shadow Sneak
Flash Cannon, Power Gem, Earth Power, Thunderbolt, Volt Switch, Shadow Ball
King's Shield, Rock Polish / Autotomize, Swords Dance, Stealth Rock, Pain Split, Magic Coat, Magnet Rise
Role Identification: Strong Aegislash fusion. Slow, therefore a good Trick Room recipient. (Or it can attempt to boost its own Speed with Rock Polish or Autotomize.) Has plenty of coverage, more so on the physical side, and Pain Split for semi-recovery. Ability improves offensive and defensive potential in its respective forms.



To take care of you properly, I gotta know your size, bro.
Parents: Seismitoad / Slowbro
Shared egg group: Water 1
Offspring name: Seisbro
New type: Ground / Psychic
New base stats: 110 / 95 / 102 / 102 / 87 / 62 | 558 BST
New ability and desc: Health Care (Water Absorb + Regenerator) - If the user is switched out, then the user regains 1/3 max HP, and its replacement regains 1/4 max HP.
Notable moves:
Knock Off
Earth Power, Psychic, Scald, Ice Beam, Fire Blast, Focus Blast
Slack Off, Stealth Rock, Calm Mind, Trick Room, Yawn
Role Identification: Doesn't need Wish to heal teammates. Aside from that, it takes hits and dishes out damage.

Mega is 110 / 95 / 172 / 132 / 87 / 62 with Shell Armor. Takes a whole lot less damage from Knock Off. Word of advice: Do not Mega Evolve unless the team no longer needs healing.



The Meditite fusion that could...?
DNA Donors: Landorus / Meditite
Offspring name: Landitite
New Type: Ground / Psychic
Base Stats: 59 / 92 / 72 / 87 / 67 / 100 (+10 Atk, +10 SpA, +20 Spe) | 477 BST
New ability and desc: Desert Emperor (Sand Force + Pure Power) - The power of the user's Rock-, Ground-, and Steel-type attacks is doubled.
Notable Moves:
Earthquake, Stone Edge, Iron Tail, Bullet Punch, Zen Headbutt, U-turn, Knock Off
Earth Power, Psychic
Swords Dance, Rock Polish, Bulk Up, Calm Mind, Recover, Stealth Rock, Defog
Role Identification: Has hard-hitting Earthquakes, strong Rock and Steel coverage including Steel priority, U-turn and Knock Off for Quendorus and potential similar fusions, and plenty of setup and utility options on top of that.



When the opponent has a surplus of stat boosts...
Parents: Serperior / Luxray
Shared egg group: Field
Offspring name: Serplux
New type: Grass / Electric
New base stats: 87 / 107 / 97 / 95 / 97 / 101 | 584 BST
New ability and desc: Bad Influence (Contrary + Intimidate) - When the user switches in, all opponents on the field have their stat changes inverted.
Notable moves:
Leaf Blade, Wild Charge, Spark, Knock Off, Aqua Tail, Superpower, Ice Fang, Fire Fang, Dragon Tail, Quick Attack
Leaf Storm, Giga Drain, Thunderbolt, Volt Switch, Dragon Pulse, Signal Beam
Leech Seed, Synthesis, Defog, Swords Dance, Coil, Calm Mind, Glare, Taunt, Roar
Role Identification: Remember Maskle? This is a sort of complement to it. Resists Water and Steel, has super-effective STAB for Rock-types, and has the offensive backbone that Maskle lacks. Could stand to have a better movepool, but still decent overall.



This Ability might be a stretch, but I couldn't think of any other way to make a Hippally variant like this.
(Edit: changed Fusion and Ability names)

DNA Donors: Arceus / Arbok
Offspring name: Suecra
New Type: Normal / Poison
Base Stats: 100 / 107 / 100 / 107 / 100 / 108 (+10 HP, +6 Def, +15 SpA, +1 SpD, +8 Spe) | 622 BST
New ability and desc: Multimidate (Multitype + Intimidate) - User changes primary type depending on held Plate or Z-Crystal. When the user switches in, all opponents on the field are afflicted with a status condition dependent on the user's held Plate or Z-Crystal (but not Normalium Z).
Ability suppressed (as in Gastro Acid or Core Enforcer)
Taunt
Torment
paralysis
Encore
identified (as in Foresight or Odor Sleuth)
burn
Telekinesis
Trick-or-Treat
Forest's Curse
grounded (as in Smack Down or Thousand Arrows)
trapped (as in Mean Look)
poison
Miracle Eye
Leech Seed
confusion
Soak
Notable Moves:
Gunk Shot, Extreme Speed, X-Scissor, Sucker Punch, Pursuit, Dragon Claw, Thunder Fang, Brick Break, Fire Fang, Aerial Ace, Shadow Claw/Force, Seed Bomb, Earthquake, Ice Fang, Zen Headbutt, Stone Edge, Iron Head, Liquidation
Sludge Bomb/Wave, Judgment, Signal Beam, Dark Pulse, Spacial Rend / Draco Meteor, Thunderbolt, Aura Sphere / Focus Blast, Fire Blast, Shadow Ball, Giga Drain / Energy Ball, Earth Power, Ice Beam, Psychic / Psyshock, Flash Cannon, Surf
Recover, Swords Dance, Coil, Calm Mind, Stealth Rock, Defog, Haze, Refresh, Glare, Will-O-Wisp
Role Identification: Like Hippally but with status conditions instead of field effects. Notables include Fighting, Ghost, Ground, Psychic, and Water.
Funny how the combined movepools of Arbok and Arceus encompass so many types on the physical side, granted the elemental fangs have to be included.
 
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Couldn’t this just be Encore? It works the same basically.
See, my initial issue with Encore was that it doesn't work unless the target has used a move before, but now that you mention it, I suppose calling "Choice lock" a status is worse of a mishap. Edited.
 

T.I.A.

formerly Ticktock
Don't you want


DNA Donors: Hoopa / Decidueye
Offspring name: Hope Eye
New Type: Grass / Ghost
Base Stats: 79 / 118 / 77 / 125 / 115 / 90 (+0 HP, +10 Atk, +10 Def, +0 SpA, +0 SpD, +20 Spe) [BST: 622]
New ability and desc: All-Seeing Eyes of God (Magician + Long Reach) - The user's moves are not affected by items or abilities. If the user uses such moves, it can steal the item that the target was holding and replaces the user's current item.
Notable Moves:
- STAB: Shadow Ball, Spirit Shackle, Shadow Sneak, Leaf Blade, Leaf Storm
- Coverage: Sucker Punch, Brave Bird, U-turn, Knock Off, Gunk Shot, Ice Punch, Drain Punch, Hyperspace Hole, Psychic, Thunderbolt, Focus Blast
- Status: Nasty Plot, Roost, Swords Dance, Haze, Baton Pass, Defog

Role Identification: With the might of the God's eyes, it has recognized itself as a better version of Decidueye... Wish this was better. But hey, it actually has a actually decent reason to use its Special Attack with a better special movepool and Nasty Plot. Not to mention its not as slow as turds, so it can outspeed quite a few new tanks in this metagame, especially the fact it can ignore immunities provided by abilities and Rocky Helmet.



Parents: Honchkrow / Togekiss (Flying)
Offspring name: Togekrow
New Type: Dark / Fairy
Base Stats: 92 / 97 / 83 / 122 / 93 / 85 [BST: 497]

New ability and desc: Krow's Klaws (Hustle + Super Luck) - Increases the user's Attack and critical hit ratio by 50%, but the user's accuracy on physical attacks by 20%.
Notable Moves:
- STAB: Sucker Punch, Night Slash, Dazzling Gleam, Dark Pulse, Pursuit
- Coverage: Extreme Speed, Aura Sphere, Fire Blast, Brave Bird, Superpower
- Status: Nasty Plot, Roost, Defog, Thunder Wave
- Other: Endeavor

Role Identification: Really used to make a Dark/Fairy type, but its a really deadly attacker with a high critical hit ratio and access to plenty of tools and priority. Mostly used as a Special Attack thanks to Nasty Plot, though Krow's Klaws do give it a 50% raise to its Attack, meaning that mixed set aren't out of the question.



DNA Donors: Hariyama / Klinklang
Offspring name: Harilang
New Type: Steel / Fighting
Base Stats: 102 / 130 / 87 / 55 / 72 / 90 (+0 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +20 Spe) [BST: 536]
New ability and desc: OVERCLOCK (Sheer Force + Clear Body) - Cannot be inflicted with stat drops from neither itself or from the target. If it uses an attack with either self-inflicted stat drops or a secondary effect, it sacrifices it for a 30% power increase to those moves. These boosts stack if possible.
Notable Moves:
- STAB: Close Combat/Superpower, Drain Punch, Iron Head, Gear Grind, Heavy Slam, Bullet Punch
- Coverage: Earthquake, Rock Slide, Poison Jab, Elemental Punches, Throat Chop, Volt Switch
- Status: Whirlwind, Belly Drum, Shift Gear
- Other: Fake Out, Counter
Role Identification: Boosting a solid 130 Attack and access to Belly Drum can really damage your day. The fact that its ability also negates the stat drops from Close Combat means that it can that and Bullet Punch all day. Its decent bulk and typing can also make running Shift Gear not much of a problem, setting one up and spamming Close Combat and Gear Grind for days. Whirlwind can also force switches, Volt Switch for safe pivoting, coverage, priority, you name it. It has it all!


DNA Donors: Necrozma / Araquanid
Offspring name: Necronid
New Type: Water / Psychic
Base Stats: 92 / 98 / 106 / 98 / 110 / 60 (+10 HP, +10 Atk, +10 Def, +10 SpA, +0 SpD, +0 Spe) [BST: 564]
New ability and desc: Prismatic Shell (Water Bubble + Prism Armor) - The user takes 75% less damage from super effective and Fire-type attacks and is immune to burns. In addition, the user's super effective and Water-type moves are doubled in power and cannot be bypassed.
Notable Moves:
- STAB: Photon Geyser, Scald, Liquidation
- Coverage: Ice Beam, Poison Jab, Earthquake, Stone Edge, X-Scissor, Earth Power, Knock Off, Heat Wave
- Status: Sticky Web, Magic Coat, Moonlight/Morning Sun, Stealth Rock, Calm Mind, Rock Polish, Thunder Wave, Swords Dance, Trick Room

Role Identification: Despite the subpar stats, it owns its longevity to its ability. Thanks to Prismatic Shell, super effective moves will be nothing more than a scratch to you, and burns won't touch you at all. Oh yeah, on the offensive side, this thing is deadly with a super effective Photon Geyser lands a 200 BP, and added up to 300 BP after STAB! Not to mention, ALL of its super effective moves gain the same doubled BP boost like the Water type moves. Oh, and I forgot to mention its FAR better movepool thanks to USUM giving these 2 glorious coverage and status respectively. Also, Mold Breaker doesn't do jack on it.
 
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Parents: Caterpie / Weedle
Shared egg group: Bug
Offspring name: Piedle
New type: Bug / Poison
New base stats: 57 / 47 / 47 / 35 / 35 / 62 [BST: 283]
New ability and desc: Run Away
Notable moves:
STAB: Bug Bite, Poison Sting
Coverage: Electroweb, Snore, Tackle
Status/Support: String Shot
Role Identification: A deadly mixed attacker with an impressively diverse movepool, even by Fusion Evolution standards. Its deadly STAB combo lets it hit almost everything in the metagame for neutral coverage, and everything else gets nailed by its wide array of coverage moves. Its defenses aren't anything to write home about, but given its blazing speed and overwhelming power, there aren't too many mons who will even get the chance to strike back at it.



DNA Donors: Cosmog / Magikarp
Offspring name: Magmog
New Type: Psychic / Water
Base Stats: 48 / 27 / 44 / 24 / 27 / 68 (+17 HP, +8 Atk, +1 Def, +2 SpA, +2 SpD, +10 Spe) [BST: 238]
New ability and desc: Floppy Dude (Unaware + Swift Swim) - Doubles Speed if any of its stats are raised or lowered any stages (aside from Speed).
Notable Moves:
- STAB: Hydro Pump
- Coverage: Bounce, Flail, Tackle
- Status/Support: Splash, Teleport
Role Identification: A formidable setup sweeper/ late game cleaner. Z-Splash raises its already impressive Attack to gargantuan levels, and doubles its Speed on top of that (thanks to its ability). One turn is all it needs to outright demolish the opposing team - or zero turns if you're running a Baton Pass team. If you are, you can also consider using Z-Teleport, which fully recovers its HP.



DNA Donors: Sunkern / Unown
Offspring name: Sunknown
New Type: Grass / Psychic
Base Stats: 39 / 61 / 39 / 51 / 59 / 48 (+0 HP, +10 Atk, +0 Def, +1 SpA, +20 SpD, +9 Spe) [BST: 298]
New ability and desc: Solar Sail (Solar Power + Levitate) - In sunlight, user's Special Attack is boosted by 50% and user gains immunity to Ground-type moves.
Notable Moves:
- STAB: Absorb, Energy Ball, Giga Drain, Grass Knot, Mega Drain, Razor Leaf, Seed Bomb, Solar Beam
- Coverage: Earth Power, Bide, Double-Edge, Endeavor, Facade, Frustration, Hidden Power, Natural Gift, Return, Round, Uproar, Sludge Bomb
- Status/Support: Attract, Confide, Curse, Double Team, Encore, Endure, Grass Whistle, Grassy Terrain, Growth, Helping Hand, Ingrain, Leech Seed, Light Screen, Nature Power, Rest, Safeguard, Sleep Talk, Substitute, Sunny Day, Swagger, Sweet Scent, Swords Dance, Synthesis, Toxic, Worry Seed
Role Identification: A diverse, splashable fusion that can effectively fill multiple roles. On most teams, it'll be a bulky supporter, taking advantage of its vast, nigh-limitless support movepool, its great defensive typing and its reliable recovery. On Sun teams, however, it turns into a terrifying wallbreaker, boosting its Special Attack to unprecedented levels and giving it additional leverage against Ground-types.



Parents: Psyduck / Slakoth
Shared egg group: Field
Offspring name: Psykoth
New type: Water / Normal
New base stats: 65 / 66 / 64 / 60 / 52 / 52 [BST: 359]
New ability and desc: Whiny Bitch (Cloud Nine + Truant) - Cannot move in anything other than clear weather.
Notable moves:
STAB: Body Slam, Chip Away, Covet, Facade, Frustration, Fury Swipes, Return, Scratch, Slash, Snore, Aqua Tail, Hydro Pump, Scald, Surf, Water Gun, Water Pulse
Coverage: Signal Beam, Feint Attack, Fling, Night Slash, Pursuit, Shock Wave, Thunder, Thunderbolt, Thunder Punch, Play Rough, Fire Blast, Fire Punch, Flamethrower, Brick Break, Cross Chop, Focus Punch, Hammer Arm, Aerial Ace, Shadow Ball, Shadow Claw, Solar Beam, Mud Bomb, Blizzard, Ice Beam, Ice Punch, Icy Wind, Clear Smog, Gunk Shot, Future Sight, Psybeam, Psychic, Psyshock, Synchronoise, Zen Headbutt, Rock Slide, Rock Tomb, Iron Tail
Status/Support: After You, Amnesia, Attract, Bulk Up, Calm Mind, Confide, Disable, Encore, Hail, Light Screen, Protect, Psych Up, Rest, Screech, Soak, Substitute, Swagger, Tail Whip, Toxic, Water Sport, Wonder Room, Work Up, Yawn
Role Identification: Holy shit, is all I can say. This thing is like Smeargle on steroids. With a movepool that includes just about anything you can think of, there's virtually no role that this fusion can't fill. Honestly, the ability was the only way I could stop it from being totally busted, and even that's not much of a hindrance. I mean, who even uses weather, anyway?



DNA Donors: Tynamo / Beldum
Offspring name: Tynadum
New type: Electric / Steel
New base stats: 37 / 55 / 60 / 60 / 50 / 65 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe) [BST: 327]
New ability and desc: Really, Really, Really Light Metal (Levitate + Light Metal) - Immune to Ground. Halves weight.
Notable moves:
STAB: Charge Beam, Spark, Iron Head
Coverage: Take Down, Zen Headbutt
Role Identification: Defensive powerhouse, taking advantage of its excellent defensive typing that provides it with a whopping eleven resistances (and two immunities, taking its ability into account). Its already formidable defense can be boosted even further with Iron Defense, and it has the ability to hold the invaluable Leftovers to keep its HP up. Needless to say, it's going to take a lot to break through this wall.



DNA Donors: Buzzwole / Celesteela
Offspring name: Buzzeela
New Type: Steel / Fighting
Base Stats: 117 / 135 / 126 / 85 / 102 / 75 (+10 HP, +10 Atk, +0 Def, +0 SpA, +20 SpD, +0 Spe) [BST: 640]
New ability and desc: Beast Boost
Notable Moves:
STAB: Drain Punch, Focus Punch, Hammer Arm, Power-Up Punch, Superpower, Heavy Slam, Iron Head,
Coverage: Leech Life, Thunder Punch, Fire Blast, Giga Drain, Grass Knot, Seed Bomb, Earthquake, Poison Jab, Zen Headbutt, Rock Slide, Stone Edge
Status/Support: Autotomize, Bulk Up, Leech Seed, Roost, Taunt
Role Identification: Ehhh this one's kind of dumb, idk why I even submitted it lol
 
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Parents: Caterpie / Weedle
Shared egg group: Bug
Offspring name: Piedle
New type: Bug / Poison
New base stats: 57 / 47 / 47 / 35 / 35 / 62 [BST: 282]
New ability and desc: Run Away
Notable moves:
STAB: Bug Bite, Poison Sting
Coverage: Electroweb, Snore, Tackle
Status/Support: String Shot
Role Identification: A deadly mixed attacker with an impressively diverse movepool, even by Fusion Evolution standards. Its deadly STAB combo lets it hit almost everything in the metagame for neutral coverage, and everything else gets nailed by its wide array of coverage moves. Its defenses aren't anything to write home about, but given its blazing speed and overwhelming power, there aren't too many mons who will even get the chance to strike back at it.



DNA Donors: Cosmog / Magikarp
Offspring name: Cosmikarp
New Type: Psychic / Water
Base Stats: 48 / 27 / 44 / 24 / 27 / 68 (+17 HP, +8 Atk, +1 Def, +2 SpA, +2 SpD, +10 Spe) [BST: 238]
New ability and desc: Floppy Dude (Unaware + Swift Swim) - Doubles Speed if any of its stats are raised or lowered any stages (aside from Speed).
Notable Moves:
- STAB: Hydro Pump
- Coverage: Bounce, Flail, Tackle
- Status/Support: Splash, Teleport
Role Identification: A formidable setup sweeper/ late game cleaner. Z-Splash raises its already impressive Attack to gargantuan levels, and doubles its Speed on top of that (thanks to its ability). One turn is all it needs to outright demolish the opposing team - or zero turns if you're running a Baton Pass team. If you are, you can also consider using Z-Teleport, which fully recovers its HP.



DNA Donors: Sunkern / Unown
Offspring name: Sunknown
New Type: Grass / Psychic
Base Stats: 39 / 61 / 39 / 51 / 59 / 48 (+0 HP, +10 Atk, +0 Def, +1 SpA, +20 SpD, +9 Spe) [BST: 298]
New ability and desc: Solar Sail (Solar Power + Levitate) - In sunlight, user's Special Attack is boosted by 50% and user gains immunity to Ground-type moves.
Notable Moves:
- STAB: Absorb, Energy Ball, Giga Drain, Grass Knot, Mega Drain, Razor Leaf, Seed Bomb, Solar Beam
- Coverage: Earth Power, Bide, Double-Edge, Endeavor, Facade, Frustration, Hidden Power, Natural Gift, Return, Round, Uproar, Sludge Bomb
- Status/Support: Attract, Confide, Curse, Double Team, Encore, Endure, Grass Whistle, Grassy Terrain, Growth, Helping Hand, Ingrain, Leech Seed, Light Screen, Nature Power, Rest, Safeguard, Sleep Talk, Substitute, Sunny Day, Swagger, Sweet Scent, Swords Dance, Synthesis, Toxic, Worry Seed
Role Identification: A diverse, splashable fusion that can effectively fill multiple roles. On most teams, it'll be a bulky supporter, taking advantage of its vast, nigh-limitless support movepool, its great defensive typing and its reliable recovery. On Sun teams, however, it turns into a terrifying wallbreaker, boosting its Special Attack to unprecedented levels and giving it additional leverage against Ground-types.



Parents: Psyduck / Slakoth
Shared egg group: Field
Offspring name: Psykoth
New type: Water / Normal
New base stats: 65 / 66 / 64 / 60 / 52 / 52 [BST: 359]
New ability and desc: Whiny Bitch (Cloud Nine + Truant) - Cannot move in anything other than clear weather.
Notable moves:
STAB: Body Slam, Chip Away, Covet, Facade, Frustration, Fury Swipes, Return, Scratch, Slash, Snore, Aqua Tail, Hydro Pump, Scald, Surf, Water Gun, Water Pulse
Coverage: Signal Beam, Feint Attack, Fling, Night Slash, Pursuit, Shock Wave, Thunder, Thunderbolt, Thunder Punch, Play Rough, Fire Blast, Fire Punch, Flamethrower, Brick Break, Cross Chop, Focus Punch, Hammer Arm, Aerial Ace, Shadow Ball, Shadow Claw, Solar Beam, Mud Bomb, Blizzard, Ice Beam, Ice Punch, Icy Wind, Clear Smog, Gunk Shot, Future Sight, Psybeam, Psychic, Psyshock, Synchronoise, Zen Headbutt, Rock Slide, Rock Tomb, Iron Tail
Status/Support: After You, Amnesia, Attract, Bulk Up, Calm Mind, Confide, Disable, Encore, Hail, Light Screen, Protect, Psych Up, Rest, Screech, Soak, Substitute, Swagger, Tail Whip, Toxic, Water Sport, Wonder Room, Work Up, Yawn
Role Identification: Holy shit, is all I can say. This thing is like Smeargle on steroids. With a movepool that includes just about anything you can think of, there's virtually no role that this fusion can't fill. Honestly, the ability was the only way I could stop it from being totally busted, and even that's not much of a hindrance. I mean, who even uses weather, anyway?



DNA Donors: Tynamo / Beldum
Offspring name: Tynadum
New type: Electric / Steel
New base stats: 37 / 55 / 60 / 60 / 50 / 65 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe) [BST: 327]
New ability and desc: Really, Really, Really Light Metal (Levitate + Light Metal) - Immune to Ground. Halves weight.
Notable moves:
STAB: Charge Beam, Spark, Iron Head
Coverage: Take Down, Zen Headbutt
Role Identification: Defensive powerhouse, taking advantage of its excellent defensive typing that provides it with a whopping eleven resistances (and two immunities, taking its ability into account). Its already formidable defense can be boosted even further with Iron Defense, and it has the ability to hold the invaluable Leftovers to keep its HP up. Needless to say, it's going to take a lot to break through this wall.
 

AquaticPanic

Intentional Femboy Penguin
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Parents: Caterpie / Weedle
Shared egg group: Bug
Offspring name: Piedle
New type: Bug / Poison
New base stats: 57 / 47 / 47 / 35 / 35 / 62 [BST: 282]
New ability and desc: Run Away
Notable moves:
STAB: Bug Bite, Poison Sting
Coverage: Electroweb, Snore, Tackle
Status/Support: String Shot
Role Identification: A deadly mixed attacker with an impressively diverse movepool, even by Fusion Evolution standards. Its deadly STAB combo lets it hit almost everything in the metagame for neutral coverage, and everything else gets nailed by its wide array of coverage moves. Its defenses aren't anything to write home about, but given its blazing speed and overwhelming power, there aren't too many mons who will even get the chance to strike back at it.



DNA Donors: Cosmog / Magikarp
Offspring name: Cosmikarp
New Type: Psychic / Water
Base Stats: 48 / 27 / 44 / 24 / 27 / 68 (+17 HP, +8 Atk, +1 Def, +2 SpA, +2 SpD, +10 Spe) [BST: 238]
New ability and desc: Floppy Dude (Unaware + Swift Swim) - Doubles Speed if any of its stats are raised or lowered any stages (aside from Speed).
Notable Moves:
- STAB: Hydro Pump
- Coverage: Bounce, Flail, Tackle
- Status/Support: Splash, Teleport
Role Identification: A formidable setup sweeper/ late game cleaner. Z-Splash raises its already impressive Attack to gargantuan levels, and doubles its Speed on top of that (thanks to its ability). One turn is all it needs to outright demolish the opposing team - or zero turns if you're running a Baton Pass team. If you are, you can also consider using Z-Teleport, which fully recovers its HP.



DNA Donors: Sunkern / Unown
Offspring name: Sunknown
New Type: Grass / Psychic
Base Stats: 39 / 61 / 39 / 51 / 59 / 48 (+0 HP, +10 Atk, +0 Def, +1 SpA, +20 SpD, +9 Spe) [BST: 298]
New ability and desc: Solar Sail (Solar Power + Levitate) - In sunlight, user's Special Attack is boosted by 50% and user gains immunity to Ground-type moves.
Notable Moves:
- STAB: Absorb, Energy Ball, Giga Drain, Grass Knot, Mega Drain, Razor Leaf, Seed Bomb, Solar Beam
- Coverage: Earth Power, Bide, Double-Edge, Endeavor, Facade, Frustration, Hidden Power, Natural Gift, Return, Round, Uproar, Sludge Bomb
- Status/Support: Attract, Confide, Curse, Double Team, Encore, Endure, Grass Whistle, Grassy Terrain, Growth, Helping Hand, Ingrain, Leech Seed, Light Screen, Nature Power, Rest, Safeguard, Sleep Talk, Substitute, Sunny Day, Swagger, Sweet Scent, Swords Dance, Synthesis, Toxic, Worry Seed
Role Identification: A diverse, splashable fusion that can effectively fill multiple roles. On most teams, it'll be a bulky supporter, taking advantage of its vast, nigh-limitless support movepool, its great defensive typing and its reliable recovery. On Sun teams, however, it turns into a terrifying wallbreaker, boosting its Special Attack to unprecedented levels and giving it additional leverage against Ground-types.



Parents: Psyduck / Slakoth
Shared egg group: Field
Offspring name: Psykoth
New type: Water / Normal
New base stats: 65 / 66 / 64 / 60 / 52 / 52 [BST: 359]
New ability and desc: Whiny Bitch (Cloud Nine + Truant) - Cannot move in anything other than clear weather.
Notable moves:
STAB: Body Slam, Chip Away, Covet, Facade, Frustration, Fury Swipes, Return, Scratch, Slash, Snore, Aqua Tail, Hydro Pump, Scald, Surf, Water Gun, Water Pulse
Coverage: Signal Beam, Feint Attack, Fling, Night Slash, Pursuit, Shock Wave, Thunder, Thunderbolt, Thunder Punch, Play Rough, Fire Blast, Fire Punch, Flamethrower, Brick Break, Cross Chop, Focus Punch, Hammer Arm, Aerial Ace, Shadow Ball, Shadow Claw, Solar Beam, Mud Bomb, Blizzard, Ice Beam, Ice Punch, Icy Wind, Clear Smog, Gunk Shot, Future Sight, Psybeam, Psychic, Psyshock, Synchronoise, Zen Headbutt, Rock Slide, Rock Tomb, Iron Tail
Status/Support: After You, Amnesia, Attract, Bulk Up, Calm Mind, Confide, Disable, Encore, Hail, Light Screen, Protect, Psych Up, Rest, Screech, Soak, Substitute, Swagger, Tail Whip, Toxic, Water Sport, Wonder Room, Work Up, Yawn
Role Identification: Holy shit, is all I can say. This thing is like Smeargle on steroids. With a movepool that includes just about anything you can think of, there's virtually no role that this fusion can't fill. Honestly, the ability was the only way I could stop it from being totally busted, and even that's not much of a hindrance. I mean, who even uses weather, anyway?



DNA Donors: Tynamo / Beldum
Offspring name: Tynadum
New type: Electric / Steel
New base stats: 37 / 55 / 60 / 60 / 50 / 65 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe) [BST: 327]
New ability and desc: Really, Really, Really Light Metal (Levitate + Light Metal) - Immune to Ground. Halves weight.
Notable moves:
STAB: Charge Beam, Spark, Iron Head
Coverage: Take Down, Zen Headbutt
Role Identification: Defensive powerhouse, taking advantage of its excellent defensive typing that provides it with a whopping eleven resistances (and two immunities, taking its ability into account). Its already formidable defense can be boosted even further with Iron Defense, and it has the ability to hold the invaluable Leftovers to keep its HP up. Needless to say, it's going to take a lot to break through this wall.



DNA Donors: Buzzwole / Celesteela
Offspring name: Buzzeela
New Type: Steel / Fighting
Base Stats: 117 / 135 / 126 / 85 / 102 / 75 (+10 HP, +10 Atk, +0 Def, +0 SpA, +20 SpD, +0 Spe)
New ability and desc: Beast Boost
Notable Moves:
STAB: Drain Punch, Focus Punch, Hammer Arm, Power-Up Punch, Superpower, Heavy Slam, Iron Head,
Coverage: Leech Life, Thunder Punch, Fire Blast, Giga Drain, Grass Knot, Seed Bomb, Earthquake, Poison Jab, Zen Headbutt, Rock Slide, Stone Edge
Status/Support: Autotomize, Bulk Up, Leech Seed, Roost, Taunt
Role Identification: Ehhh this one's kind of dumb, idk why I even submitted it lol
One of these is not like the other...

Also you should name Magikap / Cosmog Magmog
 

Parents: Caterpie / Weedle
Shared egg group: Bug
Offspring name: Piedle
New type: Bug / Poison
New base stats: 57 / 47 / 47 / 35 / 35 / 62 [BST: 282]
New ability and desc: Run Away
Notable moves:
STAB: Bug Bite, Poison Sting
Coverage: Electroweb, Snore, Tackle
Status/Support: String Shot
Role Identification: A deadly mixed attacker with an impressively diverse movepool, even by Fusion Evolution standards. Its deadly STAB combo lets it hit almost everything in the metagame for neutral coverage, and everything else gets nailed by its wide array of coverage moves. Its defenses aren't anything to write home about, but given its blazing speed and overwhelming power, there aren't too many mons who will even get the chance to strike back at it.
Dude, that's fucking broken. Nerf it or it's going to get banned right away.
 

DNA Donors: Manaphy/Darkrai
Offspring name: Manarai
New Type: Dark/Water
Base Stats: 101 / 95 / 100 / 117 / 100 / 131 (+16 HP, +0 Atk, +5 Def, +0 SpA, +5 SpD, +19 Spe)
New ability and desc: Awake In the Night (Hydration + Bad Dreams) ~ At the end of each turn, this Pokémon cures it’s own Status condition. In rain, will also damage adjacent foes by 1/8 of their max HP at the end of each turn if the cured status condition is Asleep.
Notable Moves: Dark Pulse, Scald, Surf, Tail Glow, Rest, Focus Blast, Ice Beam, Knock Off, U-Turn, Sucker Punch, Taunt, Z-Hypnosis
Role Identification: A good switchin if a foe is Tim use a move to inflict status, and an excellent setup sweeper. Rest/Awake In the Night provides easy recovery with its 101/100/100 defenses, while using Tail Glow to setup. It’s typing isn’t also one not too commonly seen in FE, but not uncommon either. Dark/Water is a good decent typing able to hit decently and has good resistances, plus Prankster immunity.


DNA Donors: Shaymin/Celebi
Offspring name: Celemin
New Type: Grass
Base Stats: 110 / 105 / 110 / 110 / 110 / 125 (+5 HP, +0 Atk, +5 Def, +5 SpA, +5 SpD, +20 Spe) (+5 all around)
New ability and desc: Natural Cure
Notable Moves: Normal sets for each.
Role Identification: Basically Celebi and/or Shaymin, but quite a bit bulkier and a lot faster.


DNA Donors: Luxray/Darkrai
Offspring name: Dark Ray
New Type: Electric/Dark
Base Stats: 90 / 105 / 90 / 115 / 90 / 110 (+15 HP, +0 Atk, +6 Def, +0 SpA, +6 SpD, +13 Spe)
New ability and desc: Dreamfighter (Guts + Bad Dreams) ~ While Asleep, this Pokemon’s attack is 1.5. Can attack while asleep. While Burned, ignores burn damage to inflict 1/8 maximum HP to adjacent opponent’s at the end of each turn, and ignores Burn attack drop.
Notable Moves: Volt Switch, Nasty Plot, Swords Dance, Thunderbolt, Superpower, Knock Off, Night Slash, Dark Pulse, Sucker Punch, Substitute, Crunch, Ice Beam, Poison Jab, Sludge Bomb, Will-O-Wisp, Taunt
Role Identification: Can either be a bulky-ish special attacker abusing flame orb, or a bulky-ish physical attacker abusing Rest. Has great coverage, amazing utility, ok bulk, and great speed. It’s main thing, however, is how it can be either a really powerful physical attacker or a stall you special attacker. It has 2 completely different competitive playstyles!


DNA Donors: Silvally/Klefki
Offspring name: Silver Key
New Type: Fairy/Normal
Base Stats: 94 / 90 / 100 / 90 / 100 / 85 (+18 HP, +3 Atk, +7 Def, +3 SpA, +9 SpD, +0 Spe)
New ability and desc: Advantage (RKS System + Prankster) - This Pokémon gains the traits of every type, (Dark is immune to Pranksters moves, Fire is immune to Burn, Poison clears Toxic Spikes on switchin, etc.) it’s Status Moves have +1 Priority, and it ignores the type traits of any opposing type of Pokémon on the field.
Notable Moves: Parting Shot, Defog, Spikes, U-Turn, Ice Beam, Thunder Wave, Toxic, Switcheroo, Calm Mind, Dazzling Gleam, Play Rough, Foul Play, Magic Coat, Return/Frustration, Tri Attack, thunderbolt.
Role Identification: I admit, I kinda stretched this, but I hope it’s not too far of a stretch. Anywho,it’s Abolty is amazing, now making is immune to almostt every major status except Asleep and Confusion, granting immunity to other prankster moves, and clearing toxic spike sales on switchin are the most noticeable. (Or would it having the traits of flying? I don’t see anything saying flying trait makes it not grounded, so idk) It may not seem like much, but all these small little traits come together and it’s actually a pretty good thing to have. Immunity to weather, not being trapped, no paralysis... BUT, it also ignores the opponent’s traits. So, now you can easily Toxic or Thunder Wave Steel/Poison or Electric mons, respectively, as well as hurting hail/sand teams a bit because now YOU get the 1.5 spdef boost while they dont, and they also take damage from the weather. Probbaly greatest thing about ignoring foes type traits, however, Is you now get to use prankster without fear of dark types.


DNA Donors: Stakataka/Guzzlord
Offspring name: Guardian
New Type:
Dragon/Steel
Base Stats: 151 / 141 / 140 / 80 / 95 / 33 (+4 HP, +20 Atk, +3 Def, +0 SpA, +13 SpD, +0 Spe) (+5 all around)
New ability and desc: Beast Boost (+5 all around)
Notable Moves: Outrage, Gyro Ball, Iron Head, Heavy Slam, Knock Off, Stone Edge, Stealth Rock, Trick Room, Earthquake, Superpower, Hammer Arm
Role Identification: Hella bulky physical attacker. Great vest user too. Paired up with a good wish passer, this thing will never die.


DNA Donors: Kyurem-Black/Ledian
Offspring name: Lesbian
New Type: Dragon/Bug
Base Stats: 96 / 110 / 90 / 87 / 100 / 101 (+6 HP, +8 Atk, +15 Def, +0 SpA, +0 SpD, +11 Spe)
New ability and desc: Early Offensive (Teravolt + Early Bird) - This Pokémon attacks 2 in a turn instead of 1. The second attack is the same as the first attack, no PP used, and it attacks right after the first attack.
Notable Moves: U-Turn, Outrage, Ice Punch, Roost, Defog, Swords Dance, Knock Off, Fusion Bolt, Iron Head, Dragon Claw, Rock Slide, Thunder Punch.
Role Identification: Just like kyub misses it’s Ice Stab, Lesbian has U-Turn, but nothing else outside of that D:. Other than that though, she is amazing with great coverage, decent bulk, recovery, setup, and, good utility AS WELL AS being able to use all of it’s attacks twice with no drawbacks.
Finished, for once in my life. Thoughts?
 
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Parents: Arbok / Mewtwo
DNA Fusion
Offspring Name: Mewdeuca
New Type: Poison/Psychic
New Base Stats: 89 (+1 HP) / 120 (+13 Attack) / 89 (+5 Defense) / 115 (+1 Special Attack) / 89 / 130 (+20 Speed)
New Ability and Description: Unnerve (Unnerve*2) - Bonus +5 to All Base Stats
Notable Moves: Gunk Shot, Poison Jab, Zen Headbutt, Crunch, Throat Chop, Sucker Punch, Sludge Wave, Sludge Bomb, Dark Pulse, Shadow Ball, Drain Punch, Elemental Punches, Mewtwo's Special Coverage, Psystrike, Earthquake, Coil, Glare, Haze, Recover
Role Identification: Thanks to now having both Hidden Abilities unlocked, these two can fuse with +5 in all of their stats. In particular, Mewdeuca is a balanced attacker, with a wide variety of coverage for both sides. With a unique dual STAB in Poison and Psychic moves, as well as ways to abuse them on both fronts (Gunk Shot and Zen Headbutt for Physical, Sludge Wave and Psystrike for Special), it can dish out a lot of punishment. It even has both Calm Mind and Coil, for multiple setup options.

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Parents: Arbok / Mewtwo-Mega-X
DNA Fusion
Offspring Name: Mewdeuca-Mega-X
New Type: Poison/Fighting
New Base Stats: 89 / 200 / 99 / 115 / 99 / 130
Mega Ability: Steadfast
Notable Moves: See Mewdeuca
Role Identification: With the sheer power of Mega Mewtwo X increased even further, the typing of Toxicroak, and a slew of fantastic options to attack with, this Mega is packing some strong hits. Coil, Gunk Shot, and Drain Punch are all especially notable for this mega. Additionally, thanks to being neutral to Psychic in its base form, it can feel much more safe about setting up a Coil before going mega to bruise them with Crunch or even Sucker Punch, or take advantage of its own Psychic STAB in its base form to threaten other potential things. And, even though its Special Attack stat is near entirely eclipsed, it can still be used to catch the foe's defensive walls off guard.

View attachment 106973
Parents: Arbok / Mewtwo-Mega-Y
DNA Fusion
Offspring Name: Mewdeuca-Mega-Y
New Type: Poison/Psychic
New Base Stats: 89 / 160 / 69 / 155 / 119 / 140
Mega Ability: Insomnia
Notable Moves: See Mewdeuca
Role Identification: This balanced attacking version of Mewtwo can now actually take advantage of getting balanced boosts to its offenses from its Mega-Y form. Does everything regular Mewdeuca did even better, with an ability that could be useful when fighting things that like Sleep.

You_Doodle+_2018-03-23T23_32_08Z.png

Parents: Shaymin-Sky / Victini
DNA Fusion
Offspring Name: Tien-Shinhan
New Type: Grass/Fire
New Base Stats: 100 / 101 / 87 / 130 / 87 / 133
New Ability and Description: Celestial Grace (Serene Grace + Victory Star) - This Pokemon and its allies moves have their accuracy multiplied by 1.1. If the move has a secondary effect, its accuracy is multiplied by 1.3 and has its secondary effect(s) doubled in chance.
Notable Moves: Seed Flare, Blue Flare, Searing Shot, Thunder, Focus Blast, Psychic, Earth Power, Air Slash, Glaciate, Bolt Strike, V-Create, Fusion Flare, Fusion Bolt, U-Turn, Leech Seed, Celebrate (Z), Stored Power
Role Identification: With a fantastic STAB combo, remarkable offensive stats, and stupidly strong moves to abuse them with, it's a fast wallbreaker. Seed Flare, Blue Flare, and Thunder create a tough-to-beat core of moves. Not only that, but its ability gives it the power to abuse the secondary effects of these incredible moves more often, thanks to the accuracy boost it provides. To top it off, it can utilize Z-Celebrate to give it even more wallbreaking potential.

You_Doodle+_2018-04-01T21_57_15Z.png

Parents: Arcanine / Dhelmise
DNA Fusion
Offspring Name: Archangel of Nine Helms
New Type: Fire/Grass
New Base Stats: 100 / 130 / 95 / 93 / 90 / 67
New Ability and Description: Dark Matter Blade (Justified + Steelworker) - Boosts Steel moves and Dark moves used by this Pokemon by 1.5x.
Notable Moves: Flare Blitz, Flame Charge, Power Whip, Anchor Shot, Gyro Ball, Iron Head, Close Combat, Brick Break, Wild Charge, Earthquake, Knock Off, Rock Slide, Crunch, Extreme Speed, Shadow Claw, Morning Sun, Synthesis, Will-O-Wisp, Rapid Spin, Swords Dance, Switcheroo, Roar
Role Identification: Four STABs and good Attack. What more can be said? It has a lot of good support options, and Swords Dance for possible setup, but really, a set of moves utilizing its four STABs is a great way to have the best coverage. Banded with Flare Blitz, Power Whip, Crunch/Knock Off, and Anchor Shot can really punch some holes.


And now for the REAL fusion(s) for this slate.
You_Doodle+_2018-04-02T20_46_49Z.jpg

Parents: Avalugg / Charmander
Egg Group: Monster
Offspring: Avacado Candle Table
New Type: Ice/Fire
New Base Stats: 77 / 94 / 123 / 62 / 58 / 56
New Ability and Description: Melted Candles (Solar Power + Ice Body) Heals the user like Ice Body when in sun, powers up the user in Hail like Solar Power.
Notable Moves: Rapid Spin, Dragon Dance, Fire Punch, Hail, Sunny Day, Avalanche, Ice Fang, Earthquake, Iron Head, Recover, Thunder Punch, Will-O-Wisp, Seismic Toss, Dynamic Punch because why not
Role Identification: It is a table with avacadoes and candles on it, and it is trying its best to be a table with avacadoes and candles on it. If you try to knock the stuff off of the table, it will punch you.

You_Doodle+_2018-04-04T05_51_52Z.png

Parents: Breloom + Buzzwole
DNA Fusion
Offspring Name: BUP
New Type: Grass/Fighting
New Base Stats: 90 / 140 / 115 / 57 / 65 / 85
New Ability and Description: BUP Master (Beast Boost + Technician) - If this Pokemon hits with a move that has 60 or lower power, its highest stat (not HP) will be boosted by one stage, and that move's raw power will be increased by 1.5x. Multi-hit moves receive only one boost.
Notable Moves: Mach Punch, Bullet Seed, Power-Up Punch, Spore, Bulldoze, Dual Chop, Rock Tomb, Bug Bite
Role Identification: shoutouts to simpleflips
 
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DNA Donors: Kyurem-Black / Kecleon
Offspring name: Kekyu
New Type:

Base Stats: 92 / 150 / 105 / 90 / 105 / 67 (+20 Atk +20 Def) (BST: 609)
New ability and desc: Rampage (Teravolt + Color Change): This Pokemon's attacks ignore immunities and abilities of other Pokemon.
Notable Moves: Return, Outrage, Dragon Claw, Fake Out, Fire Punch, Fusion Bolt, Knock Off, Sucker Punch, Ice Punch, Iron Head, Roost, Stealth Rock, Trick Room, Hone Claws
Role Identification: Kekyu is a scary physical wallbreaker. Its STAB attacks are much easier to spam thanks to its ability, so it doesn't have to worry about Ghosts and Fairies. Kekyu can even set up Trick Room for itself to help with its bad Speed. It also has a few utility options such as Roost and Stealth Rock to support itself and its teammates.

Kekyu @ Dragonium Z / Draco Plate
Ability: Rampage
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Outrage
- Return
- Fire Punch
- Trick Room

Kekyu @ Dragonium Z / Draco Plate
Ability: Rampage
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Fire Punch / Return
- Stealth Rock
- Roost

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DNA Donors: Shedinja / Clamperl
Offspring name: Shedperl
New Type:

Base Stats: 18 / 77 / 65 / 72 / 42 / 56 (+20 SpA +20 Spe) (BST: 330)
New ability and desc: Calm Waters (Wonder Guard + Rattled): This Pokemon is immune to non-supereffective attacks if it is slower than the attacker. This Pokemon's Speed is raised by 1 when it is hit by a non-supereffective attack.
Notable Moves: Shadow Ball, Scald, Surf, Whirlpool, Ice Beam, Shell Smash, Will-O-Wisp
Role Identification: Shedperl might look harmless, but if you aren't careful it will destroy your team. It can set up with Shell Smash relatively safely and easily thanks to its ability, but 72 SpA? Lol that's weak. Or is it? *VSauce music* Shedperl can hold Deep Sea Tooth and have its Special Attack doubled...

Shedperl @ Deep Sea Tooth
Ability: Calm Waters
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Shell Smash
- Shadow Ball
- Surf
- Ice Beam

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Parents: Blastoise / Politoed
Shared egg group: Water 1
Offspring name: Blastoed
New Type:

Base Stats: 94 / 89 / 97 / 97 / 112 / 84 (BST: 573)
New ability and desc: Refreshing Shower (Drizzle + Rain Dish): On switch-in, this Pokemon summons Rain Dance and heals 1/16 of its max HP at the end of each turn in rain.
Notable Moves: Hydro Pump, Scald, Surf, Ice Beam, Rapid Spin, Whirlpool, Water Spout, Liquidation, Aqua Jet, Aura Sphere, Focus Blast, Psychic, Earthquake, Ice Punch, Seismic Toss, Perish Song, Encore, Haze, Roar, Counter, Mirror Coat, Belly Drum
Role Identification: Blastoed isn't really a powerful Pokemon. It has a niche on rain teams, though, because it sets up rain, removes hazards, has a decent bulk and many utility options.

Blastoed @ Damp Rock
Ability: Refreshing Shower
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Scald
- Ice Beam
- Encore / Toxic

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Parents: Blastoise-Mega / Politoed
Shared egg group: Water 1
Offspring name: Blastoed-Mega
New Type:

Base Stats: 94 / 109 / 117 / 147 / 122 / 84 (BST: 673)
New ability and desc: Mega Launcher
Notable Moves: Water Pulse, Aura Sphere, Dark Pulse, Hydro Pump, Scald, Surf, Ice Beam, Rapid Spin, Water Spout, Liquidation, Aqua Jet, Psychic, Earthquake, Ice Punch, Belly Drum
Role Identification: Mega Blastoed is probably the hardest hitting Mega Blastoise fusion, since the base form's rain powers up its Water attacks for 5 turns. It is quite bulky too, but sadly its only recovery move is Rest. Still, Mega Blastoed is a dangerous wallbreaker against slow bulky teams.

Blastoed-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Pulse
- Aura Sphere
- Dark Pulse / Ice Beam
- Rapid Spin

Blastoed-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Belly Drum
- Liquidation
- Aqua Jet
- Ice Punch / Earthquake

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Parents: Gothitelle / Spinda
Shared egg group: Human-Like
Offspring name: Spelle
New Type:

Base Stats: 75 / 67 / 87 / 87 / 95 / 72 (BST: 483)
New ability and desc: Deception (Contrary + Shadow Tag): On switch-in, this Pokemon reverts stat changes of all adjacent foes and traps them.
Notable Moves: Rapid Spin, Hyper Voice, Psychic, Psyshock, Shadow Ball, Thunderbolt, Signal Beam, Calm Mind, Encore, Taunt, Reflect, Light Screen, Heal Bell, Wish, Protect, Substitute, Trick Room, Hypnosis
Role Identification: Spelle basically says "no u" to set up sweepers. It traps them, turns all of their boosts into hindrances and then it can set up against them. Spelle can do much more than this though, because it has a huge movepool and a variety of utility options. It can remove hazards with Rapid Spin, trap and remove defensive walls with Taunt+Toxic, put foes to sleep with Hypnosis, set up screens and it can even recover itself with Wish.

Spelle @ Leftovers
Ability: Deception
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Psychic / Psyshock
- Thunderbolt

Spelle @ Leftovers
Ability: Deception
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Psychic / Psyshock
- Taunt
- Toxic
 
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Parents: Altaria + Tapu Koko
Shared egg group: DNA
Offspring name: Altapuko
New type: Flying/Electric
New base stats: 90/95/90/95/90/108 (BST 568 +18HP +3Atk +3Def +13Spa +3Spe)
New ability and desc: Air Supremacy (Cloud Nine + Electric Surge) = On switch-in if a terrain is active it is cancelled and this Pokemon summons Delta Stream until it switches out. If a Pokemon attempts to summon terrain while this Pokemon is active, it fails and this Pokemon summons Delta Stream if it’s not already up.
Notable moves: Acrobatics, Agility, Brave Bird, Calm Mind, Cotton Guard, Defog, Discharge, Dragon Dance, Earthquake, Fire Blast, Flamethrower, Grass Knot, Heal Bell, Ice Beam, Light Screen, Moonblast, Nature’s Madness, Perish Song, Play Rough, Pursuit, Reflect, Roost, Tailwind, Taunt, Thunderbolt, Thunder Punch, Thunder Wave, U-Turn, Volt Switch, Wild Charge
Role identification: Although originally designed to be an anti-terrain fusion, Altapuko benefits from countering opponent’s terrain setters or from having a terrain setter on its own team. There are many benefits to Altapuko’s Air Supremacy. The first is its ability to counter the relatively large number of FE terrain setters and abusers. The second is it’s ability to set up Delta Stream in said cases which combined with it’s typing gives it 0 weaknesses. Admittedly, this is most of what Altapuko brings to the table, as it does not have any particularly stellar stats or abusable moves, although that’s not to say that it’s movepool is lacking.


Parents: Altaria-Mega + Tapu Koko
Shared egg group: DNA
Offspring name: Altapuko-Mega
New type: Flying/Fairy
New base stats: 90/135/110/135/90/108 (BST 668)
New ability and desc: Pixilate
Notable moves: Same + Body Slam, Double Edge, Facade, Hyper Voice, Return
Role identification: For it’s mega, Altapuko foregoes the anti-terrain concept and has a more offensive role. Although Delta Stream can’t persist through it’s Mega, it’s base ability is still good for neutralizing terrains on switch-ins. Altapuko is most likely to run a physical set, where it can use Dragon Dance and Brave Bird and Pixilate Return or Double Edge for high powered STABs. Special sets also have merit as Altapuko has access to Calm Mind and Pixilate Hyper Voice. While it lacks a good special flying STAB move, it can use Ice Beam, Thunderbolt, or Flamethrower.


Parents: Regigigas + Gligar
Shared egg group: DNA
Offspring name: Regigligar
New type: Normal/Ground
New base stats: 100/120/110/57/100/100 (BST 587 +13HP +3Atk +3Def +13SpD +8Spe)
New ability and desc: Grand Unveiling (Slow Start + Sand Veil) = On switch-in this Pokemon has 7/2x evasion and 2/7x accuracy. Each turn these modifiers decrease/increase until they’re both 1x after the 5th turn.
Notable moves: Agility, Aqua Tail, Block, Curse, Defog, Drain Punch, Earthquake, Focus Punch, Foresight, Gravity, Hone Claws, Ice Punch, Iron Head, Knock Off, Odor Sleuth, Psych Up, Quick Attack, Rain Dance, Return, Rock Polish, Rock Slide, Roost, Sandstorm, Stealth Rock, Stone Edge, Substitute, Sunny Day, Swords Dance, Tailwind, Thunder Punch, Zen Headbutt
Role identification: Although Regigligar’s typing and stat spread isn’t anything particularly new for FE, Regigligar’s ability makes it a lot more useful. Grand Unveiling essentially makes it so that Regigligar is untouchable for the first five turns it’s out, although it also cannot touch the opponent, and Regigligar has many way to abuse these free turns. Although it cannot attack, it can use it’s turns to set up. Swords Dance can be used to potentially get to max Attack and can maybe even be used with Agility/Rock Polish for a double dance set. Curse can be used to improve it’s two best stats and Hone Claws increases your accuracy while increasing attack, so you’ll be able to hit the opponent before they can hit you. On that note, Regigligar can also use Foresight/Odor Sleuth to be able to hit right after turn 1 and can abuse some other moves not often seen like Gravity and Block or weather. It can “safely” put up rocks or remove hazards, it can set up a sub or Roost if brought in at low HP. With a variety of physical moves too, Regigligar is extremely versatile. However, Regigligar must watch out for Aura Sphere users and No Guard mons.
 
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View attachment 108809
Parents: Arcanine / Dhelmise
DNA Fusion
Offspring Name: Archangel of Nine Helms
New Type: Fire/Grass
New Base Stats: 100 / 130 / 95 / 93 / 90 / 67
New Ability and Description: Heroism (Justified +Steelworker) - Boosts Steel moves and Fighting moves used by this Pokemon by 1.5x.
Notable Moves: Flare Blitz, Flame Charge, Power Whip, Anchor Shot, Gyro Ball, Iron Head, Close Combat, Brick Break, Wild Charge, Earthquake, Knock Off, Rock Slide, Crunch, Extreme Speed, Shadow Claw, Morning Sun, Synthesis, Will-O-Wisp, Rapid Spin, Swords Dance, Switcheroo, Roar
Role Identification: Four STABs and good Attack. What more can be said? It has a lot of good support options, and Swords Dance for possible setup, but really, a set of moves utilizing its four STABs is a great way to have the best coverage. Banded with Flare Blitz, Power Whip, Close Combat, and Anchor Shot can really punch some holes.
justified has nothing to do with fighting moves tho
 
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