Hey, I updated my set with Core Enforcer over Spikes, which handles -Ate users like Rayquaza so they cannot get the 3hko, as I use Spikes on my Illusion Gyarados.The biggest problem with Duoblade is it has really atrocious special bulk. It's a good physical wall with Evolite, but a bad special wall regardless, which leads to unfortunate calculations like these.
252 SpA Mewtwo-Mega-Y Moongeist Beam vs. 252 HP / 252+ SpD Eviolite Doublade: 216-256 (67 - 79.5%) -- guaranteed 2HKO
252 SpA Aerilate Rayquaza-Mega Boomburst vs. 252 HP / 252+ SpD Eviolite Doublade: 127-150 (39.4 - 46.5%) -- guaranteed 3HKO
252 SpA Galvanize Xurkitree Boomburst vs. 252 HP / 252+ SpD Eviolite Doublade: 247-292 (76.7 - 90.6%) -- guaranteed 2HKO
I picked those three Pokemon at semi-random (I wanted a SE coverage, resisted STAB, and neutral STAB) and they're all unboosted and assume Eviolite is intact, which it may or may not be. Adding move/item/terrain boosts or removing Eviolite makes Doublade's life incredibly difficult as a wall. Either way, its a bit too lop-sided, notably has lower base special bulk than Aegisblade, who's considered frail, and can't really cover its other end well. It's a similar problem Mega-Aggron and Regirock have, who are good on very select teams but not in general. Duoblade is probably usable on certain teams as well, but I think it'd be too niche for the VR.
If you really want to try to get it on the VR though, I STRONGLY suggest getting a couple of replays of it being used against meta-defining threats, both in its intended role and where it's forced into having to deal with junk like Psy Surge Ytwo.
Doublade survives a Specs Psychoo Boost from Mewtwo-Y under Psychic Terrain, disables abilities, and forces switches with its Circle Throw.
team
Gyarados @ Gyaradosite
Ability: Illusion
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Impish Nature
- Shore Up
- Spikes
- Knock Off
- Dragon Tail
The MVP, i literally love this set I created, as it covers all of my bases, and I can block Imposter, and feign Doublade, and set-up, phaze, remove their item, and heal before they can figure out that the Fire, Ghost, Dark, and Ground Moves wont leave a dent. Self-explanatory, yet customizable based on who you chose as your final pokemon in your team lineup. An excellent switch-in for Water, Dark, Ghost, Ice, and Psychic Attacks.
Groudon (F) @ Red Orb
Ability: Illusion
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Stealth Rock
- Thousand Arrows
- Shift Gear
- Morning Sun
A surprise sweeper, its a neutral hit cleaner that sets-up when your foe least expects it. Morning Sun keeps its healthy, while Stealth Rocks keeps Rayquaza, Kyurem-B, and Yveltal at bay.
Handles Electric, Fire, Steel, Bug, and Fairy moves like no one's business, especially with Morning Sun. Illusion means Imposterproof.
Giratina @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Circle Throw
- Core Enforcer
- Curse
- King's Shield
The obligatory phazer, and staller. Core Enforcer is for Poison Healers, while Curse is while anything sets up or uses Substitute. I'm looking at you Contrary Mewtwo-Mega-X.
Fighting, Normal, Water, Grass, Electric, Fire, and of course Grass moves like a pro. Sorry Kartana.
Rayquaza-Mega @ Sharp Beak
Ability: Aerilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Fake Out
- Extreme Speed
- Boomburst
- V-create
The "Final-Say-Ray". After some minimal hazards damage, Rayquaza can clean up the leftover pieces of the foes' team. I love combining Fake-Out with Curse to stall turns. V-Create is because Precipice Blades doesn't hit Registeel hard enough. Groudon-Primal covers Ground coverage anyways.
Got Groudon-Primal attracking Ground-type problems? Switch in Ray into Precipice Blades and sweep.
Audino-Mega @ Leftovers
Ability: Stamina
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Dragon Tail
- Shore Up
- Spectral Thief
- Baton Pass
Imposterproofs itself, Doublade, and Giratina to an extent. Stamina combined with Spectral Thief literally helps my sweepers set up, if they still need to after the boosts I steal. Not a joke, just ensure you get it in before the foe begins getting too many boosts.
Dragon, Ghost immunity makes a huge difference for this team, while, Dark, Bug lets you get a Stamina boost while taking minimal damage only to Baton Pass it on to your allies.
Doublade @ Eviolite
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Core Enforcer
- Shore Up
- Circle Throw
- Spectral Thief
The most powerful Defensive behemoth, at 1137 without any defensive boosts. It can take V-Creates, Precipice Blades, Psychoo Boosts, etc. and Heal up. At the very least it can take their boosts, or disable their ability, if it survives a 2HKO before switching out.
It's physical counters fail to 1HKO, often requiring V-Create to put it into 2HKO range.
Overall, defensive, and offensive teammates that cover eachother.
Ability: Illusion
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Impish Nature
- Shore Up
- Spikes
- Knock Off
- Dragon Tail
The MVP, i literally love this set I created, as it covers all of my bases, and I can block Imposter, and feign Doublade, and set-up, phaze, remove their item, and heal before they can figure out that the Fire, Ghost, Dark, and Ground Moves wont leave a dent. Self-explanatory, yet customizable based on who you chose as your final pokemon in your team lineup. An excellent switch-in for Water, Dark, Ghost, Ice, and Psychic Attacks.
Groudon (F) @ Red Orb
Ability: Illusion
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Impish Nature
- Stealth Rock
- Thousand Arrows
- Shift Gear
- Morning Sun
A surprise sweeper, its a neutral hit cleaner that sets-up when your foe least expects it. Morning Sun keeps its healthy, while Stealth Rocks keeps Rayquaza, Kyurem-B, and Yveltal at bay.
Handles Electric, Fire, Steel, Bug, and Fairy moves like no one's business, especially with Morning Sun. Illusion means Imposterproof.
Giratina @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Circle Throw
- Core Enforcer
- Curse
- King's Shield
The obligatory phazer, and staller. Core Enforcer is for Poison Healers, while Curse is while anything sets up or uses Substitute. I'm looking at you Contrary Mewtwo-Mega-X.
Fighting, Normal, Water, Grass, Electric, Fire, and of course Grass moves like a pro. Sorry Kartana.
Rayquaza-Mega @ Sharp Beak
Ability: Aerilate
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Naive Nature
- Fake Out
- Extreme Speed
- Boomburst
- V-create
The "Final-Say-Ray". After some minimal hazards damage, Rayquaza can clean up the leftover pieces of the foes' team. I love combining Fake-Out with Curse to stall turns. V-Create is because Precipice Blades doesn't hit Registeel hard enough. Groudon-Primal covers Ground coverage anyways.
Got Groudon-Primal attracking Ground-type problems? Switch in Ray into Precipice Blades and sweep.
Audino-Mega @ Leftovers
Ability: Stamina
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Sassy Nature
- Dragon Tail
- Shore Up
- Spectral Thief
- Baton Pass
Imposterproofs itself, Doublade, and Giratina to an extent. Stamina combined with Spectral Thief literally helps my sweepers set up, if they still need to after the boosts I steal. Not a joke, just ensure you get it in before the foe begins getting too many boosts.
Dragon, Ghost immunity makes a huge difference for this team, while, Dark, Bug lets you get a Stamina boost while taking minimal damage only to Baton Pass it on to your allies.
Doublade @ Eviolite
Ability: Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Core Enforcer
- Shore Up
- Circle Throw
- Spectral Thief
The most powerful Defensive behemoth, at 1137 without any defensive boosts. It can take V-Creates, Precipice Blades, Psychoo Boosts, etc. and Heal up. At the very least it can take their boosts, or disable their ability, if it survives a 2HKO before switching out.
It's physical counters fail to 1HKO, often requiring V-Create to put it into 2HKO range.
Overall, defensive, and offensive teammates that cover eachother.
——
On a separate note, I have seen people use Snow Warning Aurora Veil Deoxys-S with Light Clay. I don’t know how helpful it is because it just means 8 more turns of 1/2 Damage when the opponent could simply use a Boosting move or wait for the effect to wear off, but that is one thing it can do better than others: set up screens first (you cannot use Prankster because the Snow has to be up). It could be a lead or mid-match, and wouldn’t be a Suicide lead in any way because it just doubled its longevity. It could also use Reflect and Light Screen in the same moveset, which cuts everything to 25% regular damage, if combined with Aurora Veil, which negates a +6 Atk / SpA Boost.As I've said since Gen V, people using Deo-S as merely a suicide hazard lead are using it wrong. Yeah, sure, the meta isn't kind to it right now, definitely a big drop since its glory days of being 80% of the lead meta-game by itself, but it's still the fastest thing in the game. A good Deo-S won't just set hazards once, they might not even carry hazard moves at all, and they may not make their appearance at the start of the match. A good Deo-S will annoy the heck out of you, such as using Spore on your Specs Surge Ytwo before it can do a thing, Prankster Taunting your Registeel before it can Prankster heal, Mold Breaking annoying crap past your Magic Bouncer, fast pivoting away before you can touch it because priority is rare, and threatening everything un-speed-boosted with Destiny Bond, among others.
It's a bit of a niche Pokemon in the current meta, but its a very flexible niche Pokemon since it can run nearly any support set under the sun. Its only big drawbacks are it can't do the ever popular slow pivot or abuse Core Enforcer. It's also not particularly bulky either.
can we unrank deoxys s
this mon technically isn't outclassed in the role of a suicide lead, but suicide leads in general are just awful. yeah it can get hazards once and sleep something, but there really aren't situations where it would actually be worth the team slot.
if you want a mon that reliably sets hazards to take care of shed teams, you can run a hazard on an offensive mon. these actually get up hazards multiple times in a game and put in work in matchups where their hazards are ineffective. on the other hand, deo s is extremely one dimensional in its role. there's simply no reason to use it anymore.
I agree for the most part. Would it gets its own section, similar to a Imposter? It’s not meta defining like Imposter, but like Imposter it isn’t outclassed in what it does... It could be the first to set up Screens, Hazards, Spore, Taunt, and has decent bulk to not die in one hit.
Last edited: