1v1 - The Old Repository

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Which set do you use to beat both Charizards? As far as I know, all the sets just use Pixilate moves + boost.
Every Malt beats Zard X on account of typing alone, essentially. Charizard Y is slightly more iffy, but standard DD (Sub/Giga/Return/DD) can beat it pretty well. Zard Y can 2HKO with [attack] into a Blast Burn, but by using DD and Subbing on Blast Burn, you win as +1 Return + +1 Giga Impact KOs. Any variant with Roost beats non-Air Slash Charizard Y by default, and stall sets that opt for Confide beat Air Slash too.
 
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+1 252+ Atk Altaria-Mega Outrage vs. 68 HP / 252 Def Charizard: 265-313 (84.3 - 99.6%) -- guaranteed 2HKO
you need this much bulk to survive +1 dd malt outrage
+6 188+ Atk Charizard Iron Tail vs. +3 0 HP / 0 Def Altaria-Mega: 248-292 (85.2 - 100.3%) -- 6.3% chance to OHKO
leftover evs

yes it doesnt win lol


I was reading this then i read "outrage" next to alt then I turned off my eyes xp
 
isn't a special set better for mega altaria? doesn't get affected by intimidate user that aren't mega gyarados. sure it get Ddance to help, but that's an extra turn or two wasted.
 
You guys should check out the sets VR :^) https://www.smogon.com/forums/threads/1v1-resources.3592842/page-5#post-7511843
Cotton Guard is B, Dragon Dance is B-, Special Attacker is C+.
Cotton Guard is the best set because of its great walling potential while still retaining it's Pixelate Hyper Voice. A lot of Altaria's wins come simply from it's typing, so full-offensive isn't necessary to be successful. Dragon Dance is right below it as it can beat Tapu Koko. The all-out special attacking set can't really do a whole lot that the other two can't is the problem.
 
Scolipede unranked --> D
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1v1 is a meta where many surprising mons and technics can be applied which you would normally not use in 6v6. Unfortunately, it has only a few physical poison type mons. The only ones I can think of are Toxicroak, Mega Beedrill and Drapion, which aren’t even ranked in the 1v1 meta. Scolipede was useless in gen 6 1v1 because its attack wasn't high enough. Also it couldn’t set up a swords dance because its defence just isn’t high enough to bulk strong attacks. However, in gen 7 it can finally make use of Z-moves which increases its range of mons it can beat. But still these Z-moves are mostly effective if they are super effective. Its Speed Boost ability gives it the ability to outspeed fast mons like Tapu koko and Deoxys Speed after one protect and could counter them with ease. Also Buginium Z together with its other ability Swarm can finally be abused by Scolipede to safely OHKO psychic types like Necrozma and Mew.
Here are some sets I built with Marshmelto on ps:
Scolipede @ Poisonium Z
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Protect
- Poison Jab
- Megahorn
- Earthquake / Superpower / Swords Dance
Scolipede @ Buginium Z
Ability: Swarm
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Poison Jab
- Megahorn
- Earthquake
Scolipede @ Groundium Z
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect/Substitute
- Earthquake
- Poison Jab
- Rock Slide/Megahorn/Swords Dance
Scolipede versus the ranked mons:
S Rank
Gyarados-Mega W Set up with Swords Dance
Tapu Koko W poisonium z + speed boost.
A+ Rank
Charizard-Mega-X W/L Groundium Z set beats a non-bulky zard.
Dragonite L Your attacks do nothing.
Magearna W/L Groundium Z set wins.
Metagross-Mega L Too bulky.
Mimikyu W Scolipede outspeeds and its Z-move does nothing.
A Rank
Charizard-Mega-Y W/L Rock Slide beats non-bulky zard.
Landorus-Therian L too bulky in combination with intimidate.
Snorlax L Too bulky.
Tapu Lele W Poisonium Z beats any sets, if scarf use protect for speed boost.
Zygarde-Complete L Too bulky.
A- Rank
Aegislash L Too bulky.
Genesect L Too bulky.
Lopunny-Mega W/L Poisonium doesn’t always OHKO (depends on roll), use sub on giga impact to 2HKO it.
Magnezone L Scolipede ain’t bulky enough to tank a hit after an eq with Sturdy.
Mawile-Mega L Too bulky.
Porygon-Z W Poisonium beats this.
Slowbro-Mega W The Buginium set beats this.
Venusaur-Mega W Use Sub and Venusaur can’t hit you with anything.
B+ Rank
Aggron-Mega L Too bulky and weak type advantage.
Blaziken W/L Groundium Z beats this because Scolipede is faster. XD
Donphan L Same story as Magnezone.
Gardevoir-Mega W You are faster and OHKO this thing.
Golem L Weak type advantage and Sturdy.
Greninja W You’re faster after a speed boost.
Jumpluff W You’re faster after a speed boost.
Naganadel W Use groundium or Adamant eq after a speed boost.
Pinsir-Mega L Weak type advantage and this thing lives a rock slide.
Primarina W Poisonium Z
Tapu Fini W Poisonium Z
B Rank
Altaria-Mega W It has to Mega Evolve to be useful and then Poisonium OHKO’s.
Chansey L Too bulky.
Ferrothorn L Too bulky.
Garchomp W/L 0def 0hp Scolipede lives an Outrage and revenge kills but stay away from Stone edge.
Heatran L Weak type advantage and too bulky, loses to Air balloon.
Heracross-Mega L Too bulky and rock blast kills you first.
Kartana W Scolipede tanks a Smart Strike and revenge kills with the speed boost.
Meloetta W Megahorn should beat this. Use Buginium for the bulky ones.
Mew W Use Bugium + Swarm to be 100% sure to OHKO this.
Necrozma W Also here use Buginium + Swarm to be 100% sure to OHKO this.
Sableye-Mega L Too bulky and has recovery.
Sawk W/L You beat the Scarf and fightium set. You lose to band with stone edge.
Tyranitar-Mega W Buginium beats this.
B- Rank
Blastoise-Mega L Too bulky.
Blissey W You win with Sub.
Buzzwole L Too bulky and your moves ain’t gonna hurt it.
Celesteela L Too bulky and weak type advantage.
Crustle L Rock blast will do its job even after you would have sub’ed for z-rock wrecker.
Diancie-Mega W/L Use groundium to win, or you would win if it doesn’t have diamond storm.
Durant L It tanks a hit and uses stone edge to OHKO you.
Gengar-Mega W/L Use groundium to win.
Hoopa-Unbound W/L any bug move beats this but be careful for scarf hyperspace hole.
Kommo-o L Weak type advantages.
Swampert-Mega W Trust me, buginiium beats this.
Togekiss W You outspeed the scarf set after a protect and OHKO it with poisonium.
Whimsicott W Any poison move OHKO’s this.
C+ Rank
Archeops W/L You win with Sub and make use of head smash’s recoil damage.
Avalugg L Too bulky.
Camerupt-Mega L Bulks groundium and OHKO’s Scolipede.
Carracosta L You lose to Sturdy.
Excadrill W Groundium beats any Excadrill.
Gallade-Mega W/L You win if it doesn’t have zen headbutt.
Latios W Bug beats psychic, protect if scarfed.
Lucario-Mega W/L You beat the physical one, or use groundium.
Marowak-Alola L It tanks your moves and OHKO’s you.
Medicham-Mega W Use bugium to OHKO the non-bulky one. The other shouldn’t have zen headbutt.
Pheromosa W It won’t hurt you.
Porygon2 L Too bulky.
Scizor-Mega L Too bulky.
Tapu Bulu W Doesn’t live a poison move.
Terrakion W Groundium OHKO’s.
Umbreon W Buginium beats this.
Victini W/L You beat non-bulky Victini.
Volcarona W Rock slide should do the job.
C Rank
Blacephalon W You are always faster after speed boost and it doesn’t live an eq.
Deoxys-S W Max speed Scolipede outspeeds DeoS after speed boost and hurts it then.
Entei L Too bulky and type weakness.
Garchomp-Mega L Too bulky.
Haxorus W You beat this.
Hydreigon W It’s weak to you.
Infernape W Groundium beats it.
Keldeo L Too bulky (for Scolipede).
Landorus L Too bulky and weak type advantage.
Latias-Mega W It doesn’t live buginium.
Nihilego W Eq should do its job.
Ninetales-Alola W It’s weak to poison.
Pidgeot-Mega L Weak type advantage.
Relicanth L Sturdy…
Thundurus-Therian W/L Beats the non-bulky set.
C- Rank
Hitmonlee W It can’t do much to you and you are faster.
Manectric-Mega L It’s the intimidate.
Pyukumuku W/L Sub beats this.
Quagsire L You lose to Z-Stockpile.
Rhyperior L Weak type advantage.
Serperior W Any set beats this.
Salazzle W One eq is enough.
Skarmory L Weak type advantage.
Stakataka W/L Groundium beats this.
Suicune L Too bulky.
D Rank
Abomasnow-Mega W Use either Buginium or Poisonium.
Alakazam-Mega W You are faster after a speed boost and OHKO it with megahorn.
Aron L It stalls you out. (or use infestation?)
Azumarill W Use poison jab.
Barbaracle W/L You are faster and OHKO it with groundium.
Clefable W Use poisonium to OHKO it.
Dusclops L Too bulky.
Sceptile W You can OHKO it after a speed boost.
Slaking W Stall it with protect.
Smeargle W You are faster.
Stunfisk W Use Groundium.
Type: Null L Too bulky.
Vivillon W You are faster.
Volcanion L Too bulky.

edit: after looking at other possible movesets on Scolipede it is actually able to beat Gyarados and in some cases Lopunny.
 
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Scolipede unranked --> D
View attachment 110063
1v1 is a meta where many surprising mons and technics can be applied which you would normally not use in 6v6. Unfortunately, it has only a few physical poison type mons. The only ones I can think of are Toxicroak, Mega Beedrill and Drapion, which aren’t even ranked in the 1v1 meta. Scolipede was useless in gen 6 1v1 because its attack wasn't high enough. Also it couldn’t set up a swords dance because its defence just isn’t high enough to bulk strong attacks. However, in gen 7 it can finally make use of Z-moves which increases its range of mons it can beat. But still these Z-moves are mostly effective if they are super effective. Its Speed Boost ability gives it the ability to outspeed fast mons like Tapu koko and Deoxys Speed after one protect and could counter them with ease. Also Buginium Z together with its other ability Swarm can finally be abused by Scolipede to safely OHKO psychic types like Necrozma and Mew.
Here are some sets I built with Marshmelto on ps:
Scolipede @ Poisonium Z
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Protect
- Poison Jab
- Megahorn
- Earthquake / Superpower
Scolipede @ Buginium Z
Ability: Swarm
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Poison Jab
- Megahorn
- Earthquake
Scolipede @ Groundium Z
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect/Substitute
- Earthquake
- Poison Jab
- Rock Slide/Megahorn/Swords Dance
Scolipede versus the ranked mons:
S Rank
Gyarados-Mega L Too bulky and unpredictable.
Tapu Koko W poisonium z + speed boost.
A+ Rank
Charizard-Mega-X W/L Groundium Z set beats a non-bulky zard.
Dragonite L Your attacks do nothing.
Magearna W/L Groundium Z set wins.
Metagross-Mega L Too bulky.
Mimikyu W Scolipede outspeeds and its Z-move does nothing.
A Rank
Charizard-Mega-Y W/L Rock Slide beats non-bulky zard.
Landorus-Therian L too bulky in combination with intimidate.
Snorlax L Too bulky.
Tapu Lele W Poisonium Z beats any sets, if scarf use protect for speed boost.
Zygarde-Complete L Too bulky.
A- Rank
Aegislash L Too bulky.
Genesect L Too bulky.
Lopunny-Mega L Poisonium doesn’t always OHKO (depends on roll).
Magnezone L Scolipede ain’t bulky enough to tank a hit after an eq with Sturdy.
Mawile-Mega L Too bulky.
Porygon-Z W Poisonium beats this.
Slowbro-Mega W The Buginium set beats this.
Venusaur-Mega W Use Sub and Venusaur can’t hit you with anything.
B+ Rank
Aggron-Mega L Too bulky and weak type advantage.
Blaziken W/L Groundium Z beats this because Scolipede is faster. XD
Donphan L Same story as Magnezone.
Gardevoir-Mega W You are faster and OHKO this thing.
Golem L Weak type advantage and Sturdy.
Greninja W You’re faster after a speed boost.
Jumpluff W You’re faster after a speed boost.
Naganadel W Use groundium or Adamant eq after a speed boost.
Pinsir-Mega L Weak type advantage and this thing lives a rock slide.
Primarina W Poisonium Z
Tapu Fini W Poisonium Z
B Rank
Altaria-Mega W It has to Mega Evolve to be useful and then Poisonium OHKO’s.
Chansey L Too bulky.
Ferrothorn L Too bulky.
Garchomp W/L 0def 0hp Scolipede lives an Outrage and revenge kills but stay away from Stone edge.
Heatran L Weak type advantage and too bulky, loses to Air balloon.
Heracross-Mega L Too bulky and rock blast kills you first.
Kartana W Scolipede tanks a Smart Strike and revenge kills with the speed boost.
Meloetta W Megahorn should beat this. Use Buginium for the bulky ones.
Mew W Use Bugium + Swarm to be 100% sure to OHKO this.
Necrozma W Also here use Buginium + Swarm to be 100% sure to OHKO this.
Sableye-Mega L Too bulky and has recovery.
Sawk W/L You beat the Scarf and fightium set. You lose to band with stone edge.
Tyranitar-Mega W Buginium beats this.
B- Rank
Blastoise-Mega L Too bulky.
Blissey W You win with Sub.
Buzzwole L Too bulky and your moves ain’t gonna hurt it.
Celesteela L Too bulky and weak type advantage.
Crustle L Rock blast will do its job even after you would have sub’ed for z-rock wrecker.
Diancie-Mega W/L Use groundium to win, or you would win if it doesn’t have diamond storm.
Durant L It tanks a hit and uses stone edge to OHKO you.
Gengar-Mega W/L Use groundium to win.
Hoopa-Unbound W/L any bug move beats this but be careful for scarf hyperspace hole.
Kommo-o L Weak type advantages.
Swampert-Mega W Trust me, buginiium beats this.
Togekiss W You outspeed the scarf set after a protect and OHKO it with poisonium.
Whimsicott W Any poison move OHKO’s this.
C+ Rank
Archeops W/L You win with Sub and make use of head smash’s recoil damage.
Avalugg L Too bulky.
Camerupt-Mega L Bulks groundium and OHKO’s Scolipede.
Carracosta L You lose to Sturdy.
Excadrill W Groundium beats any Excadrill.
Gallade-Mega W/L You win if it doesn’t have zen headbutt.
Latios W Bug beats psychic, protect if scarfed.
Lucario-Mega W/L You beat the physical one, or use groundium.
Marowak-Alola L It tanks your moves and OHKO’s you.
Medicham-Mega W Use bugium to OHKO the non-bulky one. The other shouldn’t have zen headbutt.
Pheromosa W It won’t hurt you.
Porygon2 L Too bulky.
Scizor-Mega L Too bulky.
Tapu Bulu W Doesn’t live a poison move.
Terrakion W Groundium OHKO’s.
Umbreon W Buginium beats this.
Victini W/L You beat non-bulky Victini.
Volcarona W Rock slide should do the job.
C Rank
Blacephalon W You are always faster after speed boost and it doesn’t live an eq.
Deoxys-S W Max speed Scolipede outspeeds DeoS after speed boost and hurts it then.
Entei L Too bulky and type weakness.
Garchomp-Mega L Too bulky.
Haxorus W You beat this.
Hydreigon W It’s weak to you.
Infernape W Groundium beats it.
Keldeo L Too bulky (for Scolipede).
Landorus L Too bulky and weak type advantage.
Latias-Mega W It doesn’t live buginium.
Nihilego W Eq should do its job.
Ninetales-Alola W It’s weak to poison.
Pidgeot-Mega L Weak type advantage.
Relicanth L Sturdy…
Thundurus-Therian W/L Beats the non-bulky set.
C- Rank
Hitmonlee W It can’t do much to you and you are faster.
Manectric-Mega L It’s the intimidate.
Pyukumuku W/L Sub beats this.
Quagsire L You lose to Z-Stockpile.
Rhyperior L Weak type advantage.
Serperior W Any set beats this.
Salazzle W One eq is enough.
Skarmory L Weak type advantage.
Stakataka W/L Groundium beats this.
Suicune L Too bulky.
D Rank
Abomasnow-Mega W Use either Buginium or Poisonium.
Alakazam-Mega W You are faster after a speed boost and OHKO it with megahorn.
Aron L It stalls you out. (or use infestation?)
Azumarill W Use poison jab.
Barbaracle W/L You are faster and OHKO it with groundium.
Clefable W Use poisonium to OHKO it.
Dusclops L Too bulky.
Sceptile W You can OHKO it after a speed boost.
Slaking W Stall it with protect.
Smeargle W You are faster.
Stunfisk W Use Groundium.
Type: Null L Too bulky.
Vivillon W You are faster.
Volcanion L Too bulky.
The problem with Protect against Tapu Koko is that on that turn they could Sub and your basically dead. I wouldn't say Scolipede beats it.
 
The problem with Protect against Tapu Koko is that on that turn they could Sub and your basically dead. I wouldn't say Scolipede beats it.
I understand what you are saying, but if you expect the opponent to use sub with Tapu Koko turn 1 you could attack it turn 1 and then outspeed it turn 2. This might not be a reliable win, but that’s how some matchups go. Even if that Tapu Koko decides to use iron defence turn 1, if you predict it’s going to use iron defence and use poison jab turn 1, then you would 2HKO it if you use Z-Poison Jab turn 2 with both jolly and adamant nature (I calced).

Edit: Tapu Koko has been banned now so no worries.
 
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Comprehensive Zeraora 1v1 Analysis (Pre-Release)!

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Just bc I have too much free time, and I'm (somewhat) hyped for the last shake up to USUM's meta, probably coming July 13th, I've decided to compile what I believe to be the accurate matchup list Zeraora has to all ranked pokemon in 1v1, w/ the calcs and in depth analysis if necessary, using the six sets I believe will be the most common and practical sets for Zeraora, being Life Orb, Electrium and Fightinium (both phys and special zera, since it's too early to tell which set will be the most useful). I will be assuming Naive nature in all of these unless stated otherwise. Zeraora hype!

S Rank
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Gyarados-Mega--Not as cut and dry as you might think. Life orb never kills Gyara-mega turn one thanks to intimidate, and a decently invested adamant mega gyara can ohko no bulk with eq (116+ Atk Mold Breaker Gyarados-Mega Earthquake vs. 0 HP / 0 Def Zeraora: 318-376 (100.3 - 118.6%) -- guaranteed OHKO). Even Electrium Zera doesn't always pick the W (tho the chances are low) (-1 252 Atk Zeraora Gigavolt Havoc (180 BP) vs. 0 HP / 0 Def Gyarados-Mega: 326-386 (98.4 - 116.6%) -- 87.5% chance to OHKO). Thankfully, there exists a nice little move called Bulk Up. Only max speed jolly gyara can outspeed a Naive Zera at +1, so if you fake out+bulk up+life orb plasma/gigavolt/pummeling, you're getting the W. On the special side of things, Z-thunder will probably pick up the ko, unless max spdef becomes a thing, z-focus blast and special life orb/specs will not pick up the ko, and thus you will need to worry about the aforementioned 116+ attack eq. Gyarados can only win if the opposing zera is z focus blast/life orb/specs zera, and it has enough attack to ohko with eq, or if it is fully offensive gyarawith 252+ jolly and they bulk up after fake out, predicting bulky gyara, in which case gyara can outspeed and most likely pick up a ko with 252 jolly eq. Mostly Zera W
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Tapu Koko--A fully electric move koko loses to every set, but if you run ID roost koko, you might be able to stall the zeraora to death, especially if it's a life orb physical set (Pp stall koko, what a novelty). Specs just full on loses, outsped and 2hkoed by zera. Not an unwinnable matchup for koko, and if it remains in 1v1 by the time Zera is released, I fully expect the koko meta to shift to sets that 100% beat zera, in one way or another. Zera W if offensive, Zera L if ID Roost

Edit 7/1/18 Koko whats that lmao

A+ Rank
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Charizard-Mega-X--Probably a char x win. I can imagine some shenanigans with fightinium on non-bulky char and misplays, but for the most part, a char x win. Zera L
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Dragonite--Zera picks up the kill if its against 0 HP/0 spdef dnite with fake out into hp ice, max special attack and life orb. Can also win against with fake out into bulk up into z-plasma against flyinium. Otherwise, beaten by eq or dragonium, I can't imagine the dnite meta won't shift to include the minuscule amount of evs needed to always live through max spa Zeraora. Pretty much Zera L
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Magearna--Probably a mag W. Only chance Zera has is if it runs sub against specs mag and gets good rolls (-2 252+ SpA Choice Specs Magearna Fleur Cannon vs. 0 HP / 0 SpD Zeraora: 211-249 (66.5 - 78.5%) -- guaranteed 2HKO, so in Zeraora's favor). Mostly Zera L
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Metagross-Mega--Another probably meta W. Bulky meta is the meta, and zera doesn't stand a chance with bulky meta (except Z-thunder zera, which can occasionally 2hko a spdef metagross with z thunder into regular thunder (good luck)). Zera can win if A) Meta runs no bulk and B) it gets the 31% low roll with jolly eq (or if they don't run EQ on their non-bulk metagross). Mostly Zera L
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Mimikyu--Mimikyium ohkoes 80% of the time. (adamant 100%), z-plasma will ohko unless 252/8 def, but that doesn't matter because offensive mimi always carries sneak. Again, Zera could win with sub, if Mimi gets low rolls. Zera probably beats cursekyu, as even a non-life orb plasma fist can 2hko a 252 hp mimikyu, but will o/charm could cause some issues. Zera loses most of the time to offensive, wins most of the time with curse, mileage may vary with substitute.

A Rank
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Charizard-Mega-Y--No lol, Zera W
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Landorus-Therian-Life orb fake out into hp ice always wins vs if max Special attack (unless spdef landoT), no special attack hp ice into fake life orb is a roll until 216 HP lando, at which point it never kills, never guaranteed at any point. 50/50
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Snorlax--Even tho Plasma fist's "turn normal into electric" is a thing, yawnlax is a whore and can hax you if bad luck. life orb 252 cc never kills 252 hp lax, and yawnlax (should) always run protect, so the extra fake out damage won't help. With z-close combat, its a 50/50 if they protect or not, but you can easily beat the stallax curse set regardless, as life orb cc does more than 50 even with 252/252 hp def lax, where they will be forced to rest before they can not be 4hkoed by cc. With special fightinium, Zera probably won't win. Edit 7/1/18: Didn't know that yawn was affected, but lax still beats any special set. 65/35 Zera W
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Tapu Lele--Bulky Lele wins, specs no bulk loses, scarf no bulk is a 50/50 at best (252+ SpA Tapu Lele Psychic vs. 0 HP / 0 SpD Zeraora in Psychic Terrain: 291-343 (91.7 - 108.2%) -- 50% chance to OHKO). Zera win in low tier, Zera L in high tier
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Zygarde-Complete--Zera L (sigh, you can technically sometimes win with life orb max special attack fake out into ice with a no bulk zygarde. No bulk zygarde isn't a thing)


A- Rank
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Aegislash--Mostly Zera L vs Ghostium Aegi, Mileage may vary with sub Zera
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Genesect--Easy 2hko/ohko with Zera's electric moves, unfortunately gene doesn't get the spa boost if Hasty, so specs bug buzz doesn't ohko, except with a 20% roll with modest. Zera W.
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Lopunny-Mega--Zera outspeeds and bops with fake out into Z or life orb fighting move, Zera W
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Magnezone--Zera W (Volt Absorb)
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Mawile-Mega--Zera L except special z-thunder against speedy mawile (except speedy Hyper Cutter Mawile, which loses to bulk up into z-plasma, if u get the 50/50 right on sucker)
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Porygon-Z--Zera W against all except scarf timid
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Slowbro-Mega--Very interesting here. 252 Hp/252 Spdef slowbro Can win against life orb physical zeraora, and consistently too, and you can sometimes beat Z-plasma with 252 Hp/252 Spdef if you slack off when it z moves (you will live physical z if they don't get a high roll) (252 Hp/252 Def is guaranteed to live. After that, you can iron defense and slack off till you can safely scald and take the W. However, a few issues; Zera can learn taunt, which would force you to stay non-mega and therefore z-plasma and life orb plasma will ohko and 2hko, respectively. And special wise, you really only have a chance with z-focus blast, where with 252hp/252 spdef you can sometimes live fake out+tbolt+tbolt after a turn 2 cm, will always live with turn 2 amnesia. Otherwise, life orb tbolt 2HKOes always and z-thunder ohkoes, calm mind could pose some issues as well. Surprisingly closer to a 50/50, leaning towards Zera W regardless
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Venusaur-Mega--Zera L


B+ Rank
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Aggron-Mega--Pretty cut and dry; Aggron wins w/ eq/metal burst against physical, special Zera can sometimes live non-252 adamant eq and follow up with a special z move, but you'd have to be wary of metal burst. 60/40 Zera L
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Blaziken--252+ Atk Blaziken-Mega Flare Blitz vs. 0 HP / 0 Def Zeraora: 319-376 (100.6 - 118.6%) -- guaranteed OHKO. Zera will lose unless bulk up/sub (even then, blaziken could SD and take the W)
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Donphan--Zera will lose except with life orb fake out into grass knot. Need 208 spa investment to guarantee, you will beat 0 hp donphan with 0 spa grass knot after fake out. Mostly Zera L
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Gardevoir-Mega--Zera L. Gardevoir can stay non mega and trace volt absorb, resisting 4x cc.
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Golem--Fake out into life orb grass knot/focus blast, regular focus/z-focus blast all kill. However, life orb close combat, z close combat, and regular close combat w/ z electric fail to pick up the W with high hp golem, which people run to get better damage with counter. Overall, special wins always, physical sometimes can, 50/50
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Greninja--Scarf can give some issue, but even modest scarf hydro cannon can't ohko 100%. Scarf hp ground seems solid, until one realizes and z-cc or z-focus move kos after fake out when it is ground type. Gren can win if it is scarf and either gets the good roll w/cannon or they are electrium Zera (life orb cc can still ko after life orb fake out). Inconsistent Zera W (yayyy, more scarf gren on ladder,,,,, :fukyu:)
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Jumpluff--Life orb Zera always wins, Electrium wins after fake out if they get the protect 50/50 right, physical fightinium loses, its a roll with fake out into ice with special fightinium. 60/40 Zera W
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Naganadel--get oofed, Zera L. Don't even need to risk draco, sludge will kill.
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Pinsir-Mega--This ain't gen 6, protect pinsir ain't a thing, Zera W (eq pinsir can beat fightinium pinsir exactly 6.3% of the time w/ jolly)
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Primarina--LMAO Zera W
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Tapu Fini--LMAO Zera W


B Rank
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Altaria-Mega--Most definitely a Zera L. Life orb can sometimes beat non-bulky altaria, but like non-bulky zygarde, that doesn't exist
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Chansey--Surprisingly, Z-fightinium Zera is not as surefire as one may think, assuming no crits. Chansey softboils on the z, and then it can't do enough to pick up a kill before you run out of close combats, then chansey toxic stalls to victory. Life orb physical is another story, you will eventually win with cc after cc if they decide to softboil stall. Bulk up zera will win, as well. Special sets, as per usual with chansey, have no chance. Overall, I would say a 60/40 Zera L
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Ferrothorn--Special will win if you're lucky with focus blast, with z fightinium you need to predict protects and get lucky with focus blast, z-plasma has no chance unless bulk up. 70/30 Zera L
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Garchomp--Special life orb can win with fake out into hidden power ice against non-scarf garchomp, with hp it becomes a roll but not impossible. Only scarfchomp wins 100% against max special life orb zera. However, garchomp beats every other set. 70/30 Zera L
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Heatran--Earth power kills zera at -1 spdef, so ccing turn one/after fake out is suicide, but there are easy ways to get around this, such as using a z move to get them in range of cc, or using focus blast. Heatran is much better suited for life orb zera, where it can sufficiently ev to live a life orb cc or focus blast and get a guaranteed ko after life orb recoil. Still, matchup not entire in heatran's favor, 65/35 Zera W
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Heracross-Mega-- Zera can only win if it gets high rolls against a no hp hera, which is basically not run. Zera L
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Kartana--Interestingly, Zera wins with all of its sets except z-plasma fists w/o bulk up. Z-focus and z-cc do enough, z-thunder ohkoes oc. Zera W
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Meloetta--Plasma fists turn hyper beam into health, so it comes down to specs psychic, which has a 44% chance to ohko. Zera also naturally outspeeds scarf modest, so they will be forced to psychic unless scarf timid. 65/35 Zera W
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Mew--80 modest mew can ohko no bulk zera with genesis 100%, for Zera its a roll to kill no bulk mew with fake out into z. No bulk mew isn't a set. Only exasperated by stall mew, which Zera only can beat with taunt. Mostly Zera L
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Necrozma--Like with mew, Necrozma is going to ohko easily, whether it be with specs or cm w/ moonlight. And like with Mew, Zera has a roll to kill no bulk necrozma, but its not guaranteed, and like Mew, no bulk necrozma isn't a set. Zera L, mileage may vary with sub
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Sableye-Mega--Zera L, too much bulk for zera to overcome, no scrappy to save it.
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Sawk--Take that W, Zera. You're outspeeding and killing after fake out all but scarf jolly, who only kills 6.3% of the time with eq. Zera W
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Tyranitar-Mega--As per usual, fighting moves neuter ttar, made worse by Zeraora's access to bulk up and still outspeeding max speed ttar at +1. ttar might have a chance with z-thunder and life orb focus blast, for the most part Zera W, tho keep in mind max def counter ttar


B- Rank

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Blastoise-Mega--Lol Zera W, tho can sometimes win rolls with life orb tbolt and ohko with hydro

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Blissey-- Because Blissey doesn't have the same physical bulk, physical zera always wins, even after a z-charm. Special might have a chance with calm mind at +3. 50/50
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Buzzwole-Swoleman beats every set except sometimes z-thunder, who can 2hko av swole 252 hp 0 spd and even after leech life recovery. Otherwise, swole ohkoes with eq or a z move. Mostly Zera L
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Celesteela--Ded. Zera W, tho be wary of protect if you run thunder, as you can get real unlucky real quick
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Crustle--Loses to bulk up and z-thunder crustle, beats every other set with z-rock wrecker. Keep in mind you don't outspeed after a shell smash, but you don't need the attack, z-rock ohkoes at +0. 75/25 Zera L, mileage may vary with sub
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Diancie-Mega--Diancie beats life orb and z-focus, loses to electrium-z and z-cc. 55/45 Zera L
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Durant--The bug loses to every special set and z-plasma, beats everything else. Given into account hustle, 60/40 Zera W
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Gengar-Mega--Ohkoed by Electrium, 2hkoed by everything else. Really just depends if hypnosis hits, bc then Gengar ohkoes with hex. 75/25 Zera W
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Hoopa-Unbound--Loses to physical zera, beats special zera with either z or band/specs. 50/50 Zera W
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Kommo-o--Nah. Kommo-o too bulky. Zera L
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Swampert-Mega--Life Orb fake out into Grass knot pretty much wins, without a life orb things get iffy. 80/20 Zera L
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Togekiss--Death to serene grace, Zera W
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Whimsicott--Zera L, unless taunt into 252 life orb hp ice, in which case the whims needs spa investment to kill with moonblast before Hp ice kills


C+ Rank
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Archeops--Beats all but scarf, which beats it first 55% of the time. 85/15 Zera W
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Avalugg--252+ Atk Avalugg Avalanche vs. 0 HP / 0 Def Zeraora: 255-300 (80.4 - 94.6%) -- guaranteed 2HKO, 252+ Atk Avalugg Earthquake vs. 0 HP / 0 Def Zeraora: 282-334 (88.9 - 105.3%) -- 31.3% chance to OHKO. 1/3 chance to ohko with eq, if you can even live after fake out, you will only consistently beat life orb. 75/25 Zera W
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Camerupt-Mega--Zera L
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Carracosta--Zera W
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Excadrill--Zera won't beat scarf, but every other set gets bopped by fighting moves, even from the electrium sets, for the most part. 70/30 Zera W
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Gallade-Mega--Only electrium z wins consistently. 60/40 Zera L
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Latios--Nope. Zera L
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Lucario-Mega--Zera W, we dem frailbois
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Marowak-Alola--omae wa mou shindieru
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Medicham-Mega--You will lose against all except fightinium. 70/30 Zera W
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Pheromosa--most phero rn run modest/adamant, that might change if zera becomes important enough. A stab z move from phero will kill, but fake out into anything will kill from zera. 50/50 Zera W
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Porygon2--Only Life Orb physical can win, everything else is outstalled. Taunt could lead to a W, but I tri attack does too much, especially after the spdef drop of cc (tri attack will not be affected by plasma fists if p2 traces volt absorb). 70/30 Zera L
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Scizor-Mega--Z-thunder kills a no bulk scizor, and mostly kills after fake out with a 252 hp scizor, any spdef and it becomes unlikely. Special life orb can 2hko 252 hp as well. Also, bug bite 2hkoes unboosted. 65/35 Zera W
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Tapu Bulu--No lol. Zera L
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Terrakion--Scarf can't kill,z/Lo fighting moves ohko, z electric almost always ohkoes after fake out. Mostly Zera W
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Umbreon--Taunt and bulk up Zera shut it down, besides that Special sets basically lose. 60/40 Zera W
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Victini--Scarf v-create ohkoes, fake out into z-plasma has a low chance to kill, leaving you susceptible to band vcreate. 90/10 Zera L, mileage may vary with sub
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Volcarona--Electrium and physical LO wins, everything else loses, I'd say 60/40 Zera W


C Rank
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Blacephalon--Scarf blace wins, non scarf is bopped by electrium and life orb plasma. 55/45 Zera W
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Deoxys-S--Zera L, beaten by both stall and specs
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Entei--More in Entei's favor; bulky can usually live a fake out into z and bop with a fire move into espeed. 60/40 Zera L
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Garchomp-Mega--Nah son. Too bulky. Zera L (zera can kill uninvested 6.3% of the time)
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Haxorus--Only special fightinium z can sometimes kill this after fake out, everything else fails to and dies to eq. Mostly Zera L
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Hydreigon--Bopped by LO and z-fightinium, scarf only has a 20% chance to kill with draco. z-plasma sets can sometimes pick up a kill with fake out into cc; z-thunder cannot. 80/20 Zera W
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Infernape--Loses to every set. Zera W
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Keldeo--Zera W
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Landorus--Life Orb fake out into hp ice will kill, as will special zera fake out in hp ice, everything else won't. Bulky Lando-I isn't run, so 60/40 Zera W
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Latias-Mega--Zera L
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Nihilego--Physical sets win, special sets lose. 65/35 Zera W
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Ninetales-Alola--Physical sets win, special sets lose, except for fake out into z-thunder. 70/30 Zera W
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Pidgeot-Mega--Zera W
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Relicanth--Zera W
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Thundurus-Therian--Zera W (HP Ice)


C- Rank
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Hitmonlee--Respect endure liechi berry, and you won't lose.
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Manectric-Mega--Zera W
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Pyukumuku--Zera W, be wary of max hp max def counter
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Quagsire--you lose unless grass knot, mostly Zera L
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Rhyperior--Only beats physical, loses to special life orb and special fightinium, 60/40
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Serperior--Uninvested, serperior can't tank any two fighting/ice hits with z and life orb respectively, but idk how serp should be eved, and therefore don't know if the defenses need to tank the moves is viable. Unclear
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Salazzle--Electrium and life orb wins 100%, everything else has a good roll to win. Mostly Zera W
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Skarmory--Zera W
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Stakataka--Mostly beaten by Life orb and fightinium, electrium is a roll with special after fake out. 70/30 Zera W
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Suicune--Zera W


D Rank
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Abomasnow-Mega--Mostly beaten by Life orb and fightinium, electrium cc/focus never kills. 65/35 Zera W
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Alakazam-Mega--One of the few things that can outspeed, it still gets bopped by electrium and physical life orb. 60/40 Zera W
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Aron--Zera W (fake out)
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Azumarill--Zera W
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Barbaracle--Zera W
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Clefable--Electrium can win consistently, as well as taunt. 60/40 Zera W
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Dusclops--Taunt shuts it down, otherwise a loss for Zera. Mostly Zera L
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Sceptile--252 SpA Sceptile-Mega Leaf Storm vs. 0 HP / 0- SpD Zeraora: 309-364 (97.4 - 114.8%) -- 81.3% chance to OHKO. 81.3/19.7 Zera L
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Slaking--Fake out, but also 7% scarf usage. Mostly Zera W
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Smeargle--Zera W
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Stunfisk--woag. Zera L
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Type: Null--Unless taunt, there might be some issues. Mostly Zera L
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Vivillon--Zera W
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Volcanion--Zera W

In Summary, Zeraora's variety of potentially viable sets let it take on many opponents; however, it's general lack of attacking power makes it barely able to ensure KOs for a lot of Pokemon it hits neutrally, and more often than not it's best will only create a 60% chance to OHKO, or some percent greater than 0 but less than 100. However, this is just a fully offensive Zeraora; given it's fantastic speed, naturally one could alleviate, say, 64 evs from speed (so it still outspeeds lopunny) and put it into bulk, which could make a difference. This analysis is just a first glance and speculation at Zeraora's influence on an everchanging meta. If I were to rank it right now, given it's matchups with all the ranked Pokemon, I would rank it B+

(Credit to Alexalan on Deviantart for the art)
 
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Cloyster unranked --> B+
250px-091Cloyster.png

I think cloyster should be ranked.

Cloyster @ Choice Band
Ability: Skill Link
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Liquidation
- Icicle Spear
- Rock Blast


Due to it's amazing ability skill link, its an amazing stall breaker. Using icicle spear, it can destroy pokemon who abuse substitute like curse mimikyu or whimsicott. Its big attack stat allows it to threaten a lot of pokemon, and its huge defense stat allows it to survive many physical attackers, and take them out afterward. Have some calcs to help prove my points:

Defensive calcs:

252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 252 HP / 0 Def Cloyster: 153-180 (50.3 - 59.2%) -- guaranteed 2HKO

+1 252 Atk Mold Breaker Gyarados-Mega Crunch vs. 252 HP / 0 Def Cloyster: 135-159 (44.4 - 52.3%) -- 14.8% chance to 2HKO

252 Atk Pinsir-Mega Superpower vs. 252 HP / 0 Def Cloyster: 180-212 (59.2 - 69.7%) -- guaranteed 2HKO

252+ Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 252 HP / 0 Def Cloyster: 204-240 (67.1 - 78.9%) -- guaranteed 2HKO


Offensive calcs:

252+ Atk Choice Band Cloyster Rock Blast (5 hits) vs. 0 HP / 0 Def Charizard-Mega-X: 340-400 (114.4 - 134.6%) -- guaranteed OHKO

252+ Atk Choice Band Cloyster Icicle Spear (5 hits) vs. 0 HP / 4 Def Multiscale Dragonite: 570-670 (176.4 - 207.4%) -- guaranteed OHKO

252+ Atk Choice Band Cloyster Icicle Spear (5 hits) vs. 252 HP / 28 Def Mimikyu: 320-380 (101.9 - 121%) -- guaranteed OHKO

252+ Atk Choice Band Cloyster Rock Blast (5 hits) vs. 0 HP / 4 Def Pinsir-Mega: 640-760 (236.1 - 280.4%) -- guaranteed OHKO

-1 252+ Atk Choice Band Cloyster Icicle Spear (5 hits) vs. 0 HP / 4 Def Landorus-Therian: 800-960 (250.7 - 300.9%) -- guaranteed OHKO


In conclusion, Cloyster has a very useful niche being able to destroy stall (especially sub stall), and can wall many physical attackers and take them out after surviving.
 
Cloyster unranked --> B+
250px-091cloyster-png.110394

I think cloyster should be ranked.

Cloyster @ Choice Band
Ability: Skill Link
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Liquidation
- Icicle Spear
- Rock Blast
I think the concept is interesting, but I think there are a few flaws that weren't accounted for. First off, UR--> B+ is far too high for something untested and with next to no usage. A more realistic place I can see this thing going is maybe C or C-.
Now lets get into my thoughts on the mon itself. Its natural bulk is insane and seems valuable in walling physical mons. However, looking at this mon it's clear that it doesn't do that well against the top of the vr. The only mons in A rank it can reliably handle are lando, zard y, and dnite (might be a few other things I'm missing). It loses to almost everything else. While these mons are good and by no means should they be disregarded, it leads to this things largest problem. That being that it seems far too niche. Its strenghts in being able to beat those mons is valuable, but it doesn't single handedly make this mon good. And while there is a point to be made in its ability to use shell smash, there are far better mons like carracosta and crustle that can fill this role better.
it can destroy pokemon who abuse substitute like curse mimikyu or whimsicott
I wouldn't say it handles stall. Whimms it can handle, but thats the only stall mon I can see it beating. It gets walled by mons like bro, venu, and deo s. It doesn't have the tools that allows it to shut down stall and while multi hit moves certainly help, they cant 1v1 stall.
TDLR: This mon loses to far too much of the vr for it to be considered to be ranked so highly. However, due to its small niche as a dragon killer, I think there is potential for it to be ranked.
And for pqs to use it in pl.
 
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I think the concept is interesting, but I think there are a few flaws that weren't accounted for. First off, UR--> B+ is far too high for something untested and with next to no usage. A more realistic place I can see this thing going is maybe C or C-.
Now lets get into my thoughts on the mon itself. Its natural bulk is insane and seems valuable in walling physical mons. However, looking at this mon it's clear that it doesn't do that well against the top of the vr. The only mons in A rank it can reliably handle are lando, zard y, and dnite (might be a few other things I'm missing). It loses to almost everything else. While these mons are good and by no means should they be disregarded, it leads to this things largest problem. That being that it seems far too niche. Its strenghts in being able to beat those mons is valuable, but it doesn't single handedly make this mon good. And while there is a point to be made in its ability to use shell smash, there are far better mons like carracosta and crustle that can fill this role better.

I wouldn't say it handles stall. Whimms it can handle, but thats the only stall mon I can see it beating. It gets walled by mons like bro, venu, and deo s. It doesn't have the tools that allows it to shut down stall and while multi hit moves certainly help, they cant 1v1 stall.
TDLR: This mon loses to far too much of the vr for it to be considered to be ranked so highly. However, due to its small niche as a dragon killer, I think there is potential for it to be ranked.
And for pqs to use it in pl.
while it cant do much against bro and mega venu, it can totally take Deoxys-S

252+ Atk Choice Band Cloyster Icicle Spear (5 hits) vs. 252 HP / 252 Def Deoxys-Speed: 230-275 (75.6 - 90.4%) -- guaranteed 2HKO

other stall mons it takes are curse mimikyu, mega altaria, and jumpluff. I also forgot to mention how it kills sturdy mons like donphan and golem. Cant do much against magnezone, though.
 
Cloyster unranked --> B+
View attachment 110394
I think cloyster should be ranked.

Cloyster @ Choice Band
Ability: Skill Link
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Liquidation
- Icicle Spear
- Rock Blast


Due to it's amazing ability skill link, its an amazing stall breaker. Using icicle spear, it can destroy pokemon who abuse substitute like curse mimikyu or whimsicott. Its big attack stat allows it to threaten a lot of pokemon, and its huge defense stat allows it to survive many physical attackers, and take them out afterward. Have some calcs to help prove my points:

Defensive calcs:

252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 252 HP / 0 Def Cloyster: 153-180 (50.3 - 59.2%) -- guaranteed 2HKO

+1 252 Atk Mold Breaker Gyarados-Mega Crunch vs. 252 HP / 0 Def Cloyster: 135-159 (44.4 - 52.3%) -- 14.8% chance to 2HKO

252 Atk Pinsir-Mega Superpower vs. 252 HP / 0 Def Cloyster: 180-212 (59.2 - 69.7%) -- guaranteed 2HKO

252+ Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 252 HP / 0 Def Cloyster: 204-240 (67.1 - 78.9%) -- guaranteed 2HKO


Offensive calcs:

252+ Atk Choice Band Cloyster Rock Blast (5 hits) vs. 0 HP / 0 Def Charizard-Mega-X: 340-400 (114.4 - 134.6%) -- guaranteed OHKO

252+ Atk Choice Band Cloyster Icicle Spear (5 hits) vs. 0 HP / 4 Def Multiscale Dragonite: 570-670 (176.4 - 207.4%) -- guaranteed OHKO

252+ Atk Choice Band Cloyster Icicle Spear (5 hits) vs. 252 HP / 28 Def Mimikyu: 320-380 (101.9 - 121%) -- guaranteed OHKO

252+ Atk Choice Band Cloyster Rock Blast (5 hits) vs. 0 HP / 4 Def Pinsir-Mega: 640-760 (236.1 - 280.4%) -- guaranteed OHKO

-1 252+ Atk Choice Band Cloyster Icicle Spear (5 hits) vs. 0 HP / 4 Def Landorus-Therian: 800-960 (250.7 - 300.9%) -- guaranteed OHKO


In conclusion, Cloyster has a very useful niche being able to destroy stall (especially sub stall), and can wall many physical attackers and take them out after surviving.
Cloyster ranked? Yes. B+? No. Choice Band? No.

Cloyster @ Life Orb
Ability: Skill Link
EVs: 68 HP / 192 Atk / 248 Spe
Adamant Nature
- Shell Smash
- Rock Blast
- Icicle Spear
- Barrier

Life Orb Cloyster has the notable advantage of beating Mega Gyarados thanks to a combination of Barrier and Shell Smash. Despite that this seemingly makes it better, I don't think that it comes close to B+ for a few reasons. First of all, it's OHKOd by just about every viable special attacker there is due to it's horrible SpD stat. Additionally, it's walled by practically all Steel types and Water types not named Gyarados. I'd like to see Cloyster end up around C-.
 
Cloyster ranked? Yes. B+? No. Choice Band? No.

Cloyster @ Life Orb
Ability: Skill Link
EVs: 68 HP / 192 Atk / 248 Spe
Adamant Nature
- Shell Smash
- Rock Blast
- Icicle Spear
- Barrier

Life Orb Cloyster has the notable advantage of beating Mega Gyarados thanks to a combination of Barrier and Shell Smash. Despite that this seemingly makes it better, I don't think that it comes close to B+ for a few reasons. First of all, it's OHKOd by just about every viable special attacker there is due to it's horrible SpD stat. Additionally, it's walled by practically all Steel types and Water types not named Gyarados. I'd like to see Cloyster end up around C-.
I'll listen to you on a lower the rank, as I'm fairly new to ranking discussions. However, after thinking on it more critically, I'd say maybe C+. Additionally, I still think band is viable, as shell smashing makes it easier to take out, and even without smashing, it won't always survive a second attack. I guess which set you want to use depends on the rest of your team.
 
Comprehensive Zeraora 1v1 Analysis (Pre-Release)!

View attachment 110331
Just bc I have too much free time, and I'm (somewhat) hyped for the last shake up to USUM's meta, probably coming July 13th, I've decided to compile what I believe to be the accurate matchup list Zeraora has to all ranked pokemon in 1v1, w/ the calcs and in depth analysis if necessary, using the six sets I believe will be the most common and practical sets for Zeraora, being Life Orb, Electrium and Fightinium (both phys and special zera, since it's too early to tell which set will be the most useful). I will be assuming Naive nature in all of these unless stated otherwise. Zeraora hype!

S Rank
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Gyarados-Mega--Not as cut and dry as you might think. Life orb never kills Gyara-mega turn one thanks to intimidate, and a decently invested adamant mega gyara can ohko no bulk with eq (116+ Atk Mold Breaker Gyarados-Mega Earthquake vs. 0 HP / 0 Def Zeraora: 318-376 (100.3 - 118.6%) -- guaranteed OHKO). Even Electrium Zera doesn't always pick the W (tho the chances are low) (-1 252 Atk Zeraora Gigavolt Havoc (180 BP) vs. 0 HP / 0 Def Gyarados-Mega: 326-386 (98.4 - 116.6%) -- 87.5% chance to OHKO). Thankfully, there exists a nice little move called Bulk Up. Only max speed jolly gyara can outspeed a Naive Zera at +1, so if you fake out+bulk up+life orb plasma/gigavolt/pummeling, you're getting the W. On the special side of things, Z-thunder will probably pick up the ko, unless max spdef becomes a thing, z-focus blast and special life orb/specs will not pick up the ko, and thus you will need to worry about the aforementioned 116+ attack eq. Gyarados can only win if the opposing zera is z focus blast/life orb/specs zera, and it has enough attack to ohko with eq, or if it is fully offensive gyarawith 252+ jolly and they bulk up after fake out, predicting bulky gyara, in which case gyara can outspeed and most likely pick up a ko with 252 jolly eq. Mostly Zera W
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Tapu Koko--A fully electric move koko loses to every set, but if you run ID roost koko, you might be able to stall the zeraora to death, especially if it's a life orb physical set (Pp stall koko, what a novelty). Specs just full on loses, outsped and 2hkoed by zera. Not an unwinnable matchup for koko, and if it remains in 1v1 by the time Zera is released, I fully expect the koko meta to shift to sets that 100% beat zera, in one way or another. Zera W if offensive, Zera L if ID Roost

A+ Rank
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Charizard-Mega-X--Probably a char x win. I can imagine some shenanigans with fightinium on non-bulky char and misplays, but for the most part, a char x win. Zera L
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Dragonite--Zera picks up the kill if its against 0 HP/0 spdef dnite with fake out into hp ice, max special attack and life orb. Can also win against with fake out into bulk up into z-plasma against flyinium. Otherwise, beaten by eq or dragonium, I can't imagine the dnite meta won't shift to include the minuscule amount of evs needed to always live through max spa Zeraora. Pretty much Zera L
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Magearna--Probably a mag W. Only chance Zera has is if it runs sub against specs mag and gets good rolls (-2 252+ SpA Choice Specs Magearna Fleur Cannon vs. 0 HP / 0 SpD Zeraora: 211-249 (66.5 - 78.5%) -- guaranteed 2HKO, so in Zeraora's favor). Mostly Zera L
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Metagross-Mega--Another probably meta W. Bulky meta is the meta, and zera doesn't stand a chance with bulky meta (except Z-thunder zera, which can occasionally 2hko a spdef metagross with z thunder into regular thunder (good luck)). Zera can win if A) Meta runs no bulk and B) it gets the 31% low roll with jolly eq (or if they don't run EQ on their non-bulk metagross). Mostly Zera L
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Mimikyu--Mimikyium ohkoes 80% of the time. (adamant 100%), z-plasma will ohko unless 252/8 def, but that doesn't matter because offensive mimi always carries sneak. Again, Zera could win with sub, if Mimi gets low rolls. Zera probably beats cursekyu, as even a non-life orb plasma fist can 2hko a 252 hp mimikyu, but will o/charm could cause some issues. Zera loses most of the time to offensive, wins most of the time with curse, mileage may vary with substitute.

A Rank
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Charizard-Mega-Y--No lol, Zera W
645-s.png

Landorus-Therian-Life orb fake out into hp ice always wins vs if max Special attack (unless spdef landoT), no special attack hp ice into fake life orb is a roll until 216 HP lando, at which point it never kills, never guaranteed at any point. 50/50
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Snorlax--Even tho Plasma fist's "turn normal into electric" is a thing, yawnlax is a whore and can hax you if bad luck. life orb 252 cc never kills 252 hp lax, and yawnlax (should) always run protect, so the extra fake out damage won't help. With z-close combat, its a 50/50 if they protect or not, but you can easily beat the stallax curse set regardless, as life orb cc does more than 50 even with 252/252 hp def lax, where they will be forced to rest before they can not be 4hkoed by cc. With special fightinium, Zera probably won't win. 50/50
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Tapu Lele--Bulky Lele wins, specs no bulk loses, scarf no bulk is a 50/50 at best (252+ SpA Tapu Lele Psychic vs. 0 HP / 0 SpD Zeraora in Psychic Terrain: 291-343 (91.7 - 108.2%) -- 50% chance to OHKO). Zera win in low tier, Zera L in high tier
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Zygarde-Complete--Zera L (sigh, you can technically sometimes win with life orb max special attack fake out into ice with a no bulk zygarde. No bulk zygarde isn't a thing)


A- Rank
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Aegislash--Mostly Zera L vs Ghostium Aegi, Mileage may vary with sub Zera
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Genesect--Easy 2hko/ohko with Zera's electric moves, unfortunately gene doesn't get the spa boost if Hasty, so specs bug buzz doesn't ohko, except with a 20% roll with modest. Zera W.
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Lopunny-Mega--Zera outspeeds and bops with fake out into Z or life orb fighting move, Zera W
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Magnezone--Zera W (Volt Absorb)
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Mawile-Mega--Zera L except special z-thunder against speedy mawile (except speedy Hyper Cutter Mawile, which loses to bulk up into z-plasma, if u get the 50/50 right on sucker)
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Porygon-Z--Zera W against all except scarf timid
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Slowbro-Mega--Very interesting here. 252 Hp/252 Spdef slowbro Can win against life orb physical zeraora, and consistently too, and you can sometimes beat Z-plasma with 252 Hp/252 Spdef if you slack off when it z moves (you will live physical z if they don't get a high roll) (252 Hp/252 Def is guaranteed to live. After that, you can iron defense and slack off till you can safely scald and take the W. However, a few issues; Zera can learn taunt, which would force you to stay non-mega and therefore z-plasma and life orb plasma will ohko and 2hko, respectively. And special wise, you really only have a chance with z-focus blast, where with 252hp/252 spdef you can sometimes live fake out+tbolt+tbolt after a turn 2 cm, will always live with turn 2 amnesia. Otherwise, life orb tbolt 2HKOes always and z-thunder ohkoes, calm mind could pose some issues as well. Surprisingly closer to a 50/50, leaning towards Zera W regardless
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Venusaur-Mega--Zera L


B+ Rank
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Aggron-Mega--Pretty cut and dry; Aggron wins w/ eq/metal burst against physical, special Zera can sometimes live non-252 adamant eq and follow up with a special z move, but you'd have to be wary of metal burst. 60/40 Zera L
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Blaziken--252+ Atk Blaziken-Mega Flare Blitz vs. 0 HP / 0 Def Zeraora: 319-376 (100.6 - 118.6%) -- guaranteed OHKO. Zera will lose unless bulk up/sub (even then, blaziken could SD and take the W)
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Donphan--Zera will lose except with life orb fake out into grass knot. Need 208 spa investment to guarantee, you will beat 0 hp donphan with 0 spa grass knot after fake out. Mostly Zera L
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Gardevoir-Mega--Zera L. Gardevoir can stay non mega and trace volt absorb, resisting 4x cc.
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Golem--Fake out into life orb grass knot/focus blast, regular focus/z-focus blast all kill. However, life orb close combat, z close combat, and regular close combat w/ z electric fail to pick up the W with high hp golem, which people run to get better damage with counter. Overall, special wins always, physical sometimes can, 50/50
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Greninja--Scarf can give some issue, but even modest scarf hydro cannon can't ohko 100%. Scarf hp ground seems solid, until one realizes and z-cc or z-focus move kos after fake out when it is ground type. Gren can win if it is scarf and either gets the good roll w/cannon or they are electrium Zera (life orb cc can still ko after life orb fake out). Inconsistent Zera W (yayyy, more scarf gren on ladder,,,,, :fukyu:)
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Jumpluff--Life orb Zera always wins, Electrium wins after fake out if they get the protect 50/50 right, physical fightinium loses, its a roll with fake out into ice with special fightinium. 60/40 Zera W
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Naganadel--get oofed, Zera L. Don't even need to risk draco, sludge will kill.
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Pinsir-Mega--This ain't gen 6, protect pinsir ain't a thing, Zera W (eq pinsir can beat fightinium pinsir exactly 6.3% of the time w/ jolly)
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Primarina--LMAO Zera W
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Tapu Fini--LMAO Zera W


B Rank
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Altaria-Mega--Most definitely a Zera L. Life orb can sometimes beat non-bulky altaria, but like non-bulky zygarde, that doesn't exist
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Chansey--Surprisingly, Z-fightinium Zera is not as surefire as one may think, assuming no crits. Chansey softboils on the z, and then it can't do enough to pick up a kill before you run out of close combats, then chansey toxic stalls to victory. Life orb physical is another story, you will eventually win with cc after cc if they decide to softboil stall. Bulk up zera will win, as well. Special sets, as per usual with chansey, have no chance. Overall, I would say a 60/40 Zera L
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Ferrothorn--Special will win if you're lucky with focus blast, with z fightinium you need to predict protects and get lucky with focus blast, z-plasma has no chance unless bulk up. 70/30 Zera L
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Garchomp--Special life orb can win with fake out into hidden power ice against non-scarf garchomp, with hp it becomes a roll but not impossible. Only scarfchomp wins 100% against max special life orb zera. However, garchomp beats every other set. 70/30 Zera L
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Heatran--Earth power kills zera at -1 spdef, so ccing turn one/after fake out is suicide, but there are easy ways to get around this, such as using a z move to get them in range of cc, or using focus blast. Heatran is much better suited for life orb zera, where it can sufficiently ev to live a life orb cc or focus blast and get a guaranteed ko after life orb recoil. Still, matchup not entire in heatran's favor, 65/35 Zera W
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Heracross-Mega-- Zera can only win if it gets high rolls against a no hp hera, which is basically not run. Zera L
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Kartana--Interestingly, Zera wins with all of its sets except z-plasma fists w/o bulk up. Z-focus and z-cc do enough, z-thunder ohkoes oc. Zera W
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Meloetta--Plasma fists turn hyper beam into health, so it comes down to specs psychic, which has a 44% chance to ohko. Zera also naturally outspeeds scarf modest, so they will be forced to psychic unless scarf timid. 65/35 Zera W
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Mew--80 modest mew can ohko no bulk zera with genesis 100%, for Zera its a roll to kill no bulk mew with fake out into z. No bulk mew isn't a set. Only exasperated by stall mew, which Zera only can beat with taunt. Mostly Zera L
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Necrozma--Like with mew, Necrozma is going to ohko easily, whether it be with specs or cm w/ moonlight. And like with Mew, Zera has a roll to kill no bulk necrozma, but its not guaranteed, and like Mew, no bulk necrozma isn't a set. Zera L, mileage may vary with sub
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Sableye-Mega--Zera L, too much bulk for zera to overcome, no scrappy to save it.
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Sawk--Take that W, Zera. You're outspeeding and killing after fake out all but scarf jolly, who only kills 6.3% of the time with eq. Zera W
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Tyranitar-Mega--As per usual, fighting moves neuter ttar, made worse by Zeraora's access to bulk up and still outspeeding max speed ttar at +1. ttar might have a chance with z-thunder and life orb focus blast, for the most part Zera W, tho keep in mind max def counter ttar


B- Rank

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Blastoise-Mega--Lol Zera W, tho can sometimes win rolls with life orb tbolt and ohko with hydro

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Blissey-- Because Blissey doesn't have the same physical bulk, physical zera always wins, even after a z-charm. Special might have a chance with calm mind at +3. 50/50
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Buzzwole-Swoleman beats every set except sometimes z-thunder, who can 2hko av swole 252 hp 0 spd and even after leech life recovery. Otherwise, swole ohkoes with eq or a z move. Mostly Zera L
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Celesteela--Ded. Zera W, tho be wary of protect if you run thunder, as you can get real unlucky real quick
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Crustle--Loses to bulk up and z-thunder crustle, beats every other set with z-rock wrecker. Keep in mind you don't outspeed after a shell smash, but you don't need the attack, z-rock ohkoes at +0. 75/25 Zera L, mileage may vary with sub
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Diancie-Mega--Diancie beats life orb and z-focus, loses to electrium-z and z-cc. 55/45 Zera L
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Durant--The bug loses to every special set and z-plasma, beats everything else. Given into account hustle, 60/40 Zera W
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Gengar-Mega--Ohkoed by Electrium, 2hkoed by everything else. Really just depends if hypnosis hits, bc then Gengar ohkoes with hex. 75/25 Zera W
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Hoopa-Unbound--Loses to physical zera, beats special zera with either z or band/specs. 50/50 Zera W
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Kommo-o--Nah. Kommo-o too bulky. Zera L
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Swampert-Mega--Life Orb fake out into Grass knot pretty much wins, without a life orb things get iffy. 80/20 Zera L
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Togekiss--Death to serene grace, Zera W
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Whimsicott--Zera L, unless taunt into 252 life orb hp ice, in which case the whims needs spa investment to kill with moonblast before Hp ice kills


C+ Rank
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Archeops--Beats all but scarf, which beats it first 55% of the time. 85/15 Zera W
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Avalugg--252+ Atk Avalugg Avalanche vs. 0 HP / 0 Def Zeraora: 255-300 (80.4 - 94.6%) -- guaranteed 2HKO, 252+ Atk Avalugg Earthquake vs. 0 HP / 0 Def Zeraora: 282-334 (88.9 - 105.3%) -- 31.3% chance to OHKO. 1/3 chance to ohko with eq, if you can even live after fake out, you will only consistently beat life orb. 75/25 Zera W
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Camerupt-Mega--Zera L
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Carracosta--Zera W
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Excadrill--Zera won't beat scarf, but every other set gets bopped by fighting moves, even from the electrium sets, for the most part. 70/30 Zera W
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Gallade-Mega--Only electrium z wins consistently. 60/40 Zera L
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Latios--Nope. Zera L
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Lucario-Mega--Zera W, we dem frailbois
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Marowak-Alola--omae wa mou shindieru
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Medicham-Mega--You will lose against all except fightinium. 70/30 Zera W
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Pheromosa--most phero rn run modest/adamant, that might change if zera becomes important enough. A stab z move from phero will kill, but fake out into anything will kill from zera. 50/50 Zera W
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Porygon2--Only Life Orb physical can win, everything else is outstalled. Taunt could lead to a W, but I tri attack does too much, especially after the spdef drop of cc (tri attack will not be affected by plasma fists if p2 traces volt absorb). 70/30 Zera L
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Scizor-Mega--Z-thunder kills a no bulk scizor, and mostly kills after fake out with a 252 hp scizor, any spdef and it becomes unlikely. Special life orb can 2hko 252 hp as well. Also, bug bite 2hkoes unboosted. 65/35 Zera W
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Tapu Bulu--No lol. Zera L
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Terrakion--Scarf can't kill,z/Lo fighting moves ohko, z electric almost always ohkoes after fake out. Mostly Zera W
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Umbreon--Taunt and bulk up Zera shut it down, besides that Special sets basically lose. 60/40 Zera W
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Victini--Scarf v-create ohkoes, fake out into z-plasma has a low chance to kill, leaving you susceptible to band vcreate. 90/10 Zera L, mileage may vary with sub
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Volcarona--Electrium and physical LO wins, everything else loses, I'd say 60/40 Zera W


C Rank
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Blacephalon--Scarf blace wins, non scarf is bopped by electrium and life orb plasma. 55/45 Zera W
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Deoxys-S--Zera L, beaten by both stall and specs
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Entei--More in Entei's favor; bulky can usually live a fake out into z and bop with a fire move into espeed. 60/40 Zera L
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Garchomp-Mega--Nah son. Too bulky. Zera L (zera can kill uninvested 6.3% of the time)
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Haxorus--Only special fightinium z can sometimes kill this after fake out, everything else fails to and dies to eq. Mostly Zera L
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Hydreigon--Bopped by LO and z-fightinium, scarf only has a 20% chance to kill with draco. z-plasma sets can sometimes pick up a kill with fake out into cc; z-thunder cannot. 80/20 Zera W
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Infernape--Loses to every set. Zera W
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Keldeo--Zera W
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Landorus--Life Orb fake out into hp ice will kill, as will special zera fake out in hp ice, everything else won't. Bulky Lando-I isn't run, so 60/40 Zera W
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Latias-Mega--Zera L
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Nihilego--Physical sets win, special sets lose. 65/35 Zera W
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Ninetales-Alola--Physical sets win, special sets lose, except for fake out into z-thunder. 70/30 Zera W
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Pidgeot-Mega--Zera W
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Relicanth--Zera W
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Thundurus-Therian--Zera W (HP Ice)


C- Rank
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Hitmonlee--Respect endure liechi berry, and you won't lose.
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Manectric-Mega--Zera W
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Pyukumuku--Zera W, be wary of max hp max def counter
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Quagsire--you lose unless grass knot, mostly Zera L
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Rhyperior--Only beats physical, loses to special life orb and special fightinium, 60/40
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Serperior--Uninvested, serperior can't tank any two fighting/ice hits with z and life orb respectively, but idk how serp should be eved, and therefore don't know if the defenses need to tank the moves is viable. Unclear
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Salazzle--Electrium and life orb wins 100%, everything else has a good roll to win. Mostly Zera W
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Skarmory--Zera W
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Stakataka--Mostly beaten by Life orb and fightinium, electrium is a roll with special after fake out. 70/30 Zera W
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Suicune--Zera W


D Rank
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Abomasnow-Mega--Mostly beaten by Life orb and fightinium, electrium cc/focus never kills. 65/35 Zera W
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Alakazam-Mega--One of the few things that can outspeed, it still gets bopped by electrium and physical life orb. 60/40 Zera W
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Aron--Zera W (fake out)
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Azumarill--Zera W
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Barbaracle--Zera W
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Clefable--Electrium can win consistently, as well as taunt. 60/40 Zera W
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Dusclops--Taunt shuts it down, otherwise a loss for Zera. Mostly Zera L
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Sceptile--252 SpA Sceptile-Mega Leaf Storm vs. 0 HP / 0- SpD Zeraora: 309-364 (97.4 - 114.8%) -- 81.3% chance to OHKO. 81.3/19.7 Zera L
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Slaking--Fake out, but also 7% scarf usage. Mostly Zera W
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Smeargle--Zera W
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Stunfisk--woag. Zera L
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Type: Null--Unless taunt, there might be some issues. Mostly Zera L
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Vivillon--Zera W
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Volcanion--Zera W

In Summary, Zeraora's variety of potentially viable sets let it take on many opponents; however, it's general lack of attacking power makes it barely able to ensure KOs for a lot of Pokemon it hits neutrally, and more often than not it's best will only create a 60% chance to OHKO, or some percent greater than 0 but less than 100. However, this is just a fully offensive Zeraora; given it's fantastic speed, naturally one could alleviate, say, 64 evs from speed (so it still outspeeds lopunny) and put it into bulk, which could make a difference. This analysis is just a first glance and speculation at Zeraora's influence on an everchanging meta. If I were to rank it right now, given it's matchups with all the ranked Pokemon, I would rank it B+

(Credit to Alexalan on Deviantart for the art)
does anyone know when zera's being released?
 
:mad:EEK OMG I'M ACTUALLY GOING TO CONTRIBUTE TO THE DISCUSSION NOW

Hi, I would like to nominate the Regis (not so much Registeel though, but Regice and Regirock) for C, or at least C-. After spending quite a while using them on ladders and tours, I realized that their decent 100 base SpA/Atk (Regice is special, rock is phys), and their crazy 200 SpD/Def (which is even more than Mega Slowbro), allow them to be potent attackers, while often able to get off a second hit due to their bulk. The ability Clear Body is nice, allowing Regirock to be not affected by Intimidate, and both to beat some forms of stall. Of course, when using them, you have to predict if the opponent is going to going to use a special or physical attacker. Even if you mispredict, you still have to remember Regirock's HA, one of the most seen in the metagame, Prankster Sturdy. Additionally, many people taunt these Pokemon, which is a huge mistake. The set I use for Regice is the one MaceMaster created:

special wall (Regice) @ Fightinium Z
Ability: Clear Body
EVs: 216 HP / 88 Def / 156 SpA / 48 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Focus Blast
- Icy Wind
- Ice Beam

However, my Regirock set hits even harder (albeit without a Z-move), because I, too lazy to actually do custom EV'ing and calcs and stuff, just dumped everything into Atk and HP used a band, which seems to be very effective so far. If you can predict reliably, Clear Body > Sturdy is an option. I use sturdy in case I mispredict and they send a special attacker Set:

physical wall (Regirock) @ Choice Band
Ability: Sturdy / Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Stone Edge
- Earthquake
- Ice Punch
- Superpower / Hammer Arm

I know most of the time, when I use these, I'm on low ladder, but I've actually gotten second place in a lot of tours using these, especially Regice. Their effectiveness easily outclasses the D ranking Pokemon, but seem to fit in nice around the area where Rhyperior is ranked, as they have quite a few similarities (bulk + heavy hits).

Now time for beating top ranked mons.
Correct me if I'm wrong, because I haven't had much practice doing these things. If you have questions, feel free to ask!
I means Regice wins, R means Regirock wins, and RI means both win. L means lose

Gyarados-Mega RI (people waste a turn one taunt so much rof)
Tapu Koko Special RI
Tapu Koko Physical R

Charizard-Mega-X R
Dragonite I, R 50/50
Magearna RI
Metagross R 50/50 (magnet rise), otherwise L
Mimikyu L

Charizard-Mega-Y R (sturdy ftw)
Landorus-Therian R, I 50/50, wins against bulky groundium, 50/50 flyinium
Snorlax RI (i think, need some support on this one)
Tapu Lele L
Zygarde I

I'm too lazy to do A- and below rof

Edit: My Registeel set if anyone cares is just Amnesia/Iron Defense/SToss/Rest, basically glorified stall

Anyway thanks! This is my first nomination post, so I'll openly receive all feedback from you guys!
 
So after looking around the forum a bit and not seeing this Pokemon actually ranked, I feel like making a little nomination,
I'd like to propose Klinklang Unranked --> C- Rank
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I feel Klinklang is a Pokemon with a degree of anti-meta capabilities in the format as of now, by virtue of it's strong boosting move in Shift Gear, immunity to intimidate through clear body, and access to gear grind, a powerful steel move that can bypass disguise, sturdies, and substitutes.
The standard Klinklang set is as follows:
Klinklang @ Electrium Z
Ability: Clear Body
EVs: 104 HP / 252 Atk / 40 SpD / 112 Spe
Adamant Nature
- Shift Gear
- Gear Grind
- Wild Charge
- Magnet Rise
---

This set for the most part allows Klinklang to stomp out some of the more threatening pokemon in the format, namely Gyarados:
252+ Atk Mold Breaker Gyarados-Mega Earthquake vs. 104 HP / 0 Def Klinklang: 242-286 (84.3 - 99.6%) -- guaranteed 2HKO
+1 252+ Atk Klinklang Gigavolt Havoc (175 BP) vs. 138 HP / 228+ Def Gyarados-Mega: 362-426 (99.1 - 116.7%) -- 93.8% chance to OHKO

So as seen, Klinklang can set up against Mega Gyarados, tank an earthquake from a max attack adamant Gyarados, and then proceed to destroy Gyardos with +1 Gigavolt Havoc, even one of the fattest Gyarados in the sample sets had a 93.8% chance of being OHKOed.
---
In a similar vein, Klinklang is an alright check to Mimikyu, as gear grind will go right through Mimikyus Substitutes and Disguise by virtue of it hitting twice:
+2 252+ Atk Mimikyu Let's Snuggle Forever vs. 104 HP / 0 Def Klinklang: 234-276 (81.5 - 96.1%) -- guaranteed 2HKO
+1 252+ Atk Klinklang Iron Head vs. 228 HP / 28 Def Mimikyu: 260-308 (84.4 - 100%) -- 6.3% chance to OHKO
(Iron Heads damage modified to 50, reflecting one Gear grind hit)
+1 252+ Atk burned Klinklang Gear Grind (2 hits) vs. +1 240 HP / 248 Def Mimikyu: 138-164 (44.3 - 52.7%) -- approx. 13.3% chance to 2HKO
The main Mimikyu set Klinklang has a fair chance of losing to (disregarding hax) is the bulky Will-O-Wisp set, as seen by the last calc. Meanwhile the offensive SD LSF set fails to ohko klinklang with a +2 LSF giving Klinklang a chance to stop it with Gear grind, and the curse sets halving their own HP Allows Klinklang to easily KO the Mimikyu with gear grind after a shift gear.
---
Klinklang also has the ability to face down Sturdies like Donphan and Golem with Magnet rise enabled:
252+ Atk Donphan Continental Crush (200 BP) vs. 104 HP / 0 Def Klinklang: 100-118 (34.8 - 41.1%) -- guaranteed 3HKO
252+ Atk Golem Continental Crush (180 BP) vs. 104 HP / 0 Def Klinklang: 135-159 (47 - 55.4%) -- 75% chance to 2HKO

---
Still, In spite of it's strength, Klinklang will pretty much always lose to stuff like Charizard, Specs Greninja with HP Fire, and Tapu Koko, and it can be fairly one dimensional with what can be done with it due to it's small offensive movepool (Gear grind, Wild Charge, and Giga Impact for the most part) and basic typing, so I won't bother trying to promote it anywhere past C rank, Still, I feel it has a niche as an answer to Gyarados, Mimikyu, and Sturdies, and should at least be ranked.
---
(My apologies in advance if Klinklang is already ranked or discussed and I didn't see it, If I made any errors or broke any rules whilst making this post, or if I am in the wrong in assuming it should be ranked at all, this is actually my first post on these forums.)
 
Comprehensive Zeraora 1v1 Analysis (Pre-Release)!

View attachment 110331
Just bc I have too much free time, and I'm (somewhat) hyped for the last shake up to USUM's meta, probably coming July 13th, I've decided to compile what I believe to be the accurate matchup list Zeraora has to all ranked pokemon in 1v1, w/ the calcs and in depth analysis if necessary, using the six sets I believe will be the most common and practical sets for Zeraora, being Life Orb, Electrium and Fightinium (both phys and special zera, since it's too early to tell which set will be the most useful). I will be assuming Naive nature in all of these unless stated otherwise. Zeraora hype!

S Rank
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Gyarados-Mega--Not as cut and dry as you might think. Life orb never kills Gyara-mega turn one thanks to intimidate, and a decently invested adamant mega gyara can ohko no bulk with eq (116+ Atk Mold Breaker Gyarados-Mega Earthquake vs. 0 HP / 0 Def Zeraora: 318-376 (100.3 - 118.6%) -- guaranteed OHKO). Even Electrium Zera doesn't always pick the W (tho the chances are low) (-1 252 Atk Zeraora Gigavolt Havoc (180 BP) vs. 0 HP / 0 Def Gyarados-Mega: 326-386 (98.4 - 116.6%) -- 87.5% chance to OHKO). Thankfully, there exists a nice little move called Bulk Up. Only max speed jolly gyara can outspeed a Naive Zera at +1, so if you fake out+bulk up+life orb plasma/gigavolt/pummeling, you're getting the W. On the special side of things, Z-thunder will probably pick up the ko, unless max spdef becomes a thing, z-focus blast and special life orb/specs will not pick up the ko, and thus you will need to worry about the aforementioned 116+ attack eq. Gyarados can only win if the opposing zera is z focus blast/life orb/specs zera, and it has enough attack to ohko with eq, or if it is fully offensive gyarawith 252+ jolly and they bulk up after fake out, predicting bulky gyara, in which case gyara can outspeed and most likely pick up a ko with 252 jolly eq. Mostly Zera W
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Tapu Koko--A fully electric move koko loses to every set, but if you run ID roost koko, you might be able to stall the zeraora to death, especially if it's a life orb physical set (Pp stall koko, what a novelty). Specs just full on loses, outsped and 2hkoed by zera. Not an unwinnable matchup for koko, and if it remains in 1v1 by the time Zera is released, I fully expect the koko meta to shift to sets that 100% beat zera, in one way or another. Zera W if offensive, Zera L if ID Roost

A+ Rank
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Charizard-Mega-X--Probably a char x win. I can imagine some shenanigans with fightinium on non-bulky char and misplays, but for the most part, a char x win. Zera L
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Dragonite--Zera picks up the kill if its against 0 HP/0 spdef dnite with fake out into hp ice, max special attack and life orb. Can also win against with fake out into bulk up into z-plasma against flyinium. Otherwise, beaten by eq or dragonium, I can't imagine the dnite meta won't shift to include the minuscule amount of evs needed to always live through max spa Zeraora. Pretty much Zera L
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Magearna--Probably a mag W. Only chance Zera has is if it runs sub against specs mag and gets good rolls (-2 252+ SpA Choice Specs Magearna Fleur Cannon vs. 0 HP / 0 SpD Zeraora: 211-249 (66.5 - 78.5%) -- guaranteed 2HKO, so in Zeraora's favor). Mostly Zera L
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Metagross-Mega--Another probably meta W. Bulky meta is the meta, and zera doesn't stand a chance with bulky meta (except Z-thunder zera, which can occasionally 2hko a spdef metagross with z thunder into regular thunder (good luck)). Zera can win if A) Meta runs no bulk and B) it gets the 31% low roll with jolly eq (or if they don't run EQ on their non-bulk metagross). Mostly Zera L
778.png

Mimikyu--Mimikyium ohkoes 80% of the time. (adamant 100%), z-plasma will ohko unless 252/8 def, but that doesn't matter because offensive mimi always carries sneak. Again, Zera could win with sub, if Mimi gets low rolls. Zera probably beats cursekyu, as even a non-life orb plasma fist can 2hko a 252 hp mimikyu, but will o/charm could cause some issues. Zera loses most of the time to offensive, wins most of the time with curse, mileage may vary with substitute.

A Rank
006-my.png

Charizard-Mega-Y--No lol, Zera W
645-s.png

Landorus-Therian-Life orb fake out into hp ice always wins vs if max Special attack (unless spdef landoT), no special attack hp ice into fake life orb is a roll until 216 HP lando, at which point it never kills, never guaranteed at any point. 50/50
143.png

Snorlax--Even tho Plasma fist's "turn normal into electric" is a thing, yawnlax is a whore and can hax you if bad luck. life orb 252 cc never kills 252 hp lax, and yawnlax (should) always run protect, so the extra fake out damage won't help. With z-close combat, its a 50/50 if they protect or not, but you can easily beat the stallax curse set regardless, as life orb cc does more than 50 even with 252/252 hp def lax, where they will be forced to rest before they can not be 4hkoed by cc. With special fightinium, Zera probably won't win. 50/50
786.png

Tapu Lele--Bulky Lele wins, specs no bulk loses, scarf no bulk is a 50/50 at best (252+ SpA Tapu Lele Psychic vs. 0 HP / 0 SpD Zeraora in Psychic Terrain: 291-343 (91.7 - 108.2%) -- 50% chance to OHKO). Zera win in low tier, Zera L in high tier
718-c.png

Zygarde-Complete--Zera L (sigh, you can technically sometimes win with life orb max special attack fake out into ice with a no bulk zygarde. No bulk zygarde isn't a thing)


A- Rank
681.png

Aegislash--Mostly Zera L vs Ghostium Aegi, Mileage may vary with sub Zera
649.png

Genesect--Easy 2hko/ohko with Zera's electric moves, unfortunately gene doesn't get the spa boost if Hasty, so specs bug buzz doesn't ohko, except with a 20% roll with modest. Zera W.
image-jpg.86136

Lopunny-Mega--Zera outspeeds and bops with fake out into Z or life orb fighting move, Zera W
462.png

Magnezone--Zera W (Volt Absorb)
303-m.png

Mawile-Mega--Zera L except special z-thunder against speedy mawile (except speedy Hyper Cutter Mawile, which loses to bulk up into z-plasma, if u get the 50/50 right on sucker)
474.png

Porygon-Z--Zera W against all except scarf timid
080-m.png

Slowbro-Mega--Very interesting here. 252 Hp/252 Spdef slowbro Can win against life orb physical zeraora, and consistently too, and you can sometimes beat Z-plasma with 252 Hp/252 Spdef if you slack off when it z moves (you will live physical z if they don't get a high roll) (252 Hp/252 Def is guaranteed to live. After that, you can iron defense and slack off till you can safely scald and take the W. However, a few issues; Zera can learn taunt, which would force you to stay non-mega and therefore z-plasma and life orb plasma will ohko and 2hko, respectively. And special wise, you really only have a chance with z-focus blast, where with 252hp/252 spdef you can sometimes live fake out+tbolt+tbolt after a turn 2 cm, will always live with turn 2 amnesia. Otherwise, life orb tbolt 2HKOes always and z-thunder ohkoes, calm mind could pose some issues as well. Surprisingly closer to a 50/50, leaning towards Zera W regardless
003-m.png

Venusaur-Mega--Zera L


B+ Rank
306-m.png

Aggron-Mega--Pretty cut and dry; Aggron wins w/ eq/metal burst against physical, special Zera can sometimes live non-252 adamant eq and follow up with a special z move, but you'd have to be wary of metal burst. 60/40 Zera L
257-m.png

Blaziken--252+ Atk Blaziken-Mega Flare Blitz vs. 0 HP / 0 Def Zeraora: 319-376 (100.6 - 118.6%) -- guaranteed OHKO. Zera will lose unless bulk up/sub (even then, blaziken could SD and take the W)
232.png

Donphan--Zera will lose except with life orb fake out into grass knot. Need 208 spa investment to guarantee, you will beat 0 hp donphan with 0 spa grass knot after fake out. Mostly Zera L
282-m.png

Gardevoir-Mega--Zera L. Gardevoir can stay non mega and trace volt absorb, resisting 4x cc.
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Golem--Fake out into life orb grass knot/focus blast, regular focus/z-focus blast all kill. However, life orb close combat, z close combat, and regular close combat w/ z electric fail to pick up the W with high hp golem, which people run to get better damage with counter. Overall, special wins always, physical sometimes can, 50/50
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Greninja--Scarf can give some issue, but even modest scarf hydro cannon can't ohko 100%. Scarf hp ground seems solid, until one realizes and z-cc or z-focus move kos after fake out when it is ground type. Gren can win if it is scarf and either gets the good roll w/cannon or they are electrium Zera (life orb cc can still ko after life orb fake out). Inconsistent Zera W (yayyy, more scarf gren on ladder,,,,, :fukyu:)
189.png

Jumpluff--Life orb Zera always wins, Electrium wins after fake out if they get the protect 50/50 right, physical fightinium loses, its a roll with fake out into ice with special fightinium. 60/40 Zera W
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Naganadel--get oofed, Zera L. Don't even need to risk draco, sludge will kill.
127-m.png

Pinsir-Mega--This ain't gen 6, protect pinsir ain't a thing, Zera W (eq pinsir can beat fightinium pinsir exactly 6.3% of the time w/ jolly)
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Primarina--LMAO Zera W
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Tapu Fini--LMAO Zera W


B Rank
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Altaria-Mega--Most definitely a Zera L. Life orb can sometimes beat non-bulky altaria, but like non-bulky zygarde, that doesn't exist
113.png

Chansey--Surprisingly, Z-fightinium Zera is not as surefire as one may think, assuming no crits. Chansey softboils on the z, and then it can't do enough to pick up a kill before you run out of close combats, then chansey toxic stalls to victory. Life orb physical is another story, you will eventually win with cc after cc if they decide to softboil stall. Bulk up zera will win, as well. Special sets, as per usual with chansey, have no chance. Overall, I would say a 60/40 Zera L
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Ferrothorn--Special will win if you're lucky with focus blast, with z fightinium you need to predict protects and get lucky with focus blast, z-plasma has no chance unless bulk up. 70/30 Zera L
445.png

Garchomp--Special life orb can win with fake out into hidden power ice against non-scarf garchomp, with hp it becomes a roll but not impossible. Only scarfchomp wins 100% against max special life orb zera. However, garchomp beats every other set. 70/30 Zera L
485.png

Heatran--Earth power kills zera at -1 spdef, so ccing turn one/after fake out is suicide, but there are easy ways to get around this, such as using a z move to get them in range of cc, or using focus blast. Heatran is much better suited for life orb zera, where it can sufficiently ev to live a life orb cc or focus blast and get a guaranteed ko after life orb recoil. Still, matchup not entire in heatran's favor, 65/35 Zera W
214-m.png

Heracross-Mega-- Zera can only win if it gets high rolls against a no hp hera, which is basically not run. Zera L
798.png

Kartana--Interestingly, Zera wins with all of its sets except z-plasma fists w/o bulk up. Z-focus and z-cc do enough, z-thunder ohkoes oc. Zera W
648.png

Meloetta--Plasma fists turn hyper beam into health, so it comes down to specs psychic, which has a 44% chance to ohko. Zera also naturally outspeeds scarf modest, so they will be forced to psychic unless scarf timid. 65/35 Zera W
151.png

Mew--80 modest mew can ohko no bulk zera with genesis 100%, for Zera its a roll to kill no bulk mew with fake out into z. No bulk mew isn't a set. Only exasperated by stall mew, which Zera only can beat with taunt. Mostly Zera L
800.png

Necrozma--Like with mew, Necrozma is going to ohko easily, whether it be with specs or cm w/ moonlight. And like with Mew, Zera has a roll to kill no bulk necrozma, but its not guaranteed, and like Mew, no bulk necrozma isn't a set. Zera L, mileage may vary with sub
sableye-mega.png

Sableye-Mega--Zera L, too much bulk for zera to overcome, no scrappy to save it.
539.png

Sawk--Take that W, Zera. You're outspeeding and killing after fake out all but scarf jolly, who only kills 6.3% of the time with eq. Zera W
248-m.png

Tyranitar-Mega--As per usual, fighting moves neuter ttar, made worse by Zeraora's access to bulk up and still outspeeding max speed ttar at +1. ttar might have a chance with z-thunder and life orb focus blast, for the most part Zera W, tho keep in mind max def counter ttar


B- Rank

009-m.png

Blastoise-Mega--Lol Zera W, tho can sometimes win rolls with life orb tbolt and ohko with hydro

242.png

Blissey-- Because Blissey doesn't have the same physical bulk, physical zera always wins, even after a z-charm. Special might have a chance with calm mind at +3. 50/50
794.png

Buzzwole-Swoleman beats every set except sometimes z-thunder, who can 2hko av swole 252 hp 0 spd and even after leech life recovery. Otherwise, swole ohkoes with eq or a z move. Mostly Zera L
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Celesteela--Ded. Zera W, tho be wary of protect if you run thunder, as you can get real unlucky real quick
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Crustle--Loses to bulk up and z-thunder crustle, beats every other set with z-rock wrecker. Keep in mind you don't outspeed after a shell smash, but you don't need the attack, z-rock ohkoes at +0. 75/25 Zera L, mileage may vary with sub
719-m.png

Diancie-Mega--Diancie beats life orb and z-focus, loses to electrium-z and z-cc. 55/45 Zera L
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Durant--The bug loses to every special set and z-plasma, beats everything else. Given into account hustle, 60/40 Zera W
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Gengar-Mega--Ohkoed by Electrium, 2hkoed by everything else. Really just depends if hypnosis hits, bc then Gengar ohkoes with hex. 75/25 Zera W
720-u.png

Hoopa-Unbound--Loses to physical zera, beats special zera with either z or band/specs. 50/50 Zera W
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Kommo-o--Nah. Kommo-o too bulky. Zera L
260-m.png

Swampert-Mega--Life Orb fake out into Grass knot pretty much wins, without a life orb things get iffy. 80/20 Zera L
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Togekiss--Death to serene grace, Zera W
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Whimsicott--Zera L, unless taunt into 252 life orb hp ice, in which case the whims needs spa investment to kill with moonblast before Hp ice kills


C+ Rank
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Archeops--Beats all but scarf, which beats it first 55% of the time. 85/15 Zera W
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Avalugg--252+ Atk Avalugg Avalanche vs. 0 HP / 0 Def Zeraora: 255-300 (80.4 - 94.6%) -- guaranteed 2HKO, 252+ Atk Avalugg Earthquake vs. 0 HP / 0 Def Zeraora: 282-334 (88.9 - 105.3%) -- 31.3% chance to OHKO. 1/3 chance to ohko with eq, if you can even live after fake out, you will only consistently beat life orb. 75/25 Zera W
323-m.png

Camerupt-Mega--Zera L
565.png

Carracosta--Zera W
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Excadrill--Zera won't beat scarf, but every other set gets bopped by fighting moves, even from the electrium sets, for the most part. 70/30 Zera W
475-m.png

Gallade-Mega--Only electrium z wins consistently. 60/40 Zera L
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Latios--Nope. Zera L
448-m.png

Lucario-Mega--Zera W, we dem frailbois
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Marowak-Alola--omae wa mou shindieru
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Medicham-Mega--You will lose against all except fightinium. 70/30 Zera W
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Pheromosa--most phero rn run modest/adamant, that might change if zera becomes important enough. A stab z move from phero will kill, but fake out into anything will kill from zera. 50/50 Zera W
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Porygon2--Only Life Orb physical can win, everything else is outstalled. Taunt could lead to a W, but I tri attack does too much, especially after the spdef drop of cc (tri attack will not be affected by plasma fists if p2 traces volt absorb). 70/30 Zera L
212-m.png

Scizor-Mega--Z-thunder kills a no bulk scizor, and mostly kills after fake out with a 252 hp scizor, any spdef and it becomes unlikely. Special life orb can 2hko 252 hp as well. Also, bug bite 2hkoes unboosted. 65/35 Zera W
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Tapu Bulu--No lol. Zera L
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Terrakion--Scarf can't kill,z/Lo fighting moves ohko, z electric almost always ohkoes after fake out. Mostly Zera W
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Umbreon--Taunt and bulk up Zera shut it down, besides that Special sets basically lose. 60/40 Zera W
494.png

Victini--Scarf v-create ohkoes, fake out into z-plasma has a low chance to kill, leaving you susceptible to band vcreate. 90/10 Zera L, mileage may vary with sub
637.png

Volcarona--Electrium and physical LO wins, everything else loses, I'd say 60/40 Zera W


C Rank
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Blacephalon--Scarf blace wins, non scarf is bopped by electrium and life orb plasma. 55/45 Zera W
386s.png

Deoxys-S--Zera L, beaten by both stall and specs
244.png

Entei--More in Entei's favor; bulky can usually live a fake out into z and bop with a fire move into espeed. 60/40 Zera L
445-m.png

Garchomp-Mega--Nah son. Too bulky. Zera L (zera can kill uninvested 6.3% of the time)
612.png

Haxorus--Only special fightinium z can sometimes kill this after fake out, everything else fails to and dies to eq. Mostly Zera L
635.png

Hydreigon--Bopped by LO and z-fightinium, scarf only has a 20% chance to kill with draco. z-plasma sets can sometimes pick up a kill with fake out into cc; z-thunder cannot. 80/20 Zera W
392.png

Infernape--Loses to every set. Zera W
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Keldeo--Zera W
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Landorus--Life Orb fake out into hp ice will kill, as will special zera fake out in hp ice, everything else won't. Bulky Lando-I isn't run, so 60/40 Zera W
380-m.png

Latias-Mega--Zera L
793.png

Nihilego--Physical sets win, special sets lose. 65/35 Zera W
038-a.png

Ninetales-Alola--Physical sets win, special sets lose, except for fake out into z-thunder. 70/30 Zera W
018-m.png

Pidgeot-Mega--Zera W
369.png

Relicanth--Zera W
642-s.png

Thundurus-Therian--Zera W (HP Ice)


C- Rank
106.png

Hitmonlee--Respect endure liechi berry, and you won't lose.
310-m.png

Manectric-Mega--Zera W
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Pyukumuku--Zera W, be wary of max hp max def counter
195.png

Quagsire--you lose unless grass knot, mostly Zera L
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Rhyperior--Only beats physical, loses to special life orb and special fightinium, 60/40
497.png

Serperior--Uninvested, serperior can't tank any two fighting/ice hits with z and life orb respectively, but idk how serp should be eved, and therefore don't know if the defenses need to tank the moves is viable. Unclear
758.png

Salazzle--Electrium and life orb wins 100%, everything else has a good roll to win. Mostly Zera W
227.png

Skarmory--Zera W
805.png

Stakataka--Mostly beaten by Life orb and fightinium, electrium is a roll with special after fake out. 70/30 Zera W
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Suicune--Zera W


D Rank
460-m.png

Abomasnow-Mega--Mostly beaten by Life orb and fightinium, electrium cc/focus never kills. 65/35 Zera W
065-m.png

Alakazam-Mega--One of the few things that can outspeed, it still gets bopped by electrium and physical life orb. 60/40 Zera W
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Aron--Zera W (fake out)
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Azumarill--Zera W
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Barbaracle--Zera W
036.png

Clefable--Electrium can win consistently, as well as taunt. 60/40 Zera W
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Dusclops--Taunt shuts it down, otherwise a loss for Zera. Mostly Zera L
254-m.png

Sceptile--252 SpA Sceptile-Mega Leaf Storm vs. 0 HP / 0- SpD Zeraora: 309-364 (97.4 - 114.8%) -- 81.3% chance to OHKO. 81.3/19.7 Zera L
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Slaking--Fake out, but also 7% scarf usage. Mostly Zera W
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Smeargle--Zera W
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Stunfisk--woag. Zera L
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Type: Null--Unless taunt, there might be some issues. Mostly Zera L
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Vivillon--Zera W
721.png

Volcanion--Zera W

In Summary, Zeraora's variety of potentially viable sets let it take on many opponents; however, it's general lack of attacking power makes it barely able to ensure KOs for a lot of Pokemon it hits neutrally, and more often than not it's best will only create a 60% chance to OHKO, or some percent greater than 0 but less than 100. However, this is just a fully offensive Zeraora; given it's fantastic speed, naturally one could alleviate, say, 64 evs from speed (so it still outspeeds lopunny) and put it into bulk, which could make a difference. This analysis is just a first glance and speculation at Zeraora's influence on an everchanging meta. If I were to rank it right now, given it's matchups with all the ranked Pokemon, I would rank it B+

(Credit to Alexalan on Deviantart for the art)
OK, what do you think is the best set for zera, now you've done all that analysing? I think that a mixed zera with fake out, HP ice, plasmafists (how do you think i chose my name. i would never run no PlasmaFists zera, even if it's the better set) and close combat ; 192+ speed, 192spc attack and the rest in attack. Whatever happens, i will always run zera in all my teams(unless it's banned in any. not just talking about 1v1), but what does everyone think? (Also, adfjo, nobodies gonna reply to you: deal with it)
 
wow, that's nice of you

sry for one liner but seriously? wow, a lot of respect. i realize noone replied to me, and noone will, but that's okay, no need to shove it in my face
 
wow, that's nice of you

sry for one liner but seriously? wow, a lot of respect. i realize noone replied to me, and noone will, but that's okay, no need to shove it in my face
ye fine sorry
sorry for the one-liner but does saying sorry justify it IDK
 
Yo, I would like to nom my homie meowstic-male for like b+ rank.

Meowstic @ Normalium Z
Ability: Prankster
EVs: 248 HP / 176 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Charm
- Confide
- Psychic
- Rest
this is the set i run, but the EVs are not optimized, i kinda just eyeballed them then played around with them til they seemed to work, so im sure it could be better.

Its a solid af mon that beats quite a bit of the meta. here's some replays that i have of meowstic beating some of the most consistently strong mons in the meta:

https://replay.pokemonshowdown.com/gen71v1-730029397
https://replay.pokemonshowdown.com/gen71v1-729472941
https://replay.pokemonshowdown.com/gen71v1-729404157


It also consistently beats physical set up mons like ddance zardx and landot, as charm wears down their attack and psychic is there for the sub break if they try to sub.
Here is a list of mons from the VR that i have found this set beats consistently: zygod, zardx, zard y, lando t, dragonite, lopunny, magnezone, poryz, slowbro, mega venu, aggron, donphan, jumpluff, golem, naganadel, primarina, mega altaria, ferrothorn, garchomp, meloetta, and heatran. (below b rank doesnt seem as relevevant to mention, although the list gets much bigger due to the mons limited movepools / stats down there).

The General strategy allows for several different types of sets depending on your needs too. you can run things like these (natures and EVs would be based on your preferences):

-physical wall that hits hard
Meowstic (M) @ Fairium Z
Ability: Prankster
Serious Nature
IVs: 0 Atk
- Charm
- Calm Mind
- Psychic
- Rest

-more offensive while bulking to live during set
Meowstic (M) @ Psychium Z
Ability: Prankster
Serious Nature
IVs: 0 Atk
- Charm
- Calm Mind
- Psychic
- Rest

-special wall that hits hard / confide+calmmind til you ohko with zpsychic
Meowstic (M) @ Psychium Z / normalium
Ability: Prankster
Serious Nature
IVs: 0 Atk
- Confide
- Calm Mind
- Psychic
- Rest

-another other cool, more gimmicky set worth noting:

-using sitrus recycle to recover rather than waiting for rest turns, also avoids things like worry seed cteam
Meowstic (M) @ Iapapa Berry
Ability: Prankster
Serious Nature
IVs: 0 Atk
- Calm Mind
- Charm
- Psychic
- Recycle
---------------------------------------------------------------------------------------------------------------
While I would say the set I use is the most viable set, the others definitely could find places on different teams depending on what the team needs to beat. They could also be nice cteams to unsuspecting opponents.

The main weaknesses for meowstic are going to be viable taunters, dark types, ghost types, bug types, and mons that like nasty plot/calm mind/swords dance, and of course crits.
types-
Since there arent many viable ghost mons other than aegislash, mega sableye, and gengar (the ladder of the two arent very common at all), ghost types arent too much of a threat most of the time. the main bug threat would be heracross which could be cteamed with a semi offensive zpsychic set, although the main others include genesect, and mega pinsir. dark types are pretty much an autolose for meowstic though because of prankster, although for the most part the main one to worry about is gyarados, along with possibly greninja.
-Set uppers:
-swords dancers:
these are a bit of a problem since meowstic likes to keep your opponents attack low. the main ones to look out for here that arent already a problem are zard x (not very common), mega mawile, and landot (also not very common since bulk up is usually ran).
-nasty plotters:
these mons arent too big of a problem since they usually have better sets to be running that lose to meowstic
the main mons here include naganadel(destroyed by zphyschic) and porygon z(very uncommon)
-calm minders:
these are really only a problem since tapu lele and mega garde are common calm minders and hit hard with moon blast while they stay on par with our spd boosts.
-belly drummers:
very uncommon other than snorlax, others may include zardx
-taunters/tapus
Really the only mons that are very viable with taunt are the tapus, along with mega gyara. Taunters arent very hard to predict, and sometimes between prankster drops and psychic you can beat some taunters
-crits:
Meowstic is susceptible to crits, yes, but i have tried to make this as avoidable as possible since it doesnt get lucky chant. with decent special attack and good power off of stab psychic, you'll be able to 3-4hko most mons that are doing enough damage with crits to be problems. This is also why i run charm over barrier, since keeping their attack low wont result in powered up crits from a ddancer or something, so overall this isnt a very big problem
-----------------------------------------------------------------------------------------------------------------------------------------
due to meowstics consistent ability to beat a good amount top threats and a very large amount of mons B+ rank and below, I think it deserves B+ rank.
 
Last edited:
Yo, I would like to nom my homie meowstic-male for like b+ rank.

Meowstic @ Normalium Z
Ability: Prankster
EVs: 248 HP / 176 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Charm
- Confide
- Psychic
- Rest
this is the set i run, but the EVs are not optimized, i kinda just eyeballed them then played around with them til they seemed to work, so im sure it could be better.

Its a solid af mon that beats quite a bit of the meta. here's some replays that i have of meowstic beating some of the most consistently strong mons in the meta:

https://replay.pokemonshowdown.com/gen71v1-730029397
https://replay.pokemonshowdown.com/gen71v1-729472941
https://replay.pokemonshowdown.com/gen71v1-729404157


It also consistently beats physical set up mons like ddance zardx and landot, as charm wears down their attack and psychic is there for the sub break if they try to sub.
Here is a list of mons from the VR that i have found this set beats consistently: zygod, zardx, zard y, lando t, dragonite, lopunny, magnezone, poryz, slowbro, mega venu, aggron, donphan, jumpluff, golem, naganadel, primarina, mega altaria, ferrothorn, garchomp, meloetta, and heatran. (below b rank doesnt seem as relevevant to mention, although the list gets much bigger due to the mons limited movepools / stats down there).

The General strategy allows for several different types of sets depending on your needs too. you can run things like these (natures and EVs would be based on your preferences):

-physical wall that hits hard
Meowstic (M) @ Fairium Z
Ability: Prankster
Serious Nature
IVs: 0 Atk
- Charm
- Calm Mind
- Psychic
- Rest

-more offensive while bulking to live during set
Meowstic (M) @ Psychium Z
Ability: Prankster
Serious Nature
IVs: 0 Atk
- Charm
- Calm Mind
- Psychic
- Rest

-special wall that hits hard / confide+calmmind til you ohko with zpsychic
Meowstic (M) @ Psychium Z / normalium
Ability: Prankster
Serious Nature
IVs: 0 Atk
- Confide
- Calm Mind
- Psychic
- Rest

-another other cool, more gimmicky set worth noting:

-using sitrus recycle to recover rather than waiting for rest turns, also avoids things like worry seed cteam
Meowstic (M) @ Iapapa Berry
Ability: Prankster
Serious Nature
IVs: 0 Atk
- Calm Mind
- Charm
- Psychic
- Recycle
---------------------------------------------------------------------------------------------------------------
While I would say the set I use is the most viable set, the others definitely could find places on different teams depending on what the team needs to beat. They could also be nice cteams to unsuspecting opponents.

The main weaknesses for meowstic are going to be viable taunters, dark types, ghost types, bug types, and mons that like nasty plot/calm mind/swords dance, and of course crits.
types-
Since there arent many viable ghost mons other than aegislash, mega sableye, and gengar (the ladder of the two arent very common at all), ghost types arent too much of a threat most of the time. the main bug threat would be heracross which could be cteamed with a semi offensive zpsychic set, although the main others include genesect, and mega pinsir. dark types are pretty much an autolose for meowstic though because of prankster, although for the most part the main one to worry about is gyarados, along with possibly greninja.
-Set uppers:
-swords dancers:
these are a bit of a problem since meowstic likes to keep your opponents attack low. the main ones to look out for here that arent already a problem are zard x (not very common), mega mawile, and landot (also not very common since bulk up is usually ran).
-nasty plotters:
these mons arent too big of a problem since they usually have better sets to be running that lose to meowstic
the main mons here include naganadel(destroyed by zphyschic) and porygon z(very uncommon)
-calm minders:
these are really only a problem since tapu lele and mega garde are common calm minders and hit hard with moon blast while they stay on par with our spd boosts.
-belly drummers:
very uncommon other than snorlax, others may include zardx
-taunters/tapus
Really the only mons that are very viable with taunt are the tapus, along with mega gyara. Taunters arent very hard to predict, and sometimes between prankster drops and psychic you can beat some taunters
-crits:
Meowstic is susceptible to crits, yes, but i have tried to make this as avoidable as possible since it doesnt get lucky chant. with decent special attack and good power off of stab psychic, you'll be able to 3-4hko most mons that are doing enough damage with crits to be problems. This is also why i run charm over barrier, since keeping their attack low wont result in powered up crits from a ddancer or something, so overall this isnt a very big problem
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due to meowstics consistent ability to beat a good amount top threats and a very large amount of mons B+ rank and below, I think it deserves B+ rank.
Yeah, i agree with you, but that's not why I'm posting. i want to nominate a very underrated Pokemon for B, B+, or if I'm feeling pretty stupid, A-.
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Not all of them, just the pokemon in general. There is always the meh mewnium set that ohkos loads of stuff, but I'm interested in the underrated set that interests me deliberate repitition
Mew @ Normalium Z
Ability: Synchronize
EVs: 176 HP / 136 Def / 136 SpD / 60 Spe
Calm Nature
- Fake Out
- Transform
- Thunder Wave
- Soft-Boiled
Evs just run whatever.
It can reliably beat mega Gyarados, as well as a 50/50 on tapu koko. It's an excellent sturdykiller with fake out, and can pretty much beat everything that gets affected by thunder wave (apart from pp stallers because you only get 5pp when you transform. A few replays to show it's not just theory
yeah fine i was lucky with that koko, but you get the idea. Just so you know, those battles were consecutive, so i'm not hiding anything.
 
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Mew @ Normalium Z
Ability: Synchronize
EVs: 176 HP / 136 Def / 136 SpD / 60 Spe
Calm Nature
- Fake Out
- Transform
- Thunder Wave
- Soft-Boiled
Evs just run whatever.
It can reliably beat mega Gyarados, as well as a 50/50 on tapu koko.
If you want a more viable/reliable set to beat Gyarados-Mega, use this.
Mew @ Kee Berry
Ability: Synchronize
EVs: 252 HP / 36 Def / 220 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Will-O-Wisp
- Roost
- Amnesia / Seismic Toss / Night Shade
Though this set doesn't beat Koko, it beats a lot of other Pokemon that your set doesn't beat.

Also Mew is B rank already, but it is B+ worthy, I wouldn't say A- though.

Sorry not sorry for the one liner
 
Nomination time!

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from b to b+
mew has different sets that beat different pokemon, its most famous set is stall mew can defeat some top tier threats pokemon such as mega-gyarados, mega metagross, sturdy users which makes it better than other pokemon in the b ranks. it also has other sets such as the mewnium-z set that can also defeat another portion of the metagame. this makes mew unpredictable at team preview which is mainly a huge plus in its viability other than its sets. though it suffer against heavy hitters and faster sub and taunt users that are popular making it not fit for a- yet.

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from a- to a
mega venusaur should raise, its a bulky af pokemon which performs its role perfectly. it is definitely better than aegislash, mega lopunny, mmawile and mslowbro in the current metagame. it easily checks metagame threats like mega gyarados, mimikyu, zard x, zygarde-c, and can stall out magearna depending on the set. its typing alone allows it to defeat a lot of dominant pokemon which makes it easily splashable on teams that need a flat out check to these mons.

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from b- to b
kommo-o also deserves a raise in the vr. dragon/fighting is great and with the lowering usage of fairy-pokemon and the raise of things it beat kommo-o is in great spot in today's metagame. kommo-o certainly beats more pokemon than its buddies in b- like mega gengar, hoopa-u, and durant which are niche choices compared to kommo-o. it also pairs well with a good amount of pokemon so building around it isn't hard like other pokemon in b-.
 
I believe that i have come across the best defensive wall in the entirety of the 1v1 metagame. here:
magikarp
rip lopunny (Banette-Mega) @ Banettite
Ability: Cursed Body
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Cotton Guard
- Will-O-Wisp
- whatever attacking move you currently think would be most effective
- Pain Split
It just destroys every physical attacker in the meta (as long as you can kill them before they set up. But even then, you still have Will o Wisp). Gyarados: dead. Physical KoKo: DEAD (i hope). Loppuny: Dead. Mawile: zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz. Wha-. Oh yeah, i was in the middle of a post about why magikarp should be banned Bannete. IDK where it is now in the VR, but probably not high enough. I propose C+ to B. Now i think about it, i probably should have made this post before deg updated the VR. Whatever. Credit to adfjo for errrrr. erm. Oh yeah: coming up with the set. I hope somebody (anybody please) will agree with me like they did last time(man, i was really suprised last time. I expected Mace Master or somebody to come and write a paragraph just punching flaws in my logic).
Anyway, I'm done here.
 
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