SM OU It's a Lopunny Balance!

Introduction:
I really like balance team and Lopunny is always an excellent member, so here's a Lopunny team~

Team Preview:
lopunny-mega.gif
zapdos.gif
seismitoad.gif
tapu_bulu.gif
bisharp.gif
latios.gif


Team Building Process:

lopunny-mega.gif

Lopunny (M) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Power-Up Punch

Quite a standard set. To strengthen its ability to break and sweep, I chose PUP rather than Ice Punch.

zapdos.gif

Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Roost

Losing Ice Punch adds difficulty for Lopunny to beat Lando and Zyga, so I get Zapdos here. Why maximum speed? It's rare in the metagame but it can outspeed many mons with lower speed, especially Lando and Zyga, and effectively hit them. For example, when faced with Zyga it can HPIce first and force the opponent to switch, which can never be done if it's not max-speeded. Also, it won't auto lose when faced with Medi and Chari.

seismitoad.gif

Seismitoad (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Refresh
- Stealth Rock

Then we need a physical wall which form a defensive core with Zapdos. I think Seismitoad is a nice choice. it has Stealth Rock, it can defend Mamo and SG Mage; it's not weak to ice-type so it stops electric-type mons easily; it resists fire-types like Heatran, and it has scald to burn. Refresh can heal both toxic and burn, which are both really harmful to it.

bisharp.gif

Bisharp (M) @ Darkinium Z
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch

Now, a wallbreaker. Bisharp with SD is destructive, and defiant is useful to deal with Defog,Intimidate and web. Darkinium Z gives it power to break walls like Toxapex and Skarmory after using Knock Off. Sucker Punch also enables it sweep.

tapu_bulu.gif

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Nature's Madness
- Horn Leech
- Stone Edge
- Superpower

Here the team is weak to Lele, so we got AV Bulu. AV Bulu can defend against many special attackers like Latios. It also stops Lando and Zyga together with Zapdos. Nature's Madness can damage walls that switch in. Stone Edge is prepared for Chari and Volcar, and Superpower is fow Heatran, Ferrothron and Chansey.

latios.gif

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Psyshock
- Draco Meteor
- Defog

At last, we need a scarfer to improve the overall speed which can also clean spikes. Latios is really suitable cuz it can revenge kill many Dancers and mons faster than Lopunny. I choose Trick as the last move cuz a scarf can destruct many walls like Chansey,Mage, and Tang.

Threats:

1526303609800.png

Venusaur-Mega:
Though we has Bisharp and Latios, we don't have a mon to switch in to it well, so it may be troublesome when we don't have them on stage.

hawlucha.gif

Hawlucha:
We have Bulu to switch the ground and Zapdos to defend against its STAB, but we don't have really stable way to beat it. It can revenge kill after intentionally losing the Tapu, and beat Zapdos with Stone Edge.

kyurem-black.gif

Kyurem-Black:
The team doesn't have a solid switch-in to it. Bisharp can be damaged by Earth Power and Seismitoad can't really hurt Kyurem.

Trick Room:
When TR is started, our team can't really deal with the opponent attackers.

Importable:
Lopunny (M) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Power-Up Punch

Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Roost

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Nature's Madness
- Horn Leech
- Stone Edge
- Superpower

Seismitoad (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Refresh
- Stealth Rock

Bisharp (M) @ Darkinium Z
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Psyshock
- Draco Meteor
- Defog

Conclusion:
Overall, I think this team is relatively easy to use and it's not too weak to many things. However, maybe it's too balanced, and we have difficulty to battle with extreme teams. I hope you like my team and suggestions are always welcome! Thank you!
 
Last edited:
Hey rinascere! Really interesting team you have there. I really like the ideas you brought into this team, but there are a few things you should consider while running certain Pokémon and certain sets. I will be going over those while pointing out some addtitional weaknesses and I will be trying to cover all of the weaknesses mentioned by you and me.

Overview:
While I do think the team as a whole seems very interesting (mainly because of the Seismitoed), you should consider some things regardless: [Firstly, Bisharp is a pretty potent balance breaker but stall not so much since Pokémon like Quagsire or Tangrowth exist on stall. Secondly, Seismitoed's job of checking Mamoswine is barely possible as a calc below shows. Thirdly, I do not agree with some spreads but I will go over the spreads/sets later on.] The reason why I think the team is weak to like Hawlucha although you have a Zapdos is a lack of a solid remover. That is especially a problem when it comes to balance since a lot of the sweepers can just overpower the team with only some hazards being up. Additionally, the lack of a
Fairy.png
resist doesn't make your job of checking the meta necessarily easier. All in all, I do think a few major changes need to be made and some spreads need to be changed/corrected.
What is your team weak to?
786.png
:
Probably one of the most obvious weaknesses of this team. It comes in on two Pokémon Latios and Seismitoed. From there it can hit you with a Psyshock on Tapu Bulu or with a Moonblast if it expects anything else to come in. It is just a pain for you to deal with once it is in, hence it is a weakness that needs to covered.
308-mega.png
: The problem I see against Medicham-Mega isn't necessarily that you are weak to it in certain situations, it is rather that you don't have lures for it (or your lures are rather predictable). Medicham-Mega is a Pokémon that can either only be stopped by a very few Pokémon (Mew, Reuniclus, Mega-Sableye) or by keeping up momentum with U-Turn and Volt Switch. So what I am going to be doing is implement a lure to the team.
248.png
: I wouldn't say that you auto-lose to Tyranitar, but it puts a huge burden on your team by trapping your only remover. The remover is constantly blocked from removing or attacking until it is in range of a Draco Meteor. Should you opt to remove before it is in range, you will die and the hazards will most likely be set again. And in this case any Pursuit Tyranitar is dangerous for the entirety of the team.
How can you improve the team?
Major Changes:
Bag_Leftovers_Sprite.png
385.png
>
Bag_Darkinium_Z_Sprite.png
625.png
:
This is probably the most important change, since it covers two of the threats you mentioned and one threat that I mentioned. Jirachi is a great pick for bulkier teams like this one as it supports both the sweepers and the tanks of this team. Supporting the "lure" is also something that is to consider. Now, why did I switch Bisharp? As I have already said before, Bisharp can be a great balance-breaker, but isn't such a good stall-breaker. That is also why I have decided to add another breaker, or at least heavy nuisance, to the team.
Bag_Leftovers_Sprite.png
718.png
>
Bag_Choice_Scarf_Sprite.png
381.png
:
Zygarde can be a hue nuisance to stall if it is played right. Tha combination of Toxic, Substitute, and Thousand Arrows allows it to force many Heal Bells on Clefables and Chanseys making the match-up way easier than before. Additionally, it is a very sustainable Pokémon meaning that it can remain on the field for quite a while. The wish-pass makes it so that it can survive up until end-game and be a nuisance. But apart from that, Zygarde is good versus almost any playstyle period. It is a nuisance versus Hyper Offense, Bulky Offense, and especially Balance. The reason why I chose to switch Latios was mainly because we can transfer its job to other, more relibale Pokémon (e.g. Zapdos).
479-wasch.png
>
537.png
:
So at this point, as I have already established that Mamoswine is actually kind of a threat, I thought we would add a more reliable check to the team, that being Rotom-Wash. Now, you might ask yourself: "Why Choice Scarf?" This set is mainly intended to work as a lure for Mega-Medicham as we want to burn it so that Jirachi can check it. What you must do is never reveal that it is not Leftovers, keep Volt Switching when in, do not make any doubles unless it is at full, etc. . Trick also provides an option where you can get rid of the item when need be and heal it up with wish-pass when needed.
Minor Changes:
Defensive Defog > 3 Attacks (
Bag_Leftovers_Sprite.png
145.png
) :
This change is supposed to cover Hawlucha way better. I don't know if you were aware of this but Zapdos counters Hawlucha and Kartana (in most cases). It is a more than reliable remover against most physical attackers and can Discharge paralyze Pokémon against the more offensive builds. Also adding Pressure as an ability, since it does better versus stall than Static does. The full set would be Discharge|Heat Wave|Roost|Defog.
Ice Punch > Power-Up-Punch (
Bag_Lopunnite_Sprite.png
428-mega.png
) :
The reason for this change is because Ice Punch gives you a better overall coverage of the Pokémon in the tier. It hits Landorus-Therians, Zygardes, Garchomps, etc. . I also did not feel like Power-Up-Punch was necessary since it sort of drains momentum most of the time rather than creating it. The full set would be Fake Out|Return|High Jump Kick|Ice Punch.
Superpower > Stone Edge ; Spread Change (
Bag_Assault_Vest_Sprite.png
787.png
) :
As my last change I would propose two smaller changes, depending on how you view it. Firstly, Superpower gives you an answer and chip to Ferrothorn and Heatran whereas Stone Edge isn't really that necessary because you already have a bulkier Zygarde that can Toxic it. I am also changing the spread to a bulkier and more complicated one as the 252/252/4 one doesn't let you take hits at all, at least not from the Pokémon you are intended to take a hit from (Tapu Lele, Zygarde). That is why full set with spread is going to be Wood Hammer|Superpower|Nature's Madness|Horn Leech ; 248HP/56Atk/60SpDef/144Spe Adamant.
Conclusion:
Well, the team you have shared with us was kind of flawed in some aspects, especially the set ones. I think that the sets I have suggested, the standard ones, will impact the team positively. The Jirachi should have also been a nice niche for the weaknesses you mentioned. However, some dangers might still be Mega-Mawile, Mega-Medicham and Charizard-X although all can be lured or outplayed in some way. Anyway, I hope you didn't take the criticism too hard and good luck in your future endeavors!
References and Calculations:
252+ Atk Life Orb Mamoswine Earthquake vs. 252 HP / 252+ Def Seismitoad: 203-239 (49 - 57.7%) -- 55.1% chance to 2HKO after Leftovers recovery; 252+ Atk Bisharp Black Hole Eclipse (140 BP) vs. 252 HP / 252+ Def Quagsire: 195-231 (49.4 - 58.6%) -- 69.5% chance to 2HKO after Leftovers recovery ; 252+ Atk Bisharp Black Hole Eclipse (140 BP) vs. 248 HP / 212+ Def Tangrowth: 156-184 (38.7 - 45.6%) -- guaranteed 3HKO after Leftovers recovery
 
Yoyo italian?

Known immediately that you have some difficulty to apply the right pread, quiet nothing irreparable, over time you'll see that you can fill these weaknesses and I'm here to help, maybe making you understand through some reasoning.
The weaknesses that emerge are heavy, for example: specsLele can spam moonblast to inertia, magearna can have all the time to set up a shift gear, if Char x were to dance, it almost certainly takes a kill before Latios enters and the incredible destructive power of M-Mawile
List the most relevant weaknesses we pass to the analysis to resolve them.

The team is centralized on M-Punny and ScarfLatios, quinidi I will try to provide right covers on this decidedly offensive core.
Lopunny needs Ice Punch since you have no measures on Landorus-t, Zygarde or Garchomp,it is the only smallness that makes the difference, then I would add Quick Attack instead of Fake out, with more chances to hit with a priority if it were to serve.
Since Cefable can be a dreadful wall for your core the combo nm + Wood Hammer on Bulu, gives you more freedom of choice to get it out. Stone edge is not useful for you by following the team structure and requires investments in hp to better manage Kingdra and Ash Ninja.
A fairly necessary change is
645-s.png
--->
537.png
, avBulu as mentioned before is check well AshNinja, plus you were looking for more reliability against Hawlucha, well the defensive set with Supersonic Skystrike can meet this need of the team, moreover, he can give you a hoko on tangrowth and M-Venu. In my opinion it is very useful in your specific case.
We haven't solved the problem related to the revenue on Lele, in this regard so
485.png
--->
625.png
can give those certainties even against M-Mawile or SD M-Scizor, can trap Chansey and Mew, can tank Celesteela without risking the miss of hjk, can enter Jirachi plus it's a decent fire immunity, since you only have latios without roost and it was not the best not to have another one. This was my reasoning dictated on the exchange rate.
The last slot to change
785.png
--->
145.png
is not to give the team a too passive attitude.
He works very well in a core that needs a volt turner and he thanks to his instrument + the terrein can play this role doing a lot of damage.
In addition, you needed something concrete for M-Pinsir that could clean up much of the team once the midgame was over.

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Ice Punch
- Quick Attack

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Trick

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Toxic
- Earth Power
- Taunt

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- Fly

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 56 Atk / 60 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Hidden Power [Ice]
 
Hey rinascere! Really interesting team you have there. I really like the ideas you brought into this team, but there are a few things you should consider while running certain Pokémon and certain sets. I will be going over those while pointing out some addtitional weaknesses and I will be trying to cover all of the weaknesses mentioned by you and me.

Overview:
While I do think the team as a whole seems very interesting (mainly because of the Seismitoed), you should consider some things regardless: [Firstly, Bisharp is a pretty potent balance breaker but stall not so much since Pokémon like Quagsire or Tangrowth exist on stall. Secondly, Seismitoed's job of checking Mamoswine is barely possible as a calc below shows. Thirdly, I do not agree with some spreads but I will go over the spreads/sets later on.] The reason why I think the team is weak to like Hawlucha although you have a Zapdos is a lack of a solid remover. That is especially a problem when it comes to balance since a lot of the sweepers can just overpower the team with only some hazards being up. Additionally, the lack of a
Fairy.png
resist doesn't make your job of checking the meta necessarily easier. All in all, I do think a few major changes need to be made and some spreads need to be changed/corrected.
What is your team weak to?
786.png
:
Probably one of the most obvious weaknesses of this team. It comes in on two Pokémon Latios and Seismitoed. From there it can hit you with a Psyshock on Tapu Bulu or with a Moonblast if it expects anything else to come in. It is just a pain for you to deal with once it is in, hence it is a weakness that needs to covered.
308-mega.png
: The problem I see against Medicham-Mega isn't necessarily that you are weak to it in certain situations, it is rather that you don't have lures for it (or your lures are rather predictable). Medicham-Mega is a Pokémon that can either only be stopped by a very few Pokémon (Mew, Reuniclus, Mega-Sableye) or by keeping up momentum with U-Turn and Volt Switch. So what I am going to be doing is implement a lure to the team.
248.png
: I wouldn't say that you auto-lose to Tyranitar, but it puts a huge burden on your team by trapping your only remover. The remover is constantly blocked from removing or attacking until it is in range of a Draco Meteor. Should you opt to remove before it is in range, you will die and the hazards will most likely be set again. And in this case any Pursuit Tyranitar is dangerous for the entirety of the team.
How can you improve the team?
Major Changes:
Bag_Leftovers_Sprite.png
385.png
>
Bag_Darkinium_Z_Sprite.png
625.png
:
This is probably the most important change, since it covers two of the threats you mentioned and one threat that I mentioned. Jirachi is a great pick for bulkier teams like this one as it supports both the sweepers and the tanks of this team. Supporting the "lure" is also something that is to consider. Now, why did I switch Bisharp? As I have already said before, Bisharp can be a great balance-breaker, but isn't such a good stall-breaker. That is also why I have decided to add another breaker, or at least heavy nuisance, to the team.
Bag_Leftovers_Sprite.png
718.png
>
Bag_Choice_Scarf_Sprite.png
381.png
:
Zygarde can be a hue nuisance to stall if it is played right. Tha combination of Toxic, Substitute, and Thousand Arrows allows it to force many Heal Bells on Clefables and Chanseys making the match-up way easier than before. Additionally, it is a very sustainable Pokémon meaning that it can remain on the field for quite a while. The wish-pass makes it so that it can survive up until end-game and be a nuisance. But apart from that, Zygarde is good versus almost any playstyle period. It is a nuisance versus Hyper Offense, Bulky Offense, and especially Balance. The reason why I chose to switch Latios was mainly because we can transfer its job to other, more relibale Pokémon (e.g. Zapdos).
479-wasch.png
>
537.png
:
So at this point, as I have already established that Mamoswine is actually kind of a threat, I thought we would add a more reliable check to the team, that being Rotom-Wash. Now, you might ask yourself: "Why Choice Scarf?" This set is mainly intended to work as a lure for Mega-Medicham as we want to burn it so that Jirachi can check it. What you must do is never reveal that it is not Leftovers, keep Volt Switching when in, do not make any doubles unless it is at full, etc. . Trick also provides an option where you can get rid of the item when need be and heal it up with wish-pass when needed.
Minor Changes:
Defensive Defog > 3 Attacks (
Bag_Leftovers_Sprite.png
145.png
) :
This change is supposed to cover Hawlucha way better. I don't know if you were aware of this but Zapdos counters Hawlucha and Kartana (in most cases). It is a more than reliable remover against most physical attackers and can Discharge paralyze Pokémon against the more offensive builds. Also adding Pressure as an ability, since it does better versus stall than Static does. The full set would be Discharge|Heat Wave|Roost|Defog.
Ice Punch > Power-Up-Punch (
Bag_Lopunnite_Sprite.png
428-mega.png
) :
The reason for this change is because Ice Punch gives you a better overall coverage of the Pokémon in the tier. It hits Landorus-Therians, Zygardes, Garchomps, etc. . I also did not feel like Power-Up-Punch was necessary since it sort of drains momentum most of the time rather than creating it. The full set would be Fake Out|Return|High Jump Kick|Ice Punch.
Superpower > Stone Edge ; Spread Change (
Bag_Assault_Vest_Sprite.png
787.png
) :
As my last change I would propose two smaller changes, depending on how you view it. Firstly, Superpower gives you an answer and chip to Ferrothorn and Heatran whereas Stone Edge isn't really that necessary because you already have a bulkier Zygarde that can Toxic it. I am also changing the spread to a bulkier and more complicated one as the 252/252/4 one doesn't let you take hits at all, at least not from the Pokémon you are intended to take a hit from (Tapu Lele, Zygarde). That is why full set with spread is going to be Wood Hammer|Superpower|Nature's Madness|Horn Leech ; 248HP/56Atk/60SpDef/144Spe Adamant.
Conclusion:
Well, the team you have shared with us was kind of flawed in some aspects, especially the set ones. I think that the sets I have suggested, the standard ones, will impact the team positively. The Jirachi should have also been a nice niche for the weaknesses you mentioned. However, some dangers might still be Mega-Mawile, Mega-Medicham and Charizard-X although all can be lured or outplayed in some way. Anyway, I hope you didn't take the criticism too hard and good luck in your future endeavors!

References and Calculations:
252+ Atk Life Orb Mamoswine Earthquake vs. 252 HP / 252+ Def Seismitoad: 203-239 (49 - 57.7%) -- 55.1% chance to 2HKO after Leftovers recovery; 252+ Atk Bisharp Black Hole Eclipse (140 BP) vs. 252 HP / 252+ Def Quagsire: 195-231 (49.4 - 58.6%) -- 69.5% chance to 2HKO after Leftovers recovery ; 252+ Atk Bisharp Black Hole Eclipse (140 BP) vs. 248 HP / 212+ Def Tangrowth: 156-184 (38.7 - 45.6%) -- guaranteed 3HKO after Leftovers recovery
Thank you for your rate!
The team looks solid, and it contains nice thoughts. I'd like to try it out :)
 
Last edited:
Yoyo italian?

Known immediately that you have some difficulty to apply the right pread, quiet nothing irreparable, over time you'll see that you can fill these weaknesses and I'm here to help, maybe making you understand through some reasoning.
The weaknesses that emerge are heavy, for example: specsLele can spam moonblast to inertia, magearna can have all the time to set up a shift gear, if Char x were to dance, it almost certainly takes a kill before Latios enters and the incredible destructive power of M-Mawile
List the most relevant weaknesses we pass to the analysis to resolve them.

The team is centralized on M-Punny and ScarfLatios, quinidi I will try to provide right covers on this decidedly offensive core.
Lopunny needs Ice Punch since you have no measures on Landorus-t, Zygarde or Garchomp,it is the only smallness that makes the difference, then I would add Quick Attack instead of Fake out, with more chances to hit with a priority if it were to serve.
Since Cefable can be a dreadful wall for your core the combo nm + Wood Hammer on Bulu, gives you more freedom of choice to get it out. Stone edge is not useful for you by following the team structure and requires investments in hp to better manage Kingdra and Ash Ninja.
A fairly necessary change is
645-s.png
--->
537.png
, avBulu as mentioned before is check well AshNinja, plus you were looking for more reliability against Hawlucha, well the defensive set with Supersonic Skystrike can meet this need of the team, moreover, he can give you a hoko on tangrowth and M-Venu. In my opinion it is very useful in your specific case.
We haven't solved the problem related to the revenue on Lele, in this regard so
485.png
--->
625.png
can give those certainties even against M-Mawile or SD M-Scizor, can trap Chansey and Mew, can tank Celesteela without risking the miss of hjk, can enter Jirachi plus it's a decent fire immunity, since you only have latios without roost and it was not the best not to have another one. This was my reasoning dictated on the exchange rate.
The last slot to change
785.png
--->
145.png
is not to give the team a too passive attitude.
He works very well in a core that needs a volt turner and he thanks to his instrument + the terrein can play this role doing a lot of damage.
In addition, you needed something concrete for M-Pinsir that could clean up much of the team once the midgame was over.

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Ice Punch
- Quick Attack

Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Trick

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Toxic
- Earth Power
- Taunt

Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- Fly

Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 56 Atk / 60 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Superpower
- Nature's Madness

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Hidden Power [Ice]

I like the changes!
Thank you for your rate!
 
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