Introduction:
I really like balance team and Lopunny is always an excellent member, so here's a Lopunny team~
Team Preview:
Team Building Process:
Lopunny (M) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Power-Up Punch
Quite a standard set. To strengthen its ability to break and sweep, I chose PUP rather than Ice Punch.
Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Roost
Losing Ice Punch adds difficulty for Lopunny to beat Lando and Zyga, so I get Zapdos here. Why maximum speed? It's rare in the metagame but it can outspeed many mons with lower speed, especially Lando and Zyga, and effectively hit them. For example, when faced with Zyga it can HPIce first and force the opponent to switch, which can never be done if it's not max-speeded. Also, it won't auto lose when faced with Medi and Chari.
Seismitoad (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Refresh
- Stealth Rock
Then we need a physical wall which form a defensive core with Zapdos. I think Seismitoad is a nice choice. it has Stealth Rock, it can defend Mamo and SG Mage; it's not weak to ice-type so it stops electric-type mons easily; it resists fire-types like Heatran, and it has scald to burn. Refresh can heal both toxic and burn, which are both really harmful to it.
Bisharp (M) @ Darkinium Z
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Now, a wallbreaker. Bisharp with SD is destructive, and defiant is useful to deal with Defog,Intimidate and web. Darkinium Z gives it power to break walls like Toxapex and Skarmory after using Knock Off. Sucker Punch also enables it sweep.
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Nature's Madness
- Horn Leech
- Stone Edge
- Superpower
Here the team is weak to Lele, so we got AV Bulu. AV Bulu can defend against many special attackers like Latios. It also stops Lando and Zyga together with Zapdos. Nature's Madness can damage walls that switch in. Stone Edge is prepared for Chari and Volcar, and Superpower is fow Heatran, Ferrothron and Chansey.
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Psyshock
- Draco Meteor
- Defog
At last, we need a scarfer to improve the overall speed which can also clean spikes. Latios is really suitable cuz it can revenge kill many Dancers and mons faster than Lopunny. I choose Trick as the last move cuz a scarf can destruct many walls like Chansey,Mage, and Tang.
Threats:
Venusaur-Mega:
Though we has Bisharp and Latios, we don't have a mon to switch in to it well, so it may be troublesome when we don't have them on stage.
Hawlucha:
We have Bulu to switch the ground and Zapdos to defend against its STAB, but we don't have really stable way to beat it. It can revenge kill after intentionally losing the Tapu, and beat Zapdos with Stone Edge.
Kyurem-Black:
The team doesn't have a solid switch-in to it. Bisharp can be damaged by Earth Power and Seismitoad can't really hurt Kyurem.
Trick Room:
When TR is started, our team can't really deal with the opponent attackers.
Importable:
Conclusion:
Overall, I think this team is relatively easy to use and it's not too weak to many things. However, maybe it's too balanced, and we have difficulty to battle with extreme teams. I hope you like my team and suggestions are always welcome! Thank you!
I really like balance team and Lopunny is always an excellent member, so here's a Lopunny team~
Team Preview:
Team Building Process:
Lopunny (M) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Power-Up Punch
Quite a standard set. To strengthen its ability to break and sweep, I chose PUP rather than Ice Punch.
Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Roost
Losing Ice Punch adds difficulty for Lopunny to beat Lando and Zyga, so I get Zapdos here. Why maximum speed? It's rare in the metagame but it can outspeed many mons with lower speed, especially Lando and Zyga, and effectively hit them. For example, when faced with Zyga it can HPIce first and force the opponent to switch, which can never be done if it's not max-speeded. Also, it won't auto lose when faced with Medi and Chari.
Seismitoad (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Refresh
- Stealth Rock
Then we need a physical wall which form a defensive core with Zapdos. I think Seismitoad is a nice choice. it has Stealth Rock, it can defend Mamo and SG Mage; it's not weak to ice-type so it stops electric-type mons easily; it resists fire-types like Heatran, and it has scald to burn. Refresh can heal both toxic and burn, which are both really harmful to it.
Bisharp (M) @ Darkinium Z
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Now, a wallbreaker. Bisharp with SD is destructive, and defiant is useful to deal with Defog,Intimidate and web. Darkinium Z gives it power to break walls like Toxapex and Skarmory after using Knock Off. Sucker Punch also enables it sweep.
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Nature's Madness
- Horn Leech
- Stone Edge
- Superpower
Here the team is weak to Lele, so we got AV Bulu. AV Bulu can defend against many special attackers like Latios. It also stops Lando and Zyga together with Zapdos. Nature's Madness can damage walls that switch in. Stone Edge is prepared for Chari and Volcar, and Superpower is fow Heatran, Ferrothron and Chansey.
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Psyshock
- Draco Meteor
- Defog
At last, we need a scarfer to improve the overall speed which can also clean spikes. Latios is really suitable cuz it can revenge kill many Dancers and mons faster than Lopunny. I choose Trick as the last move cuz a scarf can destruct many walls like Chansey,Mage, and Tang.
Threats:
Venusaur-Mega:
Though we has Bisharp and Latios, we don't have a mon to switch in to it well, so it may be troublesome when we don't have them on stage.
Hawlucha:
We have Bulu to switch the ground and Zapdos to defend against its STAB, but we don't have really stable way to beat it. It can revenge kill after intentionally losing the Tapu, and beat Zapdos with Stone Edge.
Kyurem-Black:
The team doesn't have a solid switch-in to it. Bisharp can be damaged by Earth Power and Seismitoad can't really hurt Kyurem.
Trick Room:
When TR is started, our team can't really deal with the opponent attackers.
Importable:
Lopunny (M) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Power-Up Punch
Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Roost
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Nature's Madness
- Horn Leech
- Stone Edge
- Superpower
Seismitoad (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Refresh
- Stealth Rock
Bisharp (M) @ Darkinium Z
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Psyshock
- Draco Meteor
- Defog
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- High Jump Kick
- Power-Up Punch
Zapdos @ Leftovers
Ability: Static
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
- Roost
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Nature's Madness
- Horn Leech
- Stone Edge
- Superpower
Seismitoad (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Earthquake
- Refresh
- Stealth Rock
Bisharp (M) @ Darkinium Z
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Trick
- Psyshock
- Draco Meteor
- Defog
Conclusion:
Overall, I think this team is relatively easy to use and it's not too weak to many things. However, maybe it's too balanced, and we have difficulty to battle with extreme teams. I hope you like my team and suggestions are always welcome! Thank you!
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