Extra Challenge: Name all the fusion moves with anagrams of the parent moves' names.
I refuse to make a move for Rebell because, er, it's unkillable until you exhaust the PP of Rest or OHKO it. Which is broken.
Learned By: Necrior
Name: Spiciest Material (Synthesis + Prismatic Laser)
New Type: Psychic
Classification: Special
Base Power: 150
Accuracy: 100%
Power Points: 5-8
Effect: Heals the user for 50% of the damage dealt, but the user must recharge next turn. In Sunlight or Harsh Sunlight, the user does not have to recharge. In Rain, Hail, or Sandstorm, the user must take two turns to recharge.
Target: Single Enemy
Role Identification: This makes Necrior a powerful addition to a Sun team, as it also has access to the brilliant boosting move Growth.
Name: Spiciest Material (Synthesis + Prismatic Laser)
New Type: Psychic
Classification: Special
Base Power: 150
Accuracy: 100%
Power Points: 5-8
Effect: Heals the user for 50% of the damage dealt, but the user must recharge next turn. In Sunlight or Harsh Sunlight, the user does not have to recharge. In Rain, Hail, or Sandstorm, the user must take two turns to recharge.
Target: Single Enemy
Role Identification: This makes Necrior a powerful addition to a Sun team, as it also has access to the brilliant boosting move Growth.
Learned By: Cinshado
Name: Surreal Pelota (Tail Slap + Superpower)
New Type: Fighting
Classification: Physical
Base Power: 40
Accuracy: 90%
Power Points: 5-8
Effect: Hits 2-5 times. Each hit has a 10% chance of lowering either the user's Attack or Defence.
Target: Single Enemy
Role Identification: A very powerful move that comes with an RNG cost - you could get supremely unlucky and lose 5 Attack stages in one turn, but you're still doing a metric butt-ton of damage.
Name: Surreal Pelota (Tail Slap + Superpower)
New Type: Fighting
Classification: Physical
Base Power: 40
Accuracy: 90%
Power Points: 5-8
Effect: Hits 2-5 times. Each hit has a 10% chance of lowering either the user's Attack or Defence.
Target: Single Enemy
Role Identification: A very powerful move that comes with an RNG cost - you could get supremely unlucky and lose 5 Attack stages in one turn, but you're still doing a metric butt-ton of damage.
Learned By: Altellow
Name: Graceful Splendour (Dragon Pulse + Laser Focus)
New Type: Dragon
Classification: Special
Base Power: 90
Accuracy: 100
Power Points: 10-16
Effect: High critical hit rate. Raises the user's Critical Hit chance by 1 stage on hit.
Target: Single Enemy
Role Identification: A spammable Dragon-type move that benefits both the base and Mega formes, increasing its utility as a wallbreaker.
Name: Graceful Splendour (Dragon Pulse + Laser Focus)
New Type: Dragon
Classification: Special
Base Power: 90
Accuracy: 100
Power Points: 10-16
Effect: High critical hit rate. Raises the user's Critical Hit chance by 1 stage on hit.
Target: Single Enemy
Role Identification: A spammable Dragon-type move that benefits both the base and Mega formes, increasing its utility as a wallbreaker.
Learned By: Combarde
Name: Reaver Manoeuvre (Vacuum Wave + Core Enforcer)
New Type: Fighting
Classification: Special
Base Power: 70
Accuracy: 100%
Power Points: 10-16
Effect: Nullifies the target's Ability if the user moves first.
Target: Single Enemy
Role Identification: While it's extremely very off-stat, this allows Combarde to act as an incredibly annoying wall if it gets the opportunity to set up. Give it a try!
Name: Reaver Manoeuvre (Vacuum Wave + Core Enforcer)
New Type: Fighting
Classification: Special
Base Power: 70
Accuracy: 100%
Power Points: 10-16
Effect: Nullifies the target's Ability if the user moves first.
Target: Single Enemy
Role Identification: While it's extremely very off-stat, this allows Combarde to act as an incredibly annoying wall if it gets the opportunity to set up. Give it a try!
Learned By: Dittsey
Name: Macerator (Transform + Facade)
New Type: Normal
Classification: Physical
Base Power: 70
Accuracy: 100%
Power Points: 15-24
Effect: Upon transformation, this move is retained in whatever slot it previously occupied and changes its typing to match the primary type of the Pokémon into which Dittsey has transformed. If this type is any type other than Normal, this move's Base Power is doubled.
Target: Single Enemy
Role Identification: ... Well, you asked for it.
Name: Macerator (Transform + Facade)
New Type: Normal
Classification: Physical
Base Power: 70
Accuracy: 100%
Power Points: 15-24
Effect: Upon transformation, this move is retained in whatever slot it previously occupied and changes its typing to match the primary type of the Pokémon into which Dittsey has transformed. If this type is any type other than Normal, this move's Base Power is doubled.
Target: Single Enemy
Role Identification: ... Well, you asked for it.
Learned By: A Rave-Alola
Name: Church Devourer (Recover + Thunder Punch)
New Type: Electric
Classification: Physical
Base Power: 75
Accuracy: 100%
Power Points: 10-16
Effect: Heals for 50% of the damage dealt
Target: Single Enemy
Role Identification: Reliable STAB healing that doesn't compete with PlAteSpeed.
Name: Church Devourer (Recover + Thunder Punch)
New Type: Electric
Classification: Physical
Base Power: 75
Accuracy: 100%
Power Points: 10-16
Effect: Heals for 50% of the damage dealt
Target: Single Enemy
Role Identification: Reliable STAB healing that doesn't compete with PlAteSpeed.
Learned By: Miminja
Name: Transduce (Snatch + Grudge)
New Type: Ghost
Classification: Status
Base Power: --
Accuracy: --
Power Points: 5-8
Effect: If the user faints, the Pokémon that KOed it has its boosts transferred to the Pokémon that comes in to replace the user. This includes Miminja-Reborn if Miminja used it before Resurrection triggered. Priority +1
Target: Self
Role Identification: Momentum-killer. Just a straight-up hateful little momentum-killer.
Name: Transduce (Snatch + Grudge)
New Type: Ghost
Classification: Status
Base Power: --
Accuracy: --
Power Points: 5-8
Effect: If the user faints, the Pokémon that KOed it has its boosts transferred to the Pokémon that comes in to replace the user. This includes Miminja-Reborn if Miminja used it before Resurrection triggered. Priority +1
Target: Self
Role Identification: Momentum-killer. Just a straight-up hateful little momentum-killer.
I refuse to make a move for Rebell because, er, it's unkillable until you exhaust the PP of Rest or OHKO it. Which is broken.