AG Espeon [QC 3/3] [GP 2/2] [Done]

QC: Catalystic / Megazard / cromagnet42
GP: The Dutch Plumberjack / lotiasite


[OVERVIEW]

Espeon is a staple on most Baton Pass teams because it is the only non-Mega Pokemon with both Baton Pass and Magic Bounce and the most effective Baton Pass receiver. Access to STAB-boosted Stored Power allows it to sweep teams effectively and efficiently, landing an OHKO on even the bulkiest Pokemon in the metagame with enough boosts, and a decent base Speed of 110 allows it to outspeed most of the metagame with a single Speed boost. However, Espeon should not be used on teams other than those utilizing Baton Pass; Mega Sableye would be a better option if only Magic Bounce is desired.

[SET]
name: Baton Pass Sweeper
move 1: Baton Pass
move 2: Stored Power
move 3: Dazzling Gleam
move 4: Substitute
item: Shell Bell / Leftovers
ability: Magic Bounce
nature: Modest
evs: 8 HP / 208 Def / 68 SpA / 224 Spe


[SET COMMENTS]
Moves
========


Baton Pass allows Espeon to switch in and out safely in combination with another Baton Pass user and to make use of Magic Bounce against status moves like Taunt and Roar or Whirlwind without losing stat boosts, as well as keeping stat boosts safe from Spectral Thief in case the opponent has a Focus Sash Marshadow. Stored Power is Espeon's main STAB move, which it can utilize to sweep due to its rapidly growing Base Power from all of Espeon's boosts. Dazzling Gleam is used to hit Dark-types such as Yveltal, Arceus-Dark, and Tyranitar due to their immunity to Stored Power. Substitute is useful as a safety net against priority moves while sweeping, and getting one up safely can be statistically inevitable with enough evasion boosts.

Set Details
========


8 HP EVs are used to allow Espeon to place four Substitutes without recovery. 208 Defense EVs are required to survive an Extreme Speed from Life Orb Adamant Arceus. 68 Special Attack EVs with a Modest nature are required to OHKO Mega Gengar with Stored Power after three boosts. These boosts will usually be in the form of Speed. The remaining EVs are invested into Speed in order to help Espeon outspeed the opposing Pokemon while sweeping without the need of excessive boosts, letting it outspeed the whole unboosted metagame except for Deoxys-S at +1. Magic Bounce is useful to bounce back various status moves, especially Taunt, Leech Seed, and Roar or Whirlwind before Ingrain is active. Shell Bell is useful to heal back damage taken from priority moves or Substitutes being hit through evasion, since Espeon will likely OHKO the foe. Leftovers may be preferable over Shell Bell if the team cannot provide enough regeneration from the likes of Aqua Ring to place more Substitutes with evasion boosts, as Shell Bell does not heal if Espeon does not attack.

Usage Tips
========


Espeon, as the only Magic Bounce user on most Baton Pass teams, will need to be switched in with Baton Pass to block Taunt from Yveltal or Mega Gengar. However, both of these threats can OHKO Espeon without significant Special Defense boosts, so switching it into them should be done with care. Apart from bouncing back key status moves such as Taunt and Leech Seed, however, Espeon should not be out until it is ready to sweep. Once enough boosts to sweep have been accumulated, setting up a Substitute to shield Espeon from one hit is recommended before switching it in, but it is not required. Against a Marshadow whose item has not been scouted, Espeon should Baton Pass out to Smeargle, as one Spectral Thief from a Focus Sash Marshadow can immediately turn a won game into a loss. A Substitute should be placed before attacking if Espeon has evasion boosts but inadequate Defense boosts, as evasion boosts mean that a Substitute should be able to be laid down without getting hit after a few tries. Substitute is also a good move to use when switching in Espeon to bounce back a status move with intent to switch out to another team member. Substitute allows Espeon to be hit and switch to the correct team member according to the situation.

Team Options
========


Espeon fits only on Baton Pass teams, as it lacks the ability to fulfill any other niche in the metagame. Scolipede is a powerful team member with access to Speed Boost, Baton Pass, and Iron Defense, allowing the team to farm Defense and Speed, giving Espeon the ability to outspeed opposing Pokemon while sweeping and have physical bulk to survive priority attacks from Arceus, Mega Rayquaza, and Marshadow. Smeargle is arguably the most popular Baton Passer due to having access to every move in the game along with Moody as an ability. Smeargle can put foes to sleep with Spore, use Ingrain to keep foes from phazing it, use Spectral Thief to steal back stats and hit Marshadow, and set up a Substitute to farm Moody boosts. Drifblim is the most viable evasion passer because of Minimize and Unburden along with its natural bulk. Evasion helps with setting up Substitutes when the Substitutes cannot survive any given move from the foe. Mr. Mime is invaluable against common methods of removing boosts. Soundproof allows it to switch into Perish Song and Roar, and its Fairy typing lets it switch into Dragon Tail. Taunt allows Mr. Mime to block opposing Taunts, Haze, and Heart Swap. Vaporeon can pass Aqua Ring for increased regeneration, which is useful while setting up Substitutes. It also has a defensively effective pure Water typing that allows it to get Defense boosts with Acid Armor more easily. Its natural bulk and low sSpeed also let it act as one of the most effective pivots on Baton Pass teams. Gliscor can farm evasion boosts with Double Team against Primal Kyogre, one of the most powerful threats to Baton Pass teams, because of its immunity to Thunder.

[STRATEGY COMMENTS]
Other Options
=============


Espeon can be used on Extreme Evoboost teams, using Calm Mind over Dazzling Gleam and maximizing HP and Defense with a Timid nature. This is due to the nature of Extreme Evoboost teams essentially ensuring a +2 boost in everything besides accuracy and evasion, thus removing the need for Speed or Special Attack investment, as Espeon will OHKO and outspeed most threats anyway.

Checks and Counters
===================


**Mega Gengar**: Mega Gengar can force out Espeon with Taunt, as it is usually the only team member with Magic Bounce. It also can trap Espeon with Shadow Tag and outspeed it, which results in Espeon being knocked out and and possibly a loss if Espeon has no Speed or Special Defense boosts.

**Yveltal**: Yveltal forces Espeon to switch in to stop Taunt while threatening to OHKO it with Dark Pulse. Its dominance over Baton Pass teams can be slightly remedied by giving a Mental Herb to a team member with Substitute, providing Espeon with a safety net. Yveltal also can use Sucker Punch against Espeon, which can easily land an OHKO on Espeon if it doesn't have the proper Defense boosts.

**Marshadow**: Focus Sash Marshadow is deadly against Espeon, as it can steal all of its boosts with Spectral Thief. Even without Focus Sash, it can attack Espeon with a priority Shadow Sneak, which OHKOes with a Life Orb if Espeon lacks Defense boosts. If Marshadow's item has not been scouted and it is sent in against Espeon, it is usually safest to Baton Pass out to a Normal-type such as Smeargle.

**Magearna**: Magearna resists Stored Power and has high base Special Defense, requiring a great number of boosts, especially Special Attack, to knock it out. This, paired with its move Heart Swap, can let it steal a Espeon's boosts and allow it to reverse sweep. The presence of a Magearna on the opposing team can force a Baton Pass team to gather more boosts before going to Espeon to sweep, leaving it more vulnerable.

**Ditto**: Without regeneration from Ingrain and Aqua Ring or a Substitute to block Imposter, Ditto can switch into Espeon and copy all of its boosts to sweep.

**Baton Pass Checks**: Espeon requires significant boosts from teammates in order to be effective. Opposing Pokemon that can deter the team from gathering them include threats such as Haze Zygarde and Toxapex, Perish Song Arceus, forced switching, and Taunt, as well as those that simply hit the team incredibly hard, such as Deoxys-A, Mega Rayquaza, and Primal Kyogre.
 
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[OVERVIEW]

* Espeon is a staple on most Baton Pass teams because it is the only Pokemon with both Baton Pass and Magic Bounce without Mega Evolution.
* It has access to STAB boosted Stored Power, which allows it to sweep teams effectively and efficiently, landing an OHKO on the bulkiest Pokemon in the metagame with enough boosts.
* It has a decent base speed of 110 which allows it to outspeed most of the metagame with a single speed boost.
* Espeon should not be used on teams other than those utilizing Baton Pass. Mega Sableye is a better option if only looking for Magic Bounce.

[SET]
name: Baton Pass Sweeper
move 1: Baton Pass
move 2: Stored Power
move 3: Dazzling Gleam
move 4: Substitute
item: Shell Bell/Leftovers
ability: Magic Bounce
nature: Modest
evs: 8 HP / 208 Def / 68 SpA / 224 Spe

[SET COMMENTS]
Moves
========

* Baton Pass is important on Espeon to allow switching in and out of it to make use of Magic Bounce (i.e. against Taunt or Roar/Whirlwind before Ingrain) without losing stat boosts.
* Baton Pass can also switch Espeon back to Smeargle in the case that the opponent has a Focus Sash Marshadow to secure stat boosts from Spectral Thief.Combine the two, but good analysis
* Stored Power is Espeon's main sweeping move, due to its rapidly growing base power from all of Espeon's boosts as well as STAB.
* Dazzling Gleam is used to hit Yveltal or any other Dark types due to their immunity to Stored Power.
* Substitute is useful to make a safety net against priority moves while sweeping.
* With evasion boosts, a Substitute should be able to be laid down without getting hit after a few tries.
* Substitute is also a good move to use when switching into Espeon to bounce back a status move with intent to switch out to another team member. Substitute allows Espeon to be hit and switch to the correct team member according to the situation. Put this into usage tips, along with the previous point

Set Details
========

* 8 HP EVs are used to allow Espeon to place four Substitutes without failing, assuming no regeneration is happening.
* 208 Defense EVs are required to survive an Extreme Speed from Life Orb Adamant Arceus.
* 68 Special Attack EVs with a Modest nature are required to OHKO Mega Gengar with Stored Power at 80 base power: 3 boosts of any stat(s). These boosts will usually be in the form of speed.
* The remaining EVs are invested into Speed in order to help Espeon outspeed its opponent while sweeping without need of excessive boosts. It outspeeds the whole unboosted metagame except for Deoxys-Speed at +1 in Speed.Slightly incorrect due to scarf xern, but correct overall
* Magic Bounce is useful to bounce back various status moves, especially Taunt, Leech Seed, and Roar/Whirlwind before getting Ingrain.
* Shell Bell is useful to heal back damage taken from priority moves or Substitutes being hit through evasion, since Espeon will be effectively healing back 1/8 of the opposing Pokemon's HP pool when it attacks.
* Leftovers may be preferable over Shell Bell if the team cannot provide enough regeneration (i.e. not having Aqua Ring) to place more Substitutes with evasion boosts, as Shell Bell does not heal if Espeon does not attack.

Usage Tips
========

* Espeon, as the only Magic Bounce user on the team, will need to be switched into to block Taunts from Yveltal or Mega Gengar.
* Both of these threats can OHKO Espeon without significant Special Defense boosts, so switching it into them should be done with care.
* Once enough boosts to sweep have been accumulated, setting a Substitute to shield Espeon from one hit is recommended before switching it in, but not required.
* Against a Marshadow whose item has not been scouted, Espeon should Baton Pass out to Smeargle as one Spectral Thief from a Focus Sash Marshadow can immediately turn a won game into a loss.
* Substitutes should be placed before attacking if Espeon has evasion boosts but inadequate defense boosts.

Team Options
========

* Scolipede is a powerful team member with access to Speed Boost, Baton Pass, and Iron Defense, allowing the team to farm defense and speed, giving Espeon the ability to outspeed opposing Pokemon while sweeping and have physical bulk to survive priority attacks from Arceus, Mega Rayquaza, and Marshadow.
* Smeargle is arguably the most popular Baton Passer due to having access to every move in the game, along with Moody as an ability. Smeargle can put opponents to sleep with Spore, use Ingrain to keep opponents from using forced switches, Spectral Thief to steal back stats or hurt a Marshadow, or Substitute to farm Moody boosts.
* Drifblim is the most viable Evasion passer because of access to Minimize and Unburden, along with its natural bulk. Evasion helps with setting down Substitutes when the Substitutes cannot survive any given move the opponent is attacking with.
* Mr. Mime is invaluable against common methods of removing boosts. Soundproof allows it to switch into Perish Song and Roar, and its Fairy typing lets it switch into Dragon Tail. Taunt allows Mr. Mime to block opposing Taunts, Haze, and Heart Swap.
* Vaporeon can pass Aqua Ring for increased regeneration, which is useful while setting down substitutes. It also has a defensively effective pure Water typing which allows it to get defense boosts with Acid Armor. Its natural bulk and low speed also lets it act as one of the most effective pivots on Baton Pass teams.
* Gliscor can farm Evasion boosts with Double Team against Primal Kyogre, one of the most powerful threats to Baton Pass teams, because of its immunity to Thunder.

[STRATEGY COMMENTS]
Other Options
=============

* Espeon can be used on Extreme Evoboost teams, using Calm Mind over Dazzling Gleam and pulling EVs from Speed and Special Attack to be more defensive.
* However, Extreme Evoboost teams tend to be less consistent than standard Baton Pass teams due to their glaring weaknesses to Perish Song and forced switching. This isn't necessarily true so you can leave it out

Checks and Counters
===================

**Mega Gengar**: Mega Gengar with Substitute and Taunt is extremely difficult for Baton Pass teams without Illumise to defeat due to its immunity to Spore behind a Substitute and powerful attacks that can OHKO most team members. It can debilitate team members with Taunt and keep them from switching out manually with Shadow Tag, forcing team members to use Struggle. mention that it traps espeon and focus less on the team

**Yveltal**: Yveltal is extremely effective in forcing out Espeon due to Taunt, which it can OHKO with Dark Pulse if the switch is predicted. Its dominance over Baton Pass teams can be slightly remedied by giving a Mental Herb to a team member with Substitute, providing Espeon a safety net. Yveltal also can use Sucker Punch against Espeon, which can easily land an OHKO if Espeon doesn't have the proper Defense boosts.

**Primal Kyogre**: Primal Kyogre's Thunder never misses in rain, preventing team members from easily setting down Substitutes with Evasion boosts. Its Water attacks OHKO almost all Baton Pass team members. Sending it in later in the game after the team collects Special Defense boosts is not as effective, however.

**Mega Rayquaza**: Mega Rayquaza can OHKO almost every Baton Pass user with Dragon Ascent or V-Create, oftentimes winning the game singlehandedly if Evasion does not cause it to miss attacks.

**Arceus (any type)**: Arceus' unpredictability in its many diverse sets can prove difficult for Baton Pass teams to deal with, especially with Roar or Perish Song. However, once these moves are scouted, its effectiveness drops significantly as Mr. Mime can be switched into.

**Marshadow**: A Focus Sash on a Marshadow is deadly against Espeon, as it can steal all of its boosts with Spectral Thief. Even without Focus Sash, it can attack Espeon with a priority Shadow Sneak, which OHKOs with a Life Orb if Espeon lacks defense boosts. If a Marshadow's item has not been scouted and it is sent in against Espeon, it is usually safest to Baton Pass out to a Normal type such as Smeargle.

**Ditto**: Without regeneration from Ingrain and Aqua Ring or a Substitute to block Imposter, Ditto can switch into Espeon and copy all of its boosts to sweep.

Throw on Haze (zyg, pex, etc)
Very good work, only minor changes needed.

QC 1/3.
 

MZ

And now for something completely different
is a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
QC: Catalystic / X / X
GP: X / X

[OVERVIEW]

* Espeon is a staple on most Baton Pass teams because it is the only Pokemon with both Baton Pass and Magic Bounce without Mega Evolution.
* It has access to STAB boosted Stored Power, which allows it to sweep teams effectively and efficiently, landing an OHKO on the bulkiest Pokemon in the metagame with enough boosts.
* It has a decent base speed of 110 which allows it to outspeed most of the metagame with a single speed boost.
* Espeon should not be used on teams other than those utilizing Baton Pass. Mega Sableye is a better option if only looking for Magic Bounce.

i would like something to explicitly say how espeon is the best receiver of baton pass and should be thoroughly considered for any BP team. the overview says it's a staple but this still feels a bit generic. espeon is not replaceable like vaporeon or scolipede

[SET]
name: Baton Pass Sweeper
move 1: Baton Pass
move 2: Stored Power
move 3: Dazzling Gleam
move 4: Substitute
item: Shell Bell/Leftovers fix spacing around slash pls
ability: Magic Bounce
nature: Modest
evs: 8 HP / 208 Def / 68 SpA / 224 Spe

[SET COMMENTS]
Moves
========

* Baton Pass is important on Espeon to allow switching in and out of it to make use of Magic Bounce (i.e. against Taunt or Roar/Whirlwind before Ingrain) without losing stat boosts, as well as keeping stat boosts safe from Spectral Thief in the case that the opponent has a Focus Sash Marshadow.
* Stored Power is Espeon's main sweeping move, due to its rapidly growing base power from all of Espeon's boosts as well as STAB.
* Dazzling Gleam is used to hit Yveltal or any other Dark types due to their immunity to Stored Power.
* Substitute is useful to make a safety net against priority moves while sweeping.

Set Details
========

* 8 HP EVs are used to allow Espeon to place four Substitutes without failing, assuming no regeneration is happening. regeneration is a weird way to phrase it, i assume you mean healing from lefties or shell bell? just say that
* 208 Defense EVs are required to survive an Extreme Speed from Life Orb Adamant Arceus.
* 68 Special Attack EVs with a Modest nature are required to OHKO Mega Gengar with Stored Power at 80 base power: 3 boosts of any stat(s). These boosts will usually be in the form of speed.
* The remaining EVs are invested into Speed in order to help Espeon outspeed its opponent while sweeping without need of excessive boosts. It outspeeds the whole unboosted metagame except for Deoxys-Speed and Choice Scarf Xerneas at +1 in Speed.
* Magic Bounce is useful to bounce back various status moves, especially Taunt, Leech Seed, and Roar/Whirlwind before getting Ingrain.
* Shell Bell is useful to heal back damage taken from priority moves or Substitutes being hit through evasion, since Espeon will be effectively healing back 1/8 of the opposing Pokemon's HP pool when it attacks. assuming it kills them, which is generally a fair assumption but not always so i woudlnt say that here. it kind of implies u will always get 1/8 even if espeon has no boosts passed to it or w/e
* Leftovers may be preferable over Shell Bell if the team cannot provide enough regeneration (i.e. not having Aqua Ring) to place more Substitutes with evasion boosts, as Shell Bell does not heal if Espeon does not attack.

Usage Tips
========

* Espeon, as the only Magic Bounce user on the team, will need to be switched into to block Taunts from Yveltal or Mega Gengar. specifically u probably want to switch it in with baton pass if possible
* Both of these threats can OHKO Espeon without significant Special Defense boosts, so switching it into them should be done with care.
* Once enough boosts to sweep have been accumulated, setting a Substitute to shield Espeon from one hit is recommended before switching it in, but not required.
* Against a Marshadow whose item has not been scouted, Espeon should Baton Pass out to Smeargle as one Spectral Thief from a Focus Sash Marshadow can immediately turn a won game into a loss.
* Substitutes should be placed before attacking if Espeon has evasion boosts but inadequate defense boosts.
* With evasion boosts, a Substitute should be able to be laid down without getting hit after a few tries.
* Substitute is also a good move to use when switching into Espeon to bounce back a status move with intent to switch out to another team member. Substitute allows Espeon to be hit and switch to the correct team member according to the situation.

i would specify that, other than reflecting specific status moves like taunt or roar, espeon should really only be coming out once it's gotten BPd a bunch of boosts. it's a weird line around what is too basic to say, but i can definitely see someone not understanding that this is support and sweep only

Team Options
========
say something here about only using this on BP teams again, just overview aint right.
* Scolipede is a powerful team member with access to Speed Boost, Baton Pass, and Iron Defense, allowing the team to farm defense and speed, giving Espeon the ability to outspeed opposing Pokemon while sweeping and have physical bulk to survive priority attacks from Arceus, Mega Rayquaza, and Marshadow.
* Smeargle is arguably the most popular Baton Passer due to having access to every move in the game, along with Moody as an ability. Smeargle can put opponents to sleep with Spore, use Ingrain to keep opponents from using forced switches, Spectral Thief to steal back stats or hurt a Marshadow, or Substitute to farm Moody boosts.
* Drifblim is the most viable Evasion passer because of access to Minimize and Unburden, along with its natural bulk. Evasion helps with setting down Substitutes when the Substitutes cannot survive any given move the opponent is attacking with.
* Mr. Mime is invaluable against common methods of removing boosts. Soundproof allows it to switch into Perish Song and Roar, and its Fairy typing lets it switch into Dragon Tail. Taunt allows Mr. Mime to block opposing Taunts, Haze, and Heart Swap.
* Vaporeon can pass Aqua Ring for increased regeneration, which is useful while setting down substitutes. It also has a defensively effective pure Water typing which allows it to get defense boosts with Acid Armor. Its natural bulk and low speed also lets it act as one of the most effective pivots on Baton Pass teams.
* Gliscor can farm Evasion boosts with Double Team against Primal Kyogre, one of the most powerful threats to Baton Pass teams, because of its immunity to Thunder.

[STRATEGY COMMENTS]
Other Options
=============

* Espeon can be used on Extreme Evoboost teams, using Calm Mind over Dazzling Gleam and pulling EVs from Speed and Special Attack to be more defensive. explain why these changes happen

Checks and Counters
===================

i dislike how unnecessarily long this section is. why not make one large section called something like "Baton Pass Annoyers" and use it to combine perish song arc formes, thunder pogre, sash marsh, ditto, and haze, giving all of them very brief mentions as to why they're annoying. then maybe mega gengar and yveltal can get their separate sections for how they specifically annoy espeon. that would make this much more concise, the section just gets really long and loses focus of espeon to talk about baton pass as a whole. we can talk about this if you want tho

**Mega Gengar**: Mega Gengar with Substitute and Taunt is extremely difficult for Baton Pass teams without Illumise to defeat due to its immunity to Spore behind a Substitute and powerful attacks that can OHKO most team members. It also traps Espeon with Shadow Tag and outspeeds it, which results in Espeon being knocked out and its user losing if the Espeon has no Speed or Special Defense boosts.

**Yveltal**: Yveltal is extremely effective in forcing out Espeon due to Taunt, which it can OHKO with Dark Pulse if the switch is predicted. Its dominance over Baton Pass teams can be slightly remedied by giving a Mental Herb to a team member with Substitute, providing Espeon a safety net. Yveltal also can use Sucker Punch against Espeon, which can easily land an OHKO if Espeon doesn't have the proper Defense boosts.

**Primal Kyogre**: Primal Kyogre's Thunder never misses in rain, preventing team members from easily setting down Substitutes with Evasion boosts. Its Water attacks OHKO almost all Baton Pass team members. Sending it in later in the game after the team collects Special Defense boosts is not as effective, however.

**Mega Rayquaza**: Mega Rayquaza can OHKO almost every Baton Pass user with Dragon Ascent or V-Create, oftentimes winning the game singlehandedly if Evasion does not cause it to miss attacks.

**Arceus (any type)**: Arceus' unpredictability in its many diverse sets can prove difficult for Baton Pass teams to deal with, especially with Roar or Perish Song. However, once these moves are scouted, its effectiveness drops significantly as a team member such as Mr. Mime can be switched into.

**Marshadow**: A Focus Sash on a Marshadow is deadly against Espeon, as it can steal all of its boosts with Spectral Thief. Even without Focus Sash, it can attack Espeon with a priority Shadow Sneak, which OHKOs with a Life Orb if Espeon lacks defense boosts. If a Marshadow's item has not been scouted and it is sent in against Espeon, it is usually safest to Baton Pass out to a Normal type such as Smeargle.

**Ditto**: Without regeneration from Ingrain and Aqua Ring or a Substitute to block Imposter, Ditto can switch into Espeon and copy all of its boosts to sweep.

**Haze**: Haze is perhaps the most effective counter to Baton Pass teams due to the Baton Pass player's incapability to switch into it, as opposed to Roar, Whirlwind, Dragon Tail, Spectral Thief, or Taunt, and the impossibility of recovering the boosts back without slowly farming them back, as opposed to Heart Swap or Spectral Thief. Some users of Haze include Zygarde and Toxapex. When playing against one of these Pokemon, it is important to try to predict their switches into it and switch to a Pokemon with Taunt such as Mr. Mime or Espeon if you have the necessary boosts to KO or at least deal significant damage. Getting effects that are not effected by Haze, particularly regeneration from Ingrain and Aqua Ring, as well as Substitute, should typically be done early in the match.
stamp.gif
2/3
 

cromagnet

I pledge allegiance to the grind
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Battle Simulator Staff Alumnus
why do you have a separate section for bp checks and then a section for espeon checks?
 

cromagnet

I pledge allegiance to the grind
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Battle Simulator Staff Alumnus
QC: Catalystic / Megazard / X
GP: X / X

[OVERVIEW]

Espeon is a staple on most Baton Pass teams because it is the only Pokemon with both Baton Pass and Magic Bounce without Mega Evolution and is the most effective Baton Pass receiver; it should be thoroughly considered for any Baton Pass team. It has access to STAB boosted Stored Power, which allows it to sweep teams effectively and efficiently, landing an OHKO on even the bulkiest Pokemon in the metagame with enough boosts. It has a decent base speed of 110 which allows it to outspeed most of the metagame with a single speed boost. Espeon should not be used on teams other than those utilizing Baton Pass. Mega Sableye is a better option if only looking for Magic Bounce.

[SET]
name: Baton Pass Sweeper
move 1: Baton Pass
move 2: Stored Power
move 3: Dazzling Gleam
move 4: Substitute
item: Shell Bell / Leftovers
ability: Magic Bounce
nature: Modest
evs: 8 HP / 208 Def / 68 SpA / 224 Spe

[SET COMMENTS]
Moves
========

Baton Pass is important on Espeon to allow switching in and out of it to make use of Magic Bounce (i.e. against Taunt or Roar/Whirlwind before Ingrain) without losing stat boosts, as well as keeping stat boosts safe from Spectral Thief in the case that the opponent has a Focus Sash Marshadow. Stored Power is Espeon's main sweeping move, due to its rapidly growing base power from all of Espeon's boosts as well as STAB. Dazzling Gleam is used to hit Yveltal or any other Dark types due to their immunity to Stored Power. Substitute is useful to make a safety net against priority moves while sweeping.

also be sure to mention how sub allows you to make use of evasion boosts here as well

Set Details
========

8 HP EVs are used to allow Espeon to place four Substitutes without failing, assuming no HP regeneration is happening from Leftovers, Ingrain, Aqua Ring, or Shell Bell. 208 Defense EVs are required to survive an Extreme Speed from Life Orb Adamant Arceus. 68 Special Attack EVs with a Modest nature are required to OHKO Mega Gengar with Stored Power at 80 base power: 3 boosts of any stat(s). These boosts will usually be in the form of speed. The remaining EVs are invested into Speed in order to help Espeon outspeed its opponent while sweeping without need of excessive boosts. It outspeeds the whole unboosted metagame except for Deoxys-Speed and Choice Scarf Xerneas at +1 in Speed. Magic Bounce is useful to bounce back various status moves, especially Taunt, Leech Seed, and Roar/Whirlwind before getting Ingrain. Shell Bell is useful to heal back damage taken from priority moves or Substitutes being hit through evasion, since Espeon will be effectively healing back 1/8 of the opposing Pokemon's HP pool when it attacks, assuming it gets the OHKO, which it usually will. Leftovers may be preferable over Shell Bell if the team cannot provide enough regeneration (i.e. not having Aqua Ring) to place more Substitutes with evasion boosts, as Shell Bell does not heal if Espeon does not attack.

Usage Tips
========

Espeon, as the only Magic Bounce user on most Baton Pass teams, will need to be switched into with Baton Pass to block Taunts from Yveltal or Mega Gengar. Both of these threats can OHKO Espeon without significant Special Defense boosts, so switching it into them should be done with care. Apart from bouncing back key status moves such as Taunt and Leech Seed, however, Espeon should not be switched into until it is ready to sweep. Once enough boosts to sweep have been accumulated, setting a Substitute to shield Espeon from one hit is recommended before switching it in, but not required. Against a Marshadow whose item has not been scouted, Espeon should Baton Pass out to Smeargle as one Spectral Thief from a Focus Sash Marshadow can immediately turn a won game into a loss. Substitutes should be placed before attacking if Espeon has evasion boosts but inadequate defense boosts. With evasion boosts, a Substitute should be able to be laid down without getting hit after a few tries. Substitute is also a good move to use when switching into Espeon to bounce back a status move with intent to switch out to another team member. Substitute allows Espeon to be hit and switch to the correct team member according to the situation.

Team Options
========

Espeon fits only on Baton Pass teams as it lacks the ability to fulfill any other niche in the metagame. Scolipede is a powerful team member with access to Speed Boost, Baton Pass, and Iron Defense, allowing the team to farm defense and speed, giving Espeon the ability to outspeed opposing Pokemon while sweeping and have physical bulk to survive priority attacks from Arceus, Mega Rayquaza, and Marshadow. Smeargle is arguably the most popular Baton Passer due to having access to every move in the game, along with Moody as an ability. Smeargle can put opponents to sleep with Spore, use Ingrain to keep opponents from using forced switches, Spectral Thief to steal back stats or hurt a Marshadow, or Substitute to farm Moody boosts. Drifblim is the most viable Evasion passer because of access to Minimize and Unburden, along with its natural bulk. Evasion helps with setting down Substitutes when the Substitutes cannot survive any given move the opponent is attacking with. Mr. Mime is invaluable against common methods of removing boosts. Soundproof allows it to switch into Perish Song and Roar, and its Fairy typing lets it switch into Dragon Tail. Taunt allows Mr. Mime to block opposing Taunts, Haze, and Heart Swap. Vaporeon can pass Aqua Ring for increased regeneration, which is useful while setting down substitutes. It also has a defensively effective pure Water typing which allows it to get defense boosts with Acid Armor. Its natural bulk and low speed also lets it act as one of the most effective pivots on Baton Pass teams. Gliscor can farm Evasion boosts with Double Team against Primal Kyogre, one of the most powerful threats to Baton Pass teams, because of its immunity to Thunder.

[STRATEGY COMMENTS]
Other Options
=============

Espeon can be used on Extreme Evoboost teams, using Calm Mind over Dazzling Gleam and pulling EVs from Speed and Special Attack to be more defensive. This is due to the nature of Extreme Evoboost teams essentially ensuring a +2 boost in everything besides Accuracy and Evasion from Extreme Evoboost, thus removing the need for Speed or Special Attack investment as Espeon will OHKO and outspeed most threats anyway.

Baton Pass Checks
===================

**Mega Gengar**: Mega Gengar with Substitute and Taunt is extremely difficult for Baton Pass teams without Illumise to defeat due to its immunity to Spore behind a Substitute and powerful attacks that can OHKO most team members.

**Yveltal**: Taunt Yveltal can pose a threat against Baton Pass teams by forcing out Espeon similarly to Mega Gengar. Unlike Mega Gengar, it does not trap or usually run Substitute, but does not get countered by Illumise and cannot be OHKOed early on by Espeon due to its superior defenses and Dark typing.

**Primal Kyogre**: Primal Kyogre's Thunder never misses in rain, preventing team members from easily setting down Substitutes with Evasion boosts. Its Water attacks OHKO almost all Baton Pass team members. Sending it in later in the game after the team collects Special Defense boosts is not as effective, however.

**Mega Rayquaza**: Mega Rayquaza can OHKO almost every Baton Pass user with Dragon Ascent or V-Create, oftentimes winning the game singlehandedly if Evasion does not cause it to miss attacks.

**Arceus (any type)**: Arceus' unpredictability in its many diverse sets can prove difficult for Baton Pass teams to deal with, especially with Roar or Perish Song. However, once these moves are scouted, its effectiveness drops significantly as a team member such as Mr. Mime can be switched into.

**Marshadow**: Marshadow is exceptionally effective against Baton Pass when it has either a Focus Sash, Marshadium Z, or Substitute in its moveset. Focus Sash Marshadow can end sweeps by stealing all accumulated boosts, Z Move Marshadow can knock out a Baton Pass lead, and Substitute Marshadows force Baton Pass teams to knock it out with Spectral Thief Smeargle or lose entirely if they lack the move.

**Ditto**: Ditto copies boosts, most significantly speed, and can provide a potent threat depending on what team member is currently out, including reverse sweeping, Taunt, Roar, Spectral Thief, or even simply Baton Passing the boosts to another Pokemon.

**Haze**: Haze is perhaps the most effective counter to Baton Pass teams due to the Baton Pass player's incapability to switch into it, as opposed to Roar, Whirlwind, Dragon Tail, Spectral Thief, or Taunt, and the impossibility of recovering the boosts back without slowly farming them back, as opposed to Heart Swap or Spectral Thief. Some users of Haze include Zygarde and Toxapex. When playing against one of these Pokemon, it is important to try to predict their switches into it and switch to a Pokemon with Taunt such as Mr. Mime or Espeon if you have the necessary boosts to KO or at least deal significant damage. Getting effects that are not effected by Haze, particularly regeneration from Ingrain and Aqua Ring, as well as Substitute, should typically be done early in the match.

Checks and Counters
===================

**Mega Gengar**: Mega Gengar can force out Espeon with Taunt as it is usually the only team member with Magic Bounce. It also can trap Espeon with Shadow Tag and outspeeds it, which results in Espeon being knocked out and its user losing if the Espeon has no Speed or Special Defense boosts.

**Yveltal**: Yveltal is extremely effective in forcing out Espeon due to having Taunt, which it can OHKO with Dark Pulse if the switch is predicted. Its dominance over Baton Pass teams can be slightly remedied by giving a Mental Herb to a team member with Substitute, providing Espeon a safety net. Yveltal also can use Sucker Punch against Espeon, which can easily land an OHKO if Espeon doesn't have the proper Defense boosts.

**Marshadow**: A Focus Sash on a Marshadow is deadly against Espeon, as it can steal all of its boosts with Spectral Thief. Even without Focus Sash, it can attack Espeon with a priority Shadow Sneak, which OHKOs with a Life Orb if Espeon lacks defense boosts. If a Marshadow's item has not been scouted and it is sent in against Espeon, it is usually safest to Baton Pass out to a Normal type such as Smeargle.

**Ditto**: Without regeneration from Ingrain and Aqua Ring or a Substitute to block Imposter, Ditto can switch into Espeon and copy all of its boosts to sweep.
I know zard said to add a separate section for bp related checks, but i dont know if its worth it to mention essentially the same mons twice. the bp checks and espeon checks are essentially the same. also add magearna as a bp check.
Alright I like the analysis and anything I thought of changing (besides a few semantics to make the thing flow together better) have been suggested by zard and cata. Also be sure to implement the changes that zard and cata suggested, as a lot of them such a spacing are still not changed.

QC 3/3
 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
amcheck :)

Very well written, however I was a bit confused at some parts because sometimes I couldn't tell if you were referring to Espeon's Baton Pass or another teammates Baton Pass, same with Substitute. I would suggest checking that out real quick, but that can just be me not understanding correctly. Some of these are corrections to terms such as missing capitalization, as well as changes that I think smooth out the writing and a few QOL changes, but you can choose to ignore the changes you don't like.
add remove (comments) (AC) add comma (RC) remove comma
QC: Catalystic / Megazard / cromagnet42
GP: X / X

[OVERVIEW]

Espeon is a staple and thoroughly considered for on most Baton Pass teams because it is the only Pokemon with both Baton Pass and Magic Bounce without Mega Evolution and is the most effective Baton Pass receiver; it should be thoroughly considered for any Baton Pass team. (thought that the sentence didn't need to carry on for that long so I tried to condense it a bit) It has access to STAB boosted Stored Power, which allows it to sweep teams effectively and efficiently, landing an OHKO on even the bulkiest Pokemon in the metagame with enough boosts. It has a decent base speed Speed of 110 which allows it to outspeed most of the metagame with a single speed boost. However, Espeon should not be used on teams other than those utilizing Baton Pass. (remove period), (AC) otherwise Mega Sableye is would be a better option if only looking for Magic Bounce is desired.

[SET]
name: Baton Pass Sweeper
move 1: Baton Pass
move 2: Stored Power
move 3: Dazzling Gleam
move 4: Substitute
item: Shell Bell / Leftovers
ability: Magic Bounce
nature: Modest
evs: 8 HP / 208 Def / 68 SpA / 224 Spe

[SET COMMENTS]
Moves
========

Baton Pass is important on Espeon to allow switching in and out of it since it allows it to switch in and out safely in combination with another Baton Pass user and to make use of Magic Bounce (i.e. against Taunt or Roar/Whirlwind before Ingrain) against status moves like Taunt and Roar or Whirlwind before Ingrain (I think it looks better without the parenthesis) without losing stat boosts, as well as keeping stat boosts safe from Spectral Thief in the case that the opponent has a Focus Sash Marshadow. Stored Power is Espeon's main STAB move sweeping move, which it can utilize to sweep with due to its rapidly growing base power Base Power (Base Power is capitalized as that's how Game Freak spells it) from all of Espeon's boosts as well as STAB. Dazzling Gleam is used to hit Yveltal or any other Dark-types (add hyphen) due to their immunity to Stored Power. Substitute is useful to make as a safety net against priority moves while sweeping, and getting one up safely can be statistically inevitable with enough Evasion boosts.

Set Details
========

8 HP EVs are used to allow Espeon to place four Substitutes without failing, assuming that no HP regeneration is happening from Leftovers, Ingrain, Aqua Ring, or Shell Bell. 208 Defense EVs are required to survive an Extreme Speed from Life Orb Adamant Arceus. 68 Special Attack EVs with a Modest nature are required to OHKO Mega Gengar with Stored Power at 80 base power: 3 boosts of any stat(s). These boosts will usually be in the form of speed Speed. The remaining EVs are invested into Speed in order to help Espeon outspeed its opponent while sweeping without the need of excessive boosts. It outspeeds the whole unboosted metagame except for Deoxys-Speed and Choice Scarf Xerneas at +1 in Speed. Magic Bounce is useful to bounce back various status moves, especially Taunt, Leech Seed, and Roar/ or Whirlwind before getting Ingrain. Shell Bell is useful to heal back damage taken from priority moves or Substitutes being hit through evasion, since Espeon will be effectively healing back 1/8 of the opposing Pokemon's HP pool when it attacks, assuming it gets the OHKO, which it usually will. Leftovers may be preferable over Shell Bell if the team cannot provide enough regeneration (i.e. not having Aqua Ring) like lack of Aqua Ring to place more Substitutes with evasion Evasion boosts, as Shell Bell does not heal if Espeon does not attack.

Usage Tips
========

Espeon, as the only Magic Bounce user on most Baton Pass teams, will need to be switched into with Baton Pass to block Taunts from Yveltal or Mega Gengar. Both of these threats can OHKO Espeon without significant Special Defense boosts, so switching it into them should be done with care. Apart from bouncing back key status moves such as Taunt and Leech Seed, however, Espeon should not be switched into out until it is ready to sweep. Once enough boosts to sweep have been accumulated, setting a Substitute to shield Espeon from one hit is recommended before switching it in, but it is not required. Against a Marshadow whose item has not been scouted, Espeon should Baton Pass out to Smeargle as one Spectral Thief from a Focus Sash Marshadow can immediately turn a won game into a loss. A Substitutes should be placed before attacking if Espeon has evasion boosts but inadequate defense Defense boosts. (remove period) With, (AC) as evasion boosts, (RC) mean that a Substitute should be able to be laid down without getting hit after a few tries. Substitute is also a good move to use when switching into Espeon to bounce back a status move with intent to switch out to another team member. Substitute allows Espeon to be hit and switch to the correct team member according to the situation.

Team Options
========

Espeon fits only on Baton Pass teams as it lacks the ability to fulfill any other niche in the metagame. Scolipede is a powerful team member with access to Speed Boost, Baton Pass, and Iron Defense, allowing the team to farm defense Defense and speed Speed, giving Espeon the ability to outspeed opposing Pokemon while sweeping and have physical bulk to survive priority attacks from Arceus, Mega Rayquaza, and Marshadow. Smeargle is arguably the most popular Baton Passer due to having access to every move in the game, along with Moody as an ability. Smeargle can put opponents to sleep with Spore, use Ingrain to keep opponents from using forced switches, Spectral Thief to steal back stats or hurt a hit Marshadow, or Substitute to farm Moody boosts. Drifblim is the most viable Evasion evasion (pseudo-stats like evasion and accuracy are not capitalized) passer because of access to Minimize and Unburden, along with its natural bulk. Evasion helps with setting down Substitutes when the Substitutes cannot survive any given move the opponent is attacking with. Mr. Mime is invaluable against common methods of removing boosts. Soundproof allows it to switch into Perish Song and Roar, and its Fairy typing lets it switch into Dragon Tail. Taunt allows Mr. Mime to block opposing Taunts, Haze, and Heart Swap. Vaporeon can pass Aqua Ring for increased regeneration, which is useful while setting down substitutes Substitutes. It also has a defensively effective pure Water typing which allows it to get defense Defense boosts with Acid Armor. Its natural bulk and low speed also lets it act as one of the most effective pivots on Baton Pass teams. Gliscor can farm Evasion evasion boosts with Double Team against Primal Kyogre, one of the most powerful threats to Baton Pass teams, because of its immunity to Thunder.

[STRATEGY COMMENTS]
Other Options
=============

Espeon can be used on Extreme Evoboost teams, using Calm Mind over Dazzling Gleam and pulling EVs from Speed and Special Attack to be more defensive. This is due to the nature of Extreme Evoboost teams essentially ensuring a +2 boost in everything besides Accuracy and Evasion from Extreme Evoboost, thus removing the need for Speed or Special Attack investment as Espeon will OHKO and outspeed most threats anyway.

Checks and Counters
===================

**Mega Gengar**: Mega Gengar can force out Espeon with Taunt as it is usually the only team member with Magic Bounce. It also can trap Espeon with Shadow Tag and outspeeds it, which results in Espeon being knocked out and its user losing and possibly a loss if the Espeon has no Speed or Special Defense boosts.

**Yveltal**: Yveltal is extremely effective in forcing out Espeon due to having Taunt, which it can OHKO with Dark Pulse if the switch is predicted. Its dominance over Baton Pass teams can be slightly remedied by giving a Mental Herb to a team member with Substitute, providing Espeon a safety net. Yveltal also can use Sucker Punch against Espeon, which can easily land an OHKO if on Espeon if it doesn't have the proper Defense boosts.

**Marshadow**: A Focus Sash on a Marshadow is deadly against Espeon, as it can steal all of its boosts with Spectral Thief. Even without Focus Sash, it can attack Espeon with a priority Shadow Sneak, which OHKOs with a Life Orb if Espeon lacks defense Defense boosts. If a Marshadow's item has not been scouted and it is sent in against Espeon, it is usually safest to Baton Pass out to a Normal type such as Smeargle.

**Magearna**: Magearna resists Stored Power (removed extra space here) and has high base Special Defense, requiring a great amount of boosts, especially Special Attack, to knock it out. This, paired with its move Heart Swap, can steal a Espeon's boosts and allow it to reverse sweep. The presence of a Magearna on the opposing team can force a Baton Pass team to gather more boosts before going to Espeon to sweep, leaving it more vulnerable.

**Ditto**: Without regeneration from Ingrain and Aqua Ring or a Substitute to block Imposter, Ditto can switch into Espeon and copy all of its boosts to sweep.

**Baton Pass Checks**: Espeon requires significant boosts from teammates in order to be effective. Opposing Pokemon that can deter the team from gathering them include threats such as Haze Zygarde and Toxapex, Perish Song Arceus, forced switching, Taunt, as well as those that simply hit the team incredibly hard, such as Deoxys-Attack, Mega Rayquaza, and Primal Kyogre.[/QUOTE]
 
amcheck :)

Very well written, however I was a bit confused at some parts because sometimes I couldn't tell if you were referring to Espeon's Baton Pass or another teammates Baton Pass, same with Substitute. I would suggest checking that out real quick, but that can just be me not understanding correctly. Some of these are corrections to terms such as missing capitalization, as well as changes that I think smooth out the writing and a few QOL changes, but you can choose to ignore the changes you don't like.
add remove (comments) (AC) add comma (RC) remove comma
QC: Catalystic / Megazard / cromagnet42
GP: X / X

[OVERVIEW]

Espeon is a staple and thoroughly considered for on most Baton Pass teams because it is the only Pokemon with both Baton Pass and Magic Bounce without Mega Evolution and is the most effective Baton Pass receiver; it should be thoroughly considered for any Baton Pass team. (thought that the sentence didn't need to carry on for that long so I tried to condense it a bit) It has access to STAB boosted Stored Power, which allows it to sweep teams effectively and efficiently, landing an OHKO on even the bulkiest Pokemon in the metagame with enough boosts. It has a decent base speed Speed of 110 which allows it to outspeed most of the metagame with a single speed boost. However, Espeon should not be used on teams other than those utilizing Baton Pass. (remove period), (AC) otherwise Mega Sableye is would be a better option if only looking for Magic Bounce is desired.

[SET]
name: Baton Pass Sweeper
move 1: Baton Pass
move 2: Stored Power
move 3: Dazzling Gleam
move 4: Substitute
item: Shell Bell / Leftovers
ability: Magic Bounce
nature: Modest
evs: 8 HP / 208 Def / 68 SpA / 224 Spe

[SET COMMENTS]
Moves
========

Baton Pass is important on Espeon to allow switching in and out of it since it allows it to switch in and out safely in combination with another Baton Pass user and to make use of Magic Bounce (i.e. against Taunt or Roar/Whirlwind before Ingrain) against status moves like Taunt and Roar or Whirlwind before Ingrain (I think it looks better without the parenthesis) without losing stat boosts, as well as keeping stat boosts safe from Spectral Thief in the case that the opponent has a Focus Sash Marshadow. Stored Power is Espeon's main STAB move sweeping move, which it can utilize to sweep with due to its rapidly growing base power Base Power (Base Power is capitalized as that's how Game Freak spells it) from all of Espeon's boosts as well as STAB. Dazzling Gleam is used to hit Yveltal or any other Dark-types (add hyphen) due to their immunity to Stored Power. Substitute is useful to make as a safety net against priority moves while sweeping, and getting one up safely can be statistically inevitable with enough Evasion boosts.

Set Details
========

8 HP EVs are used to allow Espeon to place four Substitutes without failing, assuming that no HP regeneration is happening from Leftovers, Ingrain, Aqua Ring, or Shell Bell. 208 Defense EVs are required to survive an Extreme Speed from Life Orb Adamant Arceus. 68 Special Attack EVs with a Modest nature are required to OHKO Mega Gengar with Stored Power at 80 base power: 3 boosts of any stat(s). These boosts will usually be in the form of speed Speed. The remaining EVs are invested into Speed in order to help Espeon outspeed its opponent while sweeping without the need of excessive boosts. It outspeeds the whole unboosted metagame except for Deoxys-Speed and Choice Scarf Xerneas at +1 in Speed. Magic Bounce is useful to bounce back various status moves, especially Taunt, Leech Seed, and Roar/ or Whirlwind before getting Ingrain. Shell Bell is useful to heal back damage taken from priority moves or Substitutes being hit through evasion, since Espeon will be effectively healing back 1/8 of the opposing Pokemon's HP pool when it attacks, assuming it gets the OHKO, which it usually will. Leftovers may be preferable over Shell Bell if the team cannot provide enough regeneration (i.e. not having Aqua Ring) like lack of Aqua Ring to place more Substitutes with evasion Evasion boosts, as Shell Bell does not heal if Espeon does not attack.

Usage Tips
========

Espeon, as the only Magic Bounce user on most Baton Pass teams, will need to be switched into with Baton Pass to block Taunts from Yveltal or Mega Gengar. Both of these threats can OHKO Espeon without significant Special Defense boosts, so switching it into them should be done with care. Apart from bouncing back key status moves such as Taunt and Leech Seed, however, Espeon should not be switched into out until it is ready to sweep. Once enough boosts to sweep have been accumulated, setting a Substitute to shield Espeon from one hit is recommended before switching it in, but it is not required. Against a Marshadow whose item has not been scouted, Espeon should Baton Pass out to Smeargle as one Spectral Thief from a Focus Sash Marshadow can immediately turn a won game into a loss. A Substitutes should be placed before attacking if Espeon has evasion boosts but inadequate defense Defense boosts. (remove period) With, (AC) as evasion boosts, (RC) mean that a Substitute should be able to be laid down without getting hit after a few tries. Substitute is also a good move to use when switching into Espeon to bounce back a status move with intent to switch out to another team member. Substitute allows Espeon to be hit and switch to the correct team member according to the situation.

Team Options
========

Espeon fits only on Baton Pass teams as it lacks the ability to fulfill any other niche in the metagame. Scolipede is a powerful team member with access to Speed Boost, Baton Pass, and Iron Defense, allowing the team to farm defense Defense and speed Speed, giving Espeon the ability to outspeed opposing Pokemon while sweeping and have physical bulk to survive priority attacks from Arceus, Mega Rayquaza, and Marshadow. Smeargle is arguably the most popular Baton Passer due to having access to every move in the game, along with Moody as an ability. Smeargle can put opponents to sleep with Spore, use Ingrain to keep opponents from using forced switches, Spectral Thief to steal back stats or hurt a hit Marshadow, or Substitute to farm Moody boosts. Drifblim is the most viable Evasion evasion (pseudo-stats like evasion and accuracy are not capitalized) passer because of access to Minimize and Unburden, along with its natural bulk. Evasion helps with setting down Substitutes when the Substitutes cannot survive any given move the opponent is attacking with. Mr. Mime is invaluable against common methods of removing boosts. Soundproof allows it to switch into Perish Song and Roar, and its Fairy typing lets it switch into Dragon Tail. Taunt allows Mr. Mime to block opposing Taunts, Haze, and Heart Swap. Vaporeon can pass Aqua Ring for increased regeneration, which is useful while setting down substitutes Substitutes. It also has a defensively effective pure Water typing which allows it to get defense Defense boosts with Acid Armor. Its natural bulk and low speed also lets it act as one of the most effective pivots on Baton Pass teams. Gliscor can farm Evasion evasion boosts with Double Team against Primal Kyogre, one of the most powerful threats to Baton Pass teams, because of its immunity to Thunder.

[STRATEGY COMMENTS]
Other Options
=============

Espeon can be used on Extreme Evoboost teams, using Calm Mind over Dazzling Gleam and pulling EVs from Speed and Special Attack to be more defensive. This is due to the nature of Extreme Evoboost teams essentially ensuring a +2 boost in everything besides Accuracy and Evasion from Extreme Evoboost, thus removing the need for Speed or Special Attack investment as Espeon will OHKO and outspeed most threats anyway.

Checks and Counters
===================

**Mega Gengar**: Mega Gengar can force out Espeon with Taunt as it is usually the only team member with Magic Bounce. It also can trap Espeon with Shadow Tag and outspeeds it, which results in Espeon being knocked out and its user losing and possibly a loss if the Espeon has no Speed or Special Defense boosts.

**Yveltal**: Yveltal is extremely effective in forcing out Espeon due to having Taunt, which it can OHKO with Dark Pulse if the switch is predicted. Its dominance over Baton Pass teams can be slightly remedied by giving a Mental Herb to a team member with Substitute, providing Espeon a safety net. Yveltal also can use Sucker Punch against Espeon, which can easily land an OHKO if on Espeon if it doesn't have the proper Defense boosts.

**Marshadow**: A Focus Sash on a Marshadow is deadly against Espeon, as it can steal all of its boosts with Spectral Thief. Even without Focus Sash, it can attack Espeon with a priority Shadow Sneak, which OHKOs with a Life Orb if Espeon lacks defense Defense boosts. If a Marshadow's item has not been scouted and it is sent in against Espeon, it is usually safest to Baton Pass out to a Normal type such as Smeargle.

**Magearna**: Magearna resists Stored Power (removed extra space here) and has high base Special Defense, requiring a great amount of boosts, especially Special Attack, to knock it out. This, paired with its move Heart Swap, can steal a Espeon's boosts and allow it to reverse sweep. The presence of a Magearna on the opposing team can force a Baton Pass team to gather more boosts before going to Espeon to sweep, leaving it more vulnerable.

**Ditto**: Without regeneration from Ingrain and Aqua Ring or a Substitute to block Imposter, Ditto can switch into Espeon and copy all of its boosts to sweep.

**Baton Pass Checks**: Espeon requires significant boosts from teammates in order to be effective. Opposing Pokemon that can deter the team from gathering them include threats such as Haze Zygarde and Toxapex, Perish Song Arceus, forced switching, Taunt, as well as those that simply hit the team incredibly hard, such as Deoxys-Attack, Mega Rayquaza, and Primal Kyogre.
[/QUOTE]

Implemented most changes. You suggested later on to lowercase evasion because it's a pseudostat, but said earlier on to capitalize a use of it. I opted to lowercase all of them. Also, this sentence would be a run-on, I believe, with your changes:
However, Espeon should not be used on teams other than those utilizing Baton Pass. (remove period), (AC) otherwise Mega Sableye is would be a better option if only looking for Magic Bounce is desired.
I replaced the comma with a semi-colon, fixing that issue.

Thanks!
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
Xynix

this is not at gp 1/2 because the above as an amcheck, which is an unofficial check. you’re still at 0/2
 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
My apologies, you're right on both. Regarding the pseudostat thing, I actually was capitalizing them on reflex before I actually decided to check if I was correct, which I was not obviously. So, I went to change them back but it seems I didn't get all of them. Sorry about that, but I hope I helped a bit regarding the other changes
 
My apologies, you're right on both. Regarding the pseudostat thing, I actually was capitalizing them on reflex before I actually decided to check if I was correct, which I was not obviously. So, I went to change them back but it seems I didn't get all of them. Sorry about that, but I hope I helped a bit regarding the other changes
You did, thanks. I implemented everything else.
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Espeon is a staple and thoroughly considered for on most Baton Pass teams because it is the only non-Mega Pokemon with both Baton Pass and Magic Bounce without Mega Evolution and is the most effective Baton Pass receiver. It has Access to STAB-boosted (AH) Stored Power, which allows it to sweep teams effectively and efficiently, landing an OHKO on even the bulkiest Pokemon in the metagame with enough boosts, (comma) It has and a decent base Speed of 110 which allows it to outspeed most of the metagame with a single Speed boost. However, Espeon should not be used on teams other than those utilizing Baton Pass; otherwise, Mega Sableye would be a better option if only Magic Bounce is desired.

[SET]
name: Baton Pass Sweeper
move 1: Baton Pass
move 2: Stored Power
move 3: Dazzling Gleam
move 4: Substitute
item: Shell Bell / Leftovers
ability: Magic Bounce
nature: Modest
evs: 8 HP / 208 Def / 68 SpA / 224 Spe

[SET COMMENTS]
Moves
========

Baton Pass is important on Espeon, (AC) since it allows it to switch in and out safely in combination with another Baton Pass user and to make use of Magic Bounce against status moves like Taunt and Roar or Whirlwind before Ingrain (implied tbh) without losing stat boosts, as well as keeping stat boosts safe from Spectral Thief in case the opponent has a Focus Sash Marshadow. Stored Power is Espeon's main STAB move, which it can utilize to sweep with due to its rapidly growing Base Power from all of Espeon's boosts. Dazzling Gleam is used to hit Yveltal or any other Dark-types (add hyphen) due to their immunity to Stored Power. Substitute is useful as a safety net against priority moves while sweeping, and getting one up safely can be statistically inevitable with enough evasion boosts.

Set Details
========

8 HP EVs are used to allow Espeon to place four Substitutes without failing, assuming that no HP regeneration is happening from Leftovers, Ingrain, Aqua Ring, or Shell Bell. 208 Defense EVs are required to survive an Extreme Speed from Life Orb Adamant Arceus. 68 Special Attack EVs with a Modest nature are required to OHKO Mega Gengar with Stored Power at 80 base power: after three 3 boosts of in any stat(s). These boosts will usually be in the form of Speed. The remaining EVs are invested into Speed in order to help Espeon outspeed its opponent the opposing Pokemon while sweeping without the need of excessive boosts, (comma) It outspeeds letting it outspeed the whole unboosted metagame except for Deoxys-Speed and Choice Scarf Xerneas (not an unboosted Pokemon) at +1 in Speed. Magic Bounce is useful to bounce back various status moves, especially Taunt, Leech Seed, and Roar or Whirlwind before getting Ingrain is active. Shell Bell is useful to heal back damage taken from priority moves or Substitutes being hit through evasion, since Espeon will be effectively healing back 1/8 of the opposing Pokemon's HP pool when it attacks, assuming it gets the OHKO, which it usually will. Leftovers may be preferable over Shell Bell if the team cannot provide enough regeneration like lack of from the likes of Aqua Ring to place more Substitutes with evasion boosts, as Shell Bell does not heal if Espeon does not attack.

Usage Tips
========

Espeon, as the only Magic Bounce user on most Baton Pass teams, will need to be switched into with Baton Pass to block Taunt from Yveltal or Mega Gengar. However, both of these threats can OHKO Espeon without significant Special Defense boosts, so switching it into them should be done with care. Apart from bouncing back key status moves such as Taunt and Leech Seed, however, Espeon should not be out until it is ready to sweep. Once enough boosts to sweep have been accumulated, setting a Substitute to shield Espeon from one hit is recommended before switching it in, but it is not required. Against a Marshadow whose item has not been scouted, Espeon should Baton Pass out to Smeargle, (AC) as one Spectral Thief from a Focus Sash Marshadow can immediately turn a won game into a loss. A Substitute should be placed before attacking if Espeon has evasion boosts but inadequate Defense boosts, as evasion boosts mean that a Substitute should be able to be laid down without getting hit after a few tries. Substitute is also a good move to use when switching into Espeon to bounce back a status move with intent to switch out to another team member. Substitute allows Espeon to be hit and switch to the correct team member according to the situation.

Team Options
========

Espeon fits only on Baton Pass teams, (AC) as it lacks the ability to fulfill any other niche in the metagame. Scolipede is a powerful team member with access to Speed Boost, Baton Pass, and Iron Defense, allowing the team to farm Defense and Speed, giving Espeon the ability to outspeed opposing Pokemon while sweeping and have physical bulk to survive priority attacks from Arceus, Mega Rayquaza, and Marshadow. Smeargle is arguably the most popular Baton Passer due to having access to every move in the game, along with Moody as an ability. Smeargle can put opponents to sleep with Spore, use Ingrain to keep opponents from using forced switches phazing it, use Spectral Thief to steal back stats or hit Marshadow, or set up a Substitute to farm Moody boosts. Drifblim is the most viable evasion passer because of access to Minimize and Unburden, along with its natural bulk. Evasion helps with setting down Substitutes when the Substitutes cannot survive any given move the opponent is attacking with. Mr. Mime is invaluable against common methods of removing boosts. Soundproof allows it to switch into Perish Song and Roar, and its Fairy typing lets it switch into Dragon Tail. Taunt allows Mr. Mime to block opposing Taunts, Haze, and Heart Swap. Vaporeon can pass Aqua Ring for increased regeneration, which is useful while setting down Substitutes. It also has a defensively effective pure Water typing which that allows it to get Defense boosts with Acid Armor more easily. Its natural bulk and low speed also lets let it act as one of the most effective pivots on Baton Pass teams. Gliscor can farm evasion boosts with Double Team against Primal Kyogre, one of the most powerful threats to Baton Pass teams, because of its immunity to Thunder.

[STRATEGY COMMENTS]
Other Options
=============

Espeon can be used on Extreme Evoboost teams, using Calm Mind over Dazzling Gleam and pulling EVs from Speed and Special Attack to be more defensive. This is due to the nature of Extreme Evoboost teams essentially ensuring a +2 boost in everything besides accuracy and evasion from Extreme Evoboost, thus removing the need for Speed or Special Attack investment, (AC) as Espeon will OHKO and outspeed most threats anyway.

Checks and Counters
===================

**Mega Gengar**: Mega Gengar can force out Espeon with Taunt, (AC) as it is usually the only team member with Magic Bounce. It also can trap Espeon with Shadow Tag and outspeed it, which results in Espeon being knocked out and and possibly a loss if Espeon has no Speed or Special Defense boosts.

**Yveltal**: Yveltal is extremely effective in forcing out Espeon due to having Taunt (RC) which it can and the ability to OHKO it with Dark Pulse if the switch is predicted. Its dominance over Baton Pass teams can be slightly remedied by giving a Mental Herb to a team member with Substitute, providing Espeon a safety net. Yveltal also can use Sucker Punch against Espeon, which can easily land an OHKO on Espeon if it doesn't have the proper Defense boosts.

**Marshadow**: Focus Sash Marshadow is deadly against Espeon, as it can steal all of its boosts with Spectral Thief. Even without Focus Sash, it can attack Espeon with a priority Shadow Sneak, which OHKOs OHKOes with a Life Orb if Espeon lacks Defense boosts. If Marshadow's item has not been scouted and it is sent in against Espeon, it is usually safest to Baton Pass out to a Normal-type (AH) such as Smeargle.

**Magearna**: Magearna resists Stored Power and has high base Special Defense, requiring a great amount number of boosts, especially Special Attack, to knock it out. This, paired with its move Heart Swap, can let it steal a Espeon's boosts and allow it to reverse sweep. The presence of a Magearna on the opposing team can force a Baton Pass team to gather more boosts before going to Espeon to sweep, leaving it more vulnerable.

**Ditto**: Without regeneration from Ingrain and Aqua Ring or a Substitute to block Imposter, Ditto can switch into Espeon and copy all of its boosts to sweep.

**Baton Pass Checks**: Espeon requires significant boosts from teammates in order to be effective. Opposing Pokemon that can deter the team from gathering them include threats such as Haze Zygarde and Toxapex, Perish Song Arceus, forced switching, Taunt, as well as those that simply hit the team incredibly hard, such as Deoxys-Attack, Mega Rayquaza, and Primal Kyogre.
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Espeon is a staple and thoroughly considered for on most Baton Pass teams because it is the only non-Mega Pokemon with both Baton Pass and Magic Bounce without Mega Evolution and is the most effective Baton Pass receiver. It has Access to STAB-boosted (AH) Stored Power, which allows it to sweep teams effectively and efficiently, landing an OHKO on even the bulkiest Pokemon in the metagame with enough boosts, (comma) It has and a decent base Speed of 110 which allows it to outspeed most of the metagame with a single Speed boost. However, Espeon should not be used on teams other than those utilizing Baton Pass; otherwise, Mega Sableye would be a better option if only Magic Bounce is desired.

[SET]
name: Baton Pass Sweeper
move 1: Baton Pass
move 2: Stored Power
move 3: Dazzling Gleam
move 4: Substitute
item: Shell Bell / Leftovers
ability: Magic Bounce
nature: Modest
evs: 8 HP / 208 Def / 68 SpA / 224 Spe

[SET COMMENTS]
Moves
========

Baton Pass is important on Espeon, (AC) since it allows it to switch in and out safely in combination with another Baton Pass user and to make use of Magic Bounce against status moves like Taunt and Roar or Whirlwind before Ingrain (implied tbh) without losing stat boosts, as well as keeping stat boosts safe from Spectral Thief in case the opponent has a Focus Sash Marshadow. Stored Power is Espeon's main STAB move, which it can utilize to sweep with due to its rapidly growing Base Power from all of Espeon's boosts. Dazzling Gleam is used to hit Yveltal or any other Dark-types (add hyphen) due to their immunity to Stored Power. Substitute is useful as a safety net against priority moves while sweeping, and getting one up safely can be statistically inevitable with enough evasion boosts.

Set Details
========

8 HP EVs are used to allow Espeon to place four Substitutes without failing, assuming that no HP regeneration is happening from Leftovers, Ingrain, Aqua Ring, or Shell Bell. 208 Defense EVs are required to survive an Extreme Speed from Life Orb Adamant Arceus. 68 Special Attack EVs with a Modest nature are required to OHKO Mega Gengar with Stored Power at 80 base power: after three 3 boosts of in any stat(s). These boosts will usually be in the form of Speed. The remaining EVs are invested into Speed in order to help Espeon outspeed its opponent the opposing Pokemon while sweeping without the need of excessive boosts, (comma) It outspeeds letting it outspeed the whole unboosted metagame except for Deoxys-Speed and Choice Scarf Xerneas (not an unboosted Pokemon) at +1 in Speed. Magic Bounce is useful to bounce back various status moves, especially Taunt, Leech Seed, and Roar or Whirlwind before getting Ingrain is active. Shell Bell is useful to heal back damage taken from priority moves or Substitutes being hit through evasion, since Espeon will be effectively healing back 1/8 of the opposing Pokemon's HP pool when it attacks, assuming it gets the OHKO, which it usually will. Leftovers may be preferable over Shell Bell if the team cannot provide enough regeneration like lack of from the likes of Aqua Ring to place more Substitutes with evasion boosts, as Shell Bell does not heal if Espeon does not attack.

Usage Tips
========

Espeon, as the only Magic Bounce user on most Baton Pass teams, will need to be switched into with Baton Pass to block Taunt from Yveltal or Mega Gengar. However, both of these threats can OHKO Espeon without significant Special Defense boosts, so switching it into them should be done with care. Apart from bouncing back key status moves such as Taunt and Leech Seed, however, Espeon should not be out until it is ready to sweep. Once enough boosts to sweep have been accumulated, setting a Substitute to shield Espeon from one hit is recommended before switching it in, but it is not required. Against a Marshadow whose item has not been scouted, Espeon should Baton Pass out to Smeargle, (AC) as one Spectral Thief from a Focus Sash Marshadow can immediately turn a won game into a loss. A Substitute should be placed before attacking if Espeon has evasion boosts but inadequate Defense boosts, as evasion boosts mean that a Substitute should be able to be laid down without getting hit after a few tries. Substitute is also a good move to use when switching into Espeon to bounce back a status move with intent to switch out to another team member. Substitute allows Espeon to be hit and switch to the correct team member according to the situation.

Team Options
========

Espeon fits only on Baton Pass teams, (AC) as it lacks the ability to fulfill any other niche in the metagame. Scolipede is a powerful team member with access to Speed Boost, Baton Pass, and Iron Defense, allowing the team to farm Defense and Speed, giving Espeon the ability to outspeed opposing Pokemon while sweeping and have physical bulk to survive priority attacks from Arceus, Mega Rayquaza, and Marshadow. Smeargle is arguably the most popular Baton Passer due to having access to every move in the game, along with Moody as an ability. Smeargle can put opponents to sleep with Spore, use Ingrain to keep opponents from using forced switches phazing it, use Spectral Thief to steal back stats or hit Marshadow, or set up a Substitute to farm Moody boosts. Drifblim is the most viable evasion passer because of access to Minimize and Unburden, along with its natural bulk. Evasion helps with setting down Substitutes when the Substitutes cannot survive any given move the opponent is attacking with. Mr. Mime is invaluable against common methods of removing boosts. Soundproof allows it to switch into Perish Song and Roar, and its Fairy typing lets it switch into Dragon Tail. Taunt allows Mr. Mime to block opposing Taunts, Haze, and Heart Swap. Vaporeon can pass Aqua Ring for increased regeneration, which is useful while setting down Substitutes. It also has a defensively effective pure Water typing which that allows it to get Defense boosts with Acid Armor more easily. Its natural bulk and low speed also lets let it act as one of the most effective pivots on Baton Pass teams. Gliscor can farm evasion boosts with Double Team against Primal Kyogre, one of the most powerful threats to Baton Pass teams, because of its immunity to Thunder.

[STRATEGY COMMENTS]
Other Options
=============

Espeon can be used on Extreme Evoboost teams, using Calm Mind over Dazzling Gleam and pulling EVs from Speed and Special Attack to be more defensive. This is due to the nature of Extreme Evoboost teams essentially ensuring a +2 boost in everything besides accuracy and evasion from Extreme Evoboost, thus removing the need for Speed or Special Attack investment, (AC) as Espeon will OHKO and outspeed most threats anyway.

Checks and Counters
===================

**Mega Gengar**: Mega Gengar can force out Espeon with Taunt, (AC) as it is usually the only team member with Magic Bounce. It also can trap Espeon with Shadow Tag and outspeed it, which results in Espeon being knocked out and and possibly a loss if Espeon has no Speed or Special Defense boosts.

**Yveltal**: Yveltal is extremely effective in forcing out Espeon due to having Taunt (RC) which it can and the ability to OHKO it with Dark Pulse if the switch is predicted. Its dominance over Baton Pass teams can be slightly remedied by giving a Mental Herb to a team member with Substitute, providing Espeon a safety net. Yveltal also can use Sucker Punch against Espeon, which can easily land an OHKO on Espeon if it doesn't have the proper Defense boosts.

**Marshadow**: Focus Sash Marshadow is deadly against Espeon, as it can steal all of its boosts with Spectral Thief. Even without Focus Sash, it can attack Espeon with a priority Shadow Sneak, which OHKOs OHKOes with a Life Orb if Espeon lacks Defense boosts. If Marshadow's item has not been scouted and it is sent in against Espeon, it is usually safest to Baton Pass out to a Normal-type (AH) such as Smeargle.

**Magearna**: Magearna resists Stored Power and has high base Special Defense, requiring a great amount number of boosts, especially Special Attack, to knock it out. This, paired with its move Heart Swap, can let it steal a Espeon's boosts and allow it to reverse sweep. The presence of a Magearna on the opposing team can force a Baton Pass team to gather more boosts before going to Espeon to sweep, leaving it more vulnerable.

**Ditto**: Without regeneration from Ingrain and Aqua Ring or a Substitute to block Imposter, Ditto can switch into Espeon and copy all of its boosts to sweep.

**Baton Pass Checks**: Espeon requires significant boosts from teammates in order to be effective. Opposing Pokemon that can deter the team from gathering them include threats such as Haze Zygarde and Toxapex, Perish Song Arceus, forced switching, Taunt, as well as those that simply hit the team incredibly hard, such as Deoxys-Attack, Mega Rayquaza, and Primal Kyogre.
Implemented changes, ready for next GP.
 

lotiasite

undedgy
is a Forum Moderatoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
GP 2/2
[OVERVIEW]

Espeon is a staple on most Baton Pass teams because it is the only non-Mega Pokemon with both Baton Pass and Magic Bounce and is the most effective Baton Pass receiver. Access to STAB-boosted Stored Power allows it to sweep teams effectively and efficiently, landing an OHKO on even the bulkiest Pokemon in the metagame with enough boosts, and a decent base Speed of 110 allows it to outspeed most of the metagame with a single Speed boost. However, Espeon should not be used on teams other than those utilizing Baton Pass; Mega Sableye would be a better option if only Magic Bounce is desired.

[SET]
name: Baton Pass Sweeper
move 1: Baton Pass
move 2: Stored Power
move 3: Dazzling Gleam
move 4: Substitute
item: Shell Bell / Leftovers
ability: Magic Bounce
nature: Modest
evs: 8 HP / 208 Def / 68 SpA / 224 Spe

[SET COMMENTS]
Moves
========

Baton Pass is important onallows Espeon, since it allows it to switch in and out safely in combination with another Baton Pass user and to make use of Magic Bounce against status moves like Taunt and Roar or Whirlwind without losing stat boosts, as well as keeping stat boosts safe from Spectral Thief in case the opponent has a Focus Sash Marshadow. Stored Power is Espeon's main STAB move, which it can utilize to sweep with due to its rapidly growing Base Power from all of Espeon's boosts. Dazzling Gleam is used to hit Dark-types such as Yveltal or any other Dark-types, Arceus-Dark, and Tyranitar (may as well mention them all) due to their immunity to Stored Power. Substitute is useful as a safety net against priority moves while sweeping, and getting one up safely can be statistically inevitable with enough evasion boosts.

Set Details
========

8 HP EVs are used to allow Espeon to place four Substitutes without failing, assuming that no HP regeneration is happening from Leftovers, Ingrain, Aqua Ring, or Shell Bellrecovery. 208 Defense EVs are required to survive an Extreme Speed from Life Orb Adamant Arceus. 68 Special Attack EVs with a Modest nature are required to OHKO Mega Gengar with Stored Power after three boosts in any stat(s). These boosts will usually be in the form of Speed. The remaining EVs are invested into Speed in order to help Espeon outspeed the opposing Pokemon while sweeping without the need of excessive boosts, letting it outspeed the whole unboosted metagame except for Deoxys-S at +1. Magic Bounce is useful to bounce back various status moves, especially Taunt, Leech Seed, and Roar or Whirlwind before Ingrain is active. Shell Bell is useful to heal back damage taken from priority moves or Substitutes being hit through evasion, since Espeon will be effectively healing back 1/8 of the opposing Pokemon's HP pool when it attacks, assuming it gets the OHKO, which it usually will.likely OHKO the foe. (much more concise and gets the same point across) Leftovers may be preferable over Shell Bell if the team cannot provide enough regeneration from the likes of Aqua Ring to place more Substitutes with evasion boosts, as Shell Bell does not heal if Espeon does not attack.

Usage Tips
========

Espeon, as the only Magic Bounce user on most Baton Pass teams, will need to be switched in with Baton Pass to block Taunt from Yveltal or Mega Gengar. However, both of these threats can OHKO Espeon without significant Special Defense boosts, so switching it into them should be done with care. Apart from bouncing back key status moves such as Taunt and Leech Seed, however, Espeon should not be out until it is ready to sweep. Once enough boosts to sweep have been accumulated, setting up a Substitute to shield Espeon from one hit is recommended before switching it in, but it is not required. Against a Marshadow whose item has not been scouted, Espeon should Baton Pass out to Smeargle, as one Spectral Thief from a Focus Sash Marshadow can immediately turn a won game into a loss. A Substitute should be placed before attacking if Espeon has evasion boosts but inadequate Defense boosts, as evasion boosts mean that a Substitute should be able to be laid down without getting hit after a few tries. Substitute is also a good move to use when switching in Espeon to bounce back a status move with intent to switch out to another team member. Substitute allows Espeon to be hit and switch to the correct team member according to the situation.

Team Options
========

Espeon fits only on Baton Pass teams, as it lacks the ability to fulfill any other niche in the metagame. Scolipede is a powerful team member with access to Speed Boost, Baton Pass, and Iron Defense, allowing the team to farm Defense and Speed, giving Espeon the ability to outspeed opposing Pokemon while sweeping and have physical bulk to survive priority attacks from Arceus, Mega Rayquaza, and Marshadow. Smeargle is arguably the most popular Baton Passer due to having access to every move in the game, (RC) along with Moody as an ability. Smeargle can put opponentfoes (foes = the pokemon you are facing, opponent = the player you are facing) to sleep with Spore, use Ingrain to keep opponentfoes from phazing it, use Spectral Thief to steal back stats orand hit Marshadow, orand set up a Substitute to farm Moody boosts. Drifblim is the most viable evasion passer because of access to Minimize and Unburden, (RC) along with its natural bulk. Evasion helps with setting downup Substitutes when the Substitutes cannot survive any given move the opponent is attacking withfrom the foe. Mr. Mime is invaluable against common methods of removing boosts. Soundproof allows it to switch into Perish Song and Roar, and its Fairy typing lets it switch into Dragon Tail. Taunt allows Mr. Mime to block opposing Taunts, Haze, and Heart Swap. Vaporeon can pass Aqua Ring for increased regeneration, which is useful while setting downup Substitutes. It also has a defensively effective pure Water typing that allows it to get Defense boosts with Acid Armor more easily. Its natural bulk and low sSpeed also let it act as one of the most effective pivots on Baton Pass teams. Gliscor can farm evasion boosts with Double Team against Primal Kyogre, one of the most powerful threats to Baton Pass teams, because of its immunity to Thunder.

[STRATEGY COMMENTS]
Other Options
=============

Espeon can be used on Extreme Evoboost teams, using Calm Mind over Dazzling Gleam and pulling EVs from Speed and Special Attack to be more defensive. (you should probably say what the actual EV spread is here) This is due to the nature of Extreme Evoboost teams essentially ensuring a +2 boost in everything besides accuracy and evasion, thus removing the need for Speed or Special Attack investment, as Espeon will OHKO and outspeed most threats anyway.

Checks and Counters
===================

**Mega Gengar**: Mega Gengar can force out Espeon with Taunt, as it is usually the only team member with Magic Bounce. It also can trap Espeon with Shadow Tag and outspeed it, which results in Espeon being knocked out and and possibly a loss if Espeon has no Speed or Special Defense boosts.

**Yveltal**: Yveltal is extremely effective in forcing out Espeon due to having Taunt and theits ability to OHKO itEspeon with Dark Pulse and can use Taunt if the switch is predicted. Its dominance over Baton Pass teams can be slightly remedied by giving a Mental Herb to a team member with Substitute, providing Espeon with a safety net. Yveltal also can use Sucker Punch against Espeon, which can easily land an OHKO on Espeon if it doesn't have the proper Defense boosts.

**Marshadow**: Focus Sash Marshadow is deadly against Espeon, as it can steal all of its boosts with Spectral Thief. Even without Focus Sash, it can attack Espeon with a priority Shadow Sneak, which OHKOes with a Life Orb if Espeon lacks Defense boosts. If Marshadow's item has not been scouted and it is sent in against Espeon, it is usually safest to Baton Pass out to a Normal-type such as Smeargle.

**Magearna**: Magearna resists Stored Power and has high base Special Defense, requiring a great number of boosts, especially Special Attack, to knock it out. This, paired with its move Heart Swap, can let it steal a Espeon's boosts and allow it to reverse sweep. The presence of a Magearna on the opposing team can force a Baton Pass team to gather more boosts before going to Espeon to sweep, leaving it more vulnerable.

**Ditto**: Without regeneration from Ingrain and Aqua Ring or a Substitute to block Imposter, Ditto can switch into Espeon and copy all of its boosts to sweep.

**Baton Pass Checks**: Espeon requires significant boosts from teammates in order to be effective. Opposing Pokemon that can deter the team from gathering them include threats such as Haze Zygarde and Toxapex, Perish Song Arceus, forced switching, and Taunt, as well as those that simply hit the team incredibly hard, such as Deoxys-A, Mega Rayquaza, and Primal Kyogre.
 

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